Commit a8e6aef728148e51282c66fd937eb273c5124619
Merge branch 'tr/bugfix' into tr/publish/release
* tr/bugfix: 输出删掉 登入刷新兑换活动商店 兑换活动上线检测是否需要刷新 修复存在的冒险进不去的玩家 兑换商店不刷新bug 新增倍数 bugfix 同单号充值输出 relay 修改中继营地解锁条件 防作弊 活动战斗结束不发送战斗奖励 活动免费礼包判断活动是否开启 # Conflicts: # src/csvdata
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src/GlobalVar.lua
@@ -16,6 +16,7 @@ TIME_ZONE = math.floor(os.difftime(START_RESET_TIME_BASE, os.time(os.date("!*t", | @@ -16,6 +16,7 @@ TIME_ZONE = math.floor(os.difftime(START_RESET_TIME_BASE, os.time(os.date("!*t", | ||
16 | 16 | ||
17 | START_RESET_TIME = START_RESET_TIME_BASE - TIME_ZONE * 3600 | 17 | START_RESET_TIME = START_RESET_TIME_BASE - TIME_ZONE * 3600 |
18 | 18 | ||
19 | +STRUCT_VERSION = 3 -- 数据结构版本 | ||
19 | 20 | ||
20 | MAX_ROLE_NUM = 1000000 | 21 | MAX_ROLE_NUM = 1000000 |
21 | -- 属性枚举 | 22 | -- 属性枚举 |
src/actions/ActivityAction.lua
@@ -511,6 +511,7 @@ function _M.startBattleRpc(agent, data) | @@ -511,6 +511,7 @@ function _M.startBattleRpc(agent, data) | ||
511 | key = tostring(math.random()), | 511 | key = tostring(math.random()), |
512 | actid = actid, | 512 | actid = actid, |
513 | id = id, | 513 | id = id, |
514 | + format = msg.format, | ||
514 | } | 515 | } |
515 | SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack({key = role.__actBattleCache.key})) | 516 | SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack({key = role.__actBattleCache.key})) |
516 | else | 517 | else |
@@ -568,7 +569,10 @@ function _M.endBattleRpc(agent, data) | @@ -568,7 +569,10 @@ function _M.endBattleRpc(agent, data) | ||
568 | local isWin = msg.isWin | 569 | local isWin = msg.isWin |
569 | local heros = msg.heros | 570 | local heros = msg.heros |
570 | local support = msg.support | 571 | local support = msg.support |
571 | - if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end | 572 | + if not role.activity:isOpenById(actid, "ChallengeLevel") then |
573 | + SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({})) | ||
574 | + return true | ||
575 | + end | ||
572 | 576 | ||
573 | if not role.__actBattleCache then return 2 end | 577 | if not role.__actBattleCache then return 2 end |
574 | 578 | ||
@@ -576,6 +580,18 @@ function _M.endBattleRpc(agent, data) | @@ -576,6 +580,18 @@ function _M.endBattleRpc(agent, data) | ||
576 | SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1})) | 580 | SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1})) |
577 | end | 581 | end |
578 | 582 | ||
583 | + -- 防作弊 | ||
584 | + if not role:checkBattleCheat("act_battle", { | ||
585 | + id = id, | ||
586 | + isWin = isWin, | ||
587 | + info = msg.info, | ||
588 | + format = role.__actBattleCache.format | ||
589 | + }) then | ||
590 | + SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) | ||
591 | + return true | ||
592 | + end | ||
593 | + role.__actBattleCache = nil | ||
594 | + | ||
579 | local actCfg = csvdb["activity_battleCsv"][actid] | 595 | local actCfg = csvdb["activity_battleCsv"][actid] |
580 | if not actCfg then return 3 end | 596 | if not actCfg then return 3 end |
581 | 597 |
src/actions/AdvAction.lua
@@ -137,7 +137,8 @@ function _M.startAdvRpc( agent, data ) | @@ -137,7 +137,8 @@ function _M.startAdvRpc( agent, data ) | ||
137 | local relayData = role:getAdvData():isHaveRelay(layer, chapterId, true) | 137 | local relayData = role:getAdvData():isHaveRelay(layer, chapterId, true) |
138 | if not relayData then return 6 end -- 不是中继层 | 138 | if not relayData then return 6 end -- 不是中继层 |
139 | if layer ~= 1 then | 139 | if layer ~= 1 then |
140 | - if (advPass[chapterId] or 0) < relayData.floor then return 21 end | 140 | + local advRelay = role:getProperty("advRelay") |
141 | + if not (advRelay[chapterId] or {})[layer] then return 21 end -- 没有开放 | ||
141 | end | 142 | end |
142 | if not role:checkAdvCount(relayData.supply) then return 2 end -- 是否有体力 | 143 | if not role:checkAdvCount(relayData.supply) then return 2 end -- 是否有体力 |
143 | -- 关卡开放判断 | 144 | -- 关卡开放判断 |
@@ -191,7 +192,7 @@ function _M.startHangRpc(agent, data) | @@ -191,7 +192,7 @@ function _M.startHangRpc(agent, data) | ||
191 | local format = msg.format --编队 | 192 | local format = msg.format --编队 |
192 | local index = msg.index or 1--时间索引id | 193 | local index = msg.index or 1--时间索引id |
193 | 194 | ||
194 | - local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId] | 195 | + local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId] |
195 | if not chapterData then return 1 end | 196 | if not chapterData then return 1 end |
196 | local campSiteData = chapterData[campId] | 197 | local campSiteData = chapterData[campId] |
197 | if not campSiteData then return 1 end | 198 | if not campSiteData then return 1 end |
@@ -213,7 +214,7 @@ function _M.startHangRpc(agent, data) | @@ -213,7 +214,7 @@ function _M.startHangRpc(agent, data) | ||
213 | if AdvCommon.isEndless(chapterId) then return 5 end -- 无尽没有代理 | 214 | if AdvCommon.isEndless(chapterId) then return 5 end -- 无尽没有代理 |
214 | 215 | ||
215 | local advRelay = role:getProperty("advRelay") | 216 | local advRelay = role:getProperty("advRelay") |
216 | - if not next(advRelay[chapterId] or {}) then return 6 end -- 没有开放 | 217 | + if not (advRelay[chapterId] or {})[campSiteData.floor] then return 6 end -- 没有开放 |
217 | 218 | ||
218 | 219 | ||
219 | if not role:checkAdvCount(adv_idle_energy) then return 7 end -- 是否有体力 | 220 | if not role:checkAdvCount(adv_idle_energy) then return 7 end -- 是否有体力 |
@@ -962,6 +963,9 @@ function _M.roleFormatRpc(agent , data) | @@ -962,6 +963,9 @@ function _M.roleFormatRpc(agent , data) | ||
962 | local index = msg.index -- 阵容索引 | 963 | local index = msg.index -- 阵容索引 |
963 | local title = msg.title -- 阵容名称 | 964 | local title = msg.title -- 阵容名称 |
964 | local team = {} | 965 | local team = {} |
966 | + | ||
967 | + if role:getAdvData():isRunning() then return 3 end | ||
968 | + | ||
965 | for slot, heroId in pairs(msg.heros) do | 969 | for slot, heroId in pairs(msg.heros) do |
966 | if not role.heros[heroId] then | 970 | if not role.heros[heroId] then |
967 | return 1 | 971 | return 1 |
@@ -1004,6 +1008,9 @@ function _M.selectTeamRpc(agent, data) | @@ -1004,6 +1008,9 @@ function _M.selectTeamRpc(agent, data) | ||
1004 | local role = agent.role | 1008 | local role = agent.role |
1005 | local msg = MsgPack.unpack(data) | 1009 | local msg = MsgPack.unpack(data) |
1006 | local index = msg.index -- 阵容索引 | 1010 | local index = msg.index -- 阵容索引 |
1011 | + | ||
1012 | + if role:getAdvData():isRunning() then return 1 end | ||
1013 | + | ||
1007 | local team = role:getAdvTeamFormat(index) | 1014 | local team = role:getAdvTeamFormat(index) |
1008 | if not next(team) then return end | 1015 | if not next(team) then return end |
1009 | team["index"] = index | 1016 | team["index"] = index |
src/actions/GmAction.lua
@@ -40,26 +40,15 @@ function _M.ban(role, pms) | @@ -40,26 +40,15 @@ function _M.ban(role, pms) | ||
40 | local time = tonum(pms.pm1, 1) | 40 | local time = tonum(pms.pm1, 1) |
41 | local ctype = tonum(pms.pm2, 0) | 41 | local ctype = tonum(pms.pm2, 0) |
42 | 42 | ||
43 | - local isBan = role:getProperty("banTime") <= now | ||
44 | role:setBan(time, ctype) | 43 | role:setBan(time, ctype) |
45 | - if time > 0 then | ||
46 | - role:sendGmMsg("server_accountBanned_1") | ||
47 | - local agent = datacenter.get("agent", role:getProperty("id")) | ||
48 | - if agent then | ||
49 | - skynet.timeout(50, function () | ||
50 | - skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd) | ||
51 | - end) | ||
52 | - end | ||
53 | - end | ||
54 | - | ||
55 | role:mylog("gm_action", {desc = "ban", int1 = time, int2 = ctype, key1 = pms.sender}) | 44 | role:mylog("gm_action", {desc = "ban", int1 = time, int2 = ctype, key1 = pms.sender}) |
56 | - | ||
57 | - return isBan and "解封杀成功" or "封杀成功" | 45 | + return "封杀成功" |
58 | end | 46 | end |
59 | 47 | ||
48 | + | ||
60 | function _M.unban(role, pms) | 49 | function _M.unban(role, pms) |
61 | role:setBan(0, 0) | 50 | role:setBan(0, 0) |
62 | - | 51 | + role:setProperty("cheatCount", 0) -- 清除作弊次数 |
63 | role:mylog("gm_action", {desc = "unban", key1 = pms.sender}) | 52 | role:mylog("gm_action", {desc = "unban", key1 = pms.sender}) |
64 | 53 | ||
65 | return "解封杀成功" | 54 | return "解封杀成功" |
@@ -67,18 +56,17 @@ end | @@ -67,18 +56,17 @@ end | ||
67 | 56 | ||
68 | function _M.gmmsg(role, pms) | 57 | function _M.gmmsg(role, pms) |
69 | role:sendGmMsg(pms.pm1, true) | 58 | role:sendGmMsg(pms.pm1, true) |
70 | - | ||
71 | - local agent = datacenter.get("agent", role:getProperty("id")) | ||
72 | - if agent then | ||
73 | - skynet.timeout(50, function () | ||
74 | - skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd) | ||
75 | - end) | ||
76 | - end | ||
77 | role:mylog("gm_action", {desc = "gmmsg", text1 = pms.pm1, key1 = pms.sender}) | 59 | role:mylog("gm_action", {desc = "gmmsg", text1 = pms.pm1, key1 = pms.sender}) |
78 | - | ||
79 | return "指令成功" | 60 | return "指令成功" |
80 | end | 61 | end |
81 | 62 | ||
63 | + | ||
64 | +function _M.reset_rank(role, pms) | ||
65 | + role:resetRank() | ||
66 | + role:mylog("gm_action", {desc = "reset_rank", key1 = pms.sender}) | ||
67 | + return "封杀成功" | ||
68 | +end | ||
69 | + | ||
82 | function _M.silent(role, pms) | 70 | function _M.silent(role, pms) |
83 | local pm1 = tonum(pms.pm1) | 71 | local pm1 = tonum(pms.pm1) |
84 | if pm1 < 1 then | 72 | if pm1 < 1 then |
src/actions/HangAction.lua
@@ -235,6 +235,16 @@ function _M.endBattleRpc(agent, data) | @@ -235,6 +235,16 @@ function _M.endBattleRpc(agent, data) | ||
235 | return 4 | 235 | return 4 |
236 | end | 236 | end |
237 | 237 | ||
238 | + -- 防作弊 | ||
239 | + if not role:checkBattleCheat("hang", { | ||
240 | + id = carbonId, | ||
241 | + isWin = isWin, | ||
242 | + info = msg.info | ||
243 | + }) then | ||
244 | + SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({errorCode = 1})) | ||
245 | + return true | ||
246 | + end | ||
247 | + | ||
238 | local reward, change | 248 | local reward, change |
239 | if isWin then --win | 249 | if isWin then --win |
240 | role:hangFinish(carbonId) | 250 | role:hangFinish(carbonId) |
@@ -607,6 +617,18 @@ function _M.endBonusBattleRpc(agent, data) | @@ -607,6 +617,18 @@ function _M.endBonusBattleRpc(agent, data) | ||
607 | SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) | 617 | SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) |
608 | return true | 618 | return true |
609 | end | 619 | end |
620 | + role.__bonusBattleCache = nil | ||
621 | + | ||
622 | + -- 防作弊 | ||
623 | + if not role:checkBattleCheat("bonus", { | ||
624 | + id = id, | ||
625 | + isWin = starNum and starNum > 0, | ||
626 | + info = msg.info | ||
627 | + }) then | ||
628 | + SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) | ||
629 | + return true | ||
630 | + end | ||
631 | + | ||
610 | local bonusData = csvdb["bonus_battleCsv"][id] | 632 | local bonusData = csvdb["bonus_battleCsv"][id] |
611 | 633 | ||
612 | local reward, change = {} | 634 | local reward, change = {} |
src/actions/PvpAction.lua
@@ -372,6 +372,16 @@ function _M.endBattleRpc(agent, data) | @@ -372,6 +372,16 @@ function _M.endBattleRpc(agent, data) | ||
372 | 372 | ||
373 | if not match then return end | 373 | if not match then return end |
374 | 374 | ||
375 | + -- 防作弊 | ||
376 | + if not role:checkBattleCheat("pvpc", { | ||
377 | + isWin = isWin, | ||
378 | + info = msg.info, | ||
379 | + format = _pvpStartBattleCacheC.pvpTC, | ||
380 | + }) then | ||
381 | + SendPacket(actionCodes.Pvp_endBattleRpc, MsgPack.pack({errorCode = 1})) | ||
382 | + return true | ||
383 | + end | ||
384 | + | ||
375 | local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpBonus, true) | 385 | local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpBonus, true) |
376 | local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}}) | 386 | local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}}) |
377 | local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, -1, -1 | 387 | local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, -1, -1 |
@@ -652,13 +662,22 @@ function _M.endBattleHRpc(agent, data) | @@ -652,13 +662,22 @@ function _M.endBattleHRpc(agent, data) | ||
652 | end | 662 | end |
653 | end | 663 | end |
654 | 664 | ||
665 | + -- 防作弊 | ||
666 | + if not role:checkBattleCheat("pvph", { | ||
667 | + isWin = isWin, | ||
668 | + info = msg.info, | ||
669 | + format = _pvpStartBattleCacheH.pvpTH[#_pvpStartBattleCacheH.result] | ||
670 | + }) then | ||
671 | + SendPacket(actionCodes.Pvp_endBattleHRpc, MsgPack.pack({errorCode = 1})) | ||
672 | + return true | ||
673 | + end | ||
674 | + | ||
655 | if winCount >= 2 then | 675 | if winCount >= 2 then |
656 | isWin = true | 676 | isWin = true |
657 | elseif loseCount >= 2 then | 677 | elseif loseCount >= 2 then |
658 | isWin = false | 678 | isWin = false |
659 | else -- 没结束 | 679 | else -- 没结束 |
660 | -- 返回继续战斗 | 680 | -- 返回继续战斗 |
661 | - | ||
662 | local key = tostring(math.random()) | 681 | local key = tostring(math.random()) |
663 | _pvpStartBattleCacheH.key = key | 682 | _pvpStartBattleCacheH.key = key |
664 | local round = #_pvpStartBattleCacheH.result + 1 | 683 | local round = #_pvpStartBattleCacheH.result + 1 |
src/actions/StoreAction.lua
@@ -232,6 +232,13 @@ function _M.getFreeChestRpc(agent, data) | @@ -232,6 +232,13 @@ function _M.getFreeChestRpc(agent, data) | ||
232 | local config = csvdb["shop_rechargeCsv"][id] | 232 | local config = csvdb["shop_rechargeCsv"][id] |
233 | if not config then return end | 233 | if not config then return end |
234 | 234 | ||
235 | + --判断是否是活动商品 | ||
236 | + if config.activity_id ~= 0 then | ||
237 | + local actCfg = csvdb["activity_ctrlCsv"][config.activity_id] | ||
238 | + if not actCfg then return 2 end | ||
239 | + if not role.activity:isOpenById(config.activity_id, "ActShopGoods") then return 3 end | ||
240 | + end | ||
241 | + | ||
235 | local rechargeRecord = role.storeData:getProperty("payR") | 242 | local rechargeRecord = role.storeData:getProperty("payR") |
236 | local getCount = (rechargeRecord[id] or 0) | 243 | local getCount = (rechargeRecord[id] or 0) |
237 | if getCount >= config.limit then | 244 | if getCount >= config.limit then |
src/actions/TowerAction.lua
@@ -65,6 +65,15 @@ function _M.endBattleRpc(agent, data) | @@ -65,6 +65,15 @@ function _M.endBattleRpc(agent, data) | ||
65 | local curTower = csvdb["tower_battleCsv"][id] | 65 | local curTower = csvdb["tower_battleCsv"][id] |
66 | if not curTower then return 2 end | 66 | if not curTower then return 2 end |
67 | 67 | ||
68 | + -- 防作弊 | ||
69 | + if not role:checkBattleCheat("tower", { | ||
70 | + isWin = msg.starNum and msg.starNum > 0, | ||
71 | + info = msg.info | ||
72 | + }) then | ||
73 | + SendPacket(actionCodes.Tower_endBattleRpc, MsgPack.pack({errorCode = 1})) | ||
74 | + return true | ||
75 | + end | ||
76 | + | ||
68 | local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t) | 77 | local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t) |
69 | 78 | ||
70 | 79 |
src/adv/Adv.lua
@@ -140,12 +140,8 @@ function Adv:initByChapter(params) | @@ -140,12 +140,8 @@ function Adv:initByChapter(params) | ||
140 | local chapter = self:isEndless() and -1 or self.chapterId | 140 | local chapter = self:isEndless() and -1 or self.chapterId |
141 | if not (advRelay[chapter] or {})[self.level] then | 141 | if not (advRelay[chapter] or {})[self.level] then |
142 | isNewRelay = true | 142 | isNewRelay = true |
143 | - advRelay[chapter] = advRelay[chapter] or {} | ||
144 | - advRelay[chapter][self.level] = 1 | ||
145 | - self.owner:updateProperty({field = "advRelay", value = advRelay}) | ||
146 | end | 143 | end |
147 | end | 144 | end |
148 | - | ||
149 | self.maps = {} | 145 | self.maps = {} |
150 | self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay) | 146 | self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay) |
151 | 147 | ||
@@ -153,8 +149,6 @@ function Adv:initByChapter(params) | @@ -153,8 +149,6 @@ function Adv:initByChapter(params) | ||
153 | 149 | ||
154 | self:initLayerTask() | 150 | self:initLayerTask() |
155 | 151 | ||
156 | - | ||
157 | - | ||
158 | self:checkTask(Adv.TaskType.Arrive) | 152 | self:checkTask(Adv.TaskType.Arrive) |
159 | self:checkAdvUnlock(1, self.level) | 153 | self:checkAdvUnlock(1, self.level) |
160 | 154 | ||
@@ -168,6 +162,20 @@ function Adv:initByChapter(params) | @@ -168,6 +162,20 @@ function Adv:initByChapter(params) | ||
168 | end | 162 | end |
169 | end | 163 | end |
170 | 164 | ||
165 | +function Adv:passAdvRelay() | ||
166 | + local advRelay = self.owner:getProperty("advRelay") | ||
167 | + local chapter = self:isEndless() and -1 or self.chapterId | ||
168 | + if not (advRelay[chapter] or {})[self.level] then | ||
169 | + advRelay[chapter] = advRelay[chapter] or {} | ||
170 | + advRelay[chapter][self.level] = 1 | ||
171 | + self.owner:updateProperty({field = "advRelay", value = advRelay}) | ||
172 | + local relayData = self:isHaveRelay() | ||
173 | + if relayData and relayData.award ~= "" then | ||
174 | + self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})}) | ||
175 | + end | ||
176 | + end | ||
177 | +end | ||
178 | + | ||
171 | function Adv:clear() | 179 | function Adv:clear() |
172 | self.chapterId = nil | 180 | self.chapterId = nil |
173 | self.level = nil | 181 | self.level = nil |
@@ -400,7 +408,7 @@ function Adv:forceOver(notNotify) | @@ -400,7 +408,7 @@ function Adv:forceOver(notNotify) | ||
400 | for itemId, count in pairs(reward) do | 408 | for itemId, count in pairs(reward) do |
401 | reward[itemId] = math.ceil(count * globalCsv.adv_fail_reward_ratio / 100) -- 奖励相当于失败 | 409 | reward[itemId] = math.ceil(count * globalCsv.adv_fail_reward_ratio / 100) -- 奖励相当于失败 |
402 | end | 410 | end |
403 | - self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}}) | 411 | + self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}, notNotify = notNotify}) |
404 | 412 | ||
405 | self:clear() | 413 | self:clear() |
406 | self.owner:updateProperties({ | 414 | self.owner:updateProperties({ |
@@ -963,7 +971,7 @@ function Adv:award(gift, params, backRewardParams) | @@ -963,7 +971,7 @@ function Adv:award(gift, params, backRewardParams) | ||
963 | 971 | ||
964 | local autoUse = {} | 972 | local autoUse = {} |
965 | for itemId, count in pairs(tgift) do | 973 | for itemId, count in pairs(tgift) do |
966 | - if count > 0 then | 974 | + if count > 0 and self.battle.player then |
967 | local buffAdd = self.battle.player:getRewardChange(itemId) | 975 | local buffAdd = self.battle.player:getRewardChange(itemId) |
968 | count = math.floor(math.max(0, (count + buffAdd[0]) * (1 + buffAdd[1]))) --附加 buff 的影响 | 976 | count = math.floor(math.max(0, (count + buffAdd[0]) * (1 + buffAdd[1]))) --附加 buff 的影响 |
969 | self:checkTask(Adv.TaskType.Item, count, itemId) | 977 | self:checkTask(Adv.TaskType.Item, count, itemId) |
@@ -1124,6 +1132,7 @@ local function clickOut(self, room, block, params, isExit) | @@ -1124,6 +1132,7 @@ local function clickOut(self, room, block, params, isExit) | ||
1124 | end | 1132 | end |
1125 | 1133 | ||
1126 | if not self:isEndless() and (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束 | 1134 | if not self:isEndless() and (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束 |
1135 | + self:passAdvRelay() | ||
1127 | self:over(true) | 1136 | self:over(true) |
1128 | else | 1137 | else |
1129 | self.battle.player:triggerPassive(Passive.DOWN_LAYER) | 1138 | self.battle.player:triggerPassive(Passive.DOWN_LAYER) |
@@ -1676,10 +1685,7 @@ function Adv:clickBlock(roomId, blockId, params) | @@ -1676,10 +1685,7 @@ function Adv:clickBlock(roomId, blockId, params) | ||
1676 | if self.isRelay or checkAroundBlocks() then --开放 | 1685 | if self.isRelay or checkAroundBlocks() then --开放 |
1677 | self:getCurMap():openBlock(roomId, blockId, true, true) | 1686 | self:getCurMap():openBlock(roomId, blockId, true, true) |
1678 | if self.isRelay and self:getCurMap():isAllOpen() then -- 发放翻开的奖励 | 1687 | if self.isRelay and self:getCurMap():isAllOpen() then -- 发放翻开的奖励 |
1679 | - local relayData = self:isHaveRelay() | ||
1680 | - if relayData and relayData.award ~= "" then | ||
1681 | - self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})}) | ||
1682 | - end | 1688 | + self:passAdvRelay() |
1683 | end | 1689 | end |
1684 | status = true | 1690 | status = true |
1685 | end | 1691 | end |
src/adv/AdvBlock.lua
@@ -60,9 +60,9 @@ function Block:updateEvent(event, isInit) | @@ -60,9 +60,9 @@ function Block:updateEvent(event, isInit) | ||
60 | end | 60 | end |
61 | self:randomEvent() | 61 | self:randomEvent() |
62 | end | 62 | end |
63 | - self:quickDrop() | ||
64 | 63 | ||
65 | if not isInit and self.isOpen then | 64 | if not isInit and self.isOpen then |
65 | + self:quickDrop() | ||
66 | local newet = self:getEventType() | 66 | local newet = self:getEventType() |
67 | if oldet ~= newet then | 67 | if oldet ~= newet then |
68 | local em = {} | 68 | local em = {} |
src/adv/AdvPassive.lua
@@ -532,7 +532,7 @@ function Passive:effect8(dropId) | @@ -532,7 +532,7 @@ function Passive:effect8(dropId) | ||
532 | end | 532 | end |
533 | 533 | ||
534 | --9=直接获得item(可在结算触发时使用) | 534 | --9=直接获得item(可在结算触发时使用) |
535 | -function Passive:effect9(itemId, triggerPms, ratio, max) | 535 | +function Passive:effect9(itemId, triggerPms, ratio, ratio2, max) |
536 | local cond = nil | 536 | local cond = nil |
537 | if self.passiveData.value == 0 then | 537 | if self.passiveData.value == 0 then |
538 | cond = triggerPms.score | 538 | cond = triggerPms.score |
@@ -542,7 +542,7 @@ function Passive:effect9(itemId, triggerPms, ratio, max) | @@ -542,7 +542,7 @@ function Passive:effect9(itemId, triggerPms, ratio, max) | ||
542 | return | 542 | return |
543 | end | 543 | end |
544 | if not cond then return end | 544 | if not cond then return end |
545 | - self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio)))}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId}) | 545 | + self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio * ratio2)))}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId}) |
546 | end | 546 | end |
547 | 547 | ||
548 | --10=战斗额外掉落次数 | 548 | --10=战斗额外掉落次数 |
src/models/Activity.lua
@@ -482,6 +482,9 @@ activityFunc[Activity.ActivityType.Exchange] = { | @@ -482,6 +482,9 @@ activityFunc[Activity.ActivityType.Exchange] = { | ||
482 | actData[actId] = {} | 482 | actData[actId] = {} |
483 | self:updateActData(actType, actData, not notify) | 483 | self:updateActData(actType, actData, not notify) |
484 | end, | 484 | end, |
485 | + ["login"] = function(self, actType, actId) | ||
486 | + activityFunc[Activity.ActivityType.Exchange]["crossDay"](self, actType, true, actId) | ||
487 | + end, | ||
485 | ["crossDay"] = function(self, actType, notify, actId) | 488 | ["crossDay"] = function(self, actType, notify, actId) |
486 | local actData = self:getActData(actType) or {} | 489 | local actData = self:getActData(actType) or {} |
487 | local lastTs = actData["ts"] or 0 | 490 | local lastTs = actData["ts"] or 0 |
@@ -490,14 +493,14 @@ activityFunc[Activity.ActivityType.Exchange] = { | @@ -490,14 +493,14 @@ activityFunc[Activity.ActivityType.Exchange] = { | ||
490 | if not cfg then return end | 493 | if not cfg then return end |
491 | local refreshTimes = cfg.condition2:toArray(false, "=") | 494 | local refreshTimes = cfg.condition2:toArray(false, "=") |
492 | for i = 1, #refreshTimes do | 495 | for i = 1, #refreshTimes do |
493 | - local rt = toUnixtime(refreshTimes[1]..string_format("%02x", RESET_TIME)) | 496 | + local rt = toUnixtime(refreshTimes[i]..string_format("%02x", RESET_TIME)) |
494 | if timeNow >= rt and rt > lastTs then | 497 | if timeNow >= rt and rt > lastTs then |
495 | lastTs = rt | 498 | lastTs = rt |
496 | actData = {} | 499 | actData = {} |
497 | end | 500 | end |
498 | end | 501 | end |
499 | - if next(actData) then | ||
500 | - actData["ts"] = lastTs | 502 | + if not next(actData) then |
503 | + actData["ts"] = timeNow | ||
501 | self:updateActData(actType, actData, not notify) | 504 | self:updateActData(actType, actData, not notify) |
502 | end | 505 | end |
503 | end, | 506 | end, |
src/models/Role.lua
@@ -53,10 +53,11 @@ Role.schema = { | @@ -53,10 +53,11 @@ Role.schema = { | ||
53 | banTime = {"number", 0}, | 53 | banTime = {"number", 0}, |
54 | banType = {"number", 0}, | 54 | banType = {"number", 0}, |
55 | heartWarning = {"number", 0}, | 55 | heartWarning = {"number", 0}, |
56 | + cheatCount = {"number", 0}, | ||
56 | ltime = {"number", 0}, -- 最后登录时间 | 57 | ltime = {"number", 0}, -- 最后登录时间 |
57 | ctime = {"number", skynet.timex()}, -- 创建时间 | 58 | ctime = {"number", skynet.timex()}, -- 创建时间 |
58 | ignoreMt = {"number", 0}, -- 忽略维护拦截 | 59 | ignoreMt = {"number", 0}, -- 忽略维护拦截 |
59 | - sversion = {"number", globalCsv.StructVersion or 0}, -- 重整数据版本 | 60 | + sversion = {"number", STRUCT_VERSION or 0}, -- 重整数据版本 |
60 | timeReset = {"table", {}}, --重置轮回记录 | 61 | timeReset = {"table", {}}, --重置轮回记录 |
61 | diamond = {"number", 0}, | 62 | diamond = {"number", 0}, |
62 | reDiamond = {"number", 0}, | 63 | reDiamond = {"number", 0}, |
@@ -355,6 +356,7 @@ function Role:data() | @@ -355,6 +356,7 @@ function Role:data() | ||
355 | advSup = self:getProperty("advSup"), | 356 | advSup = self:getProperty("advSup"), |
356 | advC = self:getProperty("advC"), | 357 | advC = self:getProperty("advC"), |
357 | advCT = self:getProperty("advCT"), | 358 | advCT = self:getProperty("advCT"), |
359 | + advRelay = self:getProperty("advRelay"), | ||
358 | 360 | ||
359 | hangPass = self:getProperty("hangPass"), | 361 | hangPass = self:getProperty("hangPass"), |
360 | hangGift = self:getProperty("hangGift"), | 362 | hangGift = self:getProperty("hangGift"), |
src/models/RoleBattle.lua
@@ -21,13 +21,153 @@ local BattleType = { | @@ -21,13 +21,153 @@ local BattleType = { | ||
21 | 21 | ||
22 | RoleBattle.bind = function (Role) | 22 | RoleBattle.bind = function (Role) |
23 | 23 | ||
24 | +local checkCheatAttrs = { | ||
25 | + ["hp"] = 1, | ||
26 | + ["atk"] = 1, | ||
27 | + ["def"] = 1, | ||
28 | + ["hit"] = 1, | ||
29 | + ["miss"] = 1, | ||
30 | + ["crit"] = 1, | ||
31 | + ["atkSpeed"] = 1, | ||
32 | + ["critHurt"] = 1, | ||
33 | + -- ["vampire"] = 1, | ||
34 | + -- ["pierce"] = 1, | ||
35 | +} | ||
24 | 36 | ||
25 | --- TODO 检查战斗是否作弊 | ||
26 | -local function checkBattleCheat() | ||
27 | - | 37 | +local function checkOneCheat(selfTeamClient, selfTeamServer, enemyClient, enemyServer) |
38 | + if not selfTeamClient or type(selfTeamClient) ~= "table" then return end | ||
39 | + for unitType, clientInfo in pairs(selfTeamClient) do | ||
40 | + local serverInfo = selfTeamServer[unitType] | ||
41 | + if not serverInfo then return end | ||
42 | + for attr, pm in pairs(checkCheatAttrs) do | ||
43 | + if not clientInfo[attr] then return end | ||
44 | + end | ||
45 | + local b1 = ((clientInfo["hp"] + clientInfo["def"] * 7 + clientInfo["miss"] * 4) * (clientInfo["atk"] * 4 + clientInfo["hit"] * 2) * (1 + clientInfo["crit"]/100 * clientInfo["critHurt"]/100) * clientInfo["atkSpeed"] / 600000) ^ 0.8 | ||
46 | + local b2 = ((serverInfo["hp"] + serverInfo["def"] * 7 + serverInfo["miss"] * 4) * (serverInfo["atk"] * 4 + serverInfo["hit"] * 2) * (1 + serverInfo["crit"]/100 * serverInfo["critHurt"]/100) * serverInfo["atkSpeed"] / 600000) ^ 0.8 | ||
47 | + if b1 >= b2 * 2 then | ||
48 | + return | ||
49 | + end | ||
50 | + end | ||
51 | + return true | ||
28 | end | 52 | end |
29 | 53 | ||
54 | +-- local function getRobotAttrs(info, strength) | ||
55 | +-- strength = strength or 10000 | ||
56 | +-- local unitData = csvdb["unitCsv"][info.unitType] | ||
57 | +-- local enemy = {} | ||
58 | +-- for arr, _ in pairs(checkCheatAttrs) do | ||
59 | +-- enemy[arr] = unitData[attr] * info[attr] * strength / 10000 | ||
60 | +-- end | ||
61 | +-- return enemy | ||
62 | +-- end | ||
63 | + | ||
64 | +-- --通过配表构建敌人队伍 通用 | ||
65 | +-- function BattleEnter:packBattleEnemyCommon( carbonData ) | ||
66 | +-- local enemys = {} | ||
67 | +-- local monsterSet = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"] | ||
68 | +-- for phase = 1, #monsterSet do | ||
69 | +-- local allEnemys = table.values(monsterSet[phase]) | ||
70 | +-- table.sort(allEnemys, function(a, b) return a.id < b.id end) | ||
71 | +-- local heros = {} | ||
72 | +-- for idx, enemy in ipairs(allEnemys) do | ||
73 | +-- local info = getRobotAttrs(enemy, carbonData.strength) | ||
74 | +-- enemys[idx] = info | ||
75 | +-- end | ||
76 | +-- break | ||
77 | +-- end | ||
78 | +-- return enemys | ||
79 | +-- end | ||
80 | + | ||
81 | +-- 检查战斗是否作弊 | ||
82 | +function Role:checkBattleCheat(battleType, params) | ||
83 | + if not params.isWin then return true end | ||
84 | + local clientInfo = params.info or {} | ||
85 | + | ||
86 | + if not BattleType[battleType] then | ||
87 | + print(string.format("NO find battleType: %s", battleType)) | ||
88 | + return true | ||
89 | + end | ||
90 | + local selfTeamServer = {} | ||
91 | + local enemyServer = {} | ||
92 | + | ||
93 | + local cheat = {} | ||
94 | + cheat["hang"] = function() | ||
95 | + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.Hang)) | ||
96 | + for slot, hero in pairs(team.heros) do | ||
97 | + local temp = {} | ||
98 | + for arr, _ in pairs(checkCheatAttrs) do | ||
99 | + temp[arr] = hero[arr] | ||
100 | + end | ||
101 | + selfTeamServer[hero.type] = temp | ||
102 | + end | ||
103 | + -- local carbonData = csvdb["idle_battleCsv"][params.id] | ||
104 | + -- enemyServer = packBattleEnemyCommon(carbonData) | ||
105 | + end | ||
106 | + cheat["tower"] = function() | ||
107 | + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.Tower)) | ||
108 | + for slot, hero in pairs(team.heros) do | ||
109 | + local temp = {} | ||
110 | + for arr, _ in pairs(checkCheatAttrs) do | ||
111 | + temp[arr] = hero[arr] | ||
112 | + end | ||
113 | + selfTeamServer[hero.type] = temp | ||
114 | + end | ||
115 | + -- local carbonData = csvdb["tower_battleCsv"][params.id] | ||
116 | + -- enemyServer = packBattleEnemyCommon(carbonData) | ||
117 | + end | ||
118 | + cheat["bonus"] = function() | ||
119 | + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.BonusBattle)) | ||
120 | + for slot, hero in pairs(team.heros) do | ||
121 | + local temp = {} | ||
122 | + for arr, _ in pairs(checkCheatAttrs) do | ||
123 | + temp[arr] = hero[arr] | ||
124 | + end | ||
125 | + selfTeamServer[hero.type] = temp | ||
126 | + end | ||
127 | + -- local carbonData = csvdb["bonus_battleCsv"][params.id] | ||
128 | + -- enemyServer = packBattleEnemyCommon(carbonData) | ||
129 | + end | ||
130 | + cheat["pvpc"] = function() | ||
131 | + if not params.format then return end | ||
132 | + local team = self:getTeamBattleInfo(params.format) | ||
133 | + for slot, hero in pairs(team.heros) do | ||
134 | + local temp = {} | ||
135 | + for arr, _ in pairs(checkCheatAttrs) do | ||
136 | + temp[arr] = hero[arr] | ||
137 | + end | ||
138 | + selfTeamServer[hero.type] = temp | ||
139 | + end | ||
140 | + end | ||
141 | + cheat["pvph"] = cheat["pvpc"] | ||
142 | + cheat["act_battle"] = cheat["pvpc"] | ||
143 | + | ||
144 | + cheat[battleType]() | ||
30 | 145 | ||
146 | + local status = checkOneCheat(clientInfo.selfAttr, selfTeamServer, clientInfo.enemyAttr, enemyServer) | ||
147 | + if not status then | ||
148 | + local cheatCount = self:getProperty("cheatCount") | ||
149 | + cheatCount = cheatCount + 1 | ||
150 | + self:setProperty("cheatCount", cheatCount) | ||
151 | + | ||
152 | + local result = {clientSelf = {}, serverSelf = {}} | ||
153 | + for k , v in pairs(clientInfo.selfAttr) do | ||
154 | + result.clientSelf[tostring(k)] = v | ||
155 | + end | ||
156 | + for k , v in pairs(selfTeamServer) do | ||
157 | + result.serverSelf[tostring(k)] = v | ||
158 | + end | ||
159 | + result = json.encode(result) | ||
160 | + self:mylog("cheat", {desc = battleType, int1 = cheatCount, text1 = result}) | ||
161 | + | ||
162 | + for _, v in ipairs(globalCsv.cheat_check) do | ||
163 | + if cheatCount == v[1] then | ||
164 | + self:setBan(v[2] / 86400, 5) | ||
165 | + break | ||
166 | + end | ||
167 | + end | ||
168 | + end | ||
169 | + return status | ||
170 | +end | ||
31 | 171 | ||
32 | function Role:checkBattle(battleType, params) | 172 | function Role:checkBattle(battleType, params) |
33 | local clientInfo = params.info or {} | 173 | local clientInfo = params.info or {} |
src/models/RoleChangeStruct.lua
@@ -31,6 +31,7 @@ local awardGift = createVersionFunc(VersionType.Override ,function(role, params) | @@ -31,6 +31,7 @@ local awardGift = createVersionFunc(VersionType.Override ,function(role, params) | ||
31 | print("awardGift" .. " >>> " .. params) | 31 | print("awardGift" .. " >>> " .. params) |
32 | end) | 32 | end) |
33 | 33 | ||
34 | + | ||
34 | local bugFixSuduku = createVersionFunc(VersionType.DoOnly, function(role, params) | 35 | local bugFixSuduku = createVersionFunc(VersionType.DoOnly, function(role, params) |
35 | local sudoku = role:getProperty("sudoku") | 36 | local sudoku = role:getProperty("sudoku") |
36 | local phase = sudoku[-1] or 1 | 37 | local phase = sudoku[-1] or 1 |
@@ -65,12 +66,21 @@ local bugFixRune = createVersionFunc(VersionType.DoOnly, function(role, params) | @@ -65,12 +66,21 @@ local bugFixRune = createVersionFunc(VersionType.DoOnly, function(role, params) | ||
65 | -- 补偿 | 66 | -- 补偿 |
66 | end | 67 | end |
67 | end) | 68 | end) |
69 | + | ||
70 | +-- 清除 player 消失 的冒险 | ||
71 | +local bugFixAdvPlayer = createVersionFunc(VersionType.Override, function(role, params) | ||
72 | + if role:getAdvData():isRunning() and not role:getProperty("advTeam").player then | ||
73 | + role:getAdvData():forceOver(true) | ||
74 | + end | ||
75 | +end) | ||
76 | + | ||
68 | ---------------------版本方法 end ---------------------- | 77 | ---------------------版本方法 end ---------------------- |
69 | 78 | ||
70 | -- version 罗列start | 79 | -- version 罗列start |
71 | local versionList = {} -- version 列表 | 80 | local versionList = {} -- version 列表 |
72 | versionList[1] = {bugFixSuduku, {}} | 81 | versionList[1] = {bugFixSuduku, {}} |
73 | versionList[2] = {bugFixRune, {}} | 82 | versionList[2] = {bugFixRune, {}} |
83 | +versionList[3] = {bugFixAdvPlayer, {}} | ||
74 | -- versionList[2] = {clearActivity, {5, 7}} | 84 | -- versionList[2] = {clearActivity, {5, 7}} |
75 | -- versionList[3] = {changeStructF, "test1"} | 85 | -- versionList[3] = {changeStructF, "test1"} |
76 | -- versionList[4] = {changeStructF, "test2"} | 86 | -- versionList[4] = {changeStructF, "test2"} |
@@ -87,11 +97,11 @@ function RoleChangeStruct.bind(Role) | @@ -87,11 +97,11 @@ function RoleChangeStruct.bind(Role) | ||
87 | 97 | ||
88 | function Role:changeStructVersion() | 98 | function Role:changeStructVersion() |
89 | local curVersion = self:getProperty("sversion") | 99 | local curVersion = self:getProperty("sversion") |
90 | - if not globalCsv.StructVersion or curVersion >= globalCsv.StructVersion then return end | 100 | + if not STRUCT_VERSION or curVersion >= STRUCT_VERSION then return end |
91 | 101 | ||
92 | local jumpVersion = {} | 102 | local jumpVersion = {} |
93 | local versionTemp = {} | 103 | local versionTemp = {} |
94 | - for version = curVersion + 1, globalCsv.StructVersion do | 104 | + for version = curVersion + 1, STRUCT_VERSION do |
95 | local versionData = versionList[version] | 105 | local versionData = versionList[version] |
96 | if versionData then | 106 | if versionData then |
97 | if versionData[1].vType == VersionType.DoOnly then | 107 | if versionData[1].vType == VersionType.DoOnly then |
@@ -124,7 +134,7 @@ function RoleChangeStruct.bind(Role) | @@ -124,7 +134,7 @@ function RoleChangeStruct.bind(Role) | ||
124 | end | 134 | end |
125 | end | 135 | end |
126 | 136 | ||
127 | - for version = curVersion + 1, globalCsv.StructVersion do | 137 | + for version = curVersion + 1, STRUCT_VERSION do |
128 | if not jumpVersion[version] then | 138 | if not jumpVersion[version] then |
129 | local versionData = versionList[version] | 139 | local versionData = versionList[version] |
130 | if versionData[1].vType == VersionType.DoOnly or versionData[1].vType == VersionType.Override then | 140 | if versionData[1].vType == VersionType.DoOnly or versionData[1].vType == VersionType.Override then |
@@ -134,7 +144,7 @@ function RoleChangeStruct.bind(Role) | @@ -134,7 +144,7 @@ function RoleChangeStruct.bind(Role) | ||
134 | end | 144 | end |
135 | end | 145 | end |
136 | end | 146 | end |
137 | - self:setProperty("sversion", globalCsv.StructVersion) | 147 | + self:setProperty("sversion", STRUCT_VERSION) |
138 | end | 148 | end |
139 | 149 | ||
140 | end | 150 | end |
src/models/RoleLog.lua
@@ -592,6 +592,7 @@ local LogType = { | @@ -592,6 +592,7 @@ local LogType = { | ||
592 | guide = "common", | 592 | guide = "common", |
593 | newdevice = "common", | 593 | newdevice = "common", |
594 | cbback = "common", | 594 | cbback = "common", |
595 | + cheat = "common", | ||
595 | 596 | ||
596 | in_item = "common", | 597 | in_item = "common", |
597 | out_item = "common", | 598 | out_item = "common", |
src/models/RolePlugin.lua
@@ -286,7 +286,7 @@ function RolePlugin.bind(Role) | @@ -286,7 +286,7 @@ function RolePlugin.bind(Role) | ||
286 | print("addPlayExp no log ", debug.traceback()) | 286 | print("addPlayExp no log ", debug.traceback()) |
287 | end | 287 | end |
288 | 288 | ||
289 | - self:updateProperties({level = level, exp = newExp}) | 289 | + self:updateProperties({level = level, exp = newExp}, params.notNotify) |
290 | self:changeCrossServerPvpSelfInfo("level") | 290 | self:changeCrossServerPvpSelfInfo("level") |
291 | end | 291 | end |
292 | 292 | ||
@@ -387,7 +387,7 @@ function RolePlugin.bind(Role) | @@ -387,7 +387,7 @@ function RolePlugin.bind(Role) | ||
387 | end | 387 | end |
388 | 388 | ||
389 | if update then | 389 | if update then |
390 | - self:updateProperty({field = "boxL", value = boxL}) | 390 | + self:updateProperty({field = "boxL", value = boxL, notNotify = pms.notNotify}) |
391 | end | 391 | end |
392 | end | 392 | end |
393 | 393 | ||
@@ -830,7 +830,6 @@ function RolePlugin.bind(Role) | @@ -830,7 +830,6 @@ function RolePlugin.bind(Role) | ||
830 | self:setProperty("heartWarning", heartWarning) | 830 | self:setProperty("heartWarning", heartWarning) |
831 | if heartWarning == 50 then | 831 | if heartWarning == 50 then |
832 | self:setBan(30, 1) --封禁 30天 | 832 | self:setBan(30, 1) --封禁 30天 |
833 | - self:sendGmMsg("server_accountBanned_inGame_1") | ||
834 | return | 833 | return |
835 | end | 834 | end |
836 | if heartWarning < 50 and heartWarning % 5 == 0 then | 835 | if heartWarning < 50 and heartWarning % 5 == 0 then |
@@ -843,21 +842,52 @@ function RolePlugin.bind(Role) | @@ -843,21 +842,52 @@ function RolePlugin.bind(Role) | ||
843 | time = time or 0 | 842 | time = time or 0 |
844 | banType = banType or 0 | 843 | banType = banType or 0 |
845 | local now = skynet.timex() | 844 | local now = skynet.timex() |
846 | - if time == 0 then | 845 | + if time <= 0 then |
847 | self:setProperty("banTime", 0) | 846 | self:setProperty("banTime", 0) |
848 | self:setProperty("banType", 0) | 847 | self:setProperty("banType", 0) |
849 | self:setProperty("heartWarning", 0) | 848 | self:setProperty("heartWarning", 0) |
850 | - | ||
851 | self:mylog("role_action", {desc = "ban_rm"}) | 849 | self:mylog("role_action", {desc = "ban_rm"}) |
852 | else | 850 | else |
853 | - self:setProperty("banTime", now + 86400 * time) | 851 | + self:sendGmMsg(globalCsv.ban_tips[banType] or globalCsv.ban_tips[0]) |
852 | + self:setProperty("banTime", math.ceil(now + 86400 * time)) | ||
854 | self:setProperty("banType", banType) | 853 | self:setProperty("banType", banType) |
855 | - self:mylog("role_action", {desc = "ban", int1 = time, int2 = banType}) | 854 | + self:resetRank() |
855 | + self:mylog("role_action", {desc = "ban", int1 = math.ceil(time), int2 = banType}) | ||
856 | end | 856 | end |
857 | end | 857 | end |
858 | 858 | ||
859 | + -- 清掉所有排行榜 | ||
860 | + function Role:resetRank() | ||
861 | + local roleId = self:getProperty("id") | ||
862 | + redisproxy:pipelining(function (red) | ||
863 | + red:zrem(RANK_TOWER, roleId) | ||
864 | + for _, rk in pairs(RANK_ADV) do | ||
865 | + red:zrem(rk, roleId) | ||
866 | + end | ||
867 | + for _, rk in pairs(RANK_DINER) do | ||
868 | + red:zrem(rk, roleId) | ||
869 | + end | ||
870 | + for _, rk in pairs(RANK_PVP_COMMON_KEY) do | ||
871 | + red:zrem(rk, roleId) | ||
872 | + end | ||
873 | + for _, rk in pairs(RANK_PVP_HIGHT_KEY) do | ||
874 | + red:zrem(rk, roleId) | ||
875 | + end | ||
876 | + for _, ct in pairs(RANK_TYPE) do | ||
877 | + red:zrem(RANK_COMMON .. ct, roleId) | ||
878 | + end | ||
879 | + end) | ||
880 | + end | ||
881 | + | ||
859 | function Role:sendGmMsg(text, isNotKey) | 882 | function Role:sendGmMsg(text, isNotKey) |
860 | SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey})) | 883 | SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey})) |
884 | + | ||
885 | + local agent = datacenter.get("agent", self:getProperty("id")) | ||
886 | + if agent then | ||
887 | + skynet.timeout(50, function () | ||
888 | + skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd) | ||
889 | + end) | ||
890 | + end | ||
861 | end | 891 | end |
862 | 892 | ||
863 | -- function Role:getHeroActiveRelationData(heros) | 893 | -- function Role:getHeroActiveRelationData(heros) |
@@ -1674,6 +1704,9 @@ function RolePlugin.bind(Role) | @@ -1674,6 +1704,9 @@ function RolePlugin.bind(Role) | ||
1674 | local dataSet = csvdb["shop_rechargeCsv"][rechargeId] | 1704 | local dataSet = csvdb["shop_rechargeCsv"][rechargeId] |
1675 | 1705 | ||
1676 | if orderObject:getProperty("finishTime") > 0 then | 1706 | if orderObject:getProperty("finishTime") > 0 then |
1707 | + skynet.error(string.format("[recharge] is a finish order cpOrder: %s, platformOrder : %s, hadPlatformOrder: %s, id: %s, overTime : %s", | ||
1708 | + partnerOrderStr, platformOrder, orderObject:getProperty("transactionId"), rechargeId, orderObject:getProperty("finishTime") | ||
1709 | + )) | ||
1677 | return false, "finsh" | 1710 | return false, "finsh" |
1678 | end | 1711 | end |
1679 | 1712 | ||
@@ -1722,7 +1755,6 @@ function RolePlugin.bind(Role) | @@ -1722,7 +1755,6 @@ function RolePlugin.bind(Role) | ||
1722 | local roleId = self:getProperty("id") | 1755 | local roleId = self:getProperty("id") |
1723 | local partnerOrderStr = params.order | 1756 | local partnerOrderStr = params.order |
1724 | 1757 | ||
1725 | - | ||
1726 | local status, back = self:updatePurchaseOrder(partnerOrderStr, params.transactionId, "finsh") | 1758 | local status, back = self:updatePurchaseOrder(partnerOrderStr, params.transactionId, "finsh") |
1727 | if not status then | 1759 | if not status then |
1728 | if back == "finsh" then | 1760 | if back == "finsh" then |