Commit c6c2b8287cce6490769706e540cf0ac8c3f5d9c0
Merge branch 'tr/bugfix-qa' into cn/develop
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434 deletions
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src/GlobalVar.lua
@@ -16,6 +16,7 @@ TIME_ZONE = math.floor(os.difftime(START_RESET_TIME_BASE, os.time(os.date("!*t", | @@ -16,6 +16,7 @@ TIME_ZONE = math.floor(os.difftime(START_RESET_TIME_BASE, os.time(os.date("!*t", | ||
16 | 16 | ||
17 | START_RESET_TIME = START_RESET_TIME_BASE - TIME_ZONE * 3600 | 17 | START_RESET_TIME = START_RESET_TIME_BASE - TIME_ZONE * 3600 |
18 | 18 | ||
19 | +STRUCT_VERSION = 3 -- 数据结构版本 | ||
19 | 20 | ||
20 | MAX_ROLE_NUM = 1000000 | 21 | MAX_ROLE_NUM = 1000000 |
21 | -- 属性枚举 | 22 | -- 属性枚举 |
@@ -72,7 +73,7 @@ ItemType = { | @@ -72,7 +73,7 @@ ItemType = { | ||
72 | EquipBase = 9, -- 基础装备 | 73 | EquipBase = 9, -- 基础装备 |
73 | Rune = 10, -- 符文 | 74 | Rune = 10, -- 符文 |
74 | Cuisine = 11, -- 料理(用于增加好感度、贩卖获得金币) | 75 | Cuisine = 11, -- 料理(用于增加好感度、贩卖获得金币) |
75 | - LunchBox = 12, -- 便当盒(料理合成,冒险系统消耗道具) | 76 | + Potion = 12, -- 拾荒药剂 |
76 | TimeBox = 13, -- 时间箱(开启需要时间,随机产出道具) | 77 | TimeBox = 13, -- 时间箱(开启需要时间,随机产出道具) |
77 | AdvItem = 14, -- 冒险道具 | 78 | AdvItem = 14, -- 冒险道具 |
78 | FuncOpen = 15, -- 管理功能开放 | 79 | FuncOpen = 15, -- 管理功能开放 |
@@ -141,7 +142,6 @@ ItemId = { | @@ -141,7 +142,6 @@ ItemId = { | ||
141 | TimeReset = { | 142 | TimeReset = { |
142 | CrossDay = 1, --通用跨天 | 143 | CrossDay = 1, --通用跨天 |
143 | CrossWeek = 2, --通用跨周 | 144 | CrossWeek = 2, --通用跨周 |
144 | - CrossMonth = 1, --通用跨月 索引使用跨天,在回调方法中判断是否跨越 跨月的前置条件是跨天 | ||
145 | DinerRank = 1, -- 餐厅排行榜 | 145 | DinerRank = 1, -- 餐厅排行榜 |
146 | PvpRank = 2, -- pvp排行榜 | 146 | PvpRank = 2, -- pvp排行榜 |
147 | PvpHight = 11, --高级竞技场 | 147 | PvpHight = 11, --高级竞技场 |
@@ -224,6 +224,7 @@ AdvBackEventType = { | @@ -224,6 +224,7 @@ AdvBackEventType = { | ||
224 | LinkChooseOver = 26, -- 连锁事件结束 | 224 | LinkChooseOver = 26, -- 连锁事件结束 |
225 | BuffEffect = 27, -- buff 效果 | 225 | BuffEffect = 27, -- buff 效果 |
226 | PassiveEffect = 28, -- 被动 效果 | 226 | PassiveEffect = 28, -- 被动 效果 |
227 | + ChooseDice = 29, -- 选择点随机效果 | ||
227 | } | 228 | } |
228 | 229 | ||
229 | AdvScoreType = { | 230 | AdvScoreType = { |
@@ -290,6 +291,7 @@ CardType = { | @@ -290,6 +291,7 @@ CardType = { | ||
290 | BattleCard = 5, --赛季卡 | 291 | BattleCard = 5, --赛季卡 |
291 | PaySignCard = 6, -- 付费签到卡 | 292 | PaySignCard = 6, -- 付费签到卡 |
292 | BattlePassCard = 7, -- 探索指令 | 293 | BattlePassCard = 7, -- 探索指令 |
294 | + ActBattleCommandCard = 8, -- 战令活动卡 | ||
293 | } | 295 | } |
294 | 296 | ||
295 | ShopPackType = { | 297 | ShopPackType = { |
@@ -324,6 +326,7 @@ MailId = { | @@ -324,6 +326,7 @@ MailId = { | ||
324 | PayBackAward = 242, | 326 | PayBackAward = 242, |
325 | CBBackAward = 243, | 327 | CBBackAward = 243, |
326 | CBBackAward2 = 244, | 328 | CBBackAward2 = 244, |
329 | + ActivityPoolRet = 280, | ||
327 | } | 330 | } |
328 | 331 | ||
329 | TriggerEventType = { | 332 | TriggerEventType = { |
src/ProtocolCode.lua
@@ -232,6 +232,13 @@ actionCodes = { | @@ -232,6 +232,13 @@ actionCodes = { | ||
232 | Activity_battleMilestoneRpc = 663, | 232 | Activity_battleMilestoneRpc = 663, |
233 | Activity_bossRewardRpc = 664, | 233 | Activity_bossRewardRpc = 664, |
234 | Activity_crisisMilestoneRpc = 665, | 234 | Activity_crisisMilestoneRpc = 665, |
235 | + Activity_commonSignRpc = 666, | ||
236 | + Activity_friendHelpRpc = 667, | ||
237 | + Activity_battleCommandRpc = 668, | ||
238 | + Activity_actBattleCommandTaskRpc = 669, | ||
239 | + Activity_newSignRpc = 670, | ||
240 | + Activity_advLevelRpc = 671, | ||
241 | + Activity_buyBattleCommandLvlRpc = 672, | ||
235 | 242 | ||
236 | Radio_startQuestRpc = 700, | 243 | Radio_startQuestRpc = 700, |
237 | Radio_finishQuestRpc = 701, | 244 | Radio_finishQuestRpc = 701, |
@@ -249,4 +256,4 @@ for key, value in pairs(actionCodes) do | @@ -249,4 +256,4 @@ for key, value in pairs(actionCodes) do | ||
249 | actionHandlers[value + rpcResponseBegin] = handlerName .. "Response" | 256 | actionHandlers[value + rpcResponseBegin] = handlerName .. "Response" |
250 | end | 257 | end |
251 | actionHandlers[value] = string.gsub(key, "_", ".") | 258 | actionHandlers[value] = string.gsub(key, "_", ".") |
252 | -end | ||
253 | \ No newline at end of file | 259 | \ No newline at end of file |
260 | +end |
src/RedisKeys.lua
@@ -47,6 +47,7 @@ FRIEND_KEY = "role:%d:friend" --哈希表 好友 | @@ -47,6 +47,7 @@ FRIEND_KEY = "role:%d:friend" --哈希表 好友 | ||
47 | FRIEND_APPLY_KEY = "role:%d:apply" -- sort set 申请列表 | 47 | FRIEND_APPLY_KEY = "role:%d:apply" -- sort set 申请列表 |
48 | FRIEND_BLACK_KEY = "role:%d:black" -- set 黑名单 | 48 | FRIEND_BLACK_KEY = "role:%d:black" -- set 黑名单 |
49 | FRIEND_POINT = "role:%d:point" -- set 当天送给我心的人 | 49 | FRIEND_POINT = "role:%d:point" -- set 当天送给我心的人 |
50 | +FRIEND_ENERGY = "role:%d:energy" -- set 送给我活动能量的好友 | ||
50 | FRIEND_RECOMMEND = "friend:recommend" -- sort set 登录排序 获取推荐好友 | 51 | FRIEND_RECOMMEND = "friend:recommend" -- sort set 登录排序 获取推荐好友 |
51 | CHAT_OFFLINE = "chat:offline:%d" --消息离线缓存 | 52 | CHAT_OFFLINE = "chat:offline:%d" --消息离线缓存 |
52 | 53 |
src/actions/ActivityAction.lua
@@ -259,7 +259,57 @@ function _M.actCalendaTaskRpc(agent, data) | @@ -259,7 +259,57 @@ function _M.actCalendaTaskRpc(agent, data) | ||
259 | activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...} | 259 | activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...} |
260 | }) | 260 | }) |
261 | 261 | ||
262 | + role:checkTaskEnter("FinishSpeTask", {taskId = taskId, actId = actId}) | ||
263 | + | ||
262 | SendPacket(actionCodes.Activity_actCalendaTaskRpc, MsgPack.pack(role:packReward(reward, change))) | 264 | SendPacket(actionCodes.Activity_actCalendaTaskRpc, MsgPack.pack(role:packReward(reward, change))) |
265 | + | ||
266 | + return true | ||
267 | +end | ||
268 | + | ||
269 | +function _M.actBattleCommandTaskRpc(agent, data) | ||
270 | + local role = agent.role | ||
271 | + local msg = MsgPack.unpack(data) | ||
272 | + local taskId = msg.id | ||
273 | + local calTask = role:getProperty("bcTask") or {} | ||
274 | + local record = calTask["r"] or {} | ||
275 | + local flag = record[taskId] or 0 | ||
276 | + if flag == 1 then return 1 end | ||
277 | + local open, actId = role.activity:isOpen("BattleCommandTask") | ||
278 | + local actData = csvdb["activity_ctrlCsv"][actId] | ||
279 | + if not open then return 2 end | ||
280 | + if not actData then return 3 end | ||
281 | + | ||
282 | + local taskList = csvdb["activity_taskCsv"][actData.condition] | ||
283 | + if not taskList then return 4 end | ||
284 | + local taskCfg = taskList[taskId] | ||
285 | + if not taskCfg then return 5 end | ||
286 | + if taskCfg.key ~= actData.condition then return 6 end | ||
287 | + | ||
288 | + if (calTask[taskId] or 0) < taskCfg.condition1 then return 7 end | ||
289 | + | ||
290 | + local open, actId = role.activity:isOpen("BattleCommand") | ||
291 | + local actData = csvdb["activity_ctrlCsv"][actId] | ||
292 | + if not open then return 2 end | ||
293 | + if not actData then return 3 end | ||
294 | + | ||
295 | + | ||
296 | + record[taskId] = 1 | ||
297 | + calTask["r"] = record | ||
298 | + | ||
299 | + role:updateProperty({field = "bcTask", value = calTask}) | ||
300 | + | ||
301 | + local reward, change = role:award(taskCfg.reward, {log = {desc = "battleCommandTask"}}) | ||
302 | + | ||
303 | + role:log("activity", { | ||
304 | + activity_id = taskId, -- 活动ID(或活动指定任务的ID) | ||
305 | + activity_type = role.activity.ActivityType.BattleCommandTask, -- 活动类型,见活动类型枚举表 | ||
306 | + activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...} | ||
307 | + }) | ||
308 | + | ||
309 | + role:checkTaskEnter("FinishSpeTask", {taskId = taskId, actId = actId}) | ||
310 | + | ||
311 | + SendPacket(actionCodes.Activity_actBattleCommandTaskRpc, MsgPack.pack(role:packReward(reward, change))) | ||
312 | + | ||
263 | return true | 313 | return true |
264 | end | 314 | end |
265 | 315 | ||
@@ -511,6 +561,7 @@ function _M.startBattleRpc(agent, data) | @@ -511,6 +561,7 @@ function _M.startBattleRpc(agent, data) | ||
511 | key = tostring(math.random()), | 561 | key = tostring(math.random()), |
512 | actid = actid, | 562 | actid = actid, |
513 | id = id, | 563 | id = id, |
564 | + format = msg.format, | ||
514 | } | 565 | } |
515 | SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack({key = role.__actBattleCache.key})) | 566 | SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack({key = role.__actBattleCache.key})) |
516 | else | 567 | else |
@@ -539,7 +590,7 @@ function _M.startBattleRpc(agent, data) | @@ -539,7 +590,7 @@ function _M.startBattleRpc(agent, data) | ||
539 | bi["bossP"] = (bi["bossP"] or 0) + bi["maxP"] * count | 590 | bi["bossP"] = (bi["bossP"] or 0) + bi["maxP"] * count |
540 | end | 591 | end |
541 | 592 | ||
542 | - bi["sum"] = bi["sum"] + bi["top"] | 593 | + bi["sum"] = bi["sum"] + bi["top"] * count |
543 | actData["ticket"] = ticket - num | 594 | actData["ticket"] = ticket - num |
544 | actData[id] = bi | 595 | actData[id] = bi |
545 | changeFlag = true | 596 | changeFlag = true |
@@ -568,7 +619,10 @@ function _M.endBattleRpc(agent, data) | @@ -568,7 +619,10 @@ function _M.endBattleRpc(agent, data) | ||
568 | local isWin = msg.isWin | 619 | local isWin = msg.isWin |
569 | local heros = msg.heros | 620 | local heros = msg.heros |
570 | local support = msg.support | 621 | local support = msg.support |
571 | - if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end | 622 | + if not role.activity:isOpenById(actid, "ChallengeLevel") then |
623 | + SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({})) | ||
624 | + return true | ||
625 | + end | ||
572 | 626 | ||
573 | if not role.__actBattleCache then return 2 end | 627 | if not role.__actBattleCache then return 2 end |
574 | 628 | ||
@@ -576,6 +630,18 @@ function _M.endBattleRpc(agent, data) | @@ -576,6 +630,18 @@ function _M.endBattleRpc(agent, data) | ||
576 | SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1})) | 630 | SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1})) |
577 | end | 631 | end |
578 | 632 | ||
633 | + -- 防作弊 | ||
634 | + if not role:checkBattleCheat("act_battle", { | ||
635 | + id = id, | ||
636 | + isWin = isWin, | ||
637 | + info = msg.info, | ||
638 | + format = role.__actBattleCache.format | ||
639 | + }) then | ||
640 | + SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1})) | ||
641 | + return true | ||
642 | + end | ||
643 | + role.__actBattleCache = nil | ||
644 | + | ||
579 | local actCfg = csvdb["activity_battleCsv"][actid] | 645 | local actCfg = csvdb["activity_battleCsv"][actid] |
580 | if not actCfg then return 3 end | 646 | if not actCfg then return 3 end |
581 | 647 | ||
@@ -889,4 +955,417 @@ function _M.bossRewardRpc(agent, data) | @@ -889,4 +955,417 @@ function _M.bossRewardRpc(agent, data) | ||
889 | return true | 955 | return true |
890 | end | 956 | end |
891 | 957 | ||
892 | -return _M | ||
893 | \ No newline at end of file | 958 | \ No newline at end of file |
959 | +function _M.commonSignRpc(agent, data) | ||
960 | + local role = agent.role | ||
961 | + local msg = MsgPack.unpack(data) | ||
962 | + local actid = msg.actid | ||
963 | + local index = msg.index | ||
964 | + | ||
965 | + if not role.activity:isOpenById(actid, "CommonSignIn") then return 1 end | ||
966 | + | ||
967 | + local actData = role.activity:getActData("CommonSignIn") | ||
968 | + if (actData[0] or 0) < index then | ||
969 | + return 2 | ||
970 | + end | ||
971 | + if (actData[index] or 0) == 1 then | ||
972 | + return 3 | ||
973 | + end | ||
974 | + | ||
975 | + local actCfg = csvdb["activity_signInCsv"][actid] | ||
976 | + if not actCfg then return 4 end | ||
977 | + actCfg = actCfg[index] | ||
978 | + if not actCfg then return 5 end | ||
979 | + | ||
980 | + actData[index] = 1 | ||
981 | + role.activity:updateActData("CommonSignIn", actData) | ||
982 | + | ||
983 | + local award = actCfg.reward:toNumMap() | ||
984 | + local reward, change = role:award(award, {log = {desc = "commonSign", int1 = actid, int2 = index}}) | ||
985 | + SendPacket(actionCodes.Activity_commonSignRpc, MsgPack.pack(role:packReward(reward, change))) | ||
986 | + return true | ||
987 | +end | ||
988 | + | ||
989 | +function _M.friendHelpRpc(agent, data) | ||
990 | + local role = agent.role | ||
991 | + local roleId = role:getProperty("id") | ||
992 | + local msg = MsgPack.unpack(data) | ||
993 | + local oper = tonumber(msg.oper) or -1 | ||
994 | + local award = {} | ||
995 | + local result | ||
996 | + | ||
997 | + | ||
998 | + local actid = 37 | ||
999 | + if not role.activity:isOpenById(actid, "FriendEnergy") then return 1 end | ||
1000 | + if oper < 1 or oper > 4 then return 2 end | ||
1001 | + | ||
1002 | + local actCsv = csvdb["activity_ctrlCsv"][actid] | ||
1003 | + local getLimit = actCsv.condition | ||
1004 | + local gifts = actCsv.condition2:toTableArray(true) | ||
1005 | + | ||
1006 | + local actData = role.activity:getActData("FriendEnergy") or {} | ||
1007 | + | ||
1008 | + local function getIds() | ||
1009 | + local ids = {} | ||
1010 | + local friends = redisproxy:hgetall(FRIEND_KEY:format(roleId)) | ||
1011 | + for i = 1, #friends , 2 do | ||
1012 | + local objId = tonumber(friends[i]) | ||
1013 | + ids[objId] = 1 | ||
1014 | + end | ||
1015 | + return ids | ||
1016 | + end | ||
1017 | + | ||
1018 | + if oper == 1 then -- 赠送好友能量 | ||
1019 | + local giveAE = actData.giveAE or {} | ||
1020 | + local objId = msg.roleId | ||
1021 | + local gift = gifts[1] | ||
1022 | + local ids = {} | ||
1023 | + | ||
1024 | + if not objId then | ||
1025 | + return 3 | ||
1026 | + end | ||
1027 | + if not redisproxy:hexists(FRIEND_KEY:format(roleId), objId) then | ||
1028 | + result = 2 | ||
1029 | + end | ||
1030 | + if giveAE[objId] then | ||
1031 | + result = 1 | ||
1032 | + end | ||
1033 | + | ||
1034 | + if not result then | ||
1035 | + giveAE[objId] = 1 | ||
1036 | + award[gift[1]] = gift[2] | ||
1037 | + redisproxy:sadd(FRIEND_ENERGY:format(objId), roleId) | ||
1038 | + rpcRole(objId, "SendPacket", actionCodes.Role_notifyNewEvent, MsgPack.pack({events = {actFriendGive = roleId}})) | ||
1039 | + actData.giveAE = giveAE | ||
1040 | + end | ||
1041 | + elseif oper == 2 then -- 收取能量 | ||
1042 | + local objId = msg.roleId | ||
1043 | + local gift = gifts[2] | ||
1044 | + local getAE = actData.getAE or {} | ||
1045 | + local limit = actData.limit or 0 | ||
1046 | + | ||
1047 | + if limit >= getLimit then return 4 end | ||
1048 | + if not redisproxy:sismember(FRIEND_ENERGY:format(roleId), objId) then | ||
1049 | + result = 3 | ||
1050 | + end | ||
1051 | + if getAE[objId] then | ||
1052 | + result = 2 | ||
1053 | + end | ||
1054 | + if limit >= getLimit then | ||
1055 | + result = 1 | ||
1056 | + end | ||
1057 | + | ||
1058 | + if not result then | ||
1059 | + limit = limit + 1 | ||
1060 | + getAE[objId] = 1 | ||
1061 | + award[gift[1]] = gift[2] | ||
1062 | + redisproxy:srem(FRIEND_ENERGY:format(roleId), objId) | ||
1063 | + actData.limit = limit | ||
1064 | + actData.getAE = getAE | ||
1065 | + end | ||
1066 | + elseif oper == 3 then -- 一键送领全部 | ||
1067 | + local giveAE = actData.giveAE or {} | ||
1068 | + local getAE = actData.getAE or {} | ||
1069 | + local gift1 = gifts[1] | ||
1070 | + local gift2 = gifts[2] | ||
1071 | + local limit = actData.limit or 0 | ||
1072 | + local cmd1, cmd2 = 0, 0 | ||
1073 | + local ids = getIds() | ||
1074 | + | ||
1075 | + local members = {} | ||
1076 | + local temp = redisproxy:smembers(FRIEND_ENERGY:format(roleId)) | ||
1077 | + for _, id in pairs(temp) do | ||
1078 | + members[tonumber(id)] = 1 | ||
1079 | + end | ||
1080 | + | ||
1081 | + redisproxy:pipelining(function(red) | ||
1082 | + for friendId, _ in pairs(ids) do | ||
1083 | + if not giveAE[friendId] then | ||
1084 | + giveAE[friendId] = 1 | ||
1085 | + award[gift1[1]] = (award[gift1[1]] or 0) + gift1[2] | ||
1086 | + red:sadd(FRIEND_ENERGY:format(friendId), roleId) | ||
1087 | + rpcRole(friendId, "SendPacket", actionCodes.Role_notifyNewEvent, MsgPack.pack({events = {actFriendGive = roleId}})) | ||
1088 | + cmd1 = 2 | ||
1089 | + end | ||
1090 | + | ||
1091 | + if members[friendId] and not getAE[friendId] and limit <= getLimit then | ||
1092 | + cmd2 = 1 | ||
1093 | + limit = limit + 1 | ||
1094 | + getAE[friendId] = 1 | ||
1095 | + award[gift2[1]] = (award[gift2[1]] or 0) + gift2[2] | ||
1096 | + red:srem(FRIEND_ENERGY:format(roleId), friendId) | ||
1097 | + end | ||
1098 | + end | ||
1099 | + end) | ||
1100 | + | ||
1101 | + local sum = cmd1 + cmd2 | ||
1102 | + if sum == 0 then | ||
1103 | + result = 3 | ||
1104 | + elseif sum ~= 3 then | ||
1105 | + result = sum | ||
1106 | + end | ||
1107 | + | ||
1108 | + actData.limit = limit | ||
1109 | + actData.giveAE = giveAE | ||
1110 | + actData.getAE = getAE | ||
1111 | + elseif oper == 4 then -- 抽大奖 | ||
1112 | + local magic = actData.magic or 0 | ||
1113 | + local rewards = actData.reward or {} | ||
1114 | + local rewardCsv = csvdb["activity_orderRewardsCsv"][actid] | ||
1115 | + local itemId1 = gifts[1][1] | ||
1116 | + local itemId2 = gifts[2][1] | ||
1117 | + | ||
1118 | + local level = math.min(magic + 1,#rewardCsv) | ||
1119 | + local rewardData = rewardCsv[level] | ||
1120 | + | ||
1121 | + local cost = {[itemId1] = rewardData.condition1, [itemId2] = rewardData.condition2} | ||
1122 | + | ||
1123 | + if not role:checkItemEnough(cost) then return 7 end | ||
1124 | + role:costItems(cost, {log = {desc = "actFriendHelp", int1 = actid, int2 = level}}) | ||
1125 | + | ||
1126 | + if rewardData.reward ~= "" then | ||
1127 | + result = 1 | ||
1128 | + award = rewardData.reward:toNumMap() | ||
1129 | + end | ||
1130 | + if rewardData.reward_random ~= "" then | ||
1131 | + result = 1 | ||
1132 | + local pool = {} | ||
1133 | + for _, temp in pairs(rewardData.reward_random:toArray()) do | ||
1134 | + table.insert(pool, temp:toArray(true, "=")) | ||
1135 | + end | ||
1136 | + local gift = pool[math.randWeight(pool, 3)] | ||
1137 | + award[gift[1]] = (award[gift[1]] or 0) + gift[2] | ||
1138 | + end | ||
1139 | + rewards[level] = 1 | ||
1140 | + actData.reward = rewards | ||
1141 | + actData.magic = level | ||
1142 | + else | ||
1143 | + return 5 | ||
1144 | + end | ||
1145 | + | ||
1146 | + local ids = {} | ||
1147 | + local members = {} | ||
1148 | + local friendIds = getIds() | ||
1149 | + local temp = redisproxy:smembers(FRIEND_ENERGY:format(roleId)) | ||
1150 | + for _, id in pairs(temp) do | ||
1151 | + members[tonumber(id)] = 1 | ||
1152 | + end | ||
1153 | + | ||
1154 | + for id, _ in pairs(friendIds) do | ||
1155 | + if members[id] then | ||
1156 | + ids[id] = 1 | ||
1157 | + end | ||
1158 | + end | ||
1159 | + | ||
1160 | + actData.new = ids | ||
1161 | + | ||
1162 | + local reward, change | ||
1163 | + if next(award) then | ||
1164 | + reward, change = role:award(award, {log = {desc = "actFriendHelp", int1 = actid}}) | ||
1165 | + end | ||
1166 | + role.activity:updateActData("FriendEnergy", actData) | ||
1167 | + SendPacket(actionCodes.Activity_friendHelpRpc, MsgPack.pack({result = result, reward = reward})) | ||
1168 | + return true | ||
1169 | +end | ||
1170 | + | ||
1171 | +-- 战令活动奖励 | ||
1172 | +function _M.battleCommandRpc(agent, data) | ||
1173 | + local role = agent.role | ||
1174 | + local msg = MsgPack.unpack(data) | ||
1175 | + local actid = msg.actid -- 活动id | ||
1176 | + local index = msg.index -- 领取的阶段id | ||
1177 | + local pay = msg.pay -- 是否是超级奖励 | ||
1178 | + | ||
1179 | + if not role.activity:isOpenById(actid, "BattleCommand") then return 1 end | ||
1180 | + local actCtrlData = csvdb["activity_ctrlCsv"][actid] | ||
1181 | + | ||
1182 | + if not actCtrlData then return end | ||
1183 | + | ||
1184 | + local actData = role.activity:getActData("BattleCommand") or {} | ||
1185 | + if pay and not actData["unlock"] then return 2 end | ||
1186 | + | ||
1187 | + local bpCfg = csvdb["activity_battlepass_rewardCsv"][actid] | ||
1188 | + if not bpCfg then return 3 end | ||
1189 | + | ||
1190 | + local unlock = actData["unlock"] or 0 | ||
1191 | + local award = {} | ||
1192 | + if not index then -- 一键领取 | ||
1193 | + for i = 1, #bpCfg do | ||
1194 | + local cfg = bpCfg[i] | ||
1195 | + if not cfg then return 4 end | ||
1196 | + | ||
1197 | + if (actData["lvl"] or 0) < cfg["type"] then break end | ||
1198 | + local records = {{"freeR", "rewardNormal"}, {"payR", "rewardHigh"}} | ||
1199 | + | ||
1200 | + for _, info in ipairs(records) do | ||
1201 | + local typeKey, rewardKey = info[1], info[2] | ||
1202 | + if typeKey == "payR" and unlock == 0 then | ||
1203 | + break | ||
1204 | + end | ||
1205 | + local record = actData[typeKey] or "" | ||
1206 | + local flag = string.char(string.getbit(record, i)) | ||
1207 | + if flag == "0" then | ||
1208 | + record = string.setbit(record, i) | ||
1209 | + local awd = cfg[rewardKey] | ||
1210 | + for k, v in pairs(awd:toNumMap()) do | ||
1211 | + award[k] = (award[k] or 0) + v | ||
1212 | + end | ||
1213 | + end | ||
1214 | + actData[typeKey] = record | ||
1215 | + | ||
1216 | + end | ||
1217 | + end | ||
1218 | + else | ||
1219 | + bpCfg = bpCfg[index] | ||
1220 | + if not bpCfg then return 4 end | ||
1221 | + | ||
1222 | + if (actData["lvl"] or 0) < bpCfg["type"] then return 5 end | ||
1223 | + | ||
1224 | + local record = "" | ||
1225 | + if pay then | ||
1226 | + record = actData["payR"] or "" | ||
1227 | + else | ||
1228 | + record = actData["freeR"] or "" | ||
1229 | + end | ||
1230 | + | ||
1231 | + local flag = string.char(string.getbit(record, index)) | ||
1232 | + | ||
1233 | + if flag == "1" then | ||
1234 | + return 6 | ||
1235 | + end | ||
1236 | + | ||
1237 | + record = string.setbit(record, index) | ||
1238 | + local awd = "" | ||
1239 | + if pay then | ||
1240 | + actData["payR"] = record | ||
1241 | + awd = bpCfg["rewardHigh"] | ||
1242 | + else | ||
1243 | + actData["freeR"] = record | ||
1244 | + awd = bpCfg["rewardNormal"] | ||
1245 | + end | ||
1246 | + for k, v in pairs(awd:toNumMap()) do | ||
1247 | + award[k] = (award[k] or 0) + v | ||
1248 | + end | ||
1249 | + end | ||
1250 | + | ||
1251 | + role.activity:updateActData("BattleCommand", actData) | ||
1252 | + | ||
1253 | + local reward, change = role:award(award, {log = {desc = "actBattleCommand", int1 = actid, int2 = index}}) | ||
1254 | + | ||
1255 | + SendPacket(actionCodes.Activity_battleCommandRpc, MsgPack.pack(role:packReward(reward, change))) | ||
1256 | + return true | ||
1257 | +end | ||
1258 | + | ||
1259 | +function _M.buyBattleCommandLvlRpc(agent, data) | ||
1260 | + local role = agent.role | ||
1261 | + local msg = MsgPack.unpack(data) | ||
1262 | + local actid = msg.actid -- 活动id | ||
1263 | + local count = msg.count | ||
1264 | + | ||
1265 | + if not role.activity:isOpenById(actid, "BattleCommand") then return 1 end | ||
1266 | + local actCtrlData = csvdb["activity_ctrlCsv"][actid] | ||
1267 | + | ||
1268 | + if not actCtrlData then return 2 end | ||
1269 | + | ||
1270 | + local bpCfg = csvdb["activity_battlepass_rewardCsv"][actid] | ||
1271 | + if not bpCfg then return 3 end | ||
1272 | + | ||
1273 | + local actData = role.activity:getActData("BattleCommand") or {} | ||
1274 | + | ||
1275 | + local curLvl = actData["lvl"] or 0 | ||
1276 | + local nextLvl = curLvl + count | ||
1277 | + if curLvl >= bpCfg[#bpCfg]["type"] then return 4 end | ||
1278 | + local cost = 0 | ||
1279 | + for i = 1, #bpCfg do | ||
1280 | + local cfg = bpCfg[i] | ||
1281 | + if cfg["type"] > curLvl and cfg["type"] <= nextLvl then | ||
1282 | + cost = cost + cfg["cost"] | ||
1283 | + elseif cfg["type"] > nextLvl then | ||
1284 | + break | ||
1285 | + end | ||
1286 | + end | ||
1287 | + if cost == 0 then return 5 end | ||
1288 | + | ||
1289 | + if not role:checkItemEnough({[ItemId.Diamond] = cost}) then return 6 end | ||
1290 | + role:costItems({[ItemId.Diamond] = cost}, {log = {desc = "actBuyBpLevel", int1 = curLvl}}) | ||
1291 | + actData["lvl"] = nextLvl | ||
1292 | + role.activity:updateActData("BattleCommand", actData) | ||
1293 | + | ||
1294 | + SendPacket(actionCodes.Activity_buyBattleCommandLvlRpc, MsgPack.pack({})) | ||
1295 | + return true | ||
1296 | +end | ||
1297 | + | ||
1298 | +function _M.newSignRpc(agent, data) | ||
1299 | + local role = agent.role | ||
1300 | + local msg = MsgPack.unpack(data) | ||
1301 | + | ||
1302 | + local open, actId = role.activity:isOpen("NewSign") | ||
1303 | + if not open then return 1 end | ||
1304 | + | ||
1305 | + local actData = role.activity:getActData("NewSign") | ||
1306 | + if actData[actData[0] or 0] then | ||
1307 | + return 2 | ||
1308 | + end | ||
1309 | + | ||
1310 | + local actCfg = csvdb["activity_signInCsv"][actId] | ||
1311 | + if not actCfg then return 4 end | ||
1312 | + | ||
1313 | + local sumDay = actData[0] or 0 | ||
1314 | + local award = {} | ||
1315 | + for k, data in pairs(actCfg) do | ||
1316 | + if not actData[data.day] and data.day <= sumDay then | ||
1317 | + for id, value in pairs(data.reward:toNumMap()) do | ||
1318 | + award[id] = (award[id] or 0) + value | ||
1319 | + end | ||
1320 | + actData[data.day] = 1 | ||
1321 | + end | ||
1322 | + end | ||
1323 | + | ||
1324 | + local reward, change | ||
1325 | + if next(award) then | ||
1326 | + role.activity:updateActData("NewSign", actData) | ||
1327 | + reward, change = role:award(award, {log = {desc = "newSign", int1 = actId, int2 = sumDay}}) | ||
1328 | + end | ||
1329 | + | ||
1330 | + SendPacket(actionCodes.Activity_newSignRpc, MsgPack.pack(role:packReward(reward, change))) | ||
1331 | + return true | ||
1332 | +end | ||
1333 | + | ||
1334 | +-- 活动拾荒领取阶段奖励 | ||
1335 | +function _M.advLevelRpc(agent, data) | ||
1336 | + local role = agent.role | ||
1337 | + local msg = MsgPack.unpack(data) | ||
1338 | + local actid = msg.actid | ||
1339 | + local index = msg.index | ||
1340 | + | ||
1341 | + if not role.activity:isOpenById(actid, "AdvLevel") then return 1 end | ||
1342 | + | ||
1343 | + local actCfg = csvdb["activity_stagesAwardCsv"][actid] | ||
1344 | + if not actCfg then return 2 end | ||
1345 | + actCfg = actCfg[index] | ||
1346 | + if not actCfg then return 3 end | ||
1347 | + | ||
1348 | + local actData = role.activity:getActData("AdvLevel") or {} | ||
1349 | + local record = actData["r"] or "" | ||
1350 | + local flag = string.char(string.getbit(record, index)) | ||
1351 | + | ||
1352 | + if flag == "1" then return 4 end | ||
1353 | + | ||
1354 | + local chapters = actCfg["condition2"]:toArray(true, "=") | ||
1355 | + local totalVal = 0 | ||
1356 | + for i = 1, #chapters do | ||
1357 | + local cid = chapters[i] | ||
1358 | + local info = actData[cid] or {} | ||
1359 | + totalVal = totalVal + (info["max"] or 0) | ||
1360 | + end | ||
1361 | + if totalVal < actCfg["condition1"] then return 5 end | ||
1362 | + | ||
1363 | + actData["r"] = string.setbit(record, index) | ||
1364 | + role.activity:updateActData("AdvLevel", actData) | ||
1365 | + | ||
1366 | + local reward, change = role:award(actCfg.reward, {log = {desc = "advLevelStage", int1 = actid, int2 = index}}) | ||
1367 | + | ||
1368 | + SendPacket(actionCodes.Activity_advLevelRpc, MsgPack.pack(role:packReward(reward, change))) | ||
1369 | + return true | ||
1370 | +end | ||
1371 | + | ||
1372 | +return _M |
src/actions/AdvAction.lua
@@ -57,6 +57,15 @@ local function checkFormat(role, format, checkAdvTeam) | @@ -57,6 +57,15 @@ local function checkFormat(role, format, checkAdvTeam) | ||
57 | end | 57 | end |
58 | end | 58 | end |
59 | 59 | ||
60 | + -- 多队挂机 电台任务英雄也不能重用 | ||
61 | + local radioTask = role:getProperty("radioTask") | ||
62 | + for id, taskInfo in pairs(radioTask) do | ||
63 | + local heros = taskInfo["heros"] or {} | ||
64 | + for _, heroId in ipairs(heros) do | ||
65 | + hadHero[heroId] = true | ||
66 | + end | ||
67 | + end | ||
68 | + | ||
60 | if not format.leader then return end | 69 | if not format.leader then return end |
61 | if format.leader2 == format.leader then return end | 70 | if format.leader2 == format.leader then return end |
62 | local hadLeader = false | 71 | local hadLeader = false |
@@ -86,22 +95,58 @@ function _M.startAdvRpc( agent, data ) | @@ -86,22 +95,58 @@ function _M.startAdvRpc( agent, data ) | ||
86 | local role = agent.role | 95 | local role = agent.role |
87 | local msg = MsgPack.unpack(data) | 96 | local msg = MsgPack.unpack(data) |
88 | local chapterId = msg.chapterId --关卡id | 97 | local chapterId = msg.chapterId --关卡id |
98 | + local actid = msg.actid --活动id | ||
89 | local layer = msg.layer or 1 --选择层数 | 99 | local layer = msg.layer or 1 --选择层数 |
90 | --local format = msg.format --编队 | 100 | --local format = msg.format --编队 |
91 | local supportIdx = msg.supportIdx --选择的支援效果 | 101 | local supportIdx = msg.supportIdx --选择的支援效果 |
92 | if not role:isFuncUnlock(FuncUnlock.Adv) then return end | 102 | if not role:isFuncUnlock(FuncUnlock.Adv) then return end |
93 | - | 103 | + |
94 | --上一个关卡结束才可以开始新的关卡 | 104 | --上一个关卡结束才可以开始新的关卡 |
95 | if role:getAdvData():isRunning() then return 8 end | 105 | if role:getAdvData():isRunning() then return 8 end |
96 | local advHang = role:getProperty("advHang") | 106 | local advHang = role:getProperty("advHang") |
97 | -- if advHang[chapterId] then return 9 end --正在挂机 | 107 | -- if advHang[chapterId] then return 9 end --正在挂机 |
98 | 108 | ||
109 | + -- 检查活动正确性 | ||
110 | + if actid then | ||
111 | + if not role.activity:isOpenById(actid, "AdvLevel") then | ||
112 | + return 20 | ||
113 | + end | ||
114 | + local actCfg = csvdb["activity_adv_chapterCsv"][actid] | ||
115 | + if not actCfg then return 21 end | ||
116 | + actCfg = actCfg[chapterId] | ||
117 | + if not actCfg then return 22 end | ||
118 | + | ||
119 | + if actCfg["unlockTime"] ~= 0 then | ||
120 | + local st = toUnixtime(actCfg["unlockTime"]..string_format("%02x", RESET_TIME)) | ||
121 | + if st > skynet.timex() then return 23 end | ||
122 | + end | ||
123 | + | ||
124 | + if actCfg["prepose"] ~= "" then | ||
125 | + local type, cid = actCfg["prepose"]:toArray(true, "=") | ||
126 | + if type == 1 then | ||
127 | + local actData = role.activity:getActData("ChallengeLevel") | ||
128 | + local battleInfo = actData[cid] or {} | ||
129 | + if (battleInfo["star"] or 0) == 0 then | ||
130 | + return 24 | ||
131 | + end | ||
132 | + elseif type == 2 then | ||
133 | + local actData = role.activity:getActData("AdvLevel") | ||
134 | + local advInfo = actData[cid] or {} | ||
135 | + if not advInfo["pass"] then | ||
136 | + return 25 | ||
137 | + end | ||
138 | + end | ||
139 | + end | ||
140 | + end | ||
99 | 141 | ||
100 | local chapterData = csvdb["adv_chapterCsv"][chapterId] | 142 | local chapterData = csvdb["adv_chapterCsv"][chapterId] |
101 | if not chapterData or layer < 1 then return 1 end | 143 | if not chapterData or layer < 1 then return 1 end |
102 | 144 | ||
103 | local advPass = role:getProperty("advPass") | 145 | local advPass = role:getProperty("advPass") |
104 | 146 | ||
147 | + if not checkFormat(role) then return 7 end | ||
148 | + | ||
149 | + local cost = 0 | ||
105 | if AdvCommon.isEndless(chapterId) then -- 无尽模式判断 | 150 | if AdvCommon.isEndless(chapterId) then -- 无尽模式判断 |
106 | 151 | ||
107 | if chapterId ~= role.advElChapter then return end -- 不是当前进行的章节 | 152 | if chapterId ~= role.advElChapter then return end -- 不是当前进行的章节 |
@@ -118,37 +163,27 @@ function _M.startAdvRpc( agent, data ) | @@ -118,37 +163,27 @@ function _M.startAdvRpc( agent, data ) | ||
118 | if not relayData then return 14 end -- 不是中继层 | 163 | if not relayData then return 14 end -- 不是中继层 |
119 | if advElM < relayData.unlockfloor then return 15 end --未解锁 | 164 | if advElM < relayData.unlockfloor then return 15 end --未解锁 |
120 | end | 165 | end |
166 | + | ||
167 | + role.dailyData:updateProperty({field = "advElC", delta = 1}) | ||
168 | + cost = 1 | ||
121 | else -- 普通模式判断 | 169 | else -- 普通模式判断 |
122 | - if not role:checkAdvCount(chapterData.limitlevel) then return 2 end -- 是否有体力 | ||
123 | if layer >= chapterData.limitlevel then return 4 end | 170 | if layer >= chapterData.limitlevel then return 4 end |
124 | - -- 关卡开放判断 | ||
125 | - if not role:advChapterIsOpen(chapterId) then return 5 end | ||
126 | 171 | ||
172 | + local relayData = role:getAdvData():isHaveRelay(layer, chapterId, true) | ||
173 | + if not relayData then return 6 end -- 不是中继层 | ||
127 | if layer ~= 1 then | 174 | if layer ~= 1 then |
128 | - local relayData = role:getAdvData():isHaveRelay(layer, chapterId) | ||
129 | - if not relayData then return 6 end -- 不是中继层 | ||
130 | - if (advPass[chapterId] or 0) < relayData.floor then return 21 end | 175 | + local advRelay = role:getProperty("advRelay") |
176 | + if not (advRelay[chapterId] or {})[layer] then return 21 end -- 没有开放 | ||
131 | end | 177 | end |
132 | - end | ||
133 | - | ||
134 | - if not checkFormat(role) then return 7 end | ||
135 | - | ||
136 | - --local advTeam = role:getProperty("advTeam") | ||
137 | - --table.clear(advTeam) | 178 | + if not role:checkAdvCount(relayData.supply) then return 2 end -- 是否有体力 |
179 | + -- 关卡开放判断 | ||
180 | + if not role:advChapterIsOpen(chapterId) then return 5 end | ||
138 | 181 | ||
139 | - --advTeam.heros = {} | ||
140 | - --for slot, heroId in pairs(format.heros) do | ||
141 | - -- advTeam.heros[slot] = heroId | ||
142 | - --end | ||
143 | - --advTeam.leader = format.leader | ||
144 | - --advTeam.leader2 = format.leader2 | ||
145 | - --role:updateProperty({field = "advTeam", value = advTeam}) | ||
146 | - if AdvCommon.isEndless(chapterId) then | ||
147 | - role.dailyData:updateProperty({field = "advElC", delta = 1}) | ||
148 | - else | ||
149 | - role:changeAdvCount(chapterData.limitlevel) | 182 | + role:changeAdvCount(relayData.supply) |
183 | + cost = relayData.supply | ||
150 | end | 184 | end |
151 | - | 185 | + role:checkTaskEnter("AdvCostPower", {count = cost}) |
186 | + | ||
152 | local support = {} -- 支援效果 | 187 | local support = {} -- 支援效果 |
153 | if AdvCommon.isEndless(chapterId) then | 188 | if AdvCommon.isEndless(chapterId) then |
154 | -- 选择的支援效果 | 189 | -- 选择的支援效果 |
@@ -168,13 +203,16 @@ function _M.startAdvRpc( agent, data ) | @@ -168,13 +203,16 @@ function _M.startAdvRpc( agent, data ) | ||
168 | end | 203 | end |
169 | end | 204 | end |
170 | end | 205 | end |
206 | + | ||
171 | role:getAdvData():initByChapter({ | 207 | role:getAdvData():initByChapter({ |
172 | chapterId = chapterId, | 208 | chapterId = chapterId, |
173 | level = layer, | 209 | level = layer, |
174 | isRelay = layer ~= 1, | 210 | isRelay = layer ~= 1, |
175 | isEnter = true, | 211 | isEnter = true, |
176 | support = support, | 212 | support = support, |
213 | + actid = actid | ||
177 | }) | 214 | }) |
215 | + | ||
178 | role:checkTaskEnter("AdvStart", {id = chapterId}) | 216 | role:checkTaskEnter("AdvStart", {id = chapterId}) |
179 | role:checkTaskEnter("AdvStartSelf", {id = chapterId}) | 217 | role:checkTaskEnter("AdvStartSelf", {id = chapterId}) |
180 | role:getAdvData():popBackEvents() -- 清一下事件 | 218 | role:getAdvData():popBackEvents() -- 清一下事件 |
@@ -191,8 +229,42 @@ function _M.startHangRpc(agent, data) | @@ -191,8 +229,42 @@ function _M.startHangRpc(agent, data) | ||
191 | local campId = msg.campId or 2 --营地id | 229 | local campId = msg.campId or 2 --营地id |
192 | local format = msg.format --编队 | 230 | local format = msg.format --编队 |
193 | local index = msg.index or 1--时间索引id | 231 | local index = msg.index or 1--时间索引id |
232 | + local actid = msg.actid | ||
194 | 233 | ||
195 | - local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId] | 234 | + -- 检查活动正确性 |
235 | + if actid then | ||
236 | + if not role.activity:isOpenById(actid, "AdvLevel") then | ||
237 | + return 20 | ||
238 | + end | ||
239 | + local actCfg = csvdb["activity_adv_chapterCsv"][actid] | ||
240 | + if not actCfg then return 21 end | ||
241 | + actCfg = actCfg[chapterId] | ||
242 | + if not actCfg then return 22 end | ||
243 | + | ||
244 | + if actCfg["unlockTime"] ~= 0 then | ||
245 | + local st = toUnixtime(actCfg["unlockTime"]..string_format("%02x", RESET_TIME)) | ||
246 | + if st > skynet.timex() then return 23 end | ||
247 | + end | ||
248 | + | ||
249 | + if actCfg["prepose"] ~= "" then | ||
250 | + local type, cid = actCfg["prepose"]:toArray(true, "=") | ||
251 | + if type == 1 then | ||
252 | + local actData = role.activity:getActData("ChallengeLevel") | ||
253 | + local battleInfo = actData[cid] or {} | ||
254 | + if (battleInfo["star"] or 0) == 0 then | ||
255 | + return 24 | ||
256 | + end | ||
257 | + elseif type == 2 then | ||
258 | + local actData = role.activity:getActData("AdvLevel") | ||
259 | + local advInfo = actData[cid] or {} | ||
260 | + if not advInfo["pass"] then | ||
261 | + return 25 | ||
262 | + end | ||
263 | + end | ||
264 | + end | ||
265 | + end | ||
266 | + | ||
267 | + local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId] | ||
196 | if not chapterData then return 1 end | 268 | if not chapterData then return 1 end |
197 | local campSiteData = chapterData[campId] | 269 | local campSiteData = chapterData[campId] |
198 | if not campSiteData then return 1 end | 270 | if not campSiteData then return 1 end |
@@ -214,11 +286,13 @@ function _M.startHangRpc(agent, data) | @@ -214,11 +286,13 @@ function _M.startHangRpc(agent, data) | ||
214 | if AdvCommon.isEndless(chapterId) then return 5 end -- 无尽没有代理 | 286 | if AdvCommon.isEndless(chapterId) then return 5 end -- 无尽没有代理 |
215 | 287 | ||
216 | local advRelay = role:getProperty("advRelay") | 288 | local advRelay = role:getProperty("advRelay") |
217 | - if not next(advRelay[chapterId] or {}) then return 6 end -- 没有开放 | 289 | + if not (advRelay[chapterId] or {})[campSiteData.floor] then return 6 end -- 没有开放 |
218 | 290 | ||
219 | 291 | ||
220 | if not role:checkAdvCount(adv_idle_energy) then return 7 end -- 是否有体力 | 292 | if not role:checkAdvCount(adv_idle_energy) then return 7 end -- 是否有体力 |
221 | 293 | ||
294 | + role:checkTaskEnter("AdvCostPower", {count = adv_idle_energy}) | ||
295 | + | ||
222 | if not checkFormat(role, format, role:getAdvData():isRunning()) then return 8 end --编队是否正确 | 296 | if not checkFormat(role, format, role:getAdvData():isRunning()) then return 8 end --编队是否正确 |
223 | 297 | ||
224 | local player = {} | 298 | local player = {} |
@@ -236,7 +310,8 @@ function _M.startHangRpc(agent, data) | @@ -236,7 +310,8 @@ function _M.startHangRpc(agent, data) | ||
236 | + 0.226 * player["hit"] | 310 | + 0.226 * player["hit"] |
237 | + 0.26 * player["miss"] | 311 | + 0.26 * player["miss"] |
238 | 312 | ||
239 | - if battleV < campSiteData.idleValue then return 9 end -- 战斗力是否满足 | 313 | + --print(math.ceil(battleV), campSiteData.idleValue) |
314 | + if math.ceil(battleV) < campSiteData.idleValue then return 9 end -- 战斗力是否满足 | ||
240 | 315 | ||
241 | local info = {} | 316 | local info = {} |
242 | info.format = {} | 317 | info.format = {} |
@@ -344,6 +419,7 @@ function _M.endHangRpc(agent, data) | @@ -344,6 +419,7 @@ function _M.endHangRpc(agent, data) | ||
344 | adv_idle_time = adv_idle_time * 60 | 419 | adv_idle_time = adv_idle_time * 60 |
345 | 420 | ||
346 | local reward, isFull, change, heroFaithMap | 421 | local reward, isFull, change, heroFaithMap |
422 | + local heroCnt = 0 | ||
347 | if skynet.timex() >= info.time then | 423 | if skynet.timex() >= info.time then |
348 | -- 最新需求加成取消 | 424 | -- 最新需求加成取消 |
349 | --[[ | 425 | --[[ |
@@ -378,6 +454,7 @@ function _M.endHangRpc(agent, data) | @@ -378,6 +454,7 @@ function _M.endHangRpc(agent, data) | ||
378 | for _, heroId in pairs(info.format.heros) do | 454 | for _, heroId in pairs(info.format.heros) do |
379 | local curFaith = addHeroFaith(role, heroId, exp) | 455 | local curFaith = addHeroFaith(role, heroId, exp) |
380 | heroFaithMap[heroId] = curFaith | 456 | heroFaithMap[heroId] = curFaith |
457 | + heroCnt = heroCnt + 1 | ||
381 | end | 458 | end |
382 | 459 | ||
383 | local totalReward = campSiteData.idleReward_1 .. " " .. campSiteData.idleReward_2 | 460 | local totalReward = campSiteData.idleReward_1 .. " " .. campSiteData.idleReward_2 |
@@ -406,6 +483,7 @@ function _M.endHangRpc(agent, data) | @@ -406,6 +483,7 @@ function _M.endHangRpc(agent, data) | ||
406 | role:mylog("adv_action", {desc = "endHang", int1 = chapterId, short1 = cancel and 1 or 0}) | 483 | role:mylog("adv_action", {desc = "endHang", int1 = chapterId, short1 = cancel and 1 or 0}) |
407 | 484 | ||
408 | role:checkTaskEnter("AdvHang", {}) | 485 | role:checkTaskEnter("AdvHang", {}) |
486 | + role:checkTaskEnter("AdvHangHeroCnt", {count = heroCnt}) | ||
409 | 487 | ||
410 | SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull, heroFaith = heroFaithMap})) | 488 | SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull, heroFaith = heroFaithMap})) |
411 | return true | 489 | return true |
@@ -543,8 +621,8 @@ function _M.usePotionRpc(agent, data) | @@ -543,8 +621,8 @@ function _M.usePotionRpc(agent, data) | ||
543 | local msg = MsgPack.unpack(data) | 621 | local msg = MsgPack.unpack(data) |
544 | local potionId = msg.potionId -- 营养剂Id | 622 | local potionId = msg.potionId -- 营养剂Id |
545 | local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标 | 623 | local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标 |
546 | - local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 0) | ||
547 | - if potionLv == 0 then return 1 end | 624 | + local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 1) |
625 | + if potionLv < 1 then return 1 end | ||
548 | 626 | ||
549 | local potionSet = csvdb["adv_potionCsv"][potionId] | 627 | local potionSet = csvdb["adv_potionCsv"][potionId] |
550 | if not potionSet then return 2 end | 628 | if not potionSet then return 2 end |
@@ -552,12 +630,9 @@ function _M.usePotionRpc(agent, data) | @@ -552,12 +630,9 @@ function _M.usePotionRpc(agent, data) | ||
552 | local potionData = potionSet[potionLv] | 630 | local potionData = potionSet[potionLv] |
553 | if not potionData then return 3 end | 631 | if not potionData then return 3 end |
554 | 632 | ||
555 | - local potionBag = role:getProperty("potionBag") | ||
556 | - local own = potionBag[potionId] or 0 | ||
557 | - if own <= 0 then return 4 end | ||
558 | - | ||
559 | if not isCanContinue(role) then return end | 633 | if not isCanContinue(role) then return end |
560 | local adv = role:getAdvData() | 634 | local adv = role:getAdvData() |
635 | + if not adv:cost({[potionId] = 1}, {}, true) then return 4 end | ||
561 | if adv:isWaitChooseArtifact() then return end | 636 | if adv:isWaitChooseArtifact() then return end |
562 | 637 | ||
563 | adv:mylog({desc = "usePotion", int1 = potionId}) | 638 | adv:mylog({desc = "usePotion", int1 = potionId}) |
@@ -565,8 +640,7 @@ function _M.usePotionRpc(agent, data) | @@ -565,8 +640,7 @@ function _M.usePotionRpc(agent, data) | ||
565 | local status = adv:doActive(potionData.effect, target) -- target | 640 | local status = adv:doActive(potionData.effect, target) -- target |
566 | if not status then return end | 641 | if not status then return end |
567 | 642 | ||
568 | - potionBag[potionId] = own - 1 | ||
569 | - role:updateProperty({field = "potionBag", value = potionBag}) | 643 | + adv:cost({[potionId] = 1}, {log = {desc = "usePotion", int1 = potionId}}) |
570 | adv:pushBackEvent(AdvBackEventType.Potion, {id = potionId}) | 644 | adv:pushBackEvent(AdvBackEventType.Potion, {id = potionId}) |
571 | adv:afterRound() | 645 | adv:afterRound() |
572 | adv:saveDB() | 646 | adv:saveDB() |
@@ -737,7 +811,7 @@ function _M.endBattleRpc(agent, data) | @@ -737,7 +811,7 @@ function _M.endBattleRpc(agent, data) | ||
737 | role:finishGuide(52) | 811 | role:finishGuide(52) |
738 | -- 调理剂使用引导(生命药剂) | 812 | -- 调理剂使用引导(生命药剂) |
739 | if not role:checkOverGuide(61) then | 813 | if not role:checkOverGuide(61) then |
740 | - local potionBag = role:getProperty("potionBag") | 814 | + local potionBag = role:getProperty("advItems"):toNumMap() |
741 | local own = potionBag[10] or 0 | 815 | local own = potionBag[10] or 0 |
742 | if own > 0 then | 816 | if own > 0 then |
743 | -- 造假 | 817 | -- 造假 |
@@ -962,6 +1036,9 @@ function _M.roleFormatRpc(agent , data) | @@ -962,6 +1036,9 @@ function _M.roleFormatRpc(agent , data) | ||
962 | local index = msg.index -- 阵容索引 | 1036 | local index = msg.index -- 阵容索引 |
963 | local title = msg.title -- 阵容名称 | 1037 | local title = msg.title -- 阵容名称 |
964 | local team = {} | 1038 | local team = {} |
1039 | + | ||
1040 | + if role:getAdvData():isRunning() then return 3 end | ||
1041 | + | ||
965 | for slot, heroId in pairs(msg.heros) do | 1042 | for slot, heroId in pairs(msg.heros) do |
966 | if not role.heros[heroId] then | 1043 | if not role.heros[heroId] then |
967 | return 1 | 1044 | return 1 |
@@ -1004,6 +1081,9 @@ function _M.selectTeamRpc(agent, data) | @@ -1004,6 +1081,9 @@ function _M.selectTeamRpc(agent, data) | ||
1004 | local role = agent.role | 1081 | local role = agent.role |
1005 | local msg = MsgPack.unpack(data) | 1082 | local msg = MsgPack.unpack(data) |
1006 | local index = msg.index -- 阵容索引 | 1083 | local index = msg.index -- 阵容索引 |
1084 | + | ||
1085 | + if role:getAdvData():isRunning() then return 1 end | ||
1086 | + | ||
1007 | local team = role:getAdvTeamFormat(index) | 1087 | local team = role:getAdvTeamFormat(index) |
1008 | if not next(team) then return end | 1088 | if not next(team) then return end |
1009 | team["index"] = index | 1089 | team["index"] = index |
src/actions/CarAction.lua
@@ -13,7 +13,7 @@ function _M.makePotionRpc( agent, data ) | @@ -13,7 +13,7 @@ function _M.makePotionRpc( agent, data ) | ||
13 | local count = msg.count | 13 | local count = msg.count |
14 | if count < 1 then return 0 end | 14 | if count < 1 then return 0 end |
15 | local potionBag = role:getProperty("potionBag") | 15 | local potionBag = role:getProperty("potionBag") |
16 | - local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 0) | 16 | + local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 1) |
17 | if potionLv < 1 then return 1 end | 17 | if potionLv < 1 then return 1 end |
18 | 18 | ||
19 | local potionSet = csvdb["adv_potionCsv"][potionId] | 19 | local potionSet = csvdb["adv_potionCsv"][potionId] |
@@ -22,20 +22,15 @@ function _M.makePotionRpc( agent, data ) | @@ -22,20 +22,15 @@ function _M.makePotionRpc( agent, data ) | ||
22 | local potionData = potionSet[potionLv] | 22 | local potionData = potionSet[potionLv] |
23 | if not potionData then return 3 end | 23 | if not potionData then return 3 end |
24 | 24 | ||
25 | - local own = potionBag[potionId] or 0 | ||
26 | - if own+count > potionData.limit then | ||
27 | - return 4 | ||
28 | - end | ||
29 | - | ||
30 | local cost = potionData.material:toNumMap() | 25 | local cost = potionData.material:toNumMap() |
31 | for k, n in pairs(cost) do | 26 | for k, n in pairs(cost) do |
32 | cost[k] = n * count | 27 | cost[k] = n * count |
33 | end | 28 | end |
34 | if not role:checkItemEnough(cost) then | 29 | if not role:checkItemEnough(cost) then |
35 | - return 5 | 30 | + return 4 |
36 | end | 31 | end |
37 | - | ||
38 | role:costItems(cost, {log = {desc = "makePotion", int1 = potionId, int2 = count}}) | 32 | role:costItems(cost, {log = {desc = "makePotion", int1 = potionId, int2 = count}}) |
33 | + local own = potionBag[potionId] or 0 | ||
39 | potionBag[potionId] = own + count | 34 | potionBag[potionId] = own + count |
40 | role:updateProperty({field = "potionBag", value = potionBag}) | 35 | role:updateProperty({field = "potionBag", value = potionBag}) |
41 | role:checkTaskEnter("PotionMake", {count = count, id = potionId}) | 36 | role:checkTaskEnter("PotionMake", {count = count, id = potionId}) |
src/actions/DinerAction.lua
@@ -305,7 +305,7 @@ function _M.expediteSellRpc( agent, data ) | @@ -305,7 +305,7 @@ function _M.expediteSellRpc( agent, data ) | ||
305 | local gift = reward:toNumMap() | 305 | local gift = reward:toNumMap() |
306 | 306 | ||
307 | -- 特权卡获取加速获得额外道具 | 307 | -- 特权卡获取加速获得额外道具 |
308 | - local coef = role.storeData:getProduceItemSpeedCoef() | 308 | + local coef = 1 --role.storeData:getProduceItemSpeedCoef() |
309 | for k, v in pairs(gift) do | 309 | for k, v in pairs(gift) do |
310 | if coef > 1 then | 310 | if coef > 1 then |
311 | v = math.floor(v * coef) | 311 | v = math.floor(v * coef) |
@@ -385,22 +385,12 @@ function _M.talentUpRpc( agent, data ) | @@ -385,22 +385,12 @@ function _M.talentUpRpc( agent, data ) | ||
385 | local msg = MsgPack.unpack(data) | 385 | local msg = MsgPack.unpack(data) |
386 | local dish = msg.dish | 386 | local dish = msg.dish |
387 | local dishTree = role.dinerData:getProperty("dishTree") | 387 | local dishTree = role.dinerData:getProperty("dishTree") |
388 | - local dishLevel = dishTree:getv(dish, 0) | ||
389 | 388 | ||
390 | local talentSet = csvdb["diner_talentCsv"][dish] | 389 | local talentSet = csvdb["diner_talentCsv"][dish] |
391 | if not talentSet then | 390 | if not talentSet then |
392 | return 1 | 391 | return 1 |
393 | end | 392 | end |
394 | 393 | ||
395 | - local talentData = talentSet[dishLevel] | ||
396 | - if not talentData then | ||
397 | - return 2 | ||
398 | - end | ||
399 | - | ||
400 | - if not talentSet[dishLevel+1] then | ||
401 | - return 21 | ||
402 | - end | ||
403 | - | ||
404 | local typ = math.floor(dish/100 + 1) | 394 | local typ = math.floor(dish/100 + 1) |
405 | local treeSet = csvdb["diner_treeCsv"][typ] | 395 | local treeSet = csvdb["diner_treeCsv"][typ] |
406 | if not treeSet then | 396 | if not treeSet then |
@@ -412,6 +402,17 @@ function _M.talentUpRpc( agent, data ) | @@ -412,6 +402,17 @@ function _M.talentUpRpc( agent, data ) | ||
412 | return 4 | 402 | return 4 |
413 | end | 403 | end |
414 | 404 | ||
405 | + -- 调理剂的默认等级是1级 | ||
406 | + local dishLevel = dishTree:getv(dish, treeData.rarity == 2 and 1 or 0) | ||
407 | + local talentData = talentSet[dishLevel] | ||
408 | + if not talentData then | ||
409 | + return 2 | ||
410 | + end | ||
411 | + | ||
412 | + if not talentSet[dishLevel+1] then | ||
413 | + return 21 | ||
414 | + end | ||
415 | + | ||
415 | local limit = talentData.pointFront:toNumMap() | 416 | local limit = talentData.pointFront:toNumMap() |
416 | for k,v in pairs(limit) do | 417 | for k,v in pairs(limit) do |
417 | local lv = dishTree:getv(k, 0) | 418 | local lv = dishTree:getv(k, 0) |
src/actions/EmailAction.lua
@@ -40,10 +40,17 @@ function _M.listRpc(agent, data) | @@ -40,10 +40,17 @@ function _M.listRpc(agent, data) | ||
40 | local count = 1 | 40 | local count = 1 |
41 | for _, data in ipairs(result) do | 41 | for _, data in ipairs(result) do |
42 | local email = tarr2tab(data) | 42 | local email = tarr2tab(data) |
43 | - if tonum(email.createtime) > role:getProperty("ctime") | ||
44 | - and ( not email.mid or tonum(email.mid) == mid ) | 43 | + -- 0 需要判斷創角時間小於郵件創建時間 1 只需要在時間段內登陸即可領取 |
44 | + local delayType = tonum(email.delayType) | ||
45 | + local flag = false | ||
46 | + if delayType == 1 then | ||
47 | + flag = skynet.timex() > tonum(email.createtime) | ||
48 | + else | ||
49 | + flag = tonum(email.createtime) > role:getProperty("ctime") | ||
50 | + end | ||
51 | + if flag and ( not email.mid or tonum(email.mid) == mid ) | ||
45 | and ( not email.endtime or tonum(email.endtime) > now )then | 52 | and ( not email.endtime or tonum(email.endtime) > now )then |
46 | - local time = math.max(tonum(email.timestamp, 0) or email.createtime) | 53 | + local time = math.max(tonum(email.timestamp, 0) , tonum(email.createtime)) |
47 | redisproxy:insertEmail({ | 54 | redisproxy:insertEmail({ |
48 | roleId = roleId, | 55 | roleId = roleId, |
49 | emailId = 0, | 56 | emailId = 0, |
src/actions/GmAction.lua
@@ -36,26 +36,15 @@ function _M.ban(role, pms) | @@ -36,26 +36,15 @@ function _M.ban(role, pms) | ||
36 | local time = tonum(pms.pm1, 1) | 36 | local time = tonum(pms.pm1, 1) |
37 | local ctype = tonum(pms.pm2, 0) | 37 | local ctype = tonum(pms.pm2, 0) |
38 | 38 | ||
39 | - local isBan = role:getProperty("banTime") <= now | ||
40 | role:setBan(time, ctype) | 39 | role:setBan(time, ctype) |
41 | - if time > 0 then | ||
42 | - role:sendGmMsg("server_accountBanned_1") | ||
43 | - local agent = datacenter.get("agent", role:getProperty("id")) | ||
44 | - if agent then | ||
45 | - skynet.timeout(50, function () | ||
46 | - skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd) | ||
47 | - end) | ||
48 | - end | ||
49 | - end | ||
50 | - | ||
51 | role:mylog("gm_action", {desc = "ban", int1 = time, int2 = ctype, key1 = pms.sender}) | 40 | role:mylog("gm_action", {desc = "ban", int1 = time, int2 = ctype, key1 = pms.sender}) |
52 | - | ||
53 | - return isBan and "解封杀成功" or "封杀成功" | 41 | + return "封杀成功" |
54 | end | 42 | end |
55 | 43 | ||
44 | + | ||
56 | function _M.unban(role, pms) | 45 | function _M.unban(role, pms) |
57 | role:setBan(0, 0) | 46 | role:setBan(0, 0) |
58 | - | 47 | + role:setProperty("cheatCount", 0) -- 清除作弊次数 |
59 | role:mylog("gm_action", {desc = "unban", key1 = pms.sender}) | 48 | role:mylog("gm_action", {desc = "unban", key1 = pms.sender}) |
60 | 49 | ||
61 | return "解封杀成功" | 50 | return "解封杀成功" |
@@ -63,18 +52,17 @@ end | @@ -63,18 +52,17 @@ end | ||
63 | 52 | ||
64 | function _M.gmmsg(role, pms) | 53 | function _M.gmmsg(role, pms) |
65 | role:sendGmMsg(pms.pm1, true) | 54 | role:sendGmMsg(pms.pm1, true) |
66 | - | ||
67 | - local agent = datacenter.get("agent", role:getProperty("id")) | ||
68 | - if agent then | ||
69 | - skynet.timeout(50, function () | ||
70 | - skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd) | ||
71 | - end) | ||
72 | - end | ||
73 | role:mylog("gm_action", {desc = "gmmsg", text1 = pms.pm1, key1 = pms.sender}) | 55 | role:mylog("gm_action", {desc = "gmmsg", text1 = pms.pm1, key1 = pms.sender}) |
74 | - | ||
75 | return "指令成功" | 56 | return "指令成功" |
76 | end | 57 | end |
77 | 58 | ||
59 | + | ||
60 | +function _M.reset_rank(role, pms) | ||
61 | + role:resetRank() | ||
62 | + role:mylog("gm_action", {desc = "reset_rank", key1 = pms.sender}) | ||
63 | + return "封杀成功" | ||
64 | +end | ||
65 | + | ||
78 | function _M.silent(role, pms) | 66 | function _M.silent(role, pms) |
79 | local pm1 = tonum(pms.pm1) | 67 | local pm1 = tonum(pms.pm1) |
80 | if pm1 < 1 then | 68 | if pm1 < 1 then |
@@ -259,6 +247,7 @@ table.insert(helpDes, {"获得所有零件", "get", "RUNE"}) | @@ -259,6 +247,7 @@ table.insert(helpDes, {"获得所有零件", "get", "RUNE"}) | ||
259 | table.insert(helpDes, {"获得所有碎片", "get", "FRAG"}) | 247 | table.insert(helpDes, {"获得所有碎片", "get", "FRAG"}) |
260 | table.insert(helpDes, {"获得所有食物", "get", "FOOD"}) | 248 | table.insert(helpDes, {"获得所有食物", "get", "FOOD"}) |
261 | table.insert(helpDes, {"获得所有角色", "get", "HERO"}) | 249 | table.insert(helpDes, {"获得所有角色", "get", "HERO"}) |
250 | +table.insert(helpDes, {"获得满级满觉醒角色,满级满精进铭文", "get", "MAXHERO"}) | ||
262 | function _M.get(role, pms) | 251 | function _M.get(role, pms) |
263 | if pms.pm1 == "ALL" then | 252 | if pms.pm1 == "ALL" then |
264 | local reward = {} | 253 | local reward = {} |
@@ -275,7 +264,7 @@ function _M.get(role, pms) | @@ -275,7 +264,7 @@ function _M.get(role, pms) | ||
275 | end | 264 | end |
276 | end | 265 | end |
277 | elseif pms.pm1 == "RUNE" then | 266 | elseif pms.pm1 == "RUNE" then |
278 | - for itemId = 2000 , 3000 do | 267 | + for itemId = 10000 , 20000 do |
279 | if csvdb["itemCsv"][itemId] then | 268 | if csvdb["itemCsv"][itemId] then |
280 | role:award({[itemId] = 1}, {log = {desc = "gm"}}) | 269 | role:award({[itemId] = 1}, {log = {desc = "gm"}}) |
281 | end | 270 | end |
@@ -298,6 +287,36 @@ function _M.get(role, pms) | @@ -298,6 +287,36 @@ function _M.get(role, pms) | ||
298 | role:award({[itemId] = 1}, {log = {desc = "gm"}}) | 287 | role:award({[itemId] = 1}, {log = {desc = "gm"}}) |
299 | end | 288 | end |
300 | end | 289 | end |
290 | + elseif pms.pm1 == "MAXHERO" then | ||
291 | + -- 给英雄 | ||
292 | + for itemId = 400 , 700 do | ||
293 | + if csvdb["itemCsv"][itemId] then | ||
294 | + role:award({[itemId] = 1}, {log = {desc = "gm"}}) | ||
295 | + end | ||
296 | + end | ||
297 | + -- 升满级 | ||
298 | + for _, hero in ipairs(role.heros) do | ||
299 | + hero:updateProperty({field = "level", value = 140}) | ||
300 | + hero:updateProperty({field = "wakeL", value = #csvdb["unit_wakeCsv"]}) | ||
301 | + end | ||
302 | + | ||
303 | + -- 添加铭文 | ||
304 | + for itemId = 10000 , 20000 do | ||
305 | + if csvdb["itemCsv"][itemId] then | ||
306 | + role:award({[itemId] = 1}, {log = {desc = "gm"}}) | ||
307 | + end | ||
308 | + end | ||
309 | + for _, rune in ipairs(role.runeBag) do | ||
310 | + local typ = rune:getProperty("type") | ||
311 | + local id = rune:getProperty("id") | ||
312 | + | ||
313 | + local runeSet = csvdb["runeCsv"][typ] | ||
314 | + if not runeSet then break end | ||
315 | + local runeData = runeSet[id] | ||
316 | + if not runeData then break end | ||
317 | + | ||
318 | + rune:updateProperty({field = "level",value = runeData.lvLimit}) | ||
319 | + end | ||
301 | else | 320 | else |
302 | local itemId = tonum(pms.pm1) | 321 | local itemId = tonum(pms.pm1) |
303 | if not csvdb["itemCsv"][itemId] then | 322 | if not csvdb["itemCsv"][itemId] then |
@@ -371,6 +390,7 @@ function _M.advt(role, pms) | @@ -371,6 +390,7 @@ function _M.advt(role, pms) | ||
371 | local chapterId = tonum(pms.pm1) | 390 | local chapterId = tonum(pms.pm1) |
372 | local layer = tonum(pms.pm2) | 391 | local layer = tonum(pms.pm2) |
373 | local mapId = tonum(pms.pm3) | 392 | local mapId = tonum(pms.pm3) |
393 | + local actid = tonum(pms.pm4) | ||
374 | local advCsv = csvdb["adv_chapterCsv"][chapterId] | 394 | local advCsv = csvdb["adv_chapterCsv"][chapterId] |
375 | if not advCsv then return "不存在的章节" end | 395 | if not advCsv then return "不存在的章节" end |
376 | 396 | ||
@@ -387,6 +407,7 @@ function _M.advt(role, pms) | @@ -387,6 +407,7 @@ function _M.advt(role, pms) | ||
387 | level = layer, | 407 | level = layer, |
388 | isEnter = true, | 408 | isEnter = true, |
389 | debugMapId = mapId, | 409 | debugMapId = mapId, |
410 | + actid = actid, | ||
390 | }) | 411 | }) |
391 | role:mylog("gm_action", {desc = "advt", int1 = chapterId, int2 = layer, key1 = pms.sender}) | 412 | role:mylog("gm_action", {desc = "advt", int1 = chapterId, int2 = layer, key1 = pms.sender}) |
392 | return "成功" | 413 | return "成功" |
@@ -539,6 +560,26 @@ function _M.actbattle(role, pms) | @@ -539,6 +560,26 @@ function _M.actbattle(role, pms) | ||
539 | return "成功" | 560 | return "成功" |
540 | end | 561 | end |
541 | 562 | ||
563 | +table.insert(helpDes, {"清空背包", "clearbag"}) | ||
564 | +function _M.clearbag(role, pms) | ||
565 | + -- 装备 | ||
566 | + role:updateProperty({field="equips", value = {}}) | ||
567 | + -- 道具 | ||
568 | + local items = role:getProperty("items"):toNumMap() | ||
569 | + for k, v in pairs(items) do | ||
570 | + role:addItem({itemId = k, count = -v, log = {desc = "gm"}}) | ||
571 | + end | ||
572 | + | ||
573 | + -- 铭文 | ||
574 | + local uids = {} | ||
575 | + for uid, _ in pairs(role.runeBag) do | ||
576 | + table.insert(uids, uid) | ||
577 | + end | ||
578 | + role:delRunes(uids, {log = {desc = "gm"}}) | ||
579 | + | ||
580 | + return "成功" | ||
581 | +end | ||
582 | + | ||
542 | function _M.helpRpc(agent, data) | 583 | function _M.helpRpc(agent, data) |
543 | SendPacket(actionCodes.Gm_helpRpc, MsgPack.pack({help = helpDes})) | 584 | SendPacket(actionCodes.Gm_helpRpc, MsgPack.pack({help = helpDes})) |
544 | return true | 585 | return true |
@@ -546,11 +587,23 @@ end | @@ -546,11 +587,23 @@ end | ||
546 | 587 | ||
547 | function _M.test(role, pms) | 588 | function _M.test(role, pms) |
548 | local id = tonum(pms.pm1, 0) | 589 | local id = tonum(pms.pm1, 0) |
590 | + local actid = nil | ||
591 | + if id > 100 then | ||
592 | + actid = tonum(pms.pm2, 0) | ||
593 | + end | ||
549 | --local hero = require ("actions.HeroAction") | 594 | --local hero = require ("actions.HeroAction") |
550 | --hero.unlockPoolRpc({role = role}, MsgPack.pack({type = id})) | 595 | --hero.unlockPoolRpc({role = role}, MsgPack.pack({type = id})) |
551 | 596 | ||
552 | --role:sendMail(13, nil, "1=2", {111}) | 597 | --role:sendMail(13, nil, "1=2", {111}) |
553 | - dump(redisproxy:zrevrange("rank:tower", 0 , 10, "WITHSCORES")) | 598 | + local file = io.open("draw_hero_"..id..".csv", "a") |
599 | + for i=1, 10000 do | ||
600 | + local heroIds = _M.drawHero(role, id, actid) | ||
601 | + for k, v in ipairs(heroIds) do | ||
602 | + print((i - 1)* 10 + k, v) | ||
603 | + file:write(v.."\n") | ||
604 | + end | ||
605 | + end | ||
606 | + io.close(file) | ||
554 | return "成功" | 607 | return "成功" |
555 | end | 608 | end |
556 | 609 | ||
@@ -559,6 +612,12 @@ function _M.ayncPurchase(role, params) | @@ -559,6 +612,12 @@ function _M.ayncPurchase(role, params) | ||
559 | return role:handlePurchase(params) or "" | 612 | return role:handlePurchase(params) or "" |
560 | end | 613 | end |
561 | 614 | ||
615 | +-- 获取订单号 | ||
616 | +function _M.getPurchaseOrder(role, params) | ||
617 | + return role:getPurchaseOrderByPlatform(params) or "" | ||
618 | +end | ||
619 | + | ||
620 | + | ||
562 | function _M.cz(role, pms) | 621 | function _M.cz(role, pms) |
563 | local id = tonum(pms.pm1) | 622 | local id = tonum(pms.pm1) |
564 | local csvData = csvdb["shop_rechargeCsv"][id] | 623 | local csvData = csvdb["shop_rechargeCsv"][id] |
@@ -575,5 +634,270 @@ function _M.cz(role, pms) | @@ -575,5 +634,270 @@ function _M.cz(role, pms) | ||
575 | return "指令成功" | 634 | return "指令成功" |
576 | end | 635 | end |
577 | 636 | ||
637 | +function _M.drawHero(role, t, act) | ||
638 | + local btype = t -- 1 2 3 4 5 卡池类型 4新手卡池 5心愿卡池 | ||
639 | + local subType = 1-- 定向卡池需要传 子类型 | ||
640 | + local drawType = 2 -- 1 单抽 2 十连 | ||
641 | + if btype ~= 1 then | ||
642 | + subType = 1 | ||
643 | + end | ||
644 | + | ||
645 | + local actid = act | ||
646 | + -- 另开活动卡池 | ||
647 | + if actid then | ||
648 | + --if not role.activity:isOpenById(actid, "ActHeroPool") then return end | ||
649 | + local cfg = csvdb["activity_ctrlCsv"][actid] | ||
650 | + if not cfg then return end | ||
651 | + | ||
652 | + btype = cfg.condition | ||
653 | + end | ||
654 | + | ||
655 | + local buildTypeData = csvdb["build_typeCsv"][btype] | ||
656 | + if not buildTypeData then return 2 end | ||
657 | + | ||
658 | + local drawCount = {1, 10} -- 抽取次数 | ||
659 | + if not drawCount[drawType] then return 3 end | ||
660 | + | ||
661 | + local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype] | ||
662 | + local floorHeroCount = role:getProperty("floorHero")[btype] or 0 | ||
663 | + | ||
664 | + -- 抽取的池子 | ||
665 | + local poolMap = buildTypeData["pool"]:toNumMap() | ||
666 | + local poolId = poolMap[subType] | ||
667 | + if not poolId then return 5 end | ||
668 | + | ||
669 | + --TODO 活动覆盖 | ||
670 | + local actPoolId = role.activity:getActivityPool(btype, subType) | ||
671 | + if actPoolId ~= 0 then | ||
672 | + poolId = actPoolId | ||
673 | + end | ||
674 | + | ||
675 | + local unitPool = csvdb["build_unitCsv"][poolId] | ||
676 | + if not unitPool then return 7 end | ||
677 | + | ||
678 | + -- 开始抽 | ||
679 | + local resultPool = {} | ||
680 | + local function fillDrawPool(isFloorBack) | ||
681 | + local condition = {"rare"} | ||
682 | + local values = {} | ||
683 | + | ||
684 | + | ||
685 | + for idx, field in ipairs(condition) do | ||
686 | + if not values[idx] then | ||
687 | + local lpool = {} | ||
688 | + local curIdx = 1 | ||
689 | + while unitPool[field .. "_" .. curIdx] do | ||
690 | + lpool[curIdx] = {unitPool[field .. "_" .. curIdx]} | ||
691 | + curIdx = curIdx + 1 | ||
692 | + end | ||
693 | + | ||
694 | + if next(lpool) then | ||
695 | + values[idx] = math.randWeight(lpool, 1) | ||
696 | + end | ||
697 | + end | ||
698 | + end | ||
699 | + | ||
700 | + local weight = 0 | ||
701 | + local up_pool = nil | ||
702 | + local rand_v = math.randomInt(1, 100) | ||
703 | + if values[1] == HeroQuality.SR then | ||
704 | + weight = unitPool["up_sr_weight"] | ||
705 | + up_pool = unitPool["up_sr_id"] | ||
706 | + elseif values[1] == HeroQuality.SSR then | ||
707 | + weight = unitPool["up_ssr_weight"] | ||
708 | + up_pool = unitPool["up_ssr_id"] | ||
709 | + if btype == 5 then | ||
710 | + weight = 3 * weight | ||
711 | + end | ||
712 | + end | ||
713 | + --print(poolId, rand_v, weight, up_pool, values[1]) | ||
714 | + if rand_v < weight and up_pool then | ||
715 | + up_pool = up_pool:toArray(true, "=") | ||
716 | + if btype == 5 then -- 爱心卡池,使用玩家设置的备选池子 | ||
717 | + up_pool = role:getProperty("wishPool") | ||
718 | + up_pool[1] = 408 | ||
719 | + up_pool[2] = 409 | ||
720 | + up_pool[3] = 410 | ||
721 | + end | ||
722 | + for k, v in ipairs(up_pool) do | ||
723 | + resultPool[v] = {1} | ||
724 | + end | ||
725 | + else | ||
726 | + for itemId, oneData in pairs(isFloorBack and csvdb["build_floorCsv"] or csvdb["build_poolCsv"]) do | ||
727 | + local pool_str = "pool_" .. poolId | ||
728 | + if oneData[pool_str] and oneData[pool_str] ~= "" then | ||
729 | + local itemData = csvdb["itemCsv"][itemId] | ||
730 | + while itemData do | ||
731 | + if itemData.type ~= ItemType.Hero then break end | ||
732 | + local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero] | ||
733 | + if not heroData then break end | ||
734 | + local ok = true | ||
735 | + -- 保底是全随机,不用比较类型 | ||
736 | + if not isFloorBack then | ||
737 | + for idx, field in ipairs(condition) do | ||
738 | + if heroData[field] ~= values[idx] then ok = false break end | ||
739 | + end | ||
740 | + end | ||
741 | + if up_pool then | ||
742 | + for k, v in ipairs(up_pool) do | ||
743 | + if v == itemData.id then | ||
744 | + ok = false | ||
745 | + break | ||
746 | + end | ||
747 | + end | ||
748 | + end | ||
749 | + if not ok then break end | ||
750 | + if oneData[pool_str] > 0 then | ||
751 | + resultPool[itemId] = {oneData[pool_str]} -- itemId, count, 概率 | ||
752 | + end | ||
753 | + break | ||
754 | + end | ||
755 | + end | ||
756 | + end | ||
757 | + end | ||
758 | + end | ||
759 | + | ||
760 | + local guideHero = nil | ||
761 | + if role:getProperty("newerGuide") == "8=1" then | ||
762 | + guideHero = globalCsv.newdraw_hero_item_id or 503 | ||
763 | + end | ||
764 | + | ||
765 | + local ssrCount = 0 | ||
766 | + local reward = {} | ||
767 | + local logReward = {} | ||
768 | + local result = {} | ||
769 | + for i = 1, drawCount[drawType] do | ||
770 | + floorHeroCount = floorHeroCount + 1 | ||
771 | + local isFloorBack = draw_floor_back_counts and floorHeroCount >= draw_floor_back_counts | ||
772 | + resultPool = {} | ||
773 | + fillDrawPool(isFloorBack) | ||
774 | + if not next(resultPool) then | ||
775 | + skynet.error("random pool error, poolId:" .. poolId, isFloorBack) | ||
776 | + return 8 | ||
777 | + end | ||
778 | + | ||
779 | + local itemId = math.randWeight(resultPool, 1) | ||
780 | + if guideHero then | ||
781 | + itemId = guideHero | ||
782 | + end | ||
783 | + | ||
784 | + local itemData = csvdb["itemCsv"][itemId] | ||
785 | + if itemData.quality == HeroQuality.SSR then | ||
786 | + ssrCount = ssrCount + 1 | ||
787 | + if not guideHero then | ||
788 | + -- 广播获得ssr英雄 | ||
789 | + local ntf = {heroId = itemData.id - ItemStartId.Hero, nick = role:getProperty("name")} | ||
790 | + --mcast_util.pub_world(actionCodes.Role_broadGetSSR, MsgPack.pack(ntf)) | ||
791 | + end | ||
792 | + end | ||
793 | + | ||
794 | + if btype == 4 and role:getProperty("newerDraw") == 0 then -- 新手卡池 | ||
795 | + if itemData.quality == HeroQuality.SSR then | ||
796 | + floorHeroCount = 0 | ||
797 | + end | ||
798 | + else | ||
799 | + if itemData.quality >= HeroQuality.SR then | ||
800 | + floorHeroCount = 0 | ||
801 | + end | ||
802 | + end | ||
803 | + | ||
804 | + if role:isHaveHero(itemData.id - ItemStartId.Hero) then | ||
805 | + local fragId = itemData.id - ItemStartId.Hero | ||
806 | + local heroData = csvdb["unitCsv"][fragId] | ||
807 | + local count = globalCsv.draw_unit_tofragment[heroData.rare] | ||
808 | + role:award({[fragId] = count}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}}) | ||
809 | + logReward[fragId] = (logReward[fragId] or 0) + count | ||
810 | + table.insert(reward, {id = fragId, count = count, from = itemId, fcount = 1}) | ||
811 | + else | ||
812 | + role:award({[itemId] = 1}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}}) | ||
813 | + logReward[itemId] = (logReward[itemId] or 0) + 1 | ||
814 | + table.insert(reward, {id = itemId, count = 1}) | ||
815 | + end | ||
816 | + end | ||
817 | + | ||
818 | + if draw_floor_back_counts then | ||
819 | + local floorHero = role:getProperty("floorHero") | ||
820 | + floorHero[btype] = floorHeroCount | ||
821 | + role:setProperty("floorHero", floorHero) | ||
822 | + end | ||
823 | + | ||
824 | + if btype == 4 then | ||
825 | + local newCount = role:getProperty("newerDraw") | ||
826 | + role:updateProperty({field="newerDraw", value = newCount + drawCount[drawType]}) | ||
827 | + end | ||
828 | + | ||
829 | + --SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组 | ||
830 | + for k, v in pairs(reward) do | ||
831 | + local hero = v | ||
832 | + if hero["from"] then | ||
833 | + result[#result+1] = hero["from"] | ||
834 | + else | ||
835 | + result[#result+1] = hero["id"] | ||
836 | + end | ||
837 | + end | ||
838 | + | ||
839 | + local feedbackId = buildTypeData["can_feedback"] or 0 | ||
840 | + if feedbackId ~= 0 then | ||
841 | + -- 达到一定次数,给响应奖励 | ||
842 | + local oldVal = role:getProperty("repayHero") or 0 | ||
843 | + if actid then | ||
844 | + local actData = role.activity:getActData("ActHeroPool") | ||
845 | + oldVal = actData[btype] or 0 | ||
846 | + end | ||
847 | + local newVal = oldVal + drawCount[drawType] | ||
848 | + local drawCardReward, val = role:getDrawCardExtraReward(feedbackId, oldVal, newVal) | ||
849 | + -- 空字符穿代表直接给英雄 走以前repayHeroRpc | ||
850 | + if drawCardReward == "" then | ||
851 | + local repayHeroMaxCount = role:getProperty("repayMaxC") or 0 | ||
852 | + repayHeroMaxCount = repayHeroMaxCount + 1 | ||
853 | + | ||
854 | + role:updateProperty({field = "repayMaxC", value = repayHeroMaxCount}) | ||
855 | + local even = repayHeroMaxCount % 2 | ||
856 | + local id = 0 | ||
857 | + if even == 1 then | ||
858 | + id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId) | ||
859 | + else | ||
860 | + local giftHeroSet = {} | ||
861 | + for gid, cfg in pairs(csvdb["build_giftCsv"]) do | ||
862 | + if cfg["pool_"..feedbackId] ~= 0 and not role:isHaveHero(gid - ItemStartId.Hero) then | ||
863 | + giftHeroSet[gid] = {1} | ||
864 | + end | ||
865 | + end | ||
866 | + if next(giftHeroSet) then | ||
867 | + id = math.randWeight(giftHeroSet, 1) | ||
868 | + end | ||
869 | + end | ||
870 | + if id == 0 then | ||
871 | + id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId) | ||
872 | + end | ||
873 | + | ||
874 | + local r,change = {} | ||
875 | + local itemData = csvdb["itemCsv"][id] | ||
876 | + --if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then | ||
877 | + -- local fragId = itemData.id - ItemStartId.Hero | ||
878 | + -- local heroData = csvdb["unitCsv"][fragId] | ||
879 | + -- local count = globalCsv.draw_unit_tofragment[heroData.rare] | ||
880 | + -- r, change = role:award({[fragId] = count}, {log = {desc = "drawHeroExtraReward"}}) | ||
881 | + -- --r = {id = fragId, count = count, from = id, fcount = 1} | ||
882 | + --else | ||
883 | + r, change = role:award({[id] = 1}, {log = {desc = "drawHeroExtraReward"}}) | ||
884 | + --end | ||
885 | + SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change))) | ||
886 | + elseif drawCardReward and drawCardReward ~= "" then | ||
887 | + local r,change = {} | ||
888 | + r, change = role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}}) | ||
889 | + SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change))) | ||
890 | + end | ||
891 | + if not actid then | ||
892 | + role:updateProperty({field = "repayHero", value = val}) | ||
893 | + else | ||
894 | + local actData = role.activity:getActData("ActHeroPool") | ||
895 | + actData[btype] = val | ||
896 | + role.activity:updateActData("ActHeroPool", actData) | ||
897 | + end | ||
898 | + end | ||
899 | + return result | ||
900 | +end | ||
901 | + | ||
578 | 902 | ||
579 | return _M | 903 | return _M |
580 | \ No newline at end of file | 904 | \ No newline at end of file |
src/actions/HangAction.lua
@@ -235,6 +235,16 @@ function _M.endBattleRpc(agent, data) | @@ -235,6 +235,16 @@ function _M.endBattleRpc(agent, data) | ||
235 | return 4 | 235 | return 4 |
236 | end | 236 | end |
237 | 237 | ||
238 | + -- 防作弊 | ||
239 | + if not role:checkBattleCheat("hang", { | ||
240 | + id = carbonId, | ||
241 | + isWin = isWin, | ||
242 | + info = msg.info | ||
243 | + }) then | ||
244 | + SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({errorCode = 1})) | ||
245 | + return true | ||
246 | + end | ||
247 | + | ||
238 | local reward, change | 248 | local reward, change |
239 | if isWin then --win | 249 | if isWin then --win |
240 | role:hangFinish(carbonId) | 250 | role:hangFinish(carbonId) |
@@ -581,6 +591,8 @@ function _M.startBonusBattleRpc(agent, data) | @@ -581,6 +591,8 @@ function _M.startBonusBattleRpc(agent, data) | ||
581 | 591 | ||
582 | local reward, change = bonusWinReward(role, bonusData, 3, count) | 592 | local reward, change = bonusWinReward(role, bonusData, 3, count) |
583 | SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({reward = reward, change = change})) | 593 | SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({reward = reward, change = change})) |
594 | + | ||
595 | + role:checkTaskEnter("BonusQuick", {count = count}) | ||
584 | else | 596 | else |
585 | local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle) | 597 | local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle) |
586 | if not next(bTeam) then return 5 end | 598 | if not next(bTeam) then return 5 end |
@@ -607,6 +619,18 @@ function _M.endBonusBattleRpc(agent, data) | @@ -607,6 +619,18 @@ function _M.endBonusBattleRpc(agent, data) | ||
607 | SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) | 619 | SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) |
608 | return true | 620 | return true |
609 | end | 621 | end |
622 | + role.__bonusBattleCache = nil | ||
623 | + | ||
624 | + -- 防作弊 | ||
625 | + if not role:checkBattleCheat("bonus", { | ||
626 | + id = id, | ||
627 | + isWin = starNum and starNum > 0, | ||
628 | + info = msg.info | ||
629 | + }) then | ||
630 | + SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) | ||
631 | + return true | ||
632 | + end | ||
633 | + | ||
610 | local bonusData = csvdb["bonus_battleCsv"][id] | 634 | local bonusData = csvdb["bonus_battleCsv"][id] |
611 | 635 | ||
612 | local reward, change = {} | 636 | local reward, change = {} |
src/actions/HeroAction.lua
@@ -617,7 +617,7 @@ function _M.getResetRewardRpc(agent, data) | @@ -617,7 +617,7 @@ function _M.getResetRewardRpc(agent, data) | ||
617 | if level <= 1 and talent == "" then return end | 617 | if level <= 1 and talent == "" then return end |
618 | 618 | ||
619 | local pay = true | 619 | local pay = true |
620 | - if level <= 60 then | 620 | + if level <= 60 or role.activity:isOpen("HeroBackFree") then |
621 | pay = false | 621 | pay = false |
622 | end | 622 | end |
623 | 623 | ||
@@ -663,7 +663,8 @@ function _M.getResetRewardRpc(agent, data) | @@ -663,7 +663,8 @@ function _M.getResetRewardRpc(agent, data) | ||
663 | 663 | ||
664 | while stage > 0 do | 664 | while stage > 0 do |
665 | local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][stage] | 665 | local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][stage] |
666 | - for lvl = 1, curTalentLvl - 1 do | 666 | + local offset = stage == talent:getv(0,1) and curTalentLvl - 1 or #curData |
667 | + for lvl = 1, offset do | ||
667 | local talentData = curData[lvl] | 668 | local talentData = curData[lvl] |
668 | for itemId, count in pairs(talentData.money:toNumMap()) do | 669 | for itemId, count in pairs(talentData.money:toNumMap()) do |
669 | reward[itemId] = (reward[itemId] or 0) + count | 670 | reward[itemId] = (reward[itemId] or 0) + count |
@@ -926,6 +927,7 @@ function _M.drawHeroRpc(agent, data) | @@ -926,6 +927,7 @@ function _M.drawHeroRpc(agent, data) | ||
926 | local itemId = math.randWeight(resultPool, 1) | 927 | local itemId = math.randWeight(resultPool, 1) |
927 | if guideHero then | 928 | if guideHero then |
928 | itemId = guideHero | 929 | itemId = guideHero |
930 | + guideHero = nil | ||
929 | end | 931 | end |
930 | 932 | ||
931 | local itemData = csvdb["itemCsv"][itemId] | 933 | local itemData = csvdb["itemCsv"][itemId] |
@@ -974,6 +976,9 @@ function _M.drawHeroRpc(agent, data) | @@ -974,6 +976,9 @@ function _M.drawHeroRpc(agent, data) | ||
974 | end | 976 | end |
975 | 977 | ||
976 | role:checkTaskEnter("DrawHero", {pool = btype, count = drawCount[drawType]}) | 978 | role:checkTaskEnter("DrawHero", {pool = btype, count = drawCount[drawType]}) |
979 | + if btype ~= 3 then | ||
980 | + role:checkTaskEnter("DrawHeroNotFriend", {pool = btype, count = drawCount[drawType]}) | ||
981 | + end | ||
977 | if ssrCount > 0 then | 982 | if ssrCount > 0 then |
978 | role:checkTaskEnter("DrawSSR", {count = ssrCount}) | 983 | role:checkTaskEnter("DrawSSR", {count = ssrCount}) |
979 | end | 984 | end |
src/actions/HttpAction.lua
@@ -147,6 +147,15 @@ function _M.gm_action(query) | @@ -147,6 +147,15 @@ function _M.gm_action(query) | ||
147 | return status | 147 | return status |
148 | end | 148 | end |
149 | 149 | ||
150 | +function _M.query_role(query) | ||
151 | + if not query.uid then return "not found" end | ||
152 | + local user = redisproxy:get(string.format("uid:%s", query.uid)) | ||
153 | + if not user then return "not found" end | ||
154 | + local roleId = redisproxy:get(string.format("user:%s", string.upper(user))) | ||
155 | + if not roleId then return "not found" end | ||
156 | + return json.encode({roleId, user}) | ||
157 | +end | ||
158 | + | ||
150 | function _M.broadcast(query) | 159 | function _M.broadcast(query) |
151 | local msg = {} | 160 | local msg = {} |
152 | local handle = { | 161 | local handle = { |
src/actions/PvpAction.lua
@@ -372,6 +372,16 @@ function _M.endBattleRpc(agent, data) | @@ -372,6 +372,16 @@ function _M.endBattleRpc(agent, data) | ||
372 | 372 | ||
373 | if not match then return end | 373 | if not match then return end |
374 | 374 | ||
375 | + -- 防作弊 | ||
376 | + if not role:checkBattleCheat("pvpc", { | ||
377 | + isWin = isWin, | ||
378 | + info = msg.info, | ||
379 | + format = _pvpStartBattleCacheC.pvpTC, | ||
380 | + }) then | ||
381 | + SendPacket(actionCodes.Pvp_endBattleRpc, MsgPack.pack({errorCode = 1})) | ||
382 | + return true | ||
383 | + end | ||
384 | + | ||
375 | local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpBonus, true) | 385 | local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpBonus, true) |
376 | local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}}) | 386 | local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}}) |
377 | local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, -1, -1 | 387 | local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, -1, -1 |
@@ -652,13 +662,22 @@ function _M.endBattleHRpc(agent, data) | @@ -652,13 +662,22 @@ function _M.endBattleHRpc(agent, data) | ||
652 | end | 662 | end |
653 | end | 663 | end |
654 | 664 | ||
665 | + -- 防作弊 | ||
666 | + if not role:checkBattleCheat("pvph", { | ||
667 | + isWin = isWin, | ||
668 | + info = msg.info, | ||
669 | + format = _pvpStartBattleCacheH.pvpTH[#_pvpStartBattleCacheH.result] | ||
670 | + }) then | ||
671 | + SendPacket(actionCodes.Pvp_endBattleHRpc, MsgPack.pack({errorCode = 1})) | ||
672 | + return true | ||
673 | + end | ||
674 | + | ||
655 | if winCount >= 2 then | 675 | if winCount >= 2 then |
656 | isWin = true | 676 | isWin = true |
657 | elseif loseCount >= 2 then | 677 | elseif loseCount >= 2 then |
658 | isWin = false | 678 | isWin = false |
659 | else -- 没结束 | 679 | else -- 没结束 |
660 | -- 返回继续战斗 | 680 | -- 返回继续战斗 |
661 | - | ||
662 | local key = tostring(math.random()) | 681 | local key = tostring(math.random()) |
663 | _pvpStartBattleCacheH.key = key | 682 | _pvpStartBattleCacheH.key = key |
664 | local round = #_pvpStartBattleCacheH.result + 1 | 683 | local round = #_pvpStartBattleCacheH.result + 1 |
src/actions/RadioAction.lua
@@ -179,6 +179,7 @@ function _M.finishQuestRpc(agent, data) | @@ -179,6 +179,7 @@ function _M.finishQuestRpc(agent, data) | ||
179 | msg["heroFaith"] = heroFaithMap | 179 | msg["heroFaith"] = heroFaithMap |
180 | SendPacket(actionCodes.Radio_finishQuestRpc, MsgPack.pack(msg)) | 180 | SendPacket(actionCodes.Radio_finishQuestRpc, MsgPack.pack(msg)) |
181 | 181 | ||
182 | + role:checkTaskEnter("RadioTaskStart", {heroCnt = #task.heros}) | ||
182 | 183 | ||
183 | local herolist = {} | 184 | local herolist = {} |
184 | for _, heroId in ipairs(task.heros) do | 185 | for _, heroId in ipairs(task.heros) do |
src/actions/RoleAction.lua
@@ -157,6 +157,7 @@ function _M.loginRpc( agent, data ) | @@ -157,6 +157,7 @@ function _M.loginRpc( agent, data ) | ||
157 | SERV_OPEN = redisproxy:hget("autoincrement_set", "server_start") | 157 | SERV_OPEN = redisproxy:hget("autoincrement_set", "server_start") |
158 | 158 | ||
159 | role:changeStructVersion() -- 数据结构 版本更新 | 159 | role:changeStructVersion() -- 数据结构 版本更新 |
160 | + role:getAdvData(true) -- 清掉不合格的数据 | ||
160 | role:advEndlessSeasonCheck(true) -- 冒险赛季更新检查 | 161 | role:advEndlessSeasonCheck(true) -- 冒险赛季更新检查 |
161 | 162 | ||
162 | -- 跨天登陆事件 | 163 | -- 跨天登陆事件 |
@@ -165,6 +166,7 @@ function _M.loginRpc( agent, data ) | @@ -165,6 +166,7 @@ function _M.loginRpc( agent, data ) | ||
165 | role.activity:checkActivityStatus(now, false, false) | 166 | role.activity:checkActivityStatus(now, false, false) |
166 | role:log("onLogin") | 167 | role:log("onLogin") |
167 | end | 168 | end |
169 | + role:checkTaskEnter("Login", {}) | ||
168 | 170 | ||
169 | redisproxy:zadd(FRIEND_RECOMMEND, now, roleId) | 171 | redisproxy:zadd(FRIEND_RECOMMEND, now, roleId) |
170 | 172 | ||
@@ -586,9 +588,9 @@ function _M.openTimeBoxRpc(agent, data) | @@ -586,9 +588,9 @@ function _M.openTimeBoxRpc(agent, data) | ||
586 | else | 588 | else |
587 | local oldId, process, time = boxL[slot].id, boxL[slot].process, boxL[slot].time | 589 | local oldId, process, time = boxL[slot].id, boxL[slot].process, boxL[slot].time |
588 | local unitTime = globalCsv.box_key_time[oldId] * 60 | 590 | local unitTime = globalCsv.box_key_time[oldId] * 60 |
589 | - local doneCnt = math.floor((process + skynet.timex() - time) / unitTime) | 591 | + local doneCnt = time == 0 and 0 or math.floor((process + skynet.timex() - time) / unitTime) |
590 | if doneCnt > 0 then | 592 | if doneCnt > 0 then |
591 | - reward = role:award({[oldId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot}}) | 593 | + reward = role:award({[oldId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}}) |
592 | end | 594 | end |
593 | end | 595 | end |
594 | local limit = globalCsv.box_key_max[itemId] or 5 | 596 | local limit = globalCsv.box_key_max[itemId] or 5 |
@@ -606,11 +608,11 @@ function _M.openTimeBoxRpc(agent, data) | @@ -606,11 +608,11 @@ function _M.openTimeBoxRpc(agent, data) | ||
606 | local itemData = csvdb["itemCsv"][itemId] | 608 | local itemData = csvdb["itemCsv"][itemId] |
607 | local unitTime = globalCsv.box_key_time[itemId] * 60 | 609 | local unitTime = globalCsv.box_key_time[itemId] * 60 |
608 | if quick then | 610 | if quick then |
609 | - stopTime = time + globalCsv.box_productLine_time * 3600 | 611 | + stopTime = nowTime + quick |
610 | local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=") | 612 | local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=") |
611 | - local costKey = math.ceil((stopTime - nowTime) / (cost_pre[1] * 60)) * cost_pre[2] | 613 | + local costKey = math.ceil(quick / (cost_pre[1] * 60)) * cost_pre[2] |
612 | if not role:checkItemEnough({[ItemId.Diamond] = costKey}) then return 5 end | 614 | if not role:checkItemEnough({[ItemId.Diamond] = costKey}) then return 5 end |
613 | - role:costItems({[ItemId.Diamond] = costKey}, {log = {desc = "openTimeBox", int1 = slot}}) | 615 | + role:costItems({[ItemId.Diamond] = costKey}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}}) |
614 | else | 616 | else |
615 | stopTime = math.min(nowTime,time + globalCsv.box_productLine_time * 3600) | 617 | stopTime = math.min(nowTime,time + globalCsv.box_productLine_time * 3600) |
616 | end | 618 | end |
@@ -618,7 +620,7 @@ function _M.openTimeBoxRpc(agent, data) | @@ -618,7 +620,7 @@ function _M.openTimeBoxRpc(agent, data) | ||
618 | 620 | ||
619 | local doneCnt = math.floor((process + stopTime - time) / unitTime) | 621 | local doneCnt = math.floor((process + stopTime - time) / unitTime) |
620 | if doneCnt > 0 then | 622 | if doneCnt > 0 then |
621 | - reward = role:award({[itemId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot}}) | 623 | + reward = role:award({[itemId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}}) |
622 | end | 624 | end |
623 | if role:getItemCount(itemId) >= globalCsv.box_key_max[itemId] then | 625 | if role:getItemCount(itemId) >= globalCsv.box_key_max[itemId] then |
624 | nowTime = 0 | 626 | nowTime = 0 |
@@ -687,7 +689,7 @@ function _M.openTimeBoxRpc(agent, data) | @@ -687,7 +689,7 @@ function _M.openTimeBoxRpc(agent, data) | ||
687 | reward[id] = (reward[id] or 0) + num | 689 | reward[id] = (reward[id] or 0) + num |
688 | end | 690 | end |
689 | end | 691 | end |
690 | - reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = costId}}) | 692 | + reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = costId, int2 = oper}}) |
691 | else | 693 | else |
692 | return | 694 | return |
693 | end | 695 | end |
@@ -847,6 +849,13 @@ function _M.taskRpc(agent, data) | @@ -847,6 +849,13 @@ function _M.taskRpc(agent, data) | ||
847 | local reward, change = role:award(taskData.reward, {log = {desc = "finishTask", int1 = taskType, int2 = taskId}}) | 849 | local reward, change = role:award(taskData.reward, {log = {desc = "finishTask", int1 = taskType, int2 = taskId}}) |
848 | local active = (taskStatus["a"] or 0) + taskData.active | 850 | local active = (taskStatus["a"] or 0) + taskData.active |
849 | 851 | ||
852 | + -- 日常活动完成 | ||
853 | + if taskType == 1 then | ||
854 | + role:checkTaskEnter("DailyTask", {pre = (taskStatus["a"] or 0), cur = active}) | ||
855 | + else | ||
856 | + role:checkTaskEnter("WeekTask", {pre = (taskStatus["a"] or 0), cur = active}) | ||
857 | + end | ||
858 | + | ||
850 | role:changeUpdates({ | 859 | role:changeUpdates({ |
851 | { type = roleField[taskType], field = {"t", taskId}, value = -1 }, | 860 | { type = roleField[taskType], field = {"t", taskId}, value = -1 }, |
852 | { type = roleField[taskType], field = "a", value = active}, | 861 | { type = roleField[taskType], field = "a", value = active}, |
@@ -907,62 +916,96 @@ function _M.achiveRpc(agent, data) | @@ -907,62 +916,96 @@ function _M.achiveRpc(agent, data) | ||
907 | local taskId = msg.id --任务id | 916 | local taskId = msg.id --任务id |
908 | 917 | ||
909 | if not role:isFuncUnlock(FuncUnlock.TaskAchiv) then return end | 918 | if not role:isFuncUnlock(FuncUnlock.TaskAchiv) then return end |
910 | - | ||
911 | - local achiveTask = csvdb["achievementCsv"][taskId] | ||
912 | - if not achiveTask then return 1 end | ||
913 | - | ||
914 | local achiveT = role:getProperty("achiveT") | 919 | local achiveT = role:getProperty("achiveT") |
915 | local achiveV = role:getProperty("achiveV") | 920 | local achiveV = role:getProperty("achiveV") |
921 | + local fuxRecord = role:getProperty("fuxR") or 0 | ||
922 | + | ||
923 | + local groups = {} | ||
924 | + | ||
925 | + if not taskId then | ||
926 | + local awards = {} | ||
927 | + for id, cfg in pairs(csvdb["achievementCsv"]) do | ||
928 | + -- 没领过 | ||
929 | + if not achiveV[id] then | ||
930 | + if (achiveT[cfg.type] or 0) >= cfg.condition1 then | ||
931 | + local award = cfg.reward:toNumMap() | ||
932 | + for k, v in pairs(award) do | ||
933 | + awards[k] = (awards[k] or 0) + v | ||
934 | + end | ||
935 | + achiveV[id] = skynet.timex() | ||
936 | + groups[cfg.group] = 1 | ||
937 | + | ||
938 | + role:log("achievement", { | ||
939 | + achievement_id = cfg.id, -- 成就id | ||
940 | + achievement_type = cfg.type, -- 成就类型,具体枚举表中成就类型枚举表 | ||
941 | + achievement_reward = award, -- 达成成就奖励,json格式记录,{"itemid1":123,"itemid2":12,……….} | ||
942 | + }) | ||
943 | + end | ||
944 | + end | ||
945 | + end | ||
946 | + if not next(awards) then | ||
947 | + return 5 | ||
948 | + end | ||
949 | + local reward, change = role:award(awards, {log = {desc = "finishAchive", int1 = 0}}) | ||
950 | + role:updateProperty({field = "achiveV", value = achiveV}) | ||
916 | 951 | ||
917 | - if achiveV[taskId] then return 2 end | 952 | + SendPacket(actionCodes.Role_achiveRpc, MsgPack.pack(role:packReward(reward, change))) |
953 | + else | ||
954 | + local achiveTask = csvdb["achievementCsv"][taskId] | ||
955 | + if not achiveTask then return 1 end | ||
918 | 956 | ||
919 | - local curStatus = achiveT[achiveTask.type] or 0 | ||
920 | - local maxc = achiveTask.condition1 | 957 | + if achiveV[taskId] then return 2 end |
921 | 958 | ||
922 | - if maxc > curStatus then | ||
923 | - return 3 | ||
924 | - end | 959 | + local curStatus = achiveT[achiveTask.type] or 0 |
960 | + local maxc = achiveTask.condition1 | ||
925 | 961 | ||
926 | - local reward, change = role:award(achiveTask.reward, {log = {desc = "finishAchive", int1 = taskId}}) | ||
927 | - role:changeUpdates({ | ||
928 | - { type = "achiveV", field = taskId, value = skynet.timex() } | ||
929 | - }) | 962 | + if maxc > curStatus then |
963 | + return 3 | ||
964 | + end | ||
930 | 965 | ||
931 | - -- 复兴奖励 | ||
932 | - if csvdb["achievement_groupCsv"][achiveTask.group].bookmark == 3 then | ||
933 | - local overCount = 0 | ||
934 | - for tId, status in pairs(achiveV) do | ||
935 | - local tData = csvdb["achievementCsv"][tId] | ||
936 | - if tData then | ||
937 | - local groupData = csvdb["achievement_groupCsv"][tData.group] | ||
938 | - if groupData.bookmark == 3 then | ||
939 | - overCount = overCount + 1 | 966 | + local reward, change = role:award(achiveTask.reward, {log = {desc = "finishAchive", int1 = taskId}}) |
967 | + role:changeUpdates({ | ||
968 | + { type = "achiveV", field = taskId, value = skynet.timex() } | ||
969 | + }) | ||
970 | + groups[achiveTask.group] = 1 | ||
971 | + | ||
972 | + role:log("achievement", { | ||
973 | + achievement_id = taskId, -- 成就id | ||
974 | + achievement_type = achiveTask.type, -- 成就类型,具体枚举表中成就类型枚举表 | ||
975 | + achievement_reward = reward, -- 达成成就奖励,json格式记录,{"itemid1":123,"itemid2":12,……….} | ||
976 | + }) | ||
977 | + | ||
978 | + SendPacket(actionCodes.Role_achiveRpc, MsgPack.pack(role:packReward(reward, change))) | ||
979 | + end | ||
980 | + | ||
981 | + for group, _ in pairs(groups) do | ||
982 | + -- 复兴奖励 | ||
983 | + if csvdb["achievement_groupCsv"][group].bookmark == 3 then | ||
984 | + local overCount = 0 | ||
985 | + local preMaxCount = fuxRecord or 0 | ||
986 | + for tId, status in pairs(achiveV) do | ||
987 | + local tData = csvdb["achievementCsv"][tId] | ||
988 | + if tData then | ||
989 | + local groupData = csvdb["achievement_groupCsv"][tData.group] | ||
990 | + if groupData.bookmark == 3 then | ||
991 | + overCount = overCount + 1 | ||
992 | + end | ||
940 | end | 993 | end |
941 | end | 994 | end |
942 | - end | ||
943 | - | ||
944 | - for level, pData in pairs(csvdb["achievement_rewardCsv"]) do | ||
945 | - if pData.request == overCount then | ||
946 | - -- 发放奖励 | ||
947 | - redisproxy:insertEmail({ | ||
948 | - roleId = role:getProperty("id"), | ||
949 | - emailId = 101, | ||
950 | - attachments = pData.reward, | ||
951 | - contentPms = {pData.level}, | ||
952 | - }) | ||
953 | - elseif pData.request > overCount then | ||
954 | - break | 995 | + local flag = false |
996 | + for level, pData in pairs(csvdb["achievement_rewardCsv"]) do | ||
997 | + if preMaxCount < pData.request and overCount >= pData.request then | ||
998 | + role:sendMail(101, skynet.timex(), pData.reward, {pData.level}) | ||
999 | + flag = true | ||
1000 | + end | ||
955 | end | 1001 | end |
1002 | + if flag then | ||
1003 | + role:updateProperty({field = "fuxR", value = overCount, notNotify = true}) | ||
1004 | + end | ||
1005 | + break | ||
956 | end | 1006 | end |
957 | end | 1007 | end |
958 | - | ||
959 | - role:log("achievement", { | ||
960 | - achievement_id = taskId, -- 成就id | ||
961 | - achievement_type = achiveTask.type, -- 成就类型,具体枚举表中成就类型枚举表 | ||
962 | - achievement_reward = reward, -- 达成成就奖励,json格式记录,{"itemid1":123,"itemid2":12,……….} | ||
963 | - }) | ||
964 | 1008 | ||
965 | - SendPacket(actionCodes.Role_achiveRpc, MsgPack.pack(role:packReward(reward, change))) | ||
966 | return true | 1009 | return true |
967 | end | 1010 | end |
968 | 1011 | ||
@@ -1013,6 +1056,10 @@ function _M.chatRpc(agent, data) | @@ -1013,6 +1056,10 @@ function _M.chatRpc(agent, data) | ||
1013 | result = 1 | 1056 | result = 1 |
1014 | return | 1057 | return |
1015 | end | 1058 | end |
1059 | + if role:getProperty("level") < (globalCsv.chat_level or 15) then | ||
1060 | + result = 3 | ||
1061 | + return | ||
1062 | + end | ||
1016 | 1063 | ||
1017 | role._worldChatLimit = role._worldChatLimit or {start = 0, count = 0, canSayt = 0} --第一次开始说话时间 从第一次说话次数 能说话的时间 | 1064 | role._worldChatLimit = role._worldChatLimit or {start = 0, count = 0, canSayt = 0} --第一次开始说话时间 从第一次说话次数 能说话的时间 |
1018 | 1065 |
src/actions/StoreAction.lua
@@ -310,6 +310,13 @@ function _M.getFreeChestRpc(agent, data) | @@ -310,6 +310,13 @@ function _M.getFreeChestRpc(agent, data) | ||
310 | local config = csvdb["shop_rechargeCsv"][id] | 310 | local config = csvdb["shop_rechargeCsv"][id] |
311 | if not config then return end | 311 | if not config then return end |
312 | 312 | ||
313 | + --判断是否是活动商品 | ||
314 | + if config.activity_id ~= 0 then | ||
315 | + local actCfg = csvdb["activity_ctrlCsv"][config.activity_id] | ||
316 | + if not actCfg then return 2 end | ||
317 | + if not role.activity:isOpenById(config.activity_id, "ActShopGoods") then return 3 end | ||
318 | + end | ||
319 | + | ||
313 | local rechargeRecord = role.storeData:getProperty("payR") | 320 | local rechargeRecord = role.storeData:getProperty("payR") |
314 | local getCount = (rechargeRecord[id] or 0) | 321 | local getCount = (rechargeRecord[id] or 0) |
315 | if getCount >= config.limit then | 322 | if getCount >= config.limit then |
src/actions/TowerAction.lua
@@ -65,6 +65,15 @@ function _M.endBattleRpc(agent, data) | @@ -65,6 +65,15 @@ function _M.endBattleRpc(agent, data) | ||
65 | local curTower = csvdb["tower_battleCsv"][id] | 65 | local curTower = csvdb["tower_battleCsv"][id] |
66 | if not curTower then return 2 end | 66 | if not curTower then return 2 end |
67 | 67 | ||
68 | + -- 防作弊 | ||
69 | + if not role:checkBattleCheat("tower", { | ||
70 | + isWin = msg.starNum and msg.starNum > 0, | ||
71 | + info = msg.info | ||
72 | + }) then | ||
73 | + SendPacket(actionCodes.Tower_endBattleRpc, MsgPack.pack({errorCode = 1})) | ||
74 | + return true | ||
75 | + end | ||
76 | + | ||
68 | local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t) | 77 | local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t) |
69 | 78 | ||
70 | 79 |
src/adv/Adv.lua
@@ -20,8 +20,6 @@ function Adv:ctor(owner) | @@ -20,8 +20,6 @@ function Adv:ctor(owner) | ||
20 | self.advTask = self.owner:getProperty("advTask") | 20 | self.advTask = self.owner:getProperty("advTask") |
21 | self.advMTask = self.owner:getProperty("advMTask") | 21 | self.advMTask = self.owner:getProperty("advMTask") |
22 | self.advTaskChange = false -- 任务改变才更新 | 22 | self.advTaskChange = false -- 任务改变才更新 |
23 | - | ||
24 | - self:initByInfo(self.owner:getProperty("advInfo")) | ||
25 | end | 23 | end |
26 | 24 | ||
27 | function Adv:mylog(contents) | 25 | function Adv:mylog(contents) |
@@ -36,11 +34,13 @@ function Adv:mylog(contents) | @@ -36,11 +34,13 @@ function Adv:mylog(contents) | ||
36 | end | 34 | end |
37 | 35 | ||
38 | --初始化adv 信息 | 36 | --初始化adv 信息 |
39 | -function Adv:initByInfo(advInfo) | 37 | +function Adv:initByInfo() |
38 | + local advInfo = self.owner:getProperty("advInfo") | ||
40 | if not next(advInfo) then return end --还没有 开始新地图 | 39 | if not next(advInfo) then return end --还没有 开始新地图 |
41 | 40 | ||
42 | self.chapterId = advInfo.chapterId | 41 | self.chapterId = advInfo.chapterId |
43 | self.level = advInfo.level or 1 | 42 | self.level = advInfo.level or 1 |
43 | + self.actid = advInfo.actid | ||
44 | self.round = advInfo.round or 0 | 44 | self.round = advInfo.round or 0 |
45 | self.score = advInfo.score or {} | 45 | self.score = advInfo.score or {} |
46 | self.isRelay = advInfo.isRelay | 46 | self.isRelay = advInfo.isRelay |
@@ -61,10 +61,10 @@ function Adv:initByInfo(advInfo) | @@ -61,10 +61,10 @@ function Adv:initByInfo(advInfo) | ||
61 | self:initBattle(advInfo) | 61 | self:initBattle(advInfo) |
62 | end | 62 | end |
63 | -- 找出level 是否存在中继层 | 63 | -- 找出level 是否存在中继层 |
64 | -function Adv:isHaveRelay(level, chapterId) | 64 | +function Adv:isHaveRelay(level, chapterId, force) |
65 | level = level or self.level | 65 | level = level or self.level |
66 | chapterId = chapterId or self.chapterId | 66 | chapterId = chapterId or self.chapterId |
67 | - if level == 1 then return end | 67 | + if level == 1 and not force then return end |
68 | 68 | ||
69 | local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId] | 69 | local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId] |
70 | for _, campsite in ipairs(campsiteCsv) do | 70 | for _, campsite in ipairs(campsiteCsv) do |
@@ -85,6 +85,7 @@ function Adv:initByChapter(params) | @@ -85,6 +85,7 @@ function Adv:initByChapter(params) | ||
85 | local isEnter = params.isEnter | 85 | local isEnter = params.isEnter |
86 | local support = params.support | 86 | local support = params.support |
87 | local debugMapId = params.debugMapId | 87 | local debugMapId = params.debugMapId |
88 | + local actid = params.actid | ||
88 | 89 | ||
89 | if not self.chapterId then -- 开始新的章节 | 90 | if not self.chapterId then -- 开始新的章节 |
90 | self.chapterId = chapterId | 91 | self.chapterId = chapterId |
@@ -95,6 +96,7 @@ function Adv:initByChapter(params) | @@ -95,6 +96,7 @@ function Adv:initByChapter(params) | ||
95 | 96 | ||
96 | self.level = level or 1 | 97 | self.level = level or 1 |
97 | self.round = 0 | 98 | self.round = 0 |
99 | + self.actid = self.actid or actid | ||
98 | self.score = self.score or {} | 100 | self.score = self.score or {} |
99 | self.lastEnemyId = 1 | 101 | self.lastEnemyId = 1 |
100 | self.mapStack = {1} -- 最后一个为当前的地图 | 102 | self.mapStack = {1} -- 最后一个为当前的地图 |
@@ -140,12 +142,13 @@ function Adv:initByChapter(params) | @@ -140,12 +142,13 @@ function Adv:initByChapter(params) | ||
140 | local chapter = self:isEndless() and -1 or self.chapterId | 142 | local chapter = self:isEndless() and -1 or self.chapterId |
141 | if not (advRelay[chapter] or {})[self.level] then | 143 | if not (advRelay[chapter] or {})[self.level] then |
142 | isNewRelay = true | 144 | isNewRelay = true |
143 | - advRelay[chapter] = advRelay[chapter] or {} | ||
144 | - advRelay[chapter][self.level] = 1 | ||
145 | - self.owner:updateProperty({field = "advRelay", value = advRelay}) | ||
146 | end | 145 | end |
147 | end | 146 | end |
148 | 147 | ||
148 | + if self.level == 1 or self.isRelay then | ||
149 | + self:supplyPotion() | ||
150 | + end | ||
151 | + | ||
149 | self.maps = {} | 152 | self.maps = {} |
150 | self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay) | 153 | self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay) |
151 | 154 | ||
@@ -153,8 +156,6 @@ function Adv:initByChapter(params) | @@ -153,8 +156,6 @@ function Adv:initByChapter(params) | ||
153 | 156 | ||
154 | self:initLayerTask() | 157 | self:initLayerTask() |
155 | 158 | ||
156 | - | ||
157 | - | ||
158 | self:checkTask(Adv.TaskType.Arrive) | 159 | self:checkTask(Adv.TaskType.Arrive) |
159 | self:checkAdvUnlock(1, self.level) | 160 | self:checkAdvUnlock(1, self.level) |
160 | 161 | ||
@@ -168,9 +169,24 @@ function Adv:initByChapter(params) | @@ -168,9 +169,24 @@ function Adv:initByChapter(params) | ||
168 | end | 169 | end |
169 | end | 170 | end |
170 | 171 | ||
172 | +function Adv:passAdvRelay() | ||
173 | + local advRelay = self.owner:getProperty("advRelay") | ||
174 | + local chapter = self:isEndless() and -1 or self.chapterId | ||
175 | + if not (advRelay[chapter] or {})[self.level] then | ||
176 | + advRelay[chapter] = advRelay[chapter] or {} | ||
177 | + advRelay[chapter][self.level] = 1 | ||
178 | + self.owner:updateProperty({field = "advRelay", value = advRelay}) | ||
179 | + local relayData = self:isHaveRelay() | ||
180 | + if relayData and relayData.award ~= "" then | ||
181 | + self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})}) | ||
182 | + end | ||
183 | + end | ||
184 | +end | ||
185 | + | ||
171 | function Adv:clear() | 186 | function Adv:clear() |
172 | self.chapterId = nil | 187 | self.chapterId = nil |
173 | self.level = nil | 188 | self.level = nil |
189 | + self.actid = nil | ||
174 | self.score = {} | 190 | self.score = {} |
175 | self.round = 0 | 191 | self.round = 0 |
176 | self.lastEnemyId = 1 | 192 | self.lastEnemyId = 1 |
@@ -193,6 +209,7 @@ function Adv:saveDB(notNotify) | @@ -193,6 +209,7 @@ function Adv:saveDB(notNotify) | ||
193 | advInfo.level = self.level | 209 | advInfo.level = self.level |
194 | advInfo.round = self.round | 210 | advInfo.round = self.round |
195 | advInfo.score = self.score | 211 | advInfo.score = self.score |
212 | + advInfo.actid = self.actid | ||
196 | advInfo.isRelay = self.isRelay | 213 | advInfo.isRelay = self.isRelay |
197 | advInfo.lastEId = self.lastEnemyId | 214 | advInfo.lastEId = self.lastEnemyId |
198 | advInfo.mstack = self.mapStack | 215 | advInfo.mstack = self.mapStack |
@@ -389,18 +406,24 @@ function Adv:isRunning() | @@ -389,18 +406,24 @@ function Adv:isRunning() | ||
389 | return false | 406 | return false |
390 | end | 407 | end |
391 | 408 | ||
392 | --- 强制结束 | ||
393 | -function Adv:forceOver(notNotify) | ||
394 | - if self:isRunning() then | ||
395 | - | 409 | +-- 强制结束 逻辑和adv内部无关 |
410 | +function Adv:forceOver(notNotify, force) | ||
411 | + if self:isRunning() or force then | ||
396 | local advTeam = self.owner:getProperty("advTeam") | 412 | local advTeam = self.owner:getProperty("advTeam") |
397 | advTeam.player = nil | 413 | advTeam.player = nil |
398 | 414 | ||
415 | + local advPotionCsv = csvdb["adv_potionCsv"] | ||
416 | + local potionBag = self.owner:getProperty("potionBag") | ||
417 | + | ||
399 | local reward = self.owner:getProperty("advItems"):toNumMap() | 418 | local reward = self.owner:getProperty("advItems"):toNumMap() |
400 | for itemId, count in pairs(reward) do | 419 | for itemId, count in pairs(reward) do |
401 | - reward[itemId] = math.ceil(count * globalCsv.adv_fail_reward_ratio / 100) -- 奖励相当于失败 | 420 | + if advPotionCsv[itemId] then |
421 | + potionBag[itemId] = (potionBag[itemId] or 0) + count | ||
422 | + else | ||
423 | + reward[itemId] = math.ceil(count * globalCsv.adv_fail_reward_ratio / 100) -- 奖励相当于失败 | ||
424 | + end | ||
402 | end | 425 | end |
403 | - self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}}) | 426 | + self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}, notNotify = notNotify}) |
404 | 427 | ||
405 | self:clear() | 428 | self:clear() |
406 | self.owner:updateProperties({ | 429 | self.owner:updateProperties({ |
@@ -409,6 +432,7 @@ function Adv:forceOver(notNotify) | @@ -409,6 +432,7 @@ function Adv:forceOver(notNotify) | ||
409 | advItems = "", | 432 | advItems = "", |
410 | advAFGet = {}, | 433 | advAFGet = {}, |
411 | advAFWear = {}, | 434 | advAFWear = {}, |
435 | + potionBag = potionBag, | ||
412 | }, notNotify) | 436 | }, notNotify) |
413 | end | 437 | end |
414 | end | 438 | end |
@@ -752,6 +776,10 @@ function Adv:isEndless() | @@ -752,6 +776,10 @@ function Adv:isEndless() | ||
752 | return AdvCommon.isEndless(self.chapterId) | 776 | return AdvCommon.isEndless(self.chapterId) |
753 | end | 777 | end |
754 | 778 | ||
779 | +function Adv:isActivity() | ||
780 | + return self.actid ~= nil | ||
781 | +end | ||
782 | + | ||
755 | function Adv:getCurFloorData() | 783 | function Adv:getCurFloorData() |
756 | local chapter = self.chapterId % 100 | 784 | local chapter = self.chapterId % 100 |
757 | return (csvdb["adv_chapter_floorCsv"][self.chapterId] or {})[self.level] | 785 | return (csvdb["adv_chapter_floorCsv"][self.chapterId] or {})[self.level] |
@@ -781,17 +809,69 @@ function Adv:over(success, rewardRatio, overType) | @@ -781,17 +809,69 @@ function Adv:over(success, rewardRatio, overType) | ||
781 | 809 | ||
782 | local score = self.owner:fixAdvScoreChange(self:getScore()) | 810 | local score = self.owner:fixAdvScoreChange(self:getScore()) |
783 | local scoreInfo = self.score | 811 | local scoreInfo = self.score |
812 | + | ||
813 | + local scoreCoef = chapterData.scoreAward | ||
814 | + local itemId = ItemId.OldCoin | ||
815 | + -- 拾荒活动关卡相关处理 | ||
816 | + if self.actid then | ||
817 | + while true do | ||
818 | + if not self.owner.activity:isOpenById(self.actid, "AdvLevel") then | ||
819 | + break | ||
820 | + end | ||
821 | + local actCfg = csvdb["activity_adv_chapterCsv"][self.actid] | ||
822 | + if not actCfg then break end | ||
823 | + actCfg = actCfg[self.chapterId] | ||
824 | + if not actCfg then break end | ||
825 | + local arr = actCfg["transform"]:toArray(true, "=") | ||
826 | + itemId, scoreCoef = arr[1], arr[2] | ||
827 | + local actData = self.owner.activity:getActData("AdvLevel") | ||
828 | + | ||
829 | + -- 计算活动积分up | ||
830 | + local upMap = actCfg["upCharacter"] | ||
831 | + local team = self.owner:getProperty("advTeam") | ||
832 | + local format = self.owner:getTeamHerosInfo(team).heros | ||
833 | + local upVal = 0 | ||
834 | + for _, hero in pairs(format) do | ||
835 | + local heroId = hero["type"] | ||
836 | + upVal = upVal + (upMap[heroId] or 0) | ||
837 | + end | ||
838 | + score = math.floor(score * (1 + upVal / 100)) | ||
839 | + | ||
840 | + local advInfo = actData[self.chapterId] or {} | ||
841 | + --print("upVal", upVal, score, advInfo["max"], itemId, scoreCoef) | ||
842 | + local maxScore = advInfo["max"] or 0 | ||
843 | + local flag = false | ||
844 | + if success then | ||
845 | + advInfo["pass"] = 1 | ||
846 | + flag = true | ||
847 | + end | ||
848 | + -- 更新活动最大积分 | ||
849 | + if score > maxScore then | ||
850 | + advInfo["max"] = score | ||
851 | + actData[self.chapterId] = advInfo | ||
852 | + flag = true | ||
853 | + end | ||
854 | + if flag then | ||
855 | + self.owner.activity:updateActData("AdvLevel", actData) | ||
856 | + end | ||
857 | + break | ||
858 | + end | ||
859 | + end | ||
784 | 860 | ||
785 | - local scoreReward = math.floor(score / chapterData.scoreAward) | ||
786 | - self.owner:award({[ItemId.OldCoin] = scoreReward}, {log = {desc = "advOver", int1 = self.chapterId}}) | 861 | + local scoreReward = math.floor(score / scoreCoef) |
862 | + self.owner:award({[itemId] = scoreReward}, {log = {desc = "advOver", int1 = self.chapterId}}) | ||
787 | 863 | ||
788 | -- 被动技会影响奖励 | 864 | -- 被动技会影响奖励 |
789 | self.battle.player:triggerPassive(Passive.ADV_OVER, {score = score, level = self.level}) | 865 | self.battle.player:triggerPassive(Passive.ADV_OVER, {score = score, level = self.level}) |
790 | 866 | ||
791 | local reward = {} | 867 | local reward = {} |
868 | + local advPotionCsv = csvdb["adv_potionCsv"] | ||
869 | + local potionBag = self.owner:getProperty("potionBag") | ||
792 | for itemId, count in pairs(self.owner:getProperty("advItems"):toNumMap()) do | 870 | for itemId, count in pairs(self.owner:getProperty("advItems"):toNumMap()) do |
793 | local itemCsv = csvdb["itemCsv"][itemId] | 871 | local itemCsv = csvdb["itemCsv"][itemId] |
794 | - if not itemCsv then | 872 | + if advPotionCsv[itemId] then |
873 | + potionBag[itemId] = (potionBag[itemId] or 0) + count | ||
874 | + elseif not itemCsv then | ||
795 | print("ERROR: no itemId in ItemCsv : ", itemId) | 875 | print("ERROR: no itemId in ItemCsv : ", itemId) |
796 | elseif itemCsv.type ~= ItemType.AdvItem then | 876 | elseif itemCsv.type ~= ItemType.AdvItem then |
797 | reward[itemId] = math.ceil(count * rewardRatio / 100) | 877 | reward[itemId] = math.ceil(count * rewardRatio / 100) |
@@ -811,25 +891,27 @@ function Adv:over(success, rewardRatio, overType) | @@ -811,25 +891,27 @@ function Adv:over(success, rewardRatio, overType) | ||
811 | if not self:isEndless() and self.level >= chapterData.limitlevel then | 891 | if not self:isEndless() and self.level >= chapterData.limitlevel then |
812 | self.owner:checkTaskEnter("AdvAllPass", {id = self.chapterId}) | 892 | self.owner:checkTaskEnter("AdvAllPass", {id = self.chapterId}) |
813 | end | 893 | end |
894 | + end | ||
814 | 895 | ||
815 | - local roleId = self.owner:getProperty("id") | ||
816 | - local oldMaxScore = tonum(redisproxy:zscore(self.owner:getAdvRankKey(), roleId)) | ||
817 | - if score > oldMaxScore then | ||
818 | - local team = self.owner:getProperty("advTeam") | ||
819 | - local curInfo = { | ||
820 | - name = self.owner:getProperty("name"), | ||
821 | - headId = self.owner:getProperty("headId"), | ||
822 | - lv = self.owner:getProperty("level"), | ||
823 | - batteV = self.owner:getTeamBattleValue(team.heros), | ||
824 | - chapter = self.chapterId, | ||
825 | - format = self.owner:getTeamHerosInfo(team).heros, | ||
826 | - } | ||
827 | - redisproxy:pipelining(function (red) | ||
828 | - red:zadd(self.owner:getAdvRankKey(), score, roleId) --更新分数 | ||
829 | - red:hset(RANK_ADV_INFO, roleId, MsgPack.pack(curInfo)) | ||
830 | - end) | ||
831 | - end | 896 | + |
897 | + local roleId = self.owner:getProperty("id") | ||
898 | + local oldMaxScore = tonum(redisproxy:zscore(self.owner:getAdvRankKey(), roleId)) | ||
899 | + if score > oldMaxScore and not self.actid then | ||
900 | + local team = self.owner:getProperty("advTeam") | ||
901 | + local curInfo = { | ||
902 | + name = self.owner:getProperty("name"), | ||
903 | + headId = self.owner:getProperty("headId"), | ||
904 | + lv = self.owner:getProperty("level"), | ||
905 | + batteV = self.owner:getTeamBattleValue(team.heros), | ||
906 | + chapter = self.chapterId, | ||
907 | + format = self.owner:getTeamHerosInfo(team).heros, | ||
908 | + } | ||
909 | + redisproxy:pipelining(function (red) | ||
910 | + red:zadd(self.owner:getAdvRankKey(), score, roleId) --更新分数 | ||
911 | + red:hset(RANK_ADV_INFO, roleId, MsgPack.pack(curInfo)) | ||
912 | + end) | ||
832 | end | 913 | end |
914 | + | ||
833 | -- 通关的时候要把引导步骤设定到成就引导 | 915 | -- 通关的时候要把引导步骤设定到成就引导 |
834 | if not self.owner:checkOverGuide(57) then | 916 | if not self.owner:checkOverGuide(57) then |
835 | self.owner:saveGuide(57,1,true) | 917 | self.owner:saveGuide(57,1,true) |
@@ -882,6 +964,7 @@ function Adv:over(success, rewardRatio, overType) | @@ -882,6 +964,7 @@ function Adv:over(success, rewardRatio, overType) | ||
882 | }) | 964 | }) |
883 | 965 | ||
884 | local chapterId = self.chapterId | 966 | local chapterId = self.chapterId |
967 | + local actid = self.actid | ||
885 | self:clear() | 968 | self:clear() |
886 | self.owner:checkTaskEnter("AdvScore", {score = score}) | 969 | self.owner:checkTaskEnter("AdvScore", {score = score}) |
887 | 970 | ||
@@ -889,6 +972,7 @@ function Adv:over(success, rewardRatio, overType) | @@ -889,6 +972,7 @@ function Adv:over(success, rewardRatio, overType) | ||
889 | advItems = "", | 972 | advItems = "", |
890 | advAFGet = {}, | 973 | advAFGet = {}, |
891 | advAFWear = {}, | 974 | advAFWear = {}, |
975 | + potionBag = potionBag, | ||
892 | }) | 976 | }) |
893 | self:pushBackEvent(AdvBackEventType.End, { | 977 | self:pushBackEvent(AdvBackEventType.End, { |
894 | success = success, | 978 | success = success, |
@@ -899,6 +983,7 @@ function Adv:over(success, rewardRatio, overType) | @@ -899,6 +983,7 @@ function Adv:over(success, rewardRatio, overType) | ||
899 | scoreAward = scoreReward, | 983 | scoreAward = scoreReward, |
900 | chapterId = chapterId, | 984 | chapterId = chapterId, |
901 | backAdvCount = backAdvCount, | 985 | backAdvCount = backAdvCount, |
986 | + actid = actid | ||
902 | }) | 987 | }) |
903 | end | 988 | end |
904 | 989 | ||
@@ -963,7 +1048,7 @@ function Adv:award(gift, params, backRewardParams) | @@ -963,7 +1048,7 @@ function Adv:award(gift, params, backRewardParams) | ||
963 | 1048 | ||
964 | local autoUse = {} | 1049 | local autoUse = {} |
965 | for itemId, count in pairs(tgift) do | 1050 | for itemId, count in pairs(tgift) do |
966 | - if count > 0 then | 1051 | + if count > 0 and self.battle.player then |
967 | local buffAdd = self.battle.player:getRewardChange(itemId) | 1052 | local buffAdd = self.battle.player:getRewardChange(itemId) |
968 | count = math.floor(math.max(0, (count + buffAdd[0]) * (1 + buffAdd[1]))) --附加 buff 的影响 | 1053 | count = math.floor(math.max(0, (count + buffAdd[0]) * (1 + buffAdd[1]))) --附加 buff 的影响 |
969 | self:checkTask(Adv.TaskType.Item, count, itemId) | 1054 | self:checkTask(Adv.TaskType.Item, count, itemId) |
@@ -973,7 +1058,8 @@ function Adv:award(gift, params, backRewardParams) | @@ -973,7 +1058,8 @@ function Adv:award(gift, params, backRewardParams) | ||
973 | if globalCsv.adv_auto_useItem[itemId] and count > 0 then | 1058 | if globalCsv.adv_auto_useItem[itemId] and count > 0 then |
974 | autoUse[itemId] = count | 1059 | autoUse[itemId] = count |
975 | else | 1060 | else |
976 | - local origin = items:getv(itemId, 0) | 1061 | + local transId = globalCsv.adv_item_potion[itemId] or itemId |
1062 | + local origin = items:getv(transId, 0) | ||
977 | local nums = origin + count | 1063 | local nums = origin + count |
978 | 1064 | ||
979 | if csvdb["adv_artifactCsv"][itemId] then -- 获得神器 | 1065 | if csvdb["adv_artifactCsv"][itemId] then -- 获得神器 |
@@ -983,10 +1069,10 @@ function Adv:award(gift, params, backRewardParams) | @@ -983,10 +1069,10 @@ function Adv:award(gift, params, backRewardParams) | ||
983 | end | 1069 | end |
984 | else | 1070 | else |
985 | if nums <= 0 then | 1071 | if nums <= 0 then |
986 | - items = items:delk(itemId) | 1072 | + items = items:delk(transId) |
987 | nums = 0 | 1073 | nums = 0 |
988 | else | 1074 | else |
989 | - items = items:setv(itemId, nums) | 1075 | + items = items:setv(transId, nums) |
990 | end | 1076 | end |
991 | 1077 | ||
992 | if itemId == 16 and not self.owner:checkOverGuide(51,4) then | 1078 | if itemId == 16 and not self.owner:checkOverGuide(51,4) then |
@@ -1064,6 +1150,7 @@ end | @@ -1064,6 +1150,7 @@ end | ||
1064 | -- 消耗物品 优先冒险背包 --check 只是检查够不够 | 1150 | -- 消耗物品 优先冒险背包 --check 只是检查够不够 |
1065 | function Adv:cost(item, params, check) | 1151 | function Adv:cost(item, params, check) |
1066 | local items = self.owner:getProperty("advItems") | 1152 | local items = self.owner:getProperty("advItems") |
1153 | + local potionCsv = csvdb["adv_potionCsv"] | ||
1067 | local less = {} | 1154 | local less = {} |
1068 | local advCost = {} | 1155 | local advCost = {} |
1069 | for itemId, count in pairs(item) do | 1156 | for itemId, count in pairs(item) do |
@@ -1077,9 +1164,13 @@ function Adv:cost(item, params, check) | @@ -1077,9 +1164,13 @@ function Adv:cost(item, params, check) | ||
1077 | less[itemId] = -last | 1164 | less[itemId] = -last |
1078 | end | 1165 | end |
1079 | 1166 | ||
1167 | + if potionCsv[itemId] and last < 0 then -- 只能使用冒险背包里的药水 | ||
1168 | + return | ||
1169 | + end | ||
1080 | end | 1170 | end |
1081 | if next(less) and not self.owner:checkItemEnough(less) then return end --不够 | 1171 | if next(less) and not self.owner:checkItemEnough(less) then return end --不够 |
1082 | if check then return true end | 1172 | if check then return true end |
1173 | + | ||
1083 | self:award(advCost, params) | 1174 | self:award(advCost, params) |
1084 | if next(less) then | 1175 | if next(less) then |
1085 | self.owner:costItems(less, params) | 1176 | self.owner:costItems(less, params) |
@@ -1087,6 +1178,34 @@ function Adv:cost(item, params, check) | @@ -1087,6 +1178,34 @@ function Adv:cost(item, params, check) | ||
1087 | return true | 1178 | return true |
1088 | end | 1179 | end |
1089 | 1180 | ||
1181 | +-- 补满冒险背包药剂,从药剂背包扣除药水放到冒险背包 | ||
1182 | +function Adv:supplyPotion() | ||
1183 | + local potionCsv = csvdb["adv_potionCsv"] | ||
1184 | + local potionBag = self.owner:getProperty("potionBag") | ||
1185 | + local advItems = self.owner:getProperty("advItems") | ||
1186 | + local dishTree = self.owner.dinerData:getProperty("dishTree") | ||
1187 | + for potionId, set in pairs(potionCsv) do | ||
1188 | + local count = potionBag[potionId] or 0 | ||
1189 | + if count > 0 then | ||
1190 | + local max = set[dishTree:getv(potionId,1)].limit | ||
1191 | + local old = advItems:getv(potionId,0) | ||
1192 | + local need = max - old | ||
1193 | + | ||
1194 | + if need < count then | ||
1195 | + advItems = advItems:setv(potionId,max) | ||
1196 | + potionBag[potionId] = count - need | ||
1197 | + else | ||
1198 | + advItems = advItems:setv(potionId,old + count) | ||
1199 | + potionBag[potionId] = nil | ||
1200 | + end | ||
1201 | + end | ||
1202 | + end | ||
1203 | + self.owner:updateProperties({ | ||
1204 | + advItems = advItems, | ||
1205 | + potionBag = potionBag, | ||
1206 | + }) | ||
1207 | +end | ||
1208 | + | ||
1090 | --事件点击处理 | 1209 | --事件点击处理 |
1091 | local function clickOut(self, room, block, params, isExit) | 1210 | local function clickOut(self, room, block, params, isExit) |
1092 | if self:getCurMap():checkOver() then --检查是否可以出去了 | 1211 | if self:getCurMap():checkOver() then --检查是否可以出去了 |
@@ -1112,6 +1231,11 @@ local function clickOut(self, room, block, params, isExit) | @@ -1112,6 +1231,11 @@ local function clickOut(self, room, block, params, isExit) | ||
1112 | else | 1231 | else |
1113 | if self.level > (advPass[self.chapterId] or 0) then | 1232 | if self.level > (advPass[self.chapterId] or 0) then |
1114 | self.owner:changeUpdates({{type = "advPass", field = self.chapterId, value = self.level}}) | 1233 | self.owner:changeUpdates({{type = "advPass", field = self.chapterId, value = self.level}}) |
1234 | + | ||
1235 | + if (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束 | ||
1236 | + self.owner:checkTaskEnter("AdvPassFirst", {id = self.chapterId}) | ||
1237 | + end | ||
1238 | + | ||
1115 | end | 1239 | end |
1116 | end | 1240 | end |
1117 | 1241 | ||
@@ -1124,6 +1248,7 @@ local function clickOut(self, room, block, params, isExit) | @@ -1124,6 +1248,7 @@ local function clickOut(self, room, block, params, isExit) | ||
1124 | end | 1248 | end |
1125 | 1249 | ||
1126 | if not self:isEndless() and (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束 | 1250 | if not self:isEndless() and (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束 |
1251 | + self:passAdvRelay() | ||
1127 | self:over(true) | 1252 | self:over(true) |
1128 | else | 1253 | else |
1129 | self.battle.player:triggerPassive(Passive.DOWN_LAYER) | 1254 | self.battle.player:triggerPassive(Passive.DOWN_LAYER) |
@@ -1168,24 +1293,22 @@ local function clickMonster(self, room, block, params) | @@ -1168,24 +1293,22 @@ local function clickMonster(self, room, block, params) | ||
1168 | return true | 1293 | return true |
1169 | end | 1294 | end |
1170 | 1295 | ||
1171 | -local function chooseCommon(self, room, block, chooseData, choose, tag) | ||
1172 | - if not choose then return end | ||
1173 | - if not chooseData or not chooseData["button".. choose .."cond"] then return end | ||
1174 | 1296 | ||
1175 | - local conds = chooseData["button".. choose .."cond"]:toTableArray(true) | 1297 | +local function checkChooseCondFunc(self, condStr, room, block, tag, chooseData) |
1298 | + chooseData = chooseData or {} | ||
1176 | local checkCond = { | 1299 | local checkCond = { |
1177 | -- 没有条件 | 1300 | -- 没有条件 |
1178 | [0] = function() | 1301 | [0] = function() |
1179 | return true | 1302 | return true |
1180 | end, | 1303 | end, |
1181 | -- 拥有道具 | 1304 | -- 拥有道具 |
1182 | - [1] = function(_, itemId, count) | 1305 | + [1] = function(itemId, count) |
1183 | if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, true) then | 1306 | if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, true) then |
1184 | return true | 1307 | return true |
1185 | end | 1308 | end |
1186 | end, | 1309 | end, |
1187 | -- xx角色(todo 队长) | 1310 | -- xx角色(todo 队长) |
1188 | - [2] = function(_, heroType) | 1311 | + [2] = function(heroType) |
1189 | for slot, heroId in pairs(self.owner:getProperty("advTeam").heros) do | 1312 | for slot, heroId in pairs(self.owner:getProperty("advTeam").heros) do |
1190 | local hero = self.owner.heros[heroId] | 1313 | local hero = self.owner.heros[heroId] |
1191 | if hero and hero:getProperty("type") == heroType then | 1314 | if hero and hero:getProperty("type") == heroType then |
@@ -1205,38 +1328,38 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) | @@ -1205,38 +1328,38 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) | ||
1205 | return true | 1328 | return true |
1206 | end, | 1329 | end, |
1207 | --制定属性 | 1330 | --制定属性 |
1208 | - [4] = function(_, attrType, value) | 1331 | + [4] = function(attrType, value) |
1209 | if (self.battle.player[AttsEnumEx[attrType]] or 0) >= value then | 1332 | if (self.battle.player[AttsEnumEx[attrType]] or 0) >= value then |
1210 | return true | 1333 | return true |
1211 | end | 1334 | end |
1212 | end, | 1335 | end, |
1213 | -- 提交一个物品 | 1336 | -- 提交一个物品 |
1214 | - [5] = function (_, itemId, count) | 1337 | + [5] = function (itemId, count) |
1215 | if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}) then | 1338 | if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}) then |
1216 | self:backCost({[itemId] = count}) | 1339 | self:backCost({[itemId] = count}) |
1217 | return true | 1340 | return true |
1218 | end | 1341 | end |
1219 | end, | 1342 | end, |
1220 | -- sp 到达指定值 | 1343 | -- sp 到达指定值 |
1221 | - [6] = function(_, value) | 1344 | + [6] = function(value) |
1222 | if self.battle.player.sp >= value then | 1345 | if self.battle.player.sp >= value then |
1223 | self.battle.player:changeSp(-value) | 1346 | self.battle.player:changeSp(-value) |
1224 | return true | 1347 | return true |
1225 | end | 1348 | end |
1226 | end, | 1349 | end, |
1227 | --7=拥有指定buff指定层数 | 1350 | --7=拥有指定buff指定层数 |
1228 | - [7] = function(_, buffId, layer) | 1351 | + [7] = function(buffId, layer) |
1229 | local buff = self.battle.player:getBuffById(buffId) | 1352 | local buff = self.battle.player:getBuffById(buffId) |
1230 | if buff and buff:getLayer() >= layer then | 1353 | if buff and buff:getLayer() >= layer then |
1231 | return true | 1354 | return true |
1232 | end | 1355 | end |
1233 | end, | 1356 | end, |
1234 | --8=拥有x神器 | 1357 | --8=拥有x神器 |
1235 | - [8] = function(_, artifactId) | 1358 | + [8] = function(artifactId) |
1236 | return self:isHaveArtifact(artifactId) | 1359 | return self:isHaveArtifact(artifactId) |
1237 | end, | 1360 | end, |
1238 | -- 9 = 生命值大于x% | 1361 | -- 9 = 生命值大于x% |
1239 | - [9] = function (_, value) | 1362 | + [9] = function (value) |
1240 | local cost = value / 100 * self.battle.player.hpMax | 1363 | local cost = value / 100 * self.battle.player.hpMax |
1241 | if self.battle.player.hp > cost then | 1364 | if self.battle.player.hp > cost then |
1242 | self.battle.player:hurt(cost, nil, {hurtType = 6, buffId = -1}) | 1365 | self.battle.player:hurt(cost, nil, {hurtType = 6, buffId = -1}) |
@@ -1244,16 +1367,27 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) | @@ -1244,16 +1367,27 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) | ||
1244 | end | 1367 | end |
1245 | end, | 1368 | end, |
1246 | -- 10 = 未获得x神器 | 1369 | -- 10 = 未获得x神器 |
1247 | - [10] = function(_, artifactId) | 1370 | + [10] = function(artifactId) |
1248 | return not self:isHaveArtifact(artifactId) | 1371 | return not self:isHaveArtifact(artifactId) |
1249 | end, | 1372 | end, |
1250 | -- 11 = 地图上没有指定id 的怪 | 1373 | -- 11 = 地图上没有指定id 的怪 |
1251 | - [11] = function(_, monsterId) | ||
1252 | - for _, room in pairs(self:getCurMap().rooms) do | ||
1253 | - for _, block in pairs(room.blocks) do | ||
1254 | - if block:isMonster() then | 1374 | + [11] = function(monsterId, size) |
1375 | + if not size or size == 0 then | ||
1376 | + for _, room in pairs(self:getCurMap().rooms) do | ||
1377 | + for _, block in pairs(room.blocks) do | ||
1378 | + if block:isMonster() then | ||
1379 | + if not monsterId then return false end | ||
1380 | + if block.event.id == monsterId then | ||
1381 | + return false | ||
1382 | + end | ||
1383 | + end | ||
1384 | + end | ||
1385 | + end | ||
1386 | + else | ||
1387 | + for _, cblock in ipairs(self:getCurMap():getBlocksBySize(room.roomId, block.blockId, size)) do | ||
1388 | + if cblock:isMonster() then | ||
1255 | if not monsterId then return false end | 1389 | if not monsterId then return false end |
1256 | - if block.event.id == monsterId then | 1390 | + if cblock.event.id == monsterId then |
1257 | return false | 1391 | return false |
1258 | end | 1392 | end |
1259 | end | 1393 | end |
@@ -1262,12 +1396,23 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) | @@ -1262,12 +1396,23 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) | ||
1262 | return true | 1396 | return true |
1263 | end, | 1397 | end, |
1264 | -- 12 = 地图上没有指定id 的建筑 | 1398 | -- 12 = 地图上没有指定id 的建筑 |
1265 | - [12] = function(_, buildId) | ||
1266 | - for _, room in pairs(self:getCurMap().rooms) do | ||
1267 | - for _, block in pairs(room.blocks) do | ||
1268 | - if block:isBuild() then | 1399 | + [12] = function(buildId, size) |
1400 | + if not size or size == 0 then | ||
1401 | + for _, room in pairs(self:getCurMap().rooms) do | ||
1402 | + for _, block in pairs(room.blocks) do | ||
1403 | + if block:isBuild() then | ||
1404 | + if not buildId then return false end | ||
1405 | + if block.event.id == buildId then | ||
1406 | + return false | ||
1407 | + end | ||
1408 | + end | ||
1409 | + end | ||
1410 | + end | ||
1411 | + else | ||
1412 | + for _, cblock in ipairs(self:getCurMap():getBlocksBySize(room.roomId, block.blockId, size)) do | ||
1413 | + if cblock:isBuild() then | ||
1269 | if not buildId then return false end | 1414 | if not buildId then return false end |
1270 | - if block.event.id == buildId then | 1415 | + if cblock.event.id == buildId then |
1271 | return false | 1416 | return false |
1272 | end | 1417 | end |
1273 | end | 1418 | end |
@@ -1276,12 +1421,23 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) | @@ -1276,12 +1421,23 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) | ||
1276 | return true | 1421 | return true |
1277 | end, | 1422 | end, |
1278 | -- 13 = 地图上没有指定的 选择点 | 1423 | -- 13 = 地图上没有指定的 选择点 |
1279 | - [13] = function(_, chooseId) | ||
1280 | - for _, room in pairs(self:getCurMap().rooms) do | ||
1281 | - for _, block in pairs(room.blocks) do | ||
1282 | - if block:isChoose() then | 1424 | + [13] = function(chooseId, size) |
1425 | + if not size or size == 0 then | ||
1426 | + for _, room in pairs(self:getCurMap().rooms) do | ||
1427 | + for _, block in pairs(room.blocks) do | ||
1428 | + if block:isChoose() then | ||
1429 | + if not chooseId then return false end | ||
1430 | + if block.event.id == chooseId then | ||
1431 | + return false | ||
1432 | + end | ||
1433 | + end | ||
1434 | + end | ||
1435 | + end | ||
1436 | + else | ||
1437 | + for _, cblock in ipairs(self:getCurMap():getBlocksBySize(room.roomId, block.blockId, size)) do | ||
1438 | + if cblock:isChoose() then | ||
1283 | if not chooseId then return false end | 1439 | if not chooseId then return false end |
1284 | - if block.event.id == chooseId then | 1440 | + if cblock.event.id == chooseId then |
1285 | return false | 1441 | return false |
1286 | end | 1442 | end |
1287 | end | 1443 | end |
@@ -1290,138 +1446,175 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) | @@ -1290,138 +1446,175 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) | ||
1290 | return true | 1446 | return true |
1291 | end, | 1447 | end, |
1292 | } | 1448 | } |
1293 | - for _, cond in ipairs(conds) do | 1449 | + |
1450 | + local status, count = true, 0 | ||
1451 | + for _, cond in ipairs(condStr:toTableArray(true)) do | ||
1294 | assert(not cond[1] or checkCond[cond[1]], "error cond, event_" .. (tag or "choose") .. "Csv id :" .. block.event.id) | 1452 | assert(not cond[1] or checkCond[cond[1]], "error cond, event_" .. (tag or "choose") .. "Csv id :" .. block.event.id) |
1295 | - if cond[1] and not checkCond[cond[1]](table.unpack(cond)) then return end | 1453 | + if not checkCond[cond[1]](select(2, table.unpack(cond))) then |
1454 | + status = false | ||
1455 | + else | ||
1456 | + count = count + 1 | ||
1457 | + end | ||
1296 | end | 1458 | end |
1297 | - | ||
1298 | - local clearBlock = chooseData.keep ~= 1 | ||
1299 | - local effects = chooseData["button".. choose .."effect"]:toTableArray(true) | ||
1300 | - for _, effect in ipairs(effects) do | ||
1301 | - local doEffect = { | ||
1302 | - [1] = function() -- 获得某道具N个 | ||
1303 | - local count = effect[3] or 1 | ||
1304 | - local reward = {} | ||
1305 | - for i = 1, count do | ||
1306 | - local dropData = csvdb["event_dropCsv"][effect[2]] | ||
1307 | - if dropData then | ||
1308 | - local item = dropData["range"]:randWeight(true) | ||
1309 | - reward[item[1]] = (reward[item[1]] or 0) + item[2] | ||
1310 | - else | ||
1311 | - skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s", effect[2], tag, chooseData.id)) | ||
1312 | - end | ||
1313 | - end | ||
1314 | - self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, {roomId = room.roomId, blockId = block.blockId}) | ||
1315 | - end, | ||
1316 | - [2] = function() --获得冒险buff | ||
1317 | - local layer = effect[3] or 1 | ||
1318 | - for i = 1, layer do | ||
1319 | - self.battle.player:addBuff(effect[2]) | ||
1320 | - end | ||
1321 | - end, | ||
1322 | - [3] = function() --发现怪物 | ||
1323 | - self:getCurMap():addNewMonsterRand(effect[2], {room, block}) | ||
1324 | - self:pushBackEvent(AdvBackEventType.Monster, {id = effect[2]}) | ||
1325 | - clearBlock = false | ||
1326 | - end, | ||
1327 | - [4] = function() --无事发生 | ||
1328 | - end, | ||
1329 | - [5] = function() --5=属性枚举=数值;直接增加玩家属性 | ||
1330 | - local attr | ||
1331 | - if effect[3] == 0 then | ||
1332 | - attr = "sp" | 1459 | + return status, count |
1460 | +end | ||
1461 | + | ||
1462 | +local function doChooseEffect(self, effectStr, room, block, tag, chooseData) | ||
1463 | + chooseData = chooseData or {} | ||
1464 | + local clearBlock = true | ||
1465 | + local doEffect = { | ||
1466 | + [1] = function(dropId, count) -- 获得某道具N个 | ||
1467 | + count = count or 1 | ||
1468 | + local reward = {} | ||
1469 | + for i = 1, count do | ||
1470 | + local dropData = csvdb["event_dropCsv"][dropId] | ||
1471 | + if dropData then | ||
1472 | + local item = dropData["range"]:randWeight(true) | ||
1473 | + reward[item[1]] = (reward[item[1]] or 0) + item[2] | ||
1333 | else | 1474 | else |
1334 | - attr = AttsEnumEx[effect[3]] | ||
1335 | - if not AdvAttsEnum[attr] then return end | 1475 | + skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s", dropId, tag, chooseData.id)) |
1336 | end | 1476 | end |
1337 | - self.battle.player:addBaseAttr(attr, effect[4], effect[2]) | ||
1338 | - end, | ||
1339 | - [6] = function() -- 商店 | ||
1340 | - block:updateEvent({ | ||
1341 | - etype = AdvEventType.Trader, | ||
1342 | - id = effect[2] | ||
1343 | - }) | ||
1344 | - self:pushBackEvent(AdvBackEventType.Trader, {id = effect[2]}) | ||
1345 | - clearBlock = false | ||
1346 | - end, | ||
1347 | - [7] = function() -- 建筑 | ||
1348 | - block:updateEvent({ | ||
1349 | - etype = AdvEventType.Build, | ||
1350 | - id = effect[2] | ||
1351 | - }) | ||
1352 | - clearBlock = false | ||
1353 | - end, | ||
1354 | - [8] = function() -- 选择 | ||
1355 | - block:updateEvent({ | ||
1356 | - etype = AdvEventType.Choose, | ||
1357 | - id = effect[2] | ||
1358 | - }) | ||
1359 | - clearBlock = false | ||
1360 | - end, | ||
1361 | - [9] = function() -- click | ||
1362 | - block:updateEvent({ | ||
1363 | - etype = AdvEventType.Click, | ||
1364 | - id = effect[2] | ||
1365 | - }) | ||
1366 | - clearBlock = false | ||
1367 | - end, | ||
1368 | - [10] = function() -- 陷阱 | ||
1369 | - block:updateEvent({ | ||
1370 | - etype = AdvEventType.Trap, | ||
1371 | - id = effect[2] | ||
1372 | - }) | ||
1373 | - clearBlock = false | ||
1374 | - end, | ||
1375 | - [11] = function() -- 获得神器 | ||
1376 | - self:waitChooseArtifact() --等待获取神器 | ||
1377 | - end, | ||
1378 | - [12] = function() | ||
1379 | - -- buffId | ||
1380 | - local targers = self.battle.player:getTeam(2, nil, nil, true) | ||
1381 | - for _, target in pairs(targers) do | ||
1382 | - target:addBuff(effect[2]) | 1477 | + end |
1478 | + self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, {roomId = room.roomId, blockId = block.blockId}) | ||
1479 | + end, | ||
1480 | + [2] = function(buffId, layer) --获得冒险buff | ||
1481 | + self.battle.player:addBuff(buffId, nil, layer or 1) | ||
1482 | + end, | ||
1483 | + [3] = function(id) --发现怪物 | ||
1484 | + self:getCurMap():addNewMonsterRand(id, {room, block}) | ||
1485 | + self:pushBackEvent(AdvBackEventType.Monster, {id = id}) | ||
1486 | + clearBlock = false | ||
1487 | + end, | ||
1488 | + [4] = function() --无事发生 | ||
1489 | + end, | ||
1490 | + [5] = function(addType, attrType, value) --5=属性枚举=数值;直接增加玩家属性 | ||
1491 | + local attr | ||
1492 | + if attrType == 0 then | ||
1493 | + attr = "sp" | ||
1494 | + else | ||
1495 | + attr = AttsEnumEx[attrType] | ||
1496 | + if not AdvAttsEnum[attr] then return end | ||
1497 | + end | ||
1498 | + self.battle.player:addBaseAttr(attr, value, addType) | ||
1499 | + end, | ||
1500 | + [6] = function(id) -- 商店 | ||
1501 | + block:updateEvent({ | ||
1502 | + etype = AdvEventType.Trader, | ||
1503 | + id = id | ||
1504 | + }) | ||
1505 | + self:pushBackEvent(AdvBackEventType.Trader, {id = id}) | ||
1506 | + clearBlock = false | ||
1507 | + end, | ||
1508 | + [7] = function(id) -- 建筑 | ||
1509 | + block:updateEvent({ | ||
1510 | + etype = AdvEventType.Build, | ||
1511 | + id = id | ||
1512 | + }) | ||
1513 | + clearBlock = false | ||
1514 | + end, | ||
1515 | + [8] = function(id) -- 选择 | ||
1516 | + block:updateEvent({ | ||
1517 | + etype = AdvEventType.Choose, | ||
1518 | + id = id | ||
1519 | + }) | ||
1520 | + clearBlock = false | ||
1521 | + end, | ||
1522 | + [9] = function(id) -- click | ||
1523 | + block:updateEvent({ | ||
1524 | + etype = AdvEventType.Click, | ||
1525 | + id = id | ||
1526 | + }) | ||
1527 | + clearBlock = false | ||
1528 | + end, | ||
1529 | + [10] = function(id) -- 陷阱 | ||
1530 | + block:updateEvent({ | ||
1531 | + etype = AdvEventType.Trap, | ||
1532 | + id = id | ||
1533 | + }) | ||
1534 | + clearBlock = false | ||
1535 | + end, | ||
1536 | + [11] = function() -- 获得神器 | ||
1537 | + self:waitChooseArtifact() --等待获取神器 | ||
1538 | + end, | ||
1539 | + [12] = function(id) | ||
1540 | + -- buffId | ||
1541 | + local targers = self.battle.player:getTeam(2, nil, nil, true) | ||
1542 | + for _, target in pairs(targers) do | ||
1543 | + target:addBuff(id) | ||
1544 | + end | ||
1545 | + end, | ||
1546 | + [13] = function() -- 显示地图 | ||
1547 | + self:getCurMap():showMap() | ||
1548 | + self:backMapShow() | ||
1549 | + end, | ||
1550 | + [14] = function(eventType, eventId, count, stage) -- 指定地块召唤 指定类型的id | ||
1551 | + local change = self:getCurMap():layEventToStage(eventType, eventId, count, stage) | ||
1552 | + for _, one in ipairs(change) do | ||
1553 | + if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | ||
1554 | + clearBlock = false | ||
1555 | + else | ||
1556 | + self:backBlockChange(one[1].roomId, one[2].blockId) | ||
1383 | end | 1557 | end |
1384 | - end, | ||
1385 | - [13] = function() -- 显示地图 | ||
1386 | - self:getCurMap():showMap() | ||
1387 | - self:backMapShow() | ||
1388 | - end, | ||
1389 | - [14] = function() -- 指定地块召唤 指定类型的id | ||
1390 | - local change = self:getCurMap():layEventToStage(effect[2], effect[3], effect[4], effect[5]) | ||
1391 | - for _, one in ipairs(change) do | ||
1392 | - if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | ||
1393 | - clearBlock = false | ||
1394 | - else | ||
1395 | - self:backBlockChange(one[1].roomId, one[2].blockId) | ||
1396 | - end | 1558 | + end |
1559 | + end, | ||
1560 | + [15] = function(eventType, eventId, count) -- 移除指定事件 | ||
1561 | + local change = self:getCurMap():clearEventById(eventType, eventId, count) | ||
1562 | + for _, one in ipairs(change) do | ||
1563 | + if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | ||
1564 | + clearBlock = false | ||
1565 | + else | ||
1566 | + self:backBlockChange(one[1].roomId, one[2].blockId) | ||
1397 | end | 1567 | end |
1398 | - end, | ||
1399 | - [15] = function() -- 移除指定事件 | ||
1400 | - local change = self:getCurMap():clearEventById(effect[2], effect[3], effect[4]) | ||
1401 | - for _, one in ipairs(change) do | ||
1402 | - if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | ||
1403 | - clearBlock = false | ||
1404 | - else | ||
1405 | - self:backBlockChange(one[1].roomId, one[2].blockId) | ||
1406 | - end | 1568 | + end |
1569 | + end, | ||
1570 | + [16] = function(eventTypeF, eventIdF, eventTypeT, eventIdT, count) -- 指定事件转移 | ||
1571 | + local change = self:getCurMap():eventChangeToOther(eventTypeF, eventIdF, eventTypeT, eventIdT, count) | ||
1572 | + for _, one in ipairs(change) do | ||
1573 | + if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | ||
1574 | + clearBlock = false | ||
1575 | + else | ||
1576 | + self:backBlockChange(one[1].roomId, one[2].blockId) | ||
1407 | end | 1577 | end |
1408 | - end, | ||
1409 | - [16] = function() -- 指定事件转移 | ||
1410 | - local change = self:getCurMap():eventChangeToOther(effect[2], effect[3], effect[4], effect[5], effect[6]) | ||
1411 | - for _, one in ipairs(change) do | ||
1412 | - if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | ||
1413 | - clearBlock = false | ||
1414 | - else | ||
1415 | - self:backBlockChange(one[1].roomId, one[2].blockId) | ||
1416 | - end | 1578 | + end |
1579 | + end, | ||
1580 | + [17] = function(eventId) | ||
1581 | + local diceCsv = csvdb["event_choose_diceCsv"][eventId] | ||
1582 | + if not diceCsv then return end | ||
1583 | + local weight = math.randomInt(1, 12) | ||
1584 | + local sum = 0 | ||
1585 | + local needEffect = nil | ||
1586 | + local pool = {} | ||
1587 | + for _, v in ipairs(diceCsv) do | ||
1588 | + local status, okCount = checkChooseCondFunc(self, v.cond, room, block, tag .. " dice", chooseData) | ||
1589 | + pool[#pool + 1] = v.weight + okCount * v.weightUp | ||
1590 | + sum = sum + pool[#pool + 1] | ||
1591 | + if sum >= weight and not needEffect then | ||
1592 | + -- 达成效果 | ||
1593 | + needEffect = v.effect | ||
1417 | end | 1594 | end |
1418 | - end, | ||
1419 | - } | 1595 | + end |
1596 | + if needEffect then | ||
1597 | + self:pushBackEvent(AdvBackEventType.ChooseDice, {id = eventId, pool = pool, result = weight}) | ||
1598 | + clearBlock = doChooseEffect(self, needEffect, room, block, tag .. " dice", chooseData) | ||
1599 | + end | ||
1600 | + end, | ||
1601 | + } | ||
1602 | + | ||
1603 | + for _, effect in ipairs(effectStr:toTableArray(true)) do | ||
1420 | assert(doEffect[effect[1]], "error effect, event_" .. (tag or "choose") .. "Csv id :" .. (block.event and block.event.id or 0) .. "effect " .. effect[1]) | 1604 | assert(doEffect[effect[1]], "error effect, event_" .. (tag or "choose") .. "Csv id :" .. (block.event and block.event.id or 0) .. "effect " .. effect[1]) |
1421 | - doEffect[effect[1]]() | 1605 | + doEffect[effect[1]](select(2, table.unpack(effect))) |
1422 | end | 1606 | end |
1423 | - self:scoreChange(AdvScoreType.Event, chooseData.advScore) --增加加分 | 1607 | + return clearBlock |
1608 | +end | ||
1609 | + | ||
1424 | 1610 | ||
1611 | +local function chooseCommon(self, room, block, chooseData, choose, tag) | ||
1612 | + if not choose then return end | ||
1613 | + if not chooseData or not chooseData["button".. choose .."cond"] then return end | ||
1614 | + if not checkChooseCondFunc(self, chooseData["button".. choose .."cond"], room, block, tag, chooseData) then return end | ||
1615 | + local clearBlock = chooseData.keep ~= 1 | ||
1616 | + clearBlock = clearBlock and doChooseEffect(self, chooseData["button".. choose .."effect"], room, block, tag, chooseData) | ||
1617 | + self:scoreChange(AdvScoreType.Event, chooseData.advScore) --增加加分 | ||
1425 | return true, clearBlock | 1618 | return true, clearBlock |
1426 | end | 1619 | end |
1427 | 1620 | ||
@@ -1675,12 +1868,6 @@ function Adv:clickBlock(roomId, blockId, params) | @@ -1675,12 +1868,6 @@ function Adv:clickBlock(roomId, blockId, params) | ||
1675 | if not block.isOpen then | 1868 | if not block.isOpen then |
1676 | if self.isRelay or checkAroundBlocks() then --开放 | 1869 | if self.isRelay or checkAroundBlocks() then --开放 |
1677 | self:getCurMap():openBlock(roomId, blockId, true, true) | 1870 | self:getCurMap():openBlock(roomId, blockId, true, true) |
1678 | - if self.isRelay and self:getCurMap():isAllOpen() then -- 发放翻开的奖励 | ||
1679 | - local relayData = self:isHaveRelay() | ||
1680 | - if relayData and relayData.award ~= "" then | ||
1681 | - self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})}) | ||
1682 | - end | ||
1683 | - end | ||
1684 | status = true | 1871 | status = true |
1685 | end | 1872 | end |
1686 | else | 1873 | else |
@@ -2143,6 +2330,7 @@ function Adv:enemyDead(enemy, escape) | @@ -2143,6 +2330,7 @@ function Adv:enemyDead(enemy, escape) | ||
2143 | self:checkAchievement(Adv.AchievType.KillBossNoBuff, 1) | 2330 | self:checkAchievement(Adv.AchievType.KillBossNoBuff, 1) |
2144 | self:checkAchievement(Adv.AchievType.KillBossWithMWeapon, 1) | 2331 | self:checkAchievement(Adv.AchievType.KillBossWithMWeapon, 1) |
2145 | self:checkAchievement(Adv.AchievType.KillBossWithAMWeapon, 1) | 2332 | self:checkAchievement(Adv.AchievType.KillBossWithAMWeapon, 1) |
2333 | + self.owner:checkTaskEnter("AdvKillBoss") | ||
2146 | elseif monsterData.type == 3 then | 2334 | elseif monsterData.type == 3 then |
2147 | self:checkTask(Adv.TaskType.KillElite, 1, enemyId) | 2335 | self:checkTask(Adv.TaskType.KillElite, 1, enemyId) |
2148 | end | 2336 | end |
src/adv/AdvBlock.lua
@@ -60,9 +60,9 @@ function Block:updateEvent(event, isInit) | @@ -60,9 +60,9 @@ function Block:updateEvent(event, isInit) | ||
60 | end | 60 | end |
61 | self:randomEvent() | 61 | self:randomEvent() |
62 | end | 62 | end |
63 | - self:quickDrop() | ||
64 | 63 | ||
65 | if not isInit and self.isOpen then | 64 | if not isInit and self.isOpen then |
65 | + self:quickDrop() | ||
66 | local newet = self:getEventType() | 66 | local newet = self:getEventType() |
67 | if oldet ~= newet then | 67 | if oldet ~= newet then |
68 | local em = {} | 68 | local em = {} |
src/adv/AdvMap.lua
@@ -272,6 +272,10 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack) | @@ -272,6 +272,10 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack) | ||
272 | if not ignoreBack then | 272 | if not ignoreBack then |
273 | self.adv:backBlockChange(roomId, blockId) | 273 | self.adv:backBlockChange(roomId, blockId) |
274 | end | 274 | end |
275 | + | ||
276 | + if self.adv.isRelay and self:isAllOpen() then -- 发放翻开的奖励 | ||
277 | + self.adv:passAdvRelay() | ||
278 | + end | ||
275 | end | 279 | end |
276 | return status | 280 | return status |
277 | end | 281 | end |
src/adv/AdvPassive.lua
@@ -532,7 +532,7 @@ function Passive:effect8(dropId) | @@ -532,7 +532,7 @@ function Passive:effect8(dropId) | ||
532 | end | 532 | end |
533 | 533 | ||
534 | --9=直接获得item(可在结算触发时使用) | 534 | --9=直接获得item(可在结算触发时使用) |
535 | -function Passive:effect9(itemId, triggerPms, ratio, max) | 535 | +function Passive:effect9(itemId, triggerPms, ratio, ratio2, max) |
536 | local cond = nil | 536 | local cond = nil |
537 | if self.passiveData.value == 0 then | 537 | if self.passiveData.value == 0 then |
538 | cond = triggerPms.score | 538 | cond = triggerPms.score |
@@ -542,7 +542,7 @@ function Passive:effect9(itemId, triggerPms, ratio, max) | @@ -542,7 +542,7 @@ function Passive:effect9(itemId, triggerPms, ratio, max) | ||
542 | return | 542 | return |
543 | end | 543 | end |
544 | if not cond then return end | 544 | if not cond then return end |
545 | - self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio)))}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId}) | 545 | + self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio * ratio2)))}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId}) |
546 | end | 546 | end |
547 | 547 | ||
548 | --10=战斗额外掉落次数 | 548 | --10=战斗额外掉落次数 |
src/models/Activity.lua
@@ -30,6 +30,15 @@ Activity.ActivityType = { | @@ -30,6 +30,15 @@ Activity.ActivityType = { | ||
30 | ActShopGoods = 25, -- 活动商品 | 30 | ActShopGoods = 25, -- 活动商品 |
31 | 31 | ||
32 | Crisis = 26, -- 宝藏怪活动 | 32 | Crisis = 26, -- 宝藏怪活动 |
33 | + | ||
34 | + CommonSignIn = 28, --通用签到 | ||
35 | + FriendEnergy = 30, -- 好友互赠能量活动 | ||
36 | + AdvLevel = 33, -- 拾荒关卡 | ||
37 | + BattleCommand = 34, -- 战令活动 | ||
38 | + NewSign = 36, -- 活动签到,单独的签到界面 | ||
39 | + HeroBackFree = 37, -- 无损耗归还 | ||
40 | + | ||
41 | + BattleCommandTask = 38, -- 战令任务活动 | ||
33 | } | 42 | } |
34 | 43 | ||
35 | local function checkActivityType(activityType) | 44 | local function checkActivityType(activityType) |
@@ -73,6 +82,14 @@ Activity.schema = { | @@ -73,6 +82,14 @@ Activity.schema = { | ||
73 | 82 | ||
74 | act24 = {"table", {}, true}, -- 活动卡池 {id=repaynum} | 83 | act24 = {"table", {}, true}, -- 活动卡池 {id=repaynum} |
75 | act26 = {"table", {}}, -- {task = {id = count}, socre = {id = status}} | 84 | act26 = {"table", {}}, -- {task = {id = count}, socre = {id = status}} |
85 | + | ||
86 | + act28 = {"table", {}}, -- 每日活跃签到 {0=day, 1=1,2=1,3=1} | ||
87 | + act30 = {"table", {}}, -- {magic = 0, limit = 0, reward = {id = 1, id = 1}, giveAE = {}, getAE = {}} 奖励字段1表示领取过奖励 | ||
88 | + | ||
89 | + act33 = {"table", {}}, -- 拾荒关卡活动 {id={max=最大积分, pass=1}, r=""} | ||
90 | + | ||
91 | + act34 = {"table", {}}, -- 战令记录{unlock = 1, freeR = "", payR = "", lvl = 10, sum = 100} | ||
92 | + act36 = {"table", {}}, -- 每日活跃签到 {0=day, 1=1,2=1,3=1} | ||
76 | } | 93 | } |
77 | 94 | ||
78 | function Activity:data() | 95 | function Activity:data() |
@@ -91,7 +108,16 @@ function Activity:data() | @@ -91,7 +108,16 @@ function Activity:data() | ||
91 | act18 = self:getProperty("act18"), | 108 | act18 = self:getProperty("act18"), |
92 | act19 = self:getProperty("act19"), | 109 | act19 = self:getProperty("act19"), |
93 | act20 = self:getProperty("act20"), | 110 | act20 = self:getProperty("act20"), |
111 | + act24 = self:getProperty("act24"), | ||
94 | act26 = self:getProperty("act26"), | 112 | act26 = self:getProperty("act26"), |
113 | + | ||
114 | + act28 = self:getProperty("act28"), | ||
115 | + act30 = self:getProperty("act30"), | ||
116 | + | ||
117 | + act33 = self:getProperty("act33"), | ||
118 | + | ||
119 | + act34 = self:getProperty("act34"), | ||
120 | + act36 = self:getProperty("act36"), | ||
95 | } | 121 | } |
96 | end | 122 | end |
97 | 123 | ||
@@ -445,8 +471,9 @@ activityFunc[Activity.ActivityType.PayBack] = { | @@ -445,8 +471,9 @@ activityFunc[Activity.ActivityType.PayBack] = { | ||
445 | -- 英雄帖 | 471 | -- 英雄帖 |
446 | activityFunc[Activity.ActivityType.CalendaTask] = { | 472 | activityFunc[Activity.ActivityType.CalendaTask] = { |
447 | ["init"] = function(self, actType, isCrossDay, notify) | 473 | ["init"] = function(self, actType, isCrossDay, notify) |
448 | - local calTask = self.owner:getProperty("CalTask") | 474 | + local calTask = self.owner:getProperty("calTask") |
449 | calTask = {} | 475 | calTask = {} |
476 | + self.owner:updateProperty({field="calTask", value=calTask}) | ||
450 | local role = self.owner | 477 | local role = self.owner |
451 | local buildL = role.dinerData:getProperty("buildL") | 478 | local buildL = role.dinerData:getProperty("buildL") |
452 | local curLevel = buildL:getv(1, 1) | 479 | local curLevel = buildL:getv(1, 1) |
@@ -470,8 +497,111 @@ activityFunc[Activity.ActivityType.CalendaTask] = { | @@ -470,8 +497,111 @@ activityFunc[Activity.ActivityType.CalendaTask] = { | ||
470 | role:checkTaskEnter("RuneQualityCollect", {}) | 497 | role:checkTaskEnter("RuneQualityCollect", {}) |
471 | 498 | ||
472 | end, | 499 | end, |
473 | - -- ["close"] = function(self, actType, notify) | ||
474 | - -- end, | 500 | + ["crossDay"] = function(self, actType, notify, actId) |
501 | + local actData = self.owner:getProperty("calTask") or {} | ||
502 | + local record = actData["r"] or {} | ||
503 | + local actCfg = csvdb["activity_taskCsv"][actId] | ||
504 | + if not actCfg then return end | ||
505 | + local change = false | ||
506 | + for taskId, cfg in pairs(actCfg) do | ||
507 | + if cfg["resetType"] == 1 then -- 每日重置 | ||
508 | + record[taskId] = nil | ||
509 | + actData[taskId] = nil | ||
510 | + change = true | ||
511 | + end | ||
512 | + end | ||
513 | + if change then | ||
514 | + self.owner:updateProperty({field="calTask", value=actData}) | ||
515 | + end | ||
516 | + end, | ||
517 | + ["crossWeek"] = function(self, actType, notify, actId) | ||
518 | + local actData = self.owner:getProperty("calTask") or {} | ||
519 | + local record = actData["r"] or {} | ||
520 | + local actCfg = csvdb["activity_taskCsv"][actId] | ||
521 | + if not actCfg then return end | ||
522 | + local change = false | ||
523 | + for taskId, cfg in pairs(actCfg) do | ||
524 | + if cfg["resetType"] == 2 then -- 每周重置 | ||
525 | + record[taskId] = nil | ||
526 | + actData[taskId] = nil | ||
527 | + change = true | ||
528 | + end | ||
529 | + end | ||
530 | + if change then | ||
531 | + self.owner:updateProperty({field="calTask", value=actData}) | ||
532 | + end | ||
533 | + end, | ||
534 | + ["close"] = function(self, actType, notify) | ||
535 | + self.owner:updateProperty({field="calTask", value={}}) | ||
536 | + end, | ||
537 | +} | ||
538 | + | ||
539 | +-- 活动任务 仅供春节活动使用 防冲突 | ||
540 | +activityFunc[Activity.ActivityType.BattleCommandTask] = { | ||
541 | + ["init"] = function(self, actType, isCrossDay, notify) | ||
542 | + local bcTask = self.owner:getProperty("bcTask") | ||
543 | + bcTask = {} | ||
544 | + self.owner:updateProperty({field="bcTask", value=bcTask}) | ||
545 | + local role = self.owner | ||
546 | + local buildL = role.dinerData:getProperty("buildL") | ||
547 | + local curLevel = buildL:getv(1, 1) | ||
548 | + role:checkTaskEnter("DinerLevelUp", {level = curLevel}) | ||
549 | + | ||
550 | + role:checkTaskEnter("HeroLvlCollect", {}) | ||
551 | + role:checkTaskEnter("HeroQualityCollect", {}) | ||
552 | + | ||
553 | + local curPopular = role.dinerData:getProperty("popular") | ||
554 | + role:checkTaskEnter("DinerPopular", {count = curPopular}) | ||
555 | + | ||
556 | + local rLevel = role:getProperty("level") | ||
557 | + role:checkTaskEnter("RoleLevelUp", {level = rLevel}) | ||
558 | + | ||
559 | + local towerInfo = role:getProperty("towerInfo") | ||
560 | + role:checkTaskEnter("TowerPass", {level = towerInfo.l}) | ||
561 | + --"PvpWin" | ||
562 | + --role:checkTaskEnter("HangPass", {id = 0}) | ||
563 | + role:checkCalendaTask(true, 15, 3) | ||
564 | + role:checkTaskEnter("HeroStarCollect", {}) | ||
565 | + role:checkTaskEnter("RuneQualityCollect", {}) | ||
566 | + | ||
567 | + end, | ||
568 | + ["crossDay"] = function(self, actType, notify, actId) | ||
569 | + local actData = self.owner:getProperty("bcTask") or {} | ||
570 | + local record = actData["r"] or {} | ||
571 | + local actCfg = csvdb["activity_taskCsv"][actId] | ||
572 | + if not actCfg then return end | ||
573 | + local change = false | ||
574 | + for taskId, cfg in pairs(actCfg) do | ||
575 | + if cfg["resetType"] == 1 then -- 每日充值 | ||
576 | + record[taskId] = nil | ||
577 | + actData[taskId] = nil | ||
578 | + change = true | ||
579 | + end | ||
580 | + end | ||
581 | + if change then | ||
582 | + self.owner:updateProperty({field="bcTask", value=actData}) | ||
583 | + end | ||
584 | + end, | ||
585 | + ["crossWeek"] = function(self, actType, notify, actId) | ||
586 | + local actData = self.owner:getProperty("bcTask") or {} | ||
587 | + local record = actData["r"] or {} | ||
588 | + local actCfg = csvdb["activity_taskCsv"][actId] | ||
589 | + if not actCfg then return end | ||
590 | + local change = false | ||
591 | + for taskId, cfg in pairs(actCfg) do | ||
592 | + if cfg["resetType"] == 2 then -- 每周重置 | ||
593 | + record[taskId] = nil | ||
594 | + actData[taskId] = nil | ||
595 | + change = true | ||
596 | + end | ||
597 | + end | ||
598 | + if change then | ||
599 | + self.owner:updateProperty({field="bcTask", value=actData}) | ||
600 | + end | ||
601 | + end, | ||
602 | + ["close"] = function(self, actType, notify) | ||
603 | + self.owner:updateProperty({field="bcTask", value={}}) | ||
604 | + end, | ||
475 | } | 605 | } |
476 | 606 | ||
477 | -- 兑换 | 607 | -- 兑换 |
@@ -481,6 +611,9 @@ activityFunc[Activity.ActivityType.Exchange] = { | @@ -481,6 +611,9 @@ activityFunc[Activity.ActivityType.Exchange] = { | ||
481 | actData[actId] = {} | 611 | actData[actId] = {} |
482 | self:updateActData(actType, actData, not notify) | 612 | self:updateActData(actType, actData, not notify) |
483 | end, | 613 | end, |
614 | + ["login"] = function(self, actType, actId) | ||
615 | + activityFunc[Activity.ActivityType.Exchange]["crossDay"](self, actType, true, actId) | ||
616 | + end, | ||
484 | ["crossDay"] = function(self, actType, notify, actId) | 617 | ["crossDay"] = function(self, actType, notify, actId) |
485 | local actData = self:getActData(actType) or {} | 618 | local actData = self:getActData(actType) or {} |
486 | local lastTs = actData["ts"] or 0 | 619 | local lastTs = actData["ts"] or 0 |
@@ -489,14 +622,14 @@ activityFunc[Activity.ActivityType.Exchange] = { | @@ -489,14 +622,14 @@ activityFunc[Activity.ActivityType.Exchange] = { | ||
489 | if not cfg then return end | 622 | if not cfg then return end |
490 | local refreshTimes = cfg.condition2:toArray(false, "=") | 623 | local refreshTimes = cfg.condition2:toArray(false, "=") |
491 | for i = 1, #refreshTimes do | 624 | for i = 1, #refreshTimes do |
492 | - local rt = toUnixtime(refreshTimes[1]..string_format("%02x", RESET_TIME)) | 625 | + local rt = toUnixtime(refreshTimes[i]..string_format("%02x", RESET_TIME)) |
493 | if timeNow >= rt and rt > lastTs then | 626 | if timeNow >= rt and rt > lastTs then |
494 | lastTs = rt | 627 | lastTs = rt |
495 | actData = {} | 628 | actData = {} |
496 | end | 629 | end |
497 | end | 630 | end |
498 | - if next(actData) then | ||
499 | - actData["ts"] = lastTs | 631 | + if not next(actData) then |
632 | + actData["ts"] = timeNow | ||
500 | self:updateActData(actType, actData, not notify) | 633 | self:updateActData(actType, actData, not notify) |
501 | end | 634 | end |
502 | end, | 635 | end, |
@@ -525,6 +658,12 @@ activityFunc[Activity.ActivityType.ActHeroPool] = { | @@ -525,6 +658,12 @@ activityFunc[Activity.ActivityType.ActHeroPool] = { | ||
525 | local actData = self:getActData(actType) | 658 | local actData = self:getActData(actType) |
526 | local cfg = csvdb["activity_ctrlCsv"][actId] | 659 | local cfg = csvdb["activity_ctrlCsv"][actId] |
527 | if not cfg then return end | 660 | if not cfg then return end |
661 | + -- 保底次数转换成万能碎片 | ||
662 | + --local count = math.ceil(((actData[cfg.condition] or 0) / 100) * 60) | ||
663 | + --if count > 0 then | ||
664 | + -- local gift = {[723] = count} | ||
665 | + -- self.owner:sendMail(MailId.ActivityPoolRet, nil, gift, {}) | ||
666 | + --end | ||
528 | actData[cfg.condition] = nil | 667 | actData[cfg.condition] = nil |
529 | self:updateActData(actType, actData, not notify) | 668 | self:updateActData(actType, actData, not notify) |
530 | end, | 669 | end, |
@@ -599,6 +738,18 @@ function Activity:refreshDailyData(notify) | @@ -599,6 +738,18 @@ function Activity:refreshDailyData(notify) | ||
599 | end | 738 | end |
600 | end | 739 | end |
601 | 740 | ||
741 | +function Activity:refreshWeekData(notify) | ||
742 | + for actId, status in pairs(self._isOpen) do | ||
743 | + local actData = csvdb["activity_ctrlCsv"][actId] | ||
744 | + if status and actData then | ||
745 | + local actType = actData.showType | ||
746 | + if activityFunc[actType] and activityFunc[actType]['crossWeek'] then | ||
747 | + activityFunc[actType]["crossWeek"](self, actType, notify, actId) | ||
748 | + end | ||
749 | + end | ||
750 | + end | ||
751 | +end | ||
752 | + | ||
602 | function Activity:checkActivity(notNotify, activityType, ...) | 753 | function Activity:checkActivity(notNotify, activityType, ...) |
603 | if not activityType then return end | 754 | if not activityType then return end |
604 | if not self:isOpen(activityType) then return end | 755 | if not self:isOpen(activityType) then return end |
@@ -698,7 +849,7 @@ function Activity:recycleActItem(actId) | @@ -698,7 +849,7 @@ function Activity:recycleActItem(actId) | ||
698 | local itemCount = role:getItemCount(fromId) | 849 | local itemCount = role:getItemCount(fromId) |
699 | if itemCount > 0 then | 850 | if itemCount > 0 then |
700 | costs[fromId] = (costs[fromId] or 0) + itemCount | 851 | costs[fromId] = (costs[fromId] or 0) + itemCount |
701 | - gift[toId] = toNum * itemCount | 852 | + gift[toId] = (gift[toId] or 0) + toNum * itemCount |
702 | end | 853 | end |
703 | end | 854 | end |
704 | if next(costs) then | 855 | if next(costs) then |
@@ -762,7 +913,46 @@ activityFunc[Activity.ActivityType.ActShopGoods] = { | @@ -762,7 +913,46 @@ activityFunc[Activity.ActivityType.ActShopGoods] = { | ||
762 | end, | 913 | end, |
763 | } | 914 | } |
764 | 915 | ||
916 | +activityFunc[Activity.ActivityType.FriendEnergy] = { | ||
917 | + ["init"] = function (self, actType, isCrossDay, notify, actId) | ||
918 | + local data = {magic = 0, limit = 0, reward = {}, giveAE = {}, getAE = {}, new = self:getActFriendNew()} | ||
919 | + self:updateActData(actType, data, not notify) | ||
920 | + end, | ||
921 | + ["login"] = function (self, actType) | ||
922 | + local actData = self:getActData(actType) or {} | ||
923 | + actData.new = self:getActFriendNew() | ||
924 | + self:updateActData(actType, actData, not notify) | ||
925 | + end, | ||
926 | + ["crossDay"] = function(self, actType, notify) | ||
927 | + local actData = self:getActData(actType) | ||
928 | + actData.limit = 0 | ||
929 | + actData.giveAE = {} | ||
930 | + actData.getAE = {} | ||
931 | + self:updateActData(actType, actData, not notify) | ||
932 | + end, | ||
933 | + ["close"] = function (self, actType, notify, actId) | ||
934 | + redisproxy:del(FRIEND_ENERGY:format(self.owner:getProperty("id"))) | ||
935 | + end | ||
936 | +} | ||
937 | + | ||
938 | +function Activity:getActFriendNew() | ||
939 | + local roleId = self.owner:getProperty("id") | ||
940 | + local friendIds = {} | ||
941 | + local friends = redisproxy:hgetall(FRIEND_KEY:format(roleId)) | ||
942 | + for i = 1, #friends , 2 do | ||
943 | + local objId = tonumber(friends[i]) | ||
944 | + friendIds[objId] = 1 | ||
945 | + end | ||
765 | 946 | ||
947 | + local ids = {} | ||
948 | + local members = redisproxy:smembers(FRIEND_ENERGY:format(roleId)) | ||
949 | + for _, id in pairs(members) do | ||
950 | + if friendIds[tonumber(id)] then | ||
951 | + ids[tonumber(id)] = 1 | ||
952 | + end | ||
953 | + end | ||
954 | + return ids | ||
955 | +end | ||
766 | 956 | ||
767 | activityFunc[Activity.ActivityType.Crisis] = { | 957 | activityFunc[Activity.ActivityType.Crisis] = { |
768 | ["check"] = function(self, actType, notify, atype, count) -- 检查 | 958 | ["check"] = function(self, actType, notify, atype, count) -- 检查 |
@@ -775,25 +965,27 @@ activityFunc[Activity.ActivityType.Crisis] = { | @@ -775,25 +965,27 @@ activityFunc[Activity.ActivityType.Crisis] = { | ||
775 | for id, actSet in pairs(actCsv) do | 965 | for id, actSet in pairs(actCsv) do |
776 | if actSet.type == atype then | 966 | if actSet.type == atype then |
777 | local status = actData.task[id] or 0 | 967 | local status = actData.task[id] or 0 |
778 | - status = status + count | ||
779 | - if status >= actSet.condition1 then | ||
780 | - local reward | ||
781 | - if actSet.loop == 1 then | ||
782 | - local rcount = math.floor(status / actSet.condition1) | ||
783 | - reward = actSet.reward:toNumMap() | ||
784 | - for itemId, itemC in pairs(reward) do | ||
785 | - reward[itemId] = itemC * rcount | 968 | + if status ~= -1 then |
969 | + status = status + count | ||
970 | + if status >= actSet.condition1 then | ||
971 | + local reward | ||
972 | + if actSet.loop == 1 then | ||
973 | + local rcount = math.floor(status / actSet.condition1) | ||
974 | + reward = actSet.reward:toNumMap() | ||
975 | + for itemId, itemC in pairs(reward) do | ||
976 | + reward[itemId] = itemC * rcount | ||
977 | + end | ||
978 | + status = status % actSet.condition1 | ||
979 | + else | ||
980 | + reward = actSet.reward | ||
981 | + status = -1 | ||
786 | end | 982 | end |
787 | - status = status % actSet.condition1 | ||
788 | - else | ||
789 | - reward = actSet.reward | ||
790 | - status = -1 | ||
791 | - end | ||
792 | 983 | ||
793 | - self.owner:award(reward, {log = {desc = "activity_crisis"}, notNotify = not notify}) | 984 | + self.owner:award(reward, {log = {desc = "activity_crisis"}, notNotify = not notify}) |
985 | + end | ||
986 | + actData.task[id] = status | ||
987 | + change = true | ||
794 | end | 988 | end |
795 | - actData.task[id] = status | ||
796 | - change = true | ||
797 | end | 989 | end |
798 | end | 990 | end |
799 | if change then | 991 | if change then |
@@ -804,4 +996,185 @@ activityFunc[Activity.ActivityType.Crisis] = { | @@ -804,4 +996,185 @@ activityFunc[Activity.ActivityType.Crisis] = { | ||
804 | end, | 996 | end, |
805 | } | 997 | } |
806 | 998 | ||
999 | +activityFunc[Activity.ActivityType.CommonSignIn] = { | ||
1000 | + ["init"] = function(self, actType, isCrossDay, notify, actId) | ||
1001 | + if not isCrossDay then | ||
1002 | + activityFunc[Activity.ActivityType.CommonSignIn]["crossDay"](self, actType, notify, actId) | ||
1003 | + end | ||
1004 | + end, | ||
1005 | + ["crossDay"] = function(self, actType, notify, actId) | ||
1006 | + local actCfg = csvdb["activity_ctrlCsv"][actId] | ||
1007 | + if not actCfg then return end | ||
1008 | + local conArr = actCfg.condition2:toArray(true, "=") | ||
1009 | + -- 0 登录即可, 1 达到指定活跃度 | ||
1010 | + if conArr[1] ~= 0 then | ||
1011 | + return | ||
1012 | + end | ||
1013 | + local curData = self:getActData(actType) or {} | ||
1014 | + curData[0] = (curData[0] or 0) + 1 | ||
1015 | + self:updateActData(actType, curData, not notify) | ||
1016 | + end, | ||
1017 | + ["check"] = function(self, actType, notify, pre, cur) -- 检查 | ||
1018 | + local isOpen, actId = self:isOpen(actType) | ||
1019 | + local actData = self:getActData(actType) or {} | ||
1020 | + local actCfg = csvdb["activity_ctrlCsv"][actId] | ||
1021 | + if not actCfg then return end | ||
1022 | + local conArr = actCfg.condition2:toArray(true, "=") | ||
1023 | + -- 0 登录即可, 1 达到指定活跃度 | ||
1024 | + if conArr[1] ~= 1 then | ||
1025 | + return | ||
1026 | + end | ||
1027 | + local val = conArr[2] or 0 | ||
1028 | + if pre < val and cur >= val then | ||
1029 | + actData[0] = (actData[0] or 0) + 1 | ||
1030 | + self:updateActData(actType, actData, not notify) | ||
1031 | + end | ||
1032 | + end, | ||
1033 | +} | ||
1034 | + | ||
1035 | +activityFunc[Activity.ActivityType.BattleCommand] = { | ||
1036 | + ["init"] = function (self, actType, isCrossDay, notify, actId) | ||
1037 | + local data = {unlock = 0, freeR = "", payR = "", lvl = 0, sum = 0, week = 0} | ||
1038 | + self:updateActData(actType, data, not notify) | ||
1039 | + end, | ||
1040 | + ["check"] = function(self, actType, notify, id, count) -- 检查 itemid, count | ||
1041 | + local isOpen, actId = self:isOpen(actType) | ||
1042 | + local actData = self:getActData(actType) or {} | ||
1043 | + local actCfg = csvdb["activity_ctrlCsv"][actId] | ||
1044 | + if not actCfg then return end | ||
1045 | + if actCfg.condition1 == "" then return end | ||
1046 | + local arr = actCfg.condition2:toArray(true, "=") | ||
1047 | + local itemIdWeek, itemIdNormal, limit = arr[1], arr[2], arr[3] | ||
1048 | + if (itemIdWeek == id or itemIdNormal == id) and count > 0 then | ||
1049 | + if itemIdWeek == id then | ||
1050 | + if (actData["week"] or 0) >= limit then | ||
1051 | + return | ||
1052 | + end | ||
1053 | + local old = actData["week"] or 0 | ||
1054 | + actData["week"] = math.min(old + count, limit) | ||
1055 | + count = actData["week"] - old | ||
1056 | + end | ||
1057 | + local total = actData["sum"] + count | ||
1058 | + local curLvl = actData["lvl"] or 0 | ||
1059 | + if actCfg.condition == 1 then -- 代表sum需要转换为等级 | ||
1060 | + local bpCfg = csvdb["activity_battlepass_rewardCsv"][actId] | ||
1061 | + if not bpCfg then return end | ||
1062 | + for i = 1, #bpCfg do | ||
1063 | + local cfg = bpCfg[i] | ||
1064 | + if cfg["type"] > curLvl then | ||
1065 | + if total < cfg["condition"] then break end | ||
1066 | + total = total - cfg["condition"] | ||
1067 | + curLvl = curLvl + 1 | ||
1068 | + end | ||
1069 | + end | ||
1070 | + actData["lvl"] = curLvl | ||
1071 | + actData["sum"] = total | ||
1072 | + end | ||
1073 | + | ||
1074 | + self:updateActData(actType, actData) | ||
1075 | + end | ||
1076 | + end, | ||
1077 | + ["crossWeek"] = function(self, actType, notify, actId) | ||
1078 | + local actData = self:getActData(actType) or {} | ||
1079 | + actData["week"] = 0 | ||
1080 | + self:updateActData(actType, actData, true) | ||
1081 | + end, | ||
1082 | +} | ||
1083 | + | ||
1084 | + | ||
1085 | +activityFunc[Activity.ActivityType.NewSign] = { | ||
1086 | + -- ["check"] = function(self, actType, notify) -- 检查 | ||
1087 | + -- end, | ||
1088 | + ["init"] = function(self, actType, isCrossDay, notify) | ||
1089 | + if not isCrossDay then | ||
1090 | + activityFunc[Activity.ActivityType.NewSign]["crossDay"](self, actType, notify) | ||
1091 | + end | ||
1092 | + end, | ||
1093 | + -- ["close"] = function(self, actType, notify) | ||
1094 | + -- end, | ||
1095 | + ["crossDay"] = function(self, actType, notify) | ||
1096 | + local curData = self:getActData(actType) | ||
1097 | + curData[0] = (curData[0] or 0) + 1 | ||
1098 | + local actData = csvdb["activity_signInCsv"][48] or {} | ||
1099 | + if curData[0] > #actData then return end -- 满了就忽略了 | ||
1100 | + | ||
1101 | + -- 没满更新一下 | ||
1102 | + self:updateActData(actType, curData, not notify) | ||
1103 | + end, | ||
1104 | +} | ||
1105 | + | ||
1106 | +local function closeActAdvHang(role, chapterId) | ||
1107 | + local advHang = role:getProperty("advHang") | ||
1108 | + local info = advHang[chapterId] | ||
1109 | + if not info then return end | ||
1110 | + | ||
1111 | + local index = info.index or 1 | ||
1112 | + local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId] | ||
1113 | + if not chapterData then return end | ||
1114 | + local campSiteData = chapterData[info.campId or 2] | ||
1115 | + if not campSiteData then return 1 end | ||
1116 | + if campSiteData.idleReward_1 == "" and campSiteData.idleReward_2 == "" then return 2 end --没有奖励 没有挂机 | ||
1117 | + | ||
1118 | + local adv_idle_time = globalCsv.adv_idle_time[index] | ||
1119 | + local adv_idle_energy = globalCsv.adv_idle_energy[index] | ||
1120 | + local adv_idle_reward_coef = globalCsv.adv_idle_reward[index] | ||
1121 | + if not adv_idle_time or not adv_idle_energy or not adv_idle_reward_coef then | ||
1122 | + return 2 | ||
1123 | + end | ||
1124 | + adv_idle_time = adv_idle_time * 60 | ||
1125 | + | ||
1126 | + local reward, isFull, change, heroFaithMap | ||
1127 | + local heroCnt = 0 | ||
1128 | + if skynet.timex() >= info.time then | ||
1129 | + -- 增加英雄信赖 | ||
1130 | + local exp = info.duration / 60 | ||
1131 | + heroFaithMap = {} | ||
1132 | + for _, heroId in pairs(info.format.heros) do | ||
1133 | + local curFaith = role:addHeroFaith(heroId, exp) | ||
1134 | + heroFaithMap[heroId] = curFaith | ||
1135 | + heroCnt = heroCnt + 1 | ||
1136 | + end | ||
1137 | + | ||
1138 | + local totalReward = campSiteData.idleReward_1 .. " " .. campSiteData.idleReward_2 | ||
1139 | + | ||
1140 | + local idleReward = totalReward:toNumMap() | ||
1141 | + for itemId, count in pairs(idleReward) do | ||
1142 | + idleReward[itemId] = count * adv_idle_reward_coef | ||
1143 | + end | ||
1144 | + reward, change = role:award(idleReward, {log = {desc = "advHang", int1 = chapterId}}) | ||
1145 | + end | ||
1146 | + | ||
1147 | + role:changeUpdates({{type = "advHang", field = chapterId, value = nil}}) | ||
1148 | + | ||
1149 | + role:mylog("adv_action", {desc = "endHang", int1 = chapterId, short1 = 2}) | ||
1150 | + | ||
1151 | + role:checkTaskEnter("AdvHang", {}) | ||
1152 | + role:checkTaskEnter("AdvHangHeroCnt", {count = heroCnt}) | ||
1153 | +end | ||
1154 | + | ||
1155 | +activityFunc[Activity.ActivityType.AdvLevel] = { | ||
1156 | + -- ["check"] = function(self, actType, notify) -- 检查 | ||
1157 | + -- end, | ||
1158 | + ["init"] = function(self, actType, isCrossDay, notify) | ||
1159 | + end, | ||
1160 | + ["close"] = function(self, actType, notify, actid) | ||
1161 | + local actCfg = csvdb["activity_adv_chapterCsv"][actid] | ||
1162 | + if not actCfg then return end | ||
1163 | + for chapterId, _ in ipairs(actCfg) do | ||
1164 | + local advPass = self.owner:getProperty("advPass") | ||
1165 | + advPass[chapterId] = nil | ||
1166 | + self.owner:updateProperty({field="advPass", value=advPass}) | ||
1167 | + | ||
1168 | + -- 关闭活动代理拾荒 | ||
1169 | + closeActAdvHang(chapterId) | ||
1170 | + end | ||
1171 | + -- 强制关闭活动拾荒关卡 | ||
1172 | + local adv = self.owner:getAdvData() | ||
1173 | + if adv:isRunning() and adv:isActivity() then | ||
1174 | + adv:forceOver() | ||
1175 | + end | ||
1176 | + | ||
1177 | + end, | ||
1178 | +} | ||
1179 | + | ||
807 | return Activity | 1180 | return Activity |
src/models/HeroPlugin.lua
@@ -53,22 +53,25 @@ function HeroPlugin.bind(Hero) | @@ -53,22 +53,25 @@ function HeroPlugin.bind(Hero) | ||
53 | local talentAttrS = {} | 53 | local talentAttrS = {} |
54 | 54 | ||
55 | -- 四个基础属性 | 55 | -- 四个基础属性 |
56 | - local curData = csvdb["unit_talentCsv"][talent:getv(0, 1)] | ||
57 | - local curTalentLvl = 0 | ||
58 | - if not curData then -- 已经满阶段了 | ||
59 | - local cfgName = "unit_talent_"..heroCfgId.."Csv" | ||
60 | - curData = csvdb[cfgName][#csvdb[cfgName]] | ||
61 | - else | ||
62 | - curTalentLvl = talent:getv(1, 1) | ||
63 | - end | ||
64 | - for lvl, cfg in pairs(curData) do | ||
65 | - if lvl < curTalentLvl or curTalentLvl == 0 then | ||
66 | - if cfg.effect ~= 99 then | ||
67 | - local curVal = talentAttrS[cfg.effect] or 0 | ||
68 | - if curVal < cfg.strength then | ||
69 | - talentAttrS[cfg.effect] = cfg.strength | 56 | + local cfgName = "unit_talent_"..heroCfgId.."Csv" |
57 | + local curRank = talent:getv(0, 1) | ||
58 | + local curLv = talent:getv(1,1) - 1 | ||
59 | + for i, value in ipairs(csvdb[cfgName]) do | ||
60 | + if i <= curRank then | ||
61 | + for lv, cfg in ipairs(value) do | ||
62 | + if i < curRank or lv <= curLv then | ||
63 | + if cfg.effect ~= 99 then | ||
64 | + if not talentAttrS[cfg.effect] then | ||
65 | + talentAttrS[AttsEnumEx[cfg.effect]] = 0 | ||
66 | + end | ||
67 | + talentAttrS[AttsEnumEx[cfg.effect]] = cfg.strength | ||
68 | + end | ||
69 | + else | ||
70 | + break | ||
70 | end | 71 | end |
71 | end | 72 | end |
73 | + else | ||
74 | + break | ||
72 | end | 75 | end |
73 | end | 76 | end |
74 | 77 | ||
@@ -85,7 +88,7 @@ function HeroPlugin.bind(Hero) | @@ -85,7 +88,7 @@ function HeroPlugin.bind(Hero) | ||
85 | for lvl = 1, #faithConfig do | 88 | for lvl = 1, #faithConfig do |
86 | if faith >= faithConfig[lvl].exp then | 89 | if faith >= faithConfig[lvl].exp then |
87 | local add = faithConfig[lvl]["position_"..unitData.position]:toArray(true, "=") | 90 | local add = faithConfig[lvl]["position_"..unitData.position]:toArray(true, "=") |
88 | - faithAttr[add[1]] = (faithAttr[add[1]] or 0) + add[2] | 91 | + faithAttr[AttsEnumEx[add[1]]] = (faithAttr[AttsEnumEx[add[1]]] or 0) + add[2] |
89 | end | 92 | end |
90 | end | 93 | end |
91 | for _, attrName in pairs(AttsEnumEx) do | 94 | for _, attrName in pairs(AttsEnumEx) do |
src/models/Role.lua
@@ -53,10 +53,11 @@ Role.schema = { | @@ -53,10 +53,11 @@ Role.schema = { | ||
53 | banTime = {"number", 0}, | 53 | banTime = {"number", 0}, |
54 | banType = {"number", 0}, | 54 | banType = {"number", 0}, |
55 | heartWarning = {"number", 0}, | 55 | heartWarning = {"number", 0}, |
56 | + cheatCount = {"number", 0}, | ||
56 | ltime = {"number", 0}, -- 最后登录时间 | 57 | ltime = {"number", 0}, -- 最后登录时间 |
57 | ctime = {"number", skynet.timex()}, -- 创建时间 | 58 | ctime = {"number", skynet.timex()}, -- 创建时间 |
58 | ignoreMt = {"number", 0}, -- 忽略维护拦截 | 59 | ignoreMt = {"number", 0}, -- 忽略维护拦截 |
59 | - sversion = {"number", globalCsv.StructVersion or 0}, -- 重整数据版本 | 60 | + sversion = {"number", STRUCT_VERSION or 0}, -- 重整数据版本 |
60 | timeReset = {"table", {}}, --重置轮回记录 | 61 | timeReset = {"table", {}}, --重置轮回记录 |
61 | diamond = {"number", 0}, | 62 | diamond = {"number", 0}, |
62 | reDiamond = {"number", 0}, | 63 | reDiamond = {"number", 0}, |
@@ -154,6 +155,7 @@ Role.schema = { | @@ -154,6 +155,7 @@ Role.schema = { | ||
154 | 155 | ||
155 | achiveT = {"table", {}}, -- 成就计数统计 achivement_type {id = status} | 156 | achiveT = {"table", {}}, -- 成就计数统计 achivement_type {id = status} |
156 | achiveV = {"table", {}}, -- 成就领奖统计 achivement {id = status} | 157 | achiveV = {"table", {}}, -- 成就领奖统计 achivement {id = status} |
158 | + fuxR = {"number", 0}, -- 复兴成就最大完成数量 | ||
157 | 159 | ||
158 | rechargeF = {"table", {}}, -- 是否首次充值某一项 -- —{[id] = 1} -- 不存在就是没有充值过 | 160 | rechargeF = {"table", {}}, -- 是否首次充值某一项 -- —{[id] = 1} -- 不存在就是没有充值过 |
159 | dinerS = {"table", {}}, -- 美食币商城 购买记录 {[id] = count} | 161 | dinerS = {"table", {}}, -- 美食币商城 购买记录 {[id] = count} |
@@ -182,6 +184,7 @@ Role.schema = { | @@ -182,6 +184,7 @@ Role.schema = { | ||
182 | feedback = {"table", {}}, -- 反馈相关信息 {flag = false, count = 0} flag是否评论过,count 提示次数 | 184 | feedback = {"table", {}}, -- 反馈相关信息 {flag = false, count = 0} flag是否评论过,count 提示次数 |
183 | 185 | ||
184 | calTask = {"table", {}}, -- 英雄令活动 日历任务活动 | 186 | calTask = {"table", {}}, -- 英雄令活动 日历任务活动 |
187 | + bcTask = {"table", {}}, -- 英雄令活动 日历任务活动 临时使用 | ||
185 | radioTask = {"table", {}}, -- 电台任务 {id = {time=end_ts,heros=heros}} 表crusadeCsv | 188 | radioTask = {"table", {}}, -- 电台任务 {id = {time=end_ts,heros=heros}} 表crusadeCsv |
186 | } | 189 | } |
187 | 190 | ||
@@ -355,6 +358,7 @@ function Role:data() | @@ -355,6 +358,7 @@ function Role:data() | ||
355 | advSup = self:getProperty("advSup"), | 358 | advSup = self:getProperty("advSup"), |
356 | advC = self:getProperty("advC"), | 359 | advC = self:getProperty("advC"), |
357 | advCT = self:getProperty("advCT"), | 360 | advCT = self:getProperty("advCT"), |
361 | + advRelay = self:getProperty("advRelay"), | ||
358 | 362 | ||
359 | hangPass = self:getProperty("hangPass"), | 363 | hangPass = self:getProperty("hangPass"), |
360 | hangGift = self:getProperty("hangGift"), | 364 | hangGift = self:getProperty("hangGift"), |
@@ -408,6 +412,7 @@ function Role:data() | @@ -408,6 +412,7 @@ function Role:data() | ||
408 | feedback = self:getProperty("feedback"), | 412 | feedback = self:getProperty("feedback"), |
409 | ctime = self:getProperty("ctime"), | 413 | ctime = self:getProperty("ctime"), |
410 | calTask = self:getProperty("calTask"), | 414 | calTask = self:getProperty("calTask"), |
415 | + bcTask = self:getProperty("bcTask"), | ||
411 | radioTask = self:getProperty("radioTask"), | 416 | radioTask = self:getProperty("radioTask"), |
412 | } | 417 | } |
413 | end | 418 | end |
src/models/RoleBattle.lua
@@ -21,13 +21,153 @@ local BattleType = { | @@ -21,13 +21,153 @@ local BattleType = { | ||
21 | 21 | ||
22 | RoleBattle.bind = function (Role) | 22 | RoleBattle.bind = function (Role) |
23 | 23 | ||
24 | +local checkCheatAttrs = { | ||
25 | + ["hp"] = 1, | ||
26 | + ["atk"] = 1, | ||
27 | + ["def"] = 1, | ||
28 | + ["hit"] = 1, | ||
29 | + ["miss"] = 1, | ||
30 | + ["crit"] = 1, | ||
31 | + ["atkSpeed"] = 1, | ||
32 | + ["critHurt"] = 1, | ||
33 | + -- ["vampire"] = 1, | ||
34 | + -- ["pierce"] = 1, | ||
35 | +} | ||
24 | 36 | ||
25 | --- TODO 检查战斗是否作弊 | ||
26 | -local function checkBattleCheat() | ||
27 | - | 37 | +local function checkOneCheat(selfTeamClient, selfTeamServer, enemyClient, enemyServer) |
38 | + if not selfTeamClient or type(selfTeamClient) ~= "table" then return end | ||
39 | + for unitType, clientInfo in pairs(selfTeamClient) do | ||
40 | + local serverInfo = selfTeamServer[unitType] | ||
41 | + if not serverInfo then return end | ||
42 | + for attr, pm in pairs(checkCheatAttrs) do | ||
43 | + if not clientInfo[attr] then return end | ||
44 | + end | ||
45 | + local b1 = ((clientInfo["hp"] + clientInfo["def"] * 7 + clientInfo["miss"] * 4) * (clientInfo["atk"] * 4 + clientInfo["hit"] * 2) * (1 + clientInfo["crit"]/100 * clientInfo["critHurt"]/100) * clientInfo["atkSpeed"] / 600000) ^ 0.8 | ||
46 | + local b2 = ((serverInfo["hp"] + serverInfo["def"] * 7 + serverInfo["miss"] * 4) * (serverInfo["atk"] * 4 + serverInfo["hit"] * 2) * (1 + serverInfo["crit"]/100 * serverInfo["critHurt"]/100) * serverInfo["atkSpeed"] / 600000) ^ 0.8 | ||
47 | + if b1 >= b2 * 2 then | ||
48 | + return | ||
49 | + end | ||
50 | + end | ||
51 | + return true | ||
28 | end | 52 | end |
29 | 53 | ||
54 | +-- local function getRobotAttrs(info, strength) | ||
55 | +-- strength = strength or 10000 | ||
56 | +-- local unitData = csvdb["unitCsv"][info.unitType] | ||
57 | +-- local enemy = {} | ||
58 | +-- for arr, _ in pairs(checkCheatAttrs) do | ||
59 | +-- enemy[arr] = unitData[attr] * info[attr] * strength / 10000 | ||
60 | +-- end | ||
61 | +-- return enemy | ||
62 | +-- end | ||
63 | + | ||
64 | +-- --通过配表构建敌人队伍 通用 | ||
65 | +-- function BattleEnter:packBattleEnemyCommon( carbonData ) | ||
66 | +-- local enemys = {} | ||
67 | +-- local monsterSet = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"] | ||
68 | +-- for phase = 1, #monsterSet do | ||
69 | +-- local allEnemys = table.values(monsterSet[phase]) | ||
70 | +-- table.sort(allEnemys, function(a, b) return a.id < b.id end) | ||
71 | +-- local heros = {} | ||
72 | +-- for idx, enemy in ipairs(allEnemys) do | ||
73 | +-- local info = getRobotAttrs(enemy, carbonData.strength) | ||
74 | +-- enemys[idx] = info | ||
75 | +-- end | ||
76 | +-- break | ||
77 | +-- end | ||
78 | +-- return enemys | ||
79 | +-- end | ||
80 | + | ||
81 | +-- 检查战斗是否作弊 | ||
82 | +function Role:checkBattleCheat(battleType, params) | ||
83 | + if not params.isWin then return true end | ||
84 | + local clientInfo = params.info or {} | ||
85 | + | ||
86 | + if not BattleType[battleType] then | ||
87 | + print(string.format("NO find battleType: %s", battleType)) | ||
88 | + return true | ||
89 | + end | ||
90 | + local selfTeamServer = {} | ||
91 | + local enemyServer = {} | ||
92 | + | ||
93 | + local cheat = {} | ||
94 | + cheat["hang"] = function() | ||
95 | + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.Hang)) | ||
96 | + for slot, hero in pairs(team.heros) do | ||
97 | + local temp = {} | ||
98 | + for arr, _ in pairs(checkCheatAttrs) do | ||
99 | + temp[arr] = hero[arr] | ||
100 | + end | ||
101 | + selfTeamServer[hero.type] = temp | ||
102 | + end | ||
103 | + -- local carbonData = csvdb["idle_battleCsv"][params.id] | ||
104 | + -- enemyServer = packBattleEnemyCommon(carbonData) | ||
105 | + end | ||
106 | + cheat["tower"] = function() | ||
107 | + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.Tower)) | ||
108 | + for slot, hero in pairs(team.heros) do | ||
109 | + local temp = {} | ||
110 | + for arr, _ in pairs(checkCheatAttrs) do | ||
111 | + temp[arr] = hero[arr] | ||
112 | + end | ||
113 | + selfTeamServer[hero.type] = temp | ||
114 | + end | ||
115 | + -- local carbonData = csvdb["tower_battleCsv"][params.id] | ||
116 | + -- enemyServer = packBattleEnemyCommon(carbonData) | ||
117 | + end | ||
118 | + cheat["bonus"] = function() | ||
119 | + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.BonusBattle)) | ||
120 | + for slot, hero in pairs(team.heros) do | ||
121 | + local temp = {} | ||
122 | + for arr, _ in pairs(checkCheatAttrs) do | ||
123 | + temp[arr] = hero[arr] | ||
124 | + end | ||
125 | + selfTeamServer[hero.type] = temp | ||
126 | + end | ||
127 | + -- local carbonData = csvdb["bonus_battleCsv"][params.id] | ||
128 | + -- enemyServer = packBattleEnemyCommon(carbonData) | ||
129 | + end | ||
130 | + cheat["pvpc"] = function() | ||
131 | + if not params.format then return end | ||
132 | + local team = self:getTeamBattleInfo(params.format) | ||
133 | + for slot, hero in pairs(team.heros) do | ||
134 | + local temp = {} | ||
135 | + for arr, _ in pairs(checkCheatAttrs) do | ||
136 | + temp[arr] = hero[arr] | ||
137 | + end | ||
138 | + selfTeamServer[hero.type] = temp | ||
139 | + end | ||
140 | + end | ||
141 | + cheat["pvph"] = cheat["pvpc"] | ||
142 | + cheat["act_battle"] = cheat["pvpc"] | ||
143 | + | ||
144 | + cheat[battleType]() | ||
145 | + | ||
146 | + local status = checkOneCheat(clientInfo.selfAttr, selfTeamServer, clientInfo.enemyAttr, enemyServer) | ||
147 | + if not status then | ||
148 | + -- local cheatCount = self:getProperty("cheatCount") | ||
149 | + -- cheatCount = cheatCount + 1 | ||
150 | + -- self:setProperty("cheatCount", cheatCount) | ||
151 | + | ||
152 | + local result = {clientSelf = {}, serverSelf = {}} | ||
153 | + for k , v in pairs(clientInfo.selfAttr or {}) do | ||
154 | + result.clientSelf[tostring(k)] = v | ||
155 | + end | ||
156 | + for k , v in pairs(selfTeamServer) do | ||
157 | + result.serverSelf[tostring(k)] = v | ||
158 | + end | ||
159 | + result = json.encode(result) | ||
160 | + self:mylog("cheat", {desc = battleType, int1 = 1, text1 = result}) | ||
30 | 161 | ||
162 | + -- for _, v in ipairs(globalCsv.cheat_check) do | ||
163 | + -- if cheatCount == v[1] then | ||
164 | + -- self:setBan(v[2] / 86400, 5) | ||
165 | + -- break | ||
166 | + -- end | ||
167 | + -- end | ||
168 | + end | ||
169 | + return true | ||
170 | +end | ||
31 | 171 | ||
32 | function Role:checkBattle(battleType, params) | 172 | function Role:checkBattle(battleType, params) |
33 | local clientInfo = params.info or {} | 173 | local clientInfo = params.info or {} |
src/models/RoleChangeStruct.lua
@@ -31,6 +31,7 @@ local awardGift = createVersionFunc(VersionType.Override ,function(role, params) | @@ -31,6 +31,7 @@ local awardGift = createVersionFunc(VersionType.Override ,function(role, params) | ||
31 | print("awardGift" .. " >>> " .. params) | 31 | print("awardGift" .. " >>> " .. params) |
32 | end) | 32 | end) |
33 | 33 | ||
34 | + | ||
34 | local bugFixSuduku = createVersionFunc(VersionType.DoOnly, function(role, params) | 35 | local bugFixSuduku = createVersionFunc(VersionType.DoOnly, function(role, params) |
35 | local sudoku = role:getProperty("sudoku") | 36 | local sudoku = role:getProperty("sudoku") |
36 | local phase = sudoku[-1] or 1 | 37 | local phase = sudoku[-1] or 1 |
@@ -48,11 +49,38 @@ local bugFixSuduku = createVersionFunc(VersionType.DoOnly, function(role, params | @@ -48,11 +49,38 @@ local bugFixSuduku = createVersionFunc(VersionType.DoOnly, function(role, params | ||
48 | end | 49 | end |
49 | end) | 50 | end) |
50 | 51 | ||
52 | +local bugFixRune = createVersionFunc(VersionType.DoOnly, function(role, params) | ||
53 | + local had = false | ||
54 | + for id, rune in pairs(role.runeBag) do | ||
55 | + if math.floor(rune:getProperty("id") / 1000) == 16 then | ||
56 | + local attrs = rune:getProperty("attrs") | ||
57 | + local atk = attrs:getv(2, 0) | ||
58 | + if atk ~= 0 then | ||
59 | + attrs = attrs:delk(2):setv(1, atk) | ||
60 | + had = true | ||
61 | + rune:setProperty("attrs",attrs) | ||
62 | + end | ||
63 | + end | ||
64 | + end | ||
65 | + if had then | ||
66 | + -- 补偿 | ||
67 | + end | ||
68 | +end) | ||
69 | + | ||
70 | +-- 清除 player 消失 的冒险 | ||
71 | +local bugFixAdvPlayer = createVersionFunc(VersionType.Override, function(role, params) | ||
72 | + if role:getAdvData():isRunning() and not role:getProperty("advTeam").player then | ||
73 | + role:getAdvData():forceOver(true) | ||
74 | + end | ||
75 | +end) | ||
76 | + | ||
51 | ---------------------版本方法 end ---------------------- | 77 | ---------------------版本方法 end ---------------------- |
52 | 78 | ||
53 | -- version 罗列start | 79 | -- version 罗列start |
54 | local versionList = {} -- version 列表 | 80 | local versionList = {} -- version 列表 |
55 | versionList[1] = {bugFixSuduku, {}} | 81 | versionList[1] = {bugFixSuduku, {}} |
82 | +versionList[2] = {bugFixRune, {}} | ||
83 | +versionList[3] = {bugFixAdvPlayer, {}} | ||
56 | -- versionList[2] = {clearActivity, {5, 7}} | 84 | -- versionList[2] = {clearActivity, {5, 7}} |
57 | -- versionList[3] = {changeStructF, "test1"} | 85 | -- versionList[3] = {changeStructF, "test1"} |
58 | -- versionList[4] = {changeStructF, "test2"} | 86 | -- versionList[4] = {changeStructF, "test2"} |
@@ -69,11 +97,11 @@ function RoleChangeStruct.bind(Role) | @@ -69,11 +97,11 @@ function RoleChangeStruct.bind(Role) | ||
69 | 97 | ||
70 | function Role:changeStructVersion() | 98 | function Role:changeStructVersion() |
71 | local curVersion = self:getProperty("sversion") | 99 | local curVersion = self:getProperty("sversion") |
72 | - if not globalCsv.StructVersion or curVersion >= globalCsv.StructVersion then return end | 100 | + if not STRUCT_VERSION or curVersion >= STRUCT_VERSION then return end |
73 | 101 | ||
74 | local jumpVersion = {} | 102 | local jumpVersion = {} |
75 | local versionTemp = {} | 103 | local versionTemp = {} |
76 | - for version = curVersion + 1, globalCsv.StructVersion do | 104 | + for version = curVersion + 1, STRUCT_VERSION do |
77 | local versionData = versionList[version] | 105 | local versionData = versionList[version] |
78 | if versionData then | 106 | if versionData then |
79 | if versionData[1].vType == VersionType.DoOnly then | 107 | if versionData[1].vType == VersionType.DoOnly then |
@@ -106,7 +134,7 @@ function RoleChangeStruct.bind(Role) | @@ -106,7 +134,7 @@ function RoleChangeStruct.bind(Role) | ||
106 | end | 134 | end |
107 | end | 135 | end |
108 | 136 | ||
109 | - for version = curVersion + 1, globalCsv.StructVersion do | 137 | + for version = curVersion + 1, STRUCT_VERSION do |
110 | if not jumpVersion[version] then | 138 | if not jumpVersion[version] then |
111 | local versionData = versionList[version] | 139 | local versionData = versionList[version] |
112 | if versionData[1].vType == VersionType.DoOnly or versionData[1].vType == VersionType.Override then | 140 | if versionData[1].vType == VersionType.DoOnly or versionData[1].vType == VersionType.Override then |
@@ -116,7 +144,7 @@ function RoleChangeStruct.bind(Role) | @@ -116,7 +144,7 @@ function RoleChangeStruct.bind(Role) | ||
116 | end | 144 | end |
117 | end | 145 | end |
118 | end | 146 | end |
119 | - self:setProperty("sversion", globalCsv.StructVersion) | 147 | + self:setProperty("sversion", STRUCT_VERSION) |
120 | end | 148 | end |
121 | 149 | ||
122 | end | 150 | end |
src/models/RoleLog.lua
@@ -51,6 +51,12 @@ local ItemReason = { | @@ -51,6 +51,12 @@ local ItemReason = { | ||
51 | actBattle = 135, -- 活动关卡 | 51 | actBattle = 135, -- 活动关卡 |
52 | actMilestone = 136, -- 活动关卡boss伤害里程碑 | 52 | actMilestone = 136, -- 活动关卡boss伤害里程碑 |
53 | worldBossReward = 137, -- 世界boss翻牌奖励 | 53 | worldBossReward = 137, -- 世界boss翻牌奖励 |
54 | + commonSign = 138, -- 每日活跃签到 | ||
55 | + actFriendHelp = 139,-- 好友能量互助活动 | ||
56 | + actBattleCommand = 140, -- 活动战令 | ||
57 | + actBuyBpLevel = 141, -- 购买活动战令等级 | ||
58 | + newSign = 142,-- 新的活动签到 | ||
59 | + advLevelStage = 143, -- 拾荒活动阶段奖励 | ||
54 | 60 | ||
55 | 61 | ||
56 | advHang = 301, -- 拾荒挂机 | 62 | advHang = 301, -- 拾荒挂机 |
@@ -92,6 +98,7 @@ local ItemReason = { | @@ -92,6 +98,7 @@ local ItemReason = { | ||
92 | actPaySign = 1008, -- 活动付费签到 | 98 | actPaySign = 1008, -- 活动付费签到 |
93 | calendaTask = 1009, -- 英雄帖 | 99 | calendaTask = 1009, -- 英雄帖 |
94 | actMilecrisis = 1010, -- 物资危机 | 100 | actMilecrisis = 1010, -- 物资危机 |
101 | + battleCommandTask = 1011, -- 将军令任务 | ||
95 | 102 | ||
96 | -- 餐厅 | 103 | -- 餐厅 |
97 | greenHourse = 1101, -- 食材获得 | 104 | greenHourse = 1101, -- 食材获得 |
@@ -122,6 +129,7 @@ local ItemReason = { | @@ -122,6 +129,7 @@ local ItemReason = { | ||
122 | 129 | ||
123 | -- pvp | 130 | -- pvp |
124 | pvpCHead = 1301, -- pvp 跨服竞技场头像 | 131 | pvpCHead = 1301, -- pvp 跨服竞技场头像 |
132 | + crossPvpBet = 1302, -- 竞猜 | ||
125 | 133 | ||
126 | --adv | 134 | --adv |
127 | chooseEvent = 1351, -- 冒险选择 | 135 | chooseEvent = 1351, -- 冒险选择 |
@@ -591,6 +599,7 @@ local LogType = { | @@ -591,6 +599,7 @@ local LogType = { | ||
591 | guide = "common", | 599 | guide = "common", |
592 | newdevice = "common", | 600 | newdevice = "common", |
593 | cbback = "common", | 601 | cbback = "common", |
602 | + cheat = "common", | ||
594 | 603 | ||
595 | in_item = "common", | 604 | in_item = "common", |
596 | out_item = "common", | 605 | out_item = "common", |
@@ -875,4 +884,4 @@ function RoleLog.bind(Role) | @@ -875,4 +884,4 @@ function RoleLog.bind(Role) | ||
875 | 884 | ||
876 | 885 | ||
877 | end | 886 | end |
878 | -return RoleLog | ||
879 | \ No newline at end of file | 887 | \ No newline at end of file |
888 | +return RoleLog |
src/models/RolePlugin.lua
@@ -131,7 +131,19 @@ function RolePlugin.bind(Role) | @@ -131,7 +131,19 @@ function RolePlugin.bind(Role) | ||
131 | self:addItem(pms) | 131 | self:addItem(pms) |
132 | end | 132 | end |
133 | end, | 133 | end, |
134 | + [ItemType.Potion] = function () | ||
135 | + self:addPotion({id = itemId, count = count, notNotify = pms.notNotify, log = pms.log}) | ||
136 | + end, | ||
134 | } | 137 | } |
138 | + | ||
139 | + if count > 0 then | ||
140 | + local itemCfg = csvdb["itemCsv"][itemId] | ||
141 | + local itemType = 0 | ||
142 | + if itemCfg then | ||
143 | + itemType = itemCfg.type | ||
144 | + end | ||
145 | + self:checkTaskEnter("AddItem", {id = itemId, count = count, type = itemType}) | ||
146 | + end | ||
135 | -- 对数量筛查 | 147 | -- 对数量筛查 |
136 | count = checkItemCount(self, itemId, count) | 148 | count = checkItemCount(self, itemId, count) |
137 | if count ~= 0 then | 149 | if count ~= 0 then |
@@ -286,10 +298,41 @@ function RolePlugin.bind(Role) | @@ -286,10 +298,41 @@ function RolePlugin.bind(Role) | ||
286 | print("addPlayExp no log ", debug.traceback()) | 298 | print("addPlayExp no log ", debug.traceback()) |
287 | end | 299 | end |
288 | 300 | ||
289 | - self:updateProperties({level = level, exp = newExp}) | 301 | + self:updateProperties({level = level, exp = newExp}, params.notNotify) |
290 | self:changeCrossServerPvpSelfInfo("level") | 302 | self:changeCrossServerPvpSelfInfo("level") |
291 | end | 303 | end |
292 | 304 | ||
305 | + function Role:addPotion(params) | ||
306 | + dump(params) | ||
307 | + local pId = globalCsv.adv_item_potion[params.id] | ||
308 | + local potionBag = self:getProperty("potionBag") | ||
309 | + local origin = potionBag[pId] or 0 | ||
310 | + local nums = origin + params.count | ||
311 | + potionBag[pId] = nums | ||
312 | + | ||
313 | + self:logItems(params.id, origin, nums, params.log) | ||
314 | + if params.log then | ||
315 | + local log = clone(params.log) | ||
316 | + if log["cint1"] or log["cint2"] then | ||
317 | + print("addItem error log have cint1 or cint2 ", debug.traceback()) | ||
318 | + end | ||
319 | + log["cint1"] = params.id | ||
320 | + log["cint2"] = math.abs(params.count) | ||
321 | + if params.count <= 0 then | ||
322 | + self:mylog("out_item", log) | ||
323 | + else | ||
324 | + self:mylog("in_item", log) | ||
325 | + end | ||
326 | + else | ||
327 | + print("addItem no log ", debug.traceback()) | ||
328 | + end | ||
329 | + | ||
330 | + self:updateProperty({field = "potionBag", value = potionBag}) | ||
331 | + if not params.notNotify then | ||
332 | + SendPacket(actionCodes.Role_updateItems, MsgPack.pack({[params.id] = params.count})) | ||
333 | + end | ||
334 | + end | ||
335 | + | ||
293 | function Role:addItem(params) | 336 | function Role:addItem(params) |
294 | params = params or {} | 337 | params = params or {} |
295 | params.count = math.floor(params.count or 0) | 338 | params.count = math.floor(params.count or 0) |
@@ -387,7 +430,7 @@ function RolePlugin.bind(Role) | @@ -387,7 +430,7 @@ function RolePlugin.bind(Role) | ||
387 | end | 430 | end |
388 | 431 | ||
389 | if update then | 432 | if update then |
390 | - self:updateProperty({field = "boxL", value = boxL}) | 433 | + self:updateProperty({field = "boxL", value = boxL, notNotify = pms.notNotify}) |
391 | end | 434 | end |
392 | end | 435 | end |
393 | 436 | ||
@@ -481,6 +524,8 @@ function RolePlugin.bind(Role) | @@ -481,6 +524,8 @@ function RolePlugin.bind(Role) | ||
481 | end | 524 | end |
482 | 525 | ||
483 | self:notifyUpdateProperty("diamond", self:getAllDiamond()) | 526 | self:notifyUpdateProperty("diamond", self:getAllDiamond()) |
527 | + | ||
528 | + self:checkTaskEnter("CostDiamond", {count = count}) | ||
484 | return true | 529 | return true |
485 | end | 530 | end |
486 | 531 | ||
@@ -804,9 +849,16 @@ function RolePlugin.bind(Role) | @@ -804,9 +849,16 @@ function RolePlugin.bind(Role) | ||
804 | return runeSet | 849 | return runeSet |
805 | end | 850 | end |
806 | 851 | ||
807 | - function Role:getAdvData() | 852 | + function Role:getAdvData(notNotify) |
808 | if not self.advData then | 853 | if not self.advData then |
809 | self.advData = require("adv.Adv").new(self) | 854 | self.advData = require("adv.Adv").new(self) |
855 | + local status, err = pcall(function() | ||
856 | + self.advData:initByInfo() | ||
857 | + end) | ||
858 | + if not status then | ||
859 | + self.advData:forceOver(notNotify, true) | ||
860 | + skynet.error("getAdvData error adv initByInfo " .. err) | ||
861 | + end | ||
810 | end | 862 | end |
811 | return self.advData | 863 | return self.advData |
812 | end | 864 | end |
@@ -830,7 +882,6 @@ function RolePlugin.bind(Role) | @@ -830,7 +882,6 @@ function RolePlugin.bind(Role) | ||
830 | self:setProperty("heartWarning", heartWarning) | 882 | self:setProperty("heartWarning", heartWarning) |
831 | if heartWarning == 50 then | 883 | if heartWarning == 50 then |
832 | self:setBan(30, 1) --封禁 30天 | 884 | self:setBan(30, 1) --封禁 30天 |
833 | - self:sendGmMsg("server_accountBanned_inGame_1") | ||
834 | return | 885 | return |
835 | end | 886 | end |
836 | if heartWarning < 50 and heartWarning % 5 == 0 then | 887 | if heartWarning < 50 and heartWarning % 5 == 0 then |
@@ -843,21 +894,52 @@ function RolePlugin.bind(Role) | @@ -843,21 +894,52 @@ function RolePlugin.bind(Role) | ||
843 | time = time or 0 | 894 | time = time or 0 |
844 | banType = banType or 0 | 895 | banType = banType or 0 |
845 | local now = skynet.timex() | 896 | local now = skynet.timex() |
846 | - if time == 0 then | 897 | + if time <= 0 then |
847 | self:setProperty("banTime", 0) | 898 | self:setProperty("banTime", 0) |
848 | self:setProperty("banType", 0) | 899 | self:setProperty("banType", 0) |
849 | self:setProperty("heartWarning", 0) | 900 | self:setProperty("heartWarning", 0) |
850 | - | ||
851 | self:mylog("role_action", {desc = "ban_rm"}) | 901 | self:mylog("role_action", {desc = "ban_rm"}) |
852 | else | 902 | else |
853 | - self:setProperty("banTime", now + 86400 * time) | 903 | + self:sendGmMsg(globalCsv.ban_tips[banType] or globalCsv.ban_tips[0]) |
904 | + self:setProperty("banTime", math.ceil(now + 86400 * time)) | ||
854 | self:setProperty("banType", banType) | 905 | self:setProperty("banType", banType) |
855 | - self:mylog("role_action", {desc = "ban", int1 = time, int2 = banType}) | 906 | + self:resetRank() |
907 | + self:mylog("role_action", {desc = "ban", int1 = math.ceil(time), int2 = banType}) | ||
856 | end | 908 | end |
857 | end | 909 | end |
858 | 910 | ||
911 | + -- 清掉所有排行榜 | ||
912 | + function Role:resetRank() | ||
913 | + local roleId = self:getProperty("id") | ||
914 | + redisproxy:pipelining(function (red) | ||
915 | + red:zrem(RANK_TOWER, roleId) | ||
916 | + for _, rk in pairs(RANK_ADV) do | ||
917 | + red:zrem(rk, roleId) | ||
918 | + end | ||
919 | + for _, rk in pairs(RANK_DINER) do | ||
920 | + red:zrem(rk, roleId) | ||
921 | + end | ||
922 | + for _, rk in pairs(RANK_PVP_COMMON_KEY) do | ||
923 | + red:zrem(rk, roleId) | ||
924 | + end | ||
925 | + for _, rk in pairs(RANK_PVP_HIGHT_KEY) do | ||
926 | + red:zrem(rk, roleId) | ||
927 | + end | ||
928 | + for _, ct in pairs(RANK_TYPE) do | ||
929 | + red:zrem(RANK_COMMON .. ct, roleId) | ||
930 | + end | ||
931 | + end) | ||
932 | + end | ||
933 | + | ||
859 | function Role:sendGmMsg(text, isNotKey) | 934 | function Role:sendGmMsg(text, isNotKey) |
860 | SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey})) | 935 | SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey})) |
936 | + | ||
937 | + local agent = datacenter.get("agent", self:getProperty("id")) | ||
938 | + if agent then | ||
939 | + skynet.timeout(50, function () | ||
940 | + skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd) | ||
941 | + end) | ||
942 | + end | ||
861 | end | 943 | end |
862 | 944 | ||
863 | -- function Role:getHeroActiveRelationData(heros) | 945 | -- function Role:getHeroActiveRelationData(heros) |
@@ -1470,6 +1552,7 @@ function RolePlugin.bind(Role) | @@ -1470,6 +1552,7 @@ function RolePlugin.bind(Role) | ||
1470 | return function (now, role) | 1552 | return function (now, role) |
1471 | if name == "email" and role.sendMailFlag then | 1553 | if name == "email" and role.sendMailFlag then |
1472 | last_breath = now + sec | 1554 | last_breath = now + sec |
1555 | + role.sendMailFlag = false | ||
1473 | return true | 1556 | return true |
1474 | end | 1557 | end |
1475 | if now >= last_breath then | 1558 | if now >= last_breath then |
@@ -1505,8 +1588,15 @@ function RolePlugin.bind(Role) | @@ -1505,8 +1588,15 @@ function RolePlugin.bind(Role) | ||
1505 | end) | 1588 | end) |
1506 | for _, data in ipairs(redret) do | 1589 | for _, data in ipairs(redret) do |
1507 | local email = tarr2tab(data) | 1590 | local email = tarr2tab(data) |
1508 | - if tonum(email.createtime) > self:getProperty("ctime") | ||
1509 | - and ( not email.mid or tonum(email.mid) == mid ) | 1591 | + -- 0 需要判斷創角時間小於郵件創建時間 1 只需要在時間段內登陸即可領取 |
1592 | + local delayType = tonum(email.delayType) | ||
1593 | + local flag = false | ||
1594 | + if delayType == 1 then | ||
1595 | + flag = skynet.timex() > tonum(email.createtime) | ||
1596 | + else | ||
1597 | + flag = tonum(email.createtime) > self:getProperty("ctime") | ||
1598 | + end | ||
1599 | + if flag and ( not email.mid or tonum(email.mid) == mid ) | ||
1510 | and ( not email.endtime or tonum(email.endtime) > now )then | 1600 | and ( not email.endtime or tonum(email.endtime) > now )then |
1511 | return true | 1601 | return true |
1512 | end | 1602 | end |
@@ -1543,7 +1633,6 @@ function RolePlugin.bind(Role) | @@ -1543,7 +1633,6 @@ function RolePlugin.bind(Role) | ||
1543 | if table.pack(next(newReward))[2] >= divisionData.limit then | 1633 | if table.pack(next(newReward))[2] >= divisionData.limit then |
1544 | return true | 1634 | return true |
1545 | end | 1635 | end |
1546 | - | ||
1547 | end | 1636 | end |
1548 | 1637 | ||
1549 | local events = {} | 1638 | local events = {} |
@@ -1596,8 +1685,34 @@ function RolePlugin.bind(Role) | @@ -1596,8 +1685,34 @@ function RolePlugin.bind(Role) | ||
1596 | self:updateProperty({field = "redp", value = redp}) | 1685 | self:updateProperty({field = "redp", value = redp}) |
1597 | end | 1686 | end |
1598 | 1687 | ||
1688 | + -- 网页支付获取订单号 | ||
1689 | + function Role:getPurchaseOrderByPlatform(params) | ||
1690 | + local checkPlatform = { | ||
1691 | + ["mycard"] = "mycard_product_id", | ||
1692 | + } | ||
1693 | + local pidField = checkPlatform[params.payMode or ""] | ||
1694 | + if not pidField or not params.product_id or params.product_id == "" then | ||
1695 | + return "no product" | ||
1696 | + end | ||
1697 | + | ||
1698 | + for k , v in pairs(csvdb["shop_rechargeCsv"]) do | ||
1699 | + if not v[pidField] then return "no product" end | ||
1700 | + if v[pidField] == params.product_id then | ||
1701 | + if v.twd ~= tonumber(params.money) then | ||
1702 | + return "error money" | ||
1703 | + end | ||
1704 | + -- 发现需要的id | ||
1705 | + local partnerOrderId = self:getPurchaseOrder(k, params.transactionId) | ||
1706 | + if partnerOrderId == "" then | ||
1707 | + return "no product" | ||
1708 | + end | ||
1709 | + return json.encode({order = partnerOrderId}) | ||
1710 | + end | ||
1711 | + end | ||
1712 | + end | ||
1713 | + | ||
1599 | -- 获取充值订单号 | 1714 | -- 获取充值订单号 |
1600 | - function Role:getPurchaseOrder(rechargeId) | 1715 | + function Role:getPurchaseOrder(rechargeId, transactionId) |
1601 | local roleId = self:getProperty("id") | 1716 | local roleId = self:getProperty("id") |
1602 | local rechargeData = csvdb["shop_rechargeCsv"][rechargeId] | 1717 | local rechargeData = csvdb["shop_rechargeCsv"][rechargeId] |
1603 | if not rechargeData then | 1718 | if not rechargeData then |
@@ -1634,6 +1749,7 @@ function RolePlugin.bind(Role) | @@ -1634,6 +1749,7 @@ function RolePlugin.bind(Role) | ||
1634 | order = partnerOrderId, | 1749 | order = partnerOrderId, |
1635 | rechargeId = rechargeId, | 1750 | rechargeId = rechargeId, |
1636 | createTime = skynet.timex(), | 1751 | createTime = skynet.timex(), |
1752 | + transactionId = transactionId, | ||
1637 | }) | 1753 | }) |
1638 | order:create() | 1754 | order:create() |
1639 | -- 正在进行中的订单 缓存 | 1755 | -- 正在进行中的订单 缓存 |
@@ -1666,6 +1782,9 @@ function RolePlugin.bind(Role) | @@ -1666,6 +1782,9 @@ function RolePlugin.bind(Role) | ||
1666 | local dataSet = csvdb["shop_rechargeCsv"][rechargeId] | 1782 | local dataSet = csvdb["shop_rechargeCsv"][rechargeId] |
1667 | 1783 | ||
1668 | if orderObject:getProperty("finishTime") > 0 then | 1784 | if orderObject:getProperty("finishTime") > 0 then |
1785 | + skynet.error(string.format("[recharge] is a finish order cpOrder: %s, platformOrder : %s, hadPlatformOrder: %s, id: %s, overTime : %s", | ||
1786 | + partnerOrderStr, platformOrder, orderObject:getProperty("transactionId"), rechargeId, orderObject:getProperty("finishTime") | ||
1787 | + )) | ||
1669 | return false, "finsh" | 1788 | return false, "finsh" |
1670 | end | 1789 | end |
1671 | 1790 | ||
@@ -1709,12 +1828,13 @@ function RolePlugin.bind(Role) | @@ -1709,12 +1828,13 @@ function RolePlugin.bind(Role) | ||
1709 | request.product_id = data.product_id | 1828 | request.product_id = data.product_id |
1710 | request.pay_time = data.pay_time | 1829 | request.pay_time = data.pay_time |
1711 | request.transactionId = data.order_no | 1830 | request.transactionId = data.order_no |
1831 | + request.extension_info = data.extension_info | ||
1832 | + request.is_mycard = 1 | ||
1712 | ]] | 1833 | ]] |
1713 | function Role:handlePurchase(params) | 1834 | function Role:handlePurchase(params) |
1714 | local roleId = self:getProperty("id") | 1835 | local roleId = self:getProperty("id") |
1715 | local partnerOrderStr = params.order | 1836 | local partnerOrderStr = params.order |
1716 | 1837 | ||
1717 | - | ||
1718 | local status, back = self:updatePurchaseOrder(partnerOrderStr, params.transactionId, "finsh") | 1838 | local status, back = self:updatePurchaseOrder(partnerOrderStr, params.transactionId, "finsh") |
1719 | if not status then | 1839 | if not status then |
1720 | if back == "finsh" then | 1840 | if back == "finsh" then |
@@ -1725,7 +1845,7 @@ function RolePlugin.bind(Role) | @@ -1725,7 +1845,7 @@ function RolePlugin.bind(Role) | ||
1725 | end | 1845 | end |
1726 | local rechargeId = back | 1846 | local rechargeId = back |
1727 | local rechargeData = csvdb["shop_rechargeCsv"][rechargeId] | 1847 | local rechargeData = csvdb["shop_rechargeCsv"][rechargeId] |
1728 | - if rechargeData.rmb ~= tonumber(params.amount) then | 1848 | + if (params.is_mycard and rechargeData.twd ~= tonumber(params.amount)) or (not params.is_mycard and rechargeData.rmb ~= tonumber(params.amount)) then |
1729 | skynet.error(string.format("[recharge] fake order: %s, roleId: %d, order: %s, rmb %s, get %s", | 1849 | skynet.error(string.format("[recharge] fake order: %s, roleId: %d, order: %s, rmb %s, get %s", |
1730 | params.transactionId, roleId, partnerOrderStr, rechargeData.rmb, params.amount | 1850 | params.transactionId, roleId, partnerOrderStr, rechargeData.rmb, params.amount |
1731 | )) | 1851 | )) |
@@ -1740,6 +1860,10 @@ function RolePlugin.bind(Role) | @@ -1740,6 +1860,10 @@ function RolePlugin.bind(Role) | ||
1740 | }) | 1860 | }) |
1741 | 1861 | ||
1742 | if not status then | 1862 | if not status then |
1863 | + if params.extension_info == "mycard_web" then | ||
1864 | + -- todo 发邮件 | ||
1865 | + skynet.error("mycard_web " .. params.order) | ||
1866 | + end | ||
1743 | SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ order = partnerOrderStr, | 1867 | SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ order = partnerOrderStr, |
1744 | result = "success", reward = reward})) | 1868 | result = "success", reward = reward})) |
1745 | end | 1869 | end |
@@ -1773,7 +1897,7 @@ function RolePlugin.bind(Role) | @@ -1773,7 +1897,7 @@ function RolePlugin.bind(Role) | ||
1773 | self:gainDiamond({count = diamondCount, isRecharge = true, log = {desc = "recharge", int1 = id}}) | 1897 | self:gainDiamond({count = diamondCount, isRecharge = true, log = {desc = "recharge", int1 = id}}) |
1774 | elseif rechargeData.shop == 2 then --通行证商店 | 1898 | elseif rechargeData.shop == 2 then --通行证商店 |
1775 | reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}}) | 1899 | reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}}) |
1776 | - self.storeData:onBuyCard(rechargeData.type, rechargeData.time, rechargeData.id) | 1900 | + self.storeData:onBuyCard(rechargeData.type, rechargeData.time, rechargeData.id, rechargeData.activity_id) |
1777 | elseif rechargeData.shop == 3 then -- 礼包商店 | 1901 | elseif rechargeData.shop == 3 then -- 礼包商店 |
1778 | reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}}) | 1902 | reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}}) |
1779 | else | 1903 | else |
@@ -2013,6 +2137,15 @@ function RolePlugin.bind(Role) | @@ -2013,6 +2137,15 @@ function RolePlugin.bind(Role) | ||
2013 | return {list = list, rank = rank} | 2137 | return {list = list, rank = rank} |
2014 | end | 2138 | end |
2015 | 2139 | ||
2140 | + function Role:addHeroFaith(heroId, exp) | ||
2141 | + local hero = self.heros[heroId] | ||
2142 | + if not hero then | ||
2143 | + return | ||
2144 | + end | ||
2145 | + | ||
2146 | + hero:addHeroFaith(exp) | ||
2147 | + return hero:getProperty("faith") | ||
2148 | + end | ||
2016 | 2149 | ||
2017 | end | 2150 | end |
2018 | 2151 |
src/models/RolePvp.lua
@@ -9,7 +9,7 @@ local PVP_RANK_TIME_SORT_PRECISION = 360 -- 时间精度 每6分钟忽略差异 | @@ -9,7 +9,7 @@ local PVP_RANK_TIME_SORT_PRECISION = 360 -- 时间精度 每6分钟忽略差异 | ||
9 | local PVP_RANK_BASE_SCORE = globalCsv.pvp_base_score -- 初始积分 | 9 | local PVP_RANK_BASE_SCORE = globalCsv.pvp_base_score -- 初始积分 |
10 | 10 | ||
11 | -- 匹配规则改为以排名来匹配 | 11 | -- 匹配规则改为以排名来匹配 |
12 | -local PVP_GET_ROBOT_SCORE = 2400 -- 2400分以下低档位匹配机器人 | 12 | +local PVP_GET_ROBOT_SCORE = 1300 -- 1300分以下低档位匹配机器人 |
13 | local PRE_RANGE_COUNT = 20 -- 每个档位人数 | 13 | local PRE_RANGE_COUNT = 20 -- 每个档位人数 |
14 | local NEED_MATCH = 3 --匹配到多少人 | 14 | local NEED_MATCH = 3 --匹配到多少人 |
15 | 15 | ||
@@ -73,7 +73,7 @@ function Role:changePvpScoreCommon(matchId, isWin) | @@ -73,7 +73,7 @@ function Role:changePvpScoreCommon(matchId, isWin) | ||
73 | if isWin then | 73 | if isWin then |
74 | local scoreChange = math.ceil(60 / (1 + 10 ^ ((myScore - matchScore) / 400))) | 74 | local scoreChange = math.ceil(60 / (1 + 10 ^ ((myScore - matchScore) / 400))) |
75 | myScore = myScore + scoreChange | 75 | myScore = myScore + scoreChange |
76 | - matchScore = matchScore - math.ceil(scoreChange / 3) -- 防守方失败时,扣分减为原来的1/3 | 76 | + matchScore = matchScore - math.ceil(scoreChange / 3 * 2) -- 防守方失败时,扣分减为原来的2/3 |
77 | else | 77 | else |
78 | local scoreChange = math.ceil(60 / (1 + 10 ^ ((matchScore - myScore) / 400))) | 78 | local scoreChange = math.ceil(60 / (1 + 10 ^ ((matchScore - myScore) / 400))) |
79 | myScore = myScore - scoreChange | 79 | myScore = myScore - scoreChange |
@@ -139,7 +139,7 @@ function Role:changePvpScoreHigh(matchId, isWin) | @@ -139,7 +139,7 @@ function Role:changePvpScoreHigh(matchId, isWin) | ||
139 | if isWin then | 139 | if isWin then |
140 | local scoreChange = math.ceil(50 / (1 + 10 ^ ((myScore - matchScore) / 1000))) | 140 | local scoreChange = math.ceil(50 / (1 + 10 ^ ((myScore - matchScore) / 1000))) |
141 | myScore = myScore + scoreChange | 141 | myScore = myScore + scoreChange |
142 | - matchScore = matchScore - math.ceil(scoreChange / 3) -- 防守方失败时,扣分减为原来的1/3 | 142 | + matchScore = matchScore - math.ceil(scoreChange / 3 * 2) -- 防守方失败时,扣分减为原来的2/3 |
143 | else | 143 | else |
144 | local scoreChange = math.ceil(50 / (1 + 10 ^ ((matchScore - myScore) / 1000))) | 144 | local scoreChange = math.ceil(50 / (1 + 10 ^ ((matchScore - myScore) / 1000))) |
145 | myScore = myScore - scoreChange | 145 | myScore = myScore - scoreChange |
@@ -521,7 +521,7 @@ function Role:changeCrossServerPvpSelfInfo(cType) | @@ -521,7 +521,7 @@ function Role:changeCrossServerPvpSelfInfo(cType) | ||
521 | change[cType] = self:getProperty(cType) | 521 | change[cType] = self:getProperty(cType) |
522 | elseif cType == "format" then | 522 | elseif cType == "format" then |
523 | -- 是否过了时间 | 523 | -- 是否过了时间 |
524 | - local crossTime = skynet.timex() - self:getTimeResetStartTime(TimeReset.PvpCross) | 524 | + local crossTime = skynet.timex() - self:getTimeResetStartTime(TimeReset.PvpCross) + RESET_TIME * 3600 |
525 | local aday = 3600 * 24 | 525 | local aday = 3600 * 24 |
526 | local day = math.ceil(crossTime / aday) -- 当前是第几个比赛日 | 526 | local day = math.ceil(crossTime / aday) -- 当前是第几个比赛日 |
527 | local ctime = crossTime % aday -- 当前在本天 经过多少时间 | 527 | local ctime = crossTime % aday -- 当前在本天 经过多少时间 |
@@ -530,7 +530,7 @@ function Role:changeCrossServerPvpSelfInfo(cType) | @@ -530,7 +530,7 @@ function Role:changeCrossServerPvpSelfInfo(cType) | ||
530 | return | 530 | return |
531 | end | 531 | end |
532 | change.battleV = self:getProperty("pvpTBVH") | 532 | change.battleV = self:getProperty("pvpTBVH") |
533 | - change.heros = self:getProperty("pvpTSH") | 533 | + change.team = self:getProperty("pvpTSH") |
534 | change.battleInfo = self:getProperty("pvpTBH") | 534 | change.battleInfo = self:getProperty("pvpTBH") |
535 | end | 535 | end |
536 | 536 | ||
@@ -615,7 +615,7 @@ end | @@ -615,7 +615,7 @@ end | ||
615 | 615 | ||
616 | function Role:setCrossServerPvpBet(idx) | 616 | function Role:setCrossServerPvpBet(idx) |
617 | if not self:isTimeResetOpen(TimeReset.PvpCross) then return false , 1 end | 617 | if not self:isTimeResetOpen(TimeReset.PvpCross) then return false , 1 end |
618 | - local crossTime = skynet.timex() - self:getTimeResetStartTime(TimeReset.PvpCross) | 618 | + local crossTime = skynet.timex() - self:getTimeResetStartTime(TimeReset.PvpCross) + RESET_TIME * 3600 |
619 | local aday = 3600 * 24 | 619 | local aday = 3600 * 24 |
620 | local day = math.ceil(crossTime / aday) -- 当前是第几个比赛日 | 620 | local day = math.ceil(crossTime / aday) -- 当前是第几个比赛日 |
621 | local ctime = crossTime % aday -- 当前在本天 经过多少时间 | 621 | local ctime = crossTime % aday -- 当前在本天 经过多少时间 |
src/models/RoleTask.lua
@@ -15,6 +15,7 @@ local TaskType = { | @@ -15,6 +15,7 @@ local TaskType = { | ||
15 | HeroLvlCollect = 10, -- 英雄等级收集进度 | 15 | HeroLvlCollect = 10, -- 英雄等级收集进度 |
16 | HeroQualityCollect = 11, -- 英雄品质收集进度 | 16 | HeroQualityCollect = 11, -- 英雄品质收集进度 |
17 | HeroStarCollect = 12, -- 英雄星级收集进度 | 17 | HeroStarCollect = 12, -- 英雄星级收集进度 |
18 | + DrawHeroNotFriend = 13, -- 非友情招募 -- count | ||
18 | 19 | ||
19 | --装备相关 | 20 | --装备相关 |
20 | AddEquip = 101, -- 获得装备 - equipId rarity | 21 | AddEquip = 101, -- 获得装备 - equipId rarity |
@@ -34,6 +35,7 @@ local TaskType = { | @@ -34,6 +35,7 @@ local TaskType = { | ||
34 | HangBattle = 304, -- 挂机战斗 - id | 35 | HangBattle = 304, -- 挂机战斗 - id |
35 | HangGetGold = 305, -- 挂机获得齿轮 - count | 36 | HangGetGold = 305, -- 挂机获得齿轮 - count |
36 | BonusPass = 306, -- 奖励副本通关 - id count | 37 | BonusPass = 306, -- 奖励副本通关 - id count |
38 | + BonusQuick = 307, -- 奖励关卡扫荡 -- id count | ||
37 | 39 | ||
38 | -- 冒险相关 | 40 | -- 冒险相关 |
39 | AdvPass = 401, -- 冒险通过关 - id level score | 41 | AdvPass = 401, -- 冒险通过关 - id level score |
@@ -50,6 +52,10 @@ local TaskType = { | @@ -50,6 +52,10 @@ local TaskType = { | ||
50 | AdvHang = 412, -- 代理拾荒次数 | 52 | AdvHang = 412, -- 代理拾荒次数 |
51 | AdvMineKill = 413, -- 宝藏怪击杀 | 53 | AdvMineKill = 413, -- 宝藏怪击杀 |
52 | AdvMineLayer = 414, -- 宝藏洞激活 | 54 | AdvMineLayer = 414, -- 宝藏洞激活 |
55 | + AdvKillBoss = 415, -- 拾荒击杀boss | ||
56 | + AdvHangHeroCnt = 416, -- 拾荒人数 | ||
57 | + AdvCostPower = 417, -- 消耗体力 | ||
58 | + AdvPassFirst = 418, -- 冒险首次通关 - id | ||
53 | 59 | ||
54 | --爬塔相关 | 60 | --爬塔相关 |
55 | TowerPass = 501, -- 爬塔通关 - level | 61 | TowerPass = 501, -- 爬塔通关 - level |
@@ -91,6 +97,13 @@ local TaskType = { | @@ -91,6 +97,13 @@ local TaskType = { | ||
91 | SignIn = 901, -- 签到 | 97 | SignIn = 901, -- 签到 |
92 | Pay = 902, -- 充值 | 98 | Pay = 902, -- 充值 |
93 | ShopAll = 903, -- 在任意商店购买 | 99 | ShopAll = 903, -- 在任意商店购买 |
100 | + DailyTask = 904, -- 完成每日活跃任务 | ||
101 | + RadioTaskStart = 905, -- 电台任务开始 | ||
102 | + FinishSpeTask = 906, -- 指定任务完成 | ||
103 | + AddItem = 907, -- 获得道具 | ||
104 | + Login = 908, -- 登入 | ||
105 | + CostDiamond = 909, -- 消耗钻石 | ||
106 | + WeekTask = 910, -- 完成每周活跃任务 | ||
94 | 107 | ||
95 | --功能未实现 todo | 108 | --功能未实现 todo |
96 | AdvShop = 1002, -- 冒险商城 | 109 | AdvShop = 1002, -- 冒险商城 |
@@ -231,6 +244,8 @@ local ActivityListener = { | @@ -231,6 +244,8 @@ local ActivityListener = { | ||
231 | [TaskType.Pay] = {{Activity.ActivityType.PayBack, f("twd")}}, | 244 | [TaskType.Pay] = {{Activity.ActivityType.PayBack, f("twd")}}, |
232 | [TaskType.AdvMineKill] = {{Activity.ActivityType.Crisis, 1}}, | 245 | [TaskType.AdvMineKill] = {{Activity.ActivityType.Crisis, 1}}, |
233 | [TaskType.AdvMineLayer] = {{Activity.ActivityType.Crisis, 2}}, | 246 | [TaskType.AdvMineLayer] = {{Activity.ActivityType.Crisis, 2}}, |
247 | + [TaskType.DailyTask] = {{Activity.ActivityType.CommonSignIn, f("pre"), f("cur")}}, | ||
248 | + [TaskType.AddItem] = {{Activity.ActivityType.BattleCommand, f("id"), f("count")}}, | ||
234 | } | 249 | } |
235 | } | 250 | } |
236 | 251 | ||
@@ -240,7 +255,7 @@ local StoreListener = { | @@ -240,7 +255,7 @@ local StoreListener = { | ||
240 | [TaskType.HangPass] = {{TriggerEventType.HangPass, f("id")}}, | 255 | [TaskType.HangPass] = {{TriggerEventType.HangPass, f("id")}}, |
241 | [TaskType.RoleLevelUp] = {{TriggerEventType.LevelUp, f("level")}}, | 256 | [TaskType.RoleLevelUp] = {{TriggerEventType.LevelUp, f("level")}}, |
242 | [TaskType.TowerPass] = {{TriggerEventType.TowerPass, f("level")}}, | 257 | [TaskType.TowerPass] = {{TriggerEventType.TowerPass, f("level")}}, |
243 | - [TaskType.AdvPass] = {{TriggerEventType.AdvPass, f("id")}}, | 258 | + [TaskType.AdvPassFirst] = {{TriggerEventType.AdvPass, f("id")}}, |
244 | [TaskType.AddHero] = {{TriggerEventType.AddNewHero, f("heroType")}, {TriggerEventType.SSRCount, f("ssrCount")}}, | 259 | [TaskType.AddHero] = {{TriggerEventType.AddNewHero, f("heroType")}, {TriggerEventType.SSRCount, f("ssrCount")}}, |
245 | } | 260 | } |
246 | } | 261 | } |
@@ -268,9 +283,29 @@ local CalendaTaskListener = { | @@ -268,9 +283,29 @@ local CalendaTaskListener = { | ||
268 | [TaskType.HangGet]= {{18, 3, f("reward")}}, | 283 | [TaskType.HangGet]= {{18, 3, f("reward")}}, |
269 | [TaskType.RuneQualityCollect]= {{19, 3}}, | 284 | [TaskType.RuneQualityCollect]= {{19, 3}}, |
270 | [TaskType.OpenBox]= {{20, 3, f("count"), f("quality")}}, | 285 | [TaskType.OpenBox]= {{20, 3, f("count"), f("quality")}}, |
286 | + [TaskType.RadioTaskStart] = {{21, 1}, {22, 3, f("heroCnt")}}, | ||
287 | + [TaskType.BonusQuick] = {{23, 1, f("count")}}, | ||
288 | + [TaskType.AdvHangHeroCnt] = {{24, 3, f("count")}}, | ||
289 | + [TaskType.AdvKillBoss] = {{25, 1}}, | ||
290 | + [TaskType.AdvMineKill] = {{26, 1}}, | ||
291 | + [TaskType.PvpBattle] = {{27, 1}}, | ||
292 | + [TaskType.FinishSpeTask] = {{28, 3, f("taskId"), f("actId")}}, | ||
293 | + [TaskType.Login] = {{29, 1}}, | ||
294 | + [TaskType.DailyTask] = {{30, 2, f("cur")}}, | ||
295 | + [TaskType.WeekTask] = {{31, 2, f("cur")}}, | ||
296 | + [TaskType.MakeFood] = {{32, 1, f("count")}}, | ||
297 | + [TaskType.AddItem] = {{33, 3, f("type"), f("count")}}, | ||
298 | + [TaskType.CostDiamond] = {{34, 1, f("count")}}, | ||
299 | + [TaskType.DrawHeroNotFriend] = {{35, 1, f("count")}}, | ||
300 | + [TaskType.AdvCostPower] = {{36, 1, f("count")}}, | ||
271 | } | 301 | } |
272 | } | 302 | } |
273 | 303 | ||
304 | +local BattleCommandTaskListener = { | ||
305 | + func = "checkBattleCommandTask", | ||
306 | + listen = CalendaTaskListener["listen"] | ||
307 | +} | ||
308 | + | ||
274 | local TaskListeners = { | 309 | local TaskListeners = { |
275 | StoryListener, | 310 | StoryListener, |
276 | CommonListener, | 311 | CommonListener, |
@@ -279,6 +314,7 @@ local TaskListeners = { | @@ -279,6 +314,7 @@ local TaskListeners = { | ||
279 | ActivityListener, | 314 | ActivityListener, |
280 | StoreListener, | 315 | StoreListener, |
281 | CalendaTaskListener, | 316 | CalendaTaskListener, |
317 | + BattleCommandTaskListener, | ||
282 | } | 318 | } |
283 | 319 | ||
284 | local RoleTask = {} | 320 | local RoleTask = {} |
@@ -607,15 +643,136 @@ function RoleTask.bind(Role) | @@ -607,15 +643,136 @@ function RoleTask.bind(Role) | ||
607 | end | 643 | end |
608 | 644 | ||
609 | function Role:checkCalendaTask(notNotify, mainType, subType, param1, param2) | 645 | function Role:checkCalendaTask(notNotify, mainType, subType, param1, param2) |
610 | - --print("check calenda taskl", mainType, subType, param1, param2) | 646 | + --print("check calenda task", mainType, subType, param1, param2) |
647 | + local actEnum = "CalendaTask" | ||
648 | + local keyName = "calTask" | ||
649 | + if not self.activity then return end | ||
650 | + local open, actId = self.activity:isOpen(actEnum) | ||
651 | + local actData = csvdb["activity_ctrlCsv"][actId] | ||
652 | + if not actData then return end | ||
653 | + if not open then return end | ||
654 | + | ||
655 | + local change = false | ||
656 | + local calTask = self:getProperty(keyName) or {} | ||
657 | + param1 = param1 or 1 | ||
658 | + | ||
659 | + local cid = actData.condition | ||
660 | + for k, taskList in pairs(csvdb["activity_taskCsv"]) do | ||
661 | + if k == cid then | ||
662 | + for id, cfg in pairs(taskList) do | ||
663 | + if cfg.type == mainType then | ||
664 | + if subType == 1 then -- 增加数值 | ||
665 | + calTask[id] = (calTask[id] or 0) + param1 | ||
666 | + elseif subType == 2 then -- 直接赋值 | ||
667 | + calTask[id] = param1 | ||
668 | + elseif subType == 3 then -- 自定义类型 | ||
669 | + if cfg.type == 7 then -- 英雄品质收集进度 | ||
670 | + local count = 0 | ||
671 | + for _, hero in pairs(self.heros) do | ||
672 | + local unitData = csvdb["unitCsv"][hero:getProperty("type")] | ||
673 | + if unitData then | ||
674 | + if cfg.condition2 <= unitData.rare then | ||
675 | + count = count + 1 | ||
676 | + end | ||
677 | + end | ||
678 | + end | ||
679 | + if (calTask[id] or 0) < count then | ||
680 | + calTask[id] = count | ||
681 | + end | ||
682 | + elseif cfg.type == 5 then -- 英雄等级收集进度 | ||
683 | + local count = 0 | ||
684 | + for _, hero in pairs(self.heros) do | ||
685 | + if cfg.condition2 <= hero:getProperty("level") then | ||
686 | + count = count + 1 | ||
687 | + end | ||
688 | + end | ||
689 | + if (calTask[id] or 0) < count then | ||
690 | + calTask[id] = count | ||
691 | + end | ||
692 | + elseif cfg.type == 16 then -- 英雄星级收集进度 | ||
693 | + local count = 0 | ||
694 | + for _, hero in pairs(self.heros) do | ||
695 | + if cfg.condition2 <= hero:getProperty("wakeL") then | ||
696 | + count = count + 1 | ||
697 | + end | ||
698 | + end | ||
699 | + if (calTask[id] or 0) < count then | ||
700 | + calTask[id] = count | ||
701 | + end | ||
702 | + elseif cfg.type == 18 then -- 挂机累计收获id,y个 | ||
703 | + for rid, v in pairs(param1) do | ||
704 | + if cfg.condition2 == rid then | ||
705 | + calTask[id] = (calTask[id] or 0) + v | ||
706 | + end | ||
707 | + end | ||
708 | + elseif cfg.type == 19 then -- x名英雄装备y品质以上符文套装 | ||
709 | + local count = 0 | ||
710 | + for _, hero in pairs(self.heros) do | ||
711 | + local rcount = 0 | ||
712 | + for _,uid in pairs(hero:getRunes()) do | ||
713 | + if uid > 0 then | ||
714 | + local runeData = self.runeBag[uid] | ||
715 | + if runeData then | ||
716 | + local csvData = csvdb["runeCsv"][runeData:getProperty("type")][runeData:getProperty("id")] | ||
717 | + | ||
718 | + if csvData and cfg.condition2 <= csvData.rarity then | ||
719 | + rcount = rcount + 1 | ||
720 | + end | ||
721 | + end | ||
722 | + end | ||
723 | + end | ||
724 | + if rcount == 6 then | ||
725 | + count = count + 1 | ||
726 | + end | ||
727 | + end | ||
728 | + calTask[id] = count | ||
729 | + elseif cfg.type == 20 then -- 开启x品质时钟箱子 | ||
730 | + if cfg.condition2 <= (param2 or 0) then | ||
731 | + calTask[id] = (calTask[id] or 0) + param1 | ||
732 | + end | ||
733 | + elseif cfg.type == 15 then -- 通关关卡 | ||
734 | + if (calTask[id] or 0) == 0 then | ||
735 | + local hangPass = self:getProperty("hangPass") | ||
736 | + local diff = math.floor(cfg.condition2 / 10000) | ||
737 | + if (hangPass[diff] or 0) >= cfg.condition1 then | ||
738 | + calTask[id] = 1 | ||
739 | + end | ||
740 | + end | ||
741 | + elseif cfg.type == 22 then -- 电台任务出勤人数 | ||
742 | + calTask[id] = (calTask[id] or 0) + (param1 or 0) | ||
743 | + elseif cfg.type == 24 then -- 代理拾荒出勤人数 | ||
744 | + calTask[id] = (calTask[id] or 0) + (param1 or 0) | ||
745 | + elseif cfg.type == 28 then -- 完成指定任务 | ||
746 | + --print(actId,param2, cfg.condition2, param1) | ||
747 | + if actId == param2 and cfg.condition2 == param1 then | ||
748 | + calTask[id] = (calTask[id] or 0) + 1 | ||
749 | + end | ||
750 | + elseif cfg.type == 33 then -- 获得指定类型道具多少个 | ||
751 | + if cfg.condition2 == param1 then | ||
752 | + calTask[id] = (calTask[id] or 0) + (param2 or 0) | ||
753 | + end | ||
754 | + end | ||
755 | + end | ||
756 | + end | ||
757 | + end | ||
758 | + end | ||
759 | + end | ||
760 | + self:updateProperty({field = keyName, value = calTask, notNotify = notNotify}) | ||
761 | + --dump(calTask) | ||
762 | + end | ||
763 | + | ||
764 | + function Role:checkBattleCommandTask(notNotify, mainType, subType, param1, param2) | ||
765 | + --print("check battle command task", mainType, subType, param1, param2) | ||
766 | + local actEnum = "BattleCommandTask" | ||
767 | + local keyName = "bcTask" | ||
611 | if not self.activity then return end | 768 | if not self.activity then return end |
612 | - local open, actId = self.activity:isOpen("CalendaTask") | 769 | + local open, actId = self.activity:isOpen(actEnum) |
613 | local actData = csvdb["activity_ctrlCsv"][actId] | 770 | local actData = csvdb["activity_ctrlCsv"][actId] |
614 | if not actData then return end | 771 | if not actData then return end |
615 | if not open then return end | 772 | if not open then return end |
616 | 773 | ||
617 | local change = false | 774 | local change = false |
618 | - local calTask = self:getProperty("calTask") or {} | 775 | + local calTask = self:getProperty(keyName) or {} |
619 | param1 = param1 or 1 | 776 | param1 = param1 or 1 |
620 | 777 | ||
621 | local cid = actData.condition | 778 | local cid = actData.condition |
@@ -690,7 +847,7 @@ function RoleTask.bind(Role) | @@ -690,7 +847,7 @@ function RoleTask.bind(Role) | ||
690 | calTask[id] = count | 847 | calTask[id] = count |
691 | elseif cfg.type == 20 then -- 开启x品质时钟箱子 | 848 | elseif cfg.type == 20 then -- 开启x品质时钟箱子 |
692 | if cfg.condition2 <= (param2 or 0) then | 849 | if cfg.condition2 <= (param2 or 0) then |
693 | - calTask[id] = (calTask[id] or 0) + param2 | 850 | + calTask[id] = (calTask[id] or 0) + param1 |
694 | end | 851 | end |
695 | elseif cfg.type == 15 then -- 通关关卡 | 852 | elseif cfg.type == 15 then -- 通关关卡 |
696 | if (calTask[id] or 0) == 0 then | 853 | if (calTask[id] or 0) == 0 then |
@@ -700,16 +857,29 @@ function RoleTask.bind(Role) | @@ -700,16 +857,29 @@ function RoleTask.bind(Role) | ||
700 | calTask[id] = 1 | 857 | calTask[id] = 1 |
701 | end | 858 | end |
702 | end | 859 | end |
860 | + elseif cfg.type == 22 then -- 电台任务出勤人数 | ||
861 | + calTask[id] = (calTask[id] or 0) + (param1 or 0) | ||
862 | + elseif cfg.type == 24 then -- 代理拾荒出勤人数 | ||
863 | + calTask[id] = (calTask[id] or 0) + (param1 or 0) | ||
864 | + elseif cfg.type == 28 then -- 完成指定任务 | ||
865 | + --print(actId,param2, cfg.condition2, param1) | ||
866 | + if actId == param2 and cfg.condition2 == param1 then | ||
867 | + calTask[id] = (calTask[id] or 0) + 1 | ||
868 | + end | ||
869 | + elseif cfg.type == 33 then -- 获得指定类型道具多少个 | ||
870 | + if cfg.condition2 == param1 then | ||
871 | + calTask[id] = (calTask[id] or 0) + (param2 or 0) | ||
872 | + end | ||
703 | end | 873 | end |
704 | end | 874 | end |
705 | end | 875 | end |
706 | end | 876 | end |
707 | end | 877 | end |
708 | end | 878 | end |
709 | - self:updateProperty({field = "calTask", value = calTask, notNotify = notNotify}) | 879 | + self:updateProperty({field = keyName, value = calTask, notNotify = notNotify}) |
710 | --dump(calTask) | 880 | --dump(calTask) |
711 | end | 881 | end |
712 | 882 | ||
713 | end | 883 | end |
714 | 884 | ||
715 | -return RoleTask | ||
716 | \ No newline at end of file | 885 | \ No newline at end of file |
886 | +return RoleTask |
src/models/RoleTimeReset.lua
@@ -23,6 +23,11 @@ ResetFunc["CrossDay"] = function(self, notify, response, now) | @@ -23,6 +23,11 @@ ResetFunc["CrossDay"] = function(self, notify, response, now) | ||
23 | end | 23 | end |
24 | self:setProperty("advMine", advMine) | 24 | self:setProperty("advMine", advMine) |
25 | 25 | ||
26 | + local ltime = self:getProperty("ltime") | ||
27 | + if isCrossMonth(ltime, now) then | ||
28 | + self.storeData:resetStoreReored(3) --商店跨月重置 time_reset表关联id | ||
29 | + end | ||
30 | + | ||
26 | response.dTask = {} | 31 | response.dTask = {} |
27 | response.advSup = self:getProperty("advSup") | 32 | response.advSup = self:getProperty("advSup") |
28 | self:log("onLogin") | 33 | self:log("onLogin") |
@@ -41,13 +46,8 @@ ResetFunc["CrossWeek"] = function(self, notify, response) | @@ -41,13 +46,8 @@ ResetFunc["CrossWeek"] = function(self, notify, response) | ||
41 | 46 | ||
42 | response.wTask = {} | 47 | response.wTask = {} |
43 | response.dinerS = {} | 48 | response.dinerS = {} |
44 | -end | ||
45 | 49 | ||
46 | -ResetFunc["CrossMonth"] = function(self, notify, response) | ||
47 | - local ltime = self:getProperty("ltime") | ||
48 | - if isCrossMonth(ltime, skynet.timex()) then | ||
49 | - self.storeData:resetStoreReored(3) --商店跨月重置 time_reset表关联id | ||
50 | - end | 50 | + self.activity:refreshWeekData(notify) |
51 | end | 51 | end |
52 | 52 | ||
53 | 53 | ||
@@ -89,13 +89,10 @@ function Role:updateTimeReset(now, notify) | @@ -89,13 +89,10 @@ function Role:updateTimeReset(now, notify) | ||
89 | ResetFunc[funcName](self, notify, response, now) | 89 | ResetFunc[funcName](self, notify, response, now) |
90 | resetMode[funcName] = true | 90 | resetMode[funcName] = true |
91 | end | 91 | end |
92 | - if needResetId[resetId] then | ||
93 | - -- 充值商城购买记录 | ||
94 | - self.storeData:resetStoreReored(resetId) | ||
95 | - end | ||
96 | end | 92 | end |
97 | 93 | ||
98 | for resetId, round in pairs(needResetId) do | 94 | for resetId, round in pairs(needResetId) do |
95 | + self.storeData:resetStoreReored(resetId) | ||
99 | timeReset[resetId] = round | 96 | timeReset[resetId] = round |
100 | end | 97 | end |
101 | self:setProperties({timeReset = timeReset, ltime = now}) | 98 | self:setProperties({timeReset = timeReset, ltime = now}) |
src/models/Store.lua
@@ -186,7 +186,7 @@ end | @@ -186,7 +186,7 @@ end | ||
186 | 186 | ||
187 | 187 | ||
188 | -- 购买通行证 | 188 | -- 购买通行证 |
189 | -function Store:onBuyCard(type, duration, id) | 189 | +function Store:onBuyCard(type, duration, id, actid) |
190 | local timeNow = skynet.timex() | 190 | local timeNow = skynet.timex() |
191 | if type == CardType.NormalMonthCard then | 191 | if type == CardType.NormalMonthCard then |
192 | if self:isMonthCardExpire() then | 192 | if self:isMonthCardExpire() then |
@@ -221,6 +221,18 @@ function Store:onBuyCard(type, duration, id) | @@ -221,6 +221,18 @@ function Store:onBuyCard(type, duration, id) | ||
221 | info["flag"] = 1 | 221 | info["flag"] = 1 |
222 | bpInfo[index] = info | 222 | bpInfo[index] = info |
223 | self:updateProperty({field = "bpInfo", value = bpInfo}) | 223 | self:updateProperty({field = "bpInfo", value = bpInfo}) |
224 | + elseif type == CardType.ActBattleCommandCard then | ||
225 | + if not self.owner.activity:isOpenById(actid, "ActShopGoods") then | ||
226 | + return | ||
227 | + end | ||
228 | + local actCfg = csvdb["activity_ctrlCsv"][actid] | ||
229 | + if not actCfg then return end | ||
230 | + local actData = self.owner.activity:getActData("BattleCommand") or {} | ||
231 | + actData["unlock"] = 1 | ||
232 | + if actCfg.condition ~= 0 then | ||
233 | + actData["lvl"] = (actData["lvl"] or 0) + actCfg.condition | ||
234 | + end | ||
235 | + self.owner.activity:updateActData("BattleCommand", actData) | ||
224 | end | 236 | end |
225 | end | 237 | end |
226 | 238 |
src/services/globald.lua
@@ -69,7 +69,8 @@ local function mailQuene() | @@ -69,7 +69,8 @@ local function mailQuene() | ||
69 | "attachments", email.attachments, | 69 | "attachments", email.attachments, |
70 | "endtime", email.endTime, | 70 | "endtime", email.endTime, |
71 | "mid", email.mid, | 71 | "mid", email.mid, |
72 | - "timestamp", now | 72 | + "timestamp", now, |
73 | + "delayType", email.delayType | ||
73 | ) | 74 | ) |
74 | else | 75 | else |
75 | redisproxy:hmset(string_format("globalEmail:%s", gid), | 76 | redisproxy:hmset(string_format("globalEmail:%s", gid), |
@@ -80,7 +81,8 @@ local function mailQuene() | @@ -80,7 +81,8 @@ local function mailQuene() | ||
80 | "content", email.content, | 81 | "content", email.content, |
81 | "attachments", email.attachments, | 82 | "attachments", email.attachments, |
82 | "endtime", email.endTime, | 83 | "endtime", email.endTime, |
83 | - "timestamp", now | 84 | + "timestamp", now, |
85 | + "delayType", email.delayType | ||
84 | ) | 86 | ) |
85 | end | 87 | end |
86 | end | 88 | end |
src/services/httpweb.lua
@@ -41,8 +41,10 @@ local port = ... | @@ -41,8 +41,10 @@ local port = ... | ||
41 | port = tonumber(port) | 41 | port = tonumber(port) |
42 | 42 | ||
43 | local key = "zhaolu1234dangge" | 43 | local key = "zhaolu1234dangge" |
44 | -local function response(id, ...) | ||
45 | - local ok, err = httpd.write_response(sockethelper.writefunc(id), ...) | 44 | +local function response(id, code, body) |
45 | + local ok, err = httpd.write_response(sockethelper.writefunc(id), code, body, { | ||
46 | + ["Connection"] = "Close", | ||
47 | + }) | ||
46 | if not ok then | 48 | if not ok then |
47 | -- if err == sockethelper.socket_error , that means socket closed. | 49 | -- if err == sockethelper.socket_error , that means socket closed. |
48 | skynet.error(string.format("fd = %d, %s", id, err)) | 50 | skynet.error(string.format("fd = %d, %s", id, err)) |
src/services/pvpd.lua
@@ -84,7 +84,7 @@ function CMD.updateRoleInfo(change) | @@ -84,7 +84,7 @@ function CMD.updateRoleInfo(change) | ||
84 | CMD.refreshRoleInfo(change) | 84 | CMD.refreshRoleInfo(change) |
85 | local pvpd = cluster.query("center", "pvpd") | 85 | local pvpd = cluster.query("center", "pvpd") |
86 | if pvpd then | 86 | if pvpd then |
87 | - pcall(cluster.call, "center", pvpd, "updateRoleInfo", change) | 87 | + pcall(cluster.send, "center", pvpd, "updateRoleInfo", change) |
88 | end | 88 | end |
89 | end | 89 | end |
90 | 90 | ||
@@ -92,7 +92,7 @@ local function getDayAndTime() | @@ -92,7 +92,7 @@ local function getDayAndTime() | ||
92 | local startTime = getStartTime() | 92 | local startTime = getStartTime() |
93 | local now = skynet.timex() | 93 | local now = skynet.timex() |
94 | 94 | ||
95 | - local crossTime = now - startTime | 95 | + local crossTime = now - startTime + RESET_TIME * 3600 |
96 | local aday = 3600 * 24 | 96 | local aday = 3600 * 24 |
97 | local day = math.ceil(crossTime / aday) -- 当前是第几个比赛日 | 97 | local day = math.ceil(crossTime / aday) -- 当前是第几个比赛日 |
98 | local ctime = crossTime % aday -- 当前在本天 经过多少时间 | 98 | local ctime = crossTime % aday -- 当前在本天 经过多少时间 |
src/utils/CommonFunc.lua
@@ -100,7 +100,7 @@ end | @@ -100,7 +100,7 @@ end | ||
100 | -- 判断是不是同一个月 | 100 | -- 判断是不是同一个月 |
101 | function isCrossMonth(target, now) | 101 | function isCrossMonth(target, now) |
102 | now = now or skynet.timex() | 102 | now = now or skynet.timex() |
103 | - local tarTm = os.date("*t", target) | 103 | + local tarTm = os.date("*t", target - RESET_TIME * 3600) |
104 | local nowTm = os.date("*t", now - RESET_TIME * 3600) | 104 | local nowTm = os.date("*t", now - RESET_TIME * 3600) |
105 | if tarTm.year == nowTm.year and tarTm.month == nowTm.month then | 105 | if tarTm.year == nowTm.year and tarTm.month == nowTm.month then |
106 | return false | 106 | return false |