Commit fa8de8ea66b5f7135ae4566de300ca7858ed350f
将军令一键领取bug
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286 additions
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45 deletions
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src/actions/ActivityAction.lua
| @@ -555,6 +555,7 @@ function _M.startBattleRpc(agent, data) | @@ -555,6 +555,7 @@ function _M.startBattleRpc(agent, data) | ||
| 555 | key = tostring(math.random()), | 555 | key = tostring(math.random()), |
| 556 | actid = actid, | 556 | actid = actid, |
| 557 | id = id, | 557 | id = id, |
| 558 | + format = msg.format, | ||
| 558 | } | 559 | } |
| 559 | SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack({key = role.__actBattleCache.key})) | 560 | SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack({key = role.__actBattleCache.key})) |
| 560 | else | 561 | else |
| @@ -623,6 +624,18 @@ function _M.endBattleRpc(agent, data) | @@ -623,6 +624,18 @@ function _M.endBattleRpc(agent, data) | ||
| 623 | SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1})) | 624 | SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1})) |
| 624 | end | 625 | end |
| 625 | 626 | ||
| 627 | + -- 防作弊 | ||
| 628 | + if not role:checkBattleCheat("act_battle", { | ||
| 629 | + id = id, | ||
| 630 | + isWin = isWin, | ||
| 631 | + info = msg.info, | ||
| 632 | + format = role.__actBattleCache.format | ||
| 633 | + }) then | ||
| 634 | + SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) | ||
| 635 | + return true | ||
| 636 | + end | ||
| 637 | + role.__actBattleCache = nil | ||
| 638 | + | ||
| 626 | local actCfg = csvdb["activity_battleCsv"][actid] | 639 | local actCfg = csvdb["activity_battleCsv"][actid] |
| 627 | if not actCfg then return 3 end | 640 | if not actCfg then return 3 end |
| 628 | 641 | ||
| @@ -1167,6 +1180,7 @@ function _M.battleCommandRpc(agent, data) | @@ -1167,6 +1180,7 @@ function _M.battleCommandRpc(agent, data) | ||
| 1167 | local bpCfg = csvdb["activity_battlepass_rewardCsv"][actid] | 1180 | local bpCfg = csvdb["activity_battlepass_rewardCsv"][actid] |
| 1168 | if not bpCfg then return 3 end | 1181 | if not bpCfg then return 3 end |
| 1169 | 1182 | ||
| 1183 | + local unlock = actData["unlock"] or 0 | ||
| 1170 | local award = {} | 1184 | local award = {} |
| 1171 | if not index then -- 一键领取 | 1185 | if not index then -- 一键领取 |
| 1172 | for i = 1, #bpCfg do | 1186 | for i = 1, #bpCfg do |
| @@ -1178,6 +1192,9 @@ function _M.battleCommandRpc(agent, data) | @@ -1178,6 +1192,9 @@ function _M.battleCommandRpc(agent, data) | ||
| 1178 | 1192 | ||
| 1179 | for _, info in ipairs(records) do | 1193 | for _, info in ipairs(records) do |
| 1180 | local typeKey, rewardKey = info[1], info[2] | 1194 | local typeKey, rewardKey = info[1], info[2] |
| 1195 | + if typeKey == "payR" and unlock == 0 then | ||
| 1196 | + break | ||
| 1197 | + end | ||
| 1181 | local record = actData[typeKey] or "" | 1198 | local record = actData[typeKey] or "" |
| 1182 | local flag = string.char(string.getbit(record, i)) | 1199 | local flag = string.char(string.getbit(record, i)) |
| 1183 | if flag == "0" then | 1200 | if flag == "0" then |
| @@ -1321,7 +1338,8 @@ function _M.advLevelRpc(agent, data) | @@ -1321,7 +1338,8 @@ function _M.advLevelRpc(agent, data) | ||
| 1321 | if not actCfg then return 3 end | 1338 | if not actCfg then return 3 end |
| 1322 | 1339 | ||
| 1323 | local actData = role.activity:getActData("AdvLevel") or {} | 1340 | local actData = role.activity:getActData("AdvLevel") or {} |
| 1324 | - local record = actData["r"] | 1341 | + local record = actData["r"] or "" |
| 1342 | + print(record, index) | ||
| 1325 | local flag = string.char(string.getbit(record, index)) | 1343 | local flag = string.char(string.getbit(record, index)) |
| 1326 | 1344 | ||
| 1327 | if flag == "1" then return 4 end | 1345 | if flag == "1" then return 4 end |
| @@ -1330,7 +1348,8 @@ function _M.advLevelRpc(agent, data) | @@ -1330,7 +1348,8 @@ function _M.advLevelRpc(agent, data) | ||
| 1330 | local totalVal = 0 | 1348 | local totalVal = 0 |
| 1331 | for i = 1, #chapters do | 1349 | for i = 1, #chapters do |
| 1332 | local cid = chapters[i] | 1350 | local cid = chapters[i] |
| 1333 | - totalVal = totalVal + (actData[cid] or 0) | 1351 | + local info = actData[cid] or {} |
| 1352 | + totalVal = totalVal + (info["max"] or 0) | ||
| 1334 | end | 1353 | end |
| 1335 | if totalVal < actCfg["condition1"] then return 5 end | 1354 | if totalVal < actCfg["condition1"] then return 5 end |
| 1336 | 1355 |
src/actions/AdvAction.lua
| @@ -170,7 +170,8 @@ function _M.startAdvRpc( agent, data ) | @@ -170,7 +170,8 @@ function _M.startAdvRpc( agent, data ) | ||
| 170 | local relayData = role:getAdvData():isHaveRelay(layer, chapterId, true) | 170 | local relayData = role:getAdvData():isHaveRelay(layer, chapterId, true) |
| 171 | if not relayData then return 6 end -- 不是中继层 | 171 | if not relayData then return 6 end -- 不是中继层 |
| 172 | if layer ~= 1 then | 172 | if layer ~= 1 then |
| 173 | - if (advPass[chapterId] or 0) < relayData.floor then return 21 end | 173 | + local advRelay = role:getProperty("advRelay") |
| 174 | + if not (advRelay[chapterId] or {})[layer] then return 21 end -- 没有开放 | ||
| 174 | end | 175 | end |
| 175 | if not role:checkAdvCount(relayData.supply) then return 2 end -- 是否有体力 | 176 | if not role:checkAdvCount(relayData.supply) then return 2 end -- 是否有体力 |
| 176 | -- 关卡开放判断 | 177 | -- 关卡开放判断 |
| @@ -259,7 +260,7 @@ function _M.startHangRpc(agent, data) | @@ -259,7 +260,7 @@ function _M.startHangRpc(agent, data) | ||
| 259 | end | 260 | end |
| 260 | end | 261 | end |
| 261 | 262 | ||
| 262 | - local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId] | 263 | + local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId] |
| 263 | if not chapterData then return 1 end | 264 | if not chapterData then return 1 end |
| 264 | local campSiteData = chapterData[campId] | 265 | local campSiteData = chapterData[campId] |
| 265 | if not campSiteData then return 1 end | 266 | if not campSiteData then return 1 end |
| @@ -281,7 +282,7 @@ function _M.startHangRpc(agent, data) | @@ -281,7 +282,7 @@ function _M.startHangRpc(agent, data) | ||
| 281 | if AdvCommon.isEndless(chapterId) then return 5 end -- 无尽没有代理 | 282 | if AdvCommon.isEndless(chapterId) then return 5 end -- 无尽没有代理 |
| 282 | 283 | ||
| 283 | local advRelay = role:getProperty("advRelay") | 284 | local advRelay = role:getProperty("advRelay") |
| 284 | - if not next(advRelay[chapterId] or {}) then return 6 end -- 没有开放 | 285 | + if not (advRelay[chapterId] or {})[campSiteData.floor] then return 6 end -- 没有开放 |
| 285 | 286 | ||
| 286 | 287 | ||
| 287 | if not role:checkAdvCount(adv_idle_energy) then return 7 end -- 是否有体力 | 288 | if not role:checkAdvCount(adv_idle_energy) then return 7 end -- 是否有体力 |
src/actions/GmAction.lua
| @@ -36,26 +36,15 @@ function _M.ban(role, pms) | @@ -36,26 +36,15 @@ function _M.ban(role, pms) | ||
| 36 | local time = tonum(pms.pm1, 1) | 36 | local time = tonum(pms.pm1, 1) |
| 37 | local ctype = tonum(pms.pm2, 0) | 37 | local ctype = tonum(pms.pm2, 0) |
| 38 | 38 | ||
| 39 | - local isBan = role:getProperty("banTime") <= now | ||
| 40 | role:setBan(time, ctype) | 39 | role:setBan(time, ctype) |
| 41 | - if time > 0 then | ||
| 42 | - role:sendGmMsg("server_accountBanned_1") | ||
| 43 | - local agent = datacenter.get("agent", role:getProperty("id")) | ||
| 44 | - if agent then | ||
| 45 | - skynet.timeout(50, function () | ||
| 46 | - skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd) | ||
| 47 | - end) | ||
| 48 | - end | ||
| 49 | - end | ||
| 50 | - | ||
| 51 | role:mylog("gm_action", {desc = "ban", int1 = time, int2 = ctype, key1 = pms.sender}) | 40 | role:mylog("gm_action", {desc = "ban", int1 = time, int2 = ctype, key1 = pms.sender}) |
| 52 | - | ||
| 53 | - return isBan and "解封杀成功" or "封杀成功" | 41 | + return "封杀成功" |
| 54 | end | 42 | end |
| 55 | 43 | ||
| 44 | + | ||
| 56 | function _M.unban(role, pms) | 45 | function _M.unban(role, pms) |
| 57 | role:setBan(0, 0) | 46 | role:setBan(0, 0) |
| 58 | - | 47 | + role:setProperty("cheatCount", 0) -- 清除作弊次数 |
| 59 | role:mylog("gm_action", {desc = "unban", key1 = pms.sender}) | 48 | role:mylog("gm_action", {desc = "unban", key1 = pms.sender}) |
| 60 | 49 | ||
| 61 | return "解封杀成功" | 50 | return "解封杀成功" |
| @@ -63,18 +52,17 @@ end | @@ -63,18 +52,17 @@ end | ||
| 63 | 52 | ||
| 64 | function _M.gmmsg(role, pms) | 53 | function _M.gmmsg(role, pms) |
| 65 | role:sendGmMsg(pms.pm1, true) | 54 | role:sendGmMsg(pms.pm1, true) |
| 66 | - | ||
| 67 | - local agent = datacenter.get("agent", role:getProperty("id")) | ||
| 68 | - if agent then | ||
| 69 | - skynet.timeout(50, function () | ||
| 70 | - skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd) | ||
| 71 | - end) | ||
| 72 | - end | ||
| 73 | role:mylog("gm_action", {desc = "gmmsg", text1 = pms.pm1, key1 = pms.sender}) | 55 | role:mylog("gm_action", {desc = "gmmsg", text1 = pms.pm1, key1 = pms.sender}) |
| 74 | - | ||
| 75 | return "指令成功" | 56 | return "指令成功" |
| 76 | end | 57 | end |
| 77 | 58 | ||
| 59 | + | ||
| 60 | +function _M.reset_rank(role, pms) | ||
| 61 | + role:resetRank() | ||
| 62 | + role:mylog("gm_action", {desc = "reset_rank", key1 = pms.sender}) | ||
| 63 | + return "封杀成功" | ||
| 64 | +end | ||
| 65 | + | ||
| 78 | function _M.silent(role, pms) | 66 | function _M.silent(role, pms) |
| 79 | local pm1 = tonum(pms.pm1) | 67 | local pm1 = tonum(pms.pm1) |
| 80 | if pm1 < 1 then | 68 | if pm1 < 1 then |
| @@ -371,6 +359,7 @@ function _M.advt(role, pms) | @@ -371,6 +359,7 @@ function _M.advt(role, pms) | ||
| 371 | local chapterId = tonum(pms.pm1) | 359 | local chapterId = tonum(pms.pm1) |
| 372 | local layer = tonum(pms.pm2) | 360 | local layer = tonum(pms.pm2) |
| 373 | local mapId = tonum(pms.pm3) | 361 | local mapId = tonum(pms.pm3) |
| 362 | + local actid = tonum(pms.pm4) | ||
| 374 | local advCsv = csvdb["adv_chapterCsv"][chapterId] | 363 | local advCsv = csvdb["adv_chapterCsv"][chapterId] |
| 375 | if not advCsv then return "不存在的章节" end | 364 | if not advCsv then return "不存在的章节" end |
| 376 | 365 | ||
| @@ -387,6 +376,7 @@ function _M.advt(role, pms) | @@ -387,6 +376,7 @@ function _M.advt(role, pms) | ||
| 387 | level = layer, | 376 | level = layer, |
| 388 | isEnter = true, | 377 | isEnter = true, |
| 389 | debugMapId = mapId, | 378 | debugMapId = mapId, |
| 379 | + actid = actid, | ||
| 390 | }) | 380 | }) |
| 391 | role:mylog("gm_action", {desc = "advt", int1 = chapterId, int2 = layer, key1 = pms.sender}) | 381 | role:mylog("gm_action", {desc = "advt", int1 = chapterId, int2 = layer, key1 = pms.sender}) |
| 392 | return "成功" | 382 | return "成功" |
src/actions/HangAction.lua
| @@ -235,6 +235,16 @@ function _M.endBattleRpc(agent, data) | @@ -235,6 +235,16 @@ function _M.endBattleRpc(agent, data) | ||
| 235 | return 4 | 235 | return 4 |
| 236 | end | 236 | end |
| 237 | 237 | ||
| 238 | + -- 防作弊 | ||
| 239 | + if not role:checkBattleCheat("hang", { | ||
| 240 | + id = carbonId, | ||
| 241 | + isWin = isWin, | ||
| 242 | + info = msg.info | ||
| 243 | + }) then | ||
| 244 | + SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({errorCode = 1})) | ||
| 245 | + return true | ||
| 246 | + end | ||
| 247 | + | ||
| 238 | local reward, change | 248 | local reward, change |
| 239 | if isWin then --win | 249 | if isWin then --win |
| 240 | role:hangFinish(carbonId) | 250 | role:hangFinish(carbonId) |
| @@ -609,6 +619,18 @@ function _M.endBonusBattleRpc(agent, data) | @@ -609,6 +619,18 @@ function _M.endBonusBattleRpc(agent, data) | ||
| 609 | SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) | 619 | SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) |
| 610 | return true | 620 | return true |
| 611 | end | 621 | end |
| 622 | + role.__bonusBattleCache = nil | ||
| 623 | + | ||
| 624 | + -- 防作弊 | ||
| 625 | + if not role:checkBattleCheat("bonus", { | ||
| 626 | + id = id, | ||
| 627 | + isWin = starNum and starNum > 0, | ||
| 628 | + info = msg.info | ||
| 629 | + }) then | ||
| 630 | + SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) | ||
| 631 | + return true | ||
| 632 | + end | ||
| 633 | + | ||
| 612 | local bonusData = csvdb["bonus_battleCsv"][id] | 634 | local bonusData = csvdb["bonus_battleCsv"][id] |
| 613 | 635 | ||
| 614 | local reward, change = {} | 636 | local reward, change = {} |
src/actions/PvpAction.lua
| @@ -372,6 +372,16 @@ function _M.endBattleRpc(agent, data) | @@ -372,6 +372,16 @@ function _M.endBattleRpc(agent, data) | ||
| 372 | 372 | ||
| 373 | if not match then return end | 373 | if not match then return end |
| 374 | 374 | ||
| 375 | + -- 防作弊 | ||
| 376 | + if not role:checkBattleCheat("pvpc", { | ||
| 377 | + isWin = isWin, | ||
| 378 | + info = msg.info, | ||
| 379 | + format = _pvpStartBattleCacheC.pvpTC, | ||
| 380 | + }) then | ||
| 381 | + SendPacket(actionCodes.Pvp_endBattleRpc, MsgPack.pack({errorCode = 1})) | ||
| 382 | + return true | ||
| 383 | + end | ||
| 384 | + | ||
| 375 | local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpBonus, true) | 385 | local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpBonus, true) |
| 376 | local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}}) | 386 | local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}}) |
| 377 | local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, -1, -1 | 387 | local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, -1, -1 |
| @@ -652,13 +662,22 @@ function _M.endBattleHRpc(agent, data) | @@ -652,13 +662,22 @@ function _M.endBattleHRpc(agent, data) | ||
| 652 | end | 662 | end |
| 653 | end | 663 | end |
| 654 | 664 | ||
| 665 | + -- 防作弊 | ||
| 666 | + if not role:checkBattleCheat("pvph", { | ||
| 667 | + isWin = isWin, | ||
| 668 | + info = msg.info, | ||
| 669 | + format = _pvpStartBattleCacheH.pvpTH[#_pvpStartBattleCacheH.result] | ||
| 670 | + }) then | ||
| 671 | + SendPacket(actionCodes.Pvp_endBattleHRpc, MsgPack.pack({errorCode = 1})) | ||
| 672 | + return true | ||
| 673 | + end | ||
| 674 | + | ||
| 655 | if winCount >= 2 then | 675 | if winCount >= 2 then |
| 656 | isWin = true | 676 | isWin = true |
| 657 | elseif loseCount >= 2 then | 677 | elseif loseCount >= 2 then |
| 658 | isWin = false | 678 | isWin = false |
| 659 | else -- 没结束 | 679 | else -- 没结束 |
| 660 | -- 返回继续战斗 | 680 | -- 返回继续战斗 |
| 661 | - | ||
| 662 | local key = tostring(math.random()) | 681 | local key = tostring(math.random()) |
| 663 | _pvpStartBattleCacheH.key = key | 682 | _pvpStartBattleCacheH.key = key |
| 664 | local round = #_pvpStartBattleCacheH.result + 1 | 683 | local round = #_pvpStartBattleCacheH.result + 1 |
src/actions/TowerAction.lua
| @@ -65,6 +65,15 @@ function _M.endBattleRpc(agent, data) | @@ -65,6 +65,15 @@ function _M.endBattleRpc(agent, data) | ||
| 65 | local curTower = csvdb["tower_battleCsv"][id] | 65 | local curTower = csvdb["tower_battleCsv"][id] |
| 66 | if not curTower then return 2 end | 66 | if not curTower then return 2 end |
| 67 | 67 | ||
| 68 | + -- 防作弊 | ||
| 69 | + if not role:checkBattleCheat("tower", { | ||
| 70 | + isWin = msg.starNum and msg.starNum > 0, | ||
| 71 | + info = msg.info | ||
| 72 | + }) then | ||
| 73 | + SendPacket(actionCodes.Tower_endBattleRpc, MsgPack.pack({errorCode = 1})) | ||
| 74 | + return true | ||
| 75 | + end | ||
| 76 | + | ||
| 68 | local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t) | 77 | local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t) |
| 69 | 78 | ||
| 70 | 79 |
src/adv/Adv.lua
| @@ -143,9 +143,6 @@ function Adv:initByChapter(params) | @@ -143,9 +143,6 @@ function Adv:initByChapter(params) | ||
| 143 | local chapter = self:isEndless() and -1 or self.chapterId | 143 | local chapter = self:isEndless() and -1 or self.chapterId |
| 144 | if not (advRelay[chapter] or {})[self.level] then | 144 | if not (advRelay[chapter] or {})[self.level] then |
| 145 | isNewRelay = true | 145 | isNewRelay = true |
| 146 | - advRelay[chapter] = advRelay[chapter] or {} | ||
| 147 | - advRelay[chapter][self.level] = 1 | ||
| 148 | - self.owner:updateProperty({field = "advRelay", value = advRelay}) | ||
| 149 | end | 146 | end |
| 150 | end | 147 | end |
| 151 | 148 | ||
| @@ -160,8 +157,6 @@ function Adv:initByChapter(params) | @@ -160,8 +157,6 @@ function Adv:initByChapter(params) | ||
| 160 | 157 | ||
| 161 | self:initLayerTask() | 158 | self:initLayerTask() |
| 162 | 159 | ||
| 163 | - | ||
| 164 | - | ||
| 165 | self:checkTask(Adv.TaskType.Arrive) | 160 | self:checkTask(Adv.TaskType.Arrive) |
| 166 | self:checkAdvUnlock(1, self.level) | 161 | self:checkAdvUnlock(1, self.level) |
| 167 | 162 | ||
| @@ -175,6 +170,20 @@ function Adv:initByChapter(params) | @@ -175,6 +170,20 @@ function Adv:initByChapter(params) | ||
| 175 | end | 170 | end |
| 176 | end | 171 | end |
| 177 | 172 | ||
| 173 | +function Adv:passAdvRelay() | ||
| 174 | + local advRelay = self.owner:getProperty("advRelay") | ||
| 175 | + local chapter = self:isEndless() and -1 or self.chapterId | ||
| 176 | + if not (advRelay[chapter] or {})[self.level] then | ||
| 177 | + advRelay[chapter] = advRelay[chapter] or {} | ||
| 178 | + advRelay[chapter][self.level] = 1 | ||
| 179 | + self.owner:updateProperty({field = "advRelay", value = advRelay}) | ||
| 180 | + local relayData = self:isHaveRelay() | ||
| 181 | + if relayData and relayData.award ~= "" then | ||
| 182 | + self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})}) | ||
| 183 | + end | ||
| 184 | + end | ||
| 185 | +end | ||
| 186 | + | ||
| 178 | function Adv:clear() | 187 | function Adv:clear() |
| 179 | self.chapterId = nil | 188 | self.chapterId = nil |
| 180 | self.level = nil | 189 | self.level = nil |
| @@ -1227,6 +1236,7 @@ local function clickOut(self, room, block, params, isExit) | @@ -1227,6 +1236,7 @@ local function clickOut(self, room, block, params, isExit) | ||
| 1227 | end | 1236 | end |
| 1228 | 1237 | ||
| 1229 | if not self:isEndless() and (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束 | 1238 | if not self:isEndless() and (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束 |
| 1239 | + self:passAdvRelay() | ||
| 1230 | self:over(true) | 1240 | self:over(true) |
| 1231 | else | 1241 | else |
| 1232 | self.battle.player:triggerPassive(Passive.DOWN_LAYER) | 1242 | self.battle.player:triggerPassive(Passive.DOWN_LAYER) |
| @@ -1779,10 +1789,7 @@ function Adv:clickBlock(roomId, blockId, params) | @@ -1779,10 +1789,7 @@ function Adv:clickBlock(roomId, blockId, params) | ||
| 1779 | if self.isRelay or checkAroundBlocks() then --开放 | 1789 | if self.isRelay or checkAroundBlocks() then --开放 |
| 1780 | self:getCurMap():openBlock(roomId, blockId, true, true) | 1790 | self:getCurMap():openBlock(roomId, blockId, true, true) |
| 1781 | if self.isRelay and self:getCurMap():isAllOpen() then -- 发放翻开的奖励 | 1791 | if self.isRelay and self:getCurMap():isAllOpen() then -- 发放翻开的奖励 |
| 1782 | - local relayData = self:isHaveRelay() | ||
| 1783 | - if relayData and relayData.award ~= "" then | ||
| 1784 | - self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})}) | ||
| 1785 | - end | 1792 | + self:passAdvRelay() |
| 1786 | end | 1793 | end |
| 1787 | status = true | 1794 | status = true |
| 1788 | end | 1795 | end |
src/models/Role.lua
| @@ -53,6 +53,7 @@ Role.schema = { | @@ -53,6 +53,7 @@ Role.schema = { | ||
| 53 | banTime = {"number", 0}, | 53 | banTime = {"number", 0}, |
| 54 | banType = {"number", 0}, | 54 | banType = {"number", 0}, |
| 55 | heartWarning = {"number", 0}, | 55 | heartWarning = {"number", 0}, |
| 56 | + cheatCount = {"number", 0}, | ||
| 56 | ltime = {"number", 0}, -- 最后登录时间 | 57 | ltime = {"number", 0}, -- 最后登录时间 |
| 57 | ctime = {"number", skynet.timex()}, -- 创建时间 | 58 | ctime = {"number", skynet.timex()}, -- 创建时间 |
| 58 | ignoreMt = {"number", 0}, -- 忽略维护拦截 | 59 | ignoreMt = {"number", 0}, -- 忽略维护拦截 |
| @@ -357,6 +358,7 @@ function Role:data() | @@ -357,6 +358,7 @@ function Role:data() | ||
| 357 | advSup = self:getProperty("advSup"), | 358 | advSup = self:getProperty("advSup"), |
| 358 | advC = self:getProperty("advC"), | 359 | advC = self:getProperty("advC"), |
| 359 | advCT = self:getProperty("advCT"), | 360 | advCT = self:getProperty("advCT"), |
| 361 | + advRelay = self:getProperty("advRelay"), | ||
| 360 | 362 | ||
| 361 | hangPass = self:getProperty("hangPass"), | 363 | hangPass = self:getProperty("hangPass"), |
| 362 | hangGift = self:getProperty("hangGift"), | 364 | hangGift = self:getProperty("hangGift"), |
src/models/RoleBattle.lua
| @@ -21,13 +21,153 @@ local BattleType = { | @@ -21,13 +21,153 @@ local BattleType = { | ||
| 21 | 21 | ||
| 22 | RoleBattle.bind = function (Role) | 22 | RoleBattle.bind = function (Role) |
| 23 | 23 | ||
| 24 | +local checkCheatAttrs = { | ||
| 25 | + ["hp"] = 1, | ||
| 26 | + ["atk"] = 1, | ||
| 27 | + ["def"] = 1, | ||
| 28 | + ["hit"] = 1, | ||
| 29 | + ["miss"] = 1, | ||
| 30 | + ["crit"] = 1, | ||
| 31 | + ["atkSpeed"] = 1, | ||
| 32 | + ["critHurt"] = 1, | ||
| 33 | + -- ["vampire"] = 1, | ||
| 34 | + -- ["pierce"] = 1, | ||
| 35 | +} | ||
| 24 | 36 | ||
| 25 | --- TODO 检查战斗是否作弊 | ||
| 26 | -local function checkBattleCheat() | ||
| 27 | - | 37 | +local function checkOneCheat(selfTeamClient, selfTeamServer, enemyClient, enemyServer) |
| 38 | + if not selfTeamClient or type(selfTeamClient) ~= "table" then return end | ||
| 39 | + for unitType, clientInfo in pairs(selfTeamClient) do | ||
| 40 | + local serverInfo = selfTeamServer[unitType] | ||
| 41 | + if not serverInfo then return end | ||
| 42 | + for attr, pm in pairs(checkCheatAttrs) do | ||
| 43 | + if not clientInfo[attr] then return end | ||
| 44 | + end | ||
| 45 | + local b1 = ((clientInfo["hp"] + clientInfo["def"] * 7 + clientInfo["miss"] * 4) * (clientInfo["atk"] * 4 + clientInfo["hit"] * 2) * (1 + clientInfo["crit"]/100 * clientInfo["critHurt"]/100) * clientInfo["atkSpeed"] / 600000) ^ 0.8 | ||
| 46 | + local b2 = ((serverInfo["hp"] + serverInfo["def"] * 7 + serverInfo["miss"] * 4) * (serverInfo["atk"] * 4 + serverInfo["hit"] * 2) * (1 + serverInfo["crit"]/100 * serverInfo["critHurt"]/100) * serverInfo["atkSpeed"] / 600000) ^ 0.8 | ||
| 47 | + if b1 >= b2 * 2 then | ||
| 48 | + return | ||
| 49 | + end | ||
| 50 | + end | ||
| 51 | + return true | ||
| 28 | end | 52 | end |
| 29 | 53 | ||
| 54 | +-- local function getRobotAttrs(info, strength) | ||
| 55 | +-- strength = strength or 10000 | ||
| 56 | +-- local unitData = csvdb["unitCsv"][info.unitType] | ||
| 57 | +-- local enemy = {} | ||
| 58 | +-- for arr, _ in pairs(checkCheatAttrs) do | ||
| 59 | +-- enemy[arr] = unitData[attr] * info[attr] * strength / 10000 | ||
| 60 | +-- end | ||
| 61 | +-- return enemy | ||
| 62 | +-- end | ||
| 63 | + | ||
| 64 | +-- --通过配表构建敌人队伍 通用 | ||
| 65 | +-- function BattleEnter:packBattleEnemyCommon( carbonData ) | ||
| 66 | +-- local enemys = {} | ||
| 67 | +-- local monsterSet = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"] | ||
| 68 | +-- for phase = 1, #monsterSet do | ||
| 69 | +-- local allEnemys = table.values(monsterSet[phase]) | ||
| 70 | +-- table.sort(allEnemys, function(a, b) return a.id < b.id end) | ||
| 71 | +-- local heros = {} | ||
| 72 | +-- for idx, enemy in ipairs(allEnemys) do | ||
| 73 | +-- local info = getRobotAttrs(enemy, carbonData.strength) | ||
| 74 | +-- enemys[idx] = info | ||
| 75 | +-- end | ||
| 76 | +-- break | ||
| 77 | +-- end | ||
| 78 | +-- return enemys | ||
| 79 | +-- end | ||
| 80 | + | ||
| 81 | +-- 检查战斗是否作弊 | ||
| 82 | +function Role:checkBattleCheat(battleType, params) | ||
| 83 | + if not params.isWin then return true end | ||
| 84 | + local clientInfo = params.info or {} | ||
| 85 | + | ||
| 86 | + if not BattleType[battleType] then | ||
| 87 | + print(string.format("NO find battleType: %s", battleType)) | ||
| 88 | + return true | ||
| 89 | + end | ||
| 90 | + local selfTeamServer = {} | ||
| 91 | + local enemyServer = {} | ||
| 92 | + | ||
| 93 | + local cheat = {} | ||
| 94 | + cheat["hang"] = function() | ||
| 95 | + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.Hang)) | ||
| 96 | + for slot, hero in pairs(team.heros) do | ||
| 97 | + local temp = {} | ||
| 98 | + for arr, _ in pairs(checkCheatAttrs) do | ||
| 99 | + temp[arr] = hero[arr] | ||
| 100 | + end | ||
| 101 | + selfTeamServer[hero.type] = temp | ||
| 102 | + end | ||
| 103 | + -- local carbonData = csvdb["idle_battleCsv"][params.id] | ||
| 104 | + -- enemyServer = packBattleEnemyCommon(carbonData) | ||
| 105 | + end | ||
| 106 | + cheat["tower"] = function() | ||
| 107 | + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.Tower)) | ||
| 108 | + for slot, hero in pairs(team.heros) do | ||
| 109 | + local temp = {} | ||
| 110 | + for arr, _ in pairs(checkCheatAttrs) do | ||
| 111 | + temp[arr] = hero[arr] | ||
| 112 | + end | ||
| 113 | + selfTeamServer[hero.type] = temp | ||
| 114 | + end | ||
| 115 | + -- local carbonData = csvdb["tower_battleCsv"][params.id] | ||
| 116 | + -- enemyServer = packBattleEnemyCommon(carbonData) | ||
| 117 | + end | ||
| 118 | + cheat["bonus"] = function() | ||
| 119 | + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.BonusBattle)) | ||
| 120 | + for slot, hero in pairs(team.heros) do | ||
| 121 | + local temp = {} | ||
| 122 | + for arr, _ in pairs(checkCheatAttrs) do | ||
| 123 | + temp[arr] = hero[arr] | ||
| 124 | + end | ||
| 125 | + selfTeamServer[hero.type] = temp | ||
| 126 | + end | ||
| 127 | + -- local carbonData = csvdb["bonus_battleCsv"][params.id] | ||
| 128 | + -- enemyServer = packBattleEnemyCommon(carbonData) | ||
| 129 | + end | ||
| 130 | + cheat["pvpc"] = function() | ||
| 131 | + if not params.format then return end | ||
| 132 | + local team = self:getTeamBattleInfo(params.format) | ||
| 133 | + for slot, hero in pairs(team.heros) do | ||
| 134 | + local temp = {} | ||
| 135 | + for arr, _ in pairs(checkCheatAttrs) do | ||
| 136 | + temp[arr] = hero[arr] | ||
| 137 | + end | ||
| 138 | + selfTeamServer[hero.type] = temp | ||
| 139 | + end | ||
| 140 | + end | ||
| 141 | + cheat["pvph"] = cheat["pvpc"] | ||
| 142 | + cheat["act_battle"] = cheat["pvpc"] | ||
| 143 | + | ||
| 144 | + cheat[battleType]() | ||
| 30 | 145 | ||
| 146 | + local status = checkOneCheat(clientInfo.selfAttr, selfTeamServer, clientInfo.enemyAttr, enemyServer) | ||
| 147 | + if not status then | ||
| 148 | + local cheatCount = self:getProperty("cheatCount") | ||
| 149 | + cheatCount = cheatCount + 1 | ||
| 150 | + self:setProperty("cheatCount", cheatCount) | ||
| 151 | + | ||
| 152 | + local result = {clientSelf = {}, serverSelf = {}} | ||
| 153 | + for k , v in pairs(clientInfo.selfAttr) do | ||
| 154 | + result.clientSelf[tostring(k)] = v | ||
| 155 | + end | ||
| 156 | + for k , v in pairs(selfTeamServer) do | ||
| 157 | + result.serverSelf[tostring(k)] = v | ||
| 158 | + end | ||
| 159 | + result = json.encode(result) | ||
| 160 | + self:mylog("cheat", {desc = battleType, int1 = cheatCount, text1 = result}) | ||
| 161 | + | ||
| 162 | + for _, v in ipairs(globalCsv.cheat_check) do | ||
| 163 | + if cheatCount == v[1] then | ||
| 164 | + self:setBan(v[2] / 86400, 5) | ||
| 165 | + break | ||
| 166 | + end | ||
| 167 | + end | ||
| 168 | + end | ||
| 169 | + return status | ||
| 170 | +end | ||
| 31 | 171 | ||
| 32 | function Role:checkBattle(battleType, params) | 172 | function Role:checkBattle(battleType, params) |
| 33 | local clientInfo = params.info or {} | 173 | local clientInfo = params.info or {} |
src/models/RoleLog.lua
| @@ -598,6 +598,7 @@ local LogType = { | @@ -598,6 +598,7 @@ local LogType = { | ||
| 598 | guide = "common", | 598 | guide = "common", |
| 599 | newdevice = "common", | 599 | newdevice = "common", |
| 600 | cbback = "common", | 600 | cbback = "common", |
| 601 | + cheat = "common", | ||
| 601 | 602 | ||
| 602 | in_item = "common", | 603 | in_item = "common", |
| 603 | out_item = "common", | 604 | out_item = "common", |
src/models/RolePlugin.lua
| @@ -867,7 +867,6 @@ function RolePlugin.bind(Role) | @@ -867,7 +867,6 @@ function RolePlugin.bind(Role) | ||
| 867 | self:setProperty("heartWarning", heartWarning) | 867 | self:setProperty("heartWarning", heartWarning) |
| 868 | if heartWarning == 50 then | 868 | if heartWarning == 50 then |
| 869 | self:setBan(30, 1) --封禁 30天 | 869 | self:setBan(30, 1) --封禁 30天 |
| 870 | - self:sendGmMsg("server_accountBanned_inGame_1") | ||
| 871 | return | 870 | return |
| 872 | end | 871 | end |
| 873 | if heartWarning < 50 and heartWarning % 5 == 0 then | 872 | if heartWarning < 50 and heartWarning % 5 == 0 then |
| @@ -880,21 +879,53 @@ function RolePlugin.bind(Role) | @@ -880,21 +879,53 @@ function RolePlugin.bind(Role) | ||
| 880 | time = time or 0 | 879 | time = time or 0 |
| 881 | banType = banType or 0 | 880 | banType = banType or 0 |
| 882 | local now = skynet.timex() | 881 | local now = skynet.timex() |
| 883 | - if time == 0 then | 882 | + if time <= 0 then |
| 884 | self:setProperty("banTime", 0) | 883 | self:setProperty("banTime", 0) |
| 885 | self:setProperty("banType", 0) | 884 | self:setProperty("banType", 0) |
| 886 | self:setProperty("heartWarning", 0) | 885 | self:setProperty("heartWarning", 0) |
| 887 | - | ||
| 888 | self:mylog("role_action", {desc = "ban_rm"}) | 886 | self:mylog("role_action", {desc = "ban_rm"}) |
| 889 | else | 887 | else |
| 890 | - self:setProperty("banTime", now + 86400 * time) | 888 | + self:sendGmMsg(globalCsv.ban_tips[banType] or globalCsv.ban_tips[0]) |
| 889 | + print(86400 * time) | ||
| 890 | + self:setProperty("banTime", math.ceil(now + 86400 * time)) | ||
| 891 | self:setProperty("banType", banType) | 891 | self:setProperty("banType", banType) |
| 892 | - self:mylog("role_action", {desc = "ban", int1 = time, int2 = banType}) | 892 | + self:resetRank() |
| 893 | + self:mylog("role_action", {desc = "ban", int1 = math.ceil(time), int2 = banType}) | ||
| 893 | end | 894 | end |
| 894 | end | 895 | end |
| 895 | 896 | ||
| 897 | + -- 清掉所有排行榜 | ||
| 898 | + function Role:resetRank() | ||
| 899 | + local roleId = self:getProperty("id") | ||
| 900 | + redisproxy:pipelining(function (red) | ||
| 901 | + red:zrem(RANK_TOWER, roleId) | ||
| 902 | + for _, rk in pairs(RANK_ADV) do | ||
| 903 | + red:zrem(rk, roleId) | ||
| 904 | + end | ||
| 905 | + for _, rk in pairs(RANK_DINER) do | ||
| 906 | + red:zrem(rk, roleId) | ||
| 907 | + end | ||
| 908 | + for _, rk in pairs(RANK_PVP_COMMON_KEY) do | ||
| 909 | + red:zrem(rk, roleId) | ||
| 910 | + end | ||
| 911 | + for _, rk in pairs(RANK_PVP_HIGHT_KEY) do | ||
| 912 | + red:zrem(rk, roleId) | ||
| 913 | + end | ||
| 914 | + for _, ct in pairs(RANK_TYPE) do | ||
| 915 | + red:zrem(RANK_COMMON .. ct, roleId) | ||
| 916 | + end | ||
| 917 | + end) | ||
| 918 | + end | ||
| 919 | + | ||
| 896 | function Role:sendGmMsg(text, isNotKey) | 920 | function Role:sendGmMsg(text, isNotKey) |
| 897 | SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey})) | 921 | SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey})) |
| 922 | + | ||
| 923 | + local agent = datacenter.get("agent", self:getProperty("id")) | ||
| 924 | + if agent then | ||
| 925 | + skynet.timeout(50, function () | ||
| 926 | + skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd) | ||
| 927 | + end) | ||
| 928 | + end | ||
| 898 | end | 929 | end |
| 899 | 930 | ||
| 900 | -- function Role:getHeroActiveRelationData(heros) | 931 | -- function Role:getHeroActiveRelationData(heros) |