Commit b88939d59a5a1bebda0df713e0e2221fa8f9c90b

Authored by zhangqijia
1 parent b454725a

fix: 玛尼的英雄帖增加任务类型 bug修复

1. 招募英雄需要重新计算所有英雄的星级总数
2. 英雄达到3级需要增加英雄CG解锁总数
src/actions/HeroAction.lua
... ... @@ -147,9 +147,11 @@ function _M.wakeRpc(agent, data)
147 147 local oldBattleV = hero:getProperty("battleV")
148 148 hero:updateProperty({field = "wakeL", delta = 1})
149 149  
150   - role:checkTaskEnter("Wake", {heroType = typ, wakeL = curLevel + 1})
  150 + curLevel = curLevel + 1
  151 + role:checkTaskEnter("Wake", {heroType = typ, wakeL = curLevel})
151 152 if curLevel == 3 then -- 解锁cg
152 153 role:checkTaskEnter("WakeCG", {heroType = typ})
  154 + role:checkTaskEnter("WakeCGSum", {count = 1})
153 155 end
154 156  
155 157 if curLevel >= 4 then --自动觉醒技能
... ... @@ -173,6 +175,7 @@ function _M.wakeRpc(agent, data)
173 175 SendPacket(actionCodes.Hero_wakeRpc, '')
174 176  
175 177 role:checkTaskEnter("HeroStarCollect", {})
  178 + role:checkTaskEnter("HeroStartSum", {})
176 179 return true
177 180 end
178 181  
... ...
src/models/RoleCross.lua
... ... @@ -167,8 +167,10 @@ RoleCross.bind = function (Role)
167 167 })
168 168 self:checkTaskEnter("Wake", {heroType = heroId, wakeL = initData.heros.wakeL})
169 169 self:checkTaskEnter("WakeCG", {heroType = heroId})
170   - self:checkTaskEnter("WakeCGSum", {count = 1})
171 170 self:checkTaskEnter("HeroTalent", {heroType = heroId, alv = aheadLevel})
  171 + if initData.heros.wakeL == 3 then
  172 + self:checkTaskEnter("WakeCGSum", {count = 1})
  173 + end
172 174  
173 175 end
174 176 end
... ...
src/models/RolePlugin.lua
... ... @@ -623,6 +623,8 @@ function RolePlugin.bind(Role)
623 623 end
624 624 self:checkTaskEnter("AddHero", {heroType = heroType, wakeL = newHero:getProperty("wakeL"), camp = unitData.camp, job = unitData.job, ssrCount = ssrCount}, params.notNotify)
625 625 self:checkTaskEnter("HeroQualityCollect", {})
  626 + self:checkTaskEnter("HeroStartSum", {})
  627 +
626 628 if not params.notNotify then
627 629 local heroResponse = {}
628 630 table.insert(heroResponse, newHero:data())
... ...