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pb/game.pb.go 20.8 KB
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  // Code generated by protoc-gen-go. DO NOT EDIT.
  // versions:
  // 	protoc-gen-go v1.26.0
  // 	protoc        v3.17.3
  // source: game.proto
  
  package pb
  
  import (
  	protoreflect "google.golang.org/protobuf/reflect/protoreflect"
  	protoimpl "google.golang.org/protobuf/runtime/protoimpl"
  	reflect "reflect"
  	sync "sync"
  )
  
  const (
  	// Verify that this generated code is sufficiently up-to-date.
  	_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
  	// Verify that runtime/protoimpl is sufficiently up-to-date.
  	_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
  )
  
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  //ResponseCmd HeartRsp
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  type HeartReq struct {
  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
  	Code int64 `protobuf:"varint,1,opt,name=code,proto3" json:"code,omitempty"`
  }
  
  func (x *HeartReq) Reset() {
  	*x = HeartReq{}
  	if protoimpl.UnsafeEnabled {
  		mi := &file_game_proto_msgTypes[0]
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
  func (x *HeartReq) String() string {
  	return protoimpl.X.MessageStringOf(x)
  }
  
  func (*HeartReq) ProtoMessage() {}
  
  func (x *HeartReq) ProtoReflect() protoreflect.Message {
  	mi := &file_game_proto_msgTypes[0]
  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
  // Deprecated: Use HeartReq.ProtoReflect.Descriptor instead.
  func (*HeartReq) Descriptor() ([]byte, []int) {
  	return file_game_proto_rawDescGZIP(), []int{0}
  }
  
  func (x *HeartReq) GetCode() int64 {
  	if x != nil {
  		return x.Code
  	}
  	return 0
  }
  
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  type HeartRsp struct {
  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
  	Code int64 `protobuf:"varint,1,opt,name=code,proto3" json:"code,omitempty"`
  }
  
  func (x *HeartRsp) Reset() {
  	*x = HeartRsp{}
  	if protoimpl.UnsafeEnabled {
  		mi := &file_game_proto_msgTypes[1]
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
  func (x *HeartRsp) String() string {
  	return protoimpl.X.MessageStringOf(x)
  }
  
  func (*HeartRsp) ProtoMessage() {}
  
  func (x *HeartRsp) ProtoReflect() protoreflect.Message {
  	mi := &file_game_proto_msgTypes[1]
  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
  // Deprecated: Use HeartRsp.ProtoReflect.Descriptor instead.
  func (*HeartRsp) Descriptor() ([]byte, []int) {
  	return file_game_proto_rawDescGZIP(), []int{1}
  }
  
  func (x *HeartRsp) GetCode() int64 {
  	if x != nil {
  		return x.Code
  	}
  	return 0
  }
  
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  //ResponseCmd RoleRsp
  type LoginReq struct {
  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
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  	Token  string `protobuf:"bytes,1,opt,name=token,proto3" json:"token,omitempty"`
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  	Device string `protobuf:"bytes,2,opt,name=device,proto3" json:"device,omitempty"`
  }
  
  func (x *LoginReq) Reset() {
  	*x = LoginReq{}
  	if protoimpl.UnsafeEnabled {
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  		mi := &file_game_proto_msgTypes[2]
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  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
  func (x *LoginReq) String() string {
  	return protoimpl.X.MessageStringOf(x)
  }
  
  func (*LoginReq) ProtoMessage() {}
  
  func (x *LoginReq) ProtoReflect() protoreflect.Message {
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  	mi := &file_game_proto_msgTypes[2]
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  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
  // Deprecated: Use LoginReq.ProtoReflect.Descriptor instead.
  func (*LoginReq) Descriptor() ([]byte, []int) {
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  	return file_game_proto_rawDescGZIP(), []int{2}
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  }
  
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  func (x *LoginReq) GetToken() string {
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  	if x != nil {
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  		return x.Token
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  	}
  	return ""
  }
  
  func (x *LoginReq) GetDevice() string {
  	if x != nil {
  		return x.Device
  	}
  	return ""
  }
  
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  //ResponseCmd CreateReq
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  type CreateReq struct {
  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
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  	Token  string `protobuf:"bytes,1,opt,name=token,proto3" json:"token,omitempty"`
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  	Device string `protobuf:"bytes,2,opt,name=device,proto3" json:"device,omitempty"`
  }
  
  func (x *CreateReq) Reset() {
  	*x = CreateReq{}
  	if protoimpl.UnsafeEnabled {
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  		mi := &file_game_proto_msgTypes[3]
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  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
  func (x *CreateReq) String() string {
  	return protoimpl.X.MessageStringOf(x)
  }
  
  func (*CreateReq) ProtoMessage() {}
  
  func (x *CreateReq) ProtoReflect() protoreflect.Message {
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  	mi := &file_game_proto_msgTypes[3]
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  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
  // Deprecated: Use CreateReq.ProtoReflect.Descriptor instead.
  func (*CreateReq) Descriptor() ([]byte, []int) {
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  	return file_game_proto_rawDescGZIP(), []int{3}
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  }
  
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  func (x *CreateReq) GetToken() string {
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  	if x != nil {
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  		return x.Token
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  	}
  	return ""
  }
  
  func (x *CreateReq) GetDevice() string {
  	if x != nil {
  		return x.Device
  	}
  	return ""
  }
  
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  //ResponseCmd ChangeTeamReq
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  type ChangeTeamReq struct {
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  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
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  	Team []*Team `protobuf:"bytes,1,rep,name=team,proto3" json:"team,omitempty"`
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  }
  
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  func (x *ChangeTeamReq) Reset() {
  	*x = ChangeTeamReq{}
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  	if protoimpl.UnsafeEnabled {
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  		mi := &file_game_proto_msgTypes[4]
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  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
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  func (x *ChangeTeamReq) String() string {
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  	return protoimpl.X.MessageStringOf(x)
  }
  
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  func (*ChangeTeamReq) ProtoMessage() {}
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  func (x *ChangeTeamReq) ProtoReflect() protoreflect.Message {
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  	mi := &file_game_proto_msgTypes[4]
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  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
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  // Deprecated: Use ChangeTeamReq.ProtoReflect.Descriptor instead.
  func (*ChangeTeamReq) Descriptor() ([]byte, []int) {
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  	return file_game_proto_rawDescGZIP(), []int{4}
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  }
  
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  func (x *ChangeTeamReq) GetTeam() []*Team {
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  	if x != nil {
  		return x.Team
  	}
  	return nil
  }
  
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  //ResponseCmd HeroEquipReferReq
  type HeroEquipReferReq struct {
  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
  	EquipId string `protobuf:"bytes,1,opt,name=equipId,proto3" json:"equipId,omitempty"`
  	HeroId  string `protobuf:"bytes,2,opt,name=hero_id,json=heroId,proto3" json:"hero_id,omitempty"`
  	Refer   bool   `protobuf:"varint,3,opt,name=refer,proto3" json:"refer,omitempty"` //true 穿戴, false 脱下
  }
  
  func (x *HeroEquipReferReq) Reset() {
  	*x = HeroEquipReferReq{}
  	if protoimpl.UnsafeEnabled {
  		mi := &file_game_proto_msgTypes[5]
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
  func (x *HeroEquipReferReq) String() string {
  	return protoimpl.X.MessageStringOf(x)
  }
  
  func (*HeroEquipReferReq) ProtoMessage() {}
  
  func (x *HeroEquipReferReq) ProtoReflect() protoreflect.Message {
  	mi := &file_game_proto_msgTypes[5]
  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
  // Deprecated: Use HeroEquipReferReq.ProtoReflect.Descriptor instead.
  func (*HeroEquipReferReq) Descriptor() ([]byte, []int) {
  	return file_game_proto_rawDescGZIP(), []int{5}
  }
  
  func (x *HeroEquipReferReq) GetEquipId() string {
  	if x != nil {
  		return x.EquipId
  	}
  	return ""
  }
  
  func (x *HeroEquipReferReq) GetHeroId() string {
  	if x != nil {
  		return x.HeroId
  	}
  	return ""
  }
  
  func (x *HeroEquipReferReq) GetRefer() bool {
  	if x != nil {
  		return x.Refer
  	}
  	return false
  }
  
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  type RoleRsp struct {
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  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
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  	Role       *Role        `protobuf:"bytes,2,opt,name=role,proto3" json:"role,omitempty"`
  	Hero       []*Hero      `protobuf:"bytes,3,rep,name=hero,proto3" json:"hero,omitempty"`
  	Team       []*Team      `protobuf:"bytes,4,rep,name=team,proto3" json:"team,omitempty"`
  	Equipments []*Equipment `protobuf:"bytes,5,rep,name=equipments,proto3" json:"equipments,omitempty"`
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  }
  
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  func (x *RoleRsp) Reset() {
  	*x = RoleRsp{}
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  	if protoimpl.UnsafeEnabled {
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  		mi := &file_game_proto_msgTypes[6]
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  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
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  func (x *RoleRsp) String() string {
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  	return protoimpl.X.MessageStringOf(x)
  }
  
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  func (*RoleRsp) ProtoMessage() {}
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  func (x *RoleRsp) ProtoReflect() protoreflect.Message {
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  	mi := &file_game_proto_msgTypes[6]
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  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
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  // Deprecated: Use RoleRsp.ProtoReflect.Descriptor instead.
  func (*RoleRsp) Descriptor() ([]byte, []int) {
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  	return file_game_proto_rawDescGZIP(), []int{6}
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  }
  
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  func (x *RoleRsp) GetRole() *Role {
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  	if x != nil {
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  		return x.Role
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  	}
  	return nil
  }
  
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  func (x *RoleRsp) GetHero() []*Hero {
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  	if x != nil {
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  		return x.Hero
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  	}
  	return nil
  }
  
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  func (x *RoleRsp) GetTeam() []*Team {
  	if x != nil {
  		return x.Team
  	}
  	return nil
  }
  
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  func (x *RoleRsp) GetEquipments() []*Equipment {
  	if x != nil {
  		return x.Equipments
  	}
  	return nil
  }
  
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  //ResponseCmd RoleUpdatePropertyRsp
  type RoleUpdatePropertyRsp struct {
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  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
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  	Id   []int32 `protobuf:"varint,1,rep,packed,name=id,proto3" json:"id,omitempty"`
  	Role *Role   `protobuf:"bytes,2,opt,name=role,proto3" json:"role,omitempty"`
eadc9aff   zhangqijia   feat: 增加上阵下阵协议,增加...
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  }
  
27a173f5   zhangqijia   fix: 更新背包系统文档,更改角...
423
424
  func (x *RoleUpdatePropertyRsp) Reset() {
  	*x = RoleUpdatePropertyRsp{}
eadc9aff   zhangqijia   feat: 增加上阵下阵协议,增加...
425
  	if protoimpl.UnsafeEnabled {
17fe96be   zhangqijia   feat: 增加装备相关数据和协议
426
  		mi := &file_game_proto_msgTypes[7]
eadc9aff   zhangqijia   feat: 增加上阵下阵协议,增加...
427
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  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
27a173f5   zhangqijia   fix: 更新背包系统文档,更改角...
432
  func (x *RoleUpdatePropertyRsp) String() string {
eadc9aff   zhangqijia   feat: 增加上阵下阵协议,增加...
433
434
435
  	return protoimpl.X.MessageStringOf(x)
  }
  
27a173f5   zhangqijia   fix: 更新背包系统文档,更改角...
436
  func (*RoleUpdatePropertyRsp) ProtoMessage() {}
eadc9aff   zhangqijia   feat: 增加上阵下阵协议,增加...
437
  
27a173f5   zhangqijia   fix: 更新背包系统文档,更改角...
438
  func (x *RoleUpdatePropertyRsp) ProtoReflect() protoreflect.Message {
17fe96be   zhangqijia   feat: 增加装备相关数据和协议
439
  	mi := &file_game_proto_msgTypes[7]
eadc9aff   zhangqijia   feat: 增加上阵下阵协议,增加...
440
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  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
27a173f5   zhangqijia   fix: 更新背包系统文档,更改角...
450
451
  // Deprecated: Use RoleUpdatePropertyRsp.ProtoReflect.Descriptor instead.
  func (*RoleUpdatePropertyRsp) Descriptor() ([]byte, []int) {
17fe96be   zhangqijia   feat: 增加装备相关数据和协议
452
  	return file_game_proto_rawDescGZIP(), []int{7}
eadc9aff   zhangqijia   feat: 增加上阵下阵协议,增加...
453
454
  }
  
27a173f5   zhangqijia   fix: 更新背包系统文档,更改角...
455
  func (x *RoleUpdatePropertyRsp) GetId() []int32 {
eadc9aff   zhangqijia   feat: 增加上阵下阵协议,增加...
456
  	if x != nil {
27a173f5   zhangqijia   fix: 更新背包系统文档,更改角...
457
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459
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  		return x.Id
  	}
  	return nil
  }
  
  func (x *RoleUpdatePropertyRsp) GetRole() *Role {
  	if x != nil {
  		return x.Role
eadc9aff   zhangqijia   feat: 增加上阵下阵协议,增加...
465
466
467
468
  	}
  	return nil
  }
  
f631f225   zhangqijia   feat: 增加背包系统,以及背包...
469
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  //ResponseCmd RoleUpdateItemsRsp
  type RoleUpdateItemsRsp struct {
  	state         protoimpl.MessageState
  	sizeCache     protoimpl.SizeCache
  	unknownFields protoimpl.UnknownFields
  
  	Items string `protobuf:"bytes,1,opt,name=items,proto3" json:"items,omitempty"`
  }
  
  func (x *RoleUpdateItemsRsp) Reset() {
  	*x = RoleUpdateItemsRsp{}
  	if protoimpl.UnsafeEnabled {
17fe96be   zhangqijia   feat: 增加装备相关数据和协议
481
  		mi := &file_game_proto_msgTypes[8]
f631f225   zhangqijia   feat: 增加背包系统,以及背包...
482
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  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		ms.StoreMessageInfo(mi)
  	}
  }
  
  func (x *RoleUpdateItemsRsp) String() string {
  	return protoimpl.X.MessageStringOf(x)
  }
  
  func (*RoleUpdateItemsRsp) ProtoMessage() {}
  
  func (x *RoleUpdateItemsRsp) ProtoReflect() protoreflect.Message {
17fe96be   zhangqijia   feat: 增加装备相关数据和协议
494
  	mi := &file_game_proto_msgTypes[8]
f631f225   zhangqijia   feat: 增加背包系统,以及背包...
495
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  	if protoimpl.UnsafeEnabled && x != nil {
  		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
  		if ms.LoadMessageInfo() == nil {
  			ms.StoreMessageInfo(mi)
  		}
  		return ms
  	}
  	return mi.MessageOf(x)
  }
  
  // Deprecated: Use RoleUpdateItemsRsp.ProtoReflect.Descriptor instead.
  func (*RoleUpdateItemsRsp) Descriptor() ([]byte, []int) {
17fe96be   zhangqijia   feat: 增加装备相关数据和协议
507
  	return file_game_proto_rawDescGZIP(), []int{8}
f631f225   zhangqijia   feat: 增加背包系统,以及背包...
508
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  }
  
  func (x *RoleUpdateItemsRsp) GetItems() string {
  	if x != nil {
  		return x.Items
  	}
  	return ""
  }
  
7f269318   zhangqijia   add pb.go; 添加关闭连接...
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  var File_game_proto protoreflect.FileDescriptor
  
  var file_game_proto_rawDesc = []byte{
  	0x0a, 0x0a, 0x67, 0x61, 0x6d, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x04, 0x67, 0x61,
  	0x6d, 0x65, 0x1a, 0x0c, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f,
  	0x22, 0x1e, 0x0a, 0x08, 0x48, 0x65, 0x61, 0x72, 0x74, 0x52, 0x65, 0x71, 0x12, 0x12, 0x0a, 0x04,
  	0x63, 0x6f, 0x64, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28, 0x03, 0x52, 0x04, 0x63, 0x6f, 0x64, 0x65,
8d983031   zhangqijia   loginReq uid -> t...
524
525
  	0x22, 0x1e, 0x0a, 0x08, 0x48, 0x65, 0x61, 0x72, 0x74, 0x52, 0x73, 0x70, 0x12, 0x12, 0x0a, 0x04,
  	0x63, 0x6f, 0x64, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28, 0x03, 0x52, 0x04, 0x63, 0x6f, 0x64, 0x65,
436e0af4   zhangqijia   reactor: dir; Ac...
526
527
528
  	0x22, 0x38, 0x0a, 0x08, 0x4c, 0x6f, 0x67, 0x69, 0x6e, 0x52, 0x65, 0x71, 0x12, 0x14, 0x0a, 0x05,
  	0x74, 0x6f, 0x6b, 0x65, 0x6e, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x05, 0x74, 0x6f, 0x6b,
  	0x65, 0x6e, 0x12, 0x16, 0x0a, 0x06, 0x64, 0x65, 0x76, 0x69, 0x63, 0x65, 0x18, 0x02, 0x20, 0x01,
29a163be   zhangqijia   fix: CreateReq ui...
529
530
531
532
  	0x28, 0x09, 0x52, 0x06, 0x64, 0x65, 0x76, 0x69, 0x63, 0x65, 0x22, 0x39, 0x0a, 0x09, 0x43, 0x72,
  	0x65, 0x61, 0x74, 0x65, 0x52, 0x65, 0x71, 0x12, 0x14, 0x0a, 0x05, 0x74, 0x6f, 0x6b, 0x65, 0x6e,
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27a173f5   zhangqijia   fix: 更新背包系统文档,更改角...
533
534
535
  	0x65, 0x76, 0x69, 0x63, 0x65, 0x22, 0x31, 0x0a, 0x0d, 0x43, 0x68, 0x61, 0x6e, 0x67, 0x65, 0x54,
  	0x65, 0x61, 0x6d, 0x52, 0x65, 0x71, 0x12, 0x20, 0x0a, 0x04, 0x74, 0x65, 0x61, 0x6d, 0x18, 0x01,
  	0x20, 0x03, 0x28, 0x0b, 0x32, 0x0c, 0x2e, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x54, 0x65,
17fe96be   zhangqijia   feat: 增加装备相关数据和协议
536
537
538
539
540
541
542
543
  	0x61, 0x6d, 0x52, 0x04, 0x74, 0x65, 0x61, 0x6d, 0x22, 0x5c, 0x0a, 0x11, 0x48, 0x65, 0x72, 0x6f,
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  	0x07, 0x65, 0x71, 0x75, 0x69, 0x70, 0x49, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x07,
  	0x65, 0x71, 0x75, 0x69, 0x70, 0x49, 0x64, 0x12, 0x17, 0x0a, 0x07, 0x68, 0x65, 0x72, 0x6f, 0x5f,
  	0x69, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x68, 0x65, 0x72, 0x6f, 0x49, 0x64,
  	0x12, 0x14, 0x0a, 0x05, 0x72, 0x65, 0x66, 0x65, 0x72, 0x18, 0x03, 0x20, 0x01, 0x28, 0x08, 0x52,
  	0x05, 0x72, 0x65, 0x66, 0x65, 0x72, 0x22, 0xa2, 0x01, 0x0a, 0x07, 0x52, 0x6f, 0x6c, 0x65, 0x52,
  	0x73, 0x70, 0x12, 0x20, 0x0a, 0x04, 0x72, 0x6f, 0x6c, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x0b,
27a173f5   zhangqijia   fix: 更新背包系统文档,更改角...
544
  	0x32, 0x0c, 0x2e, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x52, 0x6f, 0x6c, 0x65, 0x52, 0x04,
17fe96be   zhangqijia   feat: 增加装备相关数据和协议
545
546
547
548
549
550
551
552
553
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555
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559
560
561
  	0x72, 0x6f, 0x6c, 0x65, 0x12, 0x20, 0x0a, 0x04, 0x68, 0x65, 0x72, 0x6f, 0x18, 0x03, 0x20, 0x03,
  	0x28, 0x0b, 0x32, 0x0c, 0x2e, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x48, 0x65, 0x72, 0x6f,
  	0x52, 0x04, 0x68, 0x65, 0x72, 0x6f, 0x12, 0x20, 0x0a, 0x04, 0x74, 0x65, 0x61, 0x6d, 0x18, 0x04,
  	0x20, 0x03, 0x28, 0x0b, 0x32, 0x0c, 0x2e, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x73, 0x2e, 0x54, 0x65,
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  	0x52, 0x04, 0x72, 0x6f, 0x6c, 0x65, 0x22, 0x2a, 0x0a, 0x12, 0x52, 0x6f, 0x6c, 0x65, 0x55, 0x70,
  	0x64, 0x61, 0x74, 0x65, 0x49, 0x74, 0x65, 0x6d, 0x73, 0x52, 0x73, 0x70, 0x12, 0x14, 0x0a, 0x05,
  	0x69, 0x74, 0x65, 0x6d, 0x73, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x05, 0x69, 0x74, 0x65,
  	0x6d, 0x73, 0x42, 0x0a, 0x5a, 0x08, 0x2e, 0x2e, 0x2f, 0x70, 0x62, 0x3b, 0x70, 0x62, 0x62, 0x06,
  	0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
7f269318   zhangqijia   add pb.go; 添加关闭连接...
562
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  }
  
  var (
  	file_game_proto_rawDescOnce sync.Once
  	file_game_proto_rawDescData = file_game_proto_rawDesc
  )
  
  func file_game_proto_rawDescGZIP() []byte {
  	file_game_proto_rawDescOnce.Do(func() {
  		file_game_proto_rawDescData = protoimpl.X.CompressGZIP(file_game_proto_rawDescData)
  	})
  	return file_game_proto_rawDescData
  }
  
17fe96be   zhangqijia   feat: 增加装备相关数据和协议
576
  var file_game_proto_msgTypes = make([]protoimpl.MessageInfo, 9)
7f269318   zhangqijia   add pb.go; 添加关闭连接...
577
  var file_game_proto_goTypes = []interface{}{
4255fd8e   zhangqijia   feat: 更新字段
578
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581
  	(*HeartReq)(nil),              // 0: game.HeartReq
  	(*HeartRsp)(nil),              // 1: game.HeartRsp
  	(*LoginReq)(nil),              // 2: game.LoginReq
  	(*CreateReq)(nil),             // 3: game.CreateReq
27a173f5   zhangqijia   fix: 更新背包系统文档,更改角...
582
  	(*ChangeTeamReq)(nil),         // 4: game.ChangeTeamReq
17fe96be   zhangqijia   feat: 增加装备相关数据和协议
583
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  	(*HeroEquipReferReq)(nil),     // 5: game.HeroEquipReferReq
  	(*RoleRsp)(nil),               // 6: game.RoleRsp
  	(*RoleUpdatePropertyRsp)(nil), // 7: game.RoleUpdatePropertyRsp
  	(*RoleUpdateItemsRsp)(nil),    // 8: game.RoleUpdateItemsRsp
  	(*Team)(nil),                  // 9: models.Team
  	(*Role)(nil),                  // 10: models.Role
  	(*Hero)(nil),                  // 11: models.Hero
  	(*Equipment)(nil),             // 12: models.Equipment
7f269318   zhangqijia   add pb.go; 添加关闭连接...
591
592
  }
  var file_game_proto_depIdxs = []int32{
17fe96be   zhangqijia   feat: 增加装备相关数据和协议
593
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  	9,  // 0: game.ChangeTeamReq.team:type_name -> models.Team
  	10, // 1: game.RoleRsp.role:type_name -> models.Role
  	11, // 2: game.RoleRsp.hero:type_name -> models.Hero
  	9,  // 3: game.RoleRsp.team:type_name -> models.Team
  	12, // 4: game.RoleRsp.equipments:type_name -> models.Equipment
  	10, // 5: game.RoleUpdatePropertyRsp.role:type_name -> models.Role
  	6,  // [6:6] is the sub-list for method output_type
  	6,  // [6:6] is the sub-list for method input_type
  	6,  // [6:6] is the sub-list for extension type_name
  	6,  // [6:6] is the sub-list for extension extendee
  	0,  // [0:6] is the sub-list for field type_name
7f269318   zhangqijia   add pb.go; 添加关闭连接...
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  }
  
  func init() { file_game_proto_init() }
  func file_game_proto_init() {
  	if File_game_proto != nil {
  		return
  	}
  	file_models_proto_init()
  	if !protoimpl.UnsafeEnabled {
  		file_game_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
  			switch v := v.(*HeartReq); i {
  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
  		file_game_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
8d983031   zhangqijia   loginReq uid -> t...
626
  			switch v := v.(*HeartRsp); i {
7f269318   zhangqijia   add pb.go; 添加关闭连接...
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  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
  		file_game_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
8d983031   zhangqijia   loginReq uid -> t...
638
  			switch v := v.(*LoginReq); i {
7f269318   zhangqijia   add pb.go; 添加关闭连接...
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  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
436e0af4   zhangqijia   reactor: dir; Ac...
649
  		file_game_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
8d983031   zhangqijia   loginReq uid -> t...
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  			switch v := v.(*CreateReq); i {
  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
  		file_game_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
27a173f5   zhangqijia   fix: 更新背包系统文档,更改角...
662
  			switch v := v.(*ChangeTeamReq); i {
7f269318   zhangqijia   add pb.go; 添加关闭连接...
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  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
4255fd8e   zhangqijia   feat: 更新字段
673
  		file_game_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
17fe96be   zhangqijia   feat: 增加装备相关数据和协议
674
  			switch v := v.(*HeroEquipReferReq); i {
4255fd8e   zhangqijia   feat: 更新字段
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  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
eadc9aff   zhangqijia   feat: 增加上阵下阵协议,增加...
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  		file_game_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
17fe96be   zhangqijia   feat: 增加装备相关数据和协议
686
  			switch v := v.(*RoleRsp); i {
eadc9aff   zhangqijia   feat: 增加上阵下阵协议,增加...
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  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
f631f225   zhangqijia   feat: 增加背包系统,以及背包...
697
  		file_game_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
17fe96be   zhangqijia   feat: 增加装备相关数据和协议
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  			switch v := v.(*RoleUpdatePropertyRsp); i {
  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
  		file_game_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
f631f225   zhangqijia   feat: 增加背包系统,以及背包...
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  			switch v := v.(*RoleUpdateItemsRsp); i {
  			case 0:
  				return &v.state
  			case 1:
  				return &v.sizeCache
  			case 2:
  				return &v.unknownFields
  			default:
  				return nil
  			}
  		}
7f269318   zhangqijia   add pb.go; 添加关闭连接...
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  	}
  	type x struct{}
  	out := protoimpl.TypeBuilder{
  		File: protoimpl.DescBuilder{
  			GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
  			RawDescriptor: file_game_proto_rawDesc,
  			NumEnums:      0,
17fe96be   zhangqijia   feat: 增加装备相关数据和协议
728
  			NumMessages:   9,
7f269318   zhangqijia   add pb.go; 添加关闭连接...
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  			NumExtensions: 0,
  			NumServices:   0,
  		},
  		GoTypes:           file_game_proto_goTypes,
  		DependencyIndexes: file_game_proto_depIdxs,
  		MessageInfos:      file_game_proto_msgTypes,
  	}.Build()
  	File_game_proto = out.File
  	file_game_proto_rawDesc = nil
  	file_game_proto_goTypes = nil
  	file_game_proto_depIdxs = nil
  }