Commit 219e9654096977e48b01d4efb6f2710dc3e107c7
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cc9f29c5
拾荒增加选择类型
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173 additions
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137 deletions
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src/GlobalVar.lua
src/adv/Adv.lua
... | ... | @@ -1286,24 +1286,22 @@ local function clickMonster(self, room, block, params) |
1286 | 1286 | return true |
1287 | 1287 | end |
1288 | 1288 | |
1289 | -local function chooseCommon(self, room, block, chooseData, choose, tag) | |
1290 | - if not choose then return end | |
1291 | - if not chooseData or not chooseData["button".. choose .."cond"] then return end | |
1292 | 1289 | |
1293 | - local conds = chooseData["button".. choose .."cond"]:toTableArray(true) | |
1290 | +local function checkChooseCondFunc(self, condStr, room, block, tag, chooseData) | |
1291 | + chooseData = chooseData or {} | |
1294 | 1292 | local checkCond = { |
1295 | 1293 | -- 没有条件 |
1296 | 1294 | [0] = function() |
1297 | 1295 | return true |
1298 | 1296 | end, |
1299 | 1297 | -- 拥有道具 |
1300 | - [1] = function(_, itemId, count) | |
1298 | + [1] = function(itemId, count) | |
1301 | 1299 | if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, true) then |
1302 | 1300 | return true |
1303 | 1301 | end |
1304 | 1302 | end, |
1305 | 1303 | -- xx角色(todo 队长) |
1306 | - [2] = function(_, heroType) | |
1304 | + [2] = function(heroType) | |
1307 | 1305 | for slot, heroId in pairs(self.owner:getProperty("advTeam").heros) do |
1308 | 1306 | local hero = self.owner.heros[heroId] |
1309 | 1307 | if hero and hero:getProperty("type") == heroType then |
... | ... | @@ -1323,38 +1321,38 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) |
1323 | 1321 | return true |
1324 | 1322 | end, |
1325 | 1323 | --制定属性 |
1326 | - [4] = function(_, attrType, value) | |
1324 | + [4] = function(attrType, value) | |
1327 | 1325 | if (self.battle.player[AttsEnumEx[attrType]] or 0) >= value then |
1328 | 1326 | return true |
1329 | 1327 | end |
1330 | 1328 | end, |
1331 | 1329 | -- 提交一个物品 |
1332 | - [5] = function (_, itemId, count) | |
1330 | + [5] = function (itemId, count) | |
1333 | 1331 | if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}) then |
1334 | 1332 | self:backCost({[itemId] = count}) |
1335 | 1333 | return true |
1336 | 1334 | end |
1337 | 1335 | end, |
1338 | 1336 | -- sp 到达指定值 |
1339 | - [6] = function(_, value) | |
1337 | + [6] = function(value) | |
1340 | 1338 | if self.battle.player.sp >= value then |
1341 | 1339 | self.battle.player:changeSp(-value) |
1342 | 1340 | return true |
1343 | 1341 | end |
1344 | 1342 | end, |
1345 | 1343 | --7=拥有指定buff指定层数 |
1346 | - [7] = function(_, buffId, layer) | |
1344 | + [7] = function(buffId, layer) | |
1347 | 1345 | local buff = self.battle.player:getBuffById(buffId) |
1348 | 1346 | if buff and buff:getLayer() >= layer then |
1349 | 1347 | return true |
1350 | 1348 | end |
1351 | 1349 | end, |
1352 | 1350 | --8=拥有x神器 |
1353 | - [8] = function(_, artifactId) | |
1351 | + [8] = function(artifactId) | |
1354 | 1352 | return self:isHaveArtifact(artifactId) |
1355 | 1353 | end, |
1356 | 1354 | -- 9 = 生命值大于x% |
1357 | - [9] = function (_, value) | |
1355 | + [9] = function (value) | |
1358 | 1356 | local cost = value / 100 * self.battle.player.hpMax |
1359 | 1357 | if self.battle.player.hp > cost then |
1360 | 1358 | self.battle.player:hurt(cost, nil, {hurtType = 6, buffId = -1}) |
... | ... | @@ -1362,11 +1360,11 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) |
1362 | 1360 | end |
1363 | 1361 | end, |
1364 | 1362 | -- 10 = 未获得x神器 |
1365 | - [10] = function(_, artifactId) | |
1363 | + [10] = function(artifactId) | |
1366 | 1364 | return not self:isHaveArtifact(artifactId) |
1367 | 1365 | end, |
1368 | 1366 | -- 11 = 地图上没有指定id 的怪 |
1369 | - [11] = function(_, monsterId, size) | |
1367 | + [11] = function(monsterId, size) | |
1370 | 1368 | if not size or size == 0 then |
1371 | 1369 | for _, room in pairs(self:getCurMap().rooms) do |
1372 | 1370 | for _, block in pairs(room.blocks) do |
... | ... | @@ -1391,7 +1389,7 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) |
1391 | 1389 | return true |
1392 | 1390 | end, |
1393 | 1391 | -- 12 = 地图上没有指定id 的建筑 |
1394 | - [12] = function(_, buildId, size) | |
1392 | + [12] = function(buildId, size) | |
1395 | 1393 | if not size or size == 0 then |
1396 | 1394 | for _, room in pairs(self:getCurMap().rooms) do |
1397 | 1395 | for _, block in pairs(room.blocks) do |
... | ... | @@ -1416,7 +1414,7 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) |
1416 | 1414 | return true |
1417 | 1415 | end, |
1418 | 1416 | -- 13 = 地图上没有指定的 选择点 |
1419 | - [13] = function(_, chooseId, size) | |
1417 | + [13] = function(chooseId, size) | |
1420 | 1418 | if not size or size == 0 then |
1421 | 1419 | for _, room in pairs(self:getCurMap().rooms) do |
1422 | 1420 | for _, block in pairs(room.blocks) do |
... | ... | @@ -1441,138 +1439,175 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) |
1441 | 1439 | return true |
1442 | 1440 | end, |
1443 | 1441 | } |
1444 | - for _, cond in ipairs(conds) do | |
1442 | + | |
1443 | + local status, count = true, 0 | |
1444 | + for _, cond in ipairs(condStr:toTableArray(true)) do | |
1445 | 1445 | assert(not cond[1] or checkCond[cond[1]], "error cond, event_" .. (tag or "choose") .. "Csv id :" .. block.event.id) |
1446 | - if cond[1] and not checkCond[cond[1]](table.unpack(cond)) then return end | |
1446 | + if not checkCond[cond[1]](select(2, table.unpack(cond))) then | |
1447 | + status = false | |
1448 | + else | |
1449 | + count = count + 1 | |
1450 | + end | |
1447 | 1451 | end |
1448 | - | |
1449 | - local clearBlock = chooseData.keep ~= 1 | |
1450 | - local effects = chooseData["button".. choose .."effect"]:toTableArray(true) | |
1451 | - for _, effect in ipairs(effects) do | |
1452 | - local doEffect = { | |
1453 | - [1] = function() -- 获得某道具N个 | |
1454 | - local count = effect[3] or 1 | |
1455 | - local reward = {} | |
1456 | - for i = 1, count do | |
1457 | - local dropData = csvdb["event_dropCsv"][effect[2]] | |
1458 | - if dropData then | |
1459 | - local item = dropData["range"]:randWeight(true) | |
1460 | - reward[item[1]] = (reward[item[1]] or 0) + item[2] | |
1461 | - else | |
1462 | - skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s", effect[2], tag, chooseData.id)) | |
1463 | - end | |
1464 | - end | |
1465 | - self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, {roomId = room.roomId, blockId = block.blockId}) | |
1466 | - end, | |
1467 | - [2] = function() --获得冒险buff | |
1468 | - local layer = effect[3] or 1 | |
1469 | - for i = 1, layer do | |
1470 | - self.battle.player:addBuff(effect[2]) | |
1471 | - end | |
1472 | - end, | |
1473 | - [3] = function() --发现怪物 | |
1474 | - self:getCurMap():addNewMonsterRand(effect[2], {room, block}) | |
1475 | - self:pushBackEvent(AdvBackEventType.Monster, {id = effect[2]}) | |
1476 | - clearBlock = false | |
1477 | - end, | |
1478 | - [4] = function() --无事发生 | |
1479 | - end, | |
1480 | - [5] = function() --5=属性枚举=数值;直接增加玩家属性 | |
1481 | - local attr | |
1482 | - if effect[3] == 0 then | |
1483 | - attr = "sp" | |
1452 | + return status, count | |
1453 | +end | |
1454 | + | |
1455 | +local function doChooseEffect(self, effectStr, room, block, tag, chooseData) | |
1456 | + chooseData = chooseData or {} | |
1457 | + local clearBlock = true | |
1458 | + local doEffect = { | |
1459 | + [1] = function(dropId, count) -- 获得某道具N个 | |
1460 | + count = count or 1 | |
1461 | + local reward = {} | |
1462 | + for i = 1, count do | |
1463 | + local dropData = csvdb["event_dropCsv"][dropId] | |
1464 | + if dropData then | |
1465 | + local item = dropData["range"]:randWeight(true) | |
1466 | + reward[item[1]] = (reward[item[1]] or 0) + item[2] | |
1484 | 1467 | else |
1485 | - attr = AttsEnumEx[effect[3]] | |
1486 | - if not AdvAttsEnum[attr] then return end | |
1468 | + skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s", dropId, tag, chooseData.id)) | |
1487 | 1469 | end |
1488 | - self.battle.player:addBaseAttr(attr, effect[4], effect[2]) | |
1489 | - end, | |
1490 | - [6] = function() -- 商店 | |
1491 | - block:updateEvent({ | |
1492 | - etype = AdvEventType.Trader, | |
1493 | - id = effect[2] | |
1494 | - }) | |
1495 | - self:pushBackEvent(AdvBackEventType.Trader, {id = effect[2]}) | |
1496 | - clearBlock = false | |
1497 | - end, | |
1498 | - [7] = function() -- 建筑 | |
1499 | - block:updateEvent({ | |
1500 | - etype = AdvEventType.Build, | |
1501 | - id = effect[2] | |
1502 | - }) | |
1503 | - clearBlock = false | |
1504 | - end, | |
1505 | - [8] = function() -- 选择 | |
1506 | - block:updateEvent({ | |
1507 | - etype = AdvEventType.Choose, | |
1508 | - id = effect[2] | |
1509 | - }) | |
1510 | - clearBlock = false | |
1511 | - end, | |
1512 | - [9] = function() -- click | |
1513 | - block:updateEvent({ | |
1514 | - etype = AdvEventType.Click, | |
1515 | - id = effect[2] | |
1516 | - }) | |
1517 | - clearBlock = false | |
1518 | - end, | |
1519 | - [10] = function() -- 陷阱 | |
1520 | - block:updateEvent({ | |
1521 | - etype = AdvEventType.Trap, | |
1522 | - id = effect[2] | |
1523 | - }) | |
1524 | - clearBlock = false | |
1525 | - end, | |
1526 | - [11] = function() -- 获得神器 | |
1527 | - self:waitChooseArtifact() --等待获取神器 | |
1528 | - end, | |
1529 | - [12] = function() | |
1530 | - -- buffId | |
1531 | - local targers = self.battle.player:getTeam(2, nil, nil, true) | |
1532 | - for _, target in pairs(targers) do | |
1533 | - target:addBuff(effect[2]) | |
1470 | + end | |
1471 | + self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, {roomId = room.roomId, blockId = block.blockId}) | |
1472 | + end, | |
1473 | + [2] = function(buffId, layer) --获得冒险buff | |
1474 | + self.battle.player:addBuff(buffId, nil, layer or 1) | |
1475 | + end, | |
1476 | + [3] = function(id) --发现怪物 | |
1477 | + self:getCurMap():addNewMonsterRand(id, {room, block}) | |
1478 | + self:pushBackEvent(AdvBackEventType.Monster, {id = id}) | |
1479 | + clearBlock = false | |
1480 | + end, | |
1481 | + [4] = function() --无事发生 | |
1482 | + end, | |
1483 | + [5] = function(addType, attrType, value) --5=属性枚举=数值;直接增加玩家属性 | |
1484 | + local attr | |
1485 | + if attrType == 0 then | |
1486 | + attr = "sp" | |
1487 | + else | |
1488 | + attr = AttsEnumEx[attrType] | |
1489 | + if not AdvAttsEnum[attr] then return end | |
1490 | + end | |
1491 | + self.battle.player:addBaseAttr(attr, value, addType) | |
1492 | + end, | |
1493 | + [6] = function(id) -- 商店 | |
1494 | + block:updateEvent({ | |
1495 | + etype = AdvEventType.Trader, | |
1496 | + id = id | |
1497 | + }) | |
1498 | + self:pushBackEvent(AdvBackEventType.Trader, {id = id}) | |
1499 | + clearBlock = false | |
1500 | + end, | |
1501 | + [7] = function(id) -- 建筑 | |
1502 | + block:updateEvent({ | |
1503 | + etype = AdvEventType.Build, | |
1504 | + id = id | |
1505 | + }) | |
1506 | + clearBlock = false | |
1507 | + end, | |
1508 | + [8] = function(id) -- 选择 | |
1509 | + block:updateEvent({ | |
1510 | + etype = AdvEventType.Choose, | |
1511 | + id = id | |
1512 | + }) | |
1513 | + clearBlock = false | |
1514 | + end, | |
1515 | + [9] = function(id) -- click | |
1516 | + block:updateEvent({ | |
1517 | + etype = AdvEventType.Click, | |
1518 | + id = id | |
1519 | + }) | |
1520 | + clearBlock = false | |
1521 | + end, | |
1522 | + [10] = function(id) -- 陷阱 | |
1523 | + block:updateEvent({ | |
1524 | + etype = AdvEventType.Trap, | |
1525 | + id = id | |
1526 | + }) | |
1527 | + clearBlock = false | |
1528 | + end, | |
1529 | + [11] = function() -- 获得神器 | |
1530 | + self:waitChooseArtifact() --等待获取神器 | |
1531 | + end, | |
1532 | + [12] = function(id) | |
1533 | + -- buffId | |
1534 | + local targers = self.battle.player:getTeam(2, nil, nil, true) | |
1535 | + for _, target in pairs(targers) do | |
1536 | + target:addBuff(id) | |
1537 | + end | |
1538 | + end, | |
1539 | + [13] = function() -- 显示地图 | |
1540 | + self:getCurMap():showMap() | |
1541 | + self:backMapShow() | |
1542 | + end, | |
1543 | + [14] = function(eventType, eventId, count, stage) -- 指定地块召唤 指定类型的id | |
1544 | + local change = self:getCurMap():layEventToStage(eventType, eventId, count, stage) | |
1545 | + for _, one in ipairs(change) do | |
1546 | + if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | |
1547 | + clearBlock = false | |
1548 | + else | |
1549 | + self:backBlockChange(one[1].roomId, one[2].blockId) | |
1534 | 1550 | end |
1535 | - end, | |
1536 | - [13] = function() -- 显示地图 | |
1537 | - self:getCurMap():showMap() | |
1538 | - self:backMapShow() | |
1539 | - end, | |
1540 | - [14] = function() -- 指定地块召唤 指定类型的id | |
1541 | - local change = self:getCurMap():layEventToStage(effect[2], effect[3], effect[4], effect[5]) | |
1542 | - for _, one in ipairs(change) do | |
1543 | - if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | |
1544 | - clearBlock = false | |
1545 | - else | |
1546 | - self:backBlockChange(one[1].roomId, one[2].blockId) | |
1547 | - end | |
1551 | + end | |
1552 | + end, | |
1553 | + [15] = function(eventType, eventId, count) -- 移除指定事件 | |
1554 | + local change = self:getCurMap():clearEventById(eventType, eventId, count) | |
1555 | + for _, one in ipairs(change) do | |
1556 | + if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | |
1557 | + clearBlock = false | |
1558 | + else | |
1559 | + self:backBlockChange(one[1].roomId, one[2].blockId) | |
1548 | 1560 | end |
1549 | - end, | |
1550 | - [15] = function() -- 移除指定事件 | |
1551 | - local change = self:getCurMap():clearEventById(effect[2], effect[3], effect[4]) | |
1552 | - for _, one in ipairs(change) do | |
1553 | - if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | |
1554 | - clearBlock = false | |
1555 | - else | |
1556 | - self:backBlockChange(one[1].roomId, one[2].blockId) | |
1557 | - end | |
1561 | + end | |
1562 | + end, | |
1563 | + [16] = function(eventTypeF, eventIdF, eventTypeT, eventIdT, count) -- 指定事件转移 | |
1564 | + local change = self:getCurMap():eventChangeToOther(eventTypeF, eventIdF, eventTypeT, eventIdT, count) | |
1565 | + for _, one in ipairs(change) do | |
1566 | + if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | |
1567 | + clearBlock = false | |
1568 | + else | |
1569 | + self:backBlockChange(one[1].roomId, one[2].blockId) | |
1558 | 1570 | end |
1559 | - end, | |
1560 | - [16] = function() -- 指定事件转移 | |
1561 | - local change = self:getCurMap():eventChangeToOther(effect[2], effect[3], effect[4], effect[5], effect[6]) | |
1562 | - for _, one in ipairs(change) do | |
1563 | - if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | |
1564 | - clearBlock = false | |
1565 | - else | |
1566 | - self:backBlockChange(one[1].roomId, one[2].blockId) | |
1567 | - end | |
1571 | + end | |
1572 | + end, | |
1573 | + [17] = function(eventId) | |
1574 | + local diceCsv = csvdb["event_choose_diceCsv"][eventId] | |
1575 | + if not diceCsv then return end | |
1576 | + local weight = math.randomInt(1, 12) | |
1577 | + local sum = 0 | |
1578 | + local needEffect = nil | |
1579 | + local pool = {} | |
1580 | + for _, v in ipairs(diceCsv) do | |
1581 | + local status, okCount = checkChooseCondFunc(self, v.cond, room, block, tag .. " dice", chooseData) | |
1582 | + pool[#pool + 1] = v.weight + okCount * v.weightUp | |
1583 | + sum = sum + pool[#pool + 1] | |
1584 | + if sum >= weight and not needEffect then | |
1585 | + -- 达成效果 | |
1586 | + needEffect = v.effect | |
1568 | 1587 | end |
1569 | - end, | |
1570 | - } | |
1588 | + end | |
1589 | + if needEffect then | |
1590 | + self:pushBackEvent(AdvBackEventType.ChooseDice, {id = eventId, pool = pool, result = weight}) | |
1591 | + clearBlock = doChooseEffect(self, needEffect, room, block, tag .. " dice", chooseData) | |
1592 | + end | |
1593 | + end, | |
1594 | + } | |
1595 | + | |
1596 | + for _, effect in ipairs(effectStr:toTableArray(true)) do | |
1571 | 1597 | assert(doEffect[effect[1]], "error effect, event_" .. (tag or "choose") .. "Csv id :" .. (block.event and block.event.id or 0) .. "effect " .. effect[1]) |
1572 | - doEffect[effect[1]]() | |
1598 | + doEffect[effect[1]](select(2, table.unpack(effect))) | |
1573 | 1599 | end |
1574 | - self:scoreChange(AdvScoreType.Event, chooseData.advScore) --增加加分 | |
1600 | + return clearBlock | |
1601 | +end | |
1575 | 1602 | |
1603 | + | |
1604 | +local function chooseCommon(self, room, block, chooseData, choose, tag) | |
1605 | + if not choose then return end | |
1606 | + if not chooseData or not chooseData["button".. choose .."cond"] then return end | |
1607 | + if not checkChooseCondFunc(self, chooseData["button".. choose .."cond"], room, block, tag, chooseData) then return end | |
1608 | + local clearBlock = chooseData.keep ~= 1 | |
1609 | + clearBlock = clearBlock and doChooseEffect(self, chooseData["button".. choose .."effect"], room, block, tag, chooseData) | |
1610 | + self:scoreChange(AdvScoreType.Event, chooseData.advScore) --增加加分 | |
1576 | 1611 | return true, clearBlock |
1577 | 1612 | end |
1578 | 1613 | ... | ... |