f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
1
2
3
|
package models
import (
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
4
5
|
"fmt"
"github.com/golang/protobuf/proto"
|
17fe96be
zhangqijia
feat: 增加装备相关数据和协议
|
6
|
"pro2d/common"
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
7
|
"pro2d/common/logger"
|
ddc88bac
zhangqijia
fix: 记录战斗
|
8
|
"pro2d/csvdata"
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
9
|
"pro2d/pb"
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
10
11
12
|
)
//背包系统
|
ddc88bac
zhangqijia
fix: 记录战斗
|
13
|
func (m *RoleModel) GetItemCount(key string) int32 {
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
14
15
|
c, ok := m.Items[key]
if !ok {
|
ddc88bac
zhangqijia
fix: 记录战斗
|
16
|
c = int32(0)
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
17
|
}
|
ddc88bac
zhangqijia
fix: 记录战斗
|
18
|
return c
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
19
20
21
|
}
func (m *RoleModel) CostItem(key string, count int32) bool {
|
ddc88bac
zhangqijia
fix: 记录战斗
|
22
|
if count > m.GetItemCount(key) {
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
23
24
25
26
27
|
return false
}
return m.AddItem(key, -count)
}
|
ddc88bac
zhangqijia
fix: 记录战斗
|
28
|
func (m *RoleModel) CostItems(params common.IMapStringNum) bool {
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
29
|
for k, v := range params {
|
ddc88bac
zhangqijia
fix: 记录战斗
|
30
|
if v > m.GetItemCount(k) {
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
31
32
33
|
return false
}
|
c99d59cc
zhangqijia
fix: 批量删除物品
|
34
|
params[k] = -v
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
35
|
}
|
c99d59cc
zhangqijia
fix: 批量删除物品
|
36
37
|
return m.AddItems(params)
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
38
39
40
41
42
|
}
func (m *RoleModel) AddItem(key string, count int32) bool {
c := m.GetItemCount(key)
|
ddc88bac
zhangqijia
fix: 记录战斗
|
43
|
num := c + count
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
44
|
if num > 0 {
|
ddc88bac
zhangqijia
fix: 记录战斗
|
45
|
m.Items[key] = num
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
46
47
48
|
} else {
delete(m.Items, key)
}
|
ddc88bac
zhangqijia
fix: 记录战斗
|
49
|
m.SetProperty("items", common.MapNumToString(m.Items))
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
50
51
52
53
54
55
|
rsp, err := proto.Marshal(&pb.RoleUpdateItemsRsp{Items: fmt.Sprintf("%s=%d", key, num)})
if err != nil {
logger.Error(err.Error())
return true
}
|
c2791869
zhangqijia
fix: gm增加删除装备删除物品接口
|
56
57
58
59
|
if m.GetConn() != nil {
m.GetConn().Send(0, uint32(pb.ProtoCode_RoleUpdateItemsRsp), rsp)
}
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
60
61
62
|
return true
}
|
ddc88bac
zhangqijia
fix: 记录战斗
|
63
|
func (m *RoleModel) AddItems(params common.IMapStringNum) bool {
|
17fe96be
zhangqijia
feat: 增加装备相关数据和协议
|
64
|
tmp := make(common.IMapString)
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
65
66
67
|
for k, v := range params {
c := m.GetItemCount(k)
|
ddc88bac
zhangqijia
fix: 记录战斗
|
68
|
num := c + v
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
69
70
|
if num > 0 {
m.Items[k] = num
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
71
|
} else {
|
c99d59cc
zhangqijia
fix: 批量删除物品
|
72
|
num = 0
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
73
74
|
delete(m.Items, k)
}
|
c99d59cc
zhangqijia
fix: 批量删除物品
|
75
|
tmp[k] = num
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
76
77
|
}
|
ddc88bac
zhangqijia
fix: 记录战斗
|
78
|
m.SetProperty("items", common.MapNumToString(m.Items))
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
79
|
|
17fe96be
zhangqijia
feat: 增加装备相关数据和协议
|
80
|
rsp, err := proto.Marshal(&pb.RoleUpdateItemsRsp{Items: common.MapToString(tmp)})
|
f631f225
zhangqijia
feat: 增加背包系统,以及背包...
|
81
82
83
84
85
86
87
88
89
90
91
|
if err != nil {
logger.Error(err.Error())
return true
}
if m.GetConn() != nil {
m.GetConn().Send(0, uint32(pb.ProtoCode_RoleUpdateItemsRsp), rsp)
}
return true
}
|
c8509ef6
zhangqijia
fix: notify equip...
|
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
|
func (m *RoleModel) AddHero(hero *pb.Hero) {
h := NewHero(hero)
h.Create()
m.Heros[hero.Id] = h
}
func (m *RoleModel) AddTeam(team *pb.Team) {
t := NewTeam(team)
t.Create()
m.Teams[team.Id] = t
}
func (m *RoleModel) UpdateTeam(teams []*pb.Team) {
for _, team := range teams {
team.RoleId = m.Role.Id
t := m.Teams[team.Id]
if t != nil {
t.UpdateSchema(team)
}
}
}
func (m *RoleModel) AddEquip(equip *pb.Equipment) *EquipModel {
e := NewEquip(equip)
e.Create()
m.Equipments[equip.Id] = e
m.EquipmentAddNotify(equip)
return e
}
func (m *RoleModel) EquipmentAddNotify(equip *pb.Equipment) {
update := &pb.EquipmentAddRsp{Equip: equip}
if rsp, err := proto.Marshal(update); err != nil {
logger.Error(" EquipmentAddNotify err:", err.Error())
return
} else {
if m.GetConn() != nil {
m.GetConn().SendSuccess(uint32(pb.ProtoCode_EquipmentAddRsp), rsp)
}
}
}
|
ddc88bac
zhangqijia
fix: 记录战斗
|
134
135
136
137
|
func (m *RoleModel) UpLevel(exp int32) (int32, int32) {
level := m.Role.Level
oldLevelExp := csvdata.Get().TbAccountLevelExp.Get(level)
|
8f6d9ea9
zhangqijia
fix: UpLevel
|
138
139
140
|
if oldLevelExp == nil {
return level, m.Role.Level
}
|
ddc88bac
zhangqijia
fix: 记录战斗
|
141
|
if exp >= oldLevelExp.NeedExp-m.Role.Exp {
|
686ff048
zhangqijia
fix: 结束战斗增加字段
|
142
|
exp = exp - (oldLevelExp.NeedExp - m.Role.Exp)
|
ddc88bac
zhangqijia
fix: 记录战斗
|
143
144
145
146
|
level++
for exp > 0 {
oldLevelExp = csvdata.Get().TbAccountLevelExp.Get(level)
|
8f6d9ea9
zhangqijia
fix: UpLevel
|
147
148
149
150
|
if oldLevelExp == nil {
return level, exp
}
|
ddc88bac
zhangqijia
fix: 记录战斗
|
151
152
153
154
155
156
157
158
159
160
161
162
163
|
if exp >= oldLevelExp.NeedExp {
exp = exp - oldLevelExp.NeedExp
level++
} else {
exp = exp + m.Role.Exp
break
}
}
} else {
exp = exp + m.Role.Exp
}
return level, exp
|
ddc88bac
zhangqijia
fix: 记录战斗
|
164
165
166
167
168
169
|
}
func (m *RoleModel) Award(award common.IMapStringNum) common.IMapStringNum {
m.AddItems(award)
return award
}
|
98cfa13a
zhangqijia
fix: 批量穿戴裝備
|
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
|
func (m *RoleModel) EquipmentRefer(equipId, heroId string, refer bool) int32 {
e, ok := m.Equipments[equipId]
if !ok {
return 2
}
equip := e.(*EquipModel)
// 1 脱
// 1.1 装备直接脱掉
// 2 戴
// 2.1装备未被其他英雄穿戴直接穿, 如果其他英雄已经被穿戴,则脱了再穿
// 2.2同类型装备是否穿戴, 已经被穿戴,则脱了再穿
h1 := m.Heros[heroId]
h2 := m.Heros[equip.Equip.HeroId]
var outHero, inHero *HeroModel
inEquip := csvdata.Get().TbEquipmentData.Get(equip.Equip.GetTbId())
if !refer {
if h1 != nil {
outHero = h1.(*HeroModel)
outHero.UpdateEquipment(equip.Equip.Id, 0)
}
if h2 != nil {
outHero = h2.(*HeroModel)
outHero.UpdateEquipment(equip.Equip.Id, 0)
}
equip.SetProperty("heroid", "")
} else {
if h1 == nil {
return 3
}
inHero = h1.(*HeroModel)
if equip.Equip.HeroId == "" {
var outEquipID string
for id, tbId := range inHero.Equipments {
tmpEquip := csvdata.Get().TbEquipmentData.Get(tbId)
if tmpEquip.EquipType == inEquip.EquipType {
outEquipID = id
break
}
}
if outEquipID != "" {
tmpEuqip, ok := m.Equipments[outEquipID]
if ok {
outEquip := tmpEuqip.(*EquipModel)
outEquip.SetProperty("heroid", "")
inHero.UpdateEquipment(outEquipID, 0)
}
}
inHero.UpdateEquipment(equip.Equip.Id, inEquip.EquipID)
equip.SetProperty("heroid", inHero.Hero.Id)
} else if equip.Equip.HeroId != heroId {
if h2 == nil {
return 4
}
outHero = h2.(*HeroModel)
var outEquipID string
for id, tbId := range inHero.Equipments {
tmpEquip := csvdata.Get().TbEquipmentData.Get(tbId)
if tmpEquip.EquipType == inEquip.EquipType {
outEquipID = id
break
}
}
if outEquipID != "" {
tmpEquip, ok := m.Equipments[outEquipID]
if ok {
outEquip := tmpEquip.(*EquipModel)
outEquip.SetProperty("heroid", "")
inHero.UpdateEquipment(outEquipID, 0)
}
}
outHero.UpdateEquipment(equip.Equip.Id, 0)
inHero.UpdateEquipment(equip.Equip.Id, inEquip.EquipType)
equip.SetProperty("heroid", inHero.Hero.Id)
}
}
return 0
}
|