ddc88bac
zhangqijia
fix: 记录战斗
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// 游戏服角色相关操作
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69d286a7
zhangqijia
fix: 插件用来做部分热更
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package action
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zhangqijia
登录服改为http,游戏服改为长连...
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import (
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fix: CreateReq ui...
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"fmt"
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"github.com/golang/protobuf/proto"
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增加schema接口, 抽象 mo...
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"pro2d/common"
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reactor: 重构底层框架1.0
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"pro2d/common/components"
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fix: 删除装备 删除物品请求
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"pro2d/common/db/mongoproxy"
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"pro2d/common/db/redisproxy"
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增加schema接口, 抽象 mo...
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"pro2d/common/logger"
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fix: 记录战斗
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"pro2d/csvdata"
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reactor: 重构底层框架1.0
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"pro2d/models"
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7f269318
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add pb.go; 添加关闭连接...
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"pro2d/pb"
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)
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// HeartRpc 心跳请求
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zhangqijia
fix: 优化协议,除了登录和创建...
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func HeartRpc(role *models.RoleModel, msg components.IMessage) (int32, interface{}) {
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添加定时器, 检查心跳
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//msg.Conn.SetLastHeartCheckTime()
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return 0, nil
}
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// getRandomName 随机名字
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func getRandomName() string {
name := ""
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feat: 增加上阵下阵协议,增加...
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for {
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name = common.RandomName(common.DefaultName)
if name == "" {
continue
}
relay, err := redisproxy.SETNX(fmt.Sprintf(common.NickNames, name), "1")
if err != nil {
continue
}
if relay.(int64) == 1 {
break
}
}
return name
}
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/*
CreateRpc 创建角色请求
1: proto解析错误
2: 角色不存在
*/
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zhangqijia
fix: 优化协议,除了登录和创建...
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func CreateRpc(role1 *models.RoleModel, msg components.IMessage) (int32, interface{}) {
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req := pb.CreateReq{}
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reactor: 重构底层框架1.0
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if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
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reactor: 重构目录, 重构...
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logger.Error("CreateRpc err: %v", err)
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feat: 一个基于redis的自...
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return 1, err
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}
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fix: CreateReq ui...
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role := models.RoleExistByUid(req.Token)
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if role != nil {
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return 2, "role exists"
}
roleId, err := common.GetNextRoleId()
if err != nil {
return 3, err
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}
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role = models.NewRole(roleId)
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c47aa250
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feat: 增加GM相关接口。详情...
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role.Role.Uid = req.Token
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role.Role.Nick = getRandomName()
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fix: 插件用来做部分热更
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if err := role.Create(); err != nil {
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logger.Error("CreateRpc role create err: %v", err)
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fix: id自增做了写更新。阵容...
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return 4, nil
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}
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loginReq uid -> t...
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role.InitRole()
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return 0, nil
}
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fix: game,account...
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// ChangeTeamRpc 阵容变换
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3e92be67
zhangqijia
fix: 优化协议,除了登录和创建...
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func ChangeTeamRpc(role *models.RoleModel, msg components.IMessage) (int32, interface{}) {
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req := pb.ChangeTeamReq{}
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if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("loginRpc err: %v", err)
return 1, nil
}
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feat: 增加上阵下阵协议,增加...
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role.UpdateTeam(req.Team)
return 0, nil
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zhangqijia
fix: 插件用来做部分热更
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}
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17fe96be
zhangqijia
feat: 增加装备相关数据和协议
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/*
HeroEquipReferRpc 穿戴/脱 装备
2: 装备不存在
*/
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fix: 优化协议,除了登录和创建...
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func HeroEquipReferRpc(role *models.RoleModel, msg components.IMessage) (int32, interface{}) {
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req := pb.HeroEquipReferReq{}
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("loginRpc err: %v", err)
return 1, nil
}
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e, ok := role.Equipments[req.EquipId]
if !ok {
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return 2, nil
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}
equip := e.(*models.EquipModel)
// 装备未被穿戴
if equip.Equip.HeroId == "" {
h, ok := role.Heros[req.HeroId]
if ok {
hero := h.(*models.HeroModel)
hero.UpdateEquipment(equip.Equip.Id, equip.Equip.Type)
}
equip.SetProperty("heroid", req.HeroId)
} else {
//装备已经被穿戴
if req.HeroId != equip.Equip.HeroId {
h, ok := role.Heros[equip.Equip.HeroId]
if ok {
hero := h.(*models.HeroModel)
hero.UpdateEquipment(equip.Equip.Id, "")
}
h, ok = role.Heros[req.HeroId]
if ok {
hero := h.(*models.HeroModel)
hero.UpdateEquipment(equip.Equip.Id, equip.Equip.Type)
}
equip.SetProperty("heroid", req.HeroId)
}
}
return 0, nil
}
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zhangqijia
fix: 删除装备 删除物品请求
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/*
RoleClearItemsRpc 删除物品
2 删除失败
*/
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fix: 优化协议,除了登录和创建...
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func RoleClearItemsRpc(role *models.RoleModel, msg components.IMessage) (int32, interface{}) {
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req := pb.RoleClearItemsReq{}
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("loginRpc err: %v", err)
return 1, nil
}
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if !role.CostItem(req.Id, req.Count) {
logger.Error("cost err: %s, %d", req.Id, req.Count)
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return 2, nil
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}
return 0, nil
}
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/*
EquipmentDelRpc 删除装备
2 删除失败
*/
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func EquipmentDelRpc(role *models.RoleModel, msg components.IMessage) (int32, interface{}) {
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req := pb.EquipmentDelReq{}
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("loginRpc err: %v", err)
return 1, nil
}
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fix: update
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if err := mongoproxy.DelOne("equipment", "id", req.Id); err != nil {
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logger.Error(err.Error())
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return 2, nil
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}
delete(role.Equipments, req.Id)
return 0, nil
}
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zhangqijia
fix: 记录战斗
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/*
RoleStartBattleRpc 开始战斗
*/
func RoleStartBattleRpc(role *models.RoleModel, msg components.IMessage) (int32, interface{}) {
req := pb.RoleStartBattleReq{}
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("loginRpc err: %v", err)
return 1, nil
}
//TODO 消耗体力
return 0, nil
}
/*
RoleEndBattleRpc 结束战斗
2 关卡不存在
RoleEndBattleRsp 返回值
*/
func RoleEndBattleRpc(role *models.RoleModel, msg components.IMessage) (int32, interface{}) {
req := pb.RoleEndBattleReq{}
if err := proto.Unmarshal(msg.GetData(), &req); err != nil {
logger.Error("loginRpc err: %v", err)
return 1, nil
}
//find chapter from table config
chapterInfo := csvdata.Get().TbRogueChapter.Get(req.ChapterId)
//find chapter from role pass
chapterCount, first := role.Role.PassChapters[req.ChapterId]
//find carbon
carbonInfo, ok := chapterInfo.Carbons[req.CarbonId]
if !ok {
logger.Error("carbonInfo not exists")
return 2, nil
}
reward := make(common.IMapStringNum)
if !first {
role.Role.PassChapters[req.ChapterId] = 1
for k, v := range common.StringToMapNum(carbonInfo.FirstAward) {
reward[k] = v
}
} else {
role.Role.PassChapters[req.ChapterId] = chapterCount + 1
}
for k, v := range common.StringToMapNum(carbonInfo.NormalAward) {
rv, ok := reward[k]
if !ok {
reward[k] = v
} else {
reward[k] = rv + v
}
}
//award
reward = role.Award(reward)
//exp
var exp int32
if req.Pass {
exp = carbonInfo.CarbonExp
} else {
exp = carbonInfo.CarbonFailExp
}
level, exp := role.UpLevel(exp)
rsp := pb.RoleEndBattleRsp{
RoleLevel: level,
RoleExp: exp,
Reward: common.MapNumToString(reward),
}
return 0, rsp
}
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