Commit f5ee0efa9c924f61b20b7fe1d917b863d1566710
Merge branch 'master' into feng/equip
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src/actions/CarAction.lua
| ... | ... | @@ -28,8 +28,8 @@ function _M.makePotionRpc( agent, data ) |
| 28 | 28 | end |
| 29 | 29 | |
| 30 | 30 | local cost = potionData.material:toNumMap() |
| 31 | - for _, n in pairs(cost) do | |
| 32 | - n = n * count | |
| 31 | + for k, n in pairs(cost) do | |
| 32 | + cost[k] = n * count | |
| 33 | 33 | end |
| 34 | 34 | if not role:checkItemEnough(cost) then |
| 35 | 35 | return 5 |
| ... | ... | @@ -76,8 +76,8 @@ function _M.equipUpRpc( agent, data ) |
| 76 | 76 | end |
| 77 | 77 | |
| 78 | 78 | local cost = equipData.cost:toNumMap() |
| 79 | - for _, n in pairs(cost) do | |
| 80 | - n = n * count | |
| 79 | + for k, n in pairs(cost) do | |
| 80 | + cost[k] = n * count | |
| 81 | 81 | end |
| 82 | 82 | if not role:checkItemEnough(cost) then |
| 83 | 83 | return 4 | ... | ... |
src/models/Hero.lua
| ... | ... | @@ -8,7 +8,7 @@ Hero.schema = { |
| 8 | 8 | type = {"number", 0}, |
| 9 | 9 | level = {"number", 1}, -- 等级 |
| 10 | 10 | breakL = {"number", 0}, -- 突破等级 |
| 11 | - wakeL = {"number", 0}, -- 觉醒等级 | |
| 11 | + wakeL = {"number", 1}, -- 觉醒等级 | |
| 12 | 12 | skillL = {"string", ""}, -- 技能等级 1=1 2=1 3=1 |
| 13 | 13 | talent = {"string", ""}, -- 0=阶段 1=1 2=1 3=1 4=1 四个天赋当前阶段的等级 阶段默认为1 等级默认为0 |
| 14 | 14 | battleV = {"number", 0}, -- 保存战斗力 | ... | ... |