Commit c6c2b8287cce6490769706e540cf0ac8c3f5d9c0
Merge branch 'tr/bugfix-qa' into cn/develop
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src/GlobalVar.lua
... | ... | @@ -16,6 +16,7 @@ TIME_ZONE = math.floor(os.difftime(START_RESET_TIME_BASE, os.time(os.date("!*t", |
16 | 16 | |
17 | 17 | START_RESET_TIME = START_RESET_TIME_BASE - TIME_ZONE * 3600 |
18 | 18 | |
19 | +STRUCT_VERSION = 3 -- 数据结构版本 | |
19 | 20 | |
20 | 21 | MAX_ROLE_NUM = 1000000 |
21 | 22 | -- 属性枚举 |
... | ... | @@ -72,7 +73,7 @@ ItemType = { |
72 | 73 | EquipBase = 9, -- 基础装备 |
73 | 74 | Rune = 10, -- 符文 |
74 | 75 | Cuisine = 11, -- 料理(用于增加好感度、贩卖获得金币) |
75 | - LunchBox = 12, -- 便当盒(料理合成,冒险系统消耗道具) | |
76 | + Potion = 12, -- 拾荒药剂 | |
76 | 77 | TimeBox = 13, -- 时间箱(开启需要时间,随机产出道具) |
77 | 78 | AdvItem = 14, -- 冒险道具 |
78 | 79 | FuncOpen = 15, -- 管理功能开放 |
... | ... | @@ -141,7 +142,6 @@ ItemId = { |
141 | 142 | TimeReset = { |
142 | 143 | CrossDay = 1, --通用跨天 |
143 | 144 | CrossWeek = 2, --通用跨周 |
144 | - CrossMonth = 1, --通用跨月 索引使用跨天,在回调方法中判断是否跨越 跨月的前置条件是跨天 | |
145 | 145 | DinerRank = 1, -- 餐厅排行榜 |
146 | 146 | PvpRank = 2, -- pvp排行榜 |
147 | 147 | PvpHight = 11, --高级竞技场 |
... | ... | @@ -224,6 +224,7 @@ AdvBackEventType = { |
224 | 224 | LinkChooseOver = 26, -- 连锁事件结束 |
225 | 225 | BuffEffect = 27, -- buff 效果 |
226 | 226 | PassiveEffect = 28, -- 被动 效果 |
227 | + ChooseDice = 29, -- 选择点随机效果 | |
227 | 228 | } |
228 | 229 | |
229 | 230 | AdvScoreType = { |
... | ... | @@ -290,6 +291,7 @@ CardType = { |
290 | 291 | BattleCard = 5, --赛季卡 |
291 | 292 | PaySignCard = 6, -- 付费签到卡 |
292 | 293 | BattlePassCard = 7, -- 探索指令 |
294 | + ActBattleCommandCard = 8, -- 战令活动卡 | |
293 | 295 | } |
294 | 296 | |
295 | 297 | ShopPackType = { |
... | ... | @@ -324,6 +326,7 @@ MailId = { |
324 | 326 | PayBackAward = 242, |
325 | 327 | CBBackAward = 243, |
326 | 328 | CBBackAward2 = 244, |
329 | + ActivityPoolRet = 280, | |
327 | 330 | } |
328 | 331 | |
329 | 332 | TriggerEventType = { | ... | ... |
src/ProtocolCode.lua
... | ... | @@ -232,6 +232,13 @@ actionCodes = { |
232 | 232 | Activity_battleMilestoneRpc = 663, |
233 | 233 | Activity_bossRewardRpc = 664, |
234 | 234 | Activity_crisisMilestoneRpc = 665, |
235 | + Activity_commonSignRpc = 666, | |
236 | + Activity_friendHelpRpc = 667, | |
237 | + Activity_battleCommandRpc = 668, | |
238 | + Activity_actBattleCommandTaskRpc = 669, | |
239 | + Activity_newSignRpc = 670, | |
240 | + Activity_advLevelRpc = 671, | |
241 | + Activity_buyBattleCommandLvlRpc = 672, | |
235 | 242 | |
236 | 243 | Radio_startQuestRpc = 700, |
237 | 244 | Radio_finishQuestRpc = 701, |
... | ... | @@ -249,4 +256,4 @@ for key, value in pairs(actionCodes) do |
249 | 256 | actionHandlers[value + rpcResponseBegin] = handlerName .. "Response" |
250 | 257 | end |
251 | 258 | actionHandlers[value] = string.gsub(key, "_", ".") |
252 | -end | |
253 | 259 | \ No newline at end of file |
260 | +end | ... | ... |
src/RedisKeys.lua
... | ... | @@ -47,6 +47,7 @@ FRIEND_KEY = "role:%d:friend" --哈希表 好友 |
47 | 47 | FRIEND_APPLY_KEY = "role:%d:apply" -- sort set 申请列表 |
48 | 48 | FRIEND_BLACK_KEY = "role:%d:black" -- set 黑名单 |
49 | 49 | FRIEND_POINT = "role:%d:point" -- set 当天送给我心的人 |
50 | +FRIEND_ENERGY = "role:%d:energy" -- set 送给我活动能量的好友 | |
50 | 51 | FRIEND_RECOMMEND = "friend:recommend" -- sort set 登录排序 获取推荐好友 |
51 | 52 | CHAT_OFFLINE = "chat:offline:%d" --消息离线缓存 |
52 | 53 | ... | ... |
src/actions/ActivityAction.lua
... | ... | @@ -259,7 +259,57 @@ function _M.actCalendaTaskRpc(agent, data) |
259 | 259 | activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...} |
260 | 260 | }) |
261 | 261 | |
262 | + role:checkTaskEnter("FinishSpeTask", {taskId = taskId, actId = actId}) | |
263 | + | |
262 | 264 | SendPacket(actionCodes.Activity_actCalendaTaskRpc, MsgPack.pack(role:packReward(reward, change))) |
265 | + | |
266 | + return true | |
267 | +end | |
268 | + | |
269 | +function _M.actBattleCommandTaskRpc(agent, data) | |
270 | + local role = agent.role | |
271 | + local msg = MsgPack.unpack(data) | |
272 | + local taskId = msg.id | |
273 | + local calTask = role:getProperty("bcTask") or {} | |
274 | + local record = calTask["r"] or {} | |
275 | + local flag = record[taskId] or 0 | |
276 | + if flag == 1 then return 1 end | |
277 | + local open, actId = role.activity:isOpen("BattleCommandTask") | |
278 | + local actData = csvdb["activity_ctrlCsv"][actId] | |
279 | + if not open then return 2 end | |
280 | + if not actData then return 3 end | |
281 | + | |
282 | + local taskList = csvdb["activity_taskCsv"][actData.condition] | |
283 | + if not taskList then return 4 end | |
284 | + local taskCfg = taskList[taskId] | |
285 | + if not taskCfg then return 5 end | |
286 | + if taskCfg.key ~= actData.condition then return 6 end | |
287 | + | |
288 | + if (calTask[taskId] or 0) < taskCfg.condition1 then return 7 end | |
289 | + | |
290 | + local open, actId = role.activity:isOpen("BattleCommand") | |
291 | + local actData = csvdb["activity_ctrlCsv"][actId] | |
292 | + if not open then return 2 end | |
293 | + if not actData then return 3 end | |
294 | + | |
295 | + | |
296 | + record[taskId] = 1 | |
297 | + calTask["r"] = record | |
298 | + | |
299 | + role:updateProperty({field = "bcTask", value = calTask}) | |
300 | + | |
301 | + local reward, change = role:award(taskCfg.reward, {log = {desc = "battleCommandTask"}}) | |
302 | + | |
303 | + role:log("activity", { | |
304 | + activity_id = taskId, -- 活动ID(或活动指定任务的ID) | |
305 | + activity_type = role.activity.ActivityType.BattleCommandTask, -- 活动类型,见活动类型枚举表 | |
306 | + activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...} | |
307 | + }) | |
308 | + | |
309 | + role:checkTaskEnter("FinishSpeTask", {taskId = taskId, actId = actId}) | |
310 | + | |
311 | + SendPacket(actionCodes.Activity_actBattleCommandTaskRpc, MsgPack.pack(role:packReward(reward, change))) | |
312 | + | |
263 | 313 | return true |
264 | 314 | end |
265 | 315 | |
... | ... | @@ -511,6 +561,7 @@ function _M.startBattleRpc(agent, data) |
511 | 561 | key = tostring(math.random()), |
512 | 562 | actid = actid, |
513 | 563 | id = id, |
564 | + format = msg.format, | |
514 | 565 | } |
515 | 566 | SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack({key = role.__actBattleCache.key})) |
516 | 567 | else |
... | ... | @@ -539,7 +590,7 @@ function _M.startBattleRpc(agent, data) |
539 | 590 | bi["bossP"] = (bi["bossP"] or 0) + bi["maxP"] * count |
540 | 591 | end |
541 | 592 | |
542 | - bi["sum"] = bi["sum"] + bi["top"] | |
593 | + bi["sum"] = bi["sum"] + bi["top"] * count | |
543 | 594 | actData["ticket"] = ticket - num |
544 | 595 | actData[id] = bi |
545 | 596 | changeFlag = true |
... | ... | @@ -568,7 +619,10 @@ function _M.endBattleRpc(agent, data) |
568 | 619 | local isWin = msg.isWin |
569 | 620 | local heros = msg.heros |
570 | 621 | local support = msg.support |
571 | - if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end | |
622 | + if not role.activity:isOpenById(actid, "ChallengeLevel") then | |
623 | + SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({})) | |
624 | + return true | |
625 | + end | |
572 | 626 | |
573 | 627 | if not role.__actBattleCache then return 2 end |
574 | 628 | |
... | ... | @@ -576,6 +630,18 @@ function _M.endBattleRpc(agent, data) |
576 | 630 | SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1})) |
577 | 631 | end |
578 | 632 | |
633 | + -- 防作弊 | |
634 | + if not role:checkBattleCheat("act_battle", { | |
635 | + id = id, | |
636 | + isWin = isWin, | |
637 | + info = msg.info, | |
638 | + format = role.__actBattleCache.format | |
639 | + }) then | |
640 | + SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1})) | |
641 | + return true | |
642 | + end | |
643 | + role.__actBattleCache = nil | |
644 | + | |
579 | 645 | local actCfg = csvdb["activity_battleCsv"][actid] |
580 | 646 | if not actCfg then return 3 end |
581 | 647 | |
... | ... | @@ -889,4 +955,417 @@ function _M.bossRewardRpc(agent, data) |
889 | 955 | return true |
890 | 956 | end |
891 | 957 | |
892 | -return _M | |
893 | 958 | \ No newline at end of file |
959 | +function _M.commonSignRpc(agent, data) | |
960 | + local role = agent.role | |
961 | + local msg = MsgPack.unpack(data) | |
962 | + local actid = msg.actid | |
963 | + local index = msg.index | |
964 | + | |
965 | + if not role.activity:isOpenById(actid, "CommonSignIn") then return 1 end | |
966 | + | |
967 | + local actData = role.activity:getActData("CommonSignIn") | |
968 | + if (actData[0] or 0) < index then | |
969 | + return 2 | |
970 | + end | |
971 | + if (actData[index] or 0) == 1 then | |
972 | + return 3 | |
973 | + end | |
974 | + | |
975 | + local actCfg = csvdb["activity_signInCsv"][actid] | |
976 | + if not actCfg then return 4 end | |
977 | + actCfg = actCfg[index] | |
978 | + if not actCfg then return 5 end | |
979 | + | |
980 | + actData[index] = 1 | |
981 | + role.activity:updateActData("CommonSignIn", actData) | |
982 | + | |
983 | + local award = actCfg.reward:toNumMap() | |
984 | + local reward, change = role:award(award, {log = {desc = "commonSign", int1 = actid, int2 = index}}) | |
985 | + SendPacket(actionCodes.Activity_commonSignRpc, MsgPack.pack(role:packReward(reward, change))) | |
986 | + return true | |
987 | +end | |
988 | + | |
989 | +function _M.friendHelpRpc(agent, data) | |
990 | + local role = agent.role | |
991 | + local roleId = role:getProperty("id") | |
992 | + local msg = MsgPack.unpack(data) | |
993 | + local oper = tonumber(msg.oper) or -1 | |
994 | + local award = {} | |
995 | + local result | |
996 | + | |
997 | + | |
998 | + local actid = 37 | |
999 | + if not role.activity:isOpenById(actid, "FriendEnergy") then return 1 end | |
1000 | + if oper < 1 or oper > 4 then return 2 end | |
1001 | + | |
1002 | + local actCsv = csvdb["activity_ctrlCsv"][actid] | |
1003 | + local getLimit = actCsv.condition | |
1004 | + local gifts = actCsv.condition2:toTableArray(true) | |
1005 | + | |
1006 | + local actData = role.activity:getActData("FriendEnergy") or {} | |
1007 | + | |
1008 | + local function getIds() | |
1009 | + local ids = {} | |
1010 | + local friends = redisproxy:hgetall(FRIEND_KEY:format(roleId)) | |
1011 | + for i = 1, #friends , 2 do | |
1012 | + local objId = tonumber(friends[i]) | |
1013 | + ids[objId] = 1 | |
1014 | + end | |
1015 | + return ids | |
1016 | + end | |
1017 | + | |
1018 | + if oper == 1 then -- 赠送好友能量 | |
1019 | + local giveAE = actData.giveAE or {} | |
1020 | + local objId = msg.roleId | |
1021 | + local gift = gifts[1] | |
1022 | + local ids = {} | |
1023 | + | |
1024 | + if not objId then | |
1025 | + return 3 | |
1026 | + end | |
1027 | + if not redisproxy:hexists(FRIEND_KEY:format(roleId), objId) then | |
1028 | + result = 2 | |
1029 | + end | |
1030 | + if giveAE[objId] then | |
1031 | + result = 1 | |
1032 | + end | |
1033 | + | |
1034 | + if not result then | |
1035 | + giveAE[objId] = 1 | |
1036 | + award[gift[1]] = gift[2] | |
1037 | + redisproxy:sadd(FRIEND_ENERGY:format(objId), roleId) | |
1038 | + rpcRole(objId, "SendPacket", actionCodes.Role_notifyNewEvent, MsgPack.pack({events = {actFriendGive = roleId}})) | |
1039 | + actData.giveAE = giveAE | |
1040 | + end | |
1041 | + elseif oper == 2 then -- 收取能量 | |
1042 | + local objId = msg.roleId | |
1043 | + local gift = gifts[2] | |
1044 | + local getAE = actData.getAE or {} | |
1045 | + local limit = actData.limit or 0 | |
1046 | + | |
1047 | + if limit >= getLimit then return 4 end | |
1048 | + if not redisproxy:sismember(FRIEND_ENERGY:format(roleId), objId) then | |
1049 | + result = 3 | |
1050 | + end | |
1051 | + if getAE[objId] then | |
1052 | + result = 2 | |
1053 | + end | |
1054 | + if limit >= getLimit then | |
1055 | + result = 1 | |
1056 | + end | |
1057 | + | |
1058 | + if not result then | |
1059 | + limit = limit + 1 | |
1060 | + getAE[objId] = 1 | |
1061 | + award[gift[1]] = gift[2] | |
1062 | + redisproxy:srem(FRIEND_ENERGY:format(roleId), objId) | |
1063 | + actData.limit = limit | |
1064 | + actData.getAE = getAE | |
1065 | + end | |
1066 | + elseif oper == 3 then -- 一键送领全部 | |
1067 | + local giveAE = actData.giveAE or {} | |
1068 | + local getAE = actData.getAE or {} | |
1069 | + local gift1 = gifts[1] | |
1070 | + local gift2 = gifts[2] | |
1071 | + local limit = actData.limit or 0 | |
1072 | + local cmd1, cmd2 = 0, 0 | |
1073 | + local ids = getIds() | |
1074 | + | |
1075 | + local members = {} | |
1076 | + local temp = redisproxy:smembers(FRIEND_ENERGY:format(roleId)) | |
1077 | + for _, id in pairs(temp) do | |
1078 | + members[tonumber(id)] = 1 | |
1079 | + end | |
1080 | + | |
1081 | + redisproxy:pipelining(function(red) | |
1082 | + for friendId, _ in pairs(ids) do | |
1083 | + if not giveAE[friendId] then | |
1084 | + giveAE[friendId] = 1 | |
1085 | + award[gift1[1]] = (award[gift1[1]] or 0) + gift1[2] | |
1086 | + red:sadd(FRIEND_ENERGY:format(friendId), roleId) | |
1087 | + rpcRole(friendId, "SendPacket", actionCodes.Role_notifyNewEvent, MsgPack.pack({events = {actFriendGive = roleId}})) | |
1088 | + cmd1 = 2 | |
1089 | + end | |
1090 | + | |
1091 | + if members[friendId] and not getAE[friendId] and limit <= getLimit then | |
1092 | + cmd2 = 1 | |
1093 | + limit = limit + 1 | |
1094 | + getAE[friendId] = 1 | |
1095 | + award[gift2[1]] = (award[gift2[1]] or 0) + gift2[2] | |
1096 | + red:srem(FRIEND_ENERGY:format(roleId), friendId) | |
1097 | + end | |
1098 | + end | |
1099 | + end) | |
1100 | + | |
1101 | + local sum = cmd1 + cmd2 | |
1102 | + if sum == 0 then | |
1103 | + result = 3 | |
1104 | + elseif sum ~= 3 then | |
1105 | + result = sum | |
1106 | + end | |
1107 | + | |
1108 | + actData.limit = limit | |
1109 | + actData.giveAE = giveAE | |
1110 | + actData.getAE = getAE | |
1111 | + elseif oper == 4 then -- 抽大奖 | |
1112 | + local magic = actData.magic or 0 | |
1113 | + local rewards = actData.reward or {} | |
1114 | + local rewardCsv = csvdb["activity_orderRewardsCsv"][actid] | |
1115 | + local itemId1 = gifts[1][1] | |
1116 | + local itemId2 = gifts[2][1] | |
1117 | + | |
1118 | + local level = math.min(magic + 1,#rewardCsv) | |
1119 | + local rewardData = rewardCsv[level] | |
1120 | + | |
1121 | + local cost = {[itemId1] = rewardData.condition1, [itemId2] = rewardData.condition2} | |
1122 | + | |
1123 | + if not role:checkItemEnough(cost) then return 7 end | |
1124 | + role:costItems(cost, {log = {desc = "actFriendHelp", int1 = actid, int2 = level}}) | |
1125 | + | |
1126 | + if rewardData.reward ~= "" then | |
1127 | + result = 1 | |
1128 | + award = rewardData.reward:toNumMap() | |
1129 | + end | |
1130 | + if rewardData.reward_random ~= "" then | |
1131 | + result = 1 | |
1132 | + local pool = {} | |
1133 | + for _, temp in pairs(rewardData.reward_random:toArray()) do | |
1134 | + table.insert(pool, temp:toArray(true, "=")) | |
1135 | + end | |
1136 | + local gift = pool[math.randWeight(pool, 3)] | |
1137 | + award[gift[1]] = (award[gift[1]] or 0) + gift[2] | |
1138 | + end | |
1139 | + rewards[level] = 1 | |
1140 | + actData.reward = rewards | |
1141 | + actData.magic = level | |
1142 | + else | |
1143 | + return 5 | |
1144 | + end | |
1145 | + | |
1146 | + local ids = {} | |
1147 | + local members = {} | |
1148 | + local friendIds = getIds() | |
1149 | + local temp = redisproxy:smembers(FRIEND_ENERGY:format(roleId)) | |
1150 | + for _, id in pairs(temp) do | |
1151 | + members[tonumber(id)] = 1 | |
1152 | + end | |
1153 | + | |
1154 | + for id, _ in pairs(friendIds) do | |
1155 | + if members[id] then | |
1156 | + ids[id] = 1 | |
1157 | + end | |
1158 | + end | |
1159 | + | |
1160 | + actData.new = ids | |
1161 | + | |
1162 | + local reward, change | |
1163 | + if next(award) then | |
1164 | + reward, change = role:award(award, {log = {desc = "actFriendHelp", int1 = actid}}) | |
1165 | + end | |
1166 | + role.activity:updateActData("FriendEnergy", actData) | |
1167 | + SendPacket(actionCodes.Activity_friendHelpRpc, MsgPack.pack({result = result, reward = reward})) | |
1168 | + return true | |
1169 | +end | |
1170 | + | |
1171 | +-- 战令活动奖励 | |
1172 | +function _M.battleCommandRpc(agent, data) | |
1173 | + local role = agent.role | |
1174 | + local msg = MsgPack.unpack(data) | |
1175 | + local actid = msg.actid -- 活动id | |
1176 | + local index = msg.index -- 领取的阶段id | |
1177 | + local pay = msg.pay -- 是否是超级奖励 | |
1178 | + | |
1179 | + if not role.activity:isOpenById(actid, "BattleCommand") then return 1 end | |
1180 | + local actCtrlData = csvdb["activity_ctrlCsv"][actid] | |
1181 | + | |
1182 | + if not actCtrlData then return end | |
1183 | + | |
1184 | + local actData = role.activity:getActData("BattleCommand") or {} | |
1185 | + if pay and not actData["unlock"] then return 2 end | |
1186 | + | |
1187 | + local bpCfg = csvdb["activity_battlepass_rewardCsv"][actid] | |
1188 | + if not bpCfg then return 3 end | |
1189 | + | |
1190 | + local unlock = actData["unlock"] or 0 | |
1191 | + local award = {} | |
1192 | + if not index then -- 一键领取 | |
1193 | + for i = 1, #bpCfg do | |
1194 | + local cfg = bpCfg[i] | |
1195 | + if not cfg then return 4 end | |
1196 | + | |
1197 | + if (actData["lvl"] or 0) < cfg["type"] then break end | |
1198 | + local records = {{"freeR", "rewardNormal"}, {"payR", "rewardHigh"}} | |
1199 | + | |
1200 | + for _, info in ipairs(records) do | |
1201 | + local typeKey, rewardKey = info[1], info[2] | |
1202 | + if typeKey == "payR" and unlock == 0 then | |
1203 | + break | |
1204 | + end | |
1205 | + local record = actData[typeKey] or "" | |
1206 | + local flag = string.char(string.getbit(record, i)) | |
1207 | + if flag == "0" then | |
1208 | + record = string.setbit(record, i) | |
1209 | + local awd = cfg[rewardKey] | |
1210 | + for k, v in pairs(awd:toNumMap()) do | |
1211 | + award[k] = (award[k] or 0) + v | |
1212 | + end | |
1213 | + end | |
1214 | + actData[typeKey] = record | |
1215 | + | |
1216 | + end | |
1217 | + end | |
1218 | + else | |
1219 | + bpCfg = bpCfg[index] | |
1220 | + if not bpCfg then return 4 end | |
1221 | + | |
1222 | + if (actData["lvl"] or 0) < bpCfg["type"] then return 5 end | |
1223 | + | |
1224 | + local record = "" | |
1225 | + if pay then | |
1226 | + record = actData["payR"] or "" | |
1227 | + else | |
1228 | + record = actData["freeR"] or "" | |
1229 | + end | |
1230 | + | |
1231 | + local flag = string.char(string.getbit(record, index)) | |
1232 | + | |
1233 | + if flag == "1" then | |
1234 | + return 6 | |
1235 | + end | |
1236 | + | |
1237 | + record = string.setbit(record, index) | |
1238 | + local awd = "" | |
1239 | + if pay then | |
1240 | + actData["payR"] = record | |
1241 | + awd = bpCfg["rewardHigh"] | |
1242 | + else | |
1243 | + actData["freeR"] = record | |
1244 | + awd = bpCfg["rewardNormal"] | |
1245 | + end | |
1246 | + for k, v in pairs(awd:toNumMap()) do | |
1247 | + award[k] = (award[k] or 0) + v | |
1248 | + end | |
1249 | + end | |
1250 | + | |
1251 | + role.activity:updateActData("BattleCommand", actData) | |
1252 | + | |
1253 | + local reward, change = role:award(award, {log = {desc = "actBattleCommand", int1 = actid, int2 = index}}) | |
1254 | + | |
1255 | + SendPacket(actionCodes.Activity_battleCommandRpc, MsgPack.pack(role:packReward(reward, change))) | |
1256 | + return true | |
1257 | +end | |
1258 | + | |
1259 | +function _M.buyBattleCommandLvlRpc(agent, data) | |
1260 | + local role = agent.role | |
1261 | + local msg = MsgPack.unpack(data) | |
1262 | + local actid = msg.actid -- 活动id | |
1263 | + local count = msg.count | |
1264 | + | |
1265 | + if not role.activity:isOpenById(actid, "BattleCommand") then return 1 end | |
1266 | + local actCtrlData = csvdb["activity_ctrlCsv"][actid] | |
1267 | + | |
1268 | + if not actCtrlData then return 2 end | |
1269 | + | |
1270 | + local bpCfg = csvdb["activity_battlepass_rewardCsv"][actid] | |
1271 | + if not bpCfg then return 3 end | |
1272 | + | |
1273 | + local actData = role.activity:getActData("BattleCommand") or {} | |
1274 | + | |
1275 | + local curLvl = actData["lvl"] or 0 | |
1276 | + local nextLvl = curLvl + count | |
1277 | + if curLvl >= bpCfg[#bpCfg]["type"] then return 4 end | |
1278 | + local cost = 0 | |
1279 | + for i = 1, #bpCfg do | |
1280 | + local cfg = bpCfg[i] | |
1281 | + if cfg["type"] > curLvl and cfg["type"] <= nextLvl then | |
1282 | + cost = cost + cfg["cost"] | |
1283 | + elseif cfg["type"] > nextLvl then | |
1284 | + break | |
1285 | + end | |
1286 | + end | |
1287 | + if cost == 0 then return 5 end | |
1288 | + | |
1289 | + if not role:checkItemEnough({[ItemId.Diamond] = cost}) then return 6 end | |
1290 | + role:costItems({[ItemId.Diamond] = cost}, {log = {desc = "actBuyBpLevel", int1 = curLvl}}) | |
1291 | + actData["lvl"] = nextLvl | |
1292 | + role.activity:updateActData("BattleCommand", actData) | |
1293 | + | |
1294 | + SendPacket(actionCodes.Activity_buyBattleCommandLvlRpc, MsgPack.pack({})) | |
1295 | + return true | |
1296 | +end | |
1297 | + | |
1298 | +function _M.newSignRpc(agent, data) | |
1299 | + local role = agent.role | |
1300 | + local msg = MsgPack.unpack(data) | |
1301 | + | |
1302 | + local open, actId = role.activity:isOpen("NewSign") | |
1303 | + if not open then return 1 end | |
1304 | + | |
1305 | + local actData = role.activity:getActData("NewSign") | |
1306 | + if actData[actData[0] or 0] then | |
1307 | + return 2 | |
1308 | + end | |
1309 | + | |
1310 | + local actCfg = csvdb["activity_signInCsv"][actId] | |
1311 | + if not actCfg then return 4 end | |
1312 | + | |
1313 | + local sumDay = actData[0] or 0 | |
1314 | + local award = {} | |
1315 | + for k, data in pairs(actCfg) do | |
1316 | + if not actData[data.day] and data.day <= sumDay then | |
1317 | + for id, value in pairs(data.reward:toNumMap()) do | |
1318 | + award[id] = (award[id] or 0) + value | |
1319 | + end | |
1320 | + actData[data.day] = 1 | |
1321 | + end | |
1322 | + end | |
1323 | + | |
1324 | + local reward, change | |
1325 | + if next(award) then | |
1326 | + role.activity:updateActData("NewSign", actData) | |
1327 | + reward, change = role:award(award, {log = {desc = "newSign", int1 = actId, int2 = sumDay}}) | |
1328 | + end | |
1329 | + | |
1330 | + SendPacket(actionCodes.Activity_newSignRpc, MsgPack.pack(role:packReward(reward, change))) | |
1331 | + return true | |
1332 | +end | |
1333 | + | |
1334 | +-- 活动拾荒领取阶段奖励 | |
1335 | +function _M.advLevelRpc(agent, data) | |
1336 | + local role = agent.role | |
1337 | + local msg = MsgPack.unpack(data) | |
1338 | + local actid = msg.actid | |
1339 | + local index = msg.index | |
1340 | + | |
1341 | + if not role.activity:isOpenById(actid, "AdvLevel") then return 1 end | |
1342 | + | |
1343 | + local actCfg = csvdb["activity_stagesAwardCsv"][actid] | |
1344 | + if not actCfg then return 2 end | |
1345 | + actCfg = actCfg[index] | |
1346 | + if not actCfg then return 3 end | |
1347 | + | |
1348 | + local actData = role.activity:getActData("AdvLevel") or {} | |
1349 | + local record = actData["r"] or "" | |
1350 | + local flag = string.char(string.getbit(record, index)) | |
1351 | + | |
1352 | + if flag == "1" then return 4 end | |
1353 | + | |
1354 | + local chapters = actCfg["condition2"]:toArray(true, "=") | |
1355 | + local totalVal = 0 | |
1356 | + for i = 1, #chapters do | |
1357 | + local cid = chapters[i] | |
1358 | + local info = actData[cid] or {} | |
1359 | + totalVal = totalVal + (info["max"] or 0) | |
1360 | + end | |
1361 | + if totalVal < actCfg["condition1"] then return 5 end | |
1362 | + | |
1363 | + actData["r"] = string.setbit(record, index) | |
1364 | + role.activity:updateActData("AdvLevel", actData) | |
1365 | + | |
1366 | + local reward, change = role:award(actCfg.reward, {log = {desc = "advLevelStage", int1 = actid, int2 = index}}) | |
1367 | + | |
1368 | + SendPacket(actionCodes.Activity_advLevelRpc, MsgPack.pack(role:packReward(reward, change))) | |
1369 | + return true | |
1370 | +end | |
1371 | + | |
1372 | +return _M | ... | ... |
src/actions/AdvAction.lua
... | ... | @@ -57,6 +57,15 @@ local function checkFormat(role, format, checkAdvTeam) |
57 | 57 | end |
58 | 58 | end |
59 | 59 | |
60 | + -- 多队挂机 电台任务英雄也不能重用 | |
61 | + local radioTask = role:getProperty("radioTask") | |
62 | + for id, taskInfo in pairs(radioTask) do | |
63 | + local heros = taskInfo["heros"] or {} | |
64 | + for _, heroId in ipairs(heros) do | |
65 | + hadHero[heroId] = true | |
66 | + end | |
67 | + end | |
68 | + | |
60 | 69 | if not format.leader then return end |
61 | 70 | if format.leader2 == format.leader then return end |
62 | 71 | local hadLeader = false |
... | ... | @@ -86,22 +95,58 @@ function _M.startAdvRpc( agent, data ) |
86 | 95 | local role = agent.role |
87 | 96 | local msg = MsgPack.unpack(data) |
88 | 97 | local chapterId = msg.chapterId --关卡id |
98 | + local actid = msg.actid --活动id | |
89 | 99 | local layer = msg.layer or 1 --选择层数 |
90 | 100 | --local format = msg.format --编队 |
91 | 101 | local supportIdx = msg.supportIdx --选择的支援效果 |
92 | 102 | if not role:isFuncUnlock(FuncUnlock.Adv) then return end |
93 | - | |
103 | + | |
94 | 104 | --上一个关卡结束才可以开始新的关卡 |
95 | 105 | if role:getAdvData():isRunning() then return 8 end |
96 | 106 | local advHang = role:getProperty("advHang") |
97 | 107 | -- if advHang[chapterId] then return 9 end --正在挂机 |
98 | 108 | |
109 | + -- 检查活动正确性 | |
110 | + if actid then | |
111 | + if not role.activity:isOpenById(actid, "AdvLevel") then | |
112 | + return 20 | |
113 | + end | |
114 | + local actCfg = csvdb["activity_adv_chapterCsv"][actid] | |
115 | + if not actCfg then return 21 end | |
116 | + actCfg = actCfg[chapterId] | |
117 | + if not actCfg then return 22 end | |
118 | + | |
119 | + if actCfg["unlockTime"] ~= 0 then | |
120 | + local st = toUnixtime(actCfg["unlockTime"]..string_format("%02x", RESET_TIME)) | |
121 | + if st > skynet.timex() then return 23 end | |
122 | + end | |
123 | + | |
124 | + if actCfg["prepose"] ~= "" then | |
125 | + local type, cid = actCfg["prepose"]:toArray(true, "=") | |
126 | + if type == 1 then | |
127 | + local actData = role.activity:getActData("ChallengeLevel") | |
128 | + local battleInfo = actData[cid] or {} | |
129 | + if (battleInfo["star"] or 0) == 0 then | |
130 | + return 24 | |
131 | + end | |
132 | + elseif type == 2 then | |
133 | + local actData = role.activity:getActData("AdvLevel") | |
134 | + local advInfo = actData[cid] or {} | |
135 | + if not advInfo["pass"] then | |
136 | + return 25 | |
137 | + end | |
138 | + end | |
139 | + end | |
140 | + end | |
99 | 141 | |
100 | 142 | local chapterData = csvdb["adv_chapterCsv"][chapterId] |
101 | 143 | if not chapterData or layer < 1 then return 1 end |
102 | 144 | |
103 | 145 | local advPass = role:getProperty("advPass") |
104 | 146 | |
147 | + if not checkFormat(role) then return 7 end | |
148 | + | |
149 | + local cost = 0 | |
105 | 150 | if AdvCommon.isEndless(chapterId) then -- 无尽模式判断 |
106 | 151 | |
107 | 152 | if chapterId ~= role.advElChapter then return end -- 不是当前进行的章节 |
... | ... | @@ -118,37 +163,27 @@ function _M.startAdvRpc( agent, data ) |
118 | 163 | if not relayData then return 14 end -- 不是中继层 |
119 | 164 | if advElM < relayData.unlockfloor then return 15 end --未解锁 |
120 | 165 | end |
166 | + | |
167 | + role.dailyData:updateProperty({field = "advElC", delta = 1}) | |
168 | + cost = 1 | |
121 | 169 | else -- 普通模式判断 |
122 | - if not role:checkAdvCount(chapterData.limitlevel) then return 2 end -- 是否有体力 | |
123 | 170 | if layer >= chapterData.limitlevel then return 4 end |
124 | - -- 关卡开放判断 | |
125 | - if not role:advChapterIsOpen(chapterId) then return 5 end | |
126 | 171 | |
172 | + local relayData = role:getAdvData():isHaveRelay(layer, chapterId, true) | |
173 | + if not relayData then return 6 end -- 不是中继层 | |
127 | 174 | if layer ~= 1 then |
128 | - local relayData = role:getAdvData():isHaveRelay(layer, chapterId) | |
129 | - if not relayData then return 6 end -- 不是中继层 | |
130 | - if (advPass[chapterId] or 0) < relayData.floor then return 21 end | |
175 | + local advRelay = role:getProperty("advRelay") | |
176 | + if not (advRelay[chapterId] or {})[layer] then return 21 end -- 没有开放 | |
131 | 177 | end |
132 | - end | |
133 | - | |
134 | - if not checkFormat(role) then return 7 end | |
135 | - | |
136 | - --local advTeam = role:getProperty("advTeam") | |
137 | - --table.clear(advTeam) | |
178 | + if not role:checkAdvCount(relayData.supply) then return 2 end -- 是否有体力 | |
179 | + -- 关卡开放判断 | |
180 | + if not role:advChapterIsOpen(chapterId) then return 5 end | |
138 | 181 | |
139 | - --advTeam.heros = {} | |
140 | - --for slot, heroId in pairs(format.heros) do | |
141 | - -- advTeam.heros[slot] = heroId | |
142 | - --end | |
143 | - --advTeam.leader = format.leader | |
144 | - --advTeam.leader2 = format.leader2 | |
145 | - --role:updateProperty({field = "advTeam", value = advTeam}) | |
146 | - if AdvCommon.isEndless(chapterId) then | |
147 | - role.dailyData:updateProperty({field = "advElC", delta = 1}) | |
148 | - else | |
149 | - role:changeAdvCount(chapterData.limitlevel) | |
182 | + role:changeAdvCount(relayData.supply) | |
183 | + cost = relayData.supply | |
150 | 184 | end |
151 | - | |
185 | + role:checkTaskEnter("AdvCostPower", {count = cost}) | |
186 | + | |
152 | 187 | local support = {} -- 支援效果 |
153 | 188 | if AdvCommon.isEndless(chapterId) then |
154 | 189 | -- 选择的支援效果 |
... | ... | @@ -168,13 +203,16 @@ function _M.startAdvRpc( agent, data ) |
168 | 203 | end |
169 | 204 | end |
170 | 205 | end |
206 | + | |
171 | 207 | role:getAdvData():initByChapter({ |
172 | 208 | chapterId = chapterId, |
173 | 209 | level = layer, |
174 | 210 | isRelay = layer ~= 1, |
175 | 211 | isEnter = true, |
176 | 212 | support = support, |
213 | + actid = actid | |
177 | 214 | }) |
215 | + | |
178 | 216 | role:checkTaskEnter("AdvStart", {id = chapterId}) |
179 | 217 | role:checkTaskEnter("AdvStartSelf", {id = chapterId}) |
180 | 218 | role:getAdvData():popBackEvents() -- 清一下事件 |
... | ... | @@ -191,8 +229,42 @@ function _M.startHangRpc(agent, data) |
191 | 229 | local campId = msg.campId or 2 --营地id |
192 | 230 | local format = msg.format --编队 |
193 | 231 | local index = msg.index or 1--时间索引id |
232 | + local actid = msg.actid | |
194 | 233 | |
195 | - local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId] | |
234 | + -- 检查活动正确性 | |
235 | + if actid then | |
236 | + if not role.activity:isOpenById(actid, "AdvLevel") then | |
237 | + return 20 | |
238 | + end | |
239 | + local actCfg = csvdb["activity_adv_chapterCsv"][actid] | |
240 | + if not actCfg then return 21 end | |
241 | + actCfg = actCfg[chapterId] | |
242 | + if not actCfg then return 22 end | |
243 | + | |
244 | + if actCfg["unlockTime"] ~= 0 then | |
245 | + local st = toUnixtime(actCfg["unlockTime"]..string_format("%02x", RESET_TIME)) | |
246 | + if st > skynet.timex() then return 23 end | |
247 | + end | |
248 | + | |
249 | + if actCfg["prepose"] ~= "" then | |
250 | + local type, cid = actCfg["prepose"]:toArray(true, "=") | |
251 | + if type == 1 then | |
252 | + local actData = role.activity:getActData("ChallengeLevel") | |
253 | + local battleInfo = actData[cid] or {} | |
254 | + if (battleInfo["star"] or 0) == 0 then | |
255 | + return 24 | |
256 | + end | |
257 | + elseif type == 2 then | |
258 | + local actData = role.activity:getActData("AdvLevel") | |
259 | + local advInfo = actData[cid] or {} | |
260 | + if not advInfo["pass"] then | |
261 | + return 25 | |
262 | + end | |
263 | + end | |
264 | + end | |
265 | + end | |
266 | + | |
267 | + local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId] | |
196 | 268 | if not chapterData then return 1 end |
197 | 269 | local campSiteData = chapterData[campId] |
198 | 270 | if not campSiteData then return 1 end |
... | ... | @@ -214,11 +286,13 @@ function _M.startHangRpc(agent, data) |
214 | 286 | if AdvCommon.isEndless(chapterId) then return 5 end -- 无尽没有代理 |
215 | 287 | |
216 | 288 | local advRelay = role:getProperty("advRelay") |
217 | - if not next(advRelay[chapterId] or {}) then return 6 end -- 没有开放 | |
289 | + if not (advRelay[chapterId] or {})[campSiteData.floor] then return 6 end -- 没有开放 | |
218 | 290 | |
219 | 291 | |
220 | 292 | if not role:checkAdvCount(adv_idle_energy) then return 7 end -- 是否有体力 |
221 | 293 | |
294 | + role:checkTaskEnter("AdvCostPower", {count = adv_idle_energy}) | |
295 | + | |
222 | 296 | if not checkFormat(role, format, role:getAdvData():isRunning()) then return 8 end --编队是否正确 |
223 | 297 | |
224 | 298 | local player = {} |
... | ... | @@ -236,7 +310,8 @@ function _M.startHangRpc(agent, data) |
236 | 310 | + 0.226 * player["hit"] |
237 | 311 | + 0.26 * player["miss"] |
238 | 312 | |
239 | - if battleV < campSiteData.idleValue then return 9 end -- 战斗力是否满足 | |
313 | + --print(math.ceil(battleV), campSiteData.idleValue) | |
314 | + if math.ceil(battleV) < campSiteData.idleValue then return 9 end -- 战斗力是否满足 | |
240 | 315 | |
241 | 316 | local info = {} |
242 | 317 | info.format = {} |
... | ... | @@ -344,6 +419,7 @@ function _M.endHangRpc(agent, data) |
344 | 419 | adv_idle_time = adv_idle_time * 60 |
345 | 420 | |
346 | 421 | local reward, isFull, change, heroFaithMap |
422 | + local heroCnt = 0 | |
347 | 423 | if skynet.timex() >= info.time then |
348 | 424 | -- 最新需求加成取消 |
349 | 425 | --[[ |
... | ... | @@ -378,6 +454,7 @@ function _M.endHangRpc(agent, data) |
378 | 454 | for _, heroId in pairs(info.format.heros) do |
379 | 455 | local curFaith = addHeroFaith(role, heroId, exp) |
380 | 456 | heroFaithMap[heroId] = curFaith |
457 | + heroCnt = heroCnt + 1 | |
381 | 458 | end |
382 | 459 | |
383 | 460 | local totalReward = campSiteData.idleReward_1 .. " " .. campSiteData.idleReward_2 |
... | ... | @@ -406,6 +483,7 @@ function _M.endHangRpc(agent, data) |
406 | 483 | role:mylog("adv_action", {desc = "endHang", int1 = chapterId, short1 = cancel and 1 or 0}) |
407 | 484 | |
408 | 485 | role:checkTaskEnter("AdvHang", {}) |
486 | + role:checkTaskEnter("AdvHangHeroCnt", {count = heroCnt}) | |
409 | 487 | |
410 | 488 | SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull, heroFaith = heroFaithMap})) |
411 | 489 | return true |
... | ... | @@ -543,8 +621,8 @@ function _M.usePotionRpc(agent, data) |
543 | 621 | local msg = MsgPack.unpack(data) |
544 | 622 | local potionId = msg.potionId -- 营养剂Id |
545 | 623 | local target = msg.target -- {roomId = 1, blockId = 1} 选择的目标 |
546 | - local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 0) | |
547 | - if potionLv == 0 then return 1 end | |
624 | + local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 1) | |
625 | + if potionLv < 1 then return 1 end | |
548 | 626 | |
549 | 627 | local potionSet = csvdb["adv_potionCsv"][potionId] |
550 | 628 | if not potionSet then return 2 end |
... | ... | @@ -552,12 +630,9 @@ function _M.usePotionRpc(agent, data) |
552 | 630 | local potionData = potionSet[potionLv] |
553 | 631 | if not potionData then return 3 end |
554 | 632 | |
555 | - local potionBag = role:getProperty("potionBag") | |
556 | - local own = potionBag[potionId] or 0 | |
557 | - if own <= 0 then return 4 end | |
558 | - | |
559 | 633 | if not isCanContinue(role) then return end |
560 | 634 | local adv = role:getAdvData() |
635 | + if not adv:cost({[potionId] = 1}, {}, true) then return 4 end | |
561 | 636 | if adv:isWaitChooseArtifact() then return end |
562 | 637 | |
563 | 638 | adv:mylog({desc = "usePotion", int1 = potionId}) |
... | ... | @@ -565,8 +640,7 @@ function _M.usePotionRpc(agent, data) |
565 | 640 | local status = adv:doActive(potionData.effect, target) -- target |
566 | 641 | if not status then return end |
567 | 642 | |
568 | - potionBag[potionId] = own - 1 | |
569 | - role:updateProperty({field = "potionBag", value = potionBag}) | |
643 | + adv:cost({[potionId] = 1}, {log = {desc = "usePotion", int1 = potionId}}) | |
570 | 644 | adv:pushBackEvent(AdvBackEventType.Potion, {id = potionId}) |
571 | 645 | adv:afterRound() |
572 | 646 | adv:saveDB() |
... | ... | @@ -737,7 +811,7 @@ function _M.endBattleRpc(agent, data) |
737 | 811 | role:finishGuide(52) |
738 | 812 | -- 调理剂使用引导(生命药剂) |
739 | 813 | if not role:checkOverGuide(61) then |
740 | - local potionBag = role:getProperty("potionBag") | |
814 | + local potionBag = role:getProperty("advItems"):toNumMap() | |
741 | 815 | local own = potionBag[10] or 0 |
742 | 816 | if own > 0 then |
743 | 817 | -- 造假 |
... | ... | @@ -962,6 +1036,9 @@ function _M.roleFormatRpc(agent , data) |
962 | 1036 | local index = msg.index -- 阵容索引 |
963 | 1037 | local title = msg.title -- 阵容名称 |
964 | 1038 | local team = {} |
1039 | + | |
1040 | + if role:getAdvData():isRunning() then return 3 end | |
1041 | + | |
965 | 1042 | for slot, heroId in pairs(msg.heros) do |
966 | 1043 | if not role.heros[heroId] then |
967 | 1044 | return 1 |
... | ... | @@ -1004,6 +1081,9 @@ function _M.selectTeamRpc(agent, data) |
1004 | 1081 | local role = agent.role |
1005 | 1082 | local msg = MsgPack.unpack(data) |
1006 | 1083 | local index = msg.index -- 阵容索引 |
1084 | + | |
1085 | + if role:getAdvData():isRunning() then return 1 end | |
1086 | + | |
1007 | 1087 | local team = role:getAdvTeamFormat(index) |
1008 | 1088 | if not next(team) then return end |
1009 | 1089 | team["index"] = index | ... | ... |
src/actions/CarAction.lua
... | ... | @@ -13,7 +13,7 @@ function _M.makePotionRpc( agent, data ) |
13 | 13 | local count = msg.count |
14 | 14 | if count < 1 then return 0 end |
15 | 15 | local potionBag = role:getProperty("potionBag") |
16 | - local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 0) | |
16 | + local potionLv = role.dinerData:getProperty("dishTree"):getv(potionId, 1) | |
17 | 17 | if potionLv < 1 then return 1 end |
18 | 18 | |
19 | 19 | local potionSet = csvdb["adv_potionCsv"][potionId] |
... | ... | @@ -22,20 +22,15 @@ function _M.makePotionRpc( agent, data ) |
22 | 22 | local potionData = potionSet[potionLv] |
23 | 23 | if not potionData then return 3 end |
24 | 24 | |
25 | - local own = potionBag[potionId] or 0 | |
26 | - if own+count > potionData.limit then | |
27 | - return 4 | |
28 | - end | |
29 | - | |
30 | 25 | local cost = potionData.material:toNumMap() |
31 | 26 | for k, n in pairs(cost) do |
32 | 27 | cost[k] = n * count |
33 | 28 | end |
34 | 29 | if not role:checkItemEnough(cost) then |
35 | - return 5 | |
30 | + return 4 | |
36 | 31 | end |
37 | - | |
38 | 32 | role:costItems(cost, {log = {desc = "makePotion", int1 = potionId, int2 = count}}) |
33 | + local own = potionBag[potionId] or 0 | |
39 | 34 | potionBag[potionId] = own + count |
40 | 35 | role:updateProperty({field = "potionBag", value = potionBag}) |
41 | 36 | role:checkTaskEnter("PotionMake", {count = count, id = potionId}) | ... | ... |
src/actions/DinerAction.lua
... | ... | @@ -305,7 +305,7 @@ function _M.expediteSellRpc( agent, data ) |
305 | 305 | local gift = reward:toNumMap() |
306 | 306 | |
307 | 307 | -- 特权卡获取加速获得额外道具 |
308 | - local coef = role.storeData:getProduceItemSpeedCoef() | |
308 | + local coef = 1 --role.storeData:getProduceItemSpeedCoef() | |
309 | 309 | for k, v in pairs(gift) do |
310 | 310 | if coef > 1 then |
311 | 311 | v = math.floor(v * coef) |
... | ... | @@ -385,22 +385,12 @@ function _M.talentUpRpc( agent, data ) |
385 | 385 | local msg = MsgPack.unpack(data) |
386 | 386 | local dish = msg.dish |
387 | 387 | local dishTree = role.dinerData:getProperty("dishTree") |
388 | - local dishLevel = dishTree:getv(dish, 0) | |
389 | 388 | |
390 | 389 | local talentSet = csvdb["diner_talentCsv"][dish] |
391 | 390 | if not talentSet then |
392 | 391 | return 1 |
393 | 392 | end |
394 | 393 | |
395 | - local talentData = talentSet[dishLevel] | |
396 | - if not talentData then | |
397 | - return 2 | |
398 | - end | |
399 | - | |
400 | - if not talentSet[dishLevel+1] then | |
401 | - return 21 | |
402 | - end | |
403 | - | |
404 | 394 | local typ = math.floor(dish/100 + 1) |
405 | 395 | local treeSet = csvdb["diner_treeCsv"][typ] |
406 | 396 | if not treeSet then |
... | ... | @@ -412,6 +402,17 @@ function _M.talentUpRpc( agent, data ) |
412 | 402 | return 4 |
413 | 403 | end |
414 | 404 | |
405 | + -- 调理剂的默认等级是1级 | |
406 | + local dishLevel = dishTree:getv(dish, treeData.rarity == 2 and 1 or 0) | |
407 | + local talentData = talentSet[dishLevel] | |
408 | + if not talentData then | |
409 | + return 2 | |
410 | + end | |
411 | + | |
412 | + if not talentSet[dishLevel+1] then | |
413 | + return 21 | |
414 | + end | |
415 | + | |
415 | 416 | local limit = talentData.pointFront:toNumMap() |
416 | 417 | for k,v in pairs(limit) do |
417 | 418 | local lv = dishTree:getv(k, 0) | ... | ... |
src/actions/EmailAction.lua
... | ... | @@ -40,10 +40,17 @@ function _M.listRpc(agent, data) |
40 | 40 | local count = 1 |
41 | 41 | for _, data in ipairs(result) do |
42 | 42 | local email = tarr2tab(data) |
43 | - if tonum(email.createtime) > role:getProperty("ctime") | |
44 | - and ( not email.mid or tonum(email.mid) == mid ) | |
43 | + -- 0 需要判斷創角時間小於郵件創建時間 1 只需要在時間段內登陸即可領取 | |
44 | + local delayType = tonum(email.delayType) | |
45 | + local flag = false | |
46 | + if delayType == 1 then | |
47 | + flag = skynet.timex() > tonum(email.createtime) | |
48 | + else | |
49 | + flag = tonum(email.createtime) > role:getProperty("ctime") | |
50 | + end | |
51 | + if flag and ( not email.mid or tonum(email.mid) == mid ) | |
45 | 52 | and ( not email.endtime or tonum(email.endtime) > now )then |
46 | - local time = math.max(tonum(email.timestamp, 0) or email.createtime) | |
53 | + local time = math.max(tonum(email.timestamp, 0) , tonum(email.createtime)) | |
47 | 54 | redisproxy:insertEmail({ |
48 | 55 | roleId = roleId, |
49 | 56 | emailId = 0, | ... | ... |
src/actions/GmAction.lua
... | ... | @@ -36,26 +36,15 @@ function _M.ban(role, pms) |
36 | 36 | local time = tonum(pms.pm1, 1) |
37 | 37 | local ctype = tonum(pms.pm2, 0) |
38 | 38 | |
39 | - local isBan = role:getProperty("banTime") <= now | |
40 | 39 | role:setBan(time, ctype) |
41 | - if time > 0 then | |
42 | - role:sendGmMsg("server_accountBanned_1") | |
43 | - local agent = datacenter.get("agent", role:getProperty("id")) | |
44 | - if agent then | |
45 | - skynet.timeout(50, function () | |
46 | - skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd) | |
47 | - end) | |
48 | - end | |
49 | - end | |
50 | - | |
51 | 40 | role:mylog("gm_action", {desc = "ban", int1 = time, int2 = ctype, key1 = pms.sender}) |
52 | - | |
53 | - return isBan and "解封杀成功" or "封杀成功" | |
41 | + return "封杀成功" | |
54 | 42 | end |
55 | 43 | |
44 | + | |
56 | 45 | function _M.unban(role, pms) |
57 | 46 | role:setBan(0, 0) |
58 | - | |
47 | + role:setProperty("cheatCount", 0) -- 清除作弊次数 | |
59 | 48 | role:mylog("gm_action", {desc = "unban", key1 = pms.sender}) |
60 | 49 | |
61 | 50 | return "解封杀成功" |
... | ... | @@ -63,18 +52,17 @@ end |
63 | 52 | |
64 | 53 | function _M.gmmsg(role, pms) |
65 | 54 | role:sendGmMsg(pms.pm1, true) |
66 | - | |
67 | - local agent = datacenter.get("agent", role:getProperty("id")) | |
68 | - if agent then | |
69 | - skynet.timeout(50, function () | |
70 | - skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd) | |
71 | - end) | |
72 | - end | |
73 | 55 | role:mylog("gm_action", {desc = "gmmsg", text1 = pms.pm1, key1 = pms.sender}) |
74 | - | |
75 | 56 | return "指令成功" |
76 | 57 | end |
77 | 58 | |
59 | + | |
60 | +function _M.reset_rank(role, pms) | |
61 | + role:resetRank() | |
62 | + role:mylog("gm_action", {desc = "reset_rank", key1 = pms.sender}) | |
63 | + return "封杀成功" | |
64 | +end | |
65 | + | |
78 | 66 | function _M.silent(role, pms) |
79 | 67 | local pm1 = tonum(pms.pm1) |
80 | 68 | if pm1 < 1 then |
... | ... | @@ -259,6 +247,7 @@ table.insert(helpDes, {"获得所有零件", "get", "RUNE"}) |
259 | 247 | table.insert(helpDes, {"获得所有碎片", "get", "FRAG"}) |
260 | 248 | table.insert(helpDes, {"获得所有食物", "get", "FOOD"}) |
261 | 249 | table.insert(helpDes, {"获得所有角色", "get", "HERO"}) |
250 | +table.insert(helpDes, {"获得满级满觉醒角色,满级满精进铭文", "get", "MAXHERO"}) | |
262 | 251 | function _M.get(role, pms) |
263 | 252 | if pms.pm1 == "ALL" then |
264 | 253 | local reward = {} |
... | ... | @@ -275,7 +264,7 @@ function _M.get(role, pms) |
275 | 264 | end |
276 | 265 | end |
277 | 266 | elseif pms.pm1 == "RUNE" then |
278 | - for itemId = 2000 , 3000 do | |
267 | + for itemId = 10000 , 20000 do | |
279 | 268 | if csvdb["itemCsv"][itemId] then |
280 | 269 | role:award({[itemId] = 1}, {log = {desc = "gm"}}) |
281 | 270 | end |
... | ... | @@ -298,6 +287,36 @@ function _M.get(role, pms) |
298 | 287 | role:award({[itemId] = 1}, {log = {desc = "gm"}}) |
299 | 288 | end |
300 | 289 | end |
290 | + elseif pms.pm1 == "MAXHERO" then | |
291 | + -- 给英雄 | |
292 | + for itemId = 400 , 700 do | |
293 | + if csvdb["itemCsv"][itemId] then | |
294 | + role:award({[itemId] = 1}, {log = {desc = "gm"}}) | |
295 | + end | |
296 | + end | |
297 | + -- 升满级 | |
298 | + for _, hero in ipairs(role.heros) do | |
299 | + hero:updateProperty({field = "level", value = 140}) | |
300 | + hero:updateProperty({field = "wakeL", value = #csvdb["unit_wakeCsv"]}) | |
301 | + end | |
302 | + | |
303 | + -- 添加铭文 | |
304 | + for itemId = 10000 , 20000 do | |
305 | + if csvdb["itemCsv"][itemId] then | |
306 | + role:award({[itemId] = 1}, {log = {desc = "gm"}}) | |
307 | + end | |
308 | + end | |
309 | + for _, rune in ipairs(role.runeBag) do | |
310 | + local typ = rune:getProperty("type") | |
311 | + local id = rune:getProperty("id") | |
312 | + | |
313 | + local runeSet = csvdb["runeCsv"][typ] | |
314 | + if not runeSet then break end | |
315 | + local runeData = runeSet[id] | |
316 | + if not runeData then break end | |
317 | + | |
318 | + rune:updateProperty({field = "level",value = runeData.lvLimit}) | |
319 | + end | |
301 | 320 | else |
302 | 321 | local itemId = tonum(pms.pm1) |
303 | 322 | if not csvdb["itemCsv"][itemId] then |
... | ... | @@ -371,6 +390,7 @@ function _M.advt(role, pms) |
371 | 390 | local chapterId = tonum(pms.pm1) |
372 | 391 | local layer = tonum(pms.pm2) |
373 | 392 | local mapId = tonum(pms.pm3) |
393 | + local actid = tonum(pms.pm4) | |
374 | 394 | local advCsv = csvdb["adv_chapterCsv"][chapterId] |
375 | 395 | if not advCsv then return "不存在的章节" end |
376 | 396 | |
... | ... | @@ -387,6 +407,7 @@ function _M.advt(role, pms) |
387 | 407 | level = layer, |
388 | 408 | isEnter = true, |
389 | 409 | debugMapId = mapId, |
410 | + actid = actid, | |
390 | 411 | }) |
391 | 412 | role:mylog("gm_action", {desc = "advt", int1 = chapterId, int2 = layer, key1 = pms.sender}) |
392 | 413 | return "成功" |
... | ... | @@ -539,6 +560,26 @@ function _M.actbattle(role, pms) |
539 | 560 | return "成功" |
540 | 561 | end |
541 | 562 | |
563 | +table.insert(helpDes, {"清空背包", "clearbag"}) | |
564 | +function _M.clearbag(role, pms) | |
565 | + -- 装备 | |
566 | + role:updateProperty({field="equips", value = {}}) | |
567 | + -- 道具 | |
568 | + local items = role:getProperty("items"):toNumMap() | |
569 | + for k, v in pairs(items) do | |
570 | + role:addItem({itemId = k, count = -v, log = {desc = "gm"}}) | |
571 | + end | |
572 | + | |
573 | + -- 铭文 | |
574 | + local uids = {} | |
575 | + for uid, _ in pairs(role.runeBag) do | |
576 | + table.insert(uids, uid) | |
577 | + end | |
578 | + role:delRunes(uids, {log = {desc = "gm"}}) | |
579 | + | |
580 | + return "成功" | |
581 | +end | |
582 | + | |
542 | 583 | function _M.helpRpc(agent, data) |
543 | 584 | SendPacket(actionCodes.Gm_helpRpc, MsgPack.pack({help = helpDes})) |
544 | 585 | return true |
... | ... | @@ -546,11 +587,23 @@ end |
546 | 587 | |
547 | 588 | function _M.test(role, pms) |
548 | 589 | local id = tonum(pms.pm1, 0) |
590 | + local actid = nil | |
591 | + if id > 100 then | |
592 | + actid = tonum(pms.pm2, 0) | |
593 | + end | |
549 | 594 | --local hero = require ("actions.HeroAction") |
550 | 595 | --hero.unlockPoolRpc({role = role}, MsgPack.pack({type = id})) |
551 | 596 | |
552 | 597 | --role:sendMail(13, nil, "1=2", {111}) |
553 | - dump(redisproxy:zrevrange("rank:tower", 0 , 10, "WITHSCORES")) | |
598 | + local file = io.open("draw_hero_"..id..".csv", "a") | |
599 | + for i=1, 10000 do | |
600 | + local heroIds = _M.drawHero(role, id, actid) | |
601 | + for k, v in ipairs(heroIds) do | |
602 | + print((i - 1)* 10 + k, v) | |
603 | + file:write(v.."\n") | |
604 | + end | |
605 | + end | |
606 | + io.close(file) | |
554 | 607 | return "成功" |
555 | 608 | end |
556 | 609 | |
... | ... | @@ -559,6 +612,12 @@ function _M.ayncPurchase(role, params) |
559 | 612 | return role:handlePurchase(params) or "" |
560 | 613 | end |
561 | 614 | |
615 | +-- 获取订单号 | |
616 | +function _M.getPurchaseOrder(role, params) | |
617 | + return role:getPurchaseOrderByPlatform(params) or "" | |
618 | +end | |
619 | + | |
620 | + | |
562 | 621 | function _M.cz(role, pms) |
563 | 622 | local id = tonum(pms.pm1) |
564 | 623 | local csvData = csvdb["shop_rechargeCsv"][id] |
... | ... | @@ -575,5 +634,270 @@ function _M.cz(role, pms) |
575 | 634 | return "指令成功" |
576 | 635 | end |
577 | 636 | |
637 | +function _M.drawHero(role, t, act) | |
638 | + local btype = t -- 1 2 3 4 5 卡池类型 4新手卡池 5心愿卡池 | |
639 | + local subType = 1-- 定向卡池需要传 子类型 | |
640 | + local drawType = 2 -- 1 单抽 2 十连 | |
641 | + if btype ~= 1 then | |
642 | + subType = 1 | |
643 | + end | |
644 | + | |
645 | + local actid = act | |
646 | + -- 另开活动卡池 | |
647 | + if actid then | |
648 | + --if not role.activity:isOpenById(actid, "ActHeroPool") then return end | |
649 | + local cfg = csvdb["activity_ctrlCsv"][actid] | |
650 | + if not cfg then return end | |
651 | + | |
652 | + btype = cfg.condition | |
653 | + end | |
654 | + | |
655 | + local buildTypeData = csvdb["build_typeCsv"][btype] | |
656 | + if not buildTypeData then return 2 end | |
657 | + | |
658 | + local drawCount = {1, 10} -- 抽取次数 | |
659 | + if not drawCount[drawType] then return 3 end | |
660 | + | |
661 | + local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype] | |
662 | + local floorHeroCount = role:getProperty("floorHero")[btype] or 0 | |
663 | + | |
664 | + -- 抽取的池子 | |
665 | + local poolMap = buildTypeData["pool"]:toNumMap() | |
666 | + local poolId = poolMap[subType] | |
667 | + if not poolId then return 5 end | |
668 | + | |
669 | + --TODO 活动覆盖 | |
670 | + local actPoolId = role.activity:getActivityPool(btype, subType) | |
671 | + if actPoolId ~= 0 then | |
672 | + poolId = actPoolId | |
673 | + end | |
674 | + | |
675 | + local unitPool = csvdb["build_unitCsv"][poolId] | |
676 | + if not unitPool then return 7 end | |
677 | + | |
678 | + -- 开始抽 | |
679 | + local resultPool = {} | |
680 | + local function fillDrawPool(isFloorBack) | |
681 | + local condition = {"rare"} | |
682 | + local values = {} | |
683 | + | |
684 | + | |
685 | + for idx, field in ipairs(condition) do | |
686 | + if not values[idx] then | |
687 | + local lpool = {} | |
688 | + local curIdx = 1 | |
689 | + while unitPool[field .. "_" .. curIdx] do | |
690 | + lpool[curIdx] = {unitPool[field .. "_" .. curIdx]} | |
691 | + curIdx = curIdx + 1 | |
692 | + end | |
693 | + | |
694 | + if next(lpool) then | |
695 | + values[idx] = math.randWeight(lpool, 1) | |
696 | + end | |
697 | + end | |
698 | + end | |
699 | + | |
700 | + local weight = 0 | |
701 | + local up_pool = nil | |
702 | + local rand_v = math.randomInt(1, 100) | |
703 | + if values[1] == HeroQuality.SR then | |
704 | + weight = unitPool["up_sr_weight"] | |
705 | + up_pool = unitPool["up_sr_id"] | |
706 | + elseif values[1] == HeroQuality.SSR then | |
707 | + weight = unitPool["up_ssr_weight"] | |
708 | + up_pool = unitPool["up_ssr_id"] | |
709 | + if btype == 5 then | |
710 | + weight = 3 * weight | |
711 | + end | |
712 | + end | |
713 | + --print(poolId, rand_v, weight, up_pool, values[1]) | |
714 | + if rand_v < weight and up_pool then | |
715 | + up_pool = up_pool:toArray(true, "=") | |
716 | + if btype == 5 then -- 爱心卡池,使用玩家设置的备选池子 | |
717 | + up_pool = role:getProperty("wishPool") | |
718 | + up_pool[1] = 408 | |
719 | + up_pool[2] = 409 | |
720 | + up_pool[3] = 410 | |
721 | + end | |
722 | + for k, v in ipairs(up_pool) do | |
723 | + resultPool[v] = {1} | |
724 | + end | |
725 | + else | |
726 | + for itemId, oneData in pairs(isFloorBack and csvdb["build_floorCsv"] or csvdb["build_poolCsv"]) do | |
727 | + local pool_str = "pool_" .. poolId | |
728 | + if oneData[pool_str] and oneData[pool_str] ~= "" then | |
729 | + local itemData = csvdb["itemCsv"][itemId] | |
730 | + while itemData do | |
731 | + if itemData.type ~= ItemType.Hero then break end | |
732 | + local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero] | |
733 | + if not heroData then break end | |
734 | + local ok = true | |
735 | + -- 保底是全随机,不用比较类型 | |
736 | + if not isFloorBack then | |
737 | + for idx, field in ipairs(condition) do | |
738 | + if heroData[field] ~= values[idx] then ok = false break end | |
739 | + end | |
740 | + end | |
741 | + if up_pool then | |
742 | + for k, v in ipairs(up_pool) do | |
743 | + if v == itemData.id then | |
744 | + ok = false | |
745 | + break | |
746 | + end | |
747 | + end | |
748 | + end | |
749 | + if not ok then break end | |
750 | + if oneData[pool_str] > 0 then | |
751 | + resultPool[itemId] = {oneData[pool_str]} -- itemId, count, 概率 | |
752 | + end | |
753 | + break | |
754 | + end | |
755 | + end | |
756 | + end | |
757 | + end | |
758 | + end | |
759 | + | |
760 | + local guideHero = nil | |
761 | + if role:getProperty("newerGuide") == "8=1" then | |
762 | + guideHero = globalCsv.newdraw_hero_item_id or 503 | |
763 | + end | |
764 | + | |
765 | + local ssrCount = 0 | |
766 | + local reward = {} | |
767 | + local logReward = {} | |
768 | + local result = {} | |
769 | + for i = 1, drawCount[drawType] do | |
770 | + floorHeroCount = floorHeroCount + 1 | |
771 | + local isFloorBack = draw_floor_back_counts and floorHeroCount >= draw_floor_back_counts | |
772 | + resultPool = {} | |
773 | + fillDrawPool(isFloorBack) | |
774 | + if not next(resultPool) then | |
775 | + skynet.error("random pool error, poolId:" .. poolId, isFloorBack) | |
776 | + return 8 | |
777 | + end | |
778 | + | |
779 | + local itemId = math.randWeight(resultPool, 1) | |
780 | + if guideHero then | |
781 | + itemId = guideHero | |
782 | + end | |
783 | + | |
784 | + local itemData = csvdb["itemCsv"][itemId] | |
785 | + if itemData.quality == HeroQuality.SSR then | |
786 | + ssrCount = ssrCount + 1 | |
787 | + if not guideHero then | |
788 | + -- 广播获得ssr英雄 | |
789 | + local ntf = {heroId = itemData.id - ItemStartId.Hero, nick = role:getProperty("name")} | |
790 | + --mcast_util.pub_world(actionCodes.Role_broadGetSSR, MsgPack.pack(ntf)) | |
791 | + end | |
792 | + end | |
793 | + | |
794 | + if btype == 4 and role:getProperty("newerDraw") == 0 then -- 新手卡池 | |
795 | + if itemData.quality == HeroQuality.SSR then | |
796 | + floorHeroCount = 0 | |
797 | + end | |
798 | + else | |
799 | + if itemData.quality >= HeroQuality.SR then | |
800 | + floorHeroCount = 0 | |
801 | + end | |
802 | + end | |
803 | + | |
804 | + if role:isHaveHero(itemData.id - ItemStartId.Hero) then | |
805 | + local fragId = itemData.id - ItemStartId.Hero | |
806 | + local heroData = csvdb["unitCsv"][fragId] | |
807 | + local count = globalCsv.draw_unit_tofragment[heroData.rare] | |
808 | + role:award({[fragId] = count}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}}) | |
809 | + logReward[fragId] = (logReward[fragId] or 0) + count | |
810 | + table.insert(reward, {id = fragId, count = count, from = itemId, fcount = 1}) | |
811 | + else | |
812 | + role:award({[itemId] = 1}, {log = {desc = "drawHero", int1 = btype, int2 = poolId}}) | |
813 | + logReward[itemId] = (logReward[itemId] or 0) + 1 | |
814 | + table.insert(reward, {id = itemId, count = 1}) | |
815 | + end | |
816 | + end | |
817 | + | |
818 | + if draw_floor_back_counts then | |
819 | + local floorHero = role:getProperty("floorHero") | |
820 | + floorHero[btype] = floorHeroCount | |
821 | + role:setProperty("floorHero", floorHero) | |
822 | + end | |
823 | + | |
824 | + if btype == 4 then | |
825 | + local newCount = role:getProperty("newerDraw") | |
826 | + role:updateProperty({field="newerDraw", value = newCount + drawCount[drawType]}) | |
827 | + end | |
828 | + | |
829 | + --SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组 | |
830 | + for k, v in pairs(reward) do | |
831 | + local hero = v | |
832 | + if hero["from"] then | |
833 | + result[#result+1] = hero["from"] | |
834 | + else | |
835 | + result[#result+1] = hero["id"] | |
836 | + end | |
837 | + end | |
838 | + | |
839 | + local feedbackId = buildTypeData["can_feedback"] or 0 | |
840 | + if feedbackId ~= 0 then | |
841 | + -- 达到一定次数,给响应奖励 | |
842 | + local oldVal = role:getProperty("repayHero") or 0 | |
843 | + if actid then | |
844 | + local actData = role.activity:getActData("ActHeroPool") | |
845 | + oldVal = actData[btype] or 0 | |
846 | + end | |
847 | + local newVal = oldVal + drawCount[drawType] | |
848 | + local drawCardReward, val = role:getDrawCardExtraReward(feedbackId, oldVal, newVal) | |
849 | + -- 空字符穿代表直接给英雄 走以前repayHeroRpc | |
850 | + if drawCardReward == "" then | |
851 | + local repayHeroMaxCount = role:getProperty("repayMaxC") or 0 | |
852 | + repayHeroMaxCount = repayHeroMaxCount + 1 | |
853 | + | |
854 | + role:updateProperty({field = "repayMaxC", value = repayHeroMaxCount}) | |
855 | + local even = repayHeroMaxCount % 2 | |
856 | + local id = 0 | |
857 | + if even == 1 then | |
858 | + id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId) | |
859 | + else | |
860 | + local giftHeroSet = {} | |
861 | + for gid, cfg in pairs(csvdb["build_giftCsv"]) do | |
862 | + if cfg["pool_"..feedbackId] ~= 0 and not role:isHaveHero(gid - ItemStartId.Hero) then | |
863 | + giftHeroSet[gid] = {1} | |
864 | + end | |
865 | + end | |
866 | + if next(giftHeroSet) then | |
867 | + id = math.randWeight(giftHeroSet, 1) | |
868 | + end | |
869 | + end | |
870 | + if id == 0 then | |
871 | + id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId) | |
872 | + end | |
873 | + | |
874 | + local r,change = {} | |
875 | + local itemData = csvdb["itemCsv"][id] | |
876 | + --if itemData.type == ItemType.Hero and role:isHaveHero(itemData.id - ItemStartId.Hero) then | |
877 | + -- local fragId = itemData.id - ItemStartId.Hero | |
878 | + -- local heroData = csvdb["unitCsv"][fragId] | |
879 | + -- local count = globalCsv.draw_unit_tofragment[heroData.rare] | |
880 | + -- r, change = role:award({[fragId] = count}, {log = {desc = "drawHeroExtraReward"}}) | |
881 | + -- --r = {id = fragId, count = count, from = id, fcount = 1} | |
882 | + --else | |
883 | + r, change = role:award({[id] = 1}, {log = {desc = "drawHeroExtraReward"}}) | |
884 | + --end | |
885 | + SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change))) | |
886 | + elseif drawCardReward and drawCardReward ~= "" then | |
887 | + local r,change = {} | |
888 | + r, change = role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}}) | |
889 | + SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change))) | |
890 | + end | |
891 | + if not actid then | |
892 | + role:updateProperty({field = "repayHero", value = val}) | |
893 | + else | |
894 | + local actData = role.activity:getActData("ActHeroPool") | |
895 | + actData[btype] = val | |
896 | + role.activity:updateActData("ActHeroPool", actData) | |
897 | + end | |
898 | + end | |
899 | + return result | |
900 | +end | |
901 | + | |
578 | 902 | |
579 | 903 | return _M |
580 | 904 | \ No newline at end of file | ... | ... |
src/actions/HangAction.lua
... | ... | @@ -235,6 +235,16 @@ function _M.endBattleRpc(agent, data) |
235 | 235 | return 4 |
236 | 236 | end |
237 | 237 | |
238 | + -- 防作弊 | |
239 | + if not role:checkBattleCheat("hang", { | |
240 | + id = carbonId, | |
241 | + isWin = isWin, | |
242 | + info = msg.info | |
243 | + }) then | |
244 | + SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({errorCode = 1})) | |
245 | + return true | |
246 | + end | |
247 | + | |
238 | 248 | local reward, change |
239 | 249 | if isWin then --win |
240 | 250 | role:hangFinish(carbonId) |
... | ... | @@ -581,6 +591,8 @@ function _M.startBonusBattleRpc(agent, data) |
581 | 591 | |
582 | 592 | local reward, change = bonusWinReward(role, bonusData, 3, count) |
583 | 593 | SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({reward = reward, change = change})) |
594 | + | |
595 | + role:checkTaskEnter("BonusQuick", {count = count}) | |
584 | 596 | else |
585 | 597 | local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle) |
586 | 598 | if not next(bTeam) then return 5 end |
... | ... | @@ -607,6 +619,18 @@ function _M.endBonusBattleRpc(agent, data) |
607 | 619 | SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) |
608 | 620 | return true |
609 | 621 | end |
622 | + role.__bonusBattleCache = nil | |
623 | + | |
624 | + -- 防作弊 | |
625 | + if not role:checkBattleCheat("bonus", { | |
626 | + id = id, | |
627 | + isWin = starNum and starNum > 0, | |
628 | + info = msg.info | |
629 | + }) then | |
630 | + SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) | |
631 | + return true | |
632 | + end | |
633 | + | |
610 | 634 | local bonusData = csvdb["bonus_battleCsv"][id] |
611 | 635 | |
612 | 636 | local reward, change = {} | ... | ... |
src/actions/HeroAction.lua
... | ... | @@ -617,7 +617,7 @@ function _M.getResetRewardRpc(agent, data) |
617 | 617 | if level <= 1 and talent == "" then return end |
618 | 618 | |
619 | 619 | local pay = true |
620 | - if level <= 60 then | |
620 | + if level <= 60 or role.activity:isOpen("HeroBackFree") then | |
621 | 621 | pay = false |
622 | 622 | end |
623 | 623 | |
... | ... | @@ -663,7 +663,8 @@ function _M.getResetRewardRpc(agent, data) |
663 | 663 | |
664 | 664 | while stage > 0 do |
665 | 665 | local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][stage] |
666 | - for lvl = 1, curTalentLvl - 1 do | |
666 | + local offset = stage == talent:getv(0,1) and curTalentLvl - 1 or #curData | |
667 | + for lvl = 1, offset do | |
667 | 668 | local talentData = curData[lvl] |
668 | 669 | for itemId, count in pairs(talentData.money:toNumMap()) do |
669 | 670 | reward[itemId] = (reward[itemId] or 0) + count |
... | ... | @@ -926,6 +927,7 @@ function _M.drawHeroRpc(agent, data) |
926 | 927 | local itemId = math.randWeight(resultPool, 1) |
927 | 928 | if guideHero then |
928 | 929 | itemId = guideHero |
930 | + guideHero = nil | |
929 | 931 | end |
930 | 932 | |
931 | 933 | local itemData = csvdb["itemCsv"][itemId] |
... | ... | @@ -974,6 +976,9 @@ function _M.drawHeroRpc(agent, data) |
974 | 976 | end |
975 | 977 | |
976 | 978 | role:checkTaskEnter("DrawHero", {pool = btype, count = drawCount[drawType]}) |
979 | + if btype ~= 3 then | |
980 | + role:checkTaskEnter("DrawHeroNotFriend", {pool = btype, count = drawCount[drawType]}) | |
981 | + end | |
977 | 982 | if ssrCount > 0 then |
978 | 983 | role:checkTaskEnter("DrawSSR", {count = ssrCount}) |
979 | 984 | end | ... | ... |
src/actions/HttpAction.lua
... | ... | @@ -147,6 +147,15 @@ function _M.gm_action(query) |
147 | 147 | return status |
148 | 148 | end |
149 | 149 | |
150 | +function _M.query_role(query) | |
151 | + if not query.uid then return "not found" end | |
152 | + local user = redisproxy:get(string.format("uid:%s", query.uid)) | |
153 | + if not user then return "not found" end | |
154 | + local roleId = redisproxy:get(string.format("user:%s", string.upper(user))) | |
155 | + if not roleId then return "not found" end | |
156 | + return json.encode({roleId, user}) | |
157 | +end | |
158 | + | |
150 | 159 | function _M.broadcast(query) |
151 | 160 | local msg = {} |
152 | 161 | local handle = { | ... | ... |
src/actions/PvpAction.lua
... | ... | @@ -372,6 +372,16 @@ function _M.endBattleRpc(agent, data) |
372 | 372 | |
373 | 373 | if not match then return end |
374 | 374 | |
375 | + -- 防作弊 | |
376 | + if not role:checkBattleCheat("pvpc", { | |
377 | + isWin = isWin, | |
378 | + info = msg.info, | |
379 | + format = _pvpStartBattleCacheC.pvpTC, | |
380 | + }) then | |
381 | + SendPacket(actionCodes.Pvp_endBattleRpc, MsgPack.pack({errorCode = 1})) | |
382 | + return true | |
383 | + end | |
384 | + | |
375 | 385 | local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpBonus, true) |
376 | 386 | local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}}) |
377 | 387 | local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, -1, -1 |
... | ... | @@ -652,13 +662,22 @@ function _M.endBattleHRpc(agent, data) |
652 | 662 | end |
653 | 663 | end |
654 | 664 | |
665 | + -- 防作弊 | |
666 | + if not role:checkBattleCheat("pvph", { | |
667 | + isWin = isWin, | |
668 | + info = msg.info, | |
669 | + format = _pvpStartBattleCacheH.pvpTH[#_pvpStartBattleCacheH.result] | |
670 | + }) then | |
671 | + SendPacket(actionCodes.Pvp_endBattleHRpc, MsgPack.pack({errorCode = 1})) | |
672 | + return true | |
673 | + end | |
674 | + | |
655 | 675 | if winCount >= 2 then |
656 | 676 | isWin = true |
657 | 677 | elseif loseCount >= 2 then |
658 | 678 | isWin = false |
659 | 679 | else -- 没结束 |
660 | 680 | -- 返回继续战斗 |
661 | - | |
662 | 681 | local key = tostring(math.random()) |
663 | 682 | _pvpStartBattleCacheH.key = key |
664 | 683 | local round = #_pvpStartBattleCacheH.result + 1 | ... | ... |
src/actions/RadioAction.lua
... | ... | @@ -179,6 +179,7 @@ function _M.finishQuestRpc(agent, data) |
179 | 179 | msg["heroFaith"] = heroFaithMap |
180 | 180 | SendPacket(actionCodes.Radio_finishQuestRpc, MsgPack.pack(msg)) |
181 | 181 | |
182 | + role:checkTaskEnter("RadioTaskStart", {heroCnt = #task.heros}) | |
182 | 183 | |
183 | 184 | local herolist = {} |
184 | 185 | for _, heroId in ipairs(task.heros) do | ... | ... |
src/actions/RoleAction.lua
... | ... | @@ -157,6 +157,7 @@ function _M.loginRpc( agent, data ) |
157 | 157 | SERV_OPEN = redisproxy:hget("autoincrement_set", "server_start") |
158 | 158 | |
159 | 159 | role:changeStructVersion() -- 数据结构 版本更新 |
160 | + role:getAdvData(true) -- 清掉不合格的数据 | |
160 | 161 | role:advEndlessSeasonCheck(true) -- 冒险赛季更新检查 |
161 | 162 | |
162 | 163 | -- 跨天登陆事件 |
... | ... | @@ -165,6 +166,7 @@ function _M.loginRpc( agent, data ) |
165 | 166 | role.activity:checkActivityStatus(now, false, false) |
166 | 167 | role:log("onLogin") |
167 | 168 | end |
169 | + role:checkTaskEnter("Login", {}) | |
168 | 170 | |
169 | 171 | redisproxy:zadd(FRIEND_RECOMMEND, now, roleId) |
170 | 172 | |
... | ... | @@ -586,9 +588,9 @@ function _M.openTimeBoxRpc(agent, data) |
586 | 588 | else |
587 | 589 | local oldId, process, time = boxL[slot].id, boxL[slot].process, boxL[slot].time |
588 | 590 | local unitTime = globalCsv.box_key_time[oldId] * 60 |
589 | - local doneCnt = math.floor((process + skynet.timex() - time) / unitTime) | |
591 | + local doneCnt = time == 0 and 0 or math.floor((process + skynet.timex() - time) / unitTime) | |
590 | 592 | if doneCnt > 0 then |
591 | - reward = role:award({[oldId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot}}) | |
593 | + reward = role:award({[oldId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}}) | |
592 | 594 | end |
593 | 595 | end |
594 | 596 | local limit = globalCsv.box_key_max[itemId] or 5 |
... | ... | @@ -606,11 +608,11 @@ function _M.openTimeBoxRpc(agent, data) |
606 | 608 | local itemData = csvdb["itemCsv"][itemId] |
607 | 609 | local unitTime = globalCsv.box_key_time[itemId] * 60 |
608 | 610 | if quick then |
609 | - stopTime = time + globalCsv.box_productLine_time * 3600 | |
611 | + stopTime = nowTime + quick | |
610 | 612 | local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=") |
611 | - local costKey = math.ceil((stopTime - nowTime) / (cost_pre[1] * 60)) * cost_pre[2] | |
613 | + local costKey = math.ceil(quick / (cost_pre[1] * 60)) * cost_pre[2] | |
612 | 614 | if not role:checkItemEnough({[ItemId.Diamond] = costKey}) then return 5 end |
613 | - role:costItems({[ItemId.Diamond] = costKey}, {log = {desc = "openTimeBox", int1 = slot}}) | |
615 | + role:costItems({[ItemId.Diamond] = costKey}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}}) | |
614 | 616 | else |
615 | 617 | stopTime = math.min(nowTime,time + globalCsv.box_productLine_time * 3600) |
616 | 618 | end |
... | ... | @@ -618,7 +620,7 @@ function _M.openTimeBoxRpc(agent, data) |
618 | 620 | |
619 | 621 | local doneCnt = math.floor((process + stopTime - time) / unitTime) |
620 | 622 | if doneCnt > 0 then |
621 | - reward = role:award({[itemId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot}}) | |
623 | + reward = role:award({[itemId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}}) | |
622 | 624 | end |
623 | 625 | if role:getItemCount(itemId) >= globalCsv.box_key_max[itemId] then |
624 | 626 | nowTime = 0 |
... | ... | @@ -687,7 +689,7 @@ function _M.openTimeBoxRpc(agent, data) |
687 | 689 | reward[id] = (reward[id] or 0) + num |
688 | 690 | end |
689 | 691 | end |
690 | - reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = costId}}) | |
692 | + reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = costId, int2 = oper}}) | |
691 | 693 | else |
692 | 694 | return |
693 | 695 | end |
... | ... | @@ -847,6 +849,13 @@ function _M.taskRpc(agent, data) |
847 | 849 | local reward, change = role:award(taskData.reward, {log = {desc = "finishTask", int1 = taskType, int2 = taskId}}) |
848 | 850 | local active = (taskStatus["a"] or 0) + taskData.active |
849 | 851 | |
852 | + -- 日常活动完成 | |
853 | + if taskType == 1 then | |
854 | + role:checkTaskEnter("DailyTask", {pre = (taskStatus["a"] or 0), cur = active}) | |
855 | + else | |
856 | + role:checkTaskEnter("WeekTask", {pre = (taskStatus["a"] or 0), cur = active}) | |
857 | + end | |
858 | + | |
850 | 859 | role:changeUpdates({ |
851 | 860 | { type = roleField[taskType], field = {"t", taskId}, value = -1 }, |
852 | 861 | { type = roleField[taskType], field = "a", value = active}, |
... | ... | @@ -907,62 +916,96 @@ function _M.achiveRpc(agent, data) |
907 | 916 | local taskId = msg.id --任务id |
908 | 917 | |
909 | 918 | if not role:isFuncUnlock(FuncUnlock.TaskAchiv) then return end |
910 | - | |
911 | - local achiveTask = csvdb["achievementCsv"][taskId] | |
912 | - if not achiveTask then return 1 end | |
913 | - | |
914 | 919 | local achiveT = role:getProperty("achiveT") |
915 | 920 | local achiveV = role:getProperty("achiveV") |
921 | + local fuxRecord = role:getProperty("fuxR") or 0 | |
922 | + | |
923 | + local groups = {} | |
924 | + | |
925 | + if not taskId then | |
926 | + local awards = {} | |
927 | + for id, cfg in pairs(csvdb["achievementCsv"]) do | |
928 | + -- 没领过 | |
929 | + if not achiveV[id] then | |
930 | + if (achiveT[cfg.type] or 0) >= cfg.condition1 then | |
931 | + local award = cfg.reward:toNumMap() | |
932 | + for k, v in pairs(award) do | |
933 | + awards[k] = (awards[k] or 0) + v | |
934 | + end | |
935 | + achiveV[id] = skynet.timex() | |
936 | + groups[cfg.group] = 1 | |
937 | + | |
938 | + role:log("achievement", { | |
939 | + achievement_id = cfg.id, -- 成就id | |
940 | + achievement_type = cfg.type, -- 成就类型,具体枚举表中成就类型枚举表 | |
941 | + achievement_reward = award, -- 达成成就奖励,json格式记录,{"itemid1":123,"itemid2":12,……….} | |
942 | + }) | |
943 | + end | |
944 | + end | |
945 | + end | |
946 | + if not next(awards) then | |
947 | + return 5 | |
948 | + end | |
949 | + local reward, change = role:award(awards, {log = {desc = "finishAchive", int1 = 0}}) | |
950 | + role:updateProperty({field = "achiveV", value = achiveV}) | |
916 | 951 | |
917 | - if achiveV[taskId] then return 2 end | |
952 | + SendPacket(actionCodes.Role_achiveRpc, MsgPack.pack(role:packReward(reward, change))) | |
953 | + else | |
954 | + local achiveTask = csvdb["achievementCsv"][taskId] | |
955 | + if not achiveTask then return 1 end | |
918 | 956 | |
919 | - local curStatus = achiveT[achiveTask.type] or 0 | |
920 | - local maxc = achiveTask.condition1 | |
957 | + if achiveV[taskId] then return 2 end | |
921 | 958 | |
922 | - if maxc > curStatus then | |
923 | - return 3 | |
924 | - end | |
959 | + local curStatus = achiveT[achiveTask.type] or 0 | |
960 | + local maxc = achiveTask.condition1 | |
925 | 961 | |
926 | - local reward, change = role:award(achiveTask.reward, {log = {desc = "finishAchive", int1 = taskId}}) | |
927 | - role:changeUpdates({ | |
928 | - { type = "achiveV", field = taskId, value = skynet.timex() } | |
929 | - }) | |
962 | + if maxc > curStatus then | |
963 | + return 3 | |
964 | + end | |
930 | 965 | |
931 | - -- 复兴奖励 | |
932 | - if csvdb["achievement_groupCsv"][achiveTask.group].bookmark == 3 then | |
933 | - local overCount = 0 | |
934 | - for tId, status in pairs(achiveV) do | |
935 | - local tData = csvdb["achievementCsv"][tId] | |
936 | - if tData then | |
937 | - local groupData = csvdb["achievement_groupCsv"][tData.group] | |
938 | - if groupData.bookmark == 3 then | |
939 | - overCount = overCount + 1 | |
966 | + local reward, change = role:award(achiveTask.reward, {log = {desc = "finishAchive", int1 = taskId}}) | |
967 | + role:changeUpdates({ | |
968 | + { type = "achiveV", field = taskId, value = skynet.timex() } | |
969 | + }) | |
970 | + groups[achiveTask.group] = 1 | |
971 | + | |
972 | + role:log("achievement", { | |
973 | + achievement_id = taskId, -- 成就id | |
974 | + achievement_type = achiveTask.type, -- 成就类型,具体枚举表中成就类型枚举表 | |
975 | + achievement_reward = reward, -- 达成成就奖励,json格式记录,{"itemid1":123,"itemid2":12,……….} | |
976 | + }) | |
977 | + | |
978 | + SendPacket(actionCodes.Role_achiveRpc, MsgPack.pack(role:packReward(reward, change))) | |
979 | + end | |
980 | + | |
981 | + for group, _ in pairs(groups) do | |
982 | + -- 复兴奖励 | |
983 | + if csvdb["achievement_groupCsv"][group].bookmark == 3 then | |
984 | + local overCount = 0 | |
985 | + local preMaxCount = fuxRecord or 0 | |
986 | + for tId, status in pairs(achiveV) do | |
987 | + local tData = csvdb["achievementCsv"][tId] | |
988 | + if tData then | |
989 | + local groupData = csvdb["achievement_groupCsv"][tData.group] | |
990 | + if groupData.bookmark == 3 then | |
991 | + overCount = overCount + 1 | |
992 | + end | |
940 | 993 | end |
941 | 994 | end |
942 | - end | |
943 | - | |
944 | - for level, pData in pairs(csvdb["achievement_rewardCsv"]) do | |
945 | - if pData.request == overCount then | |
946 | - -- 发放奖励 | |
947 | - redisproxy:insertEmail({ | |
948 | - roleId = role:getProperty("id"), | |
949 | - emailId = 101, | |
950 | - attachments = pData.reward, | |
951 | - contentPms = {pData.level}, | |
952 | - }) | |
953 | - elseif pData.request > overCount then | |
954 | - break | |
995 | + local flag = false | |
996 | + for level, pData in pairs(csvdb["achievement_rewardCsv"]) do | |
997 | + if preMaxCount < pData.request and overCount >= pData.request then | |
998 | + role:sendMail(101, skynet.timex(), pData.reward, {pData.level}) | |
999 | + flag = true | |
1000 | + end | |
955 | 1001 | end |
1002 | + if flag then | |
1003 | + role:updateProperty({field = "fuxR", value = overCount, notNotify = true}) | |
1004 | + end | |
1005 | + break | |
956 | 1006 | end |
957 | 1007 | end |
958 | - | |
959 | - role:log("achievement", { | |
960 | - achievement_id = taskId, -- 成就id | |
961 | - achievement_type = achiveTask.type, -- 成就类型,具体枚举表中成就类型枚举表 | |
962 | - achievement_reward = reward, -- 达成成就奖励,json格式记录,{"itemid1":123,"itemid2":12,……….} | |
963 | - }) | |
964 | 1008 | |
965 | - SendPacket(actionCodes.Role_achiveRpc, MsgPack.pack(role:packReward(reward, change))) | |
966 | 1009 | return true |
967 | 1010 | end |
968 | 1011 | |
... | ... | @@ -1013,6 +1056,10 @@ function _M.chatRpc(agent, data) |
1013 | 1056 | result = 1 |
1014 | 1057 | return |
1015 | 1058 | end |
1059 | + if role:getProperty("level") < (globalCsv.chat_level or 15) then | |
1060 | + result = 3 | |
1061 | + return | |
1062 | + end | |
1016 | 1063 | |
1017 | 1064 | role._worldChatLimit = role._worldChatLimit or {start = 0, count = 0, canSayt = 0} --第一次开始说话时间 从第一次说话次数 能说话的时间 |
1018 | 1065 | ... | ... |
src/actions/StoreAction.lua
... | ... | @@ -310,6 +310,13 @@ function _M.getFreeChestRpc(agent, data) |
310 | 310 | local config = csvdb["shop_rechargeCsv"][id] |
311 | 311 | if not config then return end |
312 | 312 | |
313 | + --判断是否是活动商品 | |
314 | + if config.activity_id ~= 0 then | |
315 | + local actCfg = csvdb["activity_ctrlCsv"][config.activity_id] | |
316 | + if not actCfg then return 2 end | |
317 | + if not role.activity:isOpenById(config.activity_id, "ActShopGoods") then return 3 end | |
318 | + end | |
319 | + | |
313 | 320 | local rechargeRecord = role.storeData:getProperty("payR") |
314 | 321 | local getCount = (rechargeRecord[id] or 0) |
315 | 322 | if getCount >= config.limit then | ... | ... |
src/actions/TowerAction.lua
... | ... | @@ -65,6 +65,15 @@ function _M.endBattleRpc(agent, data) |
65 | 65 | local curTower = csvdb["tower_battleCsv"][id] |
66 | 66 | if not curTower then return 2 end |
67 | 67 | |
68 | + -- 防作弊 | |
69 | + if not role:checkBattleCheat("tower", { | |
70 | + isWin = msg.starNum and msg.starNum > 0, | |
71 | + info = msg.info | |
72 | + }) then | |
73 | + SendPacket(actionCodes.Tower_endBattleRpc, MsgPack.pack({errorCode = 1})) | |
74 | + return true | |
75 | + end | |
76 | + | |
68 | 77 | local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t) |
69 | 78 | |
70 | 79 | ... | ... |
src/adv/Adv.lua
... | ... | @@ -20,8 +20,6 @@ function Adv:ctor(owner) |
20 | 20 | self.advTask = self.owner:getProperty("advTask") |
21 | 21 | self.advMTask = self.owner:getProperty("advMTask") |
22 | 22 | self.advTaskChange = false -- 任务改变才更新 |
23 | - | |
24 | - self:initByInfo(self.owner:getProperty("advInfo")) | |
25 | 23 | end |
26 | 24 | |
27 | 25 | function Adv:mylog(contents) |
... | ... | @@ -36,11 +34,13 @@ function Adv:mylog(contents) |
36 | 34 | end |
37 | 35 | |
38 | 36 | --初始化adv 信息 |
39 | -function Adv:initByInfo(advInfo) | |
37 | +function Adv:initByInfo() | |
38 | + local advInfo = self.owner:getProperty("advInfo") | |
40 | 39 | if not next(advInfo) then return end --还没有 开始新地图 |
41 | 40 | |
42 | 41 | self.chapterId = advInfo.chapterId |
43 | 42 | self.level = advInfo.level or 1 |
43 | + self.actid = advInfo.actid | |
44 | 44 | self.round = advInfo.round or 0 |
45 | 45 | self.score = advInfo.score or {} |
46 | 46 | self.isRelay = advInfo.isRelay |
... | ... | @@ -61,10 +61,10 @@ function Adv:initByInfo(advInfo) |
61 | 61 | self:initBattle(advInfo) |
62 | 62 | end |
63 | 63 | -- 找出level 是否存在中继层 |
64 | -function Adv:isHaveRelay(level, chapterId) | |
64 | +function Adv:isHaveRelay(level, chapterId, force) | |
65 | 65 | level = level or self.level |
66 | 66 | chapterId = chapterId or self.chapterId |
67 | - if level == 1 then return end | |
67 | + if level == 1 and not force then return end | |
68 | 68 | |
69 | 69 | local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId] |
70 | 70 | for _, campsite in ipairs(campsiteCsv) do |
... | ... | @@ -85,6 +85,7 @@ function Adv:initByChapter(params) |
85 | 85 | local isEnter = params.isEnter |
86 | 86 | local support = params.support |
87 | 87 | local debugMapId = params.debugMapId |
88 | + local actid = params.actid | |
88 | 89 | |
89 | 90 | if not self.chapterId then -- 开始新的章节 |
90 | 91 | self.chapterId = chapterId |
... | ... | @@ -95,6 +96,7 @@ function Adv:initByChapter(params) |
95 | 96 | |
96 | 97 | self.level = level or 1 |
97 | 98 | self.round = 0 |
99 | + self.actid = self.actid or actid | |
98 | 100 | self.score = self.score or {} |
99 | 101 | self.lastEnemyId = 1 |
100 | 102 | self.mapStack = {1} -- 最后一个为当前的地图 |
... | ... | @@ -140,12 +142,13 @@ function Adv:initByChapter(params) |
140 | 142 | local chapter = self:isEndless() and -1 or self.chapterId |
141 | 143 | if not (advRelay[chapter] or {})[self.level] then |
142 | 144 | isNewRelay = true |
143 | - advRelay[chapter] = advRelay[chapter] or {} | |
144 | - advRelay[chapter][self.level] = 1 | |
145 | - self.owner:updateProperty({field = "advRelay", value = advRelay}) | |
146 | 145 | end |
147 | 146 | end |
148 | 147 | |
148 | + if self.level == 1 or self.isRelay then | |
149 | + self:supplyPotion() | |
150 | + end | |
151 | + | |
149 | 152 | self.maps = {} |
150 | 153 | self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay) |
151 | 154 | |
... | ... | @@ -153,8 +156,6 @@ function Adv:initByChapter(params) |
153 | 156 | |
154 | 157 | self:initLayerTask() |
155 | 158 | |
156 | - | |
157 | - | |
158 | 159 | self:checkTask(Adv.TaskType.Arrive) |
159 | 160 | self:checkAdvUnlock(1, self.level) |
160 | 161 | |
... | ... | @@ -168,9 +169,24 @@ function Adv:initByChapter(params) |
168 | 169 | end |
169 | 170 | end |
170 | 171 | |
172 | +function Adv:passAdvRelay() | |
173 | + local advRelay = self.owner:getProperty("advRelay") | |
174 | + local chapter = self:isEndless() and -1 or self.chapterId | |
175 | + if not (advRelay[chapter] or {})[self.level] then | |
176 | + advRelay[chapter] = advRelay[chapter] or {} | |
177 | + advRelay[chapter][self.level] = 1 | |
178 | + self.owner:updateProperty({field = "advRelay", value = advRelay}) | |
179 | + local relayData = self:isHaveRelay() | |
180 | + if relayData and relayData.award ~= "" then | |
181 | + self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})}) | |
182 | + end | |
183 | + end | |
184 | +end | |
185 | + | |
171 | 186 | function Adv:clear() |
172 | 187 | self.chapterId = nil |
173 | 188 | self.level = nil |
189 | + self.actid = nil | |
174 | 190 | self.score = {} |
175 | 191 | self.round = 0 |
176 | 192 | self.lastEnemyId = 1 |
... | ... | @@ -193,6 +209,7 @@ function Adv:saveDB(notNotify) |
193 | 209 | advInfo.level = self.level |
194 | 210 | advInfo.round = self.round |
195 | 211 | advInfo.score = self.score |
212 | + advInfo.actid = self.actid | |
196 | 213 | advInfo.isRelay = self.isRelay |
197 | 214 | advInfo.lastEId = self.lastEnemyId |
198 | 215 | advInfo.mstack = self.mapStack |
... | ... | @@ -389,18 +406,24 @@ function Adv:isRunning() |
389 | 406 | return false |
390 | 407 | end |
391 | 408 | |
392 | --- 强制结束 | |
393 | -function Adv:forceOver(notNotify) | |
394 | - if self:isRunning() then | |
395 | - | |
409 | +-- 强制结束 逻辑和adv内部无关 | |
410 | +function Adv:forceOver(notNotify, force) | |
411 | + if self:isRunning() or force then | |
396 | 412 | local advTeam = self.owner:getProperty("advTeam") |
397 | 413 | advTeam.player = nil |
398 | 414 | |
415 | + local advPotionCsv = csvdb["adv_potionCsv"] | |
416 | + local potionBag = self.owner:getProperty("potionBag") | |
417 | + | |
399 | 418 | local reward = self.owner:getProperty("advItems"):toNumMap() |
400 | 419 | for itemId, count in pairs(reward) do |
401 | - reward[itemId] = math.ceil(count * globalCsv.adv_fail_reward_ratio / 100) -- 奖励相当于失败 | |
420 | + if advPotionCsv[itemId] then | |
421 | + potionBag[itemId] = (potionBag[itemId] or 0) + count | |
422 | + else | |
423 | + reward[itemId] = math.ceil(count * globalCsv.adv_fail_reward_ratio / 100) -- 奖励相当于失败 | |
424 | + end | |
402 | 425 | end |
403 | - self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}}) | |
426 | + self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}, notNotify = notNotify}) | |
404 | 427 | |
405 | 428 | self:clear() |
406 | 429 | self.owner:updateProperties({ |
... | ... | @@ -409,6 +432,7 @@ function Adv:forceOver(notNotify) |
409 | 432 | advItems = "", |
410 | 433 | advAFGet = {}, |
411 | 434 | advAFWear = {}, |
435 | + potionBag = potionBag, | |
412 | 436 | }, notNotify) |
413 | 437 | end |
414 | 438 | end |
... | ... | @@ -752,6 +776,10 @@ function Adv:isEndless() |
752 | 776 | return AdvCommon.isEndless(self.chapterId) |
753 | 777 | end |
754 | 778 | |
779 | +function Adv:isActivity() | |
780 | + return self.actid ~= nil | |
781 | +end | |
782 | + | |
755 | 783 | function Adv:getCurFloorData() |
756 | 784 | local chapter = self.chapterId % 100 |
757 | 785 | return (csvdb["adv_chapter_floorCsv"][self.chapterId] or {})[self.level] |
... | ... | @@ -781,17 +809,69 @@ function Adv:over(success, rewardRatio, overType) |
781 | 809 | |
782 | 810 | local score = self.owner:fixAdvScoreChange(self:getScore()) |
783 | 811 | local scoreInfo = self.score |
812 | + | |
813 | + local scoreCoef = chapterData.scoreAward | |
814 | + local itemId = ItemId.OldCoin | |
815 | + -- 拾荒活动关卡相关处理 | |
816 | + if self.actid then | |
817 | + while true do | |
818 | + if not self.owner.activity:isOpenById(self.actid, "AdvLevel") then | |
819 | + break | |
820 | + end | |
821 | + local actCfg = csvdb["activity_adv_chapterCsv"][self.actid] | |
822 | + if not actCfg then break end | |
823 | + actCfg = actCfg[self.chapterId] | |
824 | + if not actCfg then break end | |
825 | + local arr = actCfg["transform"]:toArray(true, "=") | |
826 | + itemId, scoreCoef = arr[1], arr[2] | |
827 | + local actData = self.owner.activity:getActData("AdvLevel") | |
828 | + | |
829 | + -- 计算活动积分up | |
830 | + local upMap = actCfg["upCharacter"] | |
831 | + local team = self.owner:getProperty("advTeam") | |
832 | + local format = self.owner:getTeamHerosInfo(team).heros | |
833 | + local upVal = 0 | |
834 | + for _, hero in pairs(format) do | |
835 | + local heroId = hero["type"] | |
836 | + upVal = upVal + (upMap[heroId] or 0) | |
837 | + end | |
838 | + score = math.floor(score * (1 + upVal / 100)) | |
839 | + | |
840 | + local advInfo = actData[self.chapterId] or {} | |
841 | + --print("upVal", upVal, score, advInfo["max"], itemId, scoreCoef) | |
842 | + local maxScore = advInfo["max"] or 0 | |
843 | + local flag = false | |
844 | + if success then | |
845 | + advInfo["pass"] = 1 | |
846 | + flag = true | |
847 | + end | |
848 | + -- 更新活动最大积分 | |
849 | + if score > maxScore then | |
850 | + advInfo["max"] = score | |
851 | + actData[self.chapterId] = advInfo | |
852 | + flag = true | |
853 | + end | |
854 | + if flag then | |
855 | + self.owner.activity:updateActData("AdvLevel", actData) | |
856 | + end | |
857 | + break | |
858 | + end | |
859 | + end | |
784 | 860 | |
785 | - local scoreReward = math.floor(score / chapterData.scoreAward) | |
786 | - self.owner:award({[ItemId.OldCoin] = scoreReward}, {log = {desc = "advOver", int1 = self.chapterId}}) | |
861 | + local scoreReward = math.floor(score / scoreCoef) | |
862 | + self.owner:award({[itemId] = scoreReward}, {log = {desc = "advOver", int1 = self.chapterId}}) | |
787 | 863 | |
788 | 864 | -- 被动技会影响奖励 |
789 | 865 | self.battle.player:triggerPassive(Passive.ADV_OVER, {score = score, level = self.level}) |
790 | 866 | |
791 | 867 | local reward = {} |
868 | + local advPotionCsv = csvdb["adv_potionCsv"] | |
869 | + local potionBag = self.owner:getProperty("potionBag") | |
792 | 870 | for itemId, count in pairs(self.owner:getProperty("advItems"):toNumMap()) do |
793 | 871 | local itemCsv = csvdb["itemCsv"][itemId] |
794 | - if not itemCsv then | |
872 | + if advPotionCsv[itemId] then | |
873 | + potionBag[itemId] = (potionBag[itemId] or 0) + count | |
874 | + elseif not itemCsv then | |
795 | 875 | print("ERROR: no itemId in ItemCsv : ", itemId) |
796 | 876 | elseif itemCsv.type ~= ItemType.AdvItem then |
797 | 877 | reward[itemId] = math.ceil(count * rewardRatio / 100) |
... | ... | @@ -811,25 +891,27 @@ function Adv:over(success, rewardRatio, overType) |
811 | 891 | if not self:isEndless() and self.level >= chapterData.limitlevel then |
812 | 892 | self.owner:checkTaskEnter("AdvAllPass", {id = self.chapterId}) |
813 | 893 | end |
894 | + end | |
814 | 895 | |
815 | - local roleId = self.owner:getProperty("id") | |
816 | - local oldMaxScore = tonum(redisproxy:zscore(self.owner:getAdvRankKey(), roleId)) | |
817 | - if score > oldMaxScore then | |
818 | - local team = self.owner:getProperty("advTeam") | |
819 | - local curInfo = { | |
820 | - name = self.owner:getProperty("name"), | |
821 | - headId = self.owner:getProperty("headId"), | |
822 | - lv = self.owner:getProperty("level"), | |
823 | - batteV = self.owner:getTeamBattleValue(team.heros), | |
824 | - chapter = self.chapterId, | |
825 | - format = self.owner:getTeamHerosInfo(team).heros, | |
826 | - } | |
827 | - redisproxy:pipelining(function (red) | |
828 | - red:zadd(self.owner:getAdvRankKey(), score, roleId) --更新分数 | |
829 | - red:hset(RANK_ADV_INFO, roleId, MsgPack.pack(curInfo)) | |
830 | - end) | |
831 | - end | |
896 | + | |
897 | + local roleId = self.owner:getProperty("id") | |
898 | + local oldMaxScore = tonum(redisproxy:zscore(self.owner:getAdvRankKey(), roleId)) | |
899 | + if score > oldMaxScore and not self.actid then | |
900 | + local team = self.owner:getProperty("advTeam") | |
901 | + local curInfo = { | |
902 | + name = self.owner:getProperty("name"), | |
903 | + headId = self.owner:getProperty("headId"), | |
904 | + lv = self.owner:getProperty("level"), | |
905 | + batteV = self.owner:getTeamBattleValue(team.heros), | |
906 | + chapter = self.chapterId, | |
907 | + format = self.owner:getTeamHerosInfo(team).heros, | |
908 | + } | |
909 | + redisproxy:pipelining(function (red) | |
910 | + red:zadd(self.owner:getAdvRankKey(), score, roleId) --更新分数 | |
911 | + red:hset(RANK_ADV_INFO, roleId, MsgPack.pack(curInfo)) | |
912 | + end) | |
832 | 913 | end |
914 | + | |
833 | 915 | -- 通关的时候要把引导步骤设定到成就引导 |
834 | 916 | if not self.owner:checkOverGuide(57) then |
835 | 917 | self.owner:saveGuide(57,1,true) |
... | ... | @@ -882,6 +964,7 @@ function Adv:over(success, rewardRatio, overType) |
882 | 964 | }) |
883 | 965 | |
884 | 966 | local chapterId = self.chapterId |
967 | + local actid = self.actid | |
885 | 968 | self:clear() |
886 | 969 | self.owner:checkTaskEnter("AdvScore", {score = score}) |
887 | 970 | |
... | ... | @@ -889,6 +972,7 @@ function Adv:over(success, rewardRatio, overType) |
889 | 972 | advItems = "", |
890 | 973 | advAFGet = {}, |
891 | 974 | advAFWear = {}, |
975 | + potionBag = potionBag, | |
892 | 976 | }) |
893 | 977 | self:pushBackEvent(AdvBackEventType.End, { |
894 | 978 | success = success, |
... | ... | @@ -899,6 +983,7 @@ function Adv:over(success, rewardRatio, overType) |
899 | 983 | scoreAward = scoreReward, |
900 | 984 | chapterId = chapterId, |
901 | 985 | backAdvCount = backAdvCount, |
986 | + actid = actid | |
902 | 987 | }) |
903 | 988 | end |
904 | 989 | |
... | ... | @@ -963,7 +1048,7 @@ function Adv:award(gift, params, backRewardParams) |
963 | 1048 | |
964 | 1049 | local autoUse = {} |
965 | 1050 | for itemId, count in pairs(tgift) do |
966 | - if count > 0 then | |
1051 | + if count > 0 and self.battle.player then | |
967 | 1052 | local buffAdd = self.battle.player:getRewardChange(itemId) |
968 | 1053 | count = math.floor(math.max(0, (count + buffAdd[0]) * (1 + buffAdd[1]))) --附加 buff 的影响 |
969 | 1054 | self:checkTask(Adv.TaskType.Item, count, itemId) |
... | ... | @@ -973,7 +1058,8 @@ function Adv:award(gift, params, backRewardParams) |
973 | 1058 | if globalCsv.adv_auto_useItem[itemId] and count > 0 then |
974 | 1059 | autoUse[itemId] = count |
975 | 1060 | else |
976 | - local origin = items:getv(itemId, 0) | |
1061 | + local transId = globalCsv.adv_item_potion[itemId] or itemId | |
1062 | + local origin = items:getv(transId, 0) | |
977 | 1063 | local nums = origin + count |
978 | 1064 | |
979 | 1065 | if csvdb["adv_artifactCsv"][itemId] then -- 获得神器 |
... | ... | @@ -983,10 +1069,10 @@ function Adv:award(gift, params, backRewardParams) |
983 | 1069 | end |
984 | 1070 | else |
985 | 1071 | if nums <= 0 then |
986 | - items = items:delk(itemId) | |
1072 | + items = items:delk(transId) | |
987 | 1073 | nums = 0 |
988 | 1074 | else |
989 | - items = items:setv(itemId, nums) | |
1075 | + items = items:setv(transId, nums) | |
990 | 1076 | end |
991 | 1077 | |
992 | 1078 | if itemId == 16 and not self.owner:checkOverGuide(51,4) then |
... | ... | @@ -1064,6 +1150,7 @@ end |
1064 | 1150 | -- 消耗物品 优先冒险背包 --check 只是检查够不够 |
1065 | 1151 | function Adv:cost(item, params, check) |
1066 | 1152 | local items = self.owner:getProperty("advItems") |
1153 | + local potionCsv = csvdb["adv_potionCsv"] | |
1067 | 1154 | local less = {} |
1068 | 1155 | local advCost = {} |
1069 | 1156 | for itemId, count in pairs(item) do |
... | ... | @@ -1077,9 +1164,13 @@ function Adv:cost(item, params, check) |
1077 | 1164 | less[itemId] = -last |
1078 | 1165 | end |
1079 | 1166 | |
1167 | + if potionCsv[itemId] and last < 0 then -- 只能使用冒险背包里的药水 | |
1168 | + return | |
1169 | + end | |
1080 | 1170 | end |
1081 | 1171 | if next(less) and not self.owner:checkItemEnough(less) then return end --不够 |
1082 | 1172 | if check then return true end |
1173 | + | |
1083 | 1174 | self:award(advCost, params) |
1084 | 1175 | if next(less) then |
1085 | 1176 | self.owner:costItems(less, params) |
... | ... | @@ -1087,6 +1178,34 @@ function Adv:cost(item, params, check) |
1087 | 1178 | return true |
1088 | 1179 | end |
1089 | 1180 | |
1181 | +-- 补满冒险背包药剂,从药剂背包扣除药水放到冒险背包 | |
1182 | +function Adv:supplyPotion() | |
1183 | + local potionCsv = csvdb["adv_potionCsv"] | |
1184 | + local potionBag = self.owner:getProperty("potionBag") | |
1185 | + local advItems = self.owner:getProperty("advItems") | |
1186 | + local dishTree = self.owner.dinerData:getProperty("dishTree") | |
1187 | + for potionId, set in pairs(potionCsv) do | |
1188 | + local count = potionBag[potionId] or 0 | |
1189 | + if count > 0 then | |
1190 | + local max = set[dishTree:getv(potionId,1)].limit | |
1191 | + local old = advItems:getv(potionId,0) | |
1192 | + local need = max - old | |
1193 | + | |
1194 | + if need < count then | |
1195 | + advItems = advItems:setv(potionId,max) | |
1196 | + potionBag[potionId] = count - need | |
1197 | + else | |
1198 | + advItems = advItems:setv(potionId,old + count) | |
1199 | + potionBag[potionId] = nil | |
1200 | + end | |
1201 | + end | |
1202 | + end | |
1203 | + self.owner:updateProperties({ | |
1204 | + advItems = advItems, | |
1205 | + potionBag = potionBag, | |
1206 | + }) | |
1207 | +end | |
1208 | + | |
1090 | 1209 | --事件点击处理 |
1091 | 1210 | local function clickOut(self, room, block, params, isExit) |
1092 | 1211 | if self:getCurMap():checkOver() then --检查是否可以出去了 |
... | ... | @@ -1112,6 +1231,11 @@ local function clickOut(self, room, block, params, isExit) |
1112 | 1231 | else |
1113 | 1232 | if self.level > (advPass[self.chapterId] or 0) then |
1114 | 1233 | self.owner:changeUpdates({{type = "advPass", field = self.chapterId, value = self.level}}) |
1234 | + | |
1235 | + if (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束 | |
1236 | + self.owner:checkTaskEnter("AdvPassFirst", {id = self.chapterId}) | |
1237 | + end | |
1238 | + | |
1115 | 1239 | end |
1116 | 1240 | end |
1117 | 1241 | |
... | ... | @@ -1124,6 +1248,7 @@ local function clickOut(self, room, block, params, isExit) |
1124 | 1248 | end |
1125 | 1249 | |
1126 | 1250 | if not self:isEndless() and (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束 |
1251 | + self:passAdvRelay() | |
1127 | 1252 | self:over(true) |
1128 | 1253 | else |
1129 | 1254 | self.battle.player:triggerPassive(Passive.DOWN_LAYER) |
... | ... | @@ -1168,24 +1293,22 @@ local function clickMonster(self, room, block, params) |
1168 | 1293 | return true |
1169 | 1294 | end |
1170 | 1295 | |
1171 | -local function chooseCommon(self, room, block, chooseData, choose, tag) | |
1172 | - if not choose then return end | |
1173 | - if not chooseData or not chooseData["button".. choose .."cond"] then return end | |
1174 | 1296 | |
1175 | - local conds = chooseData["button".. choose .."cond"]:toTableArray(true) | |
1297 | +local function checkChooseCondFunc(self, condStr, room, block, tag, chooseData) | |
1298 | + chooseData = chooseData or {} | |
1176 | 1299 | local checkCond = { |
1177 | 1300 | -- 没有条件 |
1178 | 1301 | [0] = function() |
1179 | 1302 | return true |
1180 | 1303 | end, |
1181 | 1304 | -- 拥有道具 |
1182 | - [1] = function(_, itemId, count) | |
1305 | + [1] = function(itemId, count) | |
1183 | 1306 | if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, true) then |
1184 | 1307 | return true |
1185 | 1308 | end |
1186 | 1309 | end, |
1187 | 1310 | -- xx角色(todo 队长) |
1188 | - [2] = function(_, heroType) | |
1311 | + [2] = function(heroType) | |
1189 | 1312 | for slot, heroId in pairs(self.owner:getProperty("advTeam").heros) do |
1190 | 1313 | local hero = self.owner.heros[heroId] |
1191 | 1314 | if hero and hero:getProperty("type") == heroType then |
... | ... | @@ -1205,38 +1328,38 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) |
1205 | 1328 | return true |
1206 | 1329 | end, |
1207 | 1330 | --制定属性 |
1208 | - [4] = function(_, attrType, value) | |
1331 | + [4] = function(attrType, value) | |
1209 | 1332 | if (self.battle.player[AttsEnumEx[attrType]] or 0) >= value then |
1210 | 1333 | return true |
1211 | 1334 | end |
1212 | 1335 | end, |
1213 | 1336 | -- 提交一个物品 |
1214 | - [5] = function (_, itemId, count) | |
1337 | + [5] = function (itemId, count) | |
1215 | 1338 | if self:cost({[itemId] = count}, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}) then |
1216 | 1339 | self:backCost({[itemId] = count}) |
1217 | 1340 | return true |
1218 | 1341 | end |
1219 | 1342 | end, |
1220 | 1343 | -- sp 到达指定值 |
1221 | - [6] = function(_, value) | |
1344 | + [6] = function(value) | |
1222 | 1345 | if self.battle.player.sp >= value then |
1223 | 1346 | self.battle.player:changeSp(-value) |
1224 | 1347 | return true |
1225 | 1348 | end |
1226 | 1349 | end, |
1227 | 1350 | --7=拥有指定buff指定层数 |
1228 | - [7] = function(_, buffId, layer) | |
1351 | + [7] = function(buffId, layer) | |
1229 | 1352 | local buff = self.battle.player:getBuffById(buffId) |
1230 | 1353 | if buff and buff:getLayer() >= layer then |
1231 | 1354 | return true |
1232 | 1355 | end |
1233 | 1356 | end, |
1234 | 1357 | --8=拥有x神器 |
1235 | - [8] = function(_, artifactId) | |
1358 | + [8] = function(artifactId) | |
1236 | 1359 | return self:isHaveArtifact(artifactId) |
1237 | 1360 | end, |
1238 | 1361 | -- 9 = 生命值大于x% |
1239 | - [9] = function (_, value) | |
1362 | + [9] = function (value) | |
1240 | 1363 | local cost = value / 100 * self.battle.player.hpMax |
1241 | 1364 | if self.battle.player.hp > cost then |
1242 | 1365 | self.battle.player:hurt(cost, nil, {hurtType = 6, buffId = -1}) |
... | ... | @@ -1244,16 +1367,27 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) |
1244 | 1367 | end |
1245 | 1368 | end, |
1246 | 1369 | -- 10 = 未获得x神器 |
1247 | - [10] = function(_, artifactId) | |
1370 | + [10] = function(artifactId) | |
1248 | 1371 | return not self:isHaveArtifact(artifactId) |
1249 | 1372 | end, |
1250 | 1373 | -- 11 = 地图上没有指定id 的怪 |
1251 | - [11] = function(_, monsterId) | |
1252 | - for _, room in pairs(self:getCurMap().rooms) do | |
1253 | - for _, block in pairs(room.blocks) do | |
1254 | - if block:isMonster() then | |
1374 | + [11] = function(monsterId, size) | |
1375 | + if not size or size == 0 then | |
1376 | + for _, room in pairs(self:getCurMap().rooms) do | |
1377 | + for _, block in pairs(room.blocks) do | |
1378 | + if block:isMonster() then | |
1379 | + if not monsterId then return false end | |
1380 | + if block.event.id == monsterId then | |
1381 | + return false | |
1382 | + end | |
1383 | + end | |
1384 | + end | |
1385 | + end | |
1386 | + else | |
1387 | + for _, cblock in ipairs(self:getCurMap():getBlocksBySize(room.roomId, block.blockId, size)) do | |
1388 | + if cblock:isMonster() then | |
1255 | 1389 | if not monsterId then return false end |
1256 | - if block.event.id == monsterId then | |
1390 | + if cblock.event.id == monsterId then | |
1257 | 1391 | return false |
1258 | 1392 | end |
1259 | 1393 | end |
... | ... | @@ -1262,12 +1396,23 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) |
1262 | 1396 | return true |
1263 | 1397 | end, |
1264 | 1398 | -- 12 = 地图上没有指定id 的建筑 |
1265 | - [12] = function(_, buildId) | |
1266 | - for _, room in pairs(self:getCurMap().rooms) do | |
1267 | - for _, block in pairs(room.blocks) do | |
1268 | - if block:isBuild() then | |
1399 | + [12] = function(buildId, size) | |
1400 | + if not size or size == 0 then | |
1401 | + for _, room in pairs(self:getCurMap().rooms) do | |
1402 | + for _, block in pairs(room.blocks) do | |
1403 | + if block:isBuild() then | |
1404 | + if not buildId then return false end | |
1405 | + if block.event.id == buildId then | |
1406 | + return false | |
1407 | + end | |
1408 | + end | |
1409 | + end | |
1410 | + end | |
1411 | + else | |
1412 | + for _, cblock in ipairs(self:getCurMap():getBlocksBySize(room.roomId, block.blockId, size)) do | |
1413 | + if cblock:isBuild() then | |
1269 | 1414 | if not buildId then return false end |
1270 | - if block.event.id == buildId then | |
1415 | + if cblock.event.id == buildId then | |
1271 | 1416 | return false |
1272 | 1417 | end |
1273 | 1418 | end |
... | ... | @@ -1276,12 +1421,23 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) |
1276 | 1421 | return true |
1277 | 1422 | end, |
1278 | 1423 | -- 13 = 地图上没有指定的 选择点 |
1279 | - [13] = function(_, chooseId) | |
1280 | - for _, room in pairs(self:getCurMap().rooms) do | |
1281 | - for _, block in pairs(room.blocks) do | |
1282 | - if block:isChoose() then | |
1424 | + [13] = function(chooseId, size) | |
1425 | + if not size or size == 0 then | |
1426 | + for _, room in pairs(self:getCurMap().rooms) do | |
1427 | + for _, block in pairs(room.blocks) do | |
1428 | + if block:isChoose() then | |
1429 | + if not chooseId then return false end | |
1430 | + if block.event.id == chooseId then | |
1431 | + return false | |
1432 | + end | |
1433 | + end | |
1434 | + end | |
1435 | + end | |
1436 | + else | |
1437 | + for _, cblock in ipairs(self:getCurMap():getBlocksBySize(room.roomId, block.blockId, size)) do | |
1438 | + if cblock:isChoose() then | |
1283 | 1439 | if not chooseId then return false end |
1284 | - if block.event.id == chooseId then | |
1440 | + if cblock.event.id == chooseId then | |
1285 | 1441 | return false |
1286 | 1442 | end |
1287 | 1443 | end |
... | ... | @@ -1290,138 +1446,175 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) |
1290 | 1446 | return true |
1291 | 1447 | end, |
1292 | 1448 | } |
1293 | - for _, cond in ipairs(conds) do | |
1449 | + | |
1450 | + local status, count = true, 0 | |
1451 | + for _, cond in ipairs(condStr:toTableArray(true)) do | |
1294 | 1452 | assert(not cond[1] or checkCond[cond[1]], "error cond, event_" .. (tag or "choose") .. "Csv id :" .. block.event.id) |
1295 | - if cond[1] and not checkCond[cond[1]](table.unpack(cond)) then return end | |
1453 | + if not checkCond[cond[1]](select(2, table.unpack(cond))) then | |
1454 | + status = false | |
1455 | + else | |
1456 | + count = count + 1 | |
1457 | + end | |
1296 | 1458 | end |
1297 | - | |
1298 | - local clearBlock = chooseData.keep ~= 1 | |
1299 | - local effects = chooseData["button".. choose .."effect"]:toTableArray(true) | |
1300 | - for _, effect in ipairs(effects) do | |
1301 | - local doEffect = { | |
1302 | - [1] = function() -- 获得某道具N个 | |
1303 | - local count = effect[3] or 1 | |
1304 | - local reward = {} | |
1305 | - for i = 1, count do | |
1306 | - local dropData = csvdb["event_dropCsv"][effect[2]] | |
1307 | - if dropData then | |
1308 | - local item = dropData["range"]:randWeight(true) | |
1309 | - reward[item[1]] = (reward[item[1]] or 0) + item[2] | |
1310 | - else | |
1311 | - skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s", effect[2], tag, chooseData.id)) | |
1312 | - end | |
1313 | - end | |
1314 | - self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, {roomId = room.roomId, blockId = block.blockId}) | |
1315 | - end, | |
1316 | - [2] = function() --获得冒险buff | |
1317 | - local layer = effect[3] or 1 | |
1318 | - for i = 1, layer do | |
1319 | - self.battle.player:addBuff(effect[2]) | |
1320 | - end | |
1321 | - end, | |
1322 | - [3] = function() --发现怪物 | |
1323 | - self:getCurMap():addNewMonsterRand(effect[2], {room, block}) | |
1324 | - self:pushBackEvent(AdvBackEventType.Monster, {id = effect[2]}) | |
1325 | - clearBlock = false | |
1326 | - end, | |
1327 | - [4] = function() --无事发生 | |
1328 | - end, | |
1329 | - [5] = function() --5=属性枚举=数值;直接增加玩家属性 | |
1330 | - local attr | |
1331 | - if effect[3] == 0 then | |
1332 | - attr = "sp" | |
1459 | + return status, count | |
1460 | +end | |
1461 | + | |
1462 | +local function doChooseEffect(self, effectStr, room, block, tag, chooseData) | |
1463 | + chooseData = chooseData or {} | |
1464 | + local clearBlock = true | |
1465 | + local doEffect = { | |
1466 | + [1] = function(dropId, count) -- 获得某道具N个 | |
1467 | + count = count or 1 | |
1468 | + local reward = {} | |
1469 | + for i = 1, count do | |
1470 | + local dropData = csvdb["event_dropCsv"][dropId] | |
1471 | + if dropData then | |
1472 | + local item = dropData["range"]:randWeight(true) | |
1473 | + reward[item[1]] = (reward[item[1]] or 0) + item[2] | |
1333 | 1474 | else |
1334 | - attr = AttsEnumEx[effect[3]] | |
1335 | - if not AdvAttsEnum[attr] then return end | |
1475 | + skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s", dropId, tag, chooseData.id)) | |
1336 | 1476 | end |
1337 | - self.battle.player:addBaseAttr(attr, effect[4], effect[2]) | |
1338 | - end, | |
1339 | - [6] = function() -- 商店 | |
1340 | - block:updateEvent({ | |
1341 | - etype = AdvEventType.Trader, | |
1342 | - id = effect[2] | |
1343 | - }) | |
1344 | - self:pushBackEvent(AdvBackEventType.Trader, {id = effect[2]}) | |
1345 | - clearBlock = false | |
1346 | - end, | |
1347 | - [7] = function() -- 建筑 | |
1348 | - block:updateEvent({ | |
1349 | - etype = AdvEventType.Build, | |
1350 | - id = effect[2] | |
1351 | - }) | |
1352 | - clearBlock = false | |
1353 | - end, | |
1354 | - [8] = function() -- 选择 | |
1355 | - block:updateEvent({ | |
1356 | - etype = AdvEventType.Choose, | |
1357 | - id = effect[2] | |
1358 | - }) | |
1359 | - clearBlock = false | |
1360 | - end, | |
1361 | - [9] = function() -- click | |
1362 | - block:updateEvent({ | |
1363 | - etype = AdvEventType.Click, | |
1364 | - id = effect[2] | |
1365 | - }) | |
1366 | - clearBlock = false | |
1367 | - end, | |
1368 | - [10] = function() -- 陷阱 | |
1369 | - block:updateEvent({ | |
1370 | - etype = AdvEventType.Trap, | |
1371 | - id = effect[2] | |
1372 | - }) | |
1373 | - clearBlock = false | |
1374 | - end, | |
1375 | - [11] = function() -- 获得神器 | |
1376 | - self:waitChooseArtifact() --等待获取神器 | |
1377 | - end, | |
1378 | - [12] = function() | |
1379 | - -- buffId | |
1380 | - local targers = self.battle.player:getTeam(2, nil, nil, true) | |
1381 | - for _, target in pairs(targers) do | |
1382 | - target:addBuff(effect[2]) | |
1477 | + end | |
1478 | + self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, {roomId = room.roomId, blockId = block.blockId}) | |
1479 | + end, | |
1480 | + [2] = function(buffId, layer) --获得冒险buff | |
1481 | + self.battle.player:addBuff(buffId, nil, layer or 1) | |
1482 | + end, | |
1483 | + [3] = function(id) --发现怪物 | |
1484 | + self:getCurMap():addNewMonsterRand(id, {room, block}) | |
1485 | + self:pushBackEvent(AdvBackEventType.Monster, {id = id}) | |
1486 | + clearBlock = false | |
1487 | + end, | |
1488 | + [4] = function() --无事发生 | |
1489 | + end, | |
1490 | + [5] = function(addType, attrType, value) --5=属性枚举=数值;直接增加玩家属性 | |
1491 | + local attr | |
1492 | + if attrType == 0 then | |
1493 | + attr = "sp" | |
1494 | + else | |
1495 | + attr = AttsEnumEx[attrType] | |
1496 | + if not AdvAttsEnum[attr] then return end | |
1497 | + end | |
1498 | + self.battle.player:addBaseAttr(attr, value, addType) | |
1499 | + end, | |
1500 | + [6] = function(id) -- 商店 | |
1501 | + block:updateEvent({ | |
1502 | + etype = AdvEventType.Trader, | |
1503 | + id = id | |
1504 | + }) | |
1505 | + self:pushBackEvent(AdvBackEventType.Trader, {id = id}) | |
1506 | + clearBlock = false | |
1507 | + end, | |
1508 | + [7] = function(id) -- 建筑 | |
1509 | + block:updateEvent({ | |
1510 | + etype = AdvEventType.Build, | |
1511 | + id = id | |
1512 | + }) | |
1513 | + clearBlock = false | |
1514 | + end, | |
1515 | + [8] = function(id) -- 选择 | |
1516 | + block:updateEvent({ | |
1517 | + etype = AdvEventType.Choose, | |
1518 | + id = id | |
1519 | + }) | |
1520 | + clearBlock = false | |
1521 | + end, | |
1522 | + [9] = function(id) -- click | |
1523 | + block:updateEvent({ | |
1524 | + etype = AdvEventType.Click, | |
1525 | + id = id | |
1526 | + }) | |
1527 | + clearBlock = false | |
1528 | + end, | |
1529 | + [10] = function(id) -- 陷阱 | |
1530 | + block:updateEvent({ | |
1531 | + etype = AdvEventType.Trap, | |
1532 | + id = id | |
1533 | + }) | |
1534 | + clearBlock = false | |
1535 | + end, | |
1536 | + [11] = function() -- 获得神器 | |
1537 | + self:waitChooseArtifact() --等待获取神器 | |
1538 | + end, | |
1539 | + [12] = function(id) | |
1540 | + -- buffId | |
1541 | + local targers = self.battle.player:getTeam(2, nil, nil, true) | |
1542 | + for _, target in pairs(targers) do | |
1543 | + target:addBuff(id) | |
1544 | + end | |
1545 | + end, | |
1546 | + [13] = function() -- 显示地图 | |
1547 | + self:getCurMap():showMap() | |
1548 | + self:backMapShow() | |
1549 | + end, | |
1550 | + [14] = function(eventType, eventId, count, stage) -- 指定地块召唤 指定类型的id | |
1551 | + local change = self:getCurMap():layEventToStage(eventType, eventId, count, stage) | |
1552 | + for _, one in ipairs(change) do | |
1553 | + if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | |
1554 | + clearBlock = false | |
1555 | + else | |
1556 | + self:backBlockChange(one[1].roomId, one[2].blockId) | |
1383 | 1557 | end |
1384 | - end, | |
1385 | - [13] = function() -- 显示地图 | |
1386 | - self:getCurMap():showMap() | |
1387 | - self:backMapShow() | |
1388 | - end, | |
1389 | - [14] = function() -- 指定地块召唤 指定类型的id | |
1390 | - local change = self:getCurMap():layEventToStage(effect[2], effect[3], effect[4], effect[5]) | |
1391 | - for _, one in ipairs(change) do | |
1392 | - if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | |
1393 | - clearBlock = false | |
1394 | - else | |
1395 | - self:backBlockChange(one[1].roomId, one[2].blockId) | |
1396 | - end | |
1558 | + end | |
1559 | + end, | |
1560 | + [15] = function(eventType, eventId, count) -- 移除指定事件 | |
1561 | + local change = self:getCurMap():clearEventById(eventType, eventId, count) | |
1562 | + for _, one in ipairs(change) do | |
1563 | + if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | |
1564 | + clearBlock = false | |
1565 | + else | |
1566 | + self:backBlockChange(one[1].roomId, one[2].blockId) | |
1397 | 1567 | end |
1398 | - end, | |
1399 | - [15] = function() -- 移除指定事件 | |
1400 | - local change = self:getCurMap():clearEventById(effect[2], effect[3], effect[4]) | |
1401 | - for _, one in ipairs(change) do | |
1402 | - if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | |
1403 | - clearBlock = false | |
1404 | - else | |
1405 | - self:backBlockChange(one[1].roomId, one[2].blockId) | |
1406 | - end | |
1568 | + end | |
1569 | + end, | |
1570 | + [16] = function(eventTypeF, eventIdF, eventTypeT, eventIdT, count) -- 指定事件转移 | |
1571 | + local change = self:getCurMap():eventChangeToOther(eventTypeF, eventIdF, eventTypeT, eventIdT, count) | |
1572 | + for _, one in ipairs(change) do | |
1573 | + if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | |
1574 | + clearBlock = false | |
1575 | + else | |
1576 | + self:backBlockChange(one[1].roomId, one[2].blockId) | |
1407 | 1577 | end |
1408 | - end, | |
1409 | - [16] = function() -- 指定事件转移 | |
1410 | - local change = self:getCurMap():eventChangeToOther(effect[2], effect[3], effect[4], effect[5], effect[6]) | |
1411 | - for _, one in ipairs(change) do | |
1412 | - if one[1].roomId == room.roomId and one[2].blockId == block.blockId then | |
1413 | - clearBlock = false | |
1414 | - else | |
1415 | - self:backBlockChange(one[1].roomId, one[2].blockId) | |
1416 | - end | |
1578 | + end | |
1579 | + end, | |
1580 | + [17] = function(eventId) | |
1581 | + local diceCsv = csvdb["event_choose_diceCsv"][eventId] | |
1582 | + if not diceCsv then return end | |
1583 | + local weight = math.randomInt(1, 12) | |
1584 | + local sum = 0 | |
1585 | + local needEffect = nil | |
1586 | + local pool = {} | |
1587 | + for _, v in ipairs(diceCsv) do | |
1588 | + local status, okCount = checkChooseCondFunc(self, v.cond, room, block, tag .. " dice", chooseData) | |
1589 | + pool[#pool + 1] = v.weight + okCount * v.weightUp | |
1590 | + sum = sum + pool[#pool + 1] | |
1591 | + if sum >= weight and not needEffect then | |
1592 | + -- 达成效果 | |
1593 | + needEffect = v.effect | |
1417 | 1594 | end |
1418 | - end, | |
1419 | - } | |
1595 | + end | |
1596 | + if needEffect then | |
1597 | + self:pushBackEvent(AdvBackEventType.ChooseDice, {id = eventId, pool = pool, result = weight}) | |
1598 | + clearBlock = doChooseEffect(self, needEffect, room, block, tag .. " dice", chooseData) | |
1599 | + end | |
1600 | + end, | |
1601 | + } | |
1602 | + | |
1603 | + for _, effect in ipairs(effectStr:toTableArray(true)) do | |
1420 | 1604 | assert(doEffect[effect[1]], "error effect, event_" .. (tag or "choose") .. "Csv id :" .. (block.event and block.event.id or 0) .. "effect " .. effect[1]) |
1421 | - doEffect[effect[1]]() | |
1605 | + doEffect[effect[1]](select(2, table.unpack(effect))) | |
1422 | 1606 | end |
1423 | - self:scoreChange(AdvScoreType.Event, chooseData.advScore) --增加加分 | |
1607 | + return clearBlock | |
1608 | +end | |
1609 | + | |
1424 | 1610 | |
1611 | +local function chooseCommon(self, room, block, chooseData, choose, tag) | |
1612 | + if not choose then return end | |
1613 | + if not chooseData or not chooseData["button".. choose .."cond"] then return end | |
1614 | + if not checkChooseCondFunc(self, chooseData["button".. choose .."cond"], room, block, tag, chooseData) then return end | |
1615 | + local clearBlock = chooseData.keep ~= 1 | |
1616 | + clearBlock = clearBlock and doChooseEffect(self, chooseData["button".. choose .."effect"], room, block, tag, chooseData) | |
1617 | + self:scoreChange(AdvScoreType.Event, chooseData.advScore) --增加加分 | |
1425 | 1618 | return true, clearBlock |
1426 | 1619 | end |
1427 | 1620 | |
... | ... | @@ -1675,12 +1868,6 @@ function Adv:clickBlock(roomId, blockId, params) |
1675 | 1868 | if not block.isOpen then |
1676 | 1869 | if self.isRelay or checkAroundBlocks() then --开放 |
1677 | 1870 | self:getCurMap():openBlock(roomId, blockId, true, true) |
1678 | - if self.isRelay and self:getCurMap():isAllOpen() then -- 发放翻开的奖励 | |
1679 | - local relayData = self:isHaveRelay() | |
1680 | - if relayData and relayData.award ~= "" then | |
1681 | - self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})}) | |
1682 | - end | |
1683 | - end | |
1684 | 1871 | status = true |
1685 | 1872 | end |
1686 | 1873 | else |
... | ... | @@ -2143,6 +2330,7 @@ function Adv:enemyDead(enemy, escape) |
2143 | 2330 | self:checkAchievement(Adv.AchievType.KillBossNoBuff, 1) |
2144 | 2331 | self:checkAchievement(Adv.AchievType.KillBossWithMWeapon, 1) |
2145 | 2332 | self:checkAchievement(Adv.AchievType.KillBossWithAMWeapon, 1) |
2333 | + self.owner:checkTaskEnter("AdvKillBoss") | |
2146 | 2334 | elseif monsterData.type == 3 then |
2147 | 2335 | self:checkTask(Adv.TaskType.KillElite, 1, enemyId) |
2148 | 2336 | end | ... | ... |
src/adv/AdvBlock.lua
... | ... | @@ -60,9 +60,9 @@ function Block:updateEvent(event, isInit) |
60 | 60 | end |
61 | 61 | self:randomEvent() |
62 | 62 | end |
63 | - self:quickDrop() | |
64 | 63 | |
65 | 64 | if not isInit and self.isOpen then |
65 | + self:quickDrop() | |
66 | 66 | local newet = self:getEventType() |
67 | 67 | if oldet ~= newet then |
68 | 68 | local em = {} | ... | ... |
src/adv/AdvMap.lua
... | ... | @@ -272,6 +272,10 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack) |
272 | 272 | if not ignoreBack then |
273 | 273 | self.adv:backBlockChange(roomId, blockId) |
274 | 274 | end |
275 | + | |
276 | + if self.adv.isRelay and self:isAllOpen() then -- 发放翻开的奖励 | |
277 | + self.adv:passAdvRelay() | |
278 | + end | |
275 | 279 | end |
276 | 280 | return status |
277 | 281 | end | ... | ... |
src/adv/AdvPassive.lua
... | ... | @@ -532,7 +532,7 @@ function Passive:effect8(dropId) |
532 | 532 | end |
533 | 533 | |
534 | 534 | --9=直接获得item(可在结算触发时使用) |
535 | -function Passive:effect9(itemId, triggerPms, ratio, max) | |
535 | +function Passive:effect9(itemId, triggerPms, ratio, ratio2, max) | |
536 | 536 | local cond = nil |
537 | 537 | if self.passiveData.value == 0 then |
538 | 538 | cond = triggerPms.score |
... | ... | @@ -542,7 +542,7 @@ function Passive:effect9(itemId, triggerPms, ratio, max) |
542 | 542 | return |
543 | 543 | end |
544 | 544 | if not cond then return end |
545 | - self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio)))}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId}) | |
545 | + self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio * ratio2)))}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId}) | |
546 | 546 | end |
547 | 547 | |
548 | 548 | --10=战斗额外掉落次数 | ... | ... |
src/models/Activity.lua
... | ... | @@ -30,6 +30,15 @@ Activity.ActivityType = { |
30 | 30 | ActShopGoods = 25, -- 活动商品 |
31 | 31 | |
32 | 32 | Crisis = 26, -- 宝藏怪活动 |
33 | + | |
34 | + CommonSignIn = 28, --通用签到 | |
35 | + FriendEnergy = 30, -- 好友互赠能量活动 | |
36 | + AdvLevel = 33, -- 拾荒关卡 | |
37 | + BattleCommand = 34, -- 战令活动 | |
38 | + NewSign = 36, -- 活动签到,单独的签到界面 | |
39 | + HeroBackFree = 37, -- 无损耗归还 | |
40 | + | |
41 | + BattleCommandTask = 38, -- 战令任务活动 | |
33 | 42 | } |
34 | 43 | |
35 | 44 | local function checkActivityType(activityType) |
... | ... | @@ -73,6 +82,14 @@ Activity.schema = { |
73 | 82 | |
74 | 83 | act24 = {"table", {}, true}, -- 活动卡池 {id=repaynum} |
75 | 84 | act26 = {"table", {}}, -- {task = {id = count}, socre = {id = status}} |
85 | + | |
86 | + act28 = {"table", {}}, -- 每日活跃签到 {0=day, 1=1,2=1,3=1} | |
87 | + act30 = {"table", {}}, -- {magic = 0, limit = 0, reward = {id = 1, id = 1}, giveAE = {}, getAE = {}} 奖励字段1表示领取过奖励 | |
88 | + | |
89 | + act33 = {"table", {}}, -- 拾荒关卡活动 {id={max=最大积分, pass=1}, r=""} | |
90 | + | |
91 | + act34 = {"table", {}}, -- 战令记录{unlock = 1, freeR = "", payR = "", lvl = 10, sum = 100} | |
92 | + act36 = {"table", {}}, -- 每日活跃签到 {0=day, 1=1,2=1,3=1} | |
76 | 93 | } |
77 | 94 | |
78 | 95 | function Activity:data() |
... | ... | @@ -91,7 +108,16 @@ function Activity:data() |
91 | 108 | act18 = self:getProperty("act18"), |
92 | 109 | act19 = self:getProperty("act19"), |
93 | 110 | act20 = self:getProperty("act20"), |
111 | + act24 = self:getProperty("act24"), | |
94 | 112 | act26 = self:getProperty("act26"), |
113 | + | |
114 | + act28 = self:getProperty("act28"), | |
115 | + act30 = self:getProperty("act30"), | |
116 | + | |
117 | + act33 = self:getProperty("act33"), | |
118 | + | |
119 | + act34 = self:getProperty("act34"), | |
120 | + act36 = self:getProperty("act36"), | |
95 | 121 | } |
96 | 122 | end |
97 | 123 | |
... | ... | @@ -445,8 +471,9 @@ activityFunc[Activity.ActivityType.PayBack] = { |
445 | 471 | -- 英雄帖 |
446 | 472 | activityFunc[Activity.ActivityType.CalendaTask] = { |
447 | 473 | ["init"] = function(self, actType, isCrossDay, notify) |
448 | - local calTask = self.owner:getProperty("CalTask") | |
474 | + local calTask = self.owner:getProperty("calTask") | |
449 | 475 | calTask = {} |
476 | + self.owner:updateProperty({field="calTask", value=calTask}) | |
450 | 477 | local role = self.owner |
451 | 478 | local buildL = role.dinerData:getProperty("buildL") |
452 | 479 | local curLevel = buildL:getv(1, 1) |
... | ... | @@ -470,8 +497,111 @@ activityFunc[Activity.ActivityType.CalendaTask] = { |
470 | 497 | role:checkTaskEnter("RuneQualityCollect", {}) |
471 | 498 | |
472 | 499 | end, |
473 | - -- ["close"] = function(self, actType, notify) | |
474 | - -- end, | |
500 | + ["crossDay"] = function(self, actType, notify, actId) | |
501 | + local actData = self.owner:getProperty("calTask") or {} | |
502 | + local record = actData["r"] or {} | |
503 | + local actCfg = csvdb["activity_taskCsv"][actId] | |
504 | + if not actCfg then return end | |
505 | + local change = false | |
506 | + for taskId, cfg in pairs(actCfg) do | |
507 | + if cfg["resetType"] == 1 then -- 每日重置 | |
508 | + record[taskId] = nil | |
509 | + actData[taskId] = nil | |
510 | + change = true | |
511 | + end | |
512 | + end | |
513 | + if change then | |
514 | + self.owner:updateProperty({field="calTask", value=actData}) | |
515 | + end | |
516 | + end, | |
517 | + ["crossWeek"] = function(self, actType, notify, actId) | |
518 | + local actData = self.owner:getProperty("calTask") or {} | |
519 | + local record = actData["r"] or {} | |
520 | + local actCfg = csvdb["activity_taskCsv"][actId] | |
521 | + if not actCfg then return end | |
522 | + local change = false | |
523 | + for taskId, cfg in pairs(actCfg) do | |
524 | + if cfg["resetType"] == 2 then -- 每周重置 | |
525 | + record[taskId] = nil | |
526 | + actData[taskId] = nil | |
527 | + change = true | |
528 | + end | |
529 | + end | |
530 | + if change then | |
531 | + self.owner:updateProperty({field="calTask", value=actData}) | |
532 | + end | |
533 | + end, | |
534 | + ["close"] = function(self, actType, notify) | |
535 | + self.owner:updateProperty({field="calTask", value={}}) | |
536 | + end, | |
537 | +} | |
538 | + | |
539 | +-- 活动任务 仅供春节活动使用 防冲突 | |
540 | +activityFunc[Activity.ActivityType.BattleCommandTask] = { | |
541 | + ["init"] = function(self, actType, isCrossDay, notify) | |
542 | + local bcTask = self.owner:getProperty("bcTask") | |
543 | + bcTask = {} | |
544 | + self.owner:updateProperty({field="bcTask", value=bcTask}) | |
545 | + local role = self.owner | |
546 | + local buildL = role.dinerData:getProperty("buildL") | |
547 | + local curLevel = buildL:getv(1, 1) | |
548 | + role:checkTaskEnter("DinerLevelUp", {level = curLevel}) | |
549 | + | |
550 | + role:checkTaskEnter("HeroLvlCollect", {}) | |
551 | + role:checkTaskEnter("HeroQualityCollect", {}) | |
552 | + | |
553 | + local curPopular = role.dinerData:getProperty("popular") | |
554 | + role:checkTaskEnter("DinerPopular", {count = curPopular}) | |
555 | + | |
556 | + local rLevel = role:getProperty("level") | |
557 | + role:checkTaskEnter("RoleLevelUp", {level = rLevel}) | |
558 | + | |
559 | + local towerInfo = role:getProperty("towerInfo") | |
560 | + role:checkTaskEnter("TowerPass", {level = towerInfo.l}) | |
561 | + --"PvpWin" | |
562 | + --role:checkTaskEnter("HangPass", {id = 0}) | |
563 | + role:checkCalendaTask(true, 15, 3) | |
564 | + role:checkTaskEnter("HeroStarCollect", {}) | |
565 | + role:checkTaskEnter("RuneQualityCollect", {}) | |
566 | + | |
567 | + end, | |
568 | + ["crossDay"] = function(self, actType, notify, actId) | |
569 | + local actData = self.owner:getProperty("bcTask") or {} | |
570 | + local record = actData["r"] or {} | |
571 | + local actCfg = csvdb["activity_taskCsv"][actId] | |
572 | + if not actCfg then return end | |
573 | + local change = false | |
574 | + for taskId, cfg in pairs(actCfg) do | |
575 | + if cfg["resetType"] == 1 then -- 每日充值 | |
576 | + record[taskId] = nil | |
577 | + actData[taskId] = nil | |
578 | + change = true | |
579 | + end | |
580 | + end | |
581 | + if change then | |
582 | + self.owner:updateProperty({field="bcTask", value=actData}) | |
583 | + end | |
584 | + end, | |
585 | + ["crossWeek"] = function(self, actType, notify, actId) | |
586 | + local actData = self.owner:getProperty("bcTask") or {} | |
587 | + local record = actData["r"] or {} | |
588 | + local actCfg = csvdb["activity_taskCsv"][actId] | |
589 | + if not actCfg then return end | |
590 | + local change = false | |
591 | + for taskId, cfg in pairs(actCfg) do | |
592 | + if cfg["resetType"] == 2 then -- 每周重置 | |
593 | + record[taskId] = nil | |
594 | + actData[taskId] = nil | |
595 | + change = true | |
596 | + end | |
597 | + end | |
598 | + if change then | |
599 | + self.owner:updateProperty({field="bcTask", value=actData}) | |
600 | + end | |
601 | + end, | |
602 | + ["close"] = function(self, actType, notify) | |
603 | + self.owner:updateProperty({field="bcTask", value={}}) | |
604 | + end, | |
475 | 605 | } |
476 | 606 | |
477 | 607 | -- 兑换 |
... | ... | @@ -481,6 +611,9 @@ activityFunc[Activity.ActivityType.Exchange] = { |
481 | 611 | actData[actId] = {} |
482 | 612 | self:updateActData(actType, actData, not notify) |
483 | 613 | end, |
614 | + ["login"] = function(self, actType, actId) | |
615 | + activityFunc[Activity.ActivityType.Exchange]["crossDay"](self, actType, true, actId) | |
616 | + end, | |
484 | 617 | ["crossDay"] = function(self, actType, notify, actId) |
485 | 618 | local actData = self:getActData(actType) or {} |
486 | 619 | local lastTs = actData["ts"] or 0 |
... | ... | @@ -489,14 +622,14 @@ activityFunc[Activity.ActivityType.Exchange] = { |
489 | 622 | if not cfg then return end |
490 | 623 | local refreshTimes = cfg.condition2:toArray(false, "=") |
491 | 624 | for i = 1, #refreshTimes do |
492 | - local rt = toUnixtime(refreshTimes[1]..string_format("%02x", RESET_TIME)) | |
625 | + local rt = toUnixtime(refreshTimes[i]..string_format("%02x", RESET_TIME)) | |
493 | 626 | if timeNow >= rt and rt > lastTs then |
494 | 627 | lastTs = rt |
495 | 628 | actData = {} |
496 | 629 | end |
497 | 630 | end |
498 | - if next(actData) then | |
499 | - actData["ts"] = lastTs | |
631 | + if not next(actData) then | |
632 | + actData["ts"] = timeNow | |
500 | 633 | self:updateActData(actType, actData, not notify) |
501 | 634 | end |
502 | 635 | end, |
... | ... | @@ -525,6 +658,12 @@ activityFunc[Activity.ActivityType.ActHeroPool] = { |
525 | 658 | local actData = self:getActData(actType) |
526 | 659 | local cfg = csvdb["activity_ctrlCsv"][actId] |
527 | 660 | if not cfg then return end |
661 | + -- 保底次数转换成万能碎片 | |
662 | + --local count = math.ceil(((actData[cfg.condition] or 0) / 100) * 60) | |
663 | + --if count > 0 then | |
664 | + -- local gift = {[723] = count} | |
665 | + -- self.owner:sendMail(MailId.ActivityPoolRet, nil, gift, {}) | |
666 | + --end | |
528 | 667 | actData[cfg.condition] = nil |
529 | 668 | self:updateActData(actType, actData, not notify) |
530 | 669 | end, |
... | ... | @@ -599,6 +738,18 @@ function Activity:refreshDailyData(notify) |
599 | 738 | end |
600 | 739 | end |
601 | 740 | |
741 | +function Activity:refreshWeekData(notify) | |
742 | + for actId, status in pairs(self._isOpen) do | |
743 | + local actData = csvdb["activity_ctrlCsv"][actId] | |
744 | + if status and actData then | |
745 | + local actType = actData.showType | |
746 | + if activityFunc[actType] and activityFunc[actType]['crossWeek'] then | |
747 | + activityFunc[actType]["crossWeek"](self, actType, notify, actId) | |
748 | + end | |
749 | + end | |
750 | + end | |
751 | +end | |
752 | + | |
602 | 753 | function Activity:checkActivity(notNotify, activityType, ...) |
603 | 754 | if not activityType then return end |
604 | 755 | if not self:isOpen(activityType) then return end |
... | ... | @@ -698,7 +849,7 @@ function Activity:recycleActItem(actId) |
698 | 849 | local itemCount = role:getItemCount(fromId) |
699 | 850 | if itemCount > 0 then |
700 | 851 | costs[fromId] = (costs[fromId] or 0) + itemCount |
701 | - gift[toId] = toNum * itemCount | |
852 | + gift[toId] = (gift[toId] or 0) + toNum * itemCount | |
702 | 853 | end |
703 | 854 | end |
704 | 855 | if next(costs) then |
... | ... | @@ -762,7 +913,46 @@ activityFunc[Activity.ActivityType.ActShopGoods] = { |
762 | 913 | end, |
763 | 914 | } |
764 | 915 | |
916 | +activityFunc[Activity.ActivityType.FriendEnergy] = { | |
917 | + ["init"] = function (self, actType, isCrossDay, notify, actId) | |
918 | + local data = {magic = 0, limit = 0, reward = {}, giveAE = {}, getAE = {}, new = self:getActFriendNew()} | |
919 | + self:updateActData(actType, data, not notify) | |
920 | + end, | |
921 | + ["login"] = function (self, actType) | |
922 | + local actData = self:getActData(actType) or {} | |
923 | + actData.new = self:getActFriendNew() | |
924 | + self:updateActData(actType, actData, not notify) | |
925 | + end, | |
926 | + ["crossDay"] = function(self, actType, notify) | |
927 | + local actData = self:getActData(actType) | |
928 | + actData.limit = 0 | |
929 | + actData.giveAE = {} | |
930 | + actData.getAE = {} | |
931 | + self:updateActData(actType, actData, not notify) | |
932 | + end, | |
933 | + ["close"] = function (self, actType, notify, actId) | |
934 | + redisproxy:del(FRIEND_ENERGY:format(self.owner:getProperty("id"))) | |
935 | + end | |
936 | +} | |
937 | + | |
938 | +function Activity:getActFriendNew() | |
939 | + local roleId = self.owner:getProperty("id") | |
940 | + local friendIds = {} | |
941 | + local friends = redisproxy:hgetall(FRIEND_KEY:format(roleId)) | |
942 | + for i = 1, #friends , 2 do | |
943 | + local objId = tonumber(friends[i]) | |
944 | + friendIds[objId] = 1 | |
945 | + end | |
765 | 946 | |
947 | + local ids = {} | |
948 | + local members = redisproxy:smembers(FRIEND_ENERGY:format(roleId)) | |
949 | + for _, id in pairs(members) do | |
950 | + if friendIds[tonumber(id)] then | |
951 | + ids[tonumber(id)] = 1 | |
952 | + end | |
953 | + end | |
954 | + return ids | |
955 | +end | |
766 | 956 | |
767 | 957 | activityFunc[Activity.ActivityType.Crisis] = { |
768 | 958 | ["check"] = function(self, actType, notify, atype, count) -- 检查 |
... | ... | @@ -775,25 +965,27 @@ activityFunc[Activity.ActivityType.Crisis] = { |
775 | 965 | for id, actSet in pairs(actCsv) do |
776 | 966 | if actSet.type == atype then |
777 | 967 | local status = actData.task[id] or 0 |
778 | - status = status + count | |
779 | - if status >= actSet.condition1 then | |
780 | - local reward | |
781 | - if actSet.loop == 1 then | |
782 | - local rcount = math.floor(status / actSet.condition1) | |
783 | - reward = actSet.reward:toNumMap() | |
784 | - for itemId, itemC in pairs(reward) do | |
785 | - reward[itemId] = itemC * rcount | |
968 | + if status ~= -1 then | |
969 | + status = status + count | |
970 | + if status >= actSet.condition1 then | |
971 | + local reward | |
972 | + if actSet.loop == 1 then | |
973 | + local rcount = math.floor(status / actSet.condition1) | |
974 | + reward = actSet.reward:toNumMap() | |
975 | + for itemId, itemC in pairs(reward) do | |
976 | + reward[itemId] = itemC * rcount | |
977 | + end | |
978 | + status = status % actSet.condition1 | |
979 | + else | |
980 | + reward = actSet.reward | |
981 | + status = -1 | |
786 | 982 | end |
787 | - status = status % actSet.condition1 | |
788 | - else | |
789 | - reward = actSet.reward | |
790 | - status = -1 | |
791 | - end | |
792 | 983 | |
793 | - self.owner:award(reward, {log = {desc = "activity_crisis"}, notNotify = not notify}) | |
984 | + self.owner:award(reward, {log = {desc = "activity_crisis"}, notNotify = not notify}) | |
985 | + end | |
986 | + actData.task[id] = status | |
987 | + change = true | |
794 | 988 | end |
795 | - actData.task[id] = status | |
796 | - change = true | |
797 | 989 | end |
798 | 990 | end |
799 | 991 | if change then |
... | ... | @@ -804,4 +996,185 @@ activityFunc[Activity.ActivityType.Crisis] = { |
804 | 996 | end, |
805 | 997 | } |
806 | 998 | |
999 | +activityFunc[Activity.ActivityType.CommonSignIn] = { | |
1000 | + ["init"] = function(self, actType, isCrossDay, notify, actId) | |
1001 | + if not isCrossDay then | |
1002 | + activityFunc[Activity.ActivityType.CommonSignIn]["crossDay"](self, actType, notify, actId) | |
1003 | + end | |
1004 | + end, | |
1005 | + ["crossDay"] = function(self, actType, notify, actId) | |
1006 | + local actCfg = csvdb["activity_ctrlCsv"][actId] | |
1007 | + if not actCfg then return end | |
1008 | + local conArr = actCfg.condition2:toArray(true, "=") | |
1009 | + -- 0 登录即可, 1 达到指定活跃度 | |
1010 | + if conArr[1] ~= 0 then | |
1011 | + return | |
1012 | + end | |
1013 | + local curData = self:getActData(actType) or {} | |
1014 | + curData[0] = (curData[0] or 0) + 1 | |
1015 | + self:updateActData(actType, curData, not notify) | |
1016 | + end, | |
1017 | + ["check"] = function(self, actType, notify, pre, cur) -- 检查 | |
1018 | + local isOpen, actId = self:isOpen(actType) | |
1019 | + local actData = self:getActData(actType) or {} | |
1020 | + local actCfg = csvdb["activity_ctrlCsv"][actId] | |
1021 | + if not actCfg then return end | |
1022 | + local conArr = actCfg.condition2:toArray(true, "=") | |
1023 | + -- 0 登录即可, 1 达到指定活跃度 | |
1024 | + if conArr[1] ~= 1 then | |
1025 | + return | |
1026 | + end | |
1027 | + local val = conArr[2] or 0 | |
1028 | + if pre < val and cur >= val then | |
1029 | + actData[0] = (actData[0] or 0) + 1 | |
1030 | + self:updateActData(actType, actData, not notify) | |
1031 | + end | |
1032 | + end, | |
1033 | +} | |
1034 | + | |
1035 | +activityFunc[Activity.ActivityType.BattleCommand] = { | |
1036 | + ["init"] = function (self, actType, isCrossDay, notify, actId) | |
1037 | + local data = {unlock = 0, freeR = "", payR = "", lvl = 0, sum = 0, week = 0} | |
1038 | + self:updateActData(actType, data, not notify) | |
1039 | + end, | |
1040 | + ["check"] = function(self, actType, notify, id, count) -- 检查 itemid, count | |
1041 | + local isOpen, actId = self:isOpen(actType) | |
1042 | + local actData = self:getActData(actType) or {} | |
1043 | + local actCfg = csvdb["activity_ctrlCsv"][actId] | |
1044 | + if not actCfg then return end | |
1045 | + if actCfg.condition1 == "" then return end | |
1046 | + local arr = actCfg.condition2:toArray(true, "=") | |
1047 | + local itemIdWeek, itemIdNormal, limit = arr[1], arr[2], arr[3] | |
1048 | + if (itemIdWeek == id or itemIdNormal == id) and count > 0 then | |
1049 | + if itemIdWeek == id then | |
1050 | + if (actData["week"] or 0) >= limit then | |
1051 | + return | |
1052 | + end | |
1053 | + local old = actData["week"] or 0 | |
1054 | + actData["week"] = math.min(old + count, limit) | |
1055 | + count = actData["week"] - old | |
1056 | + end | |
1057 | + local total = actData["sum"] + count | |
1058 | + local curLvl = actData["lvl"] or 0 | |
1059 | + if actCfg.condition == 1 then -- 代表sum需要转换为等级 | |
1060 | + local bpCfg = csvdb["activity_battlepass_rewardCsv"][actId] | |
1061 | + if not bpCfg then return end | |
1062 | + for i = 1, #bpCfg do | |
1063 | + local cfg = bpCfg[i] | |
1064 | + if cfg["type"] > curLvl then | |
1065 | + if total < cfg["condition"] then break end | |
1066 | + total = total - cfg["condition"] | |
1067 | + curLvl = curLvl + 1 | |
1068 | + end | |
1069 | + end | |
1070 | + actData["lvl"] = curLvl | |
1071 | + actData["sum"] = total | |
1072 | + end | |
1073 | + | |
1074 | + self:updateActData(actType, actData) | |
1075 | + end | |
1076 | + end, | |
1077 | + ["crossWeek"] = function(self, actType, notify, actId) | |
1078 | + local actData = self:getActData(actType) or {} | |
1079 | + actData["week"] = 0 | |
1080 | + self:updateActData(actType, actData, true) | |
1081 | + end, | |
1082 | +} | |
1083 | + | |
1084 | + | |
1085 | +activityFunc[Activity.ActivityType.NewSign] = { | |
1086 | + -- ["check"] = function(self, actType, notify) -- 检查 | |
1087 | + -- end, | |
1088 | + ["init"] = function(self, actType, isCrossDay, notify) | |
1089 | + if not isCrossDay then | |
1090 | + activityFunc[Activity.ActivityType.NewSign]["crossDay"](self, actType, notify) | |
1091 | + end | |
1092 | + end, | |
1093 | + -- ["close"] = function(self, actType, notify) | |
1094 | + -- end, | |
1095 | + ["crossDay"] = function(self, actType, notify) | |
1096 | + local curData = self:getActData(actType) | |
1097 | + curData[0] = (curData[0] or 0) + 1 | |
1098 | + local actData = csvdb["activity_signInCsv"][48] or {} | |
1099 | + if curData[0] > #actData then return end -- 满了就忽略了 | |
1100 | + | |
1101 | + -- 没满更新一下 | |
1102 | + self:updateActData(actType, curData, not notify) | |
1103 | + end, | |
1104 | +} | |
1105 | + | |
1106 | +local function closeActAdvHang(role, chapterId) | |
1107 | + local advHang = role:getProperty("advHang") | |
1108 | + local info = advHang[chapterId] | |
1109 | + if not info then return end | |
1110 | + | |
1111 | + local index = info.index or 1 | |
1112 | + local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId] | |
1113 | + if not chapterData then return end | |
1114 | + local campSiteData = chapterData[info.campId or 2] | |
1115 | + if not campSiteData then return 1 end | |
1116 | + if campSiteData.idleReward_1 == "" and campSiteData.idleReward_2 == "" then return 2 end --没有奖励 没有挂机 | |
1117 | + | |
1118 | + local adv_idle_time = globalCsv.adv_idle_time[index] | |
1119 | + local adv_idle_energy = globalCsv.adv_idle_energy[index] | |
1120 | + local adv_idle_reward_coef = globalCsv.adv_idle_reward[index] | |
1121 | + if not adv_idle_time or not adv_idle_energy or not adv_idle_reward_coef then | |
1122 | + return 2 | |
1123 | + end | |
1124 | + adv_idle_time = adv_idle_time * 60 | |
1125 | + | |
1126 | + local reward, isFull, change, heroFaithMap | |
1127 | + local heroCnt = 0 | |
1128 | + if skynet.timex() >= info.time then | |
1129 | + -- 增加英雄信赖 | |
1130 | + local exp = info.duration / 60 | |
1131 | + heroFaithMap = {} | |
1132 | + for _, heroId in pairs(info.format.heros) do | |
1133 | + local curFaith = role:addHeroFaith(heroId, exp) | |
1134 | + heroFaithMap[heroId] = curFaith | |
1135 | + heroCnt = heroCnt + 1 | |
1136 | + end | |
1137 | + | |
1138 | + local totalReward = campSiteData.idleReward_1 .. " " .. campSiteData.idleReward_2 | |
1139 | + | |
1140 | + local idleReward = totalReward:toNumMap() | |
1141 | + for itemId, count in pairs(idleReward) do | |
1142 | + idleReward[itemId] = count * adv_idle_reward_coef | |
1143 | + end | |
1144 | + reward, change = role:award(idleReward, {log = {desc = "advHang", int1 = chapterId}}) | |
1145 | + end | |
1146 | + | |
1147 | + role:changeUpdates({{type = "advHang", field = chapterId, value = nil}}) | |
1148 | + | |
1149 | + role:mylog("adv_action", {desc = "endHang", int1 = chapterId, short1 = 2}) | |
1150 | + | |
1151 | + role:checkTaskEnter("AdvHang", {}) | |
1152 | + role:checkTaskEnter("AdvHangHeroCnt", {count = heroCnt}) | |
1153 | +end | |
1154 | + | |
1155 | +activityFunc[Activity.ActivityType.AdvLevel] = { | |
1156 | + -- ["check"] = function(self, actType, notify) -- 检查 | |
1157 | + -- end, | |
1158 | + ["init"] = function(self, actType, isCrossDay, notify) | |
1159 | + end, | |
1160 | + ["close"] = function(self, actType, notify, actid) | |
1161 | + local actCfg = csvdb["activity_adv_chapterCsv"][actid] | |
1162 | + if not actCfg then return end | |
1163 | + for chapterId, _ in ipairs(actCfg) do | |
1164 | + local advPass = self.owner:getProperty("advPass") | |
1165 | + advPass[chapterId] = nil | |
1166 | + self.owner:updateProperty({field="advPass", value=advPass}) | |
1167 | + | |
1168 | + -- 关闭活动代理拾荒 | |
1169 | + closeActAdvHang(chapterId) | |
1170 | + end | |
1171 | + -- 强制关闭活动拾荒关卡 | |
1172 | + local adv = self.owner:getAdvData() | |
1173 | + if adv:isRunning() and adv:isActivity() then | |
1174 | + adv:forceOver() | |
1175 | + end | |
1176 | + | |
1177 | + end, | |
1178 | +} | |
1179 | + | |
807 | 1180 | return Activity | ... | ... |
src/models/HeroPlugin.lua
... | ... | @@ -53,22 +53,25 @@ function HeroPlugin.bind(Hero) |
53 | 53 | local talentAttrS = {} |
54 | 54 | |
55 | 55 | -- 四个基础属性 |
56 | - local curData = csvdb["unit_talentCsv"][talent:getv(0, 1)] | |
57 | - local curTalentLvl = 0 | |
58 | - if not curData then -- 已经满阶段了 | |
59 | - local cfgName = "unit_talent_"..heroCfgId.."Csv" | |
60 | - curData = csvdb[cfgName][#csvdb[cfgName]] | |
61 | - else | |
62 | - curTalentLvl = talent:getv(1, 1) | |
63 | - end | |
64 | - for lvl, cfg in pairs(curData) do | |
65 | - if lvl < curTalentLvl or curTalentLvl == 0 then | |
66 | - if cfg.effect ~= 99 then | |
67 | - local curVal = talentAttrS[cfg.effect] or 0 | |
68 | - if curVal < cfg.strength then | |
69 | - talentAttrS[cfg.effect] = cfg.strength | |
56 | + local cfgName = "unit_talent_"..heroCfgId.."Csv" | |
57 | + local curRank = talent:getv(0, 1) | |
58 | + local curLv = talent:getv(1,1) - 1 | |
59 | + for i, value in ipairs(csvdb[cfgName]) do | |
60 | + if i <= curRank then | |
61 | + for lv, cfg in ipairs(value) do | |
62 | + if i < curRank or lv <= curLv then | |
63 | + if cfg.effect ~= 99 then | |
64 | + if not talentAttrS[cfg.effect] then | |
65 | + talentAttrS[AttsEnumEx[cfg.effect]] = 0 | |
66 | + end | |
67 | + talentAttrS[AttsEnumEx[cfg.effect]] = cfg.strength | |
68 | + end | |
69 | + else | |
70 | + break | |
70 | 71 | end |
71 | 72 | end |
73 | + else | |
74 | + break | |
72 | 75 | end |
73 | 76 | end |
74 | 77 | |
... | ... | @@ -85,7 +88,7 @@ function HeroPlugin.bind(Hero) |
85 | 88 | for lvl = 1, #faithConfig do |
86 | 89 | if faith >= faithConfig[lvl].exp then |
87 | 90 | local add = faithConfig[lvl]["position_"..unitData.position]:toArray(true, "=") |
88 | - faithAttr[add[1]] = (faithAttr[add[1]] or 0) + add[2] | |
91 | + faithAttr[AttsEnumEx[add[1]]] = (faithAttr[AttsEnumEx[add[1]]] or 0) + add[2] | |
89 | 92 | end |
90 | 93 | end |
91 | 94 | for _, attrName in pairs(AttsEnumEx) do | ... | ... |
src/models/Role.lua
... | ... | @@ -53,10 +53,11 @@ Role.schema = { |
53 | 53 | banTime = {"number", 0}, |
54 | 54 | banType = {"number", 0}, |
55 | 55 | heartWarning = {"number", 0}, |
56 | + cheatCount = {"number", 0}, | |
56 | 57 | ltime = {"number", 0}, -- 最后登录时间 |
57 | 58 | ctime = {"number", skynet.timex()}, -- 创建时间 |
58 | 59 | ignoreMt = {"number", 0}, -- 忽略维护拦截 |
59 | - sversion = {"number", globalCsv.StructVersion or 0}, -- 重整数据版本 | |
60 | + sversion = {"number", STRUCT_VERSION or 0}, -- 重整数据版本 | |
60 | 61 | timeReset = {"table", {}}, --重置轮回记录 |
61 | 62 | diamond = {"number", 0}, |
62 | 63 | reDiamond = {"number", 0}, |
... | ... | @@ -154,6 +155,7 @@ Role.schema = { |
154 | 155 | |
155 | 156 | achiveT = {"table", {}}, -- 成就计数统计 achivement_type {id = status} |
156 | 157 | achiveV = {"table", {}}, -- 成就领奖统计 achivement {id = status} |
158 | + fuxR = {"number", 0}, -- 复兴成就最大完成数量 | |
157 | 159 | |
158 | 160 | rechargeF = {"table", {}}, -- 是否首次充值某一项 -- —{[id] = 1} -- 不存在就是没有充值过 |
159 | 161 | dinerS = {"table", {}}, -- 美食币商城 购买记录 {[id] = count} |
... | ... | @@ -182,6 +184,7 @@ Role.schema = { |
182 | 184 | feedback = {"table", {}}, -- 反馈相关信息 {flag = false, count = 0} flag是否评论过,count 提示次数 |
183 | 185 | |
184 | 186 | calTask = {"table", {}}, -- 英雄令活动 日历任务活动 |
187 | + bcTask = {"table", {}}, -- 英雄令活动 日历任务活动 临时使用 | |
185 | 188 | radioTask = {"table", {}}, -- 电台任务 {id = {time=end_ts,heros=heros}} 表crusadeCsv |
186 | 189 | } |
187 | 190 | |
... | ... | @@ -355,6 +358,7 @@ function Role:data() |
355 | 358 | advSup = self:getProperty("advSup"), |
356 | 359 | advC = self:getProperty("advC"), |
357 | 360 | advCT = self:getProperty("advCT"), |
361 | + advRelay = self:getProperty("advRelay"), | |
358 | 362 | |
359 | 363 | hangPass = self:getProperty("hangPass"), |
360 | 364 | hangGift = self:getProperty("hangGift"), |
... | ... | @@ -408,6 +412,7 @@ function Role:data() |
408 | 412 | feedback = self:getProperty("feedback"), |
409 | 413 | ctime = self:getProperty("ctime"), |
410 | 414 | calTask = self:getProperty("calTask"), |
415 | + bcTask = self:getProperty("bcTask"), | |
411 | 416 | radioTask = self:getProperty("radioTask"), |
412 | 417 | } |
413 | 418 | end | ... | ... |
src/models/RoleBattle.lua
... | ... | @@ -21,13 +21,153 @@ local BattleType = { |
21 | 21 | |
22 | 22 | RoleBattle.bind = function (Role) |
23 | 23 | |
24 | +local checkCheatAttrs = { | |
25 | + ["hp"] = 1, | |
26 | + ["atk"] = 1, | |
27 | + ["def"] = 1, | |
28 | + ["hit"] = 1, | |
29 | + ["miss"] = 1, | |
30 | + ["crit"] = 1, | |
31 | + ["atkSpeed"] = 1, | |
32 | + ["critHurt"] = 1, | |
33 | + -- ["vampire"] = 1, | |
34 | + -- ["pierce"] = 1, | |
35 | +} | |
24 | 36 | |
25 | --- TODO 检查战斗是否作弊 | |
26 | -local function checkBattleCheat() | |
27 | - | |
37 | +local function checkOneCheat(selfTeamClient, selfTeamServer, enemyClient, enemyServer) | |
38 | + if not selfTeamClient or type(selfTeamClient) ~= "table" then return end | |
39 | + for unitType, clientInfo in pairs(selfTeamClient) do | |
40 | + local serverInfo = selfTeamServer[unitType] | |
41 | + if not serverInfo then return end | |
42 | + for attr, pm in pairs(checkCheatAttrs) do | |
43 | + if not clientInfo[attr] then return end | |
44 | + end | |
45 | + local b1 = ((clientInfo["hp"] + clientInfo["def"] * 7 + clientInfo["miss"] * 4) * (clientInfo["atk"] * 4 + clientInfo["hit"] * 2) * (1 + clientInfo["crit"]/100 * clientInfo["critHurt"]/100) * clientInfo["atkSpeed"] / 600000) ^ 0.8 | |
46 | + local b2 = ((serverInfo["hp"] + serverInfo["def"] * 7 + serverInfo["miss"] * 4) * (serverInfo["atk"] * 4 + serverInfo["hit"] * 2) * (1 + serverInfo["crit"]/100 * serverInfo["critHurt"]/100) * serverInfo["atkSpeed"] / 600000) ^ 0.8 | |
47 | + if b1 >= b2 * 2 then | |
48 | + return | |
49 | + end | |
50 | + end | |
51 | + return true | |
28 | 52 | end |
29 | 53 | |
54 | +-- local function getRobotAttrs(info, strength) | |
55 | +-- strength = strength or 10000 | |
56 | +-- local unitData = csvdb["unitCsv"][info.unitType] | |
57 | +-- local enemy = {} | |
58 | +-- for arr, _ in pairs(checkCheatAttrs) do | |
59 | +-- enemy[arr] = unitData[attr] * info[attr] * strength / 10000 | |
60 | +-- end | |
61 | +-- return enemy | |
62 | +-- end | |
63 | + | |
64 | +-- --通过配表构建敌人队伍 通用 | |
65 | +-- function BattleEnter:packBattleEnemyCommon( carbonData ) | |
66 | +-- local enemys = {} | |
67 | +-- local monsterSet = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"] | |
68 | +-- for phase = 1, #monsterSet do | |
69 | +-- local allEnemys = table.values(monsterSet[phase]) | |
70 | +-- table.sort(allEnemys, function(a, b) return a.id < b.id end) | |
71 | +-- local heros = {} | |
72 | +-- for idx, enemy in ipairs(allEnemys) do | |
73 | +-- local info = getRobotAttrs(enemy, carbonData.strength) | |
74 | +-- enemys[idx] = info | |
75 | +-- end | |
76 | +-- break | |
77 | +-- end | |
78 | +-- return enemys | |
79 | +-- end | |
80 | + | |
81 | +-- 检查战斗是否作弊 | |
82 | +function Role:checkBattleCheat(battleType, params) | |
83 | + if not params.isWin then return true end | |
84 | + local clientInfo = params.info or {} | |
85 | + | |
86 | + if not BattleType[battleType] then | |
87 | + print(string.format("NO find battleType: %s", battleType)) | |
88 | + return true | |
89 | + end | |
90 | + local selfTeamServer = {} | |
91 | + local enemyServer = {} | |
92 | + | |
93 | + local cheat = {} | |
94 | + cheat["hang"] = function() | |
95 | + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.Hang)) | |
96 | + for slot, hero in pairs(team.heros) do | |
97 | + local temp = {} | |
98 | + for arr, _ in pairs(checkCheatAttrs) do | |
99 | + temp[arr] = hero[arr] | |
100 | + end | |
101 | + selfTeamServer[hero.type] = temp | |
102 | + end | |
103 | + -- local carbonData = csvdb["idle_battleCsv"][params.id] | |
104 | + -- enemyServer = packBattleEnemyCommon(carbonData) | |
105 | + end | |
106 | + cheat["tower"] = function() | |
107 | + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.Tower)) | |
108 | + for slot, hero in pairs(team.heros) do | |
109 | + local temp = {} | |
110 | + for arr, _ in pairs(checkCheatAttrs) do | |
111 | + temp[arr] = hero[arr] | |
112 | + end | |
113 | + selfTeamServer[hero.type] = temp | |
114 | + end | |
115 | + -- local carbonData = csvdb["tower_battleCsv"][params.id] | |
116 | + -- enemyServer = packBattleEnemyCommon(carbonData) | |
117 | + end | |
118 | + cheat["bonus"] = function() | |
119 | + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.BonusBattle)) | |
120 | + for slot, hero in pairs(team.heros) do | |
121 | + local temp = {} | |
122 | + for arr, _ in pairs(checkCheatAttrs) do | |
123 | + temp[arr] = hero[arr] | |
124 | + end | |
125 | + selfTeamServer[hero.type] = temp | |
126 | + end | |
127 | + -- local carbonData = csvdb["bonus_battleCsv"][params.id] | |
128 | + -- enemyServer = packBattleEnemyCommon(carbonData) | |
129 | + end | |
130 | + cheat["pvpc"] = function() | |
131 | + if not params.format then return end | |
132 | + local team = self:getTeamBattleInfo(params.format) | |
133 | + for slot, hero in pairs(team.heros) do | |
134 | + local temp = {} | |
135 | + for arr, _ in pairs(checkCheatAttrs) do | |
136 | + temp[arr] = hero[arr] | |
137 | + end | |
138 | + selfTeamServer[hero.type] = temp | |
139 | + end | |
140 | + end | |
141 | + cheat["pvph"] = cheat["pvpc"] | |
142 | + cheat["act_battle"] = cheat["pvpc"] | |
143 | + | |
144 | + cheat[battleType]() | |
145 | + | |
146 | + local status = checkOneCheat(clientInfo.selfAttr, selfTeamServer, clientInfo.enemyAttr, enemyServer) | |
147 | + if not status then | |
148 | + -- local cheatCount = self:getProperty("cheatCount") | |
149 | + -- cheatCount = cheatCount + 1 | |
150 | + -- self:setProperty("cheatCount", cheatCount) | |
151 | + | |
152 | + local result = {clientSelf = {}, serverSelf = {}} | |
153 | + for k , v in pairs(clientInfo.selfAttr or {}) do | |
154 | + result.clientSelf[tostring(k)] = v | |
155 | + end | |
156 | + for k , v in pairs(selfTeamServer) do | |
157 | + result.serverSelf[tostring(k)] = v | |
158 | + end | |
159 | + result = json.encode(result) | |
160 | + self:mylog("cheat", {desc = battleType, int1 = 1, text1 = result}) | |
30 | 161 | |
162 | + -- for _, v in ipairs(globalCsv.cheat_check) do | |
163 | + -- if cheatCount == v[1] then | |
164 | + -- self:setBan(v[2] / 86400, 5) | |
165 | + -- break | |
166 | + -- end | |
167 | + -- end | |
168 | + end | |
169 | + return true | |
170 | +end | |
31 | 171 | |
32 | 172 | function Role:checkBattle(battleType, params) |
33 | 173 | local clientInfo = params.info or {} | ... | ... |
src/models/RoleChangeStruct.lua
... | ... | @@ -31,6 +31,7 @@ local awardGift = createVersionFunc(VersionType.Override ,function(role, params) |
31 | 31 | print("awardGift" .. " >>> " .. params) |
32 | 32 | end) |
33 | 33 | |
34 | + | |
34 | 35 | local bugFixSuduku = createVersionFunc(VersionType.DoOnly, function(role, params) |
35 | 36 | local sudoku = role:getProperty("sudoku") |
36 | 37 | local phase = sudoku[-1] or 1 |
... | ... | @@ -48,11 +49,38 @@ local bugFixSuduku = createVersionFunc(VersionType.DoOnly, function(role, params |
48 | 49 | end |
49 | 50 | end) |
50 | 51 | |
52 | +local bugFixRune = createVersionFunc(VersionType.DoOnly, function(role, params) | |
53 | + local had = false | |
54 | + for id, rune in pairs(role.runeBag) do | |
55 | + if math.floor(rune:getProperty("id") / 1000) == 16 then | |
56 | + local attrs = rune:getProperty("attrs") | |
57 | + local atk = attrs:getv(2, 0) | |
58 | + if atk ~= 0 then | |
59 | + attrs = attrs:delk(2):setv(1, atk) | |
60 | + had = true | |
61 | + rune:setProperty("attrs",attrs) | |
62 | + end | |
63 | + end | |
64 | + end | |
65 | + if had then | |
66 | + -- 补偿 | |
67 | + end | |
68 | +end) | |
69 | + | |
70 | +-- 清除 player 消失 的冒险 | |
71 | +local bugFixAdvPlayer = createVersionFunc(VersionType.Override, function(role, params) | |
72 | + if role:getAdvData():isRunning() and not role:getProperty("advTeam").player then | |
73 | + role:getAdvData():forceOver(true) | |
74 | + end | |
75 | +end) | |
76 | + | |
51 | 77 | ---------------------版本方法 end ---------------------- |
52 | 78 | |
53 | 79 | -- version 罗列start |
54 | 80 | local versionList = {} -- version 列表 |
55 | 81 | versionList[1] = {bugFixSuduku, {}} |
82 | +versionList[2] = {bugFixRune, {}} | |
83 | +versionList[3] = {bugFixAdvPlayer, {}} | |
56 | 84 | -- versionList[2] = {clearActivity, {5, 7}} |
57 | 85 | -- versionList[3] = {changeStructF, "test1"} |
58 | 86 | -- versionList[4] = {changeStructF, "test2"} |
... | ... | @@ -69,11 +97,11 @@ function RoleChangeStruct.bind(Role) |
69 | 97 | |
70 | 98 | function Role:changeStructVersion() |
71 | 99 | local curVersion = self:getProperty("sversion") |
72 | - if not globalCsv.StructVersion or curVersion >= globalCsv.StructVersion then return end | |
100 | + if not STRUCT_VERSION or curVersion >= STRUCT_VERSION then return end | |
73 | 101 | |
74 | 102 | local jumpVersion = {} |
75 | 103 | local versionTemp = {} |
76 | - for version = curVersion + 1, globalCsv.StructVersion do | |
104 | + for version = curVersion + 1, STRUCT_VERSION do | |
77 | 105 | local versionData = versionList[version] |
78 | 106 | if versionData then |
79 | 107 | if versionData[1].vType == VersionType.DoOnly then |
... | ... | @@ -106,7 +134,7 @@ function RoleChangeStruct.bind(Role) |
106 | 134 | end |
107 | 135 | end |
108 | 136 | |
109 | - for version = curVersion + 1, globalCsv.StructVersion do | |
137 | + for version = curVersion + 1, STRUCT_VERSION do | |
110 | 138 | if not jumpVersion[version] then |
111 | 139 | local versionData = versionList[version] |
112 | 140 | if versionData[1].vType == VersionType.DoOnly or versionData[1].vType == VersionType.Override then |
... | ... | @@ -116,7 +144,7 @@ function RoleChangeStruct.bind(Role) |
116 | 144 | end |
117 | 145 | end |
118 | 146 | end |
119 | - self:setProperty("sversion", globalCsv.StructVersion) | |
147 | + self:setProperty("sversion", STRUCT_VERSION) | |
120 | 148 | end |
121 | 149 | |
122 | 150 | end | ... | ... |
src/models/RoleLog.lua
... | ... | @@ -51,6 +51,12 @@ local ItemReason = { |
51 | 51 | actBattle = 135, -- 活动关卡 |
52 | 52 | actMilestone = 136, -- 活动关卡boss伤害里程碑 |
53 | 53 | worldBossReward = 137, -- 世界boss翻牌奖励 |
54 | + commonSign = 138, -- 每日活跃签到 | |
55 | + actFriendHelp = 139,-- 好友能量互助活动 | |
56 | + actBattleCommand = 140, -- 活动战令 | |
57 | + actBuyBpLevel = 141, -- 购买活动战令等级 | |
58 | + newSign = 142,-- 新的活动签到 | |
59 | + advLevelStage = 143, -- 拾荒活动阶段奖励 | |
54 | 60 | |
55 | 61 | |
56 | 62 | advHang = 301, -- 拾荒挂机 |
... | ... | @@ -92,6 +98,7 @@ local ItemReason = { |
92 | 98 | actPaySign = 1008, -- 活动付费签到 |
93 | 99 | calendaTask = 1009, -- 英雄帖 |
94 | 100 | actMilecrisis = 1010, -- 物资危机 |
101 | + battleCommandTask = 1011, -- 将军令任务 | |
95 | 102 | |
96 | 103 | -- 餐厅 |
97 | 104 | greenHourse = 1101, -- 食材获得 |
... | ... | @@ -122,6 +129,7 @@ local ItemReason = { |
122 | 129 | |
123 | 130 | -- pvp |
124 | 131 | pvpCHead = 1301, -- pvp 跨服竞技场头像 |
132 | + crossPvpBet = 1302, -- 竞猜 | |
125 | 133 | |
126 | 134 | --adv |
127 | 135 | chooseEvent = 1351, -- 冒险选择 |
... | ... | @@ -591,6 +599,7 @@ local LogType = { |
591 | 599 | guide = "common", |
592 | 600 | newdevice = "common", |
593 | 601 | cbback = "common", |
602 | + cheat = "common", | |
594 | 603 | |
595 | 604 | in_item = "common", |
596 | 605 | out_item = "common", |
... | ... | @@ -875,4 +884,4 @@ function RoleLog.bind(Role) |
875 | 884 | |
876 | 885 | |
877 | 886 | end |
878 | -return RoleLog | |
879 | 887 | \ No newline at end of file |
888 | +return RoleLog | ... | ... |
src/models/RolePlugin.lua
... | ... | @@ -131,7 +131,19 @@ function RolePlugin.bind(Role) |
131 | 131 | self:addItem(pms) |
132 | 132 | end |
133 | 133 | end, |
134 | + [ItemType.Potion] = function () | |
135 | + self:addPotion({id = itemId, count = count, notNotify = pms.notNotify, log = pms.log}) | |
136 | + end, | |
134 | 137 | } |
138 | + | |
139 | + if count > 0 then | |
140 | + local itemCfg = csvdb["itemCsv"][itemId] | |
141 | + local itemType = 0 | |
142 | + if itemCfg then | |
143 | + itemType = itemCfg.type | |
144 | + end | |
145 | + self:checkTaskEnter("AddItem", {id = itemId, count = count, type = itemType}) | |
146 | + end | |
135 | 147 | -- 对数量筛查 |
136 | 148 | count = checkItemCount(self, itemId, count) |
137 | 149 | if count ~= 0 then |
... | ... | @@ -286,10 +298,41 @@ function RolePlugin.bind(Role) |
286 | 298 | print("addPlayExp no log ", debug.traceback()) |
287 | 299 | end |
288 | 300 | |
289 | - self:updateProperties({level = level, exp = newExp}) | |
301 | + self:updateProperties({level = level, exp = newExp}, params.notNotify) | |
290 | 302 | self:changeCrossServerPvpSelfInfo("level") |
291 | 303 | end |
292 | 304 | |
305 | + function Role:addPotion(params) | |
306 | + dump(params) | |
307 | + local pId = globalCsv.adv_item_potion[params.id] | |
308 | + local potionBag = self:getProperty("potionBag") | |
309 | + local origin = potionBag[pId] or 0 | |
310 | + local nums = origin + params.count | |
311 | + potionBag[pId] = nums | |
312 | + | |
313 | + self:logItems(params.id, origin, nums, params.log) | |
314 | + if params.log then | |
315 | + local log = clone(params.log) | |
316 | + if log["cint1"] or log["cint2"] then | |
317 | + print("addItem error log have cint1 or cint2 ", debug.traceback()) | |
318 | + end | |
319 | + log["cint1"] = params.id | |
320 | + log["cint2"] = math.abs(params.count) | |
321 | + if params.count <= 0 then | |
322 | + self:mylog("out_item", log) | |
323 | + else | |
324 | + self:mylog("in_item", log) | |
325 | + end | |
326 | + else | |
327 | + print("addItem no log ", debug.traceback()) | |
328 | + end | |
329 | + | |
330 | + self:updateProperty({field = "potionBag", value = potionBag}) | |
331 | + if not params.notNotify then | |
332 | + SendPacket(actionCodes.Role_updateItems, MsgPack.pack({[params.id] = params.count})) | |
333 | + end | |
334 | + end | |
335 | + | |
293 | 336 | function Role:addItem(params) |
294 | 337 | params = params or {} |
295 | 338 | params.count = math.floor(params.count or 0) |
... | ... | @@ -387,7 +430,7 @@ function RolePlugin.bind(Role) |
387 | 430 | end |
388 | 431 | |
389 | 432 | if update then |
390 | - self:updateProperty({field = "boxL", value = boxL}) | |
433 | + self:updateProperty({field = "boxL", value = boxL, notNotify = pms.notNotify}) | |
391 | 434 | end |
392 | 435 | end |
393 | 436 | |
... | ... | @@ -481,6 +524,8 @@ function RolePlugin.bind(Role) |
481 | 524 | end |
482 | 525 | |
483 | 526 | self:notifyUpdateProperty("diamond", self:getAllDiamond()) |
527 | + | |
528 | + self:checkTaskEnter("CostDiamond", {count = count}) | |
484 | 529 | return true |
485 | 530 | end |
486 | 531 | |
... | ... | @@ -804,9 +849,16 @@ function RolePlugin.bind(Role) |
804 | 849 | return runeSet |
805 | 850 | end |
806 | 851 | |
807 | - function Role:getAdvData() | |
852 | + function Role:getAdvData(notNotify) | |
808 | 853 | if not self.advData then |
809 | 854 | self.advData = require("adv.Adv").new(self) |
855 | + local status, err = pcall(function() | |
856 | + self.advData:initByInfo() | |
857 | + end) | |
858 | + if not status then | |
859 | + self.advData:forceOver(notNotify, true) | |
860 | + skynet.error("getAdvData error adv initByInfo " .. err) | |
861 | + end | |
810 | 862 | end |
811 | 863 | return self.advData |
812 | 864 | end |
... | ... | @@ -830,7 +882,6 @@ function RolePlugin.bind(Role) |
830 | 882 | self:setProperty("heartWarning", heartWarning) |
831 | 883 | if heartWarning == 50 then |
832 | 884 | self:setBan(30, 1) --封禁 30天 |
833 | - self:sendGmMsg("server_accountBanned_inGame_1") | |
834 | 885 | return |
835 | 886 | end |
836 | 887 | if heartWarning < 50 and heartWarning % 5 == 0 then |
... | ... | @@ -843,21 +894,52 @@ function RolePlugin.bind(Role) |
843 | 894 | time = time or 0 |
844 | 895 | banType = banType or 0 |
845 | 896 | local now = skynet.timex() |
846 | - if time == 0 then | |
897 | + if time <= 0 then | |
847 | 898 | self:setProperty("banTime", 0) |
848 | 899 | self:setProperty("banType", 0) |
849 | 900 | self:setProperty("heartWarning", 0) |
850 | - | |
851 | 901 | self:mylog("role_action", {desc = "ban_rm"}) |
852 | 902 | else |
853 | - self:setProperty("banTime", now + 86400 * time) | |
903 | + self:sendGmMsg(globalCsv.ban_tips[banType] or globalCsv.ban_tips[0]) | |
904 | + self:setProperty("banTime", math.ceil(now + 86400 * time)) | |
854 | 905 | self:setProperty("banType", banType) |
855 | - self:mylog("role_action", {desc = "ban", int1 = time, int2 = banType}) | |
906 | + self:resetRank() | |
907 | + self:mylog("role_action", {desc = "ban", int1 = math.ceil(time), int2 = banType}) | |
856 | 908 | end |
857 | 909 | end |
858 | 910 | |
911 | + -- 清掉所有排行榜 | |
912 | + function Role:resetRank() | |
913 | + local roleId = self:getProperty("id") | |
914 | + redisproxy:pipelining(function (red) | |
915 | + red:zrem(RANK_TOWER, roleId) | |
916 | + for _, rk in pairs(RANK_ADV) do | |
917 | + red:zrem(rk, roleId) | |
918 | + end | |
919 | + for _, rk in pairs(RANK_DINER) do | |
920 | + red:zrem(rk, roleId) | |
921 | + end | |
922 | + for _, rk in pairs(RANK_PVP_COMMON_KEY) do | |
923 | + red:zrem(rk, roleId) | |
924 | + end | |
925 | + for _, rk in pairs(RANK_PVP_HIGHT_KEY) do | |
926 | + red:zrem(rk, roleId) | |
927 | + end | |
928 | + for _, ct in pairs(RANK_TYPE) do | |
929 | + red:zrem(RANK_COMMON .. ct, roleId) | |
930 | + end | |
931 | + end) | |
932 | + end | |
933 | + | |
859 | 934 | function Role:sendGmMsg(text, isNotKey) |
860 | 935 | SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey})) |
936 | + | |
937 | + local agent = datacenter.get("agent", self:getProperty("id")) | |
938 | + if agent then | |
939 | + skynet.timeout(50, function () | |
940 | + skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd) | |
941 | + end) | |
942 | + end | |
861 | 943 | end |
862 | 944 | |
863 | 945 | -- function Role:getHeroActiveRelationData(heros) |
... | ... | @@ -1470,6 +1552,7 @@ function RolePlugin.bind(Role) |
1470 | 1552 | return function (now, role) |
1471 | 1553 | if name == "email" and role.sendMailFlag then |
1472 | 1554 | last_breath = now + sec |
1555 | + role.sendMailFlag = false | |
1473 | 1556 | return true |
1474 | 1557 | end |
1475 | 1558 | if now >= last_breath then |
... | ... | @@ -1505,8 +1588,15 @@ function RolePlugin.bind(Role) |
1505 | 1588 | end) |
1506 | 1589 | for _, data in ipairs(redret) do |
1507 | 1590 | local email = tarr2tab(data) |
1508 | - if tonum(email.createtime) > self:getProperty("ctime") | |
1509 | - and ( not email.mid or tonum(email.mid) == mid ) | |
1591 | + -- 0 需要判斷創角時間小於郵件創建時間 1 只需要在時間段內登陸即可領取 | |
1592 | + local delayType = tonum(email.delayType) | |
1593 | + local flag = false | |
1594 | + if delayType == 1 then | |
1595 | + flag = skynet.timex() > tonum(email.createtime) | |
1596 | + else | |
1597 | + flag = tonum(email.createtime) > self:getProperty("ctime") | |
1598 | + end | |
1599 | + if flag and ( not email.mid or tonum(email.mid) == mid ) | |
1510 | 1600 | and ( not email.endtime or tonum(email.endtime) > now )then |
1511 | 1601 | return true |
1512 | 1602 | end |
... | ... | @@ -1543,7 +1633,6 @@ function RolePlugin.bind(Role) |
1543 | 1633 | if table.pack(next(newReward))[2] >= divisionData.limit then |
1544 | 1634 | return true |
1545 | 1635 | end |
1546 | - | |
1547 | 1636 | end |
1548 | 1637 | |
1549 | 1638 | local events = {} |
... | ... | @@ -1596,8 +1685,34 @@ function RolePlugin.bind(Role) |
1596 | 1685 | self:updateProperty({field = "redp", value = redp}) |
1597 | 1686 | end |
1598 | 1687 | |
1688 | + -- 网页支付获取订单号 | |
1689 | + function Role:getPurchaseOrderByPlatform(params) | |
1690 | + local checkPlatform = { | |
1691 | + ["mycard"] = "mycard_product_id", | |
1692 | + } | |
1693 | + local pidField = checkPlatform[params.payMode or ""] | |
1694 | + if not pidField or not params.product_id or params.product_id == "" then | |
1695 | + return "no product" | |
1696 | + end | |
1697 | + | |
1698 | + for k , v in pairs(csvdb["shop_rechargeCsv"]) do | |
1699 | + if not v[pidField] then return "no product" end | |
1700 | + if v[pidField] == params.product_id then | |
1701 | + if v.twd ~= tonumber(params.money) then | |
1702 | + return "error money" | |
1703 | + end | |
1704 | + -- 发现需要的id | |
1705 | + local partnerOrderId = self:getPurchaseOrder(k, params.transactionId) | |
1706 | + if partnerOrderId == "" then | |
1707 | + return "no product" | |
1708 | + end | |
1709 | + return json.encode({order = partnerOrderId}) | |
1710 | + end | |
1711 | + end | |
1712 | + end | |
1713 | + | |
1599 | 1714 | -- 获取充值订单号 |
1600 | - function Role:getPurchaseOrder(rechargeId) | |
1715 | + function Role:getPurchaseOrder(rechargeId, transactionId) | |
1601 | 1716 | local roleId = self:getProperty("id") |
1602 | 1717 | local rechargeData = csvdb["shop_rechargeCsv"][rechargeId] |
1603 | 1718 | if not rechargeData then |
... | ... | @@ -1634,6 +1749,7 @@ function RolePlugin.bind(Role) |
1634 | 1749 | order = partnerOrderId, |
1635 | 1750 | rechargeId = rechargeId, |
1636 | 1751 | createTime = skynet.timex(), |
1752 | + transactionId = transactionId, | |
1637 | 1753 | }) |
1638 | 1754 | order:create() |
1639 | 1755 | -- 正在进行中的订单 缓存 |
... | ... | @@ -1666,6 +1782,9 @@ function RolePlugin.bind(Role) |
1666 | 1782 | local dataSet = csvdb["shop_rechargeCsv"][rechargeId] |
1667 | 1783 | |
1668 | 1784 | if orderObject:getProperty("finishTime") > 0 then |
1785 | + skynet.error(string.format("[recharge] is a finish order cpOrder: %s, platformOrder : %s, hadPlatformOrder: %s, id: %s, overTime : %s", | |
1786 | + partnerOrderStr, platformOrder, orderObject:getProperty("transactionId"), rechargeId, orderObject:getProperty("finishTime") | |
1787 | + )) | |
1669 | 1788 | return false, "finsh" |
1670 | 1789 | end |
1671 | 1790 | |
... | ... | @@ -1709,12 +1828,13 @@ function RolePlugin.bind(Role) |
1709 | 1828 | request.product_id = data.product_id |
1710 | 1829 | request.pay_time = data.pay_time |
1711 | 1830 | request.transactionId = data.order_no |
1831 | + request.extension_info = data.extension_info | |
1832 | + request.is_mycard = 1 | |
1712 | 1833 | ]] |
1713 | 1834 | function Role:handlePurchase(params) |
1714 | 1835 | local roleId = self:getProperty("id") |
1715 | 1836 | local partnerOrderStr = params.order |
1716 | 1837 | |
1717 | - | |
1718 | 1838 | local status, back = self:updatePurchaseOrder(partnerOrderStr, params.transactionId, "finsh") |
1719 | 1839 | if not status then |
1720 | 1840 | if back == "finsh" then |
... | ... | @@ -1725,7 +1845,7 @@ function RolePlugin.bind(Role) |
1725 | 1845 | end |
1726 | 1846 | local rechargeId = back |
1727 | 1847 | local rechargeData = csvdb["shop_rechargeCsv"][rechargeId] |
1728 | - if rechargeData.rmb ~= tonumber(params.amount) then | |
1848 | + if (params.is_mycard and rechargeData.twd ~= tonumber(params.amount)) or (not params.is_mycard and rechargeData.rmb ~= tonumber(params.amount)) then | |
1729 | 1849 | skynet.error(string.format("[recharge] fake order: %s, roleId: %d, order: %s, rmb %s, get %s", |
1730 | 1850 | params.transactionId, roleId, partnerOrderStr, rechargeData.rmb, params.amount |
1731 | 1851 | )) |
... | ... | @@ -1740,6 +1860,10 @@ function RolePlugin.bind(Role) |
1740 | 1860 | }) |
1741 | 1861 | |
1742 | 1862 | if not status then |
1863 | + if params.extension_info == "mycard_web" then | |
1864 | + -- todo 发邮件 | |
1865 | + skynet.error("mycard_web " .. params.order) | |
1866 | + end | |
1743 | 1867 | SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ order = partnerOrderStr, |
1744 | 1868 | result = "success", reward = reward})) |
1745 | 1869 | end |
... | ... | @@ -1773,7 +1897,7 @@ function RolePlugin.bind(Role) |
1773 | 1897 | self:gainDiamond({count = diamondCount, isRecharge = true, log = {desc = "recharge", int1 = id}}) |
1774 | 1898 | elseif rechargeData.shop == 2 then --通行证商店 |
1775 | 1899 | reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}}) |
1776 | - self.storeData:onBuyCard(rechargeData.type, rechargeData.time, rechargeData.id) | |
1900 | + self.storeData:onBuyCard(rechargeData.type, rechargeData.time, rechargeData.id, rechargeData.activity_id) | |
1777 | 1901 | elseif rechargeData.shop == 3 then -- 礼包商店 |
1778 | 1902 | reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}}) |
1779 | 1903 | else |
... | ... | @@ -2013,6 +2137,15 @@ function RolePlugin.bind(Role) |
2013 | 2137 | return {list = list, rank = rank} |
2014 | 2138 | end |
2015 | 2139 | |
2140 | + function Role:addHeroFaith(heroId, exp) | |
2141 | + local hero = self.heros[heroId] | |
2142 | + if not hero then | |
2143 | + return | |
2144 | + end | |
2145 | + | |
2146 | + hero:addHeroFaith(exp) | |
2147 | + return hero:getProperty("faith") | |
2148 | + end | |
2016 | 2149 | |
2017 | 2150 | end |
2018 | 2151 | ... | ... |
src/models/RolePvp.lua
... | ... | @@ -9,7 +9,7 @@ local PVP_RANK_TIME_SORT_PRECISION = 360 -- 时间精度 每6分钟忽略差异 |
9 | 9 | local PVP_RANK_BASE_SCORE = globalCsv.pvp_base_score -- 初始积分 |
10 | 10 | |
11 | 11 | -- 匹配规则改为以排名来匹配 |
12 | -local PVP_GET_ROBOT_SCORE = 2400 -- 2400分以下低档位匹配机器人 | |
12 | +local PVP_GET_ROBOT_SCORE = 1300 -- 1300分以下低档位匹配机器人 | |
13 | 13 | local PRE_RANGE_COUNT = 20 -- 每个档位人数 |
14 | 14 | local NEED_MATCH = 3 --匹配到多少人 |
15 | 15 | |
... | ... | @@ -73,7 +73,7 @@ function Role:changePvpScoreCommon(matchId, isWin) |
73 | 73 | if isWin then |
74 | 74 | local scoreChange = math.ceil(60 / (1 + 10 ^ ((myScore - matchScore) / 400))) |
75 | 75 | myScore = myScore + scoreChange |
76 | - matchScore = matchScore - math.ceil(scoreChange / 3) -- 防守方失败时,扣分减为原来的1/3 | |
76 | + matchScore = matchScore - math.ceil(scoreChange / 3 * 2) -- 防守方失败时,扣分减为原来的2/3 | |
77 | 77 | else |
78 | 78 | local scoreChange = math.ceil(60 / (1 + 10 ^ ((matchScore - myScore) / 400))) |
79 | 79 | myScore = myScore - scoreChange |
... | ... | @@ -139,7 +139,7 @@ function Role:changePvpScoreHigh(matchId, isWin) |
139 | 139 | if isWin then |
140 | 140 | local scoreChange = math.ceil(50 / (1 + 10 ^ ((myScore - matchScore) / 1000))) |
141 | 141 | myScore = myScore + scoreChange |
142 | - matchScore = matchScore - math.ceil(scoreChange / 3) -- 防守方失败时,扣分减为原来的1/3 | |
142 | + matchScore = matchScore - math.ceil(scoreChange / 3 * 2) -- 防守方失败时,扣分减为原来的2/3 | |
143 | 143 | else |
144 | 144 | local scoreChange = math.ceil(50 / (1 + 10 ^ ((matchScore - myScore) / 1000))) |
145 | 145 | myScore = myScore - scoreChange |
... | ... | @@ -521,7 +521,7 @@ function Role:changeCrossServerPvpSelfInfo(cType) |
521 | 521 | change[cType] = self:getProperty(cType) |
522 | 522 | elseif cType == "format" then |
523 | 523 | -- 是否过了时间 |
524 | - local crossTime = skynet.timex() - self:getTimeResetStartTime(TimeReset.PvpCross) | |
524 | + local crossTime = skynet.timex() - self:getTimeResetStartTime(TimeReset.PvpCross) + RESET_TIME * 3600 | |
525 | 525 | local aday = 3600 * 24 |
526 | 526 | local day = math.ceil(crossTime / aday) -- 当前是第几个比赛日 |
527 | 527 | local ctime = crossTime % aday -- 当前在本天 经过多少时间 |
... | ... | @@ -530,7 +530,7 @@ function Role:changeCrossServerPvpSelfInfo(cType) |
530 | 530 | return |
531 | 531 | end |
532 | 532 | change.battleV = self:getProperty("pvpTBVH") |
533 | - change.heros = self:getProperty("pvpTSH") | |
533 | + change.team = self:getProperty("pvpTSH") | |
534 | 534 | change.battleInfo = self:getProperty("pvpTBH") |
535 | 535 | end |
536 | 536 | |
... | ... | @@ -615,7 +615,7 @@ end |
615 | 615 | |
616 | 616 | function Role:setCrossServerPvpBet(idx) |
617 | 617 | if not self:isTimeResetOpen(TimeReset.PvpCross) then return false , 1 end |
618 | - local crossTime = skynet.timex() - self:getTimeResetStartTime(TimeReset.PvpCross) | |
618 | + local crossTime = skynet.timex() - self:getTimeResetStartTime(TimeReset.PvpCross) + RESET_TIME * 3600 | |
619 | 619 | local aday = 3600 * 24 |
620 | 620 | local day = math.ceil(crossTime / aday) -- 当前是第几个比赛日 |
621 | 621 | local ctime = crossTime % aday -- 当前在本天 经过多少时间 | ... | ... |
src/models/RoleTask.lua
... | ... | @@ -15,6 +15,7 @@ local TaskType = { |
15 | 15 | HeroLvlCollect = 10, -- 英雄等级收集进度 |
16 | 16 | HeroQualityCollect = 11, -- 英雄品质收集进度 |
17 | 17 | HeroStarCollect = 12, -- 英雄星级收集进度 |
18 | + DrawHeroNotFriend = 13, -- 非友情招募 -- count | |
18 | 19 | |
19 | 20 | --装备相关 |
20 | 21 | AddEquip = 101, -- 获得装备 - equipId rarity |
... | ... | @@ -34,6 +35,7 @@ local TaskType = { |
34 | 35 | HangBattle = 304, -- 挂机战斗 - id |
35 | 36 | HangGetGold = 305, -- 挂机获得齿轮 - count |
36 | 37 | BonusPass = 306, -- 奖励副本通关 - id count |
38 | + BonusQuick = 307, -- 奖励关卡扫荡 -- id count | |
37 | 39 | |
38 | 40 | -- 冒险相关 |
39 | 41 | AdvPass = 401, -- 冒险通过关 - id level score |
... | ... | @@ -50,6 +52,10 @@ local TaskType = { |
50 | 52 | AdvHang = 412, -- 代理拾荒次数 |
51 | 53 | AdvMineKill = 413, -- 宝藏怪击杀 |
52 | 54 | AdvMineLayer = 414, -- 宝藏洞激活 |
55 | + AdvKillBoss = 415, -- 拾荒击杀boss | |
56 | + AdvHangHeroCnt = 416, -- 拾荒人数 | |
57 | + AdvCostPower = 417, -- 消耗体力 | |
58 | + AdvPassFirst = 418, -- 冒险首次通关 - id | |
53 | 59 | |
54 | 60 | --爬塔相关 |
55 | 61 | TowerPass = 501, -- 爬塔通关 - level |
... | ... | @@ -91,6 +97,13 @@ local TaskType = { |
91 | 97 | SignIn = 901, -- 签到 |
92 | 98 | Pay = 902, -- 充值 |
93 | 99 | ShopAll = 903, -- 在任意商店购买 |
100 | + DailyTask = 904, -- 完成每日活跃任务 | |
101 | + RadioTaskStart = 905, -- 电台任务开始 | |
102 | + FinishSpeTask = 906, -- 指定任务完成 | |
103 | + AddItem = 907, -- 获得道具 | |
104 | + Login = 908, -- 登入 | |
105 | + CostDiamond = 909, -- 消耗钻石 | |
106 | + WeekTask = 910, -- 完成每周活跃任务 | |
94 | 107 | |
95 | 108 | --功能未实现 todo |
96 | 109 | AdvShop = 1002, -- 冒险商城 |
... | ... | @@ -231,6 +244,8 @@ local ActivityListener = { |
231 | 244 | [TaskType.Pay] = {{Activity.ActivityType.PayBack, f("twd")}}, |
232 | 245 | [TaskType.AdvMineKill] = {{Activity.ActivityType.Crisis, 1}}, |
233 | 246 | [TaskType.AdvMineLayer] = {{Activity.ActivityType.Crisis, 2}}, |
247 | + [TaskType.DailyTask] = {{Activity.ActivityType.CommonSignIn, f("pre"), f("cur")}}, | |
248 | + [TaskType.AddItem] = {{Activity.ActivityType.BattleCommand, f("id"), f("count")}}, | |
234 | 249 | } |
235 | 250 | } |
236 | 251 | |
... | ... | @@ -240,7 +255,7 @@ local StoreListener = { |
240 | 255 | [TaskType.HangPass] = {{TriggerEventType.HangPass, f("id")}}, |
241 | 256 | [TaskType.RoleLevelUp] = {{TriggerEventType.LevelUp, f("level")}}, |
242 | 257 | [TaskType.TowerPass] = {{TriggerEventType.TowerPass, f("level")}}, |
243 | - [TaskType.AdvPass] = {{TriggerEventType.AdvPass, f("id")}}, | |
258 | + [TaskType.AdvPassFirst] = {{TriggerEventType.AdvPass, f("id")}}, | |
244 | 259 | [TaskType.AddHero] = {{TriggerEventType.AddNewHero, f("heroType")}, {TriggerEventType.SSRCount, f("ssrCount")}}, |
245 | 260 | } |
246 | 261 | } |
... | ... | @@ -268,9 +283,29 @@ local CalendaTaskListener = { |
268 | 283 | [TaskType.HangGet]= {{18, 3, f("reward")}}, |
269 | 284 | [TaskType.RuneQualityCollect]= {{19, 3}}, |
270 | 285 | [TaskType.OpenBox]= {{20, 3, f("count"), f("quality")}}, |
286 | + [TaskType.RadioTaskStart] = {{21, 1}, {22, 3, f("heroCnt")}}, | |
287 | + [TaskType.BonusQuick] = {{23, 1, f("count")}}, | |
288 | + [TaskType.AdvHangHeroCnt] = {{24, 3, f("count")}}, | |
289 | + [TaskType.AdvKillBoss] = {{25, 1}}, | |
290 | + [TaskType.AdvMineKill] = {{26, 1}}, | |
291 | + [TaskType.PvpBattle] = {{27, 1}}, | |
292 | + [TaskType.FinishSpeTask] = {{28, 3, f("taskId"), f("actId")}}, | |
293 | + [TaskType.Login] = {{29, 1}}, | |
294 | + [TaskType.DailyTask] = {{30, 2, f("cur")}}, | |
295 | + [TaskType.WeekTask] = {{31, 2, f("cur")}}, | |
296 | + [TaskType.MakeFood] = {{32, 1, f("count")}}, | |
297 | + [TaskType.AddItem] = {{33, 3, f("type"), f("count")}}, | |
298 | + [TaskType.CostDiamond] = {{34, 1, f("count")}}, | |
299 | + [TaskType.DrawHeroNotFriend] = {{35, 1, f("count")}}, | |
300 | + [TaskType.AdvCostPower] = {{36, 1, f("count")}}, | |
271 | 301 | } |
272 | 302 | } |
273 | 303 | |
304 | +local BattleCommandTaskListener = { | |
305 | + func = "checkBattleCommandTask", | |
306 | + listen = CalendaTaskListener["listen"] | |
307 | +} | |
308 | + | |
274 | 309 | local TaskListeners = { |
275 | 310 | StoryListener, |
276 | 311 | CommonListener, |
... | ... | @@ -279,6 +314,7 @@ local TaskListeners = { |
279 | 314 | ActivityListener, |
280 | 315 | StoreListener, |
281 | 316 | CalendaTaskListener, |
317 | + BattleCommandTaskListener, | |
282 | 318 | } |
283 | 319 | |
284 | 320 | local RoleTask = {} |
... | ... | @@ -607,15 +643,136 @@ function RoleTask.bind(Role) |
607 | 643 | end |
608 | 644 | |
609 | 645 | function Role:checkCalendaTask(notNotify, mainType, subType, param1, param2) |
610 | - --print("check calenda taskl", mainType, subType, param1, param2) | |
646 | + --print("check calenda task", mainType, subType, param1, param2) | |
647 | + local actEnum = "CalendaTask" | |
648 | + local keyName = "calTask" | |
649 | + if not self.activity then return end | |
650 | + local open, actId = self.activity:isOpen(actEnum) | |
651 | + local actData = csvdb["activity_ctrlCsv"][actId] | |
652 | + if not actData then return end | |
653 | + if not open then return end | |
654 | + | |
655 | + local change = false | |
656 | + local calTask = self:getProperty(keyName) or {} | |
657 | + param1 = param1 or 1 | |
658 | + | |
659 | + local cid = actData.condition | |
660 | + for k, taskList in pairs(csvdb["activity_taskCsv"]) do | |
661 | + if k == cid then | |
662 | + for id, cfg in pairs(taskList) do | |
663 | + if cfg.type == mainType then | |
664 | + if subType == 1 then -- 增加数值 | |
665 | + calTask[id] = (calTask[id] or 0) + param1 | |
666 | + elseif subType == 2 then -- 直接赋值 | |
667 | + calTask[id] = param1 | |
668 | + elseif subType == 3 then -- 自定义类型 | |
669 | + if cfg.type == 7 then -- 英雄品质收集进度 | |
670 | + local count = 0 | |
671 | + for _, hero in pairs(self.heros) do | |
672 | + local unitData = csvdb["unitCsv"][hero:getProperty("type")] | |
673 | + if unitData then | |
674 | + if cfg.condition2 <= unitData.rare then | |
675 | + count = count + 1 | |
676 | + end | |
677 | + end | |
678 | + end | |
679 | + if (calTask[id] or 0) < count then | |
680 | + calTask[id] = count | |
681 | + end | |
682 | + elseif cfg.type == 5 then -- 英雄等级收集进度 | |
683 | + local count = 0 | |
684 | + for _, hero in pairs(self.heros) do | |
685 | + if cfg.condition2 <= hero:getProperty("level") then | |
686 | + count = count + 1 | |
687 | + end | |
688 | + end | |
689 | + if (calTask[id] or 0) < count then | |
690 | + calTask[id] = count | |
691 | + end | |
692 | + elseif cfg.type == 16 then -- 英雄星级收集进度 | |
693 | + local count = 0 | |
694 | + for _, hero in pairs(self.heros) do | |
695 | + if cfg.condition2 <= hero:getProperty("wakeL") then | |
696 | + count = count + 1 | |
697 | + end | |
698 | + end | |
699 | + if (calTask[id] or 0) < count then | |
700 | + calTask[id] = count | |
701 | + end | |
702 | + elseif cfg.type == 18 then -- 挂机累计收获id,y个 | |
703 | + for rid, v in pairs(param1) do | |
704 | + if cfg.condition2 == rid then | |
705 | + calTask[id] = (calTask[id] or 0) + v | |
706 | + end | |
707 | + end | |
708 | + elseif cfg.type == 19 then -- x名英雄装备y品质以上符文套装 | |
709 | + local count = 0 | |
710 | + for _, hero in pairs(self.heros) do | |
711 | + local rcount = 0 | |
712 | + for _,uid in pairs(hero:getRunes()) do | |
713 | + if uid > 0 then | |
714 | + local runeData = self.runeBag[uid] | |
715 | + if runeData then | |
716 | + local csvData = csvdb["runeCsv"][runeData:getProperty("type")][runeData:getProperty("id")] | |
717 | + | |
718 | + if csvData and cfg.condition2 <= csvData.rarity then | |
719 | + rcount = rcount + 1 | |
720 | + end | |
721 | + end | |
722 | + end | |
723 | + end | |
724 | + if rcount == 6 then | |
725 | + count = count + 1 | |
726 | + end | |
727 | + end | |
728 | + calTask[id] = count | |
729 | + elseif cfg.type == 20 then -- 开启x品质时钟箱子 | |
730 | + if cfg.condition2 <= (param2 or 0) then | |
731 | + calTask[id] = (calTask[id] or 0) + param1 | |
732 | + end | |
733 | + elseif cfg.type == 15 then -- 通关关卡 | |
734 | + if (calTask[id] or 0) == 0 then | |
735 | + local hangPass = self:getProperty("hangPass") | |
736 | + local diff = math.floor(cfg.condition2 / 10000) | |
737 | + if (hangPass[diff] or 0) >= cfg.condition1 then | |
738 | + calTask[id] = 1 | |
739 | + end | |
740 | + end | |
741 | + elseif cfg.type == 22 then -- 电台任务出勤人数 | |
742 | + calTask[id] = (calTask[id] or 0) + (param1 or 0) | |
743 | + elseif cfg.type == 24 then -- 代理拾荒出勤人数 | |
744 | + calTask[id] = (calTask[id] or 0) + (param1 or 0) | |
745 | + elseif cfg.type == 28 then -- 完成指定任务 | |
746 | + --print(actId,param2, cfg.condition2, param1) | |
747 | + if actId == param2 and cfg.condition2 == param1 then | |
748 | + calTask[id] = (calTask[id] or 0) + 1 | |
749 | + end | |
750 | + elseif cfg.type == 33 then -- 获得指定类型道具多少个 | |
751 | + if cfg.condition2 == param1 then | |
752 | + calTask[id] = (calTask[id] or 0) + (param2 or 0) | |
753 | + end | |
754 | + end | |
755 | + end | |
756 | + end | |
757 | + end | |
758 | + end | |
759 | + end | |
760 | + self:updateProperty({field = keyName, value = calTask, notNotify = notNotify}) | |
761 | + --dump(calTask) | |
762 | + end | |
763 | + | |
764 | + function Role:checkBattleCommandTask(notNotify, mainType, subType, param1, param2) | |
765 | + --print("check battle command task", mainType, subType, param1, param2) | |
766 | + local actEnum = "BattleCommandTask" | |
767 | + local keyName = "bcTask" | |
611 | 768 | if not self.activity then return end |
612 | - local open, actId = self.activity:isOpen("CalendaTask") | |
769 | + local open, actId = self.activity:isOpen(actEnum) | |
613 | 770 | local actData = csvdb["activity_ctrlCsv"][actId] |
614 | 771 | if not actData then return end |
615 | 772 | if not open then return end |
616 | 773 | |
617 | 774 | local change = false |
618 | - local calTask = self:getProperty("calTask") or {} | |
775 | + local calTask = self:getProperty(keyName) or {} | |
619 | 776 | param1 = param1 or 1 |
620 | 777 | |
621 | 778 | local cid = actData.condition |
... | ... | @@ -690,7 +847,7 @@ function RoleTask.bind(Role) |
690 | 847 | calTask[id] = count |
691 | 848 | elseif cfg.type == 20 then -- 开启x品质时钟箱子 |
692 | 849 | if cfg.condition2 <= (param2 or 0) then |
693 | - calTask[id] = (calTask[id] or 0) + param2 | |
850 | + calTask[id] = (calTask[id] or 0) + param1 | |
694 | 851 | end |
695 | 852 | elseif cfg.type == 15 then -- 通关关卡 |
696 | 853 | if (calTask[id] or 0) == 0 then |
... | ... | @@ -700,16 +857,29 @@ function RoleTask.bind(Role) |
700 | 857 | calTask[id] = 1 |
701 | 858 | end |
702 | 859 | end |
860 | + elseif cfg.type == 22 then -- 电台任务出勤人数 | |
861 | + calTask[id] = (calTask[id] or 0) + (param1 or 0) | |
862 | + elseif cfg.type == 24 then -- 代理拾荒出勤人数 | |
863 | + calTask[id] = (calTask[id] or 0) + (param1 or 0) | |
864 | + elseif cfg.type == 28 then -- 完成指定任务 | |
865 | + --print(actId,param2, cfg.condition2, param1) | |
866 | + if actId == param2 and cfg.condition2 == param1 then | |
867 | + calTask[id] = (calTask[id] or 0) + 1 | |
868 | + end | |
869 | + elseif cfg.type == 33 then -- 获得指定类型道具多少个 | |
870 | + if cfg.condition2 == param1 then | |
871 | + calTask[id] = (calTask[id] or 0) + (param2 or 0) | |
872 | + end | |
703 | 873 | end |
704 | 874 | end |
705 | 875 | end |
706 | 876 | end |
707 | 877 | end |
708 | 878 | end |
709 | - self:updateProperty({field = "calTask", value = calTask, notNotify = notNotify}) | |
879 | + self:updateProperty({field = keyName, value = calTask, notNotify = notNotify}) | |
710 | 880 | --dump(calTask) |
711 | 881 | end |
712 | 882 | |
713 | 883 | end |
714 | 884 | |
715 | -return RoleTask | |
716 | 885 | \ No newline at end of file |
886 | +return RoleTask | ... | ... |
src/models/RoleTimeReset.lua
... | ... | @@ -23,6 +23,11 @@ ResetFunc["CrossDay"] = function(self, notify, response, now) |
23 | 23 | end |
24 | 24 | self:setProperty("advMine", advMine) |
25 | 25 | |
26 | + local ltime = self:getProperty("ltime") | |
27 | + if isCrossMonth(ltime, now) then | |
28 | + self.storeData:resetStoreReored(3) --商店跨月重置 time_reset表关联id | |
29 | + end | |
30 | + | |
26 | 31 | response.dTask = {} |
27 | 32 | response.advSup = self:getProperty("advSup") |
28 | 33 | self:log("onLogin") |
... | ... | @@ -41,13 +46,8 @@ ResetFunc["CrossWeek"] = function(self, notify, response) |
41 | 46 | |
42 | 47 | response.wTask = {} |
43 | 48 | response.dinerS = {} |
44 | -end | |
45 | 49 | |
46 | -ResetFunc["CrossMonth"] = function(self, notify, response) | |
47 | - local ltime = self:getProperty("ltime") | |
48 | - if isCrossMonth(ltime, skynet.timex()) then | |
49 | - self.storeData:resetStoreReored(3) --商店跨月重置 time_reset表关联id | |
50 | - end | |
50 | + self.activity:refreshWeekData(notify) | |
51 | 51 | end |
52 | 52 | |
53 | 53 | |
... | ... | @@ -89,13 +89,10 @@ function Role:updateTimeReset(now, notify) |
89 | 89 | ResetFunc[funcName](self, notify, response, now) |
90 | 90 | resetMode[funcName] = true |
91 | 91 | end |
92 | - if needResetId[resetId] then | |
93 | - -- 充值商城购买记录 | |
94 | - self.storeData:resetStoreReored(resetId) | |
95 | - end | |
96 | 92 | end |
97 | 93 | |
98 | 94 | for resetId, round in pairs(needResetId) do |
95 | + self.storeData:resetStoreReored(resetId) | |
99 | 96 | timeReset[resetId] = round |
100 | 97 | end |
101 | 98 | self:setProperties({timeReset = timeReset, ltime = now}) | ... | ... |
src/models/Store.lua
... | ... | @@ -186,7 +186,7 @@ end |
186 | 186 | |
187 | 187 | |
188 | 188 | -- 购买通行证 |
189 | -function Store:onBuyCard(type, duration, id) | |
189 | +function Store:onBuyCard(type, duration, id, actid) | |
190 | 190 | local timeNow = skynet.timex() |
191 | 191 | if type == CardType.NormalMonthCard then |
192 | 192 | if self:isMonthCardExpire() then |
... | ... | @@ -221,6 +221,18 @@ function Store:onBuyCard(type, duration, id) |
221 | 221 | info["flag"] = 1 |
222 | 222 | bpInfo[index] = info |
223 | 223 | self:updateProperty({field = "bpInfo", value = bpInfo}) |
224 | + elseif type == CardType.ActBattleCommandCard then | |
225 | + if not self.owner.activity:isOpenById(actid, "ActShopGoods") then | |
226 | + return | |
227 | + end | |
228 | + local actCfg = csvdb["activity_ctrlCsv"][actid] | |
229 | + if not actCfg then return end | |
230 | + local actData = self.owner.activity:getActData("BattleCommand") or {} | |
231 | + actData["unlock"] = 1 | |
232 | + if actCfg.condition ~= 0 then | |
233 | + actData["lvl"] = (actData["lvl"] or 0) + actCfg.condition | |
234 | + end | |
235 | + self.owner.activity:updateActData("BattleCommand", actData) | |
224 | 236 | end |
225 | 237 | end |
226 | 238 | ... | ... |
src/services/globald.lua
... | ... | @@ -69,7 +69,8 @@ local function mailQuene() |
69 | 69 | "attachments", email.attachments, |
70 | 70 | "endtime", email.endTime, |
71 | 71 | "mid", email.mid, |
72 | - "timestamp", now | |
72 | + "timestamp", now, | |
73 | + "delayType", email.delayType | |
73 | 74 | ) |
74 | 75 | else |
75 | 76 | redisproxy:hmset(string_format("globalEmail:%s", gid), |
... | ... | @@ -80,7 +81,8 @@ local function mailQuene() |
80 | 81 | "content", email.content, |
81 | 82 | "attachments", email.attachments, |
82 | 83 | "endtime", email.endTime, |
83 | - "timestamp", now | |
84 | + "timestamp", now, | |
85 | + "delayType", email.delayType | |
84 | 86 | ) |
85 | 87 | end |
86 | 88 | end | ... | ... |
src/services/httpweb.lua
... | ... | @@ -41,8 +41,10 @@ local port = ... |
41 | 41 | port = tonumber(port) |
42 | 42 | |
43 | 43 | local key = "zhaolu1234dangge" |
44 | -local function response(id, ...) | |
45 | - local ok, err = httpd.write_response(sockethelper.writefunc(id), ...) | |
44 | +local function response(id, code, body) | |
45 | + local ok, err = httpd.write_response(sockethelper.writefunc(id), code, body, { | |
46 | + ["Connection"] = "Close", | |
47 | + }) | |
46 | 48 | if not ok then |
47 | 49 | -- if err == sockethelper.socket_error , that means socket closed. |
48 | 50 | skynet.error(string.format("fd = %d, %s", id, err)) | ... | ... |
src/services/pvpd.lua
... | ... | @@ -84,7 +84,7 @@ function CMD.updateRoleInfo(change) |
84 | 84 | CMD.refreshRoleInfo(change) |
85 | 85 | local pvpd = cluster.query("center", "pvpd") |
86 | 86 | if pvpd then |
87 | - pcall(cluster.call, "center", pvpd, "updateRoleInfo", change) | |
87 | + pcall(cluster.send, "center", pvpd, "updateRoleInfo", change) | |
88 | 88 | end |
89 | 89 | end |
90 | 90 | |
... | ... | @@ -92,7 +92,7 @@ local function getDayAndTime() |
92 | 92 | local startTime = getStartTime() |
93 | 93 | local now = skynet.timex() |
94 | 94 | |
95 | - local crossTime = now - startTime | |
95 | + local crossTime = now - startTime + RESET_TIME * 3600 | |
96 | 96 | local aday = 3600 * 24 |
97 | 97 | local day = math.ceil(crossTime / aday) -- 当前是第几个比赛日 |
98 | 98 | local ctime = crossTime % aday -- 当前在本天 经过多少时间 | ... | ... |
src/utils/CommonFunc.lua
... | ... | @@ -100,7 +100,7 @@ end |
100 | 100 | -- 判断是不是同一个月 |
101 | 101 | function isCrossMonth(target, now) |
102 | 102 | now = now or skynet.timex() |
103 | - local tarTm = os.date("*t", target) | |
103 | + local tarTm = os.date("*t", target - RESET_TIME * 3600) | |
104 | 104 | local nowTm = os.date("*t", now - RESET_TIME * 3600) |
105 | 105 | if tarTm.year == nowTm.year and tarTm.month == nowTm.month then |
106 | 106 | return false | ... | ... |