Commit c49eac9f12528f371f47c4bd4507eb322cdc5ab2

Authored by chenyueqi
1 parent f3eb3226

升级和突破增加关卡判断代码bug

Showing 1 changed file with 2 additions and 2 deletions   Show diff stats
src/actions/HeroAction.lua
@@ -44,7 +44,7 @@ function _M.levelUpRpc( agent, data ) @@ -44,7 +44,7 @@ function _M.levelUpRpc( agent, data )
44 -- 通过指定关卡后才能升级英雄等级 44 -- 通过指定关卡后才能升级英雄等级
45 local pass = globalCsv.unit_exp_level_pass[level + 1] 45 local pass = globalCsv.unit_exp_level_pass[level + 1]
46 if pass then 46 if pass then
47 - local hangPass = self:getProperty("hangPass") 47 + local hangPass = role:getProperty("hangPass")
48 if not hangPass[pass] then return 4 end 48 if not hangPass[pass] then return 4 end
49 end 49 end
50 50
@@ -89,7 +89,7 @@ function _M.breakRpc( agent, data ) @@ -89,7 +89,7 @@ function _M.breakRpc( agent, data )
89 -- 通过指定关卡后才能突破英雄 89 -- 通过指定关卡后才能突破英雄
90 local pass = globalCsv.unit_break_level_pass[breakL] 90 local pass = globalCsv.unit_break_level_pass[breakL]
91 if pass then 91 if pass then
92 - local hangPass = self:getProperty("hangPass") 92 + local hangPass = role:getProperty("hangPass")
93 if not hangPass[pass] then return 4 end 93 if not hangPass[pass] then return 4 end
94 end 94 end
95 95