Commit fa8de8ea66b5f7135ae4566de300ca7858ed350f

Authored by liuzujun
2 parents 7cbf1146 2be863e2

将军令一键领取bug

src/actions/ActivityAction.lua
... ... @@ -555,6 +555,7 @@ function _M.startBattleRpc(agent, data)
555 555 key = tostring(math.random()),
556 556 actid = actid,
557 557 id = id,
  558 + format = msg.format,
558 559 }
559 560 SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack({key = role.__actBattleCache.key}))
560 561 else
... ... @@ -623,6 +624,18 @@ function _M.endBattleRpc(agent, data)
623 624 SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1}))
624 625 end
625 626  
  627 + -- 防作弊
  628 + if not role:checkBattleCheat("act_battle", {
  629 + id = id,
  630 + isWin = isWin,
  631 + info = msg.info,
  632 + format = role.__actBattleCache.format
  633 + }) then
  634 + SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1}))
  635 + return true
  636 + end
  637 + role.__actBattleCache = nil
  638 +
626 639 local actCfg = csvdb["activity_battleCsv"][actid]
627 640 if not actCfg then return 3 end
628 641  
... ... @@ -1167,6 +1180,7 @@ function _M.battleCommandRpc(agent, data)
1167 1180 local bpCfg = csvdb["activity_battlepass_rewardCsv"][actid]
1168 1181 if not bpCfg then return 3 end
1169 1182  
  1183 + local unlock = actData["unlock"] or 0
1170 1184 local award = {}
1171 1185 if not index then -- 一键领取
1172 1186 for i = 1, #bpCfg do
... ... @@ -1178,6 +1192,9 @@ function _M.battleCommandRpc(agent, data)
1178 1192  
1179 1193 for _, info in ipairs(records) do
1180 1194 local typeKey, rewardKey = info[1], info[2]
  1195 + if typeKey == "payR" and unlock == 0 then
  1196 + break
  1197 + end
1181 1198 local record = actData[typeKey] or ""
1182 1199 local flag = string.char(string.getbit(record, i))
1183 1200 if flag == "0" then
... ... @@ -1321,7 +1338,8 @@ function _M.advLevelRpc(agent, data)
1321 1338 if not actCfg then return 3 end
1322 1339  
1323 1340 local actData = role.activity:getActData("AdvLevel") or {}
1324   - local record = actData["r"]
  1341 + local record = actData["r"] or ""
  1342 + print(record, index)
1325 1343 local flag = string.char(string.getbit(record, index))
1326 1344  
1327 1345 if flag == "1" then return 4 end
... ... @@ -1330,7 +1348,8 @@ function _M.advLevelRpc(agent, data)
1330 1348 local totalVal = 0
1331 1349 for i = 1, #chapters do
1332 1350 local cid = chapters[i]
1333   - totalVal = totalVal + (actData[cid] or 0)
  1351 + local info = actData[cid] or {}
  1352 + totalVal = totalVal + (info["max"] or 0)
1334 1353 end
1335 1354 if totalVal < actCfg["condition1"] then return 5 end
1336 1355  
... ...
src/actions/AdvAction.lua
... ... @@ -170,7 +170,8 @@ function _M.startAdvRpc( agent, data )
170 170 local relayData = role:getAdvData():isHaveRelay(layer, chapterId, true)
171 171 if not relayData then return 6 end -- 不是中继层
172 172 if layer ~= 1 then
173   - if (advPass[chapterId] or 0) < relayData.floor then return 21 end
  173 + local advRelay = role:getProperty("advRelay")
  174 + if not (advRelay[chapterId] or {})[layer] then return 21 end -- 没有开放
174 175 end
175 176 if not role:checkAdvCount(relayData.supply) then return 2 end -- 是否有体力
176 177 -- 关卡开放判断
... ... @@ -259,7 +260,7 @@ function _M.startHangRpc(agent, data)
259 260 end
260 261 end
261 262  
262   - local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
  263 + local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
263 264 if not chapterData then return 1 end
264 265 local campSiteData = chapterData[campId]
265 266 if not campSiteData then return 1 end
... ... @@ -281,7 +282,7 @@ function _M.startHangRpc(agent, data)
281 282 if AdvCommon.isEndless(chapterId) then return 5 end -- 无尽没有代理
282 283  
283 284 local advRelay = role:getProperty("advRelay")
284   - if not next(advRelay[chapterId] or {}) then return 6 end -- 没有开放
  285 + if not (advRelay[chapterId] or {})[campSiteData.floor] then return 6 end -- 没有开放
285 286  
286 287  
287 288 if not role:checkAdvCount(adv_idle_energy) then return 7 end -- 是否有体力
... ...
src/actions/GmAction.lua
... ... @@ -36,26 +36,15 @@ function _M.ban(role, pms)
36 36 local time = tonum(pms.pm1, 1)
37 37 local ctype = tonum(pms.pm2, 0)
38 38  
39   - local isBan = role:getProperty("banTime") <= now
40 39 role:setBan(time, ctype)
41   - if time > 0 then
42   - role:sendGmMsg("server_accountBanned_1")
43   - local agent = datacenter.get("agent", role:getProperty("id"))
44   - if agent then
45   - skynet.timeout(50, function ()
46   - skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd)
47   - end)
48   - end
49   - end
50   -
51 40 role:mylog("gm_action", {desc = "ban", int1 = time, int2 = ctype, key1 = pms.sender})
52   -
53   - return isBan and "解封杀成功" or "封杀成功"
  41 + return "封杀成功"
54 42 end
55 43  
  44 +
56 45 function _M.unban(role, pms)
57 46 role:setBan(0, 0)
58   -
  47 + role:setProperty("cheatCount", 0) -- 清除作弊次数
59 48 role:mylog("gm_action", {desc = "unban", key1 = pms.sender})
60 49  
61 50 return "解封杀成功"
... ... @@ -63,18 +52,17 @@ end
63 52  
64 53 function _M.gmmsg(role, pms)
65 54 role:sendGmMsg(pms.pm1, true)
66   -
67   - local agent = datacenter.get("agent", role:getProperty("id"))
68   - if agent then
69   - skynet.timeout(50, function ()
70   - skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd)
71   - end)
72   - end
73 55 role:mylog("gm_action", {desc = "gmmsg", text1 = pms.pm1, key1 = pms.sender})
74   -
75 56 return "指令成功"
76 57 end
77 58  
  59 +
  60 +function _M.reset_rank(role, pms)
  61 + role:resetRank()
  62 + role:mylog("gm_action", {desc = "reset_rank", key1 = pms.sender})
  63 + return "封杀成功"
  64 +end
  65 +
78 66 function _M.silent(role, pms)
79 67 local pm1 = tonum(pms.pm1)
80 68 if pm1 < 1 then
... ... @@ -371,6 +359,7 @@ function _M.advt(role, pms)
371 359 local chapterId = tonum(pms.pm1)
372 360 local layer = tonum(pms.pm2)
373 361 local mapId = tonum(pms.pm3)
  362 + local actid = tonum(pms.pm4)
374 363 local advCsv = csvdb["adv_chapterCsv"][chapterId]
375 364 if not advCsv then return "不存在的章节" end
376 365  
... ... @@ -387,6 +376,7 @@ function _M.advt(role, pms)
387 376 level = layer,
388 377 isEnter = true,
389 378 debugMapId = mapId,
  379 + actid = actid,
390 380 })
391 381 role:mylog("gm_action", {desc = "advt", int1 = chapterId, int2 = layer, key1 = pms.sender})
392 382 return "成功"
... ...
src/actions/HangAction.lua
... ... @@ -235,6 +235,16 @@ function _M.endBattleRpc(agent, data)
235 235 return 4
236 236 end
237 237  
  238 + -- 防作弊
  239 + if not role:checkBattleCheat("hang", {
  240 + id = carbonId,
  241 + isWin = isWin,
  242 + info = msg.info
  243 + }) then
  244 + SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({errorCode = 1}))
  245 + return true
  246 + end
  247 +
238 248 local reward, change
239 249 if isWin then --win
240 250 role:hangFinish(carbonId)
... ... @@ -609,6 +619,18 @@ function _M.endBonusBattleRpc(agent, data)
609 619 SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1}))
610 620 return true
611 621 end
  622 + role.__bonusBattleCache = nil
  623 +
  624 + -- 防作弊
  625 + if not role:checkBattleCheat("bonus", {
  626 + id = id,
  627 + isWin = starNum and starNum > 0,
  628 + info = msg.info
  629 + }) then
  630 + SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1}))
  631 + return true
  632 + end
  633 +
612 634 local bonusData = csvdb["bonus_battleCsv"][id]
613 635  
614 636 local reward, change = {}
... ...
src/actions/PvpAction.lua
... ... @@ -372,6 +372,16 @@ function _M.endBattleRpc(agent, data)
372 372  
373 373 if not match then return end
374 374  
  375 + -- 防作弊
  376 + if not role:checkBattleCheat("pvpc", {
  377 + isWin = isWin,
  378 + info = msg.info,
  379 + format = _pvpStartBattleCacheC.pvpTC,
  380 + }) then
  381 + SendPacket(actionCodes.Pvp_endBattleRpc, MsgPack.pack({errorCode = 1}))
  382 + return true
  383 + end
  384 +
375 385 local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpBonus, true)
376 386 local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}})
377 387 local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, -1, -1
... ... @@ -652,13 +662,22 @@ function _M.endBattleHRpc(agent, data)
652 662 end
653 663 end
654 664  
  665 + -- 防作弊
  666 + if not role:checkBattleCheat("pvph", {
  667 + isWin = isWin,
  668 + info = msg.info,
  669 + format = _pvpStartBattleCacheH.pvpTH[#_pvpStartBattleCacheH.result]
  670 + }) then
  671 + SendPacket(actionCodes.Pvp_endBattleHRpc, MsgPack.pack({errorCode = 1}))
  672 + return true
  673 + end
  674 +
655 675 if winCount >= 2 then
656 676 isWin = true
657 677 elseif loseCount >= 2 then
658 678 isWin = false
659 679 else -- 没结束
660 680 -- 返回继续战斗
661   -
662 681 local key = tostring(math.random())
663 682 _pvpStartBattleCacheH.key = key
664 683 local round = #_pvpStartBattleCacheH.result + 1
... ...
src/actions/TowerAction.lua
... ... @@ -65,6 +65,15 @@ function _M.endBattleRpc(agent, data)
65 65 local curTower = csvdb["tower_battleCsv"][id]
66 66 if not curTower then return 2 end
67 67  
  68 + -- 防作弊
  69 + if not role:checkBattleCheat("tower", {
  70 + isWin = msg.starNum and msg.starNum > 0,
  71 + info = msg.info
  72 + }) then
  73 + SendPacket(actionCodes.Tower_endBattleRpc, MsgPack.pack({errorCode = 1}))
  74 + return true
  75 + end
  76 +
68 77 local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t)
69 78  
70 79  
... ...
src/adv/Adv.lua
... ... @@ -143,9 +143,6 @@ function Adv:initByChapter(params)
143 143 local chapter = self:isEndless() and -1 or self.chapterId
144 144 if not (advRelay[chapter] or {})[self.level] then
145 145 isNewRelay = true
146   - advRelay[chapter] = advRelay[chapter] or {}
147   - advRelay[chapter][self.level] = 1
148   - self.owner:updateProperty({field = "advRelay", value = advRelay})
149 146 end
150 147 end
151 148  
... ... @@ -160,8 +157,6 @@ function Adv:initByChapter(params)
160 157  
161 158 self:initLayerTask()
162 159  
163   -
164   -
165 160 self:checkTask(Adv.TaskType.Arrive)
166 161 self:checkAdvUnlock(1, self.level)
167 162  
... ... @@ -175,6 +170,20 @@ function Adv:initByChapter(params)
175 170 end
176 171 end
177 172  
  173 +function Adv:passAdvRelay()
  174 + local advRelay = self.owner:getProperty("advRelay")
  175 + local chapter = self:isEndless() and -1 or self.chapterId
  176 + if not (advRelay[chapter] or {})[self.level] then
  177 + advRelay[chapter] = advRelay[chapter] or {}
  178 + advRelay[chapter][self.level] = 1
  179 + self.owner:updateProperty({field = "advRelay", value = advRelay})
  180 + local relayData = self:isHaveRelay()
  181 + if relayData and relayData.award ~= "" then
  182 + self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})})
  183 + end
  184 + end
  185 +end
  186 +
178 187 function Adv:clear()
179 188 self.chapterId = nil
180 189 self.level = nil
... ... @@ -1227,6 +1236,7 @@ local function clickOut(self, room, block, params, isExit)
1227 1236 end
1228 1237  
1229 1238 if not self:isEndless() and (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束
  1239 + self:passAdvRelay()
1230 1240 self:over(true)
1231 1241 else
1232 1242 self.battle.player:triggerPassive(Passive.DOWN_LAYER)
... ... @@ -1779,10 +1789,7 @@ function Adv:clickBlock(roomId, blockId, params)
1779 1789 if self.isRelay or checkAroundBlocks() then --开放
1780 1790 self:getCurMap():openBlock(roomId, blockId, true, true)
1781 1791 if self.isRelay and self:getCurMap():isAllOpen() then -- 发放翻开的奖励
1782   - local relayData = self:isHaveRelay()
1783   - if relayData and relayData.award ~= "" then
1784   - self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})})
1785   - end
  1792 + self:passAdvRelay()
1786 1793 end
1787 1794 status = true
1788 1795 end
... ...
src/models/Role.lua
... ... @@ -53,6 +53,7 @@ Role.schema = {
53 53 banTime = {"number", 0},
54 54 banType = {"number", 0},
55 55 heartWarning = {"number", 0},
  56 + cheatCount = {"number", 0},
56 57 ltime = {"number", 0}, -- 最后登录时间
57 58 ctime = {"number", skynet.timex()}, -- 创建时间
58 59 ignoreMt = {"number", 0}, -- 忽略维护拦截
... ... @@ -357,6 +358,7 @@ function Role:data()
357 358 advSup = self:getProperty("advSup"),
358 359 advC = self:getProperty("advC"),
359 360 advCT = self:getProperty("advCT"),
  361 + advRelay = self:getProperty("advRelay"),
360 362  
361 363 hangPass = self:getProperty("hangPass"),
362 364 hangGift = self:getProperty("hangGift"),
... ...
src/models/RoleBattle.lua
... ... @@ -21,13 +21,153 @@ local BattleType = {
21 21  
22 22 RoleBattle.bind = function (Role)
23 23  
  24 +local checkCheatAttrs = {
  25 + ["hp"] = 1,
  26 + ["atk"] = 1,
  27 + ["def"] = 1,
  28 + ["hit"] = 1,
  29 + ["miss"] = 1,
  30 + ["crit"] = 1,
  31 + ["atkSpeed"] = 1,
  32 + ["critHurt"] = 1,
  33 + -- ["vampire"] = 1,
  34 + -- ["pierce"] = 1,
  35 +}
24 36  
25   --- TODO 检查战斗是否作弊
26   -local function checkBattleCheat()
27   -
  37 +local function checkOneCheat(selfTeamClient, selfTeamServer, enemyClient, enemyServer)
  38 + if not selfTeamClient or type(selfTeamClient) ~= "table" then return end
  39 + for unitType, clientInfo in pairs(selfTeamClient) do
  40 + local serverInfo = selfTeamServer[unitType]
  41 + if not serverInfo then return end
  42 + for attr, pm in pairs(checkCheatAttrs) do
  43 + if not clientInfo[attr] then return end
  44 + end
  45 + local b1 = ((clientInfo["hp"] + clientInfo["def"] * 7 + clientInfo["miss"] * 4) * (clientInfo["atk"] * 4 + clientInfo["hit"] * 2) * (1 + clientInfo["crit"]/100 * clientInfo["critHurt"]/100) * clientInfo["atkSpeed"] / 600000) ^ 0.8
  46 + local b2 = ((serverInfo["hp"] + serverInfo["def"] * 7 + serverInfo["miss"] * 4) * (serverInfo["atk"] * 4 + serverInfo["hit"] * 2) * (1 + serverInfo["crit"]/100 * serverInfo["critHurt"]/100) * serverInfo["atkSpeed"] / 600000) ^ 0.8
  47 + if b1 >= b2 * 2 then
  48 + return
  49 + end
  50 + end
  51 + return true
28 52 end
29 53  
  54 +-- local function getRobotAttrs(info, strength)
  55 +-- strength = strength or 10000
  56 +-- local unitData = csvdb["unitCsv"][info.unitType]
  57 +-- local enemy = {}
  58 +-- for arr, _ in pairs(checkCheatAttrs) do
  59 +-- enemy[arr] = unitData[attr] * info[attr] * strength / 10000
  60 +-- end
  61 +-- return enemy
  62 +-- end
  63 +
  64 +-- --通过配表构建敌人队伍 通用
  65 +-- function BattleEnter:packBattleEnemyCommon( carbonData )
  66 +-- local enemys = {}
  67 +-- local monsterSet = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"]
  68 +-- for phase = 1, #monsterSet do
  69 +-- local allEnemys = table.values(monsterSet[phase])
  70 +-- table.sort(allEnemys, function(a, b) return a.id < b.id end)
  71 +-- local heros = {}
  72 +-- for idx, enemy in ipairs(allEnemys) do
  73 +-- local info = getRobotAttrs(enemy, carbonData.strength)
  74 +-- enemys[idx] = info
  75 +-- end
  76 +-- break
  77 +-- end
  78 +-- return enemys
  79 +-- end
  80 +
  81 +-- 检查战斗是否作弊
  82 +function Role:checkBattleCheat(battleType, params)
  83 + if not params.isWin then return true end
  84 + local clientInfo = params.info or {}
  85 +
  86 + if not BattleType[battleType] then
  87 + print(string.format("NO find battleType: %s", battleType))
  88 + return true
  89 + end
  90 + local selfTeamServer = {}
  91 + local enemyServer = {}
  92 +
  93 + local cheat = {}
  94 + cheat["hang"] = function()
  95 + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.Hang))
  96 + for slot, hero in pairs(team.heros) do
  97 + local temp = {}
  98 + for arr, _ in pairs(checkCheatAttrs) do
  99 + temp[arr] = hero[arr]
  100 + end
  101 + selfTeamServer[hero.type] = temp
  102 + end
  103 + -- local carbonData = csvdb["idle_battleCsv"][params.id]
  104 + -- enemyServer = packBattleEnemyCommon(carbonData)
  105 + end
  106 + cheat["tower"] = function()
  107 + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.Tower))
  108 + for slot, hero in pairs(team.heros) do
  109 + local temp = {}
  110 + for arr, _ in pairs(checkCheatAttrs) do
  111 + temp[arr] = hero[arr]
  112 + end
  113 + selfTeamServer[hero.type] = temp
  114 + end
  115 + -- local carbonData = csvdb["tower_battleCsv"][params.id]
  116 + -- enemyServer = packBattleEnemyCommon(carbonData)
  117 + end
  118 + cheat["bonus"] = function()
  119 + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.BonusBattle))
  120 + for slot, hero in pairs(team.heros) do
  121 + local temp = {}
  122 + for arr, _ in pairs(checkCheatAttrs) do
  123 + temp[arr] = hero[arr]
  124 + end
  125 + selfTeamServer[hero.type] = temp
  126 + end
  127 + -- local carbonData = csvdb["bonus_battleCsv"][params.id]
  128 + -- enemyServer = packBattleEnemyCommon(carbonData)
  129 + end
  130 + cheat["pvpc"] = function()
  131 + if not params.format then return end
  132 + local team = self:getTeamBattleInfo(params.format)
  133 + for slot, hero in pairs(team.heros) do
  134 + local temp = {}
  135 + for arr, _ in pairs(checkCheatAttrs) do
  136 + temp[arr] = hero[arr]
  137 + end
  138 + selfTeamServer[hero.type] = temp
  139 + end
  140 + end
  141 + cheat["pvph"] = cheat["pvpc"]
  142 + cheat["act_battle"] = cheat["pvpc"]
  143 +
  144 + cheat[battleType]()
30 145  
  146 + local status = checkOneCheat(clientInfo.selfAttr, selfTeamServer, clientInfo.enemyAttr, enemyServer)
  147 + if not status then
  148 + local cheatCount = self:getProperty("cheatCount")
  149 + cheatCount = cheatCount + 1
  150 + self:setProperty("cheatCount", cheatCount)
  151 +
  152 + local result = {clientSelf = {}, serverSelf = {}}
  153 + for k , v in pairs(clientInfo.selfAttr) do
  154 + result.clientSelf[tostring(k)] = v
  155 + end
  156 + for k , v in pairs(selfTeamServer) do
  157 + result.serverSelf[tostring(k)] = v
  158 + end
  159 + result = json.encode(result)
  160 + self:mylog("cheat", {desc = battleType, int1 = cheatCount, text1 = result})
  161 +
  162 + for _, v in ipairs(globalCsv.cheat_check) do
  163 + if cheatCount == v[1] then
  164 + self:setBan(v[2] / 86400, 5)
  165 + break
  166 + end
  167 + end
  168 + end
  169 + return status
  170 +end
31 171  
32 172 function Role:checkBattle(battleType, params)
33 173 local clientInfo = params.info or {}
... ...
src/models/RoleLog.lua
... ... @@ -598,6 +598,7 @@ local LogType = {
598 598 guide = "common",
599 599 newdevice = "common",
600 600 cbback = "common",
  601 + cheat = "common",
601 602  
602 603 in_item = "common",
603 604 out_item = "common",
... ...
src/models/RolePlugin.lua
... ... @@ -867,7 +867,6 @@ function RolePlugin.bind(Role)
867 867 self:setProperty("heartWarning", heartWarning)
868 868 if heartWarning == 50 then
869 869 self:setBan(30, 1) --封禁 30天
870   - self:sendGmMsg("server_accountBanned_inGame_1")
871 870 return
872 871 end
873 872 if heartWarning < 50 and heartWarning % 5 == 0 then
... ... @@ -880,21 +879,53 @@ function RolePlugin.bind(Role)
880 879 time = time or 0
881 880 banType = banType or 0
882 881 local now = skynet.timex()
883   - if time == 0 then
  882 + if time <= 0 then
884 883 self:setProperty("banTime", 0)
885 884 self:setProperty("banType", 0)
886 885 self:setProperty("heartWarning", 0)
887   -
888 886 self:mylog("role_action", {desc = "ban_rm"})
889 887 else
890   - self:setProperty("banTime", now + 86400 * time)
  888 + self:sendGmMsg(globalCsv.ban_tips[banType] or globalCsv.ban_tips[0])
  889 + print(86400 * time)
  890 + self:setProperty("banTime", math.ceil(now + 86400 * time))
891 891 self:setProperty("banType", banType)
892   - self:mylog("role_action", {desc = "ban", int1 = time, int2 = banType})
  892 + self:resetRank()
  893 + self:mylog("role_action", {desc = "ban", int1 = math.ceil(time), int2 = banType})
893 894 end
894 895 end
895 896  
  897 + -- 清掉所有排行榜
  898 + function Role:resetRank()
  899 + local roleId = self:getProperty("id")
  900 + redisproxy:pipelining(function (red)
  901 + red:zrem(RANK_TOWER, roleId)
  902 + for _, rk in pairs(RANK_ADV) do
  903 + red:zrem(rk, roleId)
  904 + end
  905 + for _, rk in pairs(RANK_DINER) do
  906 + red:zrem(rk, roleId)
  907 + end
  908 + for _, rk in pairs(RANK_PVP_COMMON_KEY) do
  909 + red:zrem(rk, roleId)
  910 + end
  911 + for _, rk in pairs(RANK_PVP_HIGHT_KEY) do
  912 + red:zrem(rk, roleId)
  913 + end
  914 + for _, ct in pairs(RANK_TYPE) do
  915 + red:zrem(RANK_COMMON .. ct, roleId)
  916 + end
  917 + end)
  918 + end
  919 +
896 920 function Role:sendGmMsg(text, isNotKey)
897 921 SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey}))
  922 +
  923 + local agent = datacenter.get("agent", self:getProperty("id"))
  924 + if agent then
  925 + skynet.timeout(50, function ()
  926 + skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd)
  927 + end)
  928 + end
898 929 end
899 930  
900 931 -- function Role:getHeroActiveRelationData(heros)
... ...