Commit fb8917785ba13ed8feb3693fd8bc86f593661417
fix confict
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11 changed files
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313 additions
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188 deletions
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src/GlobalVar.lua
... | ... | @@ -142,7 +142,6 @@ ItemId = { |
142 | 142 | TimeReset = { |
143 | 143 | CrossDay = 1, --通用跨天 |
144 | 144 | CrossWeek = 2, --通用跨周 |
145 | - CrossMonth = 1, --通用跨月 索引使用跨天,在回调方法中判断是否跨越 跨月的前置条件是跨天 | |
146 | 145 | DinerRank = 1, -- 餐厅排行榜 |
147 | 146 | PvpRank = 2, -- pvp排行榜 |
148 | 147 | PvpHight = 11, --高级竞技场 |
... | ... | @@ -225,6 +224,7 @@ AdvBackEventType = { |
225 | 224 | LinkChooseOver = 26, -- 连锁事件结束 |
226 | 225 | BuffEffect = 27, -- buff 效果 |
227 | 226 | PassiveEffect = 28, -- 被动 效果 |
227 | + ChooseDice = 29, -- 选择点随机效果 | |
228 | 228 | } |
229 | 229 | |
230 | 230 | AdvScoreType = { |
... | ... | @@ -326,6 +326,7 @@ MailId = { |
326 | 326 | PayBackAward = 242, |
327 | 327 | CBBackAward = 243, |
328 | 328 | CBBackAward2 = 244, |
329 | + ActivityPoolRet = 280, | |
329 | 330 | } |
330 | 331 | |
331 | 332 | TriggerEventType = { | ... | ... |
src/actions/GmAction.lua
... | ... | @@ -247,6 +247,7 @@ table.insert(helpDes, {"获得所有零件", "get", "RUNE"}) |
247 | 247 | table.insert(helpDes, {"获得所有碎片", "get", "FRAG"}) |
248 | 248 | table.insert(helpDes, {"获得所有食物", "get", "FOOD"}) |
249 | 249 | table.insert(helpDes, {"获得所有角色", "get", "HERO"}) |
250 | +table.insert(helpDes, {"获得满级满觉醒角色,满级满精进铭文", "get", "MAXHERO"}) | |
250 | 251 | function _M.get(role, pms) |
251 | 252 | if pms.pm1 == "ALL" then |
252 | 253 | local reward = {} |
... | ... | @@ -263,7 +264,7 @@ function _M.get(role, pms) |
263 | 264 | end |
264 | 265 | end |
265 | 266 | elseif pms.pm1 == "RUNE" then |
266 | - for itemId = 2000 , 3000 do | |
267 | + for itemId = 10000 , 20000 do | |
267 | 268 | if csvdb["itemCsv"][itemId] then |
268 | 269 | role:award({[itemId] = 1}, {log = {desc = "gm"}}) |
269 | 270 | end |
... | ... | @@ -286,6 +287,36 @@ function _M.get(role, pms) |
286 | 287 | role:award({[itemId] = 1}, {log = {desc = "gm"}}) |
287 | 288 | end |
288 | 289 | end |
290 | + elseif pms.pm1 == "MAXHERO" then | |
291 | + -- 给英雄 | |
292 | + for itemId = 400 , 700 do | |
293 | + if csvdb["itemCsv"][itemId] then | |
294 | + role:award({[itemId] = 1}, {log = {desc = "gm"}}) | |
295 | + end | |
296 | + end | |
297 | + -- 升满级 | |
298 | + for _, hero in ipairs(role.heros) do | |
299 | + hero:updateProperty({field = "level", value = 140}) | |
300 | + hero:updateProperty({field = "wakeL", value = #csvdb["unit_wakeCsv"]}) | |
301 | + end | |
302 | + | |
303 | + -- 添加铭文 | |
304 | + for itemId = 10000 , 20000 do | |
305 | + if csvdb["itemCsv"][itemId] then | |
306 | + role:award({[itemId] = 1}, {log = {desc = "gm"}}) | |
307 | + end | |
308 | + end | |
309 | + for _, rune in ipairs(role.runeBag) do | |
310 | + local typ = rune:getProperty("type") | |
311 | + local id = rune:getProperty("id") | |
312 | + | |
313 | + local runeSet = csvdb["runeCsv"][typ] | |
314 | + if not runeSet then break end | |
315 | + local runeData = runeSet[id] | |
316 | + if not runeData then break end | |
317 | + | |
318 | + rune:updateProperty({field = "level",value = runeData.lvLimit}) | |
319 | + end | |
289 | 320 | else |
290 | 321 | local itemId = tonum(pms.pm1) |
291 | 322 | if not csvdb["itemCsv"][itemId] then |
... | ... | @@ -561,6 +592,12 @@ function _M.ayncPurchase(role, params) |
561 | 592 | return role:handlePurchase(params) or "" |
562 | 593 | end |
563 | 594 | |
595 | +-- 获取订单号 | |
596 | +function _M.getPurchaseOrder(role, params) | |
597 | + return role:getPurchaseOrderByPlatform(params) or "" | |
598 | +end | |
599 | + | |
600 | + | |
564 | 601 | function _M.cz(role, pms) |
565 | 602 | local id = tonum(pms.pm1) |
566 | 603 | local csvData = csvdb["shop_rechargeCsv"][id] | ... | ... |
src/actions/RoleAction.lua
... | ... | @@ -157,6 +157,7 @@ function _M.loginRpc( agent, data ) |
157 | 157 | SERV_OPEN = redisproxy:hget("autoincrement_set", "server_start") |
158 | 158 | |
159 | 159 | role:changeStructVersion() -- 数据结构 版本更新 |
160 | + role:getAdvData(true) -- 清掉不合格的数据 | |
160 | 161 | role:advEndlessSeasonCheck(true) -- 冒险赛季更新检查 |
161 | 162 | |
162 | 163 | -- 跨天登陆事件 |
... | ... | @@ -607,9 +608,9 @@ function _M.openTimeBoxRpc(agent, data) |
607 | 608 | local itemData = csvdb["itemCsv"][itemId] |
608 | 609 | local unitTime = globalCsv.box_key_time[itemId] * 60 |
609 | 610 | if quick then |
610 | - stopTime = time + globalCsv.box_productLine_time * 3600 | |
611 | + stopTime = nowTime + quick | |
611 | 612 | local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=") |
612 | - local costKey = math.ceil((stopTime - nowTime) / (cost_pre[1] * 60)) * cost_pre[2] | |
613 | + local costKey = math.ceil(quick / (cost_pre[1] * 60)) * cost_pre[2] | |
613 | 614 | if not role:checkItemEnough({[ItemId.Diamond] = costKey}) then return 5 end |
614 | 615 | role:costItems({[ItemId.Diamond] = costKey}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}}) |
615 | 616 | else |
... | ... | @@ -1055,6 +1056,10 @@ function _M.chatRpc(agent, data) |
1055 | 1056 | result = 1 |
1056 | 1057 | return |
1057 | 1058 | end |
1059 | + if role:getProperty("level") < (globalCsv.chat_level or 15) then | |
1060 | + result = 3 | |
1061 | + return | |
1062 | + end | |
1058 | 1063 | |
1059 | 1064 | role._worldChatLimit = role._worldChatLimit or {start = 0, count = 0, canSayt = 0} --第一次开始说话时间 从第一次说话次数 能说话的时间 |
1060 | 1065 | ... | ... |
src/adv/Adv.lua
... | ... | @@ -20,8 +20,6 @@ function Adv:ctor(owner) |
20 | 20 | self.advTask = self.owner:getProperty("advTask") |
21 | 21 | self.advMTask = self.owner:getProperty("advMTask") |
22 | 22 | self.advTaskChange = false -- 任务改变才更新 |
23 | - | |
24 | - self:initByInfo(self.owner:getProperty("advInfo")) | |
25 | 23 | end |
26 | 24 | |
27 | 25 | function Adv:mylog(contents) |
... | ... | @@ -36,7 +34,8 @@ function Adv:mylog(contents) |
36 | 34 | end |
37 | 35 | |
38 | 36 | --初始化adv 信息 |
39 | -function Adv:initByInfo(advInfo) | |
37 | +function Adv:initByInfo() | |
38 | + local advInfo = self.owner:getProperty("advInfo") | |
40 | 39 | if not next(advInfo) then return end --还没有 开始新地图 |
41 | 40 | |
42 | 41 | self.chapterId = advInfo.chapterId |
... | ... | @@ -407,10 +406,9 @@ function Adv:isRunning() |
407 | 406 | return false |
408 | 407 | end |
409 | 408 | |
410 | --- 强制结束 | |
411 | -function Adv:forceOver(notNotify) | |
412 | - if self:isRunning() then | |
413 | - | |
409 | +-- 强制结束 逻辑和adv内部无关 | |
410 | +function Adv:forceOver(notNotify, force) | |
411 | + if self:isRunning() or force then | |
414 | 412 | local advTeam = self.owner:getProperty("advTeam") |
415 | 413 | advTeam.player = nil |
416 | 414 | |
... | ... | @@ -895,25 +893,27 @@ function Adv:over(success, rewardRatio, overType) |
895 | 893 | if not self:isEndless() and self.level >= chapterData.limitlevel then |
896 | 894 | self.owner:checkTaskEnter("AdvAllPass", {id = self.chapterId}) |
897 | 895 | end |
896 | + end | |
898 | 897 | |
899 | - local roleId = self.owner:getProperty("id") | |
900 | - local oldMaxScore = tonum(redisproxy:zscore(self.owner:getAdvRankKey(), roleId)) | |
901 | - if score > oldMaxScore and not self.actid then | |
902 | - local team = self.owner:getProperty("advTeam") | |
903 | - local curInfo = { | |
904 | - name = self.owner:getProperty("name"), | |
905 | - headId = self.owner:getProperty("headId"), | |
906 | - lv = self.owner:getProperty("level"), | |
907 | - batteV = self.owner:getTeamBattleValue(team.heros), | |
908 | - chapter = self.chapterId, | |
909 | - format = self.owner:getTeamHerosInfo(team).heros, | |
910 | - } | |
911 | - redisproxy:pipelining(function (red) | |
912 | - red:zadd(self.owner:getAdvRankKey(), score, roleId) --更新分数 | |
913 | - red:hset(RANK_ADV_INFO, roleId, MsgPack.pack(curInfo)) | |
914 | - end) | |
915 | - end | |
898 | + | |
899 | + local roleId = self.owner:getProperty("id") | |
900 | + local oldMaxScore = tonum(redisproxy:zscore(self.owner:getAdvRankKey(), roleId)) | |
901 | + if score > oldMaxScore and not self.actid then | |
902 | + local team = self.owner:getProperty("advTeam") | |
903 | + local curInfo = { | |
904 | + name = self.owner:getProperty("name"), | |
905 | + headId = self.owner:getProperty("headId"), | |
906 | + lv = self.owner:getProperty("level"), | |
907 | + batteV = self.owner:getTeamBattleValue(team.heros), | |
908 | + chapter = self.chapterId, | |
909 | + format = self.owner:getTeamHerosInfo(team).heros, | |
910 | + } | |
911 | + redisproxy:pipelining(function (red) | |
912 | + red:zadd(self.owner:getAdvRankKey(), score, roleId) --更新分数 | |
913 | + red:hset(RANK_ADV_INFO, roleId, MsgPack.pack(curInfo)) | |
914 | + end) | |
916 | 915 | end |
916 | + | |
917 | 917 | -- 通关的时候要把引导步骤设定到成就引导 |
918 | 918 | if not self.owner:checkOverGuide(57) then |
919 | 919 | self.owner:saveGuide(57,1,true) |
... | ... | @@ -1224,6 +1224,11 @@ local function clickOut(self, room, block, params, isExit) |
1224 | 1224 | else |
1225 | 1225 | if self.level > (advPass[self.chapterId] or 0) then |
1226 | 1226 | self.owner:changeUpdates({{type = "advPass", field = self.chapterId, value = self.level}}) |
1227 | + | |
1228 | + if (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束 | |
1229 | + self.owner:checkTaskEnter("AdvPassFirst", {id = self.chapterId}) | |
1230 | + end | |
1231 | + | |
1227 | 1232 | end |
1228 | 1233 | end |
1229 | 1234 | |
... | ... | @@ -1281,24 +1286,22 @@ local function clickMonster(self, room, block, params) |
1281 | 1286 | return true |
1282 | 1287 | end |
1283 | 1288 | |
1284 | -local function chooseCommon(self, room, block, chooseData, choose, tag) | |
1285 | - if not choose then return end | |
1286 | - if not chooseData or not chooseData["button".. choose .."cond"] then return end | |
1287 | 1289 | |
1288 | - local conds = chooseData["button".. choose .."cond"]:toTableArray(true) | |
1290 | +local function checkChooseCondFunc(self, condStr, room, block, tag, chooseData) | |
1291 | + chooseData = chooseData or {} | |
1289 | 1292 | local checkCond = { |
1290 | 1293 | -- 没有条件 |
1291 | 1294 | [0] = function() |
1292 | 1295 | return true |
1293 | 1296 | end, |
1294 | 1297 | -- 拥有道具 |
1295 | - [1] = function(_, itemId, count) | |
1298 | + [1] = function(itemId, count) | |
1296 | 1299 | if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, true) then |
1297 | 1300 | return true |
1298 | 1301 | end |
1299 | 1302 | end, |
1300 | 1303 | -- xx角色(todo 队长) |
1301 | - [2] = function(_, heroType) | |
1304 | + [2] = function(heroType) | |
1302 | 1305 | for slot, heroId in pairs(self.owner:getProperty("advTeam").heros) do |
1303 | 1306 | local hero = self.owner.heros[heroId] |
1304 | 1307 | if hero and hero:getProperty("type") == heroType then |
... | ... | @@ -1318,38 +1321,38 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) |
1318 | 1321 | return true |
1319 | 1322 | end, |
1320 | 1323 | --制定属性 |
1321 | - [4] = function(_, attrType, value) | |
1324 | + [4] = function(attrType, value) | |
1322 | 1325 | if (self.battle.player[AttsEnumEx[attrType]] or 0) >= value then |
1323 | 1326 | return true |
1324 | 1327 | end |
1325 | 1328 | end, |
1326 | 1329 | -- 提交一个物品 |
1327 | - [5] = function (_, itemId, count) | |
1330 | + [5] = function (itemId, count) | |
1328 | 1331 | if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}) then |
1329 | 1332 | self:backCost({[itemId] = count}) |
1330 | 1333 | return true |
1331 | 1334 | end |
1332 | 1335 | end, |
1333 | 1336 | -- sp 到达指定值 |
1334 | - [6] = function(_, value) | |
1337 | + [6] = function(value) | |
1335 | 1338 | if self.battle.player.sp >= value then |
1336 | 1339 | self.battle.player:changeSp(-value) |
1337 | 1340 | return true |
1338 | 1341 | end |
1339 | 1342 | end, |
1340 | 1343 | --7=拥有指定buff指定层数 |
1341 | - [7] = function(_, buffId, layer) | |
1344 | + [7] = function(buffId, layer) | |
1342 | 1345 | local buff = self.battle.player:getBuffById(buffId) |
1343 | 1346 | if buff and buff:getLayer() >= layer then |
1344 | 1347 | return true |
1345 | 1348 | end |
1346 | 1349 | end, |
1347 | 1350 | --8=拥有x神器 |
1348 | - [8] = function(_, artifactId) | |
1351 | + [8] = function(artifactId) | |
1349 | 1352 | return self:isHaveArtifact(artifactId) |
1350 | 1353 | end, |
1351 | 1354 | -- 9 = 生命值大于x% |
1352 | - [9] = function (_, value) | |
1355 | + [9] = function (value) | |
1353 | 1356 | local cost = value / 100 * self.battle.player.hpMax |
1354 | 1357 | if self.battle.player.hp > cost then |
1355 | 1358 | self.battle.player:hurt(cost, nil, {hurtType = 6, buffId = -1}) |
... | ... | @@ -1357,11 +1360,11 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) |
1357 | 1360 | end |
1358 | 1361 | end, |
1359 | 1362 | -- 10 = 未获得x神器 |
1360 | - [10] = function(_, artifactId) | |
1363 | + [10] = function(artifactId) | |
1361 | 1364 | return not self:isHaveArtifact(artifactId) |
1362 | 1365 | end, |
1363 | 1366 | -- 11 = 地图上没有指定id 的怪 |
1364 | - [11] = function(_, monsterId, size) | |
1367 | + [11] = function(monsterId, size) | |
1365 | 1368 | if not size or size == 0 then |
1366 | 1369 | for _, room in pairs(self:getCurMap().rooms) do |
1367 | 1370 | for _, block in pairs(room.blocks) do |
... | ... | @@ -1386,7 +1389,7 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) |
1386 | 1389 | return true |
1387 | 1390 | end, |
1388 | 1391 | -- 12 = 地图上没有指定id 的建筑 |
1389 | - [12] = function(_, buildId, size) | |
1392 | + [12] = function(buildId, size) | |
1390 | 1393 | if not size or size == 0 then |
1391 | 1394 | for _, room in pairs(self:getCurMap().rooms) do |
1392 | 1395 | for _, block in pairs(room.blocks) do |
... | ... | @@ -1411,7 +1414,7 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) |
1411 | 1414 | return true |
1412 | 1415 | end, |
1413 | 1416 | -- 13 = 地图上没有指定的 选择点 |
1414 | - [13] = function(_, chooseId, size) | |
1417 | + [13] = function(chooseId, size) | |
1415 | 1418 | if not size or size == 0 then |
1416 | 1419 | for _, room in pairs(self:getCurMap().rooms) do |
1417 | 1420 | for _, block in pairs(room.blocks) do |
... | ... | @@ -1436,138 +1439,175 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) |
1436 | 1439 | return true |
1437 | 1440 | end, |
1438 | 1441 | } |
1439 | - for _, cond in ipairs(conds) do | |
1442 | + | |
1443 | + local status, count = true, 0 | |
1444 | + for _, cond in ipairs(condStr:toTableArray(true)) do | |
1440 | 1445 | assert(not cond[1] or checkCond[cond[1]], "error cond, event_" .. (tag or "choose") .. "Csv id :" .. block.event.id) |
1441 | - if cond[1] and not checkCond[cond[1]](table.unpack(cond)) then return end | |
1446 | + if not checkCond[cond[1]](select(2, table.unpack(cond))) then | |
1447 | + status = false | |
1448 | + else | |
1449 | + count = count + 1 | |
1450 | + end | |
1442 | 1451 | end |
1443 | - | |
1444 | - local clearBlock = chooseData.keep ~= 1 | |
1445 | - local effects = chooseData["button".. choose .."effect"]:toTableArray(true) | |
1446 | - for _, effect in ipairs(effects) do | |
1447 | - local doEffect = { | |
1448 | - [1] = function() -- 获得某道具N个 | |
1449 | - local count = effect[3] or 1 | |
1450 | - local reward = {} | |
1451 | - for i = 1, count do | |
1452 | - local dropData = csvdb["event_dropCsv"][effect[2]] | |
1453 | - if dropData then | |
1454 | - local item = dropData["range"]:randWeight(true) | |
1455 | - reward[item[1]] = (reward[item[1]] or 0) + item[2] | |
1456 | - else | |
1457 | - skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s", effect[2], tag, chooseData.id)) | |
1458 | - end | |
1459 | - end | |
1460 | - self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, {roomId = room.roomId, blockId = block.blockId}) | |
1461 | - end, | |
1462 | - [2] = function() --获得冒险buff | |
1463 | - local layer = effect[3] or 1 | |
1464 | - for i = 1, layer do | |
1465 | - self.battle.player:addBuff(effect[2]) | |
1466 | - end | |
1467 | - end, | |
1468 | - [3] = function() --发现怪物 | |
1469 | - self:getCurMap():addNewMonsterRand(effect[2], {room, block}) | |
1470 | - self:pushBackEvent(AdvBackEventType.Monster, {id = effect[2]}) | |
1471 | - clearBlock = false | |
1472 | - end, | |
1473 | - [4] = function() --无事发生 | |
1474 | - end, | |
1475 | - [5] = function() --5=属性枚举=数值;直接增加玩家属性 | |
1476 | - local attr | |
1477 | - if effect[3] == 0 then | |
1478 | - attr = "sp" | |
1452 | + return status, count | |
1453 | +end | |
1454 | + | |
1455 | +local function doChooseEffect(self, effectStr, room, block, tag, chooseData) | |
1456 | + chooseData = chooseData or {} | |
1457 | + local clearBlock = true | |
1458 | + local doEffect = { | |
1459 | + [1] = function(dropId, count) -- 获得某道具N个 | |
1460 | + count = count or 1 | |
1461 | + local reward = {} | |
1462 | + for i = 1, count do | |
1463 | + local dropData = csvdb["event_dropCsv"][dropId] | |
1464 | + if dropData then | |
1465 | + local item = dropData["range"]:randWeight(true) | |
1466 | + reward[item[1]] = (reward[item[1]] or 0) + item[2] | |
1479 | 1467 | else |
1480 | - attr = AttsEnumEx[effect[3]] | |
1481 | - if not AdvAttsEnum[attr] then return end | |
1468 | + skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s", dropId, tag, chooseData.id)) | |
1482 | 1469 | end |
1483 | - self.battle.player:addBaseAttr(attr, effect[4], effect[2]) | |
1484 | - end, | |
1485 | - [6] = function() -- 商店 | |
1486 | - block:updateEvent({ | |
1487 | - etype = AdvEventType.Trader, | |
1488 | - id = effect[2] | |
1489 | - }) | |
1490 | - self:pushBackEvent(AdvBackEventType.Trader, {id = effect[2]}) | |
1491 | - clearBlock = false | |
1492 | - end, | |
1493 | - [7] = function() -- 建筑 | |
1494 | - block:updateEvent({ | |
1495 | - etype = AdvEventType.Build, | |
1496 | - id = effect[2] | |
1497 | - }) | |
1498 | - clearBlock = false | |
1499 | - end, | |
1500 | - [8] = function() -- 选择 | |
1501 | - block:updateEvent({ | |
1502 | - etype = AdvEventType.Choose, | |
1503 | - id = effect[2] | |
1504 | - }) | |
1505 | - clearBlock = false | |
1506 | - end, | |
1507 | - [9] = function() -- click | |
1508 | - block:updateEvent({ | |
1509 | - etype = AdvEventType.Click, | |
1510 | - id = effect[2] | |
1511 | - }) | |
1512 | - clearBlock = false | |
1513 | - end, | |
1514 | - [10] = function() -- 陷阱 | |
1515 | - block:updateEvent({ | |
1516 | - etype = AdvEventType.Trap, | |
1517 | - id = effect[2] | |
1518 | - }) | |
1519 | - clearBlock = false | |
1520 | - end, | |
1521 | - [11] = function() -- 获得神器 | |
1522 | - self:waitChooseArtifact() --等待获取神器 | |
1523 | - end, | |
1524 | - [12] = function() | |
1525 | - -- buffId | |
1526 | - local targers = self.battle.player:getTeam(2, nil, nil, true) | |
1527 | - for _, target in pairs(targers) do | |
1528 | - target:addBuff(effect[2]) | |
1470 | + end | |
1471 | + self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, {roomId = room.roomId, blockId = block.blockId}) | |
1472 | + end, | |
1473 | + [2] = function(buffId, layer) --获得冒险buff | |
1474 | + self.battle.player:addBuff(buffId, nil, layer or 1) | |
1475 | + end, | |
1476 | + [3] = function(id) --发现怪物 | |
1477 | + self:getCurMap():addNewMonsterRand(id, {room, block}) | |
1478 | + self:pushBackEvent(AdvBackEventType.Monster, {id = id}) | |
1479 | + clearBlock = false | |
1480 | + end, | |
1481 | + [4] = function() --无事发生 | |
1482 | + end, | |
1483 | + [5] = function(addType, attrType, value) --5=属性枚举=数值;直接增加玩家属性 | |
1484 | + local attr | |
1485 | + if attrType == 0 then | |
1486 | + attr = "sp" | |
1487 | + else | |
1488 | + attr = AttsEnumEx[attrType] | |
1489 | + if not AdvAttsEnum[attr] then return end | |
1490 | + end | |
1491 | + self.battle.player:addBaseAttr(attr, value, addType) | |
1492 | + end, | |
1493 | + [6] = function(id) -- 商店 | |
1494 | + block:updateEvent({ | |
1495 | + etype = AdvEventType.Trader, | |
1496 | + id = id | |
1497 | + }) | |
1498 | + self:pushBackEvent(AdvBackEventType.Trader, {id = id}) | |
1499 | + clearBlock = false | |
1500 | + end, | |
1501 | + [7] = function(id) -- 建筑 | |
1502 | + block:updateEvent({ | |
1503 | + etype = AdvEventType.Build, | |
1504 | + id = id | |
1505 | + }) | |
1506 | + clearBlock = false | |
1507 | + end, | |
1508 | + [8] = function(id) -- 选择 | |
1509 | + block:updateEvent({ | |
1510 | + etype = AdvEventType.Choose, | |
1511 | + id = id | |
1512 | + }) | |
1513 | + clearBlock = false | |
1514 | + end, | |
1515 | + [9] = function(id) -- click | |
1516 | + block:updateEvent({ | |
1517 | + etype = AdvEventType.Click, | |
1518 | + id = id | |
1519 | + }) | |
1520 | + clearBlock = false | |
1521 | + end, | |
1522 | + [10] = function(id) -- 陷阱 | |
1523 | + block:updateEvent({ | |
1524 | + etype = AdvEventType.Trap, | |
1525 | + id = id | |
1526 | + }) | |
1527 | + clearBlock = false | |
1528 | + end, | |
1529 | + [11] = function() -- 获得神器 | |
1530 | + self:waitChooseArtifact() --等待获取神器 | |
1531 | + end, | |
1532 | + [12] = function(id) | |
1533 | + -- buffId | |
1534 | + local targers = self.battle.player:getTeam(2, nil, nil, true) | |
1535 | + for _, target in pairs(targers) do | |
1536 | + target:addBuff(id) | |
1537 | + end | |
1538 | + end, | |
1539 | + [13] = function() -- 显示地图 | |
1540 | + self:getCurMap():showMap() | |
1541 | + self:backMapShow() | |
1542 | + end, | |
1543 | + [14] = function(eventType, eventId, count, stage) -- 指定地块召唤 指定类型的id | |
1544 | + local change = self:getCurMap():layEventToStage(eventType, eventId, count, stage) | |
1545 | + for _, one in ipairs(change) do | |
1546 | + if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | |
1547 | + clearBlock = false | |
1548 | + else | |
1549 | + self:backBlockChange(one[1].roomId, one[2].blockId) | |
1529 | 1550 | end |
1530 | - end, | |
1531 | - [13] = function() -- 显示地图 | |
1532 | - self:getCurMap():showMap() | |
1533 | - self:backMapShow() | |
1534 | - end, | |
1535 | - [14] = function() -- 指定地块召唤 指定类型的id | |
1536 | - local change = self:getCurMap():layEventToStage(effect[2], effect[3], effect[4], effect[5]) | |
1537 | - for _, one in ipairs(change) do | |
1538 | - if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | |
1539 | - clearBlock = false | |
1540 | - else | |
1541 | - self:backBlockChange(one[1].roomId, one[2].blockId) | |
1542 | - end | |
1551 | + end | |
1552 | + end, | |
1553 | + [15] = function(eventType, eventId, count) -- 移除指定事件 | |
1554 | + local change = self:getCurMap():clearEventById(eventType, eventId, count) | |
1555 | + for _, one in ipairs(change) do | |
1556 | + if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | |
1557 | + clearBlock = false | |
1558 | + else | |
1559 | + self:backBlockChange(one[1].roomId, one[2].blockId) | |
1543 | 1560 | end |
1544 | - end, | |
1545 | - [15] = function() -- 移除指定事件 | |
1546 | - local change = self:getCurMap():clearEventById(effect[2], effect[3], effect[4]) | |
1547 | - for _, one in ipairs(change) do | |
1548 | - if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | |
1549 | - clearBlock = false | |
1550 | - else | |
1551 | - self:backBlockChange(one[1].roomId, one[2].blockId) | |
1552 | - end | |
1561 | + end | |
1562 | + end, | |
1563 | + [16] = function(eventTypeF, eventIdF, eventTypeT, eventIdT, count) -- 指定事件转移 | |
1564 | + local change = self:getCurMap():eventChangeToOther(eventTypeF, eventIdF, eventTypeT, eventIdT, count) | |
1565 | + for _, one in ipairs(change) do | |
1566 | + if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | |
1567 | + clearBlock = false | |
1568 | + else | |
1569 | + self:backBlockChange(one[1].roomId, one[2].blockId) | |
1553 | 1570 | end |
1554 | - end, | |
1555 | - [16] = function() -- 指定事件转移 | |
1556 | - local change = self:getCurMap():eventChangeToOther(effect[2], effect[3], effect[4], effect[5], effect[6]) | |
1557 | - for _, one in ipairs(change) do | |
1558 | - if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | |
1559 | - clearBlock = false | |
1560 | - else | |
1561 | - self:backBlockChange(one[1].roomId, one[2].blockId) | |
1562 | - end | |
1571 | + end | |
1572 | + end, | |
1573 | + [17] = function(eventId) | |
1574 | + local diceCsv = csvdb["event_choose_diceCsv"][eventId] | |
1575 | + if not diceCsv then return end | |
1576 | + local weight = math.randomInt(1, 12) | |
1577 | + local sum = 0 | |
1578 | + local needEffect = nil | |
1579 | + local pool = {} | |
1580 | + for _, v in ipairs(diceCsv) do | |
1581 | + local status, okCount = checkChooseCondFunc(self, v.cond, room, block, tag .. " dice", chooseData) | |
1582 | + pool[#pool + 1] = v.weight + okCount * v.weightUp | |
1583 | + sum = sum + pool[#pool + 1] | |
1584 | + if sum >= weight and not needEffect then | |
1585 | + -- 达成效果 | |
1586 | + needEffect = v.effect | |
1563 | 1587 | end |
1564 | - end, | |
1565 | - } | |
1588 | + end | |
1589 | + if needEffect then | |
1590 | + self:pushBackEvent(AdvBackEventType.ChooseDice, {id = eventId, pool = pool, result = weight}) | |
1591 | + clearBlock = doChooseEffect(self, needEffect, room, block, tag .. " dice", chooseData) | |
1592 | + end | |
1593 | + end, | |
1594 | + } | |
1595 | + | |
1596 | + for _, effect in ipairs(effectStr:toTableArray(true)) do | |
1566 | 1597 | assert(doEffect[effect[1]], "error effect, event_" .. (tag or "choose") .. "Csv id :" .. (block.event and block.event.id or 0) .. "effect " .. effect[1]) |
1567 | - doEffect[effect[1]]() | |
1598 | + doEffect[effect[1]](select(2, table.unpack(effect))) | |
1568 | 1599 | end |
1569 | - self:scoreChange(AdvScoreType.Event, chooseData.advScore) --增加加分 | |
1600 | + return clearBlock | |
1601 | +end | |
1570 | 1602 | |
1603 | + | |
1604 | +local function chooseCommon(self, room, block, chooseData, choose, tag) | |
1605 | + if not choose then return end | |
1606 | + if not chooseData or not chooseData["button".. choose .."cond"] then return end | |
1607 | + if not checkChooseCondFunc(self, chooseData["button".. choose .."cond"], room, block, tag, chooseData) then return end | |
1608 | + local clearBlock = chooseData.keep ~= 1 | |
1609 | + clearBlock = clearBlock and doChooseEffect(self, chooseData["button".. choose .."effect"], room, block, tag, chooseData) | |
1610 | + self:scoreChange(AdvScoreType.Event, chooseData.advScore) --增加加分 | |
1571 | 1611 | return true, clearBlock |
1572 | 1612 | end |
1573 | 1613 | |
... | ... | @@ -1821,9 +1861,6 @@ function Adv:clickBlock(roomId, blockId, params) |
1821 | 1861 | if not block.isOpen then |
1822 | 1862 | if self.isRelay or checkAroundBlocks() then --开放 |
1823 | 1863 | self:getCurMap():openBlock(roomId, blockId, true, true) |
1824 | - if self.isRelay and self:getCurMap():isAllOpen() then -- 发放翻开的奖励 | |
1825 | - self:passAdvRelay() | |
1826 | - end | |
1827 | 1864 | status = true |
1828 | 1865 | end |
1829 | 1866 | else | ... | ... |
src/adv/AdvMap.lua
... | ... | @@ -272,6 +272,10 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack) |
272 | 272 | if not ignoreBack then |
273 | 273 | self.adv:backBlockChange(roomId, blockId) |
274 | 274 | end |
275 | + | |
276 | + if self.adv.isRelay and self:isAllOpen() then -- 发放翻开的奖励 | |
277 | + self.adv:passAdvRelay() | |
278 | + end | |
275 | 279 | end |
276 | 280 | return status |
277 | 281 | end | ... | ... |
src/models/Activity.lua
... | ... | @@ -656,6 +656,12 @@ activityFunc[Activity.ActivityType.ActHeroPool] = { |
656 | 656 | local actData = self:getActData(actType) |
657 | 657 | local cfg = csvdb["activity_ctrlCsv"][actId] |
658 | 658 | if not cfg then return end |
659 | + -- 保底次数转换成万能碎片 | |
660 | + --local count = math.ceil(((actData[cfg.condition] or 0) / 100) * 60) | |
661 | + --if count > 0 then | |
662 | + -- local gift = {[723] = count} | |
663 | + -- self.owner:sendMail(MailId.ActivityPoolRet, nil, gift, {}) | |
664 | + --end | |
659 | 665 | actData[cfg.condition] = nil |
660 | 666 | self:updateActData(actType, actData, not notify) |
661 | 667 | end, | ... | ... |
src/models/RolePlugin.lua
... | ... | @@ -849,9 +849,16 @@ function RolePlugin.bind(Role) |
849 | 849 | return runeSet |
850 | 850 | end |
851 | 851 | |
852 | - function Role:getAdvData() | |
852 | + function Role:getAdvData(notNotify) | |
853 | 853 | if not self.advData then |
854 | 854 | self.advData = require("adv.Adv").new(self) |
855 | + local status, err = pcall(function() | |
856 | + self.advData:initByInfo() | |
857 | + end) | |
858 | + if not status then | |
859 | + self.advData:forceOver(notNotify, true) | |
860 | + skynet.error("getAdvData error adv initByInfo " .. err) | |
861 | + end | |
855 | 862 | end |
856 | 863 | return self.advData |
857 | 864 | end |
... | ... | @@ -1678,8 +1685,34 @@ function RolePlugin.bind(Role) |
1678 | 1685 | self:updateProperty({field = "redp", value = redp}) |
1679 | 1686 | end |
1680 | 1687 | |
1688 | + -- 网页支付获取订单号 | |
1689 | + function Role:getPurchaseOrderByPlatform(params) | |
1690 | + local checkPlatform = { | |
1691 | + ["mycard"] = "mycard_product_id", | |
1692 | + } | |
1693 | + local pidField = checkPlatform[params.payMode or ""] | |
1694 | + if not pidField or not params.product_id or params.product_id == "" then | |
1695 | + return "no product" | |
1696 | + end | |
1697 | + | |
1698 | + for k , v in pairs(csvdb["shop_rechargeCsv"]) do | |
1699 | + if not v[pidField] then return "no product" end | |
1700 | + if v[pidField] == params.product_id then | |
1701 | + if v.rmb ~= params.money then | |
1702 | + return "error money" | |
1703 | + end | |
1704 | + -- 发现需要的id | |
1705 | + local partnerOrderId = self:getPurchaseOrder(k, params.transactionId) | |
1706 | + if partnerOrderId == "" then | |
1707 | + return "no product" | |
1708 | + end | |
1709 | + return json.encode({order = partnerOrderId}) | |
1710 | + end | |
1711 | + end | |
1712 | + end | |
1713 | + | |
1681 | 1714 | -- 获取充值订单号 |
1682 | - function Role:getPurchaseOrder(rechargeId) | |
1715 | + function Role:getPurchaseOrder(rechargeId, transactionId) | |
1683 | 1716 | local roleId = self:getProperty("id") |
1684 | 1717 | local rechargeData = csvdb["shop_rechargeCsv"][rechargeId] |
1685 | 1718 | if not rechargeData then |
... | ... | @@ -1716,6 +1749,7 @@ function RolePlugin.bind(Role) |
1716 | 1749 | order = partnerOrderId, |
1717 | 1750 | rechargeId = rechargeId, |
1718 | 1751 | createTime = skynet.timex(), |
1752 | + transactionId = transactionId, | |
1719 | 1753 | }) |
1720 | 1754 | order:create() |
1721 | 1755 | -- 正在进行中的订单 缓存 |
... | ... | @@ -1794,6 +1828,7 @@ function RolePlugin.bind(Role) |
1794 | 1828 | request.product_id = data.product_id |
1795 | 1829 | request.pay_time = data.pay_time |
1796 | 1830 | request.transactionId = data.order_no |
1831 | + request.extension_info = data.extension_info | |
1797 | 1832 | ]] |
1798 | 1833 | function Role:handlePurchase(params) |
1799 | 1834 | local roleId = self:getProperty("id") |
... | ... | @@ -1824,6 +1859,10 @@ function RolePlugin.bind(Role) |
1824 | 1859 | }) |
1825 | 1860 | |
1826 | 1861 | if not status then |
1862 | + if params.extension_info == "mycard_web" then | |
1863 | + -- todo 发邮件 | |
1864 | + skynet.error("mycard_web " .. params.order) | |
1865 | + end | |
1827 | 1866 | SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ order = partnerOrderStr, |
1828 | 1867 | result = "success", reward = reward})) |
1829 | 1868 | end | ... | ... |
src/models/RolePvp.lua
... | ... | @@ -9,7 +9,7 @@ local PVP_RANK_TIME_SORT_PRECISION = 360 -- 时间精度 每6分钟忽略差异 |
9 | 9 | local PVP_RANK_BASE_SCORE = globalCsv.pvp_base_score -- 初始积分 |
10 | 10 | |
11 | 11 | -- 匹配规则改为以排名来匹配 |
12 | -local PVP_GET_ROBOT_SCORE = 2400 -- 2400分以下低档位匹配机器人 | |
12 | +local PVP_GET_ROBOT_SCORE = 1300 -- 1300分以下低档位匹配机器人 | |
13 | 13 | local PRE_RANGE_COUNT = 20 -- 每个档位人数 |
14 | 14 | local NEED_MATCH = 3 --匹配到多少人 |
15 | 15 | |
... | ... | @@ -73,7 +73,7 @@ function Role:changePvpScoreCommon(matchId, isWin) |
73 | 73 | if isWin then |
74 | 74 | local scoreChange = math.ceil(60 / (1 + 10 ^ ((myScore - matchScore) / 400))) |
75 | 75 | myScore = myScore + scoreChange |
76 | - matchScore = matchScore - math.ceil(scoreChange / 3) -- 防守方失败时,扣分减为原来的1/3 | |
76 | + matchScore = matchScore - math.ceil(scoreChange / 3 * 2) -- 防守方失败时,扣分减为原来的2/3 | |
77 | 77 | else |
78 | 78 | local scoreChange = math.ceil(60 / (1 + 10 ^ ((matchScore - myScore) / 400))) |
79 | 79 | myScore = myScore - scoreChange |
... | ... | @@ -139,7 +139,7 @@ function Role:changePvpScoreHigh(matchId, isWin) |
139 | 139 | if isWin then |
140 | 140 | local scoreChange = math.ceil(50 / (1 + 10 ^ ((myScore - matchScore) / 1000))) |
141 | 141 | myScore = myScore + scoreChange |
142 | - matchScore = matchScore - math.ceil(scoreChange / 3) -- 防守方失败时,扣分减为原来的1/3 | |
142 | + matchScore = matchScore - math.ceil(scoreChange / 3 * 2) -- 防守方失败时,扣分减为原来的2/3 | |
143 | 143 | else |
144 | 144 | local scoreChange = math.ceil(50 / (1 + 10 ^ ((matchScore - myScore) / 1000))) |
145 | 145 | myScore = myScore - scoreChange |
... | ... | @@ -530,7 +530,7 @@ function Role:changeCrossServerPvpSelfInfo(cType) |
530 | 530 | return |
531 | 531 | end |
532 | 532 | change.battleV = self:getProperty("pvpTBVH") |
533 | - change.heros = self:getProperty("pvpTSH") | |
533 | + change.team = self:getProperty("pvpTSH") | |
534 | 534 | change.battleInfo = self:getProperty("pvpTBH") |
535 | 535 | end |
536 | 536 | ... | ... |
src/models/RoleTask.lua
... | ... | @@ -55,6 +55,7 @@ local TaskType = { |
55 | 55 | AdvKillBoss = 415, -- 拾荒击杀boss |
56 | 56 | AdvHangHeroCnt = 416, -- 拾荒人数 |
57 | 57 | AdvCostPower = 417, -- 消耗体力 |
58 | + AdvPassFirst = 418, -- 冒险首次通关 - id | |
58 | 59 | |
59 | 60 | --爬塔相关 |
60 | 61 | TowerPass = 501, -- 爬塔通关 - level |
... | ... | @@ -254,7 +255,7 @@ local StoreListener = { |
254 | 255 | [TaskType.HangPass] = {{TriggerEventType.HangPass, f("id")}}, |
255 | 256 | [TaskType.RoleLevelUp] = {{TriggerEventType.LevelUp, f("level")}}, |
256 | 257 | [TaskType.TowerPass] = {{TriggerEventType.TowerPass, f("level")}}, |
257 | - [TaskType.AdvPass] = {{TriggerEventType.AdvPass, f("id")}}, | |
258 | + [TaskType.AdvPassFirst] = {{TriggerEventType.AdvPass, f("id")}}, | |
258 | 259 | [TaskType.AddHero] = {{TriggerEventType.AddNewHero, f("heroType")}, {TriggerEventType.SSRCount, f("ssrCount")}}, |
259 | 260 | } |
260 | 261 | } |
... | ... | @@ -881,4 +882,4 @@ function RoleTask.bind(Role) |
881 | 882 | |
882 | 883 | end |
883 | 884 | |
884 | -return RoleTask | |
885 | 885 | \ No newline at end of file |
886 | +return RoleTask | ... | ... |
src/models/RoleTimeReset.lua
... | ... | @@ -23,6 +23,11 @@ ResetFunc["CrossDay"] = function(self, notify, response, now) |
23 | 23 | end |
24 | 24 | self:setProperty("advMine", advMine) |
25 | 25 | |
26 | + local ltime = self:getProperty("ltime") | |
27 | + if isCrossMonth(ltime, now) then | |
28 | + self.storeData:resetStoreReored(3) --商店跨月重置 time_reset表关联id | |
29 | + end | |
30 | + | |
26 | 31 | response.dTask = {} |
27 | 32 | response.advSup = self:getProperty("advSup") |
28 | 33 | self:log("onLogin") |
... | ... | @@ -45,13 +50,6 @@ ResetFunc["CrossWeek"] = function(self, notify, response) |
45 | 50 | self.activity:refreshWeekData(notify) |
46 | 51 | end |
47 | 52 | |
48 | -ResetFunc["CrossMonth"] = function(self, notify, response) | |
49 | - local ltime = self:getProperty("ltime") | |
50 | - if isCrossMonth(ltime, skynet.timex()) then | |
51 | - self.storeData:resetStoreReored(3) --商店跨月重置 time_reset表关联id | |
52 | - end | |
53 | -end | |
54 | - | |
55 | 53 | |
56 | 54 | ResetFunc["DinerRank"] = function(self, notify, response) |
57 | 55 | self.dinerData:rankResetData(notify) |
... | ... | @@ -91,13 +89,10 @@ function Role:updateTimeReset(now, notify) |
91 | 89 | ResetFunc[funcName](self, notify, response, now) |
92 | 90 | resetMode[funcName] = true |
93 | 91 | end |
94 | - if needResetId[resetId] then | |
95 | - -- 充值商城购买记录 | |
96 | - self.storeData:resetStoreReored(resetId) | |
97 | - end | |
98 | 92 | end |
99 | 93 | |
100 | 94 | for resetId, round in pairs(needResetId) do |
95 | + self.storeData:resetStoreReored(resetId) | |
101 | 96 | timeReset[resetId] = round |
102 | 97 | end |
103 | 98 | self:setProperties({timeReset = timeReset, ltime = now}) | ... | ... |
src/utils/CommonFunc.lua
... | ... | @@ -100,7 +100,7 @@ end |
100 | 100 | -- 判断是不是同一个月 |
101 | 101 | function isCrossMonth(target, now) |
102 | 102 | now = now or skynet.timex() |
103 | - local tarTm = os.date("*t", target) | |
103 | + local tarTm = os.date("*t", target - RESET_TIME * 3600) | |
104 | 104 | local nowTm = os.date("*t", now - RESET_TIME * 3600) |
105 | 105 | if tarTm.year == nowTm.year and tarTm.month == nowTm.month then |
106 | 106 | return false | ... | ... |