game.go 2.53 KB
package main

import (
	"context"
	"fmt"
	_ "net/http/pprof"
	"os"
	"os/signal"
	"pro2d/common/components"
	"pro2d/conf"
	"pro2d/models"
	_ "pro2d/plugin"
	"pro2d/utils/db"
	"pro2d/utils/etcd"
	"pro2d/utils/logger"
	"sync"
	"syscall"
	"time"
)

type GameServer struct {
	components.IServer
	EtcdClient *etcd.EtcdClient

	Agents 		*sync.Map
}

func NewGameServer(sconf *conf.SConf) (*GameServer, error)  {
	s := &GameServer{
		IServer: components.NewServer(sconf.Port, conf.GlobalConf.GameConf.PluginPath, components.NewPBSplitter()),
		Agents:  new(sync.Map),
	}
	s.SetConnectionCallback(s.OnConnection)
	s.SetMessageCallback(s.OnMessage)
	s.SetCloseCallback(s.OnClose)

	//mongo 初始化
	db.MongoDatabase = db.MongoClient.Database(sconf.DBName)
	models.InitGameServerModels()

	//Etcd 初始化
	var err error
	s.EtcdClient, err = etcd.NewEtcdClient(conf.GlobalConf.Etcd)
	if err != nil {
		return nil, err
	}
	s.EtcdClient.PutWithLeasePrefix(conf.GlobalConf.GameConf.Name, conf.GlobalConf.GameConf.ID, fmt.Sprintf("%s:%d", conf.GlobalConf.GameConf.IP, conf.GlobalConf.GameConf.Port), 5)

	go s.handleTimeOut()
	return s, nil
}

func (s *GameServer) OnConnection(conn components.IConnection)  {
	agent := NewAgent(s)
	agent.OnConnection(conn)
	s.Agents.Store(conn.GetID(),agent)
}

func (s *GameServer) OnMessage(msg components.IMessage)  {
	agent, ok := s.Agents.Load(msg.GetSessId())
	if !ok {
		return
	}
	agent.(*Agent).OnMessage(msg)
}

func (s *GameServer) OnClose(conn components.IConnection)  {
	agent, ok := s.Agents.Load(conn.GetID())
	if !ok {
		return
	}
	agent.(*Agent).OnClose()
	s.Agents.Delete(conn.GetID())
}

func (s *GameServer) Stop() {
	s.IServer.Stop()

	db.MongoClient.Disconnect(context.TODO())
}


func (s *GameServer) handleTimeOut() {
	s.Agents.Range(func(key, value interface{}) bool {
		agent := value.(*Agent)
		agent.update()
		return true
	})

	components.TimeOut(1*time.Second, s.handleTimeOut)
}

func main()  {
	err := make(chan error)
	stopChan := make(chan os.Signal)
	signal.Notify(stopChan, syscall.SIGTERM, syscall.SIGINT, syscall.SIGKILL)

	userChan := make(chan os.Signal)
	signal.Notify(userChan, syscall.SIGUSR1, syscall.SIGUSR2)

	s,err1 := NewGameServer(conf.GlobalConf.GameConf)
	if err1 != nil {
		fmt.Errorf(err1.Error())
		return
	}

	go func() {
		err <- s.Start()
	}()

	for {
		select {
		case e := <- err:
			logger.Error("game server error: %v", e)
			return
		case <-stopChan:
			s.Stop()
			logger.Debug("game stop...")
			return
		case u := <-userChan:
			logger.Debug("userChan .. %v",u.String())
			//s.LoadPlugin()
		}
	}
}