Commit f2bebfc417332b3d24bbbe47e1b5b6fb6d6a9495

Authored by liuzujun
2 parents 847f9a7b 6838209b

Merge branch 'develop' of 120.26.43.151:wasteland/server into develop

config/nodenames.lua
1 -center = "192.168.8.198:9000" 1 +center = "192.168.0.198:9000"
2 2
3 server1 = "127.0.0.1:8101" 3 server1 = "127.0.0.1:8101"
4 server2 = "127.0.0.1:8102" 4 server2 = "127.0.0.1:8102"
5 \ No newline at end of file 5 \ No newline at end of file
@@ -58,7 +58,7 @@ function Adv:initByInfo(advInfo) @@ -58,7 +58,7 @@ function Adv:initByInfo(advInfo)
58 self.maps[id] = AdvMap.new(self, id, map) 58 self.maps[id] = AdvMap.new(self, id, map)
59 end 59 end
60 60
61 - self:initBattle() 61 + self:initBattle(advInfo)
62 end 62 end
63 -- 找出level 是否存在中继层 63 -- 找出level 是否存在中继层
64 function Adv:isHaveRelay(level, chapterId) 64 function Adv:isHaveRelay(level, chapterId)
@@ -149,7 +149,7 @@ function Adv:initByChapter(params) @@ -149,7 +149,7 @@ function Adv:initByChapter(params)
149 self.maps = {} 149 self.maps = {}
150 self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay) 150 self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay)
151 151
152 - self:initBattle(true) 152 + self:initBattle(nil)
153 153
154 self:initLayerTask() 154 self:initLayerTask()
155 155
@@ -456,7 +456,7 @@ function Adv:clearAdvUnlockCache() @@ -456,7 +456,7 @@ function Adv:clearAdvUnlockCache()
456 self.cacheUnlock = {} 456 self.cacheUnlock = {}
457 end 457 end
458 458
459 -function Adv:initBattle(notDb) 459 +function Adv:initBattle(info)
460 self.battle = require("adv.AdvBattle").new(self) 460 self.battle = require("adv.AdvBattle").new(self)
461 for _, passiveC in ipairs(self.cachePassiveEvent or {}) do 461 for _, passiveC in ipairs(self.cachePassiveEvent or {}) do
462 self.battle:triggerPassive(passiveC[1], passiveC[2]) 462 self.battle:triggerPassive(passiveC[1], passiveC[2])
@@ -468,13 +468,15 @@ function Adv:initBattle(notDb) @@ -468,13 +468,15 @@ function Adv:initBattle(notDb)
468 map:initBattleAfter() 468 map:initBattleAfter()
469 end 469 end
470 --下层 470 --下层
471 - if notDb and self.level ~= 1 then 471 + if not info and self.level ~= 1 then
472 self.battle.player:attrChangeCondBuffCheck(1) 472 self.battle.player:attrChangeCondBuffCheck(1)
473 end 473 end
474 474
475 -- 初始化 475 -- 初始化
476 - if notDb then 476 + if not info then
477 self.battle:newBattle() 477 self.battle:newBattle()
  478 + else
  479 + self.battle:loadBattle(info)
478 end 480 end
479 end 481 end
480 482
src/adv/AdvBattle.lua
@@ -316,8 +316,19 @@ function Battle:afterRound() @@ -316,8 +316,19 @@ function Battle:afterRound()
316 build:afterRound("buffAfter") 316 build:afterRound("buffAfter")
317 end 317 end
318 318
  319 + self.player:triggerPassive(Passive.AFTER_ROUND)
  320 +
  321 + self:checkAura()
319 322
  323 + self:clearRound()
  324 +
  325 + if self.player.isDead then
  326 + self.adv:over(false, nil, -2)
  327 + end
  328 +end
320 329
  330 +function Battle:clearRound()
  331 + local mapIdx = self.adv:getCurMapIdx()
321 self.player:clearRound() 332 self.player:clearRound()
322 for _, enemy in ipairs(self.enemys[mapIdx]) do 333 for _, enemy in ipairs(self.enemys[mapIdx]) do
323 enemy:clearRound() 334 enemy:clearRound()
@@ -347,14 +358,6 @@ function Battle:afterRound() @@ -347,14 +358,6 @@ function Battle:afterRound()
347 build:clear() 358 build:clear()
348 end 359 end
349 end 360 end
350 -  
351 - self.player:triggerPassive(Passive.AFTER_ROUND)  
352 -  
353 - self:checkAura()  
354 -  
355 - if self.player.isDead then  
356 - self.adv:over(false, nil, -2)  
357 - end  
358 end 361 end
359 362
360 363
@@ -429,7 +432,7 @@ function Battle:initMapEffect(ilayer) @@ -429,7 +432,7 @@ function Battle:initMapEffect(ilayer)
429 end 432 end
430 433
431 for _, buff in ipairs(buffs[1] or {}) do 434 for _, buff in ipairs(buffs[1] or {}) do
432 - self.palyer:addBuff(buff) 435 + self.player:addBuff(buff)
433 end 436 end
434 437
435 for _, buff in ipairs(buffs[2] or {}) do 438 for _, buff in ipairs(buffs[2] or {}) do
@@ -450,12 +453,14 @@ function Battle:iLayerChange(oldMapIdx) @@ -450,12 +453,14 @@ function Battle:iLayerChange(oldMapIdx)
450 enemy:checkAuraBuff(enemyBuffs) 453 enemy:checkAuraBuff(enemyBuffs)
451 end 454 end
452 self:setMapAuras(auras) 455 self:setMapAuras(auras)
  456 + self:clearRound()
453 end 457 end
454 458
455 -- 新的 关卡 关闭旧的战斗模块 清理 玩家身上的光环效果 459 -- 新的 关卡 关闭旧的战斗模块 清理 玩家身上的光环效果
456 function Battle:overBattle() 460 function Battle:overBattle()
457 local buffs = self:checkDiffAuraBuff(self:getAurasByMap(), {}) 461 local buffs = self:checkDiffAuraBuff(self:getAurasByMap(), {})
458 self.player:checkAuraBuff(buffs) 462 self.player:checkAuraBuff(buffs)
  463 + self:clearRound()
459 self.adv.owner:getProperty("advTeam").player = self.player:getDB() -- 临时缓存住 battle 的player 464 self.adv.owner:getProperty("advTeam").player = self.player:getDB() -- 临时缓存住 battle 的player
460 end 465 end
461 466
@@ -463,9 +468,17 @@ end @@ -463,9 +468,17 @@ end
463 function Battle:newBattle() 468 function Battle:newBattle()
464 local auras = self:getActiveAuras() 469 local auras = self:getActiveAuras()
465 local buffs = self:checkDiffAuraBuff({}, auras) 470 local buffs = self:checkDiffAuraBuff({}, auras)
  471 + self.player:checkAuraBuff(buffs)
  472 + for _, enemy in pairs(self.player:getTeam(2)) do
  473 + enemy:checkAuraBuff(buffs)
  474 + end
466 self:setMapAuras(auras) 475 self:setMapAuras(auras)
467 end 476 end
468 477
  478 +function Battle:loadBattle(info)
  479 + self.auras = info.auras or {}
  480 +end
  481 +
469 -- 过了回合 检查光环 482 -- 过了回合 检查光环
470 function Battle:checkAura() 483 function Battle:checkAura()
471 local auras = self:getActiveAuras() 484 local auras = self:getActiveAuras()
src/adv/AdvPlayer.lua
@@ -144,7 +144,7 @@ function BaseObject:getDisablePassiveCount() @@ -144,7 +144,7 @@ function BaseObject:getDisablePassiveCount()
144 end 144 end
145 145
146 function BaseObject:getDisableAuraCount() 146 function BaseObject:getDisableAuraCount()
147 - local count 147 + local count = 0
148 for _, buff in ipairs(self.buffs) do 148 for _, buff in ipairs(self.buffs) do
149 if not buff:isHide() and buff:getType() == Buff.DISABLE_AURA then 149 if not buff:isHide() and buff:getType() == Buff.DISABLE_AURA then
150 if buff:effect() == 0 then 150 if buff:effect() == 0 then
@@ -699,7 +699,7 @@ function Enemy:checkAuraBuff(buffs) @@ -699,7 +699,7 @@ function Enemy:checkAuraBuff(buffs)
699 if buff then 699 if buff then
700 buff:uncover(info.exist and -info.count or -1, true) 700 buff:uncover(info.exist and -info.count or -1, true)
701 end 701 end
702 - elseif count > 0 then 702 + elseif info.count > 0 then
703 self:addBuff(buffId, nil, info.count) 703 self:addBuff(buffId, nil, info.count)
704 end 704 end
705 end 705 end