Commit f2bebfc417332b3d24bbbe47e1b5b6fb6d6a9495

Authored by liuzujun
2 parents 847f9a7b 6838209b

Merge branch 'develop' of 120.26.43.151:wasteland/server into develop

config/nodenames.lua
1   -center = "192.168.8.198:9000"
  1 +center = "192.168.0.198:9000"
2 2  
3 3 server1 = "127.0.0.1:8101"
4 4 server2 = "127.0.0.1:8102"
5 5 \ No newline at end of file
... ...
src/adv/Adv.lua
... ... @@ -58,7 +58,7 @@ function Adv:initByInfo(advInfo)
58 58 self.maps[id] = AdvMap.new(self, id, map)
59 59 end
60 60  
61   - self:initBattle()
  61 + self:initBattle(advInfo)
62 62 end
63 63 -- 找出level 是否存在中继层
64 64 function Adv:isHaveRelay(level, chapterId)
... ... @@ -149,7 +149,7 @@ function Adv:initByChapter(params)
149 149 self.maps = {}
150 150 self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay)
151 151  
152   - self:initBattle(true)
  152 + self:initBattle(nil)
153 153  
154 154 self:initLayerTask()
155 155  
... ... @@ -456,7 +456,7 @@ function Adv:clearAdvUnlockCache()
456 456 self.cacheUnlock = {}
457 457 end
458 458  
459   -function Adv:initBattle(notDb)
  459 +function Adv:initBattle(info)
460 460 self.battle = require("adv.AdvBattle").new(self)
461 461 for _, passiveC in ipairs(self.cachePassiveEvent or {}) do
462 462 self.battle:triggerPassive(passiveC[1], passiveC[2])
... ... @@ -468,13 +468,15 @@ function Adv:initBattle(notDb)
468 468 map:initBattleAfter()
469 469 end
470 470 --下层
471   - if notDb and self.level ~= 1 then
  471 + if not info and self.level ~= 1 then
472 472 self.battle.player:attrChangeCondBuffCheck(1)
473 473 end
474 474  
475 475 -- 初始化
476   - if notDb then
  476 + if not info then
477 477 self.battle:newBattle()
  478 + else
  479 + self.battle:loadBattle(info)
478 480 end
479 481 end
480 482  
... ...
src/adv/AdvBattle.lua
... ... @@ -316,8 +316,19 @@ function Battle:afterRound()
316 316 build:afterRound("buffAfter")
317 317 end
318 318  
  319 + self.player:triggerPassive(Passive.AFTER_ROUND)
  320 +
  321 + self:checkAura()
319 322  
  323 + self:clearRound()
  324 +
  325 + if self.player.isDead then
  326 + self.adv:over(false, nil, -2)
  327 + end
  328 +end
320 329  
  330 +function Battle:clearRound()
  331 + local mapIdx = self.adv:getCurMapIdx()
321 332 self.player:clearRound()
322 333 for _, enemy in ipairs(self.enemys[mapIdx]) do
323 334 enemy:clearRound()
... ... @@ -347,14 +358,6 @@ function Battle:afterRound()
347 358 build:clear()
348 359 end
349 360 end
350   -
351   - self.player:triggerPassive(Passive.AFTER_ROUND)
352   -
353   - self:checkAura()
354   -
355   - if self.player.isDead then
356   - self.adv:over(false, nil, -2)
357   - end
358 361 end
359 362  
360 363  
... ... @@ -429,7 +432,7 @@ function Battle:initMapEffect(ilayer)
429 432 end
430 433  
431 434 for _, buff in ipairs(buffs[1] or {}) do
432   - self.palyer:addBuff(buff)
  435 + self.player:addBuff(buff)
433 436 end
434 437  
435 438 for _, buff in ipairs(buffs[2] or {}) do
... ... @@ -450,12 +453,14 @@ function Battle:iLayerChange(oldMapIdx)
450 453 enemy:checkAuraBuff(enemyBuffs)
451 454 end
452 455 self:setMapAuras(auras)
  456 + self:clearRound()
453 457 end
454 458  
455 459 -- 新的 关卡 关闭旧的战斗模块 清理 玩家身上的光环效果
456 460 function Battle:overBattle()
457 461 local buffs = self:checkDiffAuraBuff(self:getAurasByMap(), {})
458 462 self.player:checkAuraBuff(buffs)
  463 + self:clearRound()
459 464 self.adv.owner:getProperty("advTeam").player = self.player:getDB() -- 临时缓存住 battle 的player
460 465 end
461 466  
... ... @@ -463,9 +468,17 @@ end
463 468 function Battle:newBattle()
464 469 local auras = self:getActiveAuras()
465 470 local buffs = self:checkDiffAuraBuff({}, auras)
  471 + self.player:checkAuraBuff(buffs)
  472 + for _, enemy in pairs(self.player:getTeam(2)) do
  473 + enemy:checkAuraBuff(buffs)
  474 + end
466 475 self:setMapAuras(auras)
467 476 end
468 477  
  478 +function Battle:loadBattle(info)
  479 + self.auras = info.auras or {}
  480 +end
  481 +
469 482 -- 过了回合 检查光环
470 483 function Battle:checkAura()
471 484 local auras = self:getActiveAuras()
... ...
src/adv/AdvPlayer.lua
... ... @@ -144,7 +144,7 @@ function BaseObject:getDisablePassiveCount()
144 144 end
145 145  
146 146 function BaseObject:getDisableAuraCount()
147   - local count
  147 + local count = 0
148 148 for _, buff in ipairs(self.buffs) do
149 149 if not buff:isHide() and buff:getType() == Buff.DISABLE_AURA then
150 150 if buff:effect() == 0 then
... ... @@ -699,7 +699,7 @@ function Enemy:checkAuraBuff(buffs)
699 699 if buff then
700 700 buff:uncover(info.exist and -info.count or -1, true)
701 701 end
702   - elseif count > 0 then
  702 + elseif info.count > 0 then
703 703 self:addBuff(buffId, nil, info.count)
704 704 end
705 705 end
... ...