protocode.go 1.11 KB
package action

import (
	"pro2d/pb"
)

func GetTestActionMap() map[interface{}]interface{} {
	am := make(map[interface{}]interface{})
	am[uint32(pb.ProtoCode_HeartRpc)] = HeartRsp
	am[uint32(pb.ProtoCode_CreateRpc)] = CreateRsp
	am[uint32(pb.ProtoCode_ChangeTeamRpc)] = ChangeTeamRsp
	am[uint32(pb.ProtoCode_HeroEquipReferRpc)] = HeroEquipReferRsp
	am[uint32(pb.ProtoCode_RoleClearItemsRpc)] = RoleClearItemsRsp
	am[uint32(pb.ProtoCode_RoleStartBattleRpc)] = RoleStartBattleRsp
	am[uint32(pb.ProtoCode_RoleEndBattleRpc)] = RoleEndBattleRsp
	am[uint32(pb.ProtoCode_EquipmentDelRpc)] = EquipmentDelRsp
	am[uint32(pb.ProtoCode_HeroUpLevelRpc)] = HeroUpLevelRsp
	am[uint32(pb.ProtoCode_HeartRsp)] = HeartRsp
	am[uint32(pb.ProtoCode_DisConnectRsp)] = DisConnectRsp
	am[uint32(pb.ProtoCode_RoleRsp)] = RoleRsp
	am[uint32(pb.ProtoCode_RoleUpdatePropertyRsp)] = RoleUpdatePropertyRsp
	am[uint32(pb.ProtoCode_RoleEndBattleRsp)] = RoleEndBattleRsp
	am[uint32(pb.ProtoCode_EquipmentAddRsp)] = EquipmentAddRsp
	am[uint32(pb.ProtoCode_HeroUpLevelRsp)] = HeroUpLevelRsp
	am[uint32(pb.ProtoCode_RoleUpdateItemsNty)] = RoleUpdateItemsNty

	return am
}