Commit f5ee0efa9c924f61b20b7fe1d917b863d1566710
Merge branch 'master' into feng/equip
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src/actions/CarAction.lua
... | ... | @@ -28,8 +28,8 @@ function _M.makePotionRpc( agent, data ) |
28 | 28 | end |
29 | 29 | |
30 | 30 | local cost = potionData.material:toNumMap() |
31 | - for _, n in pairs(cost) do | |
32 | - n = n * count | |
31 | + for k, n in pairs(cost) do | |
32 | + cost[k] = n * count | |
33 | 33 | end |
34 | 34 | if not role:checkItemEnough(cost) then |
35 | 35 | return 5 |
... | ... | @@ -76,8 +76,8 @@ function _M.equipUpRpc( agent, data ) |
76 | 76 | end |
77 | 77 | |
78 | 78 | local cost = equipData.cost:toNumMap() |
79 | - for _, n in pairs(cost) do | |
80 | - n = n * count | |
79 | + for k, n in pairs(cost) do | |
80 | + cost[k] = n * count | |
81 | 81 | end |
82 | 82 | if not role:checkItemEnough(cost) then |
83 | 83 | return 4 | ... | ... |
src/models/Hero.lua
... | ... | @@ -8,7 +8,7 @@ Hero.schema = { |
8 | 8 | type = {"number", 0}, |
9 | 9 | level = {"number", 1}, -- 等级 |
10 | 10 | breakL = {"number", 0}, -- 突破等级 |
11 | - wakeL = {"number", 0}, -- 觉醒等级 | |
11 | + wakeL = {"number", 1}, -- 觉醒等级 | |
12 | 12 | skillL = {"string", ""}, -- 技能等级 1=1 2=1 3=1 |
13 | 13 | talent = {"string", ""}, -- 0=阶段 1=1 2=1 3=1 4=1 四个天赋当前阶段的等级 阶段默认为1 等级默认为0 |
14 | 14 | battleV = {"number", 0}, -- 保存战斗力 | ... | ... |