Commit f5ee0efa9c924f61b20b7fe1d917b863d1566710

Authored by gaofengduan
2 parents 1c24ba6e b96f8839

Merge branch 'master' into feng/equip

Showing 2 changed files with 5 additions and 5 deletions   Show diff stats
src/actions/CarAction.lua
@@ -28,8 +28,8 @@ function _M.makePotionRpc( agent, data ) @@ -28,8 +28,8 @@ function _M.makePotionRpc( agent, data )
28 end 28 end
29 29
30 local cost = potionData.material:toNumMap() 30 local cost = potionData.material:toNumMap()
31 - for _, n in pairs(cost) do  
32 - n = n * count 31 + for k, n in pairs(cost) do
  32 + cost[k] = n * count
33 end 33 end
34 if not role:checkItemEnough(cost) then 34 if not role:checkItemEnough(cost) then
35 return 5 35 return 5
@@ -76,8 +76,8 @@ function _M.equipUpRpc( agent, data ) @@ -76,8 +76,8 @@ function _M.equipUpRpc( agent, data )
76 end 76 end
77 77
78 local cost = equipData.cost:toNumMap() 78 local cost = equipData.cost:toNumMap()
79 - for _, n in pairs(cost) do  
80 - n = n * count 79 + for k, n in pairs(cost) do
  80 + cost[k] = n * count
81 end 81 end
82 if not role:checkItemEnough(cost) then 82 if not role:checkItemEnough(cost) then
83 return 4 83 return 4
src/models/Hero.lua
@@ -8,7 +8,7 @@ Hero.schema = { @@ -8,7 +8,7 @@ Hero.schema = {
8 type = {"number", 0}, 8 type = {"number", 0},
9 level = {"number", 1}, -- 等级 9 level = {"number", 1}, -- 等级
10 breakL = {"number", 0}, -- 突破等级 10 breakL = {"number", 0}, -- 突破等级
11 - wakeL = {"number", 0}, -- 觉醒等级 11 + wakeL = {"number", 1}, -- 觉醒等级
12 skillL = {"string", ""}, -- 技能等级 1=1 2=1 3=1 12 skillL = {"string", ""}, -- 技能等级 1=1 2=1 3=1
13 talent = {"string", ""}, -- 0=阶段 1=1 2=1 3=1 4=1 四个天赋当前阶段的等级 阶段默认为1 等级默认为0 13 talent = {"string", ""}, -- 0=阶段 1=1 2=1 3=1 4=1 四个天赋当前阶段的等级 阶段默认为1 等级默认为0
14 battleV = {"number", 0}, -- 保存战斗力 14 battleV = {"number", 0}, -- 保存战斗力