protocode.go
1.11 KB
package action
import (
"pro2d/pb"
)
func GetTestActionMap() map[interface{}]interface{} {
am := make(map[interface{}]interface{})
am[uint32(pb.ProtoCode_HeartRpc)] = HeartRsp
am[uint32(pb.ProtoCode_CreateRpc)] = CreateRsp
am[uint32(pb.ProtoCode_ChangeTeamRpc)] = ChangeTeamRsp
am[uint32(pb.ProtoCode_HeroEquipReferRpc)] = HeroEquipReferRsp
am[uint32(pb.ProtoCode_RoleClearItemsRpc)] = RoleClearItemsRsp
am[uint32(pb.ProtoCode_RoleStartBattleRpc)] = RoleStartBattleRsp
am[uint32(pb.ProtoCode_RoleEndBattleRpc)] = RoleEndBattleRsp
am[uint32(pb.ProtoCode_EquipmentDelRpc)] = EquipmentDelRsp
am[uint32(pb.ProtoCode_HeroUpLevelRpc)] = HeroUpLevelRsp
am[uint32(pb.ProtoCode_HeartRsp)] = HeartRsp
am[uint32(pb.ProtoCode_DisConnectRsp)] = DisConnectRsp
am[uint32(pb.ProtoCode_RoleRsp)] = RoleRsp
am[uint32(pb.ProtoCode_RoleUpdatePropertyRsp)] = RoleUpdatePropertyRsp
am[uint32(pb.ProtoCode_RoleEndBattleRsp)] = RoleEndBattleRsp
am[uint32(pb.ProtoCode_EquipmentAddRsp)] = EquipmentAddRsp
am[uint32(pb.ProtoCode_HeroUpLevelRsp)] = HeroUpLevelRsp
am[uint32(pb.ProtoCode_RoleUpdateItemsNty)] = RoleUpdateItemsNty
return am
}