Commit a8e6aef728148e51282c66fd937eb273c5124619
Merge branch 'tr/bugfix' into tr/publish/release
* tr/bugfix: 输出删掉 登入刷新兑换活动商店 兑换活动上线检测是否需要刷新 修复存在的冒险进不去的玩家 兑换商店不刷新bug 新增倍数 bugfix 同单号充值输出 relay 修改中继营地解锁条件 防作弊 活动战斗结束不发送战斗奖励 活动免费礼包判断活动是否开启 # Conflicts: # src/csvdata
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src/GlobalVar.lua
src/actions/ActivityAction.lua
... | ... | @@ -511,6 +511,7 @@ function _M.startBattleRpc(agent, data) |
511 | 511 | key = tostring(math.random()), |
512 | 512 | actid = actid, |
513 | 513 | id = id, |
514 | + format = msg.format, | |
514 | 515 | } |
515 | 516 | SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack({key = role.__actBattleCache.key})) |
516 | 517 | else |
... | ... | @@ -568,7 +569,10 @@ function _M.endBattleRpc(agent, data) |
568 | 569 | local isWin = msg.isWin |
569 | 570 | local heros = msg.heros |
570 | 571 | local support = msg.support |
571 | - if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end | |
572 | + if not role.activity:isOpenById(actid, "ChallengeLevel") then | |
573 | + SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({})) | |
574 | + return true | |
575 | + end | |
572 | 576 | |
573 | 577 | if not role.__actBattleCache then return 2 end |
574 | 578 | |
... | ... | @@ -576,6 +580,18 @@ function _M.endBattleRpc(agent, data) |
576 | 580 | SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1})) |
577 | 581 | end |
578 | 582 | |
583 | + -- 防作弊 | |
584 | + if not role:checkBattleCheat("act_battle", { | |
585 | + id = id, | |
586 | + isWin = isWin, | |
587 | + info = msg.info, | |
588 | + format = role.__actBattleCache.format | |
589 | + }) then | |
590 | + SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) | |
591 | + return true | |
592 | + end | |
593 | + role.__actBattleCache = nil | |
594 | + | |
579 | 595 | local actCfg = csvdb["activity_battleCsv"][actid] |
580 | 596 | if not actCfg then return 3 end |
581 | 597 | ... | ... |
src/actions/AdvAction.lua
... | ... | @@ -137,7 +137,8 @@ function _M.startAdvRpc( agent, data ) |
137 | 137 | local relayData = role:getAdvData():isHaveRelay(layer, chapterId, true) |
138 | 138 | if not relayData then return 6 end -- 不是中继层 |
139 | 139 | if layer ~= 1 then |
140 | - if (advPass[chapterId] or 0) < relayData.floor then return 21 end | |
140 | + local advRelay = role:getProperty("advRelay") | |
141 | + if not (advRelay[chapterId] or {})[layer] then return 21 end -- 没有开放 | |
141 | 142 | end |
142 | 143 | if not role:checkAdvCount(relayData.supply) then return 2 end -- 是否有体力 |
143 | 144 | -- 关卡开放判断 |
... | ... | @@ -191,7 +192,7 @@ function _M.startHangRpc(agent, data) |
191 | 192 | local format = msg.format --编队 |
192 | 193 | local index = msg.index or 1--时间索引id |
193 | 194 | |
194 | - local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId] | |
195 | + local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId] | |
195 | 196 | if not chapterData then return 1 end |
196 | 197 | local campSiteData = chapterData[campId] |
197 | 198 | if not campSiteData then return 1 end |
... | ... | @@ -213,7 +214,7 @@ function _M.startHangRpc(agent, data) |
213 | 214 | if AdvCommon.isEndless(chapterId) then return 5 end -- 无尽没有代理 |
214 | 215 | |
215 | 216 | local advRelay = role:getProperty("advRelay") |
216 | - if not next(advRelay[chapterId] or {}) then return 6 end -- 没有开放 | |
217 | + if not (advRelay[chapterId] or {})[campSiteData.floor] then return 6 end -- 没有开放 | |
217 | 218 | |
218 | 219 | |
219 | 220 | if not role:checkAdvCount(adv_idle_energy) then return 7 end -- 是否有体力 |
... | ... | @@ -962,6 +963,9 @@ function _M.roleFormatRpc(agent , data) |
962 | 963 | local index = msg.index -- 阵容索引 |
963 | 964 | local title = msg.title -- 阵容名称 |
964 | 965 | local team = {} |
966 | + | |
967 | + if role:getAdvData():isRunning() then return 3 end | |
968 | + | |
965 | 969 | for slot, heroId in pairs(msg.heros) do |
966 | 970 | if not role.heros[heroId] then |
967 | 971 | return 1 |
... | ... | @@ -1004,6 +1008,9 @@ function _M.selectTeamRpc(agent, data) |
1004 | 1008 | local role = agent.role |
1005 | 1009 | local msg = MsgPack.unpack(data) |
1006 | 1010 | local index = msg.index -- 阵容索引 |
1011 | + | |
1012 | + if role:getAdvData():isRunning() then return 1 end | |
1013 | + | |
1007 | 1014 | local team = role:getAdvTeamFormat(index) |
1008 | 1015 | if not next(team) then return end |
1009 | 1016 | team["index"] = index | ... | ... |
src/actions/GmAction.lua
... | ... | @@ -40,26 +40,15 @@ function _M.ban(role, pms) |
40 | 40 | local time = tonum(pms.pm1, 1) |
41 | 41 | local ctype = tonum(pms.pm2, 0) |
42 | 42 | |
43 | - local isBan = role:getProperty("banTime") <= now | |
44 | 43 | role:setBan(time, ctype) |
45 | - if time > 0 then | |
46 | - role:sendGmMsg("server_accountBanned_1") | |
47 | - local agent = datacenter.get("agent", role:getProperty("id")) | |
48 | - if agent then | |
49 | - skynet.timeout(50, function () | |
50 | - skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd) | |
51 | - end) | |
52 | - end | |
53 | - end | |
54 | - | |
55 | 44 | role:mylog("gm_action", {desc = "ban", int1 = time, int2 = ctype, key1 = pms.sender}) |
56 | - | |
57 | - return isBan and "解封杀成功" or "封杀成功" | |
45 | + return "封杀成功" | |
58 | 46 | end |
59 | 47 | |
48 | + | |
60 | 49 | function _M.unban(role, pms) |
61 | 50 | role:setBan(0, 0) |
62 | - | |
51 | + role:setProperty("cheatCount", 0) -- 清除作弊次数 | |
63 | 52 | role:mylog("gm_action", {desc = "unban", key1 = pms.sender}) |
64 | 53 | |
65 | 54 | return "解封杀成功" |
... | ... | @@ -67,18 +56,17 @@ end |
67 | 56 | |
68 | 57 | function _M.gmmsg(role, pms) |
69 | 58 | role:sendGmMsg(pms.pm1, true) |
70 | - | |
71 | - local agent = datacenter.get("agent", role:getProperty("id")) | |
72 | - if agent then | |
73 | - skynet.timeout(50, function () | |
74 | - skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd) | |
75 | - end) | |
76 | - end | |
77 | 59 | role:mylog("gm_action", {desc = "gmmsg", text1 = pms.pm1, key1 = pms.sender}) |
78 | - | |
79 | 60 | return "指令成功" |
80 | 61 | end |
81 | 62 | |
63 | + | |
64 | +function _M.reset_rank(role, pms) | |
65 | + role:resetRank() | |
66 | + role:mylog("gm_action", {desc = "reset_rank", key1 = pms.sender}) | |
67 | + return "封杀成功" | |
68 | +end | |
69 | + | |
82 | 70 | function _M.silent(role, pms) |
83 | 71 | local pm1 = tonum(pms.pm1) |
84 | 72 | if pm1 < 1 then | ... | ... |
src/actions/HangAction.lua
... | ... | @@ -235,6 +235,16 @@ function _M.endBattleRpc(agent, data) |
235 | 235 | return 4 |
236 | 236 | end |
237 | 237 | |
238 | + -- 防作弊 | |
239 | + if not role:checkBattleCheat("hang", { | |
240 | + id = carbonId, | |
241 | + isWin = isWin, | |
242 | + info = msg.info | |
243 | + }) then | |
244 | + SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({errorCode = 1})) | |
245 | + return true | |
246 | + end | |
247 | + | |
238 | 248 | local reward, change |
239 | 249 | if isWin then --win |
240 | 250 | role:hangFinish(carbonId) |
... | ... | @@ -607,6 +617,18 @@ function _M.endBonusBattleRpc(agent, data) |
607 | 617 | SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) |
608 | 618 | return true |
609 | 619 | end |
620 | + role.__bonusBattleCache = nil | |
621 | + | |
622 | + -- 防作弊 | |
623 | + if not role:checkBattleCheat("bonus", { | |
624 | + id = id, | |
625 | + isWin = starNum and starNum > 0, | |
626 | + info = msg.info | |
627 | + }) then | |
628 | + SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) | |
629 | + return true | |
630 | + end | |
631 | + | |
610 | 632 | local bonusData = csvdb["bonus_battleCsv"][id] |
611 | 633 | |
612 | 634 | local reward, change = {} | ... | ... |
src/actions/PvpAction.lua
... | ... | @@ -372,6 +372,16 @@ function _M.endBattleRpc(agent, data) |
372 | 372 | |
373 | 373 | if not match then return end |
374 | 374 | |
375 | + -- 防作弊 | |
376 | + if not role:checkBattleCheat("pvpc", { | |
377 | + isWin = isWin, | |
378 | + info = msg.info, | |
379 | + format = _pvpStartBattleCacheC.pvpTC, | |
380 | + }) then | |
381 | + SendPacket(actionCodes.Pvp_endBattleRpc, MsgPack.pack({errorCode = 1})) | |
382 | + return true | |
383 | + end | |
384 | + | |
375 | 385 | local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpBonus, true) |
376 | 386 | local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}}) |
377 | 387 | local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, -1, -1 |
... | ... | @@ -652,13 +662,22 @@ function _M.endBattleHRpc(agent, data) |
652 | 662 | end |
653 | 663 | end |
654 | 664 | |
665 | + -- 防作弊 | |
666 | + if not role:checkBattleCheat("pvph", { | |
667 | + isWin = isWin, | |
668 | + info = msg.info, | |
669 | + format = _pvpStartBattleCacheH.pvpTH[#_pvpStartBattleCacheH.result] | |
670 | + }) then | |
671 | + SendPacket(actionCodes.Pvp_endBattleHRpc, MsgPack.pack({errorCode = 1})) | |
672 | + return true | |
673 | + end | |
674 | + | |
655 | 675 | if winCount >= 2 then |
656 | 676 | isWin = true |
657 | 677 | elseif loseCount >= 2 then |
658 | 678 | isWin = false |
659 | 679 | else -- 没结束 |
660 | 680 | -- 返回继续战斗 |
661 | - | |
662 | 681 | local key = tostring(math.random()) |
663 | 682 | _pvpStartBattleCacheH.key = key |
664 | 683 | local round = #_pvpStartBattleCacheH.result + 1 | ... | ... |
src/actions/StoreAction.lua
... | ... | @@ -232,6 +232,13 @@ function _M.getFreeChestRpc(agent, data) |
232 | 232 | local config = csvdb["shop_rechargeCsv"][id] |
233 | 233 | if not config then return end |
234 | 234 | |
235 | + --判断是否是活动商品 | |
236 | + if config.activity_id ~= 0 then | |
237 | + local actCfg = csvdb["activity_ctrlCsv"][config.activity_id] | |
238 | + if not actCfg then return 2 end | |
239 | + if not role.activity:isOpenById(config.activity_id, "ActShopGoods") then return 3 end | |
240 | + end | |
241 | + | |
235 | 242 | local rechargeRecord = role.storeData:getProperty("payR") |
236 | 243 | local getCount = (rechargeRecord[id] or 0) |
237 | 244 | if getCount >= config.limit then | ... | ... |
src/actions/TowerAction.lua
... | ... | @@ -65,6 +65,15 @@ function _M.endBattleRpc(agent, data) |
65 | 65 | local curTower = csvdb["tower_battleCsv"][id] |
66 | 66 | if not curTower then return 2 end |
67 | 67 | |
68 | + -- 防作弊 | |
69 | + if not role:checkBattleCheat("tower", { | |
70 | + isWin = msg.starNum and msg.starNum > 0, | |
71 | + info = msg.info | |
72 | + }) then | |
73 | + SendPacket(actionCodes.Tower_endBattleRpc, MsgPack.pack({errorCode = 1})) | |
74 | + return true | |
75 | + end | |
76 | + | |
68 | 77 | local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t) |
69 | 78 | |
70 | 79 | ... | ... |
src/adv/Adv.lua
... | ... | @@ -140,12 +140,8 @@ function Adv:initByChapter(params) |
140 | 140 | local chapter = self:isEndless() and -1 or self.chapterId |
141 | 141 | if not (advRelay[chapter] or {})[self.level] then |
142 | 142 | isNewRelay = true |
143 | - advRelay[chapter] = advRelay[chapter] or {} | |
144 | - advRelay[chapter][self.level] = 1 | |
145 | - self.owner:updateProperty({field = "advRelay", value = advRelay}) | |
146 | 143 | end |
147 | 144 | end |
148 | - | |
149 | 145 | self.maps = {} |
150 | 146 | self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay) |
151 | 147 | |
... | ... | @@ -153,8 +149,6 @@ function Adv:initByChapter(params) |
153 | 149 | |
154 | 150 | self:initLayerTask() |
155 | 151 | |
156 | - | |
157 | - | |
158 | 152 | self:checkTask(Adv.TaskType.Arrive) |
159 | 153 | self:checkAdvUnlock(1, self.level) |
160 | 154 | |
... | ... | @@ -168,6 +162,20 @@ function Adv:initByChapter(params) |
168 | 162 | end |
169 | 163 | end |
170 | 164 | |
165 | +function Adv:passAdvRelay() | |
166 | + local advRelay = self.owner:getProperty("advRelay") | |
167 | + local chapter = self:isEndless() and -1 or self.chapterId | |
168 | + if not (advRelay[chapter] or {})[self.level] then | |
169 | + advRelay[chapter] = advRelay[chapter] or {} | |
170 | + advRelay[chapter][self.level] = 1 | |
171 | + self.owner:updateProperty({field = "advRelay", value = advRelay}) | |
172 | + local relayData = self:isHaveRelay() | |
173 | + if relayData and relayData.award ~= "" then | |
174 | + self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})}) | |
175 | + end | |
176 | + end | |
177 | +end | |
178 | + | |
171 | 179 | function Adv:clear() |
172 | 180 | self.chapterId = nil |
173 | 181 | self.level = nil |
... | ... | @@ -400,7 +408,7 @@ function Adv:forceOver(notNotify) |
400 | 408 | for itemId, count in pairs(reward) do |
401 | 409 | reward[itemId] = math.ceil(count * globalCsv.adv_fail_reward_ratio / 100) -- 奖励相当于失败 |
402 | 410 | end |
403 | - self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}}) | |
411 | + self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}, notNotify = notNotify}) | |
404 | 412 | |
405 | 413 | self:clear() |
406 | 414 | self.owner:updateProperties({ |
... | ... | @@ -963,7 +971,7 @@ function Adv:award(gift, params, backRewardParams) |
963 | 971 | |
964 | 972 | local autoUse = {} |
965 | 973 | for itemId, count in pairs(tgift) do |
966 | - if count > 0 then | |
974 | + if count > 0 and self.battle.player then | |
967 | 975 | local buffAdd = self.battle.player:getRewardChange(itemId) |
968 | 976 | count = math.floor(math.max(0, (count + buffAdd[0]) * (1 + buffAdd[1]))) --附加 buff 的影响 |
969 | 977 | self:checkTask(Adv.TaskType.Item, count, itemId) |
... | ... | @@ -1124,6 +1132,7 @@ local function clickOut(self, room, block, params, isExit) |
1124 | 1132 | end |
1125 | 1133 | |
1126 | 1134 | if not self:isEndless() and (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束 |
1135 | + self:passAdvRelay() | |
1127 | 1136 | self:over(true) |
1128 | 1137 | else |
1129 | 1138 | self.battle.player:triggerPassive(Passive.DOWN_LAYER) |
... | ... | @@ -1676,10 +1685,7 @@ function Adv:clickBlock(roomId, blockId, params) |
1676 | 1685 | if self.isRelay or checkAroundBlocks() then --开放 |
1677 | 1686 | self:getCurMap():openBlock(roomId, blockId, true, true) |
1678 | 1687 | if self.isRelay and self:getCurMap():isAllOpen() then -- 发放翻开的奖励 |
1679 | - local relayData = self:isHaveRelay() | |
1680 | - if relayData and relayData.award ~= "" then | |
1681 | - self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})}) | |
1682 | - end | |
1688 | + self:passAdvRelay() | |
1683 | 1689 | end |
1684 | 1690 | status = true |
1685 | 1691 | end | ... | ... |
src/adv/AdvBlock.lua
... | ... | @@ -60,9 +60,9 @@ function Block:updateEvent(event, isInit) |
60 | 60 | end |
61 | 61 | self:randomEvent() |
62 | 62 | end |
63 | - self:quickDrop() | |
64 | 63 | |
65 | 64 | if not isInit and self.isOpen then |
65 | + self:quickDrop() | |
66 | 66 | local newet = self:getEventType() |
67 | 67 | if oldet ~= newet then |
68 | 68 | local em = {} | ... | ... |
src/adv/AdvPassive.lua
... | ... | @@ -532,7 +532,7 @@ function Passive:effect8(dropId) |
532 | 532 | end |
533 | 533 | |
534 | 534 | --9=直接获得item(可在结算触发时使用) |
535 | -function Passive:effect9(itemId, triggerPms, ratio, max) | |
535 | +function Passive:effect9(itemId, triggerPms, ratio, ratio2, max) | |
536 | 536 | local cond = nil |
537 | 537 | if self.passiveData.value == 0 then |
538 | 538 | cond = triggerPms.score |
... | ... | @@ -542,7 +542,7 @@ function Passive:effect9(itemId, triggerPms, ratio, max) |
542 | 542 | return |
543 | 543 | end |
544 | 544 | if not cond then return end |
545 | - self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio)))}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId}) | |
545 | + self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio * ratio2)))}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId}) | |
546 | 546 | end |
547 | 547 | |
548 | 548 | --10=战斗额外掉落次数 | ... | ... |
src/models/Activity.lua
... | ... | @@ -482,6 +482,9 @@ activityFunc[Activity.ActivityType.Exchange] = { |
482 | 482 | actData[actId] = {} |
483 | 483 | self:updateActData(actType, actData, not notify) |
484 | 484 | end, |
485 | + ["login"] = function(self, actType, actId) | |
486 | + activityFunc[Activity.ActivityType.Exchange]["crossDay"](self, actType, true, actId) | |
487 | + end, | |
485 | 488 | ["crossDay"] = function(self, actType, notify, actId) |
486 | 489 | local actData = self:getActData(actType) or {} |
487 | 490 | local lastTs = actData["ts"] or 0 |
... | ... | @@ -490,14 +493,14 @@ activityFunc[Activity.ActivityType.Exchange] = { |
490 | 493 | if not cfg then return end |
491 | 494 | local refreshTimes = cfg.condition2:toArray(false, "=") |
492 | 495 | for i = 1, #refreshTimes do |
493 | - local rt = toUnixtime(refreshTimes[1]..string_format("%02x", RESET_TIME)) | |
496 | + local rt = toUnixtime(refreshTimes[i]..string_format("%02x", RESET_TIME)) | |
494 | 497 | if timeNow >= rt and rt > lastTs then |
495 | 498 | lastTs = rt |
496 | 499 | actData = {} |
497 | 500 | end |
498 | 501 | end |
499 | - if next(actData) then | |
500 | - actData["ts"] = lastTs | |
502 | + if not next(actData) then | |
503 | + actData["ts"] = timeNow | |
501 | 504 | self:updateActData(actType, actData, not notify) |
502 | 505 | end |
503 | 506 | end, | ... | ... |
src/models/Role.lua
... | ... | @@ -53,10 +53,11 @@ Role.schema = { |
53 | 53 | banTime = {"number", 0}, |
54 | 54 | banType = {"number", 0}, |
55 | 55 | heartWarning = {"number", 0}, |
56 | + cheatCount = {"number", 0}, | |
56 | 57 | ltime = {"number", 0}, -- 最后登录时间 |
57 | 58 | ctime = {"number", skynet.timex()}, -- 创建时间 |
58 | 59 | ignoreMt = {"number", 0}, -- 忽略维护拦截 |
59 | - sversion = {"number", globalCsv.StructVersion or 0}, -- 重整数据版本 | |
60 | + sversion = {"number", STRUCT_VERSION or 0}, -- 重整数据版本 | |
60 | 61 | timeReset = {"table", {}}, --重置轮回记录 |
61 | 62 | diamond = {"number", 0}, |
62 | 63 | reDiamond = {"number", 0}, |
... | ... | @@ -355,6 +356,7 @@ function Role:data() |
355 | 356 | advSup = self:getProperty("advSup"), |
356 | 357 | advC = self:getProperty("advC"), |
357 | 358 | advCT = self:getProperty("advCT"), |
359 | + advRelay = self:getProperty("advRelay"), | |
358 | 360 | |
359 | 361 | hangPass = self:getProperty("hangPass"), |
360 | 362 | hangGift = self:getProperty("hangGift"), | ... | ... |
src/models/RoleBattle.lua
... | ... | @@ -21,13 +21,153 @@ local BattleType = { |
21 | 21 | |
22 | 22 | RoleBattle.bind = function (Role) |
23 | 23 | |
24 | +local checkCheatAttrs = { | |
25 | + ["hp"] = 1, | |
26 | + ["atk"] = 1, | |
27 | + ["def"] = 1, | |
28 | + ["hit"] = 1, | |
29 | + ["miss"] = 1, | |
30 | + ["crit"] = 1, | |
31 | + ["atkSpeed"] = 1, | |
32 | + ["critHurt"] = 1, | |
33 | + -- ["vampire"] = 1, | |
34 | + -- ["pierce"] = 1, | |
35 | +} | |
24 | 36 | |
25 | --- TODO 检查战斗是否作弊 | |
26 | -local function checkBattleCheat() | |
27 | - | |
37 | +local function checkOneCheat(selfTeamClient, selfTeamServer, enemyClient, enemyServer) | |
38 | + if not selfTeamClient or type(selfTeamClient) ~= "table" then return end | |
39 | + for unitType, clientInfo in pairs(selfTeamClient) do | |
40 | + local serverInfo = selfTeamServer[unitType] | |
41 | + if not serverInfo then return end | |
42 | + for attr, pm in pairs(checkCheatAttrs) do | |
43 | + if not clientInfo[attr] then return end | |
44 | + end | |
45 | + local b1 = ((clientInfo["hp"] + clientInfo["def"] * 7 + clientInfo["miss"] * 4) * (clientInfo["atk"] * 4 + clientInfo["hit"] * 2) * (1 + clientInfo["crit"]/100 * clientInfo["critHurt"]/100) * clientInfo["atkSpeed"] / 600000) ^ 0.8 | |
46 | + local b2 = ((serverInfo["hp"] + serverInfo["def"] * 7 + serverInfo["miss"] * 4) * (serverInfo["atk"] * 4 + serverInfo["hit"] * 2) * (1 + serverInfo["crit"]/100 * serverInfo["critHurt"]/100) * serverInfo["atkSpeed"] / 600000) ^ 0.8 | |
47 | + if b1 >= b2 * 2 then | |
48 | + return | |
49 | + end | |
50 | + end | |
51 | + return true | |
28 | 52 | end |
29 | 53 | |
54 | +-- local function getRobotAttrs(info, strength) | |
55 | +-- strength = strength or 10000 | |
56 | +-- local unitData = csvdb["unitCsv"][info.unitType] | |
57 | +-- local enemy = {} | |
58 | +-- for arr, _ in pairs(checkCheatAttrs) do | |
59 | +-- enemy[arr] = unitData[attr] * info[attr] * strength / 10000 | |
60 | +-- end | |
61 | +-- return enemy | |
62 | +-- end | |
63 | + | |
64 | +-- --通过配表构建敌人队伍 通用 | |
65 | +-- function BattleEnter:packBattleEnemyCommon( carbonData ) | |
66 | +-- local enemys = {} | |
67 | +-- local monsterSet = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"] | |
68 | +-- for phase = 1, #monsterSet do | |
69 | +-- local allEnemys = table.values(monsterSet[phase]) | |
70 | +-- table.sort(allEnemys, function(a, b) return a.id < b.id end) | |
71 | +-- local heros = {} | |
72 | +-- for idx, enemy in ipairs(allEnemys) do | |
73 | +-- local info = getRobotAttrs(enemy, carbonData.strength) | |
74 | +-- enemys[idx] = info | |
75 | +-- end | |
76 | +-- break | |
77 | +-- end | |
78 | +-- return enemys | |
79 | +-- end | |
80 | + | |
81 | +-- 检查战斗是否作弊 | |
82 | +function Role:checkBattleCheat(battleType, params) | |
83 | + if not params.isWin then return true end | |
84 | + local clientInfo = params.info or {} | |
85 | + | |
86 | + if not BattleType[battleType] then | |
87 | + print(string.format("NO find battleType: %s", battleType)) | |
88 | + return true | |
89 | + end | |
90 | + local selfTeamServer = {} | |
91 | + local enemyServer = {} | |
92 | + | |
93 | + local cheat = {} | |
94 | + cheat["hang"] = function() | |
95 | + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.Hang)) | |
96 | + for slot, hero in pairs(team.heros) do | |
97 | + local temp = {} | |
98 | + for arr, _ in pairs(checkCheatAttrs) do | |
99 | + temp[arr] = hero[arr] | |
100 | + end | |
101 | + selfTeamServer[hero.type] = temp | |
102 | + end | |
103 | + -- local carbonData = csvdb["idle_battleCsv"][params.id] | |
104 | + -- enemyServer = packBattleEnemyCommon(carbonData) | |
105 | + end | |
106 | + cheat["tower"] = function() | |
107 | + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.Tower)) | |
108 | + for slot, hero in pairs(team.heros) do | |
109 | + local temp = {} | |
110 | + for arr, _ in pairs(checkCheatAttrs) do | |
111 | + temp[arr] = hero[arr] | |
112 | + end | |
113 | + selfTeamServer[hero.type] = temp | |
114 | + end | |
115 | + -- local carbonData = csvdb["tower_battleCsv"][params.id] | |
116 | + -- enemyServer = packBattleEnemyCommon(carbonData) | |
117 | + end | |
118 | + cheat["bonus"] = function() | |
119 | + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.BonusBattle)) | |
120 | + for slot, hero in pairs(team.heros) do | |
121 | + local temp = {} | |
122 | + for arr, _ in pairs(checkCheatAttrs) do | |
123 | + temp[arr] = hero[arr] | |
124 | + end | |
125 | + selfTeamServer[hero.type] = temp | |
126 | + end | |
127 | + -- local carbonData = csvdb["bonus_battleCsv"][params.id] | |
128 | + -- enemyServer = packBattleEnemyCommon(carbonData) | |
129 | + end | |
130 | + cheat["pvpc"] = function() | |
131 | + if not params.format then return end | |
132 | + local team = self:getTeamBattleInfo(params.format) | |
133 | + for slot, hero in pairs(team.heros) do | |
134 | + local temp = {} | |
135 | + for arr, _ in pairs(checkCheatAttrs) do | |
136 | + temp[arr] = hero[arr] | |
137 | + end | |
138 | + selfTeamServer[hero.type] = temp | |
139 | + end | |
140 | + end | |
141 | + cheat["pvph"] = cheat["pvpc"] | |
142 | + cheat["act_battle"] = cheat["pvpc"] | |
143 | + | |
144 | + cheat[battleType]() | |
30 | 145 | |
146 | + local status = checkOneCheat(clientInfo.selfAttr, selfTeamServer, clientInfo.enemyAttr, enemyServer) | |
147 | + if not status then | |
148 | + local cheatCount = self:getProperty("cheatCount") | |
149 | + cheatCount = cheatCount + 1 | |
150 | + self:setProperty("cheatCount", cheatCount) | |
151 | + | |
152 | + local result = {clientSelf = {}, serverSelf = {}} | |
153 | + for k , v in pairs(clientInfo.selfAttr) do | |
154 | + result.clientSelf[tostring(k)] = v | |
155 | + end | |
156 | + for k , v in pairs(selfTeamServer) do | |
157 | + result.serverSelf[tostring(k)] = v | |
158 | + end | |
159 | + result = json.encode(result) | |
160 | + self:mylog("cheat", {desc = battleType, int1 = cheatCount, text1 = result}) | |
161 | + | |
162 | + for _, v in ipairs(globalCsv.cheat_check) do | |
163 | + if cheatCount == v[1] then | |
164 | + self:setBan(v[2] / 86400, 5) | |
165 | + break | |
166 | + end | |
167 | + end | |
168 | + end | |
169 | + return status | |
170 | +end | |
31 | 171 | |
32 | 172 | function Role:checkBattle(battleType, params) |
33 | 173 | local clientInfo = params.info or {} | ... | ... |
src/models/RoleChangeStruct.lua
... | ... | @@ -31,6 +31,7 @@ local awardGift = createVersionFunc(VersionType.Override ,function(role, params) |
31 | 31 | print("awardGift" .. " >>> " .. params) |
32 | 32 | end) |
33 | 33 | |
34 | + | |
34 | 35 | local bugFixSuduku = createVersionFunc(VersionType.DoOnly, function(role, params) |
35 | 36 | local sudoku = role:getProperty("sudoku") |
36 | 37 | local phase = sudoku[-1] or 1 |
... | ... | @@ -65,12 +66,21 @@ local bugFixRune = createVersionFunc(VersionType.DoOnly, function(role, params) |
65 | 66 | -- 补偿 |
66 | 67 | end |
67 | 68 | end) |
69 | + | |
70 | +-- 清除 player 消失 的冒险 | |
71 | +local bugFixAdvPlayer = createVersionFunc(VersionType.Override, function(role, params) | |
72 | + if role:getAdvData():isRunning() and not role:getProperty("advTeam").player then | |
73 | + role:getAdvData():forceOver(true) | |
74 | + end | |
75 | +end) | |
76 | + | |
68 | 77 | ---------------------版本方法 end ---------------------- |
69 | 78 | |
70 | 79 | -- version 罗列start |
71 | 80 | local versionList = {} -- version 列表 |
72 | 81 | versionList[1] = {bugFixSuduku, {}} |
73 | 82 | versionList[2] = {bugFixRune, {}} |
83 | +versionList[3] = {bugFixAdvPlayer, {}} | |
74 | 84 | -- versionList[2] = {clearActivity, {5, 7}} |
75 | 85 | -- versionList[3] = {changeStructF, "test1"} |
76 | 86 | -- versionList[4] = {changeStructF, "test2"} |
... | ... | @@ -87,11 +97,11 @@ function RoleChangeStruct.bind(Role) |
87 | 97 | |
88 | 98 | function Role:changeStructVersion() |
89 | 99 | local curVersion = self:getProperty("sversion") |
90 | - if not globalCsv.StructVersion or curVersion >= globalCsv.StructVersion then return end | |
100 | + if not STRUCT_VERSION or curVersion >= STRUCT_VERSION then return end | |
91 | 101 | |
92 | 102 | local jumpVersion = {} |
93 | 103 | local versionTemp = {} |
94 | - for version = curVersion + 1, globalCsv.StructVersion do | |
104 | + for version = curVersion + 1, STRUCT_VERSION do | |
95 | 105 | local versionData = versionList[version] |
96 | 106 | if versionData then |
97 | 107 | if versionData[1].vType == VersionType.DoOnly then |
... | ... | @@ -124,7 +134,7 @@ function RoleChangeStruct.bind(Role) |
124 | 134 | end |
125 | 135 | end |
126 | 136 | |
127 | - for version = curVersion + 1, globalCsv.StructVersion do | |
137 | + for version = curVersion + 1, STRUCT_VERSION do | |
128 | 138 | if not jumpVersion[version] then |
129 | 139 | local versionData = versionList[version] |
130 | 140 | if versionData[1].vType == VersionType.DoOnly or versionData[1].vType == VersionType.Override then |
... | ... | @@ -134,7 +144,7 @@ function RoleChangeStruct.bind(Role) |
134 | 144 | end |
135 | 145 | end |
136 | 146 | end |
137 | - self:setProperty("sversion", globalCsv.StructVersion) | |
147 | + self:setProperty("sversion", STRUCT_VERSION) | |
138 | 148 | end |
139 | 149 | |
140 | 150 | end | ... | ... |
src/models/RoleLog.lua
src/models/RolePlugin.lua
... | ... | @@ -286,7 +286,7 @@ function RolePlugin.bind(Role) |
286 | 286 | print("addPlayExp no log ", debug.traceback()) |
287 | 287 | end |
288 | 288 | |
289 | - self:updateProperties({level = level, exp = newExp}) | |
289 | + self:updateProperties({level = level, exp = newExp}, params.notNotify) | |
290 | 290 | self:changeCrossServerPvpSelfInfo("level") |
291 | 291 | end |
292 | 292 | |
... | ... | @@ -387,7 +387,7 @@ function RolePlugin.bind(Role) |
387 | 387 | end |
388 | 388 | |
389 | 389 | if update then |
390 | - self:updateProperty({field = "boxL", value = boxL}) | |
390 | + self:updateProperty({field = "boxL", value = boxL, notNotify = pms.notNotify}) | |
391 | 391 | end |
392 | 392 | end |
393 | 393 | |
... | ... | @@ -830,7 +830,6 @@ function RolePlugin.bind(Role) |
830 | 830 | self:setProperty("heartWarning", heartWarning) |
831 | 831 | if heartWarning == 50 then |
832 | 832 | self:setBan(30, 1) --封禁 30天 |
833 | - self:sendGmMsg("server_accountBanned_inGame_1") | |
834 | 833 | return |
835 | 834 | end |
836 | 835 | if heartWarning < 50 and heartWarning % 5 == 0 then |
... | ... | @@ -843,21 +842,52 @@ function RolePlugin.bind(Role) |
843 | 842 | time = time or 0 |
844 | 843 | banType = banType or 0 |
845 | 844 | local now = skynet.timex() |
846 | - if time == 0 then | |
845 | + if time <= 0 then | |
847 | 846 | self:setProperty("banTime", 0) |
848 | 847 | self:setProperty("banType", 0) |
849 | 848 | self:setProperty("heartWarning", 0) |
850 | - | |
851 | 849 | self:mylog("role_action", {desc = "ban_rm"}) |
852 | 850 | else |
853 | - self:setProperty("banTime", now + 86400 * time) | |
851 | + self:sendGmMsg(globalCsv.ban_tips[banType] or globalCsv.ban_tips[0]) | |
852 | + self:setProperty("banTime", math.ceil(now + 86400 * time)) | |
854 | 853 | self:setProperty("banType", banType) |
855 | - self:mylog("role_action", {desc = "ban", int1 = time, int2 = banType}) | |
854 | + self:resetRank() | |
855 | + self:mylog("role_action", {desc = "ban", int1 = math.ceil(time), int2 = banType}) | |
856 | 856 | end |
857 | 857 | end |
858 | 858 | |
859 | + -- 清掉所有排行榜 | |
860 | + function Role:resetRank() | |
861 | + local roleId = self:getProperty("id") | |
862 | + redisproxy:pipelining(function (red) | |
863 | + red:zrem(RANK_TOWER, roleId) | |
864 | + for _, rk in pairs(RANK_ADV) do | |
865 | + red:zrem(rk, roleId) | |
866 | + end | |
867 | + for _, rk in pairs(RANK_DINER) do | |
868 | + red:zrem(rk, roleId) | |
869 | + end | |
870 | + for _, rk in pairs(RANK_PVP_COMMON_KEY) do | |
871 | + red:zrem(rk, roleId) | |
872 | + end | |
873 | + for _, rk in pairs(RANK_PVP_HIGHT_KEY) do | |
874 | + red:zrem(rk, roleId) | |
875 | + end | |
876 | + for _, ct in pairs(RANK_TYPE) do | |
877 | + red:zrem(RANK_COMMON .. ct, roleId) | |
878 | + end | |
879 | + end) | |
880 | + end | |
881 | + | |
859 | 882 | function Role:sendGmMsg(text, isNotKey) |
860 | 883 | SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey})) |
884 | + | |
885 | + local agent = datacenter.get("agent", self:getProperty("id")) | |
886 | + if agent then | |
887 | + skynet.timeout(50, function () | |
888 | + skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd) | |
889 | + end) | |
890 | + end | |
861 | 891 | end |
862 | 892 | |
863 | 893 | -- function Role:getHeroActiveRelationData(heros) |
... | ... | @@ -1674,6 +1704,9 @@ function RolePlugin.bind(Role) |
1674 | 1704 | local dataSet = csvdb["shop_rechargeCsv"][rechargeId] |
1675 | 1705 | |
1676 | 1706 | if orderObject:getProperty("finishTime") > 0 then |
1707 | + skynet.error(string.format("[recharge] is a finish order cpOrder: %s, platformOrder : %s, hadPlatformOrder: %s, id: %s, overTime : %s", | |
1708 | + partnerOrderStr, platformOrder, orderObject:getProperty("transactionId"), rechargeId, orderObject:getProperty("finishTime") | |
1709 | + )) | |
1677 | 1710 | return false, "finsh" |
1678 | 1711 | end |
1679 | 1712 | |
... | ... | @@ -1722,7 +1755,6 @@ function RolePlugin.bind(Role) |
1722 | 1755 | local roleId = self:getProperty("id") |
1723 | 1756 | local partnerOrderStr = params.order |
1724 | 1757 | |
1725 | - | |
1726 | 1758 | local status, back = self:updatePurchaseOrder(partnerOrderStr, params.transactionId, "finsh") |
1727 | 1759 | if not status then |
1728 | 1760 | if back == "finsh" then | ... | ... |