4a502dd5
zhangqijia
fix: game,account...
|
1
|
// Package action 游戏服角色相关操作
|
69d286a7
zhangqijia
fix: 插件用来做部分热更
|
2
|
package action
|
9644352a
zhangqijia
登录服改为http,游戏服改为长连...
|
3
4
|
import (
|
29a163be
zhangqijia
fix: CreateReq ui...
|
5
|
"fmt"
|
9644352a
zhangqijia
登录服改为http,游戏服改为长连...
|
6
|
"github.com/golang/protobuf/proto"
|
765431a4
zhangqijia
增加schema接口, 抽象 mo...
|
7
|
"pro2d/common"
|
0e5d52de
zhangqijia
reactor: 重构底层框架1.0
|
8
|
"pro2d/common/components"
|
51d48d11
zhangqijia
fix: 删除装备 删除物品请求
|
9
|
"pro2d/common/db/mongoproxy"
|
29a163be
zhangqijia
fix: CreateReq ui...
|
10
|
"pro2d/common/db/redisproxy"
|
765431a4
zhangqijia
增加schema接口, 抽象 mo...
|
11
|
"pro2d/common/logger"
|
0e5d52de
zhangqijia
reactor: 重构底层框架1.0
|
12
|
"pro2d/models"
|
7f269318
zhangqijia
add pb.go; 添加关闭连接...
|
13
|
"pro2d/pb"
|
9644352a
zhangqijia
登录服改为http,游戏服改为长连...
|
14
15
|
)
|
4a502dd5
zhangqijia
fix: game,account...
|
16
|
// HeartRpc 心跳请求
|
3e92be67
zhangqijia
fix: 优化协议,除了登录和创建...
|
17
|
func HeartRpc(role *models.RoleModel, msg components.IMessage) (int32, interface{}) {
|
0cc58315
zhangqijia
添加定时器, 检查心跳
|
18
|
//msg.Conn.SetLastHeartCheckTime()
|
9644352a
zhangqijia
登录服改为http,游戏服改为长连...
|
19
20
21
|
return 0, nil
}
|
4a502dd5
zhangqijia
fix: game,account...
|
22
|
// getRandomName 随机名字
|
29a163be
zhangqijia
fix: CreateReq ui...
|
23
24
|
func getRandomName() string {
name := ""
|
eadc9aff
zhangqijia
feat: 增加上阵下阵协议,增加...
|
25
|
for {
|
29a163be
zhangqijia
fix: CreateReq ui...
|
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
name = common.RandomName(common.DefaultName)
if name == "" {
continue
}
relay, err := redisproxy.SETNX(fmt.Sprintf(common.NickNames, name), "1")
if err != nil {
continue
}
if relay.(int64) == 1 {
break
}
}
return name
}
|
4a502dd5
zhangqijia
fix: game,account...
|
42
43
44
45
46
|
/*
CreateRpc 创建角色请求
1: proto解析错误
2: 角色不存在
*/
|
3e92be67
zhangqijia
fix: 优化协议,除了登录和创建...
|
47
|
func CreateRpc(role1 *models.RoleModel, msg components.IMessage) (int32, interface{}) {
|
9644352a
zhangqijia
登录服改为http,游戏服改为长连...
|
48
|
req := pb.CreateReq{}
|
0e5d52de
zhangqijia
reactor: 重构底层框架1.0
|
49
|
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
|
cad2b7f3
zhangqijia
reactor: 重构目录, 重构...
|
50
|
logger.Error("CreateRpc err: %v", err)
|
101d1cc1
zhangqijia
feat: 一个基于redis的自...
|
51
|
return 1, err
|
9644352a
zhangqijia
登录服改为http,游戏服改为长连...
|
52
|
}
|
29a163be
zhangqijia
fix: CreateReq ui...
|
53
|
role := models.RoleExistByUid(req.Token)
|
9644352a
zhangqijia
登录服改为http,游戏服改为长连...
|
54
|
if role != nil {
|
101d1cc1
zhangqijia
feat: 一个基于redis的自...
|
55
56
57
58
59
60
|
return 2, "role exists"
}
roleId, err := common.GetNextRoleId()
if err != nil {
return 3, err
|
9644352a
zhangqijia
登录服改为http,游戏服改为长连...
|
61
62
|
}
|
9644352a
zhangqijia
登录服改为http,游戏服改为长连...
|
63
|
role = models.NewRole(roleId)
|
c47aa250
zhangqijia
feat: 增加GM相关接口。详情...
|
64
|
role.Role.Uid = req.Token
|
29a163be
zhangqijia
fix: CreateReq ui...
|
65
|
role.Role.Nick = getRandomName()
|
69d286a7
zhangqijia
fix: 插件用来做部分热更
|
66
|
if err := role.Create(); err != nil {
|
cad2b7f3
zhangqijia
reactor: 重构目录, 重构...
|
67
|
logger.Error("CreateRpc role create err: %v", err)
|
a24dea4c
zhangqijia
fix: id自增做了写更新。阵容...
|
68
|
return 4, nil
|
9644352a
zhangqijia
登录服改为http,游戏服改为长连...
|
69
|
}
|
8d983031
zhangqijia
loginReq uid -> t...
|
70
|
role.InitRole()
|
9644352a
zhangqijia
登录服改为http,游戏服改为长连...
|
71
72
73
|
return 0, nil
}
|
4a502dd5
zhangqijia
fix: game,account...
|
74
|
// ChangeTeamRpc 阵容变换
|
3e92be67
zhangqijia
fix: 优化协议,除了登录和创建...
|
75
|
func ChangeTeamRpc(role *models.RoleModel, msg components.IMessage) (int32, interface{}) {
|
a24dea4c
zhangqijia
fix: id自增做了写更新。阵容...
|
76
|
req := pb.ChangeTeamReq{}
|
eadc9aff
zhangqijia
feat: 增加上阵下阵协议,增加...
|
77
78
79
80
|
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("loginRpc err: %v", err)
return 1, nil
}
|
eadc9aff
zhangqijia
feat: 增加上阵下阵协议,增加...
|
81
82
83
|
role.UpdateTeam(req.Team)
return 0, nil
|
69d286a7
zhangqijia
fix: 插件用来做部分热更
|
84
|
}
|
17fe96be
zhangqijia
feat: 增加装备相关数据和协议
|
85
|
|
4a502dd5
zhangqijia
fix: game,account...
|
86
87
88
89
|
/*
HeroEquipReferRpc 穿戴/脱 装备
2: 装备不存在
*/
|
3e92be67
zhangqijia
fix: 优化协议,除了登录和创建...
|
90
|
func HeroEquipReferRpc(role *models.RoleModel, msg components.IMessage) (int32, interface{}) {
|
17fe96be
zhangqijia
feat: 增加装备相关数据和协议
|
91
92
93
94
95
|
req := pb.HeroEquipReferReq{}
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("loginRpc err: %v", err)
return 1, nil
}
|
17fe96be
zhangqijia
feat: 增加装备相关数据和协议
|
96
97
98
|
e, ok := role.Equipments[req.EquipId]
if !ok {
|
3e92be67
zhangqijia
fix: 优化协议,除了登录和创建...
|
99
|
return 2, nil
|
17fe96be
zhangqijia
feat: 增加装备相关数据和协议
|
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
|
}
equip := e.(*models.EquipModel)
// 装备未被穿戴
if equip.Equip.HeroId == "" {
h, ok := role.Heros[req.HeroId]
if ok {
hero := h.(*models.HeroModel)
hero.UpdateEquipment(equip.Equip.Id, equip.Equip.Type)
}
equip.SetProperty("heroid", req.HeroId)
} else {
//装备已经被穿戴
if req.HeroId != equip.Equip.HeroId {
h, ok := role.Heros[equip.Equip.HeroId]
if ok {
hero := h.(*models.HeroModel)
hero.UpdateEquipment(equip.Equip.Id, "")
}
h, ok = role.Heros[req.HeroId]
if ok {
hero := h.(*models.HeroModel)
hero.UpdateEquipment(equip.Equip.Id, equip.Equip.Type)
}
equip.SetProperty("heroid", req.HeroId)
}
}
return 0, nil
}
|
51d48d11
zhangqijia
fix: 删除装备 删除物品请求
|
133
|
|
4a502dd5
zhangqijia
fix: game,account...
|
134
135
136
137
|
/*
RoleClearItemsRpc 删除物品
2 删除失败
*/
|
3e92be67
zhangqijia
fix: 优化协议,除了登录和创建...
|
138
|
func RoleClearItemsRpc(role *models.RoleModel, msg components.IMessage) (int32, interface{}) {
|
51d48d11
zhangqijia
fix: 删除装备 删除物品请求
|
139
140
141
142
143
|
req := pb.RoleClearItemsReq{}
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("loginRpc err: %v", err)
return 1, nil
}
|
51d48d11
zhangqijia
fix: 删除装备 删除物品请求
|
144
145
146
|
if !role.CostItem(req.Id, req.Count) {
logger.Error("cost err: %s, %d", req.Id, req.Count)
|
3e92be67
zhangqijia
fix: 优化协议,除了登录和创建...
|
147
|
return 2, nil
|
51d48d11
zhangqijia
fix: 删除装备 删除物品请求
|
148
149
150
151
|
}
return 0, nil
}
|
4a502dd5
zhangqijia
fix: game,account...
|
152
153
154
155
|
/*
EquipmentDelRpc 删除装备
2 删除失败
*/
|
3e92be67
zhangqijia
fix: 优化协议,除了登录和创建...
|
156
|
func EquipmentDelRpc(role *models.RoleModel, msg components.IMessage) (int32, interface{}) {
|
51d48d11
zhangqijia
fix: 删除装备 删除物品请求
|
157
158
159
160
161
|
req := pb.EquipmentDelReq{}
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("loginRpc err: %v", err)
return 1, nil
}
|
51d48d11
zhangqijia
fix: 删除装备 删除物品请求
|
162
|
|
a9813bb9
zhangqijia
fix: update
|
163
|
if err := mongoproxy.DelOne("equipment", "id", req.Id); err != nil {
|
51d48d11
zhangqijia
fix: 删除装备 删除物品请求
|
164
|
logger.Error(err.Error())
|
3e92be67
zhangqijia
fix: 优化协议,除了登录和创建...
|
165
|
return 2, nil
|
51d48d11
zhangqijia
fix: 删除装备 删除物品请求
|
166
167
168
169
170
|
}
delete(role.Equipments, req.Id)
return 0, nil
}
|