Commit 9a9a9bd636292007f049e9af1e1f3c097b90c744

Authored by 熊润斐
2 parents 1d9f6269 e1b5f6ec

Merge branch 'bugfix' into tr/qa

@@ -134,7 +134,6 @@ ItemId = { @@ -134,7 +134,6 @@ ItemId = {
134 RuneFragment = 24, 134 RuneFragment = 24,
135 HeroFC = {700, 701, 702, 703}, --通用角色碎片 135 HeroFC = {700, 701, 702, 703}, --通用角色碎片
136 AdvKey = 80, -- 冒险钥匙 136 AdvKey = 80, -- 冒险钥匙
137 - BoxKey = 60, -- 拆解工具  
138 AdvPower = 4701, -- 拾荒体力 137 AdvPower = 4701, -- 拾荒体力
139 CrisisScore = 8010, -- 积分 138 CrisisScore = 8010, -- 积分
140 } 139 }
@@ -323,6 +322,8 @@ MailId = { @@ -323,6 +322,8 @@ MailId = {
323 322
324 PaySignAward = 241, 323 PaySignAward = 241,
325 PayBackAward = 242, 324 PayBackAward = 242,
  325 + CBBackAward = 243,
  326 + CBBackAward2 = 244,
326 } 327 }
327 328
328 TriggerEventType = { 329 TriggerEventType = {
src/actions/ActivityAction.lua
@@ -192,13 +192,13 @@ function _M.actPaySignRpc(agent, data) @@ -192,13 +192,13 @@ function _M.actPaySignRpc(agent, data)
192 local open, actId = role.activity:isOpen("PaySignIn") 192 local open, actId = role.activity:isOpen("PaySignIn")
193 if not open then return 2 end 193 if not open then return 2 end
194 194
195 - local diffDay = diffFromTs(ts) + 1 195 + --local diffDay = diffFromTs(ts) + 1
196 196
197 local curData = role.activity:getActData("PaySignIn") 197 local curData = role.activity:getActData("PaySignIn")
198 if not curData then return 3 end 198 if not curData then return 3 end
199 local reward, change = {} 199 local reward, change = {}
200 for day, csvData in ipairs(csvdb["pay_signInCsv"]) do 200 for day, csvData in ipairs(csvdb["pay_signInCsv"]) do
201 - if day <= diffDay and day == dayIndex then 201 + if day <= (curData[0] or 0) and day == dayIndex then
202 if not curData[day] then 202 if not curData[day] then
203 curData[day] = 1 203 curData[day] = 1
204 -- 奖励 204 -- 奖励
@@ -525,6 +525,10 @@ function _M.startBattleRpc(agent, data) @@ -525,6 +525,10 @@ function _M.startBattleRpc(agent, data)
525 local reward, change = role:award(award, {log = {desc = "actBattle", int1 = actid, int2 = count or 0}}) 525 local reward, change = role:award(award, {log = {desc = "actBattle", int1 = actid, int2 = count or 0}})
526 SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack(role:packReward(reward, change))) 526 SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack(role:packReward(reward, change)))
527 527
  528 + if battleCfg.worldBoss_award ~= 0 and (bi["maxP"] or 0) > 0 then
  529 + bi["bossP"] = (bi["bossP"] or 0) + bi["maxP"]
  530 + end
  531 +
528 bi["sum"] = bi["sum"] + bi["top"] 532 bi["sum"] = bi["sum"] + bi["top"]
529 actData["ticket"] = ticket - num 533 actData["ticket"] = ticket - num
530 actData[id] = bi 534 actData[id] = bi
@@ -656,7 +660,7 @@ function _M.endBattleRpc(agent, data) @@ -656,7 +660,7 @@ function _M.endBattleRpc(agent, data)
656 battleInfo["star"] = curStar 660 battleInfo["star"] = curStar
657 end 661 end
658 662
659 - if battleCfg.rank ~= 0 then 663 + if battleCfg.rank ~= 0 and isWin then
660 -- 消耗门票 664 -- 消耗门票
661 role.activity:getBattleTicket(actid) 665 role.activity:getBattleTicket(actid)
662 local num = battleCfg.type:toArray(true, "=")[3] 666 local num = battleCfg.type:toArray(true, "=")[3]
@@ -675,8 +679,6 @@ function _M.endBattleRpc(agent, data) @@ -675,8 +679,6 @@ function _M.endBattleRpc(agent, data)
675 role:updateRankCommon(RANK_TYPE.ActBattleBoss, rankVal) 679 role:updateRankCommon(RANK_TYPE.ActBattleBoss, rankVal)
676 end 680 end
677 end 681 end
678 - actData[id] = battleInfo  
679 - role.activity:updateActData("ChallengeLevel", actData)  
680 682
681 if (oldStarNum == 0 and newStarNum > 0) or battleCfg.rank ~= 0 then 683 if (oldStarNum == 0 and newStarNum > 0) or battleCfg.rank ~= 0 then
682 reward = battleCfg.item_clear:toNumMap() 684 reward = battleCfg.item_clear:toNumMap()
@@ -703,6 +705,13 @@ function _M.endBattleRpc(agent, data) @@ -703,6 +705,13 @@ function _M.endBattleRpc(agent, data)
703 role:checkStoryStatus(false, 5, id) 705 role:checkStoryStatus(false, 5, id)
704 end 706 end
705 707
  708 + if battleCfg.worldBoss_award ~= 0 and msg.point then
  709 + battleInfo["bossP"] = (battleInfo["bossP"] or 0) + msg.point
  710 + battleInfo["maxP"] = math.max(msg.point, (battleInfo["maxP"] or 0))
  711 + end
  712 + actData[id] = battleInfo
  713 + role.activity:updateActData("ChallengeLevel", actData)
  714 +
706 reward, change = role:award(reward, {log = {desc = "actBattle", int1 = actid, int2 = newStarNum}}) 715 reward, change = role:award(reward, {log = {desc = "actBattle", int1 = actid, int2 = newStarNum}})
707 716
708 SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({ 717 SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({
@@ -793,8 +802,8 @@ function _M.crisisMilestoneRpc(agent, data) @@ -793,8 +802,8 @@ function _M.crisisMilestoneRpc(agent, data)
793 end 802 end
794 actData.score[id] = -1 803 actData.score[id] = -1
795 role.activity:updateActData("Crisis", actData) 804 role.activity:updateActData("Crisis", actData)
796 -  
797 - local reward, change = role:award(curCsv.award, {log = {desc = "actMilecrisis", int1 = actid}}) 805 +
  806 + local reward, change = role:award(curCsv.reward, {log = {desc = "actMilecrisis", int1 = actid}})
798 SendPacket(actionCodes.Activity_crisisMilestoneRpc, MsgPack.pack(role:packReward(reward, change))) 807 SendPacket(actionCodes.Activity_crisisMilestoneRpc, MsgPack.pack(role:packReward(reward, change)))
799 return true 808 return true
800 end 809 end
@@ -815,11 +824,47 @@ function _M.bossRewardRpc(agent, data) @@ -815,11 +824,47 @@ function _M.bossRewardRpc(agent, data)
815 local battleCfg = actCfg[id] 824 local battleCfg = actCfg[id]
816 if not battleCfg then return 3 end 825 if not battleCfg then return 3 end
817 826
818 - if battleCfg.boss_reward_id == 0 then return 4 end 827 + if battleCfg.worldBoss_award == 0 then return 4 end
  828 +
  829 + actCfg = csvdb["activity_wordboss_awardCsv"][battleCfg.worldBoss_award]
  830 + if not actCfg then return 5 end
  831 + local awardCfg = actCfg[index]
  832 + if not awardCfg then return 6 end
  833 +
  834 + local preList = awardCfg.condition1:toArray(true, "=")
  835 +
  836 + local actData = role.activity:getActData("ChallengeLevel") or {}
  837 + local battleInfo = actData[id] or {}
  838 + local bossPoint = battleInfo["bossP"] or 0
  839 + if bossPoint < 1 then return 7 end
  840 +
  841 + local bossRecord = battleInfo["bossR"] or ""
  842 + local r = string.char(string.getbit(bossRecord, index))
  843 + if r == "1" then
  844 + return 9
  845 + end
  846 + local ok = false
  847 + if #preList == 0 then
  848 + ok = true
  849 + else
  850 + for _, i in ipairs(preList) do
  851 + local flag = string.char(string.getbit(bossRecord, i))
  852 + if flag == "1" then
  853 + ok = true
  854 + break
  855 + end
  856 + end
  857 + end
  858 + if not ok then return 8 end
  859 +
  860 + battleInfo["bossR"] = string.setbit(bossRecord, index)
  861 + battleInfo["bossP"] = bossPoint - 1
  862 + actData[id] = battleInfo
  863 + role.activity:updateActData("ChallengeLevel", actData)
819 864
820 - --local award = mileCfg.reward:toNumMap()  
821 - --local reward, change = role:award(award, {log = {desc = "actMilestone", int1 = actid, int2 = index}})  
822 - --SendPacket(actionCodes.Activity_battleMilestoneRpc, MsgPack.pack(role:packReward(reward, change))) 865 + local award = awardCfg.reward:toNumMap()
  866 + local reward, change = role:award(award, {log = {desc = "worldBossReward", int1 = actid, int2 = index}})
  867 + SendPacket(actionCodes.Activity_bossRewardRpc, MsgPack.pack(role:packReward(reward, change)))
823 return true 868 return true
824 end 869 end
825 870
src/actions/HangAction.lua
@@ -560,10 +560,10 @@ function _M.startBonusBattleRpc(agent, data) @@ -560,10 +560,10 @@ function _M.startBonusBattleRpc(agent, data)
560 end 560 end
561 561
562 if not bonusData then return 3 end 562 if not bonusData then return 3 end
563 - if not role:checkHangPass(bonusData.unlock) then return 4 end 563 + local bonusStar = role:getProperty("bonusStar")
564 564
  565 + if not bonusStar[bonusData.unlock] or bonusStar[bonusData.unlock] == 0 then return 4 end
565 566
566 - local bonusStar = role:getProperty("bonusStar")  
567 if bonusStar[id] and bonusStar[id] >= (1 << #bonusData.sweep_condition:toTableArray(true)) - 1 then 567 if bonusStar[id] and bonusStar[id] >= (1 << #bonusData.sweep_condition:toTableArray(true)) - 1 then
568 local bonusC = role.dailyData:getProperty("bonusC") 568 local bonusC = role.dailyData:getProperty("bonusC")
569 bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0} 569 bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0}
src/actions/HeroAction.lua
@@ -724,10 +724,13 @@ function _M.drawHeroRpc(agent, data) @@ -724,10 +724,13 @@ function _M.drawHeroRpc(agent, data)
724 subType = 1 724 subType = 1
725 if btype == 4 and role:getProperty("newerDraw") >= 10 then 725 if btype == 4 and role:getProperty("newerDraw") >= 10 then
726 subType = 2 726 subType = 2
  727 + if(role:getProperty("newerDraw") >= 30) then
  728 + return 30
  729 + end
727 end 730 end
728 end 731 end
729 732
730 - -- 活动卡池 733 + -- 另开活动卡池
731 if actid then 734 if actid then
732 if not role.activity:isOpenById(actid, "ActHeroPool") then return end 735 if not role.activity:isOpenById(actid, "ActHeroPool") then return end
733 local cfg = csvdb["activity_ctrlCsv"][actid] 736 local cfg = csvdb["activity_ctrlCsv"][actid]
@@ -761,7 +764,7 @@ function _M.drawHeroRpc(agent, data) @@ -761,7 +764,7 @@ function _M.drawHeroRpc(agent, data)
761 local drawCount = {1, 10} -- 抽取次数 764 local drawCount = {1, 10} -- 抽取次数
762 if not drawCount[drawType] then return 3 end 765 if not drawCount[drawType] then return 3 end
763 766
764 - local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype] 767 + local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype] or 10
765 local floorHeroCount = role:getProperty("floorHero")[btype] or 0 768 local floorHeroCount = role:getProperty("floorHero")[btype] or 0
766 769
767 -- 计算抽卡消耗品 770 -- 计算抽卡消耗品
@@ -974,11 +977,16 @@ function _M.drawHeroRpc(agent, data) @@ -974,11 +977,16 @@ function _M.drawHeroRpc(agent, data)
974 }) 977 })
975 SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组 978 SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组
976 979
977 - if (buildTypeData["can_feedback"] or 0) == 1 then 980 + local feedbackId = buildTypeData["can_feedback"] or 0
  981 + if feedbackId ~= 0 then
978 -- 达到一定次数,给响应奖励 982 -- 达到一定次数,给响应奖励
979 local oldVal = role:getProperty("repayHero") or 0 983 local oldVal = role:getProperty("repayHero") or 0
  984 + if actid then
  985 + local actData = role.activity:getActData("ActHeroPool")
  986 + oldVal = actData[btype] or 0
  987 + end
980 local newVal = oldVal + drawCount[drawType] 988 local newVal = oldVal + drawCount[drawType]
981 - local drawCardReward, val = role:getDrawCardExtraReward(oldVal, newVal) 989 + local drawCardReward, val = role:getDrawCardExtraReward(feedbackId, oldVal, newVal)
982 -- 空字符穿代表直接给英雄 走以前repayHeroRpc 990 -- 空字符穿代表直接给英雄 走以前repayHeroRpc
983 if drawCardReward == "" then 991 if drawCardReward == "" then
984 local repayHeroMaxCount = role:getProperty("repayMaxC") or 0 992 local repayHeroMaxCount = role:getProperty("repayMaxC") or 0
@@ -988,11 +996,11 @@ function _M.drawHeroRpc(agent, data) @@ -988,11 +996,11 @@ function _M.drawHeroRpc(agent, data)
988 local even = repayHeroMaxCount % 2 996 local even = repayHeroMaxCount % 2
989 local id = 0 997 local id = 0
990 if even == 1 then 998 if even == 1 then
991 - id = math.randWeight(csvdb["build_giftCsv"], "pool_1") 999 + id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId)
992 else 1000 else
993 local giftHeroSet = {} 1001 local giftHeroSet = {}
994 for gid, cfg in pairs(csvdb["build_giftCsv"]) do 1002 for gid, cfg in pairs(csvdb["build_giftCsv"]) do
995 - if cfg["pool_1"] ~= 0 and not role:isHaveHero(gid - ItemStartId.Hero) then 1003 + if cfg["pool_"..feedbackId] ~= 0 and not role:isHaveHero(gid - ItemStartId.Hero) then
996 giftHeroSet[gid] = {1} 1004 giftHeroSet[gid] = {1}
997 end 1005 end
998 end 1006 end
@@ -1001,7 +1009,7 @@ function _M.drawHeroRpc(agent, data) @@ -1001,7 +1009,7 @@ function _M.drawHeroRpc(agent, data)
1001 end 1009 end
1002 end 1010 end
1003 if id == 0 then 1011 if id == 0 then
1004 - id = math.randWeight(csvdb["build_giftCsv"], "pool_1") 1012 + id = math.randWeight(csvdb["build_giftCsv"], "pool_"..feedbackId)
1005 end 1013 end
1006 1014
1007 local r,change = {} 1015 local r,change = {}
@@ -1021,7 +1029,13 @@ function _M.drawHeroRpc(agent, data) @@ -1021,7 +1029,13 @@ function _M.drawHeroRpc(agent, data)
1021 r, change = role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}}) 1029 r, change = role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}})
1022 SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change))) 1030 SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change)))
1023 end 1031 end
1024 - role:updateProperty({field = "repayHero", value = val}) 1032 + if not actid then
  1033 + role:updateProperty({field = "repayHero", value = val})
  1034 + else
  1035 + local actData = role.activity:getActData("ActHeroPool")
  1036 + actData[btype] = val
  1037 + role.activity:updateActData("ActHeroPool", actData)
  1038 + end
1025 end 1039 end
1026 return true 1040 return true
1027 end 1041 end
src/actions/RoleAction.lua
@@ -300,6 +300,7 @@ function _M.loginRpc( agent, data ) @@ -300,6 +300,7 @@ function _M.loginRpc( agent, data )
300 if msg.newdevice then 300 if msg.newdevice then
301 role:mylog("newdevice", {key1 = agent.ip:toArray(false, ":")[1]}) 301 role:mylog("newdevice", {key1 = agent.ip:toArray(false, ":")[1]})
302 end 302 end
  303 +
303 return true 304 return true
304 end 305 end
305 306
@@ -372,6 +373,38 @@ function _M.createRpc(agent, data) @@ -372,6 +373,38 @@ function _M.createRpc(agent, data)
372 end 373 end
373 374
374 SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response)) 375 SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
  376 +
  377 + -- cb付费返利
  378 + skynet.timeout(0, function()
  379 + local cbbackd = cluster.query("center", "cbbackd")
  380 + local uid = newRole:getProperty("uid")
  381 + local start = uid:find("_")
  382 + if start then
  383 + uid = uid:sub(start + 1)
  384 + end
  385 + if cbbackd then
  386 + local status, back = pcall(cluster.call, "center", cbbackd, "getCbBack", {uid = uid, id = roleId})
  387 + if status then
  388 + if back and next(back) and back.reward and next(back.reward) then
  389 + local reward = ""
  390 + for itemId, count in pairs(back.reward) do
  391 + reward = reward:setv(itemId, count)
  392 + end
  393 + if back.reward[70] then
  394 + redisproxy:insertEmail({roleId = roleId, emailId = MailId.CBBackAward2, contentPms = {back.money}, createtime = skynet.timex(), attachments = reward})
  395 + else
  396 + redisproxy:insertEmail({roleId = roleId, emailId = MailId.CBBackAward, contentPms = {back.money}, createtime = skynet.timex(), attachments = reward})
  397 + end
  398 + newRole:mylog("cbback", {key1 = uid, int2 = roleId})
  399 + end
  400 + else
  401 + skynet.error("[ERROR] cbbackd cant call center uid: " .. uid .. " roleId:" .. roleId)
  402 + end
  403 + else
  404 + skynet.error("[ERROR] cbbackd cant call center uid: " .. uid .. " roleId:" .. roleId)
  405 + end
  406 + end)
  407 +
375 return true 408 return true
376 end 409 end
377 410
@@ -537,82 +570,131 @@ function _M.openTimeBoxRpc(agent, data) @@ -537,82 +570,131 @@ function _M.openTimeBoxRpc(agent, data)
537 local slot = msg.slot -- 位置 1 - 6 570 local slot = msg.slot -- 位置 1 - 6
538 571
539 -- 特权卡时间箱额外栏位 572 -- 特权卡时间箱额外栏位
540 - local privExtraCnt = role.storeData:getTimeBoxSlotExtraCount()  
541 - if oper == 1 then  
542 - if math.illegalNum(slot, 1, role:getFuncLv(FuncOpenType.TimeBoxSlot) + privExtraCnt) then return end  
543 - end 573 + -- local privExtraCnt = role.storeData:getTimeBoxSlotExtraCount()
  574 + -- if oper == 1 then
  575 + -- if math.illegalNum(slot, 1, role:getFuncLv(FuncOpenType.TimeBoxSlot) + privExtraCnt) then return end
  576 + -- end
544 577
545 local boxL = role:getProperty("boxL") 578 local boxL = role:getProperty("boxL")
546 - local reward, change = {}  
547 - if oper == 1 then -- 打开 579 + local reward, change
  580 + if oper == 1 then -- 构建开始(包括切换构建的id)
548 local itemId = msg.itemId 581 local itemId = msg.itemId
549 - if role:getItemCount(itemId) < 1 then return end  
550 local itemData = csvdb["itemCsv"][itemId] 582 local itemData = csvdb["itemCsv"][itemId]
551 - local randomData = csvdb["item_randomCsv"][itemId]  
552 - if not itemData or not randomData or randomData.openTime <= 0 then return end  
553 -  
554 - if boxL[slot] then return end  
555 - role:costItems({[itemId] = 1}, {log = {desc = "openTimeBox"}})  
556 - boxL[slot] = {id = itemId, time = skynet.timex() + randomData.openTime}  
557 - role:pushMsg({type = "box", slot = slot, time = randomData.openTime})  
558 - elseif oper == 2 then -- 领取 583 + if not itemData then return 1 end
  584 + if not boxL[slot] then
  585 + boxL[slot] = {}
  586 + else
  587 + local oldId, process, time = boxL[slot].id, boxL[slot].process, boxL[slot].time
  588 + local unitTime = globalCsv.box_key_time[oldId] * 60
  589 + local doneCnt = math.floor((process + skynet.timex() - time) / unitTime)
  590 + if doneCnt > 0 then
  591 + reward = role:award({[oldId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot}})
  592 + end
  593 + end
  594 + local limit = globalCsv.box_key_max[itemId] or 5
  595 + if role:getItemCount(itemId) >= limit then return 3 end
  596 +
  597 + boxL[slot] = {id = itemId, process = 0, time = skynet.timex()}
  598 + role:pushMsg({type = "box", slot = slot, time = skynet.timex() + globalCsv.box_productLine_time * 3600})
  599 + elseif oper == 2 then -- 重置运行时间(可以使用加速)
559 local quick = msg.quick 600 local quick = msg.quick
560 - if not boxL[slot] then return end  
561 - local costKey = 0  
562 - if boxL[slot].time > skynet.timex() then -- 没开完  
563 - if not quick then return end 601 + if not boxL[slot] then return 4 end
  602 +
  603 + local itemId, process, time = boxL[slot].id, boxL[slot].process, boxL[slot].time
  604 + local nowTime = skynet.timex()
  605 + local stopTime = nowTime
  606 + local itemData = csvdb["itemCsv"][itemId]
  607 + local unitTime = globalCsv.box_key_time[itemId] * 60
  608 + if quick then
  609 + stopTime = time + globalCsv.box_productLine_time * 3600
564 local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=") 610 local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=")
565 - costKey = math.ceil((boxL[slot].time - skynet.timex()) / (cost_pre[1] * 60)) * cost_pre[2]  
566 - if not role:checkItemEnough({[ItemId.BoxKey] = costKey}) then return end  
567 - role:costItems({[ItemId.BoxKey] = costKey}, {log = {desc = "openTimeBox"}})  
568 - role:pushCancel({type = "box", slot = slot}) 611 + local costKey = math.ceil((stopTime - nowTime) / (cost_pre[1] * 60)) * cost_pre[2]
  612 + if not role:checkItemEnough({[ItemId.Diamond] = costKey}) then return 5 end
  613 + role:costItems({[ItemId.Diamond] = costKey}, {log = {desc = "openTimeBox", int1 = slot}})
  614 + else
  615 + stopTime = math.min(nowTime,time + globalCsv.box_productLine_time * 3600)
  616 + end
  617 + role:pushCancel({type = "box", slot = slot})
  618 +
  619 + local doneCnt = math.floor((process + stopTime - time) / unitTime)
  620 + if doneCnt > 0 then
  621 + reward = role:award({[itemId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot}})
  622 + end
  623 + if role:getItemCount(itemId) >= globalCsv.box_key_max[itemId] then
  624 + nowTime = 0
569 end 625 end
570 - local boxId = boxL[slot].id  
571 - local itemData = csvdb["itemCsv"][boxId]  
572 - local randomData = csvdb["item_randomCsv"][itemData.id]  
573 - local costTime = skynet.timex() - (boxL[slot].time - randomData.openTime)  
574 - -- 随机奖励 626 +
  627 + boxL[slot] = {id = itemId, process = (process + stopTime - time) % unitTime, time = nowTime}
  628 + role:pushMsg({type = "box", slot = slot, time = nowTime + globalCsv.box_productLine_time * 3600})
  629 + elseif oper == 3 then -- 开箱子
  630 + local costId = msg.costId
  631 + local costs = (msg.costs or ""):toNumMap()
  632 + if not costId or not csvdb["itemCsv"][costId] or not next(costs) then return 6 end
  633 +
  634 + local costIdData = csvdb["itemCsv"][costId]
  635 + local count = 0
  636 + for itemId, num in pairs(costs) do
  637 + local itemIdData = csvdb["itemCsv"][itemId]
  638 + if not itemIdData or not csvdb["item_randomCsv"][itemId] or costIdData.quality ~= itemIdData.quality then return 7 end
  639 + count = count + num
  640 + end
  641 +
  642 + if role:getItemCount(costId) < count then return 8 end
  643 +
  644 + role:costItems({[costId] = count}, {log = {desc = "openTimeBox"}})
  645 +
575 reward = {} 646 reward = {}
576 - for i = 1, 10 do  
577 - local num = randomData["num" .. i]  
578 - local gift = randomData["gift" .. i]  
579 - if num and gift and num > 0 and gift ~= "" then  
580 - local pool = {}  
581 - for _, temp in ipairs(gift:toArray()) do  
582 - local set = temp:toArray(true, "=")  
583 - table.insert(pool, set) 647 + for itemId, value in pairs(costs) do
  648 + local tempReward = {}
  649 + local randomData = csvdb["item_randomCsv"][itemId]
  650 + local itemData = csvdb["itemCsv"][itemId]
  651 + role:costItems({[itemId] = value}, {log = {desc = "openTimeBox"}})
  652 + for _ = 1, value do
  653 + for i = 1, 10 do
  654 + local num = randomData["num" .. i]
  655 + local gift = randomData["gift" .. i]
  656 + if num and gift and num > 0 and gift ~= "" then
  657 + local pool = {}
  658 + for _, temp in ipairs(gift:toArray()) do
  659 + local set = temp:toArray(true, "=")
  660 + table.insert(pool, set)
  661 + end
  662 +
  663 + local needCount = math.min(#pool, num)
  664 + for j = 1, needCount do
  665 + local idx = math.randWeight(pool, 3)
  666 + tempReward[pool[idx][1]] = (tempReward[pool[idx][1]] or 0) + pool[idx][2]
  667 + table.remove(pool, idx)
  668 + end
  669 + end
584 end 670 end
  671 + end
  672 + tempReward[0] = nil
  673 + role:checkTaskEnter("OpenBox", {id = itemId, count=value, quality=itemData.quality})
  674 + role:log("carriage_dismantle", {
  675 + item_id = itemId, -- 道具id
  676 + item_type = itemData.type, -- 道具类型,具体见枚举表中道具类型枚举表
  677 + item_level = 0, -- 道具等级
  678 + item_number = 1, -- 道具变化数量的绝对值
  679 + carriage_dismantle_type = 1, -- 拆解方式,时间到期:0,钥匙开启:1
  680 + carriage_dismantle_time = 0, -- 拆解耗时,填写实际耗时
  681 + carriage_dismantle_cost = value, -- 拆解花费钥匙数量,未使用填写0
  682 + carriage_dismantle_rwd = tempReward, -- 拆解获得物资,json格式记录,{'itemid1':2,'itemid2':3,…………..}
  683 + })
585 684
586 - local needCount = math.min(#pool, num)  
587 - for j = 1, needCount do  
588 - local idx = math.randWeight(pool, 3)  
589 - reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]  
590 - table.remove(pool, idx)  
591 - end 685 + for id, num in pairs(tempReward) do
  686 + reward[id] = (reward[id] or 0) + num
592 end 687 end
593 end 688 end
594 - reward[0] = nil  
595 -  
596 - boxL[slot] = nil  
597 - reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = boxId}})  
598 - role:checkTaskEnter("OpenBox", {id = boxId, count=1, quality=itemData.quality})  
599 -  
600 - role:log("carriage_dismantle", {  
601 - item_id = boxId, -- 道具id  
602 - item_type = itemData.type, -- 道具类型,具体见枚举表中道具类型枚举表  
603 - item_level = 0, -- 道具等级  
604 - item_number = 1, -- 道具变化数量的绝对值  
605 - carriage_dismantle_type = quick and 1 or 0, -- 拆解方式,时间到期:0,钥匙开启:1  
606 - carriage_dismantle_time = costTime, -- 拆解耗时,填写实际耗时  
607 - carriage_dismantle_cost = costKey, -- 拆解花费钥匙数量,未使用填写0  
608 - carriage_dismantle_rwd = reward, -- 拆解获得物资,json格式记录,{'itemid1':2,'itemid2':3,…………..}  
609 - }) 689 + reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = costId}})
610 else 690 else
611 return 691 return
612 end 692 end
613 693
614 - role:setProperty("boxL") --刷新  
615 - role:changeUpdates({{type = "boxL", field = slot, value = boxL[slot], isOnlyToC = true}}) -- 通知客户端 694 + role:setProperty("boxL",boxL) --刷新
  695 + if slot then
  696 + role:changeUpdates({{type = "boxL", field = slot, value = boxL[slot], isOnlyToC = true}}) -- 通知客户端
  697 + end
616 SendPacket(actionCodes.Role_openTimeBoxRpc, MsgPack.pack(role:packReward(reward, change))) 698 SendPacket(actionCodes.Role_openTimeBoxRpc, MsgPack.pack(role:packReward(reward, change)))
617 return true 699 return true
618 end 700 end
src/actions/StoreAction.lua
@@ -13,6 +13,9 @@ function _M.rechargeRpc(agent , data) @@ -13,6 +13,9 @@ function _M.rechargeRpc(agent , data)
13 13
14 --创建订单号 14 --创建订单号
15 local partnerOrderId = role:getPurchaseOrder(id) 15 local partnerOrderId = role:getPurchaseOrder(id)
  16 + if partnerOrderId == "" then
  17 + return 1
  18 + end
16 SendPacket(actionCodes.Store_rechargeRpc, MsgPack.pack({ order = partnerOrderId })) 19 SendPacket(actionCodes.Store_rechargeRpc, MsgPack.pack({ order = partnerOrderId }))
17 20
18 21
@@ -15,6 +15,7 @@ redisproxy = require &quot;shared.redisproxy&quot; @@ -15,6 +15,7 @@ redisproxy = require &quot;shared.redisproxy&quot;
15 datacenter = require "skynet.datacenter" 15 datacenter = require "skynet.datacenter"
16 mcast_util = require "services/mcast_util" 16 mcast_util = require "services/mcast_util"
17 csvdb = require "shared.csvdata" 17 csvdb = require "shared.csvdata"
  18 +cluster = require "skynet.cluster"
18 19
19 local CMD = {} 20 local CMD = {}
20 local agentInfo = {} -- { client_fd, role, gate_serv, open_timer} 21 local agentInfo = {} -- { client_fd, role, gate_serv, open_timer}
1 -Subproject commit 591f2b4097214f9f5bf3b746f86ac704cbc9ea44 1 +Subproject commit ccdf6fcc82fd0a38d1b00bc199baadfd81ec3ab1
src/models/Activity.lua
@@ -58,7 +58,7 @@ Activity.schema = { @@ -58,7 +58,7 @@ Activity.schema = {
58 actime = {"table", {}}, -- 最近检查某项活动的开始时间 {id = time} 58 actime = {"table", {}}, -- 最近检查某项活动的开始时间 {id = time}
59 round = {"table", {}}, -- 记录活动到了第几轮 {id = roundnum} 59 round = {"table", {}}, -- 记录活动到了第几轮 {id = roundnum}
60 act4 = {"table", {}}, -- {0 = day, 1= -1, 2 = -1} == 签到活动 60 act4 = {"table", {}}, -- {0 = day, 1= -1, 2 = -1} == 签到活动
61 - act6 = {"table", {}}, -- {1 = 1, 2 = 1} == 付费签到活动 61 + act6 = {"table", {}}, -- {0 = day, 1 = 1, 2 = 1} == 付费签到活动
62 act8 = {"number", 0}, -- 充值返利 62 act8 = {"number", 0}, -- 充值返利
63 63
64 act11 = {"table", {}}, -- {0 = 贩卖数量, 1=1, 2=1} 贩卖周活动 1表示领取过该档位的奖励 64 act11 = {"table", {}}, -- {0 = 贩卖数量, 1=1, 2=1} 贩卖周活动 1表示领取过该档位的奖励
@@ -71,6 +71,7 @@ Activity.schema = { @@ -71,6 +71,7 @@ Activity.schema = {
71 act19 = {"number", 0}, -- {挂机信息} 71 act19 = {"number", 0}, -- {挂机信息}
72 act20 = {"table", {}}, -- {id=扭蛋抽出数量} 72 act20 = {"table", {}}, -- {id=扭蛋抽出数量}
73 73
  74 + act24 = {"table", {}, true}, -- 活动卡池 {id=repaynum}
74 act26 = {"table", {}}, -- {task = {id = count}, socre = {id = status}} 75 act26 = {"table", {}}, -- {task = {id = count}, socre = {id = status}}
75 } 76 }
76 77
@@ -90,6 +91,7 @@ function Activity:data() @@ -90,6 +91,7 @@ function Activity:data()
90 act18 = self:getProperty("act18"), 91 act18 = self:getProperty("act18"),
91 act19 = self:getProperty("act19"), 92 act19 = self:getProperty("act19"),
92 act20 = self:getProperty("act20"), 93 act20 = self:getProperty("act20"),
  94 + act26 = self:getProperty("act26"),
93 } 95 }
94 end 96 end
95 97
@@ -384,6 +386,11 @@ activityFunc[Activity.ActivityType.PaySignIn] = { @@ -384,6 +386,11 @@ activityFunc[Activity.ActivityType.PaySignIn] = {
384 ["init"] = function(self, actType, isCrossDay, notify) 386 ["init"] = function(self, actType, isCrossDay, notify)
385 self:updateActData(actType, {}, not notify) 387 self:updateActData(actType, {}, not notify)
386 end, 388 end,
  389 + ["crossDay"] = function(self, actType, notify)
  390 + local curData = self:getActData(actType)
  391 + curData[0] = (curData[0] or 0) + 1
  392 + self:updateActData(actType, curData, not notify)
  393 + end,
387 ["close"] = function(self, actType, notify) 394 ["close"] = function(self, actType, notify)
388 self.owner.storeData:SetActGoodsFlag("paySignIn", 0) 395 self.owner.storeData:SetActGoodsFlag("paySignIn", 0)
389 396
@@ -492,6 +499,19 @@ activityFunc[Activity.ActivityType.Gachakon] = { @@ -492,6 +499,19 @@ activityFunc[Activity.ActivityType.Gachakon] = {
492 end, 499 end,
493 } 500 }
494 501
  502 +-- 活动卡池
  503 +activityFunc[Activity.ActivityType.ActHeroPool] = {
  504 + ["init"] = function(self, actType, isCrossDay, notify, actId)
  505 + end,
  506 + ["close"] = function(self, actType, notify, actId)
  507 + local actData = self:getActData(actType)
  508 + local cfg = csvdb["activity_ctrlCsv"][actId]
  509 + if not cfg then return end
  510 + actData[cfg.condition] = nil
  511 + self:updateActData(actType, actData, not notify)
  512 + end,
  513 +}
  514 +
495 -- 挂机掉落 515 -- 挂机掉落
496 activityFunc[Activity.ActivityType.HangDrop] = { 516 activityFunc[Activity.ActivityType.HangDrop] = {
497 ["init"] = function(self, actType, isCrossDay, notify, actId) 517 ["init"] = function(self, actType, isCrossDay, notify, actId)
@@ -543,7 +563,9 @@ function Activity:closeActivity(actId, notify, notUpdateAct) @@ -543,7 +563,9 @@ function Activity:closeActivity(actId, notify, notUpdateAct)
543 self:recycleActItem(actId) 563 self:recycleActItem(actId)
544 end 564 end
545 if Activity.schema["act".. actType] then 565 if Activity.schema["act".. actType] then
546 - self:updateActData(actType, Activity.schema["act" .. actType][2], not notify or notUpdateAct) 566 + if not Activity.schema["act" .. actType][3] then
  567 + self:updateActData(actType, Activity.schema["act" .. actType][2], not notify or notUpdateAct)
  568 + end
547 end 569 end
548 end 570 end
549 571
@@ -731,7 +753,7 @@ activityFunc[Activity.ActivityType.Crisis] = { @@ -731,7 +753,7 @@ activityFunc[Activity.ActivityType.Crisis] = {
731 local actData = self:getActData(actType) or {} 753 local actData = self:getActData(actType) or {}
732 actData.task = actData.task or {} 754 actData.task = actData.task or {}
733 local change = false 755 local change = false
734 - local actCsv = csvData["activity_crisisCsv"][actId] 756 + local actCsv = csvdb["activity_crisisCsv"][actId]
735 for id, actSet in pairs(actCsv) do 757 for id, actSet in pairs(actCsv) do
736 if actSet.type == atype then 758 if actSet.type == atype then
737 local status = actData.task[id] or 0 759 local status = actData.task[id] or 0
@@ -740,7 +762,7 @@ activityFunc[Activity.ActivityType.Crisis] = { @@ -740,7 +762,7 @@ activityFunc[Activity.ActivityType.Crisis] = {
740 local reward 762 local reward
741 if actSet.loop == 1 then 763 if actSet.loop == 1 then
742 local rcount = math.floor(status / actSet.condition1) 764 local rcount = math.floor(status / actSet.condition1)
743 - local reward = actSet.reward:toNumMap() 765 + reward = actSet.reward:toNumMap()
744 for itemId, itemC in pairs(reward) do 766 for itemId, itemC in pairs(reward) do
745 reward[itemId] = itemC * rcount 767 reward[itemId] = itemC * rcount
746 end 768 end
@@ -749,6 +771,7 @@ activityFunc[Activity.ActivityType.Crisis] = { @@ -749,6 +771,7 @@ activityFunc[Activity.ActivityType.Crisis] = {
749 reward = actSet.reward 771 reward = actSet.reward
750 status = -1 772 status = -1
751 end 773 end
  774 +
752 self.owner:award(reward, {log = {desc = "activity_crisis"}, notNotify = not notify}) 775 self.owner:award(reward, {log = {desc = "activity_crisis"}, notNotify = not notify})
753 end 776 end
754 actData.task[id] = status 777 actData.task[id] = status
src/models/Email.lua
@@ -62,7 +62,11 @@ function Email:data() @@ -62,7 +62,11 @@ function Email:data()
62 end 62 end
63 63
64 if attachments == "" and emailData.attachment ~= "" then 64 if attachments == "" and emailData.attachment ~= "" then
65 - attachments = emailData.attachment:format(table.unpack(rewardPms)) 65 + if next(rewardPms) then
  66 + attachments = emailData.attachment:format(table.unpack(rewardPms))
  67 + else
  68 + attachments = emailData.attachment
  69 + end
66 end 70 end
67 end 71 end
68 72
src/models/RoleLog.lua
@@ -50,6 +50,7 @@ local ItemReason = { @@ -50,6 +50,7 @@ local ItemReason = {
50 actHangDrop = 134, -- 掉落活动奖励 50 actHangDrop = 134, -- 掉落活动奖励
51 actBattle = 135, -- 活动关卡 51 actBattle = 135, -- 活动关卡
52 actMilestone = 136, -- 活动关卡boss伤害里程碑 52 actMilestone = 136, -- 活动关卡boss伤害里程碑
  53 + worldBossReward = 137, -- 世界boss翻牌奖励
53 54
54 55
55 advHang = 301, -- 拾荒挂机 56 advHang = 301, -- 拾荒挂机
@@ -90,6 +91,7 @@ local ItemReason = { @@ -90,6 +91,7 @@ local ItemReason = {
90 actSign = 1007, -- 活动签到 91 actSign = 1007, -- 活动签到
91 actPaySign = 1008, -- 活动付费签到 92 actPaySign = 1008, -- 活动付费签到
92 calendaTask = 1009, -- 英雄帖 93 calendaTask = 1009, -- 英雄帖
  94 + actMilecrisis = 1010, -- 物资危机
93 95
94 -- 餐厅 96 -- 餐厅
95 greenHourse = 1101, -- 食材获得 97 greenHourse = 1101, -- 食材获得
@@ -581,6 +583,7 @@ local LogType = { @@ -581,6 +583,7 @@ local LogType = {
581 logout = "common", 583 logout = "common",
582 guide = "common", 584 guide = "common",
583 newdevice = "common", 585 newdevice = "common",
  586 + cbback = "common",
584 587
585 in_item = "common", 588 in_item = "common",
586 out_item = "common", 589 out_item = "common",
src/models/RolePlugin.lua
@@ -362,10 +362,34 @@ function RolePlugin.bind(Role) @@ -362,10 +362,34 @@ function RolePlugin.bind(Role)
362 pms.itemId = itemId 362 pms.itemId = itemId
363 pms.count = - count 363 pms.count = - count
364 self:addItem(pms) 364 self:addItem(pms)
  365 + self:itemDeltaEvent(pms)
365 end 366 end
366 return true 367 return true
367 end 368 end
368 369
  370 + function Role:itemDeltaEvent(pms)
  371 + self:eventBoxL(pms)
  372 + end
  373 +
  374 + -- 拆解室的生产线启动
  375 + function Role:eventBoxL(pms)
  376 + local limit = globalCsv.box_key_max[pms.itemId]
  377 + if not limit then return end
  378 +
  379 + local update = false
  380 + local boxL = self:getProperty("boxL") or {}
  381 + for slot, data in pairs(boxL) do
  382 + if data.time == 0 and data.id == pms.itemId and self:getItemCount(pms.itemId) < limit then
  383 + update = true
  384 + data.time = skynet.timex()
  385 + end
  386 + end
  387 +
  388 + if update then
  389 + self:updateProperty({field = "boxL", value = boxL})
  390 + end
  391 + end
  392 +
369 function Role:getItemCount(itemId) 393 function Role:getItemCount(itemId)
370 if itemId == ItemId.Diamond then 394 if itemId == ItemId.Diamond then
371 return self:getAllDiamond() 395 return self:getAllDiamond()
@@ -1580,15 +1604,17 @@ function RolePlugin.bind(Role) @@ -1580,15 +1604,17 @@ function RolePlugin.bind(Role)
1580 return "" 1604 return ""
1581 end 1605 end
1582 local limit = rechargeData.limit 1606 local limit = rechargeData.limit
1583 - local rechargeRecord = self:getProperty("payR") or {} 1607 + local rechargeRecord = self.storeData:getProperty("payR") or {}
1584 if limit ~= 0 and limit <= (rechargeRecord[rechargeId] or 0) then 1608 if limit ~= 0 and limit <= (rechargeRecord[rechargeId] or 0) then
1585 return "" 1609 return ""
1586 end 1610 end
1587 1611
1588 --判断是否是活动商品 1612 --判断是否是活动商品
1589 - local actCfg = csvdb["activity_ctrlCsv"][rechargeData.activity_id]  
1590 - if not actCfg then return "" end  
1591 - if not self.activity:isOpenById(rechargeData.activity_id, "ActShopGoods") then return "" end 1613 + if rechargeData.activity_id ~= 0 then
  1614 + local actCfg = csvdb["activity_ctrlCsv"][rechargeData.activity_id]
  1615 + if not actCfg then return "" end
  1616 + if not self.activity:isOpenById(rechargeData.activity_id, "ActShopGoods") then return "" end
  1617 + end
1592 1618
1593 local orderId = redisproxy:hget(string.format(R_ORDERS, roleId), rechargeId) 1619 local orderId = redisproxy:hget(string.format(R_ORDERS, roleId), rechargeId)
1594 if orderId then 1620 if orderId then
@@ -1835,10 +1861,10 @@ function RolePlugin.bind(Role) @@ -1835,10 +1861,10 @@ function RolePlugin.bind(Role)
1835 end 1861 end
1836 1862
1837 -- 抽卡阶段奖励 1863 -- 抽卡阶段奖励
1838 - function Role:getDrawCardExtraReward(oldVal, newVal) 1864 + function Role:getDrawCardExtraReward(feedbackId, oldVal, newVal)
1839 local reward = nil 1865 local reward = nil
1840 local maxCount = 0 1866 local maxCount = 0
1841 - for k, v in pairs(csvdb["build_extraRewardCsv"]) do 1867 + for k, v in pairs(csvdb["build_extraRewardCsv"][feedbackId]) do
1842 if oldVal < k and newVal >= k then 1868 if oldVal < k and newVal >= k then
1843 reward = v["reward"] or "" 1869 reward = v["reward"] or ""
1844 end 1870 end
src/models/RoleTask.lua
@@ -148,7 +148,7 @@ local CommonListener = { @@ -148,7 +148,7 @@ local CommonListener = {
148 [TaskType.AdvStartSelf] = {{24}}, 148 [TaskType.AdvStartSelf] = {{24}},
149 [TaskType.ShopAll] = {{25, f("count")}}, 149 [TaskType.ShopAll] = {{25, f("count")}},
150 [TaskType.RuneUp] = {{26}}, 150 [TaskType.RuneUp] = {{26}},
151 - [TaskType.OpenBox] = {{27, 1, f("id")}}, 151 + [TaskType.OpenBox] = {{27, f("count"), f("id")}},
152 [TaskType.AdvDraw] = {{28, f("count"), f("ptype")}}, 152 [TaskType.AdvDraw] = {{28, f("count"), f("ptype")}},
153 [TaskType.PotionMake] = {{29, f("count"), f("id")}}, 153 [TaskType.PotionMake] = {{29, f("count"), f("id")}},
154 } 154 }
@@ -174,7 +174,7 @@ local AchievListener = { @@ -174,7 +174,7 @@ local AchievListener = {
174 [TaskType.FoodSellGold] = {{15, f("count")}}, 174 [TaskType.FoodSellGold] = {{15, f("count")}},
175 [TaskType.DinerPopular] = {{16, f("count")}}, 175 [TaskType.DinerPopular] = {{16, f("count")}},
176 [TaskType.TowerPass] = {{17, f("level")}}, 176 [TaskType.TowerPass] = {{17, f("level")}},
177 - [TaskType.OpenBox] = {{18}}, 177 + [TaskType.OpenBox] = {{18, f("count")}},
178 [TaskType.DinerLevelUp] = {{19, f("level"), f("type")}}, 178 [TaskType.DinerLevelUp] = {{19, f("level"), f("type")}},
179 [TaskType.DinerTalentUp] = {{20, 1, f("type")}}, 179 [TaskType.DinerTalentUp] = {{20, 1, f("type")}},
180 [TaskType.HangGetGold] = {{21, f("count")}}, 180 [TaskType.HangGetGold] = {{21, f("count")}},
@@ -211,7 +211,7 @@ local SudokuListener = { @@ -211,7 +211,7 @@ local SudokuListener = {
211 [TaskType.AdvDraw] = {{10, f("count")}}, 211 [TaskType.AdvDraw] = {{10, f("count")}},
212 [TaskType.DinerLevelUp] = {{11, f("level"), f("type")}}, 212 [TaskType.DinerLevelUp] = {{11, f("level"), f("type")}},
213 [TaskType.FoodSell] = {{12, f("count")}}, 213 [TaskType.FoodSell] = {{12, f("count")}},
214 - [TaskType.OpenBox] = {{13, 1}}, 214 + [TaskType.OpenBox] = {{13, f("count")}},
215 [TaskType.TowerPass] = {{14, f("level")}}, 215 [TaskType.TowerPass] = {{14, f("level")}},
216 [TaskType.PvpWin] = {{15, 1}}, 216 [TaskType.PvpWin] = {{15, 1}},
217 [TaskType.DinerTalentUp] = {{16, f("level"), f("type")}}, 217 [TaskType.DinerTalentUp] = {{16, f("level"), f("type")}},
src/models/Store.lua
@@ -392,6 +392,9 @@ function Store:onBuyPaySignCard(dur) @@ -392,6 +392,9 @@ function Store:onBuyPaySignCard(dur)
392 curTs = getServerOpenTs() 392 curTs = getServerOpenTs()
393 393
394 self:SetActGoodsFlag("paySignIn", curTs) 394 self:SetActGoodsFlag("paySignIn", curTs)
  395 + local actData = self.owner.activity:getActData("PaySignIn")
  396 + actData[0] = 1
  397 + self.owner.activity:updateActData("PaySignIn", actData)
395 398
396 --local actGoodsFlag = self:getProperty("actGoodsFlag") or {} 399 --local actGoodsFlag = self:getProperty("actGoodsFlag") or {}
397 --local goodsIndex = GetActGoodsIndex("paySignIn") 400 --local goodsIndex = GetActGoodsIndex("paySignIn")
src/services/globald.lua
@@ -175,7 +175,7 @@ end @@ -175,7 +175,7 @@ end
175 175
176 function CMD.start() 176 function CMD.start()
177 check_mail_queue() 177 check_mail_queue()
178 - check_battle_act_close() 178 + --check_battle_act_close()
179 end 179 end
180 180
181 local function __init__() 181 local function __init__()