Commit c49eac9f12528f371f47c4bd4507eb322cdc5ab2
1 parent
f3eb3226
升级和突破增加关卡判断代码bug
Showing
1 changed file
with
2 additions
and
2 deletions
Show diff stats
src/actions/HeroAction.lua
| ... | ... | @@ -44,7 +44,7 @@ function _M.levelUpRpc( agent, data ) |
| 44 | 44 | -- 通过指定关卡后才能升级英雄等级 |
| 45 | 45 | local pass = globalCsv.unit_exp_level_pass[level + 1] |
| 46 | 46 | if pass then |
| 47 | - local hangPass = self:getProperty("hangPass") | |
| 47 | + local hangPass = role:getProperty("hangPass") | |
| 48 | 48 | if not hangPass[pass] then return 4 end |
| 49 | 49 | end |
| 50 | 50 | |
| ... | ... | @@ -89,7 +89,7 @@ function _M.breakRpc( agent, data ) |
| 89 | 89 | -- 通过指定关卡后才能突破英雄 |
| 90 | 90 | local pass = globalCsv.unit_break_level_pass[breakL] |
| 91 | 91 | if pass then |
| 92 | - local hangPass = self:getProperty("hangPass") | |
| 92 | + local hangPass = role:getProperty("hangPass") | |
| 93 | 93 | if not hangPass[pass] then return 4 end |
| 94 | 94 | end |
| 95 | 95 | ... | ... |