Commit a43410e1ccce6e078e62299bc350eabaceb781ff
1 parent
e10edb5f
整理格式,使用tab替代空格
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218 additions
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218 deletions
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src/models/Daily.lua
@@ -3,47 +3,47 @@ | @@ -3,47 +3,47 @@ | ||
3 | local Daily = class("Daily", require("shared.ModelBase")) | 3 | local Daily = class("Daily", require("shared.ModelBase")) |
4 | 4 | ||
5 | function Daily:ctor(properties) | 5 | function Daily:ctor(properties) |
6 | - Daily.super.ctor(self, properties) | 6 | + Daily.super.ctor(self, properties) |
7 | end | 7 | end |
8 | 8 | ||
9 | Daily.schema = { | 9 | Daily.schema = { |
10 | - commentHero = {"string", ""}, --单日评论食灵记录 type=1 | ||
11 | - hangQC ={"number", 0}, -- 挂机快速次数 | 10 | + commentHero = {"string", ""}, --单日评论食灵记录 type=1 |
11 | + hangQC ={"number", 0}, -- 挂机快速次数 | ||
12 | } | 12 | } |
13 | 13 | ||
14 | function Daily:updateProperty(params) | 14 | function Daily:updateProperty(params) |
15 | - local type, default = table.unpack(self.schema[params.field]) | ||
16 | - | ||
17 | - if params.delta then | ||
18 | - self:setProperty(params.field, self:getProperty(paramsfield) + params.delta) | ||
19 | - self.owner:notifyUpdateProperty(params.field, self:getProperty(params.field)) | ||
20 | - return true | ||
21 | - end | ||
22 | - if params.value then | ||
23 | - self:setProperty(params.field, params.value) | ||
24 | - self.owner:notifyUpdateProperty(params.field, self:getProperty(params.field)) | ||
25 | - return true | ||
26 | - end | ||
27 | - return false | 15 | + local type, default = table.unpack(self.schema[params.field]) |
16 | + | ||
17 | + if params.delta then | ||
18 | + self:setProperty(params.field, self:getProperty(paramsfield) + params.delta) | ||
19 | + self.owner:notifyUpdateProperty(params.field, self:getProperty(params.field)) | ||
20 | + return true | ||
21 | + end | ||
22 | + if params.value then | ||
23 | + self:setProperty(params.field, params.value) | ||
24 | + self.owner:notifyUpdateProperty(params.field, self:getProperty(params.field)) | ||
25 | + return true | ||
26 | + end | ||
27 | + return false | ||
28 | end | 28 | end |
29 | 29 | ||
30 | function Daily:refreshDailyData(notify) | 30 | function Daily:refreshDailyData(notify) |
31 | - for field, schema in pairs(self.schema) do | ||
32 | - if field ~= "key" then | ||
33 | - local typ, def = table.unpack(schema) | ||
34 | - self:setProperty(field, def) | ||
35 | - end | ||
36 | - end | ||
37 | - if notify then | ||
38 | - self.owner:notifyUpdateProperties(self:data()) | ||
39 | - end | 31 | + for field, schema in pairs(self.schema) do |
32 | + if field ~= "key" then | ||
33 | + local typ, def = table.unpack(schema) | ||
34 | + self:setProperty(field, def) | ||
35 | + end | ||
36 | + end | ||
37 | + if notify then | ||
38 | + self.owner:notifyUpdateProperties(self:data()) | ||
39 | + end | ||
40 | end | 40 | end |
41 | 41 | ||
42 | function Daily:data() | 42 | function Daily:data() |
43 | - return { | ||
44 | - -- dailyTaskStatus = self:getProperty("dailyTaskStatus"), | ||
45 | - hangQC = self:getProperty("hangQC"), | ||
46 | - } | 43 | + return { |
44 | + -- dailyTaskStatus = self:getProperty("dailyTaskStatus"), | ||
45 | + hangQC = self:getProperty("hangQC"), | ||
46 | + } | ||
47 | end | 47 | end |
48 | 48 | ||
49 | return Daily | 49 | return Daily |
50 | \ No newline at end of file | 50 | \ No newline at end of file |
src/models/Hero.lua
@@ -6,15 +6,15 @@ HeroPlugin.bind(Hero) | @@ -6,15 +6,15 @@ HeroPlugin.bind(Hero) | ||
6 | Hero.schema = { | 6 | Hero.schema = { |
7 | id = {"number"}, | 7 | id = {"number"}, |
8 | type = {"number", 0}, | 8 | type = {"number", 0}, |
9 | - level = {"number", 1}, -- 等级 | ||
10 | - breakL = {"number", 0}, -- 突破等级 | ||
11 | - wakeL = {"number", 0}, -- 觉醒等级 | ||
12 | - skillL = {"string", ""}, -- 技能等级 1=1 2=1 3=1 | ||
13 | - talent = {"string", ""}, -- 0=阶段 1=1 2=1 3=1 4=1 四个天赋当前阶段的等级 阶段默认为1 等级默认为0 | 9 | + level = {"number", 1}, -- 等级 |
10 | + breakL = {"number", 0}, -- 突破等级 | ||
11 | + wakeL = {"number", 0}, -- 觉醒等级 | ||
12 | + skillL = {"string", ""}, -- 技能等级 1=1 2=1 3=1 | ||
13 | + talent = {"string", ""}, -- 0=阶段 1=1 2=1 3=1 4=1 四个天赋当前阶段的等级 阶段默认为1 等级默认为0 | ||
14 | battleV = {"number", 0}, -- 保存战斗力 | 14 | battleV = {"number", 0}, -- 保存战斗力 |
15 | - loveExp = {"number", 0}, --好感度经验 | ||
16 | - loveL = {"number", 0}, --好感度等级 | ||
17 | - skin = {"number", 0}, --皮肤 0 、 1、 2、 3 | 15 | + loveExp = {"number", 0}, --好感度经验 |
16 | + loveL = {"number", 0}, --好感度等级 | ||
17 | + skin = {"number", 0}, --皮肤 0 、 1、 2、 3 | ||
18 | } | 18 | } |
19 | 19 | ||
20 | function Hero:ctor( properties ) | 20 | function Hero:ctor( properties ) |
@@ -22,65 +22,65 @@ function Hero:ctor( properties ) | @@ -22,65 +22,65 @@ function Hero:ctor( properties ) | ||
22 | end | 22 | end |
23 | 23 | ||
24 | function Hero:notifyUpdateProperty(field, newValue, oldValue) | 24 | function Hero:notifyUpdateProperty(field, newValue, oldValue) |
25 | - local updateData = { | ||
26 | - id = self:getProperty("id"), | ||
27 | - datas = { | ||
28 | - { | ||
29 | - key = field, | ||
30 | - newValue = newValue, | ||
31 | - oldValue = oldValue or "", | ||
32 | - }, | ||
33 | - } | ||
34 | - } | 25 | + local updateData = { |
26 | + id = self:getProperty("id"), | ||
27 | + datas = { | ||
28 | + { | ||
29 | + key = field, | ||
30 | + newValue = newValue, | ||
31 | + oldValue = oldValue or "", | ||
32 | + }, | ||
33 | + } | ||
34 | + } | ||
35 | 35 | ||
36 | - SendPacket(actionCodes.Hero_updateProperty, MsgPack.pack(updateData)) | 36 | + SendPacket(actionCodes.Hero_updateProperty, MsgPack.pack(updateData)) |
37 | end | 37 | end |
38 | 38 | ||
39 | function Hero:notifyUpdateProperties(params) | 39 | function Hero:notifyUpdateProperties(params) |
40 | - local updateData = { | ||
41 | - id = self:getProperty("id"), | ||
42 | - datas = params | ||
43 | - } | 40 | + local updateData = { |
41 | + id = self:getProperty("id"), | ||
42 | + datas = params | ||
43 | + } | ||
44 | 44 | ||
45 | - SendPacket(actionCodes.Hero_updateProperty, MsgPack.pack(updateData)) | 45 | + SendPacket(actionCodes.Hero_updateProperty, MsgPack.pack(updateData)) |
46 | end | 46 | end |
47 | 47 | ||
48 | function Hero:updateProperty(params) | 48 | function Hero:updateProperty(params) |
49 | - if not params.field or (not params.delta and not params.value) then | ||
50 | - return | ||
51 | - end | ||
52 | - if params.delta then | ||
53 | - self:incrProperty(params.field, params.delta) | ||
54 | - elseif params.value then | ||
55 | - self:setProperty(params.field, params.value) | ||
56 | - end | ||
57 | - local datas = {} | ||
58 | - table.insert(datas, {key = params.field, newValue = self:getProperty(params.field)}) | 49 | + if not params.field or (not params.delta and not params.value) then |
50 | + return | ||
51 | + end | ||
52 | + if params.delta then | ||
53 | + self:incrProperty(params.field, params.delta) | ||
54 | + elseif params.value then | ||
55 | + self:setProperty(params.field, params.value) | ||
56 | + end | ||
57 | + local datas = {} | ||
58 | + table.insert(datas, {key = params.field, newValue = self:getProperty(params.field)}) | ||
59 | 59 | ||
60 | - local check = {level = true, breakL = true, wakeL = true, talent = true, loveL = true, skin = true} | ||
61 | - if check[params.field] then | ||
62 | - local orginValue = self:getProperty("battleV") | ||
63 | - local curValue = self:saveBattleValue() | ||
64 | - if orginValue ~= curValue then | ||
65 | - table.insert(datas, { key = "battleV", newValue = curValue }) | ||
66 | - end | ||
67 | - end | 60 | + local check = {level = true, breakL = true, wakeL = true, talent = true, loveL = true, skin = true} |
61 | + if check[params.field] then | ||
62 | + local orginValue = self:getProperty("battleV") | ||
63 | + local curValue = self:saveBattleValue() | ||
64 | + if orginValue ~= curValue then | ||
65 | + table.insert(datas, { key = "battleV", newValue = curValue }) | ||
66 | + end | ||
67 | + end | ||
68 | 68 | ||
69 | - self:notifyUpdateProperties(datas) | 69 | + self:notifyUpdateProperties(datas) |
70 | end | 70 | end |
71 | 71 | ||
72 | function Hero:data() | 72 | function Hero:data() |
73 | return { | 73 | return { |
74 | id = self:getProperty("id"), | 74 | id = self:getProperty("id"), |
75 | type = self:getProperty("type"), | 75 | type = self:getProperty("type"), |
76 | - level = self:getProperty("level"), | ||
77 | - breakL = self:getProperty("breakL"), | ||
78 | - wakeL = self:getProperty("wakeL"), | ||
79 | - skillL = self:getProperty("skillL"), | ||
80 | - talent = self:getProperty("talent"), | ||
81 | - battleV = self:getProperty("battleV"), | ||
82 | - loveExp = self:getProperty("loveExp"), | ||
83 | - loveL = self:getProperty("loveL"), | 76 | + level = self:getProperty("level"), |
77 | + breakL = self:getProperty("breakL"), | ||
78 | + wakeL = self:getProperty("wakeL"), | ||
79 | + skillL = self:getProperty("skillL"), | ||
80 | + talent = self:getProperty("talent"), | ||
81 | + battleV = self:getProperty("battleV"), | ||
82 | + loveExp = self:getProperty("loveExp"), | ||
83 | + loveL = self:getProperty("loveL"), | ||
84 | skin = self:getProperty("skin"), | 84 | skin = self:getProperty("skin"), |
85 | } | 85 | } |
86 | end | 86 | end |
src/models/HeroPlugin.lua
@@ -3,144 +3,144 @@ local HeroPlugin = {} | @@ -3,144 +3,144 @@ local HeroPlugin = {} | ||
3 | 3 | ||
4 | function HeroPlugin.bind(Hero) | 4 | function HeroPlugin.bind(Hero) |
5 | 5 | ||
6 | - function Hero:getMaxLevel() | ||
7 | - return math.min(#csvdb["unit_expCsv"], csvdb["unit_breakCsv"][self:getProperty("breakL")].levelLimit) | ||
8 | - end | ||
9 | - | ||
10 | - function Hero:getSPoint() | ||
11 | - local point = 0 | ||
12 | - for i = 0, self:getProperty("wakeL") do | ||
13 | - if csvdb["unit_wakeCsv"][i] then | ||
14 | - point = point + csvdb["unit_wakeCsv"][i].sp | ||
15 | - end | ||
16 | - end | ||
17 | - return point | ||
18 | - end | ||
19 | - | ||
20 | - function Hero:getLSPoint() | ||
21 | - local point = self:getSPoint() | ||
22 | - for skill, level in pairs(self:getProperty("skillL"):toNumMap()) do | ||
23 | - point = point - (level - 1) | ||
24 | - end | ||
25 | - return point | ||
26 | - end | ||
27 | - --角色属性值 = 基础属性值(unit)* [ 1 + 升级属性(unit_exp)+ 突破属性(unit_break)] * [ 1 + 觉醒属性(unit_wake)+ 天赋属性(unit_talent)] | ||
28 | - function Hero:getBaseAttrs(params) | ||
29 | - params = params or {} | ||
30 | - local unitData = csvdb["unitCsv"][self:getProperty("type")] | ||
31 | - local level = params.level or self:getProperty("level") | ||
32 | - local breakL = params.breakL or self:getProperty("breakL") | ||
33 | - local wakeL = params.wakeL or self:getProperty("wakeL") | ||
34 | - local talent = params.talent or self:getProperty("talent") | ||
35 | - | ||
36 | - | ||
37 | - local attrs = {} | ||
38 | - for _, attName in pairs(AttsEnumEx) do | ||
39 | - attrs[attName] = unitData[attName] or 0 | ||
40 | - end | ||
41 | - local lData = csvdb["unit_expCsv"][level] | ||
42 | - local blData = csvdb["unit_breakCsv"][breakL] | ||
43 | - -- core | ||
44 | - for attr, value in pairs(attrs) do | ||
45 | - attrs[attr] = attrs[attr] * (100 + (lData[attr .. "Level"] or 0) + (blData[attr .. "Level"] or 0)) / 100 | ||
46 | - end | ||
47 | - | ||
48 | - local talentAttrS = {} | ||
49 | - -- 天赋阶段属性 | ||
50 | - for i = 1, (talent:getv(0, 1) - 1) do | ||
51 | - local curData = csvdb["unit_talentCsv"][i] | ||
52 | - local effect = curData[#curData].effect:toArray(true, "=") | ||
53 | - talentAttrS[AttsEnumEx[effect[1]]] = (talentAttrS[AttsEnumEx[effect[1]]] or 0) + effect[2] | ||
54 | - end | ||
55 | - -- 四个基础属性 | ||
56 | - local curData = csvdb["unit_talentCsv"][talent:getv(0, 1)] | ||
57 | - if not curData then -- 已经满阶段了 | ||
58 | - curData = csvdb["unit_talentCsv"][#csvdb["unit_talentCsv"]] | ||
59 | - local strength = curData[#curData].strength | ||
60 | - for i = 1, 4 do | ||
61 | - talentAttrS[AttsEnumEx[i]] = (talentAttrS[AttsEnumEx[i]] or 0) + strength | ||
62 | - end | ||
63 | - else | ||
64 | - for i = 1, 4 do --4个天赋 | ||
65 | - talentAttrS[AttsEnumEx[i]] = (talentAttrS[AttsEnumEx[i]] or 0) + curData[talent:getv(i, 0)].strength | ||
66 | - end | ||
67 | - end | ||
68 | - | ||
69 | - --好感度 | ||
70 | - local loveUp = {} | ||
71 | - for i = 0, self:getProperty("loveL") do | ||
72 | - local reward = csvdb["unit_love_effectCsv"][i]["reward"] | ||
73 | - for attrId, value in pairs(reward:toNumMap()) do | ||
74 | - loveUp[AttsEnumEx[attrId]] = (loveUp[AttsEnumEx[attrId]] or 0) + value | ||
75 | - end | ||
76 | - end | ||
77 | - | ||
78 | - --皮肤 | ||
79 | - local skinUp = {} | ||
80 | - local reward = (csvdb["unit_skinCsv"][self:getSkinId()] or {})["reward"] or "" | ||
81 | - for attrId, value in pairs(reward:toNumMap()) do | ||
82 | - skinUp[AttsEnumEx[attrId]] = (skinUp[AttsEnumEx[attrId]] or 0) + value | ||
83 | - end | ||
84 | - | ||
85 | - --觉醒 | ||
86 | - local wData = csvdb["unit_wakeCsv"][wakeL] | ||
87 | - for attr, value in pairs(attrs) do | ||
88 | - attrs[attr] = attrs[attr] * (100 + (wData[attr .. "Level"] or 0) + (talentAttrS[attr] or 0) + (loveUp[attr] or 0) + (skinUp[attr] or 0)) / 100 | ||
89 | - end | ||
90 | - | ||
91 | - return attrs | ||
92 | - end | ||
93 | - | ||
94 | - --当前属性 = [ 角色属性值 + 基础装备(固定)+ 专属装备(固定)] * [ 1 + 基础装备(百分比) + 专属装备(百分比)] | ||
95 | - function Hero:getTotalAttrs(params) | ||
96 | - local attrs = self:getBaseAttrs() | ||
97 | - return attrs | ||
98 | - end | ||
99 | - -- 战斗力(当前属性)= POWER[(生命 + 防御 * 7 + 闪避 * 4)*(攻击 + 命中 * 4)*(1 + 暴击几率/100 * 暴击伤害/100)* 攻击速度 / 60000 ,0.8 ] | ||
100 | - function Hero:getBattleValue() | ||
101 | - local attrs = self:getTotalAttrs() | ||
102 | - local battleValue = ((attrs["hp"] + attrs["def"] * 7 + attrs["miss"] * 4) * (attrs["atk"] + attrs["hit"] * 4) * (1 + attrs["crit"]/100 * attrs["critHurt"]/100) * attrs["atkSpeed"] / 60000) ^ 0.8 | ||
103 | - return math.floor(battleValue) | ||
104 | - end | ||
105 | - | ||
106 | - function Hero:saveBattleValue() | ||
107 | - local battleValue = self:getBattleValue() | ||
108 | - if battleValue ~= self:getProperty("battleV") then | ||
109 | - self:setProperty("battleV", battleValue) | ||
110 | - end | ||
111 | - return battleValue | ||
112 | - end | ||
113 | - | ||
114 | - function Hero:getSkillLevel(idx) | ||
115 | - return self:getProperty("skillL"):getv(idx, 1) | ||
116 | - end | ||
117 | - | ||
118 | - function Hero:getSkillData(idx, skin) | ||
119 | - local unitData = csvdb["unitCsv"][self:getSkinId(skin)] | ||
120 | - if idx == 1 then | ||
121 | - return csvdb["skill_blockCsv"][unitData.block] | ||
122 | - elseif idx == 2 then | ||
123 | - return csvdb["skill_specialCsv"][unitData.special] | ||
124 | - elseif idx == 3 then | ||
125 | - return csvdb["skill_passiveCsv"][unitData.passive] | ||
126 | - elseif idx == 4 then --冒险技能 | ||
127 | - if unitData.adv > 1000 then | ||
128 | - return csvdb["adv_skill_passiveCsv"][unitData.adv] | ||
129 | - else | ||
130 | - return csvdb["adv_skillCsv"][unitData.adv] | ||
131 | - end | ||
132 | - end | ||
133 | - return {} | ||
134 | - end | ||
135 | - | ||
136 | - function Hero:getSkinId(skin) | ||
137 | - skin = skin or self:getProperty("skin") | ||
138 | - if skin == 0 then | ||
139 | - return self:getProperty("type") | ||
140 | - else | ||
141 | - return 30000 + self:getProperty("type") * 10 + skin | ||
142 | - end | ||
143 | - end | 6 | + function Hero:getMaxLevel() |
7 | + return math.min(#csvdb["unit_expCsv"], csvdb["unit_breakCsv"][self:getProperty("breakL")].levelLimit) | ||
8 | + end | ||
9 | + | ||
10 | + function Hero:getSPoint() | ||
11 | + local point = 0 | ||
12 | + for i = 0, self:getProperty("wakeL") do | ||
13 | + if csvdb["unit_wakeCsv"][i] then | ||
14 | + point = point + csvdb["unit_wakeCsv"][i].sp | ||
15 | + end | ||
16 | + end | ||
17 | + return point | ||
18 | + end | ||
19 | + | ||
20 | + function Hero:getLSPoint() | ||
21 | + local point = self:getSPoint() | ||
22 | + for skill, level in pairs(self:getProperty("skillL"):toNumMap()) do | ||
23 | + point = point - (level - 1) | ||
24 | + end | ||
25 | + return point | ||
26 | + end | ||
27 | + --角色属性值 = 基础属性值(unit)* [ 1 + 升级属性(unit_exp)+ 突破属性(unit_break)] * [ 1 + 觉醒属性(unit_wake)+ 天赋属性(unit_talent)] | ||
28 | + function Hero:getBaseAttrs(params) | ||
29 | + params = params or {} | ||
30 | + local unitData = csvdb["unitCsv"][self:getProperty("type")] | ||
31 | + local level = params.level or self:getProperty("level") | ||
32 | + local breakL = params.breakL or self:getProperty("breakL") | ||
33 | + local wakeL = params.wakeL or self:getProperty("wakeL") | ||
34 | + local talent = params.talent or self:getProperty("talent") | ||
35 | + | ||
36 | + | ||
37 | + local attrs = {} | ||
38 | + for _, attName in pairs(AttsEnumEx) do | ||
39 | + attrs[attName] = unitData[attName] or 0 | ||
40 | + end | ||
41 | + local lData = csvdb["unit_expCsv"][level] | ||
42 | + local blData = csvdb["unit_breakCsv"][breakL] | ||
43 | + -- core | ||
44 | + for attr, value in pairs(attrs) do | ||
45 | + attrs[attr] = attrs[attr] * (100 + (lData[attr .. "Level"] or 0) + (blData[attr .. "Level"] or 0)) / 100 | ||
46 | + end | ||
47 | + | ||
48 | + local talentAttrS = {} | ||
49 | + -- 天赋阶段属性 | ||
50 | + for i = 1, (talent:getv(0, 1) - 1) do | ||
51 | + local curData = csvdb["unit_talentCsv"][i] | ||
52 | + local effect = curData[#curData].effect:toArray(true, "=") | ||
53 | + talentAttrS[AttsEnumEx[effect[1]]] = (talentAttrS[AttsEnumEx[effect[1]]] or 0) + effect[2] | ||
54 | + end | ||
55 | + -- 四个基础属性 | ||
56 | + local curData = csvdb["unit_talentCsv"][talent:getv(0, 1)] | ||
57 | + if not curData then -- 已经满阶段了 | ||
58 | + curData = csvdb["unit_talentCsv"][#csvdb["unit_talentCsv"]] | ||
59 | + local strength = curData[#curData].strength | ||
60 | + for i = 1, 4 do | ||
61 | + talentAttrS[AttsEnumEx[i]] = (talentAttrS[AttsEnumEx[i]] or 0) + strength | ||
62 | + end | ||
63 | + else | ||
64 | + for i = 1, 4 do --4个天赋 | ||
65 | + talentAttrS[AttsEnumEx[i]] = (talentAttrS[AttsEnumEx[i]] or 0) + curData[talent:getv(i, 0)].strength | ||
66 | + end | ||
67 | + end | ||
68 | + | ||
69 | + --好感度 | ||
70 | + local loveUp = {} | ||
71 | + for i = 0, self:getProperty("loveL") do | ||
72 | + local reward = csvdb["unit_love_effectCsv"][i]["reward"] | ||
73 | + for attrId, value in pairs(reward:toNumMap()) do | ||
74 | + loveUp[AttsEnumEx[attrId]] = (loveUp[AttsEnumEx[attrId]] or 0) + value | ||
75 | + end | ||
76 | + end | ||
77 | + | ||
78 | + --皮肤 | ||
79 | + local skinUp = {} | ||
80 | + local reward = (csvdb["unit_skinCsv"][self:getSkinId()] or {})["reward"] or "" | ||
81 | + for attrId, value in pairs(reward:toNumMap()) do | ||
82 | + skinUp[AttsEnumEx[attrId]] = (skinUp[AttsEnumEx[attrId]] or 0) + value | ||
83 | + end | ||
84 | + | ||
85 | + --觉醒 | ||
86 | + local wData = csvdb["unit_wakeCsv"][wakeL] | ||
87 | + for attr, value in pairs(attrs) do | ||
88 | + attrs[attr] = attrs[attr] * (100 + (wData[attr .. "Level"] or 0) + (talentAttrS[attr] or 0) + (loveUp[attr] or 0) + (skinUp[attr] or 0)) / 100 | ||
89 | + end | ||
90 | + | ||
91 | + return attrs | ||
92 | + end | ||
93 | + | ||
94 | + --当前属性 = [ 角色属性值 + 基础装备(固定)+ 专属装备(固定)] * [ 1 + 基础装备(百分比) + 专属装备(百分比)] | ||
95 | + function Hero:getTotalAttrs(params) | ||
96 | + local attrs = self:getBaseAttrs() | ||
97 | + return attrs | ||
98 | + end | ||
99 | + -- 战斗力(当前属性)= POWER[(生命 + 防御 * 7 + 闪避 * 4)*(攻击 + 命中 * 4)*(1 + 暴击几率/100 * 暴击伤害/100)* 攻击速度 / 60000 ,0.8 ] | ||
100 | + function Hero:getBattleValue() | ||
101 | + local attrs = self:getTotalAttrs() | ||
102 | + local battleValue = ((attrs["hp"] + attrs["def"] * 7 + attrs["miss"] * 4) * (attrs["atk"] + attrs["hit"] * 4) * (1 + attrs["crit"]/100 * attrs["critHurt"]/100) * attrs["atkSpeed"] / 60000) ^ 0.8 | ||
103 | + return math.floor(battleValue) | ||
104 | + end | ||
105 | + | ||
106 | + function Hero:saveBattleValue() | ||
107 | + local battleValue = self:getBattleValue() | ||
108 | + if battleValue ~= self:getProperty("battleV") then | ||
109 | + self:setProperty("battleV", battleValue) | ||
110 | + end | ||
111 | + return battleValue | ||
112 | + end | ||
113 | + | ||
114 | + function Hero:getSkillLevel(idx) | ||
115 | + return self:getProperty("skillL"):getv(idx, 1) | ||
116 | + end | ||
117 | + | ||
118 | + function Hero:getSkillData(idx, skin) | ||
119 | + local unitData = csvdb["unitCsv"][self:getSkinId(skin)] | ||
120 | + if idx == 1 then | ||
121 | + return csvdb["skill_blockCsv"][unitData.block] | ||
122 | + elseif idx == 2 then | ||
123 | + return csvdb["skill_specialCsv"][unitData.special] | ||
124 | + elseif idx == 3 then | ||
125 | + return csvdb["skill_passiveCsv"][unitData.passive] | ||
126 | + elseif idx == 4 then --冒险技能 | ||
127 | + if unitData.adv > 1000 then | ||
128 | + return csvdb["adv_skill_passiveCsv"][unitData.adv] | ||
129 | + else | ||
130 | + return csvdb["adv_skillCsv"][unitData.adv] | ||
131 | + end | ||
132 | + end | ||
133 | + return {} | ||
134 | + end | ||
135 | + | ||
136 | + function Hero:getSkinId(skin) | ||
137 | + skin = skin or self:getProperty("skin") | ||
138 | + if skin == 0 then | ||
139 | + return self:getProperty("type") | ||
140 | + else | ||
141 | + return 30000 + self:getProperty("type") * 10 + skin | ||
142 | + end | ||
143 | + end | ||
144 | 144 | ||
145 | end | 145 | end |
146 | 146 |