package action import ( "pro2d/pb" ) func GetTestActionMap() map[interface{}]interface{} { am := make(map[interface{}]interface{}) am[uint32(pb.ProtoCode_HeartRpc)] = HeartRsp am[uint32(pb.ProtoCode_CreateRpc)] = CreateRsp am[uint32(pb.ProtoCode_ChangeTeamRpc)] = ChangeTeamRsp am[uint32(pb.ProtoCode_HeroEquipReferRpc)] = HeroEquipReferRsp am[uint32(pb.ProtoCode_RoleClearItemsRpc)] = RoleClearItemsRsp am[uint32(pb.ProtoCode_RoleStartBattleRpc)] = RoleStartBattleRsp am[uint32(pb.ProtoCode_RoleEndBattleRpc)] = RoleEndBattleRsp am[uint32(pb.ProtoCode_EquipmentDelRpc)] = EquipmentDelRsp am[uint32(pb.ProtoCode_HeroUpLevelRpc)] = HeroUpLevelRsp am[uint32(pb.ProtoCode_HeartRsp)] = HeartRsp am[uint32(pb.ProtoCode_DisConnectRsp)] = DisConnectRsp am[uint32(pb.ProtoCode_RoleRsp)] = RoleRsp am[uint32(pb.ProtoCode_RoleUpdatePropertyRsp)] = RoleUpdatePropertyRsp am[uint32(pb.ProtoCode_RoleEndBattleRsp)] = RoleEndBattleRsp am[uint32(pb.ProtoCode_EquipmentAddRsp)] = EquipmentAddRsp am[uint32(pb.ProtoCode_HeroUpLevelRsp)] = HeroUpLevelRsp am[uint32(pb.ProtoCode_RoleUpdateItemsNty)] = RoleUpdateItemsNty return am }