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cmd/gameserver/game.go 2.53 KB
0e5d52de   zhangqijia   reactor: 重构底层框架1.0
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  package main
  
  import (
  	"context"
  	"fmt"
  	_ "net/http/pprof"
  	"os"
  	"os/signal"
  	"pro2d/common/components"
  	"pro2d/conf"
  	"pro2d/models"
  	_ "pro2d/plugin"
  	"pro2d/utils/db"
  	"pro2d/utils/etcd"
  	"pro2d/utils/logger"
  	"sync"
  	"syscall"
  	"time"
  )
  
  type GameServer struct {
  	components.IServer
  	EtcdClient *etcd.EtcdClient
  
  	Agents 		*sync.Map
  }
  
  func NewGameServer(sconf *conf.SConf) (*GameServer, error)  {
  	s := &GameServer{
  		IServer: components.NewServer(sconf.Port, conf.GlobalConf.GameConf.PluginPath, components.NewPBSplitter()),
  		Agents:  new(sync.Map),
  	}
  	s.SetConnectionCallback(s.OnConnection)
  	s.SetMessageCallback(s.OnMessage)
  	s.SetCloseCallback(s.OnClose)
  
  	//mongo 初始化
  	db.MongoDatabase = db.MongoClient.Database(sconf.DBName)
  	models.InitGameServerModels()
  
  	//Etcd 初始化
  	var err error
  	s.EtcdClient, err = etcd.NewEtcdClient(conf.GlobalConf.Etcd)
  	if err != nil {
  		return nil, err
  	}
  	s.EtcdClient.PutWithLeasePrefix(conf.GlobalConf.GameConf.Name, conf.GlobalConf.GameConf.ID, fmt.Sprintf("%s:%d", conf.GlobalConf.GameConf.IP, conf.GlobalConf.GameConf.Port), 5)
  
  	go s.handleTimeOut()
  	return s, nil
  }
  
  func (s *GameServer) OnConnection(conn components.IConnection)  {
  	agent := NewAgent(s)
  	agent.OnConnection(conn)
  	s.Agents.Store(conn.GetID(),agent)
  }
  
  func (s *GameServer) OnMessage(msg components.IMessage)  {
  	agent, ok := s.Agents.Load(msg.GetSessId())
  	if !ok {
  		return
  	}
  	agent.(*Agent).OnMessage(msg)
  }
  
  func (s *GameServer) OnClose(conn components.IConnection)  {
  	agent, ok := s.Agents.Load(conn.GetID())
  	if !ok {
  		return
  	}
  	agent.(*Agent).OnClose()
  	s.Agents.Delete(conn.GetID())
  }
  
  func (s *GameServer) Stop() {
  	s.IServer.Stop()
  
  	db.MongoClient.Disconnect(context.TODO())
  }
  
  
  func (s *GameServer) handleTimeOut() {
  	s.Agents.Range(func(key, value interface{}) bool {
  		agent := value.(*Agent)
  		agent.update()
  		return true
  	})
  
  	components.TimeOut(1*time.Second, s.handleTimeOut)
  }
  
  func main()  {
  	err := make(chan error)
  	stopChan := make(chan os.Signal)
  	signal.Notify(stopChan, syscall.SIGTERM, syscall.SIGINT, syscall.SIGKILL)
  
  	userChan := make(chan os.Signal)
  	signal.Notify(userChan, syscall.SIGUSR1, syscall.SIGUSR2)
  
  	s,err1 := NewGameServer(conf.GlobalConf.GameConf)
  	if err1 != nil {
  		fmt.Errorf(err1.Error())
  		return
  	}
  
  	go func() {
  		err <- s.Start()
  	}()
  
  	for {
  		select {
  		case e := <- err:
  			logger.Error("game server error: %v", e)
  			return
  		case <-stopChan:
  			s.Stop()
  			logger.Debug("game stop...")
  			return
  		case u := <-userChan:
  			logger.Debug("userChan .. %v",u.String())
  			//s.LoadPlugin()
  		}
  	}
  }