Commit 1d9f62694fb13bc0d4521198355df4a469712c97
Merge branch 'develop' into tr/qa
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1178 additions
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235 deletions
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robot/robot.conf
| 1 | 1 | root = "./" |
| 2 | -thread = 8 | |
| 2 | +thread = 4 | |
| 3 | 3 | logger = nil |
| 4 | 4 | harbor = 0 |
| 5 | -start = "start" -- main script | |
| 5 | +start = "robot_main" -- main script | |
| 6 | 6 | bootstrap = "snlua bootstrap" -- The service for bootstrap |
| 7 | 7 | |
| 8 | 8 | lua_path = root .."skynet/lualib/?.lua;"..root.."robot/?.lua;"..root.."src/?.lua" | ... | ... |
robot/robot.lua
| ... | ... | @@ -16,6 +16,7 @@ local eventListener = {} |
| 16 | 16 | |
| 17 | 17 | local ignoreListener = { |
| 18 | 18 | ["Role.updateProperty"] = function(data) |
| 19 | + if not client.role then return end | |
| 19 | 20 | local msg = MsgPack.unpack(data) |
| 20 | 21 | for _, one in pairs(msg) do |
| 21 | 22 | client.role[one.key] = one.newValue |
| ... | ... | @@ -80,7 +81,7 @@ function triggerListener(listener, data) |
| 80 | 81 | ignoreListener[listener](data) |
| 81 | 82 | end |
| 82 | 83 | else |
| 83 | - log(listener .. " no handle!!!") | |
| 84 | + -- log(listener .. " no handle!!!") | |
| 84 | 85 | end |
| 85 | 86 | end |
| 86 | 87 | |
| ... | ... | @@ -103,8 +104,8 @@ function sendServer(actionCode, bin) |
| 103 | 104 | end |
| 104 | 105 | |
| 105 | 106 | function requestServer(actionCode, bin, callback, isKeep) |
| 106 | - sendServer(actionCode, bin) | |
| 107 | 107 | addListener(actionCode, callback, isKeep) |
| 108 | + sendServer(actionCode, bin) | |
| 108 | 109 | end |
| 109 | 110 | |
| 110 | 111 | local function heartBeat() |
| ... | ... | @@ -120,7 +121,7 @@ local function startUnit(unit) |
| 120 | 121 | |
| 121 | 122 | local ok, unitTest = pcall(require, "unitTest." .. unit) |
| 122 | 123 | if not ok then |
| 123 | - print("unitTest load error : " .. unitTest) | |
| 124 | + log("unitTest load error : " .. unitTest) | |
| 124 | 125 | end |
| 125 | 126 | |
| 126 | 127 | unitTest.new(client):startTest() |
| ... | ... | @@ -130,6 +131,8 @@ end |
| 130 | 131 | -- 登录成功开始任务 |
| 131 | 132 | function CMD.task() |
| 132 | 133 | heartBeat() |
| 134 | + -- 20 秒后开始执行任务 错开登录 | |
| 135 | + skynet.sleep(math.randomInt(2000, 3000)) | |
| 133 | 136 | startUnit() |
| 134 | 137 | end |
| 135 | 138 | |
| ... | ... | @@ -142,7 +145,7 @@ function CMD.start(fd, id) |
| 142 | 145 | client.uname = uname |
| 143 | 146 | local status, body = httpc.get(config.http, "/login?" .. httpGetFormatData({token = uname, device = "test", channel = "develop"})) |
| 144 | 147 | if tonumber(status) ~= 200 then |
| 145 | - print("http get error", uname, body) | |
| 148 | + log("http get error", uname, body) | |
| 146 | 149 | return |
| 147 | 150 | end |
| 148 | 151 | local servInfo = json.decode(body) |
| ... | ... | @@ -170,7 +173,7 @@ skynet.register_protocol { |
| 170 | 173 | dispatch = function(session, address, cmd, data) |
| 171 | 174 | local actionName = actionHandlers[cmd] |
| 172 | 175 | if not actionName then |
| 173 | - print("actionName not exist", actionName) | |
| 176 | + log("actionName not exist", actionName) | |
| 174 | 177 | return |
| 175 | 178 | end |
| 176 | 179 | ... | ... |
robot/robot_config.lua
| ... | ... | @@ -10,7 +10,7 @@ end |
| 10 | 10 | |
| 11 | 11 | |
| 12 | 12 | return { |
| 13 | - http = "http://106.13.60.20:9090", -- 登录服 | |
| 13 | + http = "http://192.168.0.199:9090", -- 登录服 | |
| 14 | 14 | host = "127.0.0.1", --服务器地址 |
| 15 | 15 | port = 12001, -- 服务器端口 |
| 16 | 16 | |
| ... | ... | @@ -20,15 +20,15 @@ return { |
| 20 | 20 | max = 200, -- 最大玩家数 必须大于 online 数 |
| 21 | 21 | online_time = {10 * 60, 20 * 60}, -- 在线时间控制 秒 |
| 22 | 22 | |
| 23 | - uname_prefix = "robot", --机器名称前缀 | |
| 23 | + uname_prefix = "robothehe", --机器名称前缀 | |
| 24 | 24 | |
| 25 | 25 | |
| 26 | 26 | -- 机器上线后的行为 |
| 27 | 27 | units = { |
| 28 | 28 | chat = {weight = 100}, -- 聊天 |
| 29 | 29 | item = {weight = 100}, -- 物品操作 |
| 30 | - hero = {weight = 500}, -- 英雄 | |
| 31 | - hang = {weight = 1000}, -- 挂机战斗 | |
| 30 | + hero = {weight = 500}, -- 英雄 | |
| 31 | + hang = {weight = 1000}, -- 挂机战斗 | |
| 32 | 32 | tower = {weight = 500}, -- 爬塔 |
| 33 | 33 | car = {weight = 100}, -- 爬塔 |
| 34 | 34 | pvp = {weight = 500}, -- pvp | ... | ... |
| ... | ... | @@ -0,0 +1,21 @@ |
| 1 | +local skynet = require "skynet" | |
| 2 | +local config = require "robot_config" | |
| 3 | + | |
| 4 | +local preOnlineCount = 10 | |
| 5 | + | |
| 6 | + | |
| 7 | +skynet.start(function() | |
| 8 | + local need = math.ceil(config.online / preOnlineCount) | |
| 9 | + local inpre = math.ceil(config.inpre / need) | |
| 10 | + local idRange = math.ceil(config.max / need) | |
| 11 | + local curId = 1 | |
| 12 | + local poold = skynet.newservice("robot_pool") | |
| 13 | + local pooldObj = skynet.call(poold, "lua", "start", config.online + preOnlineCount) | |
| 14 | + | |
| 15 | + for i = 1, need do | |
| 16 | + local start = skynet.newservice("start") | |
| 17 | + skynet.send(start, "lua", "start", poold, pooldObj, preOnlineCount, curId, curId + idRange - 1, inpre) | |
| 18 | + curId = curId + idRange | |
| 19 | + end | |
| 20 | + skynet.exit() | |
| 21 | +end) | |
| 0 | 22 | \ No newline at end of file | ... | ... |
| ... | ... | @@ -0,0 +1,46 @@ |
| 1 | +--[[ | |
| 2 | + deque 为了减少锁竞争,尽量保证 a服务 push;b服务 pop | |
| 3 | +]] | |
| 4 | +local skynet = require "skynet" | |
| 5 | +local deque = require "deque" | |
| 6 | + | |
| 7 | +local CMD = {} | |
| 8 | +local factory | |
| 9 | + | |
| 10 | +local PRE_FEED_COUNT = 5 | |
| 11 | +local dead = 0 | |
| 12 | +-- agent死亡,通知poold补充,当累计到5个agent时,马上生成5个agent放入poold中 | |
| 13 | +-- 当然这里也可以写得更复杂,参考redis落地规则 | |
| 14 | +function CMD.feed() | |
| 15 | + dead = dead + 1 | |
| 16 | + if dead == PRE_FEED_COUNT then | |
| 17 | + dead = 0 | |
| 18 | + for i=1, PRE_FEED_COUNT do | |
| 19 | + factory:push(skynet.newservice("robot")) | |
| 20 | + end | |
| 21 | + end | |
| 22 | +end | |
| 23 | + | |
| 24 | +-- 系统启动,生成count个agent放入双端队列中 | |
| 25 | +function CMD.start(count) | |
| 26 | + factory, addr = deque.new(count) | |
| 27 | + | |
| 28 | + for i = 1, count do | |
| 29 | + factory:push(skynet.newservice("robot")) | |
| 30 | + end | |
| 31 | + | |
| 32 | + return addr | |
| 33 | +end | |
| 34 | + | |
| 35 | +local function __init__() | |
| 36 | + skynet.dispatch("lua", function (_, _, command, ...) | |
| 37 | + local f = CMD[command] | |
| 38 | + if command == "start" then | |
| 39 | + skynet.ret(skynet.pack(f(...))) | |
| 40 | + return | |
| 41 | + end | |
| 42 | + f(...) | |
| 43 | + end) | |
| 44 | +end | |
| 45 | + | |
| 46 | +skynet.start(__init__) | ... | ... |
robot/start.lua
| ... | ... | @@ -5,32 +5,37 @@ local config = require "robot_config" |
| 5 | 5 | local skynet = require "skynet" |
| 6 | 6 | local netpack = require "skynet.netpack" |
| 7 | 7 | local socketdriver = require "skynet.socketdriver" |
| 8 | +local deque = require "deque" | |
| 8 | 9 | local string_format = string.format |
| 9 | 10 | |
| 11 | +local poold, pooldObj, onlineCount, startId, endId, inpre | |
| 12 | +local factory | |
| 13 | + | |
| 10 | 14 | local queue = {} |
| 11 | 15 | local fd2serv = {} |
| 12 | 16 | local id2fd = {} |
| 13 | 17 | local MSG = {} |
| 14 | -local id_max = 0 -- robot id | |
| 18 | +local id_max | |
| 15 | 19 | |
| 16 | 20 | |
| 17 | 21 | function MSG.open( ... ) |
| 18 | - print("open", ...) | |
| 22 | + log("open", ...) | |
| 19 | 23 | end |
| 20 | 24 | |
| 21 | 25 | function MSG.close(fd) |
| 22 | 26 | if fd2serv[fd] and not fd2serv[fd].closing then |
| 23 | 27 | fd2serv[fd].closing = true |
| 24 | 28 | skynet.call(fd2serv[fd].agent, "lua", "exit") |
| 25 | - log(string_format("logout %s", fd2serv[fd].id)) | |
| 29 | + pcall(skynet.send, poold, "lua", "feed") | |
| 26 | 30 | |
| 31 | + log(string_format("logout %s", fd2serv[fd].id)) | |
| 27 | 32 | id2fd[fd2serv[fd].id] = nil |
| 28 | 33 | fd2serv[fd] = nil |
| 29 | 34 | end |
| 30 | 35 | end |
| 31 | 36 | |
| 32 | 37 | function MSG.error(fd, msg) |
| 33 | - print("MSG.error", fd, msg) | |
| 38 | + log("MSG.error", fd, msg) | |
| 34 | 39 | MSG.close(fd) |
| 35 | 40 | end |
| 36 | 41 | |
| ... | ... | @@ -72,13 +77,14 @@ skynet.register_protocol { |
| 72 | 77 | } |
| 73 | 78 | |
| 74 | 79 | local function add_robot() |
| 75 | - local robot = skynet.newservice("robot") | |
| 80 | + local time = skynet.time() | |
| 81 | + local robot = factory:pop() | |
| 76 | 82 | local fd = socketdriver.connect(config.host, config.port) |
| 77 | 83 | socketdriver.start(fd) |
| 78 | 84 | local id |
| 79 | - if id_max >= config.max then | |
| 85 | + if id_max >= endId then | |
| 80 | 86 | while true do |
| 81 | - id = math.randomInt(1, config.max) | |
| 87 | + id = math.randomInt(startId, endId) | |
| 82 | 88 | if not id2fd[id] then |
| 83 | 89 | break |
| 84 | 90 | end |
| ... | ... | @@ -89,9 +95,8 @@ local function add_robot() |
| 89 | 95 | end |
| 90 | 96 | fd2serv[fd] = {agent = robot, id = id} |
| 91 | 97 | id2fd[id] = fd |
| 92 | - pcall(skynet.call, robot, "lua", "start", fd, id) | |
| 98 | + pcall(skynet.call, robot, "lua", "start", fd, id, prefix) | |
| 93 | 99 | log(string_format("login %s", fd2serv[fd].id)) |
| 94 | - | |
| 95 | 100 | -- 定时下线 |
| 96 | 101 | skynet.timeout(math.randomInt(config.online_time[1], config.online_time[2]) * 100, function() |
| 97 | 102 | MSG.close(fd) |
| ... | ... | @@ -106,8 +111,8 @@ local function online() |
| 106 | 111 | end |
| 107 | 112 | |
| 108 | 113 | -- 及时补充人数 |
| 109 | - if curCount < config.online then | |
| 110 | - for i = curCount + 1, config.online do | |
| 114 | + if curCount < onlineCount then | |
| 115 | + for i = curCount + 1, onlineCount do | |
| 111 | 116 | add_robot() |
| 112 | 117 | end |
| 113 | 118 | end |
| ... | ... | @@ -116,11 +121,18 @@ local function online() |
| 116 | 121 | skynet.timeout(100, online) |
| 117 | 122 | end |
| 118 | 123 | |
| 119 | -local function start() | |
| 124 | +local function start(pooldp, pooldObj, onlineCountp, startIdp, endIdp, inprep) | |
| 120 | 125 | log("start testing ...") |
| 121 | 126 | |
| 122 | - for i = 1, config.online, config.inpre do | |
| 123 | - for j = 1, config.inpre do | |
| 127 | + factory = deque.clone(pooldObj) | |
| 128 | + poold, onlineCount, startId, endId, inpre = pooldp, onlineCountp, startIdp, endIdp, inprep | |
| 129 | + id_max = startId - 1 | |
| 130 | + | |
| 131 | + for i = 1, onlineCount, inpre do | |
| 132 | + for j = 1, inpre do | |
| 133 | + if i + j - 1 > onlineCount then | |
| 134 | + break | |
| 135 | + end | |
| 124 | 136 | add_robot() |
| 125 | 137 | end |
| 126 | 138 | skynet.sleep(100) |
| ... | ... | @@ -131,5 +143,10 @@ local function start() |
| 131 | 143 | end |
| 132 | 144 | |
| 133 | 145 | skynet.start(function() |
| 134 | - skynet.fork(start) | |
| 146 | + skynet.dispatch("lua", function (_, _, command, ...) | |
| 147 | + if command == "start" then | |
| 148 | + start(...) | |
| 149 | + return | |
| 150 | + end | |
| 151 | + end) | |
| 135 | 152 | end) |
| 136 | 153 | \ No newline at end of file | ... | ... |
robot/unitTest/adv.lua
| ... | ... | @@ -8,6 +8,8 @@ local _M = class("hang", require("unitTest.unitTest")) |
| 8 | 8 | |
| 9 | 9 | function _M:start() |
| 10 | 10 | sendServer(actionCodes.Gm_clientRequest, MsgPack.pack({cmd = "fb", pm1 = 10606})) |
| 11 | + requestServer(actionCodes.Adv_roleFormatRpc, MsgPack.pack({index = 1, title = "hehe", leader = 1, leader2 = 2, heros = {[1] = 1, [2] = 2}})) | |
| 12 | + requestServer(actionCodes.Adv_selectTeamRpc, MsgPack.pack({index = 1})) | |
| 11 | 13 | self:task() |
| 12 | 14 | end |
| 13 | 15 | |
| ... | ... | @@ -24,8 +26,8 @@ function _M:task() |
| 24 | 26 | end |
| 25 | 27 | |
| 26 | 28 | function _M:startAdv() |
| 27 | - sendServer(actionCodes.Gm_clientRequest, MsgPack.pack({cmd = "advf", pm1 = 10606})) | |
| 28 | - requestServer(actionCodes.Adv_startAdvRpc, MsgPack.pack({chapterId = 101, format = {leader = 1, leader2 = 2, heros = {[1] = 1, [2] = 2}}})) | |
| 29 | + sendServer(actionCodes.Gm_clientRequest, MsgPack.pack({cmd = "advf"})) | |
| 30 | + requestServer(actionCodes.Adv_startAdvRpc, MsgPack.pack({chapterId = 101})) | |
| 29 | 31 | requestServer(actionCodes.Adv_exitAdvRpc, '') |
| 30 | 32 | end |
| 31 | 33 | ... | ... |
robot/unitTest/hero.lua
| ... | ... | @@ -35,8 +35,8 @@ function _M:drawHero10() |
| 35 | 35 | end |
| 36 | 36 | |
| 37 | 37 | function _M:createHeroRandom() |
| 38 | - sendServer(actionCodes.Gm_clientRequest, MsgPack.pack({cmd = "get", pm1 = 703, pm2 = 20})) | |
| 39 | - requestServer(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack({itemId = 703})) | |
| 38 | + sendServer(actionCodes.Gm_clientRequest, MsgPack.pack({cmd = "get", pm1 = 722, pm2 = 40})) | |
| 39 | + requestServer(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack({itemId = 722})) | |
| 40 | 40 | end |
| 41 | 41 | |
| 42 | 42 | ... | ... |
robot/unitTest/item.lua
| ... | ... | @@ -14,7 +14,7 @@ end |
| 14 | 14 | local taskMap = { |
| 15 | 15 | saleItem = {100}, |
| 16 | 16 | openItem = {100}, |
| 17 | - openTimeBox = {100}, | |
| 17 | + -- openTimeBox = {100}, | |
| 18 | 18 | } |
| 19 | 19 | |
| 20 | 20 | function _M:task() |
| ... | ... | @@ -31,8 +31,8 @@ end |
| 31 | 31 | |
| 32 | 32 | |
| 33 | 33 | function _M:openItem() |
| 34 | - sendServer(actionCodes.Gm_clientRequest, MsgPack.pack({cmd = "get", pm1 = 701, pm2 = 20})) | |
| 35 | - requestServer(actionCodes.Role_openItemRpc, MsgPack.pack({itemId = 701, count = 1})) | |
| 34 | + sendServer(actionCodes.Gm_clientRequest, MsgPack.pack({cmd = "get", pm1 = 831, pm2 = 1})) | |
| 35 | + requestServer(actionCodes.Role_openItemRpc, MsgPack.pack({itemId = 831, count = 1})) | |
| 36 | 36 | end |
| 37 | 37 | |
| 38 | 38 | function _M:openTimeBox() | ... | ... |
src/GlobalVar.lua
| ... | ... | @@ -136,6 +136,7 @@ ItemId = { |
| 136 | 136 | AdvKey = 80, -- 冒险钥匙 |
| 137 | 137 | BoxKey = 60, -- 拆解工具 |
| 138 | 138 | AdvPower = 4701, -- 拾荒体力 |
| 139 | + CrisisScore = 8010, -- 积分 | |
| 139 | 140 | } |
| 140 | 141 | |
| 141 | 142 | TimeReset = { |
| ... | ... | @@ -292,6 +293,10 @@ CardType = { |
| 292 | 293 | BattlePassCard = 7, -- 探索指令 |
| 293 | 294 | } |
| 294 | 295 | |
| 296 | +ShopPackType = { | |
| 297 | + ActShopPack = 5, -- 活动礼包 | |
| 298 | +} | |
| 299 | + | |
| 295 | 300 | HeroQuality = { |
| 296 | 301 | N = 1, |
| 297 | 302 | R = 2, | ... | ... |
src/ProtocolCode.lua
| ... | ... | @@ -223,6 +223,12 @@ actionCodes = { |
| 223 | 223 | Activity_exchangeRpc = 657, |
| 224 | 224 | Activity_gachakonRpc = 658, |
| 225 | 225 | Activity_hangDropRpc = 659, |
| 226 | + Activity_startBattleRpc = 660, | |
| 227 | + Activity_endBattleRpc = 661, | |
| 228 | + Activity_battleRankRpc = 662, | |
| 229 | + Activity_battleMilestoneRpc = 663, | |
| 230 | + Activity_bossRewardRpc = 664, | |
| 231 | + Activity_crisisMilestoneRpc = 665, | |
| 226 | 232 | |
| 227 | 233 | Radio_startQuestRpc = 700, |
| 228 | 234 | Radio_finishQuestRpc = 701, | ... | ... |
src/RedisKeys.lua
| ... | ... | @@ -15,6 +15,12 @@ R_STORE = "role:%d:store" -- 商店 |
| 15 | 15 | R_ORDERS = "role:%d:orders" -- 订单 |
| 16 | 16 | R_ORDER = "order:%d:%d" |
| 17 | 17 | |
| 18 | +-- 通用排行榜 | |
| 19 | +RANK_COMMON = "rank:common:" | |
| 20 | +RANK_TYPE = { | |
| 21 | + ActBattleBoss = "act_battle_boss", | |
| 22 | + ActCrisis = "crisis", | |
| 23 | +} | |
| 18 | 24 | |
| 19 | 25 | -- rank |
| 20 | 26 | RANK_TOWER = "rank:tower" | ... | ... |
src/actions/ActivityAction.lua
| ... | ... | @@ -268,7 +268,8 @@ function _M.exchangeRpc(agent, data) |
| 268 | 268 | local msg = MsgPack.unpack(data) |
| 269 | 269 | local actid = msg.actid |
| 270 | 270 | local id = msg.id |
| 271 | - if not role.activity:isOpenById(actid) then return 1 end | |
| 271 | + local count = msg.count | |
| 272 | + if not role.activity:isOpenById(actid, "Exchange") then return 1 end | |
| 272 | 273 | |
| 273 | 274 | local exchangeCfg = csvdb["activity_exchangeCsv"][actid] |
| 274 | 275 | if not exchangeCfg then return 2 end |
| ... | ... | @@ -278,18 +279,26 @@ function _M.exchangeRpc(agent, data) |
| 278 | 279 | local curCount = exchangeData[id] or 0 |
| 279 | 280 | local actCfg = exchangeCfg[id] |
| 280 | 281 | local limitArr = actCfg.limit:toArray(true, "=") |
| 281 | - if curCount >= limitArr[2] then return 4 end | |
| 282 | + if curCount + count > limitArr[2] then return 4 end | |
| 282 | 283 | |
| 283 | 284 | local costs = actCfg.goods:toNumMap() |
| 285 | + for k,v in pairs(costs) do | |
| 286 | + costs[k] = v * count | |
| 287 | + end | |
| 284 | 288 | if not role:checkItemEnough(costs) then return 5 end |
| 285 | 289 | role:costItems(costs, {log = {desc = "actExchange", int1 = actid, int2 = id}}) |
| 286 | 290 | |
| 287 | - curCount = curCount + 1 | |
| 291 | + curCount = curCount + count | |
| 288 | 292 | exchangeData[id] = curCount |
| 289 | 293 | curData[actid] = exchangeData |
| 290 | 294 | role.activity:updateActData("Exchange", curData) |
| 291 | 295 | |
| 292 | - local reward, change = role:award(actCfg.award, {log = {desc = "actExchange", int1 = actid, int2 = id}}) | |
| 296 | + local award = actCfg.award:toNumMap() | |
| 297 | + for k,v in pairs(award) do | |
| 298 | + award[k] = v * count | |
| 299 | + end | |
| 300 | + | |
| 301 | + local reward, change = role:award(award, {log = {desc = "actExchange", int1 = actid, int2 = id}}) | |
| 293 | 302 | |
| 294 | 303 | |
| 295 | 304 | SendPacket(actionCodes.Activity_exchangeRpc, MsgPack.pack(role:packReward(reward, change))) |
| ... | ... | @@ -304,7 +313,7 @@ function _M.gachakonRpc(agent, data) |
| 304 | 313 | |
| 305 | 314 | if count > 10 then return end |
| 306 | 315 | |
| 307 | - if not role.activity:isOpenById(actid) then return 1 end | |
| 316 | + if not role.activity:isOpenById(actid, "Gachakon") then return 1 end | |
| 308 | 317 | |
| 309 | 318 | local actCtrlData = csvdb["activity_ctrlCsv"][actid] |
| 310 | 319 | if not actCtrlData then return 2 end |
| ... | ... | @@ -316,10 +325,10 @@ function _M.gachakonRpc(agent, data) |
| 316 | 325 | local gachakonInfo = role.activity:getActData("Gachakon") or {} |
| 317 | 326 | local award = {} |
| 318 | 327 | local remain = 0 |
| 328 | + local showAward = {} | |
| 319 | 329 | for i = 1, count do |
| 320 | 330 | local tmpCfg = clone(actCfg) |
| 321 | 331 | remain = 0 |
| 322 | - print("-----------------, ", i) | |
| 323 | 332 | for id, cfg in pairs(tmpCfg) do |
| 324 | 333 | local num = gachakonInfo[id] or 0 |
| 325 | 334 | num = cfg.amount >= num and cfg.amount - num or 0 |
| ... | ... | @@ -327,7 +336,7 @@ function _M.gachakonRpc(agent, data) |
| 327 | 336 | if cfg.weight > 0 then |
| 328 | 337 | remain = remain + num |
| 329 | 338 | end |
| 330 | - print("num ".. num, id, cfg.weight, cfg.amount) | |
| 339 | + --print("num ".. num, id, cfg.weight, cfg.amount) | |
| 331 | 340 | end |
| 332 | 341 | if remain == 0 then |
| 333 | 342 | break |
| ... | ... | @@ -336,6 +345,7 @@ function _M.gachakonRpc(agent, data) |
| 336 | 345 | if not id then return 4 end |
| 337 | 346 | gachakonInfo[id] = (gachakonInfo[id] or 0) + 1 |
| 338 | 347 | local curAward = tmpCfg[id].award:toNumMap() |
| 348 | + table.insert(showAward, curAward) | |
| 339 | 349 | for k, v in pairs(curAward) do |
| 340 | 350 | award[k] = (award[k] or 0) + v |
| 341 | 351 | end |
| ... | ... | @@ -350,13 +360,13 @@ function _M.gachakonRpc(agent, data) |
| 350 | 360 | role:costItems(cost, {log = {desc = "actGachakon", int1 = actid, int2 = count}}) |
| 351 | 361 | |
| 352 | 362 | local reward, change = role:award(award, {log = {desc = "actGachakon", int1 = actid, int2 = count}}) |
| 353 | - if remain <= count then | |
| 363 | + --print("-----------", remain, count) | |
| 364 | + if remain <= 1 then | |
| 354 | 365 | gachakonInfo = {} |
| 355 | - print("hahaha") | |
| 356 | 366 | end |
| 357 | 367 | role.activity:updateActData("Gachakon", gachakonInfo) |
| 358 | 368 | |
| 359 | - SendPacket(actionCodes.Activity_gachakonRpc, MsgPack.pack(role:packReward(reward, change))) | |
| 369 | + SendPacket(actionCodes.Activity_gachakonRpc, MsgPack.pack(showAward)) | |
| 360 | 370 | return true |
| 361 | 371 | end |
| 362 | 372 | |
| ... | ... | @@ -364,7 +374,7 @@ function _M.hangDropRpc(agent, data) |
| 364 | 374 | local role = agent.role |
| 365 | 375 | local msg = MsgPack.unpack(data) |
| 366 | 376 | local actid = msg.actid |
| 367 | - if not role.activity:isOpenById(actid) then return 1 end | |
| 377 | + if not role.activity:isOpenById(actid, "HangDrop") then return 1 end | |
| 368 | 378 | |
| 369 | 379 | local actCfg = csvdb["activity_putCsv"][actid] |
| 370 | 380 | if not actCfg then return 2 end |
| ... | ... | @@ -381,7 +391,7 @@ function _M.hangDropRpc(agent, data) |
| 381 | 391 | if type == 1 then |
| 382 | 392 | local actId = arr[2] |
| 383 | 393 | local carbonId = arr[3] |
| 384 | - if not role.activity:isOpenById(actid) then return 3 end | |
| 394 | + if not role.activity:isOpenById(actId, "ChallengeLevel") then return 3 end | |
| 385 | 395 | local clInfo = role.activity:getActData("ChallengeLevel") or {} |
| 386 | 396 | if not clInfo[carbonId] then |
| 387 | 397 | break |
| ... | ... | @@ -408,11 +418,409 @@ function _M.hangDropRpc(agent, data) |
| 408 | 418 | |
| 409 | 419 | reward, change = role:award(reward, {log = {desc = "actHangDrop", int1 = actid, int2 = num}}) |
| 410 | 420 | |
| 411 | - role.activity:updateActData("HangDrop", timeNow) | |
| 421 | + if num < 8 then | |
| 422 | + actData = actData + num * period | |
| 423 | + else | |
| 424 | + actData = timeNow | |
| 425 | + end | |
| 426 | + | |
| 427 | + role.activity:updateActData("HangDrop", actData) | |
| 412 | 428 | |
| 413 | 429 | SendPacket(actionCodes.Activity_hangDropRpc, MsgPack.pack(role:packReward(reward, change))) |
| 414 | 430 | |
| 415 | 431 | return true |
| 416 | 432 | end |
| 417 | 433 | |
| 434 | +local function getStarCount(cfg, data) | |
| 435 | + local count = 0 | |
| 436 | + for i = 0, #(cfg.sweep_condition:toTableArray(true)) do | |
| 437 | + if (1 << i & data) > 0 then | |
| 438 | + count = count + 1 | |
| 439 | + end | |
| 440 | + end | |
| 441 | + | |
| 442 | + return count | |
| 443 | +end | |
| 444 | + | |
| 445 | +function _M.startBattleRpc(agent, data) | |
| 446 | + local role = agent.role | |
| 447 | + local msg = MsgPack.unpack(data) | |
| 448 | + local actid = msg.actid | |
| 449 | + local id = msg.id | |
| 450 | + local count = msg.count | |
| 451 | + if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end | |
| 452 | + | |
| 453 | + local actCfg = csvdb["activity_battleCsv"][actid] | |
| 454 | + if not actCfg then return 2 end | |
| 455 | + | |
| 456 | + local battleCfg = actCfg[id] | |
| 457 | + if not battleCfg then return 3 end | |
| 458 | + | |
| 459 | + local actData = role.activity:getActData("ChallengeLevel") or {} | |
| 460 | + | |
| 461 | + local preArr = battleCfg.prepose:toArray(true, "=") | |
| 462 | + for _, v in ipairs(preArr) do | |
| 463 | + local battleInfo = actData[v] | |
| 464 | + if not battleInfo then | |
| 465 | + return 4 | |
| 466 | + end | |
| 467 | + local star = battleInfo["star"] or 0 | |
| 468 | + if star <= 0 then | |
| 469 | + return 4 | |
| 470 | + end | |
| 471 | + end | |
| 472 | + -- check cost | |
| 473 | + local changeFlag = false | |
| 474 | + local ticket = actData["ticket"] | |
| 475 | + local num = 0 -- cost num | |
| 476 | + if battleCfg.type ~= "" then | |
| 477 | + role.activity:getBattleTicket(actid) | |
| 478 | + num = battleCfg.type:toArray(true, "=")[3] | |
| 479 | + if count and count > 0 then | |
| 480 | + if battleCfg.rank == 0 then | |
| 481 | + return 7 | |
| 482 | + end | |
| 483 | + local bi = actData[id] | |
| 484 | + if not bi then return 8 end | |
| 485 | + local star = bi["star"] or 0 | |
| 486 | + if star < 1 then | |
| 487 | + return 9 | |
| 488 | + end | |
| 489 | + num = num * count | |
| 490 | + end | |
| 491 | + if ticket < num then | |
| 492 | + return 6 | |
| 493 | + end | |
| 494 | + changeFlag = true | |
| 495 | + end | |
| 496 | + -- 解锁活动剧情 | |
| 497 | + role:checkStoryStatus(false, 5, id) | |
| 498 | + | |
| 499 | + if not count then | |
| 500 | + role.__actBattleCache = { | |
| 501 | + key = tostring(math.random()), | |
| 502 | + actid = actid, | |
| 503 | + id = id, | |
| 504 | + } | |
| 505 | + SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack({key = role.__actBattleCache.key})) | |
| 506 | + else | |
| 507 | + if count <= 0 then | |
| 508 | + return | |
| 509 | + end | |
| 510 | + if battleCfg.rank == 0 then | |
| 511 | + return 7 | |
| 512 | + end | |
| 513 | + local bi = actData[id] | |
| 514 | + local star = bi["star"] | |
| 515 | + local award = battleCfg.item_clear:toNumMap() | |
| 516 | + if getStarCount(battleCfg, star) == 3 then | |
| 517 | + local aw = battleCfg.perfect_reward:toNumMap() | |
| 518 | + for k, v in pairs(aw) do | |
| 519 | + award[k] = (award[k] or 0) + v | |
| 520 | + end | |
| 521 | + end | |
| 522 | + for k, v in pairs(award) do | |
| 523 | + award[k] = v * count | |
| 524 | + end | |
| 525 | + local reward, change = role:award(award, {log = {desc = "actBattle", int1 = actid, int2 = count or 0}}) | |
| 526 | + SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack(role:packReward(reward, change))) | |
| 527 | + | |
| 528 | + bi["sum"] = bi["sum"] + bi["top"] | |
| 529 | + actData["ticket"] = ticket - num | |
| 530 | + actData[id] = bi | |
| 531 | + changeFlag = true | |
| 532 | + | |
| 533 | + local rankVal = 0 | |
| 534 | + if battleCfg.rank == 1 then | |
| 535 | + rankVal = bi["sum"] | |
| 536 | + elseif battleCfg.rank == 2 then | |
| 537 | + rankVal = bi["top"] | |
| 538 | + end | |
| 539 | + role:updateRankCommon(RANK_TYPE.ActBattleBoss, rankVal) | |
| 540 | + end | |
| 541 | + if changeFlag then | |
| 542 | + role.activity:updateActData("ChallengeLevel", actData) | |
| 543 | + end | |
| 544 | + | |
| 545 | + return true | |
| 546 | +end | |
| 547 | + | |
| 548 | +function _M.endBattleRpc(agent, data) | |
| 549 | + local role = agent.role | |
| 550 | + local msg = MsgPack.unpack(data) | |
| 551 | + local actid = msg.actid | |
| 552 | + local id = msg.id | |
| 553 | + local key = msg.key | |
| 554 | + local isWin = msg.isWin | |
| 555 | + local heros = msg.heros | |
| 556 | + local support = msg.support | |
| 557 | + if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end | |
| 558 | + | |
| 559 | + if not role.__actBattleCache then return 2 end | |
| 560 | + | |
| 561 | + if role.__actBattleCache.id ~= id or role.__actBattleCache.key ~= key and role.__actBattleCache.actid ~= actid then | |
| 562 | + SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1})) | |
| 563 | + end | |
| 564 | + | |
| 565 | + local actCfg = csvdb["activity_battleCsv"][actid] | |
| 566 | + if not actCfg then return 3 end | |
| 567 | + | |
| 568 | + local battleCfg = actCfg[id] | |
| 569 | + if not battleCfg then return 4 end | |
| 570 | + | |
| 571 | + local actData = role.activity:getActData("ChallengeLevel") or {} | |
| 572 | + | |
| 573 | + -- 总输出 | |
| 574 | + local dmg = 0 | |
| 575 | + for k, v in pairs(msg.info.damage) do | |
| 576 | + if k % 100 == 2 then | |
| 577 | + dmg = dmg + v | |
| 578 | + end | |
| 579 | + end | |
| 580 | + | |
| 581 | + local reward, change = {}, nil | |
| 582 | + | |
| 583 | + local battleInfo = actData[id] or {} | |
| 584 | + local curStar = 0 | |
| 585 | + if isWin then | |
| 586 | + local herosInfo = msg.heros | |
| 587 | + | |
| 588 | + local check = {} | |
| 589 | + -- 1 通关 | |
| 590 | + check[1] = function(_) | |
| 591 | + return true | |
| 592 | + end | |
| 593 | + -- 2 阵亡人数 <= N | |
| 594 | + check[2] = function(_, cond) | |
| 595 | + return msg.info.dead and msg.info.dead <= cond | |
| 596 | + end | |
| 597 | + -- 3 全员存活 | |
| 598 | + check[3] = function(_) | |
| 599 | + return msg.info.dead and msg.info.dead == 0 | |
| 600 | + end | |
| 601 | + -- 4 指定种族 >= N | |
| 602 | + check[4] = function(_, cond) | |
| 603 | + local count = 0 | |
| 604 | + for _, one in pairs(herosInfo) do | |
| 605 | + local heroData = csvdb["unitCsv"][one.type] | |
| 606 | + if heroData.camp == cond then | |
| 607 | + count = count + 1 | |
| 608 | + end | |
| 609 | + end | |
| 610 | + return count >= cond | |
| 611 | + end | |
| 612 | + -- 5 指定职业 >= N | |
| 613 | + check[5] = function(_, cond) | |
| 614 | + local count = 0 | |
| 615 | + for _, one in pairs(herosInfo) do | |
| 616 | + local heroData = csvdb["unitCsv"][one.type] | |
| 617 | + if heroData.job == cond then | |
| 618 | + count = count + 1 | |
| 619 | + end | |
| 620 | + end | |
| 621 | + return count >= cond | |
| 622 | + end | |
| 623 | + -- 6 含有指定角色 | |
| 624 | + check[6] = function(_, cond) | |
| 625 | + for _, one in pairs(herosInfo) do | |
| 626 | + if one.type == cond then | |
| 627 | + return true | |
| 628 | + end | |
| 629 | + end | |
| 630 | + return false | |
| 631 | + end | |
| 632 | + -- 7 通关耗时 <= X 秒 msg.info.atime | |
| 633 | + check[7] = function(_, cond) | |
| 634 | + return msg.info.atime and msg.info.atime <= cond | |
| 635 | + end | |
| 636 | + -- 8 总输出值 msg.info.atime | |
| 637 | + check[8] = function(_, cond) | |
| 638 | + return dmg >= cond | |
| 639 | + end | |
| 640 | + curStar = 0 | |
| 641 | + local sweepConds = battleCfg.sweep_condition:toTableArray(true) | |
| 642 | + for i, cond in ipairs(sweepConds) do | |
| 643 | + if check[cond[1]] and check[cond[1]](table.unpack(cond)) then | |
| 644 | + curStar = curStar + (1 << (i - 1)) | |
| 645 | + end | |
| 646 | + end | |
| 647 | + else | |
| 648 | + curStar = 0 | |
| 649 | + if battleCfg.rank ~= 0 then | |
| 650 | + curStar = 1 | |
| 651 | + end | |
| 652 | + end | |
| 653 | + local oldStarNum = getStarCount(battleCfg, battleInfo["star"] or 0) | |
| 654 | + local newStarNum = getStarCount(battleCfg, curStar) | |
| 655 | + if newStarNum > oldStarNum then | |
| 656 | + battleInfo["star"] = curStar | |
| 657 | + end | |
| 658 | + | |
| 659 | + if battleCfg.rank ~= 0 then | |
| 660 | + -- 消耗门票 | |
| 661 | + role.activity:getBattleTicket(actid) | |
| 662 | + local num = battleCfg.type:toArray(true, "=")[3] | |
| 663 | + actData["ticket"] = math.max(actData["ticket"] - num, 0) | |
| 664 | + | |
| 665 | + -- 更新排行榜 最高伤害 | |
| 666 | + battleInfo["top"] = math.max(battleInfo["top"] or 0, dmg) | |
| 667 | + battleInfo["sum"] = (battleInfo["sum"] or 0) + dmg | |
| 668 | + local rankVal = 0 | |
| 669 | + if battleCfg.rank == 1 then | |
| 670 | + rankVal = battleInfo["sum"] | |
| 671 | + elseif battleCfg.rank == 2 then | |
| 672 | + rankVal = battleInfo["top"] | |
| 673 | + end | |
| 674 | + if rankVal > 0 then | |
| 675 | + role:updateRankCommon(RANK_TYPE.ActBattleBoss, rankVal) | |
| 676 | + end | |
| 677 | + end | |
| 678 | + actData[id] = battleInfo | |
| 679 | + role.activity:updateActData("ChallengeLevel", actData) | |
| 680 | + | |
| 681 | + if (oldStarNum == 0 and newStarNum > 0) or battleCfg.rank ~= 0 then | |
| 682 | + reward = battleCfg.item_clear:toNumMap() | |
| 683 | + end | |
| 684 | + if (oldStarNum < 3 and newStarNum == 3) or (battleCfg.rank ~= 0 and newStarNum == 3) then | |
| 685 | + local aw = battleCfg.perfect_reward:toNumMap() | |
| 686 | + for k, v in pairs(aw) do | |
| 687 | + reward[k] = (reward[k] or 0) + v | |
| 688 | + end | |
| 689 | + end | |
| 690 | + | |
| 691 | + role:checkBattle("act_battle", { | |
| 692 | + cfg = battleCfg, | |
| 693 | + star = newStarNum, | |
| 694 | + isWin = isWin, | |
| 695 | + info = msg.info, | |
| 696 | + reward = reward, | |
| 697 | + heros = heros, | |
| 698 | + supports = support, | |
| 699 | + }) | |
| 700 | + | |
| 701 | + -- 解锁活动剧情 | |
| 702 | + if newStarNum >= 3 then | |
| 703 | + role:checkStoryStatus(false, 5, id) | |
| 704 | + end | |
| 705 | + | |
| 706 | + reward, change = role:award(reward, {log = {desc = "actBattle", int1 = actid, int2 = newStarNum}}) | |
| 707 | + | |
| 708 | + SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({ | |
| 709 | + reward = reward, | |
| 710 | + change = change | |
| 711 | + })) | |
| 712 | + | |
| 713 | + return true | |
| 714 | +end | |
| 715 | + | |
| 716 | +function _M.battleRankRpc(agent, data) | |
| 717 | + local role = agent.role | |
| 718 | + local msg = MsgPack.unpack(data) | |
| 719 | + local actid = msg.actid | |
| 720 | + local cfg = csvdb["activity_ctrlCsv"][actid] | |
| 721 | + if not cfg then return 1 end | |
| 722 | + if not role.activity:isOpen(cfg.showType) then return 2 end | |
| 723 | + local actTypeToRank = { | |
| 724 | + [role.activity.ActivityType.ChallengeLevel] = RANK_TYPE.ActBattleBoss, | |
| 725 | + [role.activity.ActivityType.Crisis] = RANK_TYPE.ActCrisis, | |
| 726 | + } | |
| 727 | + if not actTypeToRank[cfg.showType] then return end | |
| 728 | + local rankInfo = role:getRankInfoCommon(actTypeToRank[cfg.showType]) | |
| 729 | + SendPacket(actionCodes.Activity_battleRankRpc, MsgPack.pack(rankInfo)) | |
| 730 | + return true | |
| 731 | +end | |
| 732 | + | |
| 733 | +function _M.battleMilestoneRpc(agent, data) | |
| 734 | + local role = agent.role | |
| 735 | + local msg = MsgPack.unpack(data) | |
| 736 | + local actid = msg.actid | |
| 737 | + local id = msg.id | |
| 738 | + local index = msg.index | |
| 739 | + | |
| 740 | + if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end | |
| 741 | + | |
| 742 | + local actCfg = csvdb["activity_mileageCsv"][actid] | |
| 743 | + if not actCfg then return 3 end | |
| 744 | + | |
| 745 | + local mileCfg = actCfg[index] | |
| 746 | + if not mileCfg then return 4 end | |
| 747 | + | |
| 748 | + local actData = role.activity:getActData("ChallengeLevel") or {} | |
| 749 | + local battleInfo = actData[id] or {} | |
| 750 | + local val = 0 | |
| 751 | + if mileCfg.type == 1 then | |
| 752 | + val = battleInfo["sum"] or 0 | |
| 753 | + elseif mileCfg.type == 2 then | |
| 754 | + val = battleInfo["top"] or 0 | |
| 755 | + end | |
| 756 | + | |
| 757 | + local record = battleInfo["r"] or "" | |
| 758 | + local flag = string.char(string.getbit(record, index)) | |
| 759 | + if flag == "1" then return 5 end | |
| 760 | + if mileCfg.condition > val then return 6 end | |
| 761 | + | |
| 762 | + battleInfo["r"] = string.setbit(record, index) | |
| 763 | + actData[id] = battleInfo | |
| 764 | + role.activity:updateActData("ChallengeLevel", actData) | |
| 765 | + | |
| 766 | + local award = mileCfg.reward:toNumMap() | |
| 767 | + local reward, change = role:award(award, {log = {desc = "actMilestone", int1 = actid, int2 = index}}) | |
| 768 | + SendPacket(actionCodes.Activity_battleMilestoneRpc, MsgPack.pack(role:packReward(reward, change))) | |
| 769 | + | |
| 770 | + return true | |
| 771 | +end | |
| 772 | + | |
| 773 | +function _M.crisisMilestoneRpc(agent, data) | |
| 774 | + local role = agent.role | |
| 775 | + local msg = MsgPack.unpack(data) | |
| 776 | + local actid = msg.actid | |
| 777 | + local id = msg.id | |
| 778 | + if not role.activity:isOpenById(actid, "Crisis") then return 1 end | |
| 779 | + local actCfg = csvdb["activity_mileageCsv"][actid] | |
| 780 | + if not actCfg then return 3 end | |
| 781 | + | |
| 782 | + local curCsv = actCfg[id] | |
| 783 | + if not curCsv then return 4 end | |
| 784 | + | |
| 785 | + if role:getItemCount(ItemId.CrisisScore) < curCsv.condition then | |
| 786 | + return 5 | |
| 787 | + end | |
| 788 | + | |
| 789 | + local actData = role.activity:getActData("Crisis") or {} | |
| 790 | + actData.score = actData.score or {} | |
| 791 | + if actData.score[id] then | |
| 792 | + return 6 | |
| 793 | + end | |
| 794 | + actData.score[id] = -1 | |
| 795 | + role.activity:updateActData("Crisis", actData) | |
| 796 | + | |
| 797 | + local reward, change = role:award(curCsv.award, {log = {desc = "actMilecrisis", int1 = actid}}) | |
| 798 | + SendPacket(actionCodes.Activity_crisisMilestoneRpc, MsgPack.pack(role:packReward(reward, change))) | |
| 799 | + return true | |
| 800 | +end | |
| 801 | + | |
| 802 | + | |
| 803 | +function _M.bossRewardRpc(agent, data) | |
| 804 | + local role = agent.role | |
| 805 | + local msg = MsgPack.unpack(data) | |
| 806 | + local actid = msg.actid | |
| 807 | + local id = msg.id | |
| 808 | + local index = msg.index | |
| 809 | + | |
| 810 | + if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end | |
| 811 | + | |
| 812 | + local actCfg = csvdb["activity_battleCsv"][actid] | |
| 813 | + if not actCfg then return 2 end | |
| 814 | + | |
| 815 | + local battleCfg = actCfg[id] | |
| 816 | + if not battleCfg then return 3 end | |
| 817 | + | |
| 818 | + if battleCfg.boss_reward_id == 0 then return 4 end | |
| 819 | + | |
| 820 | + --local award = mileCfg.reward:toNumMap() | |
| 821 | + --local reward, change = role:award(award, {log = {desc = "actMilestone", int1 = actid, int2 = index}}) | |
| 822 | + --SendPacket(actionCodes.Activity_battleMilestoneRpc, MsgPack.pack(role:packReward(reward, change))) | |
| 823 | + return true | |
| 824 | +end | |
| 825 | + | |
| 418 | 826 | return _M |
| 419 | 827 | \ No newline at end of file | ... | ... |
src/actions/DinerAction.lua
| ... | ... | @@ -598,6 +598,7 @@ function _M.updateTaskRpc( agent, data ) |
| 598 | 598 | restaurant_order_status = cmd, -- 订单任务状态,接受:0, 拒绝:1, 完成:2 |
| 599 | 599 | restaurant_order_rwd = reward or {}, -- 订单完成奖励,json格式记录,{"itemid1":123,"itemid2":12,……….} |
| 600 | 600 | restaurant_order_lv = taskData.rarity, -- 订单品质等级,普通:0, 稀有:1, 顶级:2, 豪华:3 |
| 601 | + restaurant_order_type = 1, -- 订单任务类型,0:特殊顾客,1:特别订单 | |
| 601 | 602 | }) |
| 602 | 603 | |
| 603 | 604 | role.dinerData:updateProperty({field = "order", value = json.encode(orders)}) |
| ... | ... | @@ -896,6 +897,14 @@ function _M.entrustRpc(agent , data) |
| 896 | 897 | |
| 897 | 898 | reward, change = role:award(curData.reward, {log = {desc = "dinerEntrus", int1 = entrustId}}) |
| 898 | 899 | table.remove(entrust, 1) |
| 900 | + | |
| 901 | + role:log("restaurant_order", { | |
| 902 | + restaurant_order_id = entrustId, -- 订单任务ID | |
| 903 | + restaurant_order_status = 2, -- 订单任务状态,接受:0, 拒绝:1, 完成:2 | |
| 904 | + restaurant_order_rwd = reward or {}, -- 订单完成奖励,json格式记录,{"itemid1":123,"itemid2":12,……….} | |
| 905 | + restaurant_order_lv = curData.type, -- 订单品质等级,普通:0, 稀有:1, 顶级:2, 豪华:3 | |
| 906 | + restaurant_order_type = 0, -- 订单任务类型,0:特殊顾客,1:特别订单 | |
| 907 | + }) | |
| 899 | 908 | elseif ctype == 2 then -- 放弃 |
| 900 | 909 | table.remove(entrust, 1) |
| 901 | 910 | else | ... | ... |
src/actions/GmAction.lua
| ... | ... | @@ -502,6 +502,11 @@ function _M.guide(role, pms) |
| 502 | 502 | end |
| 503 | 503 | end |
| 504 | 504 | end |
| 505 | + for _, data in pairs(csvdb["guide_unlockCsv"]) do | |
| 506 | + if data.type == 0 or data.type == 3 then | |
| 507 | + str = str:setv(data.id,1) | |
| 508 | + end | |
| 509 | + end | |
| 505 | 510 | role:updateProperty({field = "funcGuide", value = str}) |
| 506 | 511 | role:mylog("gm_action", {desc = "sguide", key1 = pms.sender}) |
| 507 | 512 | |
| ... | ... | @@ -524,6 +529,16 @@ function _M.guide(role, pms) |
| 524 | 529 | return "成功" |
| 525 | 530 | end |
| 526 | 531 | |
| 532 | +table.insert(helpDes, {"挑战关卡次数", "actbattle"}) | |
| 533 | +function _M.actbattle(role, pms) | |
| 534 | + if not role.activity:isOpen("ChallengeLevel") then return end | |
| 535 | + local actData = role.activity:getActData("ChallengeLevel") | |
| 536 | + actData["ticket"] = 100 | |
| 537 | + role.activity:updateActData("ChallengeLevel", actData) | |
| 538 | + | |
| 539 | + return "成功" | |
| 540 | +end | |
| 541 | + | |
| 527 | 542 | function _M.helpRpc(agent, data) |
| 528 | 543 | SendPacket(actionCodes.Gm_helpRpc, MsgPack.pack({help = helpDes})) |
| 529 | 544 | return true |
| ... | ... | @@ -535,6 +550,7 @@ function _M.test(role, pms) |
| 535 | 550 | --hero.unlockPoolRpc({role = role}, MsgPack.pack({type = id})) |
| 536 | 551 | |
| 537 | 552 | --role:sendMail(13, nil, "1=2", {111}) |
| 553 | + dump(redisproxy:zrevrange("rank:tower", 0 , 10, "WITHSCORES")) | |
| 538 | 554 | return "成功" |
| 539 | 555 | end |
| 540 | 556 | ... | ... |
src/actions/HangAction.lua
| ... | ... | @@ -498,46 +498,49 @@ function _M.buyBonusCountRpc(agent, data) |
| 498 | 498 | return true |
| 499 | 499 | end |
| 500 | 500 | |
| 501 | -local function bonusWinReward(role, bonusData, bwin, count) | |
| 501 | +local function bonusWinReward(role, bonusData, rewardType, count) | |
| 502 | 502 | count = count or 1 |
| 503 | - local open, actId = role.activity:isOpen("BonusDouble") | |
| 504 | - local actData = csvdb["activity_ctrlCsv"][actId] | |
| 505 | - local extraCnt = role.storeData:getBonusExtraFightCount() | |
| 506 | - | |
| 507 | - local coef = 1 | |
| 508 | - if open and actData then | |
| 509 | - coef = tonumber(actData.condition2) | |
| 510 | - end | |
| 511 | - local bonusC = role.dailyData:getProperty("bonusC") | |
| 512 | - bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0} | |
| 513 | - if globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"] < count then return false, 1 end | |
| 514 | - bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + count | |
| 515 | - role.dailyData:updateProperty({field = "bonusC", value = bonusC}) | |
| 516 | 503 | |
| 517 | - local reward, change | |
| 518 | - reward = bonusData.reward:toNumMap() | |
| 519 | - for itemId, c in pairs(reward) do | |
| 520 | - reward[itemId] = c * count | |
| 521 | - end | |
| 522 | - for i = 1, count do | |
| 523 | - local chance = bonusData.chance:randWeight(true) | |
| 524 | - if chance[1] ~= 0 then | |
| 525 | - reward[chance[1]] = (reward[chance[1]] or 0) + chance[2] | |
| 504 | + local reward, change = {} | |
| 505 | + if rewardType == 1 or rewardType == 4 then | |
| 506 | + for k, v in pairs(bonusData.clear_reward:toNumMap()) do | |
| 507 | + reward[k] = (reward[k] or 0) + v | |
| 526 | 508 | end |
| 527 | 509 | end |
| 528 | 510 | |
| 529 | - for k, v in pairs(reward) do | |
| 530 | - reward[k] = v * (coef > 1 and actData.condition or 1) | |
| 531 | - end | |
| 532 | - | |
| 533 | - if bwin then -- 满星 额外奖励 | |
| 511 | + if rewardType == 2 or rewardType == 4 then | |
| 534 | 512 | for k, v in pairs(bonusData.perfect_reward:toNumMap()) do |
| 535 | 513 | reward[k] = (reward[k] or 0) + v |
| 536 | 514 | end |
| 537 | 515 | end |
| 538 | - reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = id}}) | |
| 539 | - role:checkTaskEnter("BonusPass", {id = id, count = count}) | |
| 540 | - return true, reward, change | |
| 516 | + | |
| 517 | + if rewardType == 3 then | |
| 518 | + local open, actId = role.activity:isOpen("BonusDouble") | |
| 519 | + local actData | |
| 520 | + if open then | |
| 521 | + actData = csvdb["activity_ctrlCsv"][actId] | |
| 522 | + end | |
| 523 | + | |
| 524 | + reward = bonusData.reward:toNumMap() | |
| 525 | + for itemId, c in pairs(reward) do | |
| 526 | + reward[itemId] = c * count | |
| 527 | + end | |
| 528 | + for i = 1, count do | |
| 529 | + local chance = bonusData.chance:randWeight(true) | |
| 530 | + if chance[1] ~= 0 then | |
| 531 | + reward[chance[1]] = (reward[chance[1]] or 0) + chance[2] | |
| 532 | + end | |
| 533 | + end | |
| 534 | + if open and actData then | |
| 535 | + for k, v in pairs(reward) do | |
| 536 | + reward[k] = v * (actData.condition > 1 and actData.condition or 1) | |
| 537 | + end | |
| 538 | + end | |
| 539 | + end | |
| 540 | + | |
| 541 | + reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = bonusData.id}}) | |
| 542 | + role:checkTaskEnter("BonusPass", {id = bonusData.id, count = count}) | |
| 543 | + return reward, change | |
| 541 | 544 | end |
| 542 | 545 | |
| 543 | 546 | function _M.startBonusBattleRpc(agent, data) |
| ... | ... | @@ -559,23 +562,24 @@ function _M.startBonusBattleRpc(agent, data) |
| 559 | 562 | if not bonusData then return 3 end |
| 560 | 563 | if not role:checkHangPass(bonusData.unlock) then return 4 end |
| 561 | 564 | |
| 562 | - local bonusC = role.dailyData:getProperty("bonusC") | |
| 563 | - bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0} | |
| 564 | - | |
| 565 | - local actData = csvdb["activity_ctrlCsv"][actId] | |
| 566 | - | |
| 567 | - local extraCnt = role.storeData:getBonusExtraFightCount() | |
| 568 | - local coef = 1 | |
| 569 | - if open and actData then | |
| 570 | - coef = tonumber(actData.condition2) | |
| 571 | - end | |
| 572 | - | |
| 573 | - if math.illegalNum(count, 1, globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"]) then return 7 end | |
| 574 | 565 | |
| 575 | 566 | local bonusStar = role:getProperty("bonusStar") |
| 576 | 567 | if bonusStar[id] and bonusStar[id] >= (1 << #bonusData.sweep_condition:toTableArray(true)) - 1 then |
| 577 | - local status, reward, change = bonusWinReward(role, bonusData, nil, count) | |
| 578 | - if not status then return 10 * (reward or 0) end | |
| 568 | + local bonusC = role.dailyData:getProperty("bonusC") | |
| 569 | + bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0} | |
| 570 | + | |
| 571 | + local actData = csvdb["activity_ctrlCsv"][actId] | |
| 572 | + local extraCnt = role.storeData:getBonusExtraFightCount() | |
| 573 | + local coef = 1 | |
| 574 | + if open and actData then | |
| 575 | + coef = tonumber(actData.condition2) | |
| 576 | + end | |
| 577 | + if math.illegalNum(count, 1, globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"]) then return 7 end | |
| 578 | + | |
| 579 | + bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + count | |
| 580 | + role.dailyData:updateProperty({field = "bonusC", value = bonusC}) | |
| 581 | + | |
| 582 | + local reward, change = bonusWinReward(role, bonusData, 3, count) | |
| 579 | 583 | SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({reward = reward, change = change})) |
| 580 | 584 | else |
| 581 | 585 | local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle) |
| ... | ... | @@ -605,15 +609,16 @@ function _M.endBonusBattleRpc(agent, data) |
| 605 | 609 | end |
| 606 | 610 | local bonusData = csvdb["bonus_battleCsv"][id] |
| 607 | 611 | |
| 608 | - local reward, change | |
| 612 | + local reward, change = {} | |
| 609 | 613 | |
| 610 | 614 | local bonusStar = role:getProperty("bonusStar") |
| 615 | + local oldStar = bonusStar[id] or 0 | |
| 611 | 616 | local curStar = 0 |
| 612 | 617 | if starNum and starNum > 0 then |
| 613 | 618 | -- 胜利扣除次数 |
| 614 | 619 | |
| 615 | 620 | local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle) |
| 616 | - local herosInfo = role:getTeamHerosInfo(bTeam.heros) | |
| 621 | + local herosInfo = role:getTeamHerosInfo(bTeam).heros | |
| 617 | 622 | |
| 618 | 623 | local check = {} |
| 619 | 624 | -- 1 通关 |
| ... | ... | @@ -632,7 +637,7 @@ function _M.endBonusBattleRpc(agent, data) |
| 632 | 637 | check[4] = function(_, cond) |
| 633 | 638 | local count = 0 |
| 634 | 639 | for _, one in pairs(herosInfo) do |
| 635 | - local heroData = csv["unitCsv"][one.type] | |
| 640 | + local heroData = csvdb["unitCsv"][one.type] | |
| 636 | 641 | if heroData.camp == cond then |
| 637 | 642 | count = count + 1 |
| 638 | 643 | end |
| ... | ... | @@ -643,7 +648,7 @@ function _M.endBonusBattleRpc(agent, data) |
| 643 | 648 | check[5] = function(_, cond) |
| 644 | 649 | local count = 0 |
| 645 | 650 | for _, one in pairs(herosInfo) do |
| 646 | - local heroData = csv["unitCsv"][one.type] | |
| 651 | + local heroData = csvdb["unitCsv"][one.type] | |
| 647 | 652 | if heroData.job == cond then |
| 648 | 653 | count = count + 1 |
| 649 | 654 | end |
| ... | ... | @@ -671,12 +676,23 @@ function _M.endBonusBattleRpc(agent, data) |
| 671 | 676 | end |
| 672 | 677 | end |
| 673 | 678 | local status |
| 674 | - status, reward, change = bonusWinReward(role, bonusData, curStar >= (1 << #sweepConds) - 1) | |
| 675 | - if not status then return 10 + (reward or 0) end | |
| 679 | + local rewardType = 0 | |
| 680 | + if curStar >= (1 << #sweepConds) - 1 then -- 满星 | |
| 681 | + rewardType = 2 | |
| 682 | + if oldStar == 0 then --通关 | |
| 683 | + rewardType = 4 | |
| 684 | + end | |
| 685 | + elseif oldStar == 0 then --通关 | |
| 686 | + rewardType = 1 | |
| 687 | + end | |
| 688 | + | |
| 689 | + if rewardType ~= 0 then | |
| 690 | + reward, change = bonusWinReward(role, bonusData, rewardType) | |
| 691 | + end | |
| 676 | 692 | else |
| 677 | - curStar = 0 | |
| 693 | + curStar = oldStar | |
| 678 | 694 | end |
| 679 | - if curStar ~= bonusStar[id] then | |
| 695 | + if curStar ~= oldStar then | |
| 680 | 696 | bonusStar[id] = curStar |
| 681 | 697 | role:updateProperty({field = "bonusStar", value = bonusStar}) |
| 682 | 698 | end | ... | ... |
src/actions/HeroAction.lua
| ... | ... | @@ -146,7 +146,9 @@ function _M.talentRpc(agent, data) |
| 146 | 146 | local talent = hero:getProperty("talent") |
| 147 | 147 | local heroCfgId = hero:getProperty("type") |
| 148 | 148 | local curStage = talent:getv(0, 1) |
| 149 | + local oldStage = curStage | |
| 149 | 150 | local curLevel = talent:getv(1, 1) |
| 151 | + local oldLevel = curLevel | |
| 150 | 152 | local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][curStage] |
| 151 | 153 | if not curData then return 1 end |
| 152 | 154 | local oldSkillLv = hero:getSkillLevel(1) |
| ... | ... | @@ -174,13 +176,16 @@ function _M.talentRpc(agent, data) |
| 174 | 176 | |
| 175 | 177 | hero:updateProperty({field = "talent", value = talent}) |
| 176 | 178 | |
| 179 | + | |
| 177 | 180 | role:log("hero_talent", { |
| 178 | 181 | hero_id = hero:getProperty("type"), --英雄ID |
| 179 | - hero_talent_id = curStage, --天赋ID | |
| 180 | - hero_talent_cost = cost, -- 英雄天赋升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...} | |
| 181 | - hero_talent_levelbef = oldSkillLv, -- 英雄技能升级前等级 | |
| 182 | - hero_talent_level = hero:getSkillLevel(1), -- 英雄技能升级后等级 | |
| 182 | + hero_talent_stagebef = oldStage, --英雄精进升级前停留阶段 | |
| 183 | + hero_talent_stage = curStage, --英雄精进升级后停留阶段 | |
| 184 | + hero_talent_cost = cost, --英雄精进升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,….} | |
| 185 | + hero_talent_subid = curData[oldLevel].effect, --升级属性ID,生命、攻击、防御、命中、闪避分别对应(0,1,2,3,4) | |
| 186 | + hero_talent_sublevel = curData[oldLevel].level, --升级属性等级,如生命升级从1到2,则记录2 | |
| 183 | 187 | }) |
| 188 | + | |
| 184 | 189 | hero:mylog({desc = "talent", int1 = talent:getv(0, 1), int2 = talent:getv(1, 1)}) |
| 185 | 190 | |
| 186 | 191 | SendPacket(actionCodes.Hero_talentRpc, '') |
| ... | ... | @@ -447,7 +452,6 @@ function _M.referEquipsRpc(agent, data) |
| 447 | 452 | end |
| 448 | 453 | end |
| 449 | 454 | |
| 450 | - local oldAttr = hero:getTotalAttrs() | |
| 451 | 455 | local oldBattleV = hero:getProperty("battleV") |
| 452 | 456 | local wear = {} |
| 453 | 457 | |
| ... | ... | @@ -477,18 +481,14 @@ function _M.referEquipsRpc(agent, data) |
| 477 | 481 | -- 更新角色 |
| 478 | 482 | hero:updateProperty({field = "equip", value = curEquip}) |
| 479 | 483 | |
| 480 | - role:finishGuide(23) | |
| 481 | - | |
| 482 | - local curAttr = hero:getTotalAttrs() | |
| 483 | - local attrChange = getChangeAttrJson(oldAttr, curAttr) | |
| 484 | 484 | for typ, data in pairs(wear) do |
| 485 | 485 | role:log("equip_wear", { |
| 486 | 486 | hero_id = hero:getProperty("type"), --英雄ID |
| 487 | 487 | equip_id = data.id, --装备ID |
| 488 | 488 | equip_wear_action = data.act, --装备操作类型:装备:0,卸载:1 |
| 489 | 489 | equip_wear_part = typ, --装备部位,记录部位ID |
| 490 | - equip_wear_result = curAttr, --装备操作后结果,记录属性变化,json格式记录,{“aa”:1234,"bb":4567} | |
| 491 | - equip_wear_change = attrChange, --装备操作变化值,记录属性变化,记录正负值,json格式记录,{“aa”:1234,"bb":-45} | |
| 490 | + equip_wear_scorebef = oldBattleV, --装备前英雄评分 | |
| 491 | + equip_wear_score = hero:getProperty("battleV"), --装备后英雄评分 | |
| 492 | 492 | equip_wear_mode = isAuto and 0 or 1, --用以区分自动装备还是手动装备,自动记录为0,手动记录为1 |
| 493 | 493 | }) |
| 494 | 494 | end |
| ... | ... | @@ -714,6 +714,7 @@ end |
| 714 | 714 | function _M.drawHeroRpc(agent, data) |
| 715 | 715 | local role = agent.role |
| 716 | 716 | local msg = MsgPack.unpack(data) |
| 717 | + local actid = msg.actid | |
| 717 | 718 | |
| 718 | 719 | if not role:isFuncUnlock(FuncUnlock.GetHero) then return 1 end |
| 719 | 720 | local btype = msg.pool -- 1 2 3 4 5 卡池类型 4新手卡池 5心愿卡池 |
| ... | ... | @@ -726,11 +727,32 @@ function _M.drawHeroRpc(agent, data) |
| 726 | 727 | end |
| 727 | 728 | end |
| 728 | 729 | |
| 730 | + -- 活动卡池 | |
| 731 | + if actid then | |
| 732 | + if not role.activity:isOpenById(actid, "ActHeroPool") then return end | |
| 733 | + local cfg = csvdb["activity_ctrlCsv"][actid] | |
| 734 | + if not cfg then return end | |
| 735 | + | |
| 736 | + btype = cfg.condition | |
| 737 | + end | |
| 738 | + | |
| 729 | 739 | if btype == 1 then |
| 730 | 740 | -- 判断定向卡池活动开启 |
| 731 | 741 | if not role.activity:isOpen("RaceDraw") then |
| 732 | 742 | return |
| 733 | 743 | end |
| 744 | + elseif btype == 2 then | |
| 745 | + if role:getProperty("newerGuide") ~= "8=1" then | |
| 746 | + -- 判断普通卡池 | |
| 747 | + if role.activity:isOpen("WishHeroPool") then | |
| 748 | + return | |
| 749 | + end | |
| 750 | + end | |
| 751 | + elseif btype == 5 then | |
| 752 | + -- 判断心愿单卡池 | |
| 753 | + if not role.activity:isOpen("WishHeroPool") then | |
| 754 | + return | |
| 755 | + end | |
| 734 | 756 | end |
| 735 | 757 | |
| 736 | 758 | local buildTypeData = csvdb["build_typeCsv"][btype] |
| ... | ... | @@ -947,12 +969,12 @@ function _M.drawHeroRpc(agent, data) |
| 947 | 969 | gacha_up = 0, -- 卡池UP角色 |
| 948 | 970 | gacha_times = drawCount[drawType], -- 抽卡次数 |
| 949 | 971 | gacha_reward = logReward, -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"} |
| 950 | - currency = cost, -- 购买道具消耗的货币 | |
| 972 | + gacha_cost = cost, -- 购买道具消耗的货币 | |
| 951 | 973 | gacha_cnt = floorHeroCount, |
| 952 | 974 | }) |
| 953 | 975 | SendPacket(actionCodes.Hero_drawHeroRpc, MsgPack.pack({reward = reward})) -- 这个 reward 是数组 |
| 954 | 976 | |
| 955 | - if btype == 1 or btype == 2 then | |
| 977 | + if (buildTypeData["can_feedback"] or 0) == 1 then | |
| 956 | 978 | -- 达到一定次数,给响应奖励 |
| 957 | 979 | local oldVal = role:getProperty("repayHero") or 0 |
| 958 | 980 | local newVal = oldVal + drawCount[drawType] |
| ... | ... | @@ -1092,6 +1114,9 @@ function _M.itemComposeRpc(agent, data) |
| 1092 | 1114 | if not config then return 2 end |
| 1093 | 1115 | |
| 1094 | 1116 | local cost = config.cost:toNumMap() |
| 1117 | + for k, v in pairs(cost) do | |
| 1118 | + cost[k] = v * count | |
| 1119 | + end | |
| 1095 | 1120 | if not role:checkItemEnough(cost) then return 2 end |
| 1096 | 1121 | role:costItems(cost, {log = {desc = "itemCompose", int1 = itemId, int2 = count}}) |
| 1097 | 1122 | role:award({[itemId] = count}, {log = {desc = "itemCompose"}}) | ... | ... |
src/actions/HttpAction.lua
| ... | ... | @@ -187,6 +187,9 @@ function _M.online(query) |
| 187 | 187 | return count |
| 188 | 188 | end |
| 189 | 189 | |
| 190 | +function _M.dbqlen(query) | |
| 191 | + return skynet.call(redisd, "debug", "INFO") | |
| 192 | +end | |
| 190 | 193 | |
| 191 | 194 | function _M.account_init(query, body) |
| 192 | 195 | if not query.id or not body or body == "" then return "指令不存在" end | ... | ... |
src/actions/PvpAction.lua
| ... | ... | @@ -135,7 +135,7 @@ local function getMatchInfo(role, pvpList, battleCache, dbKey, infoFuncName, inf |
| 135 | 135 | if k == "battleInfo" then |
| 136 | 136 | battleCache[curInfo.roleId] = v |
| 137 | 137 | else |
| 138 | - if (k == "heros" or k == "battleV") and infoCache then | |
| 138 | + if (k == "team" or k == "battleV") and infoCache then | |
| 139 | 139 | infoCache[curInfo.roleId] = infoCache[curInfo.roleId] or {} |
| 140 | 140 | infoCache[curInfo.roleId][k] = v |
| 141 | 141 | end |
| ... | ... | @@ -705,12 +705,12 @@ function _M.endBattleHRpc(agent, data) |
| 705 | 705 | info.winId = info.isWin and roleId or match.id |
| 706 | 706 | info.isWin = nil |
| 707 | 707 | selfTeam[_idx] = { |
| 708 | - heros = role:getTeamHerosInfo(_pvpStartBattleCacheH.pvpTH[_idx].heros), | |
| 708 | + team = role:getTeamHerosInfo(_pvpStartBattleCacheH.pvpTH[_idx]), | |
| 709 | 709 | battleV = role:getTeamBattleValue(_pvpStartBattleCacheH.pvpTH[_idx].heros) |
| 710 | 710 | } |
| 711 | 711 | if match.t == 1 and _pvpStartBattleCacheH.enemyT then |
| 712 | 712 | enemyTeam[_idx] = { |
| 713 | - heros = _pvpStartBattleCacheH.enemyT["heros"][_idx], | |
| 713 | + team = _pvpStartBattleCacheH.enemyT["team"][_idx], | |
| 714 | 714 | battleV = _pvpStartBattleCacheH.enemyT["battleV"][_idx] |
| 715 | 715 | } |
| 716 | 716 | end | ... | ... |
src/actions/RadioAction.lua
| ... | ... | @@ -69,7 +69,7 @@ function _M.startQuestRpc(agent, data) |
| 69 | 69 | needHeroCnt = it[2] |
| 70 | 70 | end |
| 71 | 71 | end |
| 72 | - for _, heroId in ipairs(heros) do | |
| 72 | + for _, heroId in pairs(heros) do | |
| 73 | 73 | local hero = role.heros[heroId] |
| 74 | 74 | if hero then |
| 75 | 75 | needHeroCnt = needHeroCnt - 1 |
| ... | ... | @@ -158,7 +158,27 @@ function _M.finishQuestRpc(agent, data) |
| 158 | 158 | msg["big"] = bigSuccess |
| 159 | 159 | msg["id"] = id |
| 160 | 160 | msg["heroFaith"] = heroFaithMap |
| 161 | - SendPacket(actionCodes.Radio_finishQuestRpc, MsgPack.pack(msg)) | |
| 161 | + SendPacket(actionCodes.Radio_finishQuestRpc, MsgPack.pack(msg)) | |
| 162 | + | |
| 163 | + | |
| 164 | + local herolist = {} | |
| 165 | + for _, heroId in ipairs(task.heros) do | |
| 166 | + local hero = role.heros[heroId] | |
| 167 | + if hero then | |
| 168 | + table.insert(herolist, hero:getProperty("type")) | |
| 169 | + end | |
| 170 | + end | |
| 171 | + | |
| 172 | + -- 讨伐行动 | |
| 173 | + role:log("punitive_action", { | |
| 174 | + mission_id = id, --关卡ID | |
| 175 | + mission_herolist = herolist, -- 英雄ID,排序以玩家出战设置为准,示例:[111, 222, 333, 444, 555] | |
| 176 | + mission_success_rate = totalCoef, -- 大成功几率 | |
| 177 | + mission_reward = r, -- 获得奖励,建议使用json格式记录。示例:{ itemid1: 1, itemid2: 3, itemid3: 5} | |
| 178 | + mission_result = 1, -- 战斗结果(0-无效,1-胜利,2-失败) | |
| 179 | + mission_roundtime = config.time, -- 完成耗时(秒) | |
| 180 | + }) | |
| 181 | + | |
| 162 | 182 | return true |
| 163 | 183 | end |
| 164 | 184 | ... | ... |
src/actions/RoleAction.lua
| ... | ... | @@ -724,11 +724,12 @@ function _M.unLockStoryBookRpc(agent, data) |
| 724 | 724 | local storyStatus = role:getProperty("storyB") |
| 725 | 725 | if storyStatus[storyId] and storyStatus[storyId].s then return end --不需要解锁 |
| 726 | 726 | |
| 727 | - local cost = storyBookData.lockItem:toNumMap() | |
| 728 | - if not cost or not next(cost) then return end | |
| 729 | - if not role:checkItemEnough(cost) then return end -- 消耗品不足 | |
| 730 | - | |
| 731 | - role:costItems(cost, {log = {desc = "unlockStory", int1 = storyId}}) | |
| 727 | + if storyBookData.lockItem ~= "free" then | |
| 728 | + local cost = storyBookData.lockItem:toNumMap() | |
| 729 | + if not cost or not next(cost) then return end | |
| 730 | + if not role:checkItemEnough(cost) then return end -- 消耗品不足 | |
| 731 | + role:costItems(cost, {log = {desc = "unlockStory", int1 = storyId}}) | |
| 732 | + end | |
| 732 | 733 | |
| 733 | 734 | -- 解锁 |
| 734 | 735 | storyStatus[storyId] = storyStatus[storyId] or {} |
| ... | ... | @@ -807,6 +808,12 @@ function _M.taskActiveRpc(agent, data) |
| 807 | 808 | { type = roleField[taskType], field = {"at", taskId}, value = -1 } |
| 808 | 809 | }) |
| 809 | 810 | |
| 811 | + role:log("task_reward", { | |
| 812 | + task_reward_id = taskId * 100 + taskType, --任务奖励ID | |
| 813 | + task_reward_type = 3, --任务奖励类型,见 任务奖励类型枚举表 | |
| 814 | + task_reward_detail = reward, --任务奖励,json格式记录,{'itemid1':123,'itemid2':456,………...} | |
| 815 | + }) | |
| 816 | + | |
| 810 | 817 | SendPacket(actionCodes.Role_taskActiveRpc, MsgPack.pack(role:packReward(reward, change))) |
| 811 | 818 | return true |
| 812 | 819 | end | ... | ... |
src/adv/Adv.lua
| ... | ... | @@ -149,25 +149,15 @@ function Adv:initByChapter(params) |
| 149 | 149 | self.maps = {} |
| 150 | 150 | self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay) |
| 151 | 151 | |
| 152 | - self:initBattle(nil) | |
| 152 | + self:initBattle(nil, isToNext) | |
| 153 | 153 | |
| 154 | 154 | self:initLayerTask() |
| 155 | 155 | |
| 156 | - -- 支援效果生效一些 | |
| 157 | - self:activeSomeSupport() | |
| 156 | + | |
| 158 | 157 | |
| 159 | 158 | self:checkTask(Adv.TaskType.Arrive) |
| 160 | 159 | self:checkAdvUnlock(1, self.level) |
| 161 | 160 | |
| 162 | - if isToNext then | |
| 163 | - self.battle.player:afterLayer() -- 玩家的buff 清理一下 | |
| 164 | - end | |
| 165 | - | |
| 166 | - -- 不是中继层 加上 层 和 地图的buff和被动 | |
| 167 | - if not self.isRelay then | |
| 168 | - self.battle:initMapEffect() | |
| 169 | - end | |
| 170 | - | |
| 171 | 161 | -- 中继进入奖励 |
| 172 | 162 | if relayData and isEnter then |
| 173 | 163 | self:awardRelay(relayData, notNotify) |
| ... | ... | @@ -456,8 +446,20 @@ function Adv:clearAdvUnlockCache() |
| 456 | 446 | self.cacheUnlock = {} |
| 457 | 447 | end |
| 458 | 448 | |
| 459 | -function Adv:initBattle(info) | |
| 449 | +function Adv:initBattle(info, isToNext) | |
| 460 | 450 | self.battle = require("adv.AdvBattle").new(self) |
| 451 | + -- 支援效果生效一些 | |
| 452 | + self:activeSomeSupport() | |
| 453 | + | |
| 454 | + -- 不是中继层 加上 层 和 地图的buff和被动 | |
| 455 | + if not self.isRelay then | |
| 456 | + self.battle:initMapEffect() | |
| 457 | + end | |
| 458 | + | |
| 459 | + if isToNext then | |
| 460 | + self.battle.player:afterLayer() -- 玩家的buff 清理一下 | |
| 461 | + end | |
| 462 | + | |
| 461 | 463 | for _, passiveC in ipairs(self.cachePassiveEvent or {}) do |
| 462 | 464 | self.battle:triggerPassive(passiveC[1], passiveC[2]) |
| 463 | 465 | end |
| ... | ... | @@ -468,7 +470,7 @@ function Adv:initBattle(info) |
| 468 | 470 | map:initBattleAfter() |
| 469 | 471 | end |
| 470 | 472 | --下层 |
| 471 | - if not info and self.level ~= 1 then | |
| 473 | + if not info and isToNext then | |
| 472 | 474 | self.battle.player:attrChangeCondBuffCheck(1) |
| 473 | 475 | end |
| 474 | 476 | |
| ... | ... | @@ -820,7 +822,7 @@ function Adv:over(success, rewardRatio, overType) |
| 820 | 822 | lv = self.owner:getProperty("level"), |
| 821 | 823 | batteV = self.owner:getTeamBattleValue(team.heros), |
| 822 | 824 | chapter = self.chapterId, |
| 823 | - format = self.owner:getTeamHerosInfo(team.heros), | |
| 825 | + format = self.owner:getTeamHerosInfo(team).heros, | |
| 824 | 826 | } |
| 825 | 827 | redisproxy:pipelining(function (red) |
| 826 | 828 | red:zadd(self.owner:getAdvRankKey(), score, roleId) --更新分数 |
| ... | ... | @@ -1094,10 +1096,10 @@ local function clickOut(self, room, block, params, isExit) |
| 1094 | 1096 | end |
| 1095 | 1097 | |
| 1096 | 1098 | if #self.mapStack > 1 then -- 处于夹层中 |
| 1099 | + self:backLayer(-1) | |
| 1097 | 1100 | local oldMapIdx = self:getCurMapIdx() |
| 1098 | 1101 | table.remove(self.mapStack) --退出夹层 |
| 1099 | 1102 | self.battle:iLayerChange(oldMapIdx) |
| 1100 | - self:backLayer(-1) | |
| 1101 | 1103 | else --处于底层 |
| 1102 | 1104 | |
| 1103 | 1105 | local advPass = self.owner:getProperty("advPass") |
| ... | ... | @@ -1129,8 +1131,8 @@ local function clickOut(self, room, block, params, isExit) |
| 1129 | 1131 | if curFloorData then |
| 1130 | 1132 | self:award({[ItemId.AdvPoint] = curFloorData.exp}, {log = {desc = "passReward", int1 = self.chapterId, int2 = self.level}}, {}) |
| 1131 | 1133 | end |
| 1134 | + self:backNext() --下一关 | |
| 1132 | 1135 | local isHaveRelay = self:isHaveRelay(self.level) |
| 1133 | - | |
| 1134 | 1136 | if isHaveRelay and not self.isRelay then |
| 1135 | 1137 | self:initByChapter({ |
| 1136 | 1138 | chapterId = self.chapterId, |
| ... | ... | @@ -1148,7 +1150,6 @@ local function clickOut(self, room, block, params, isExit) |
| 1148 | 1150 | notNotify = true, |
| 1149 | 1151 | }) |
| 1150 | 1152 | end |
| 1151 | - self:backNext() --下一关 | |
| 1152 | 1153 | end |
| 1153 | 1154 | |
| 1154 | 1155 | end |
| ... | ... | @@ -1554,6 +1555,7 @@ local function clickBuild(self, room, block, params) |
| 1554 | 1555 | end |
| 1555 | 1556 | advMine[2].co = mineCo2 |
| 1556 | 1557 | self.owner:setProperty("advMine", advMine) |
| 1558 | + self.owner:checkTaskEnter("AdvMineLayer") | |
| 1557 | 1559 | end |
| 1558 | 1560 | |
| 1559 | 1561 | self:checkTask(Adv.TaskType.Build, 1, oldId) |
| ... | ... | @@ -1604,6 +1606,7 @@ end |
| 1604 | 1606 | |
| 1605 | 1607 | local function clickLayer(self, room, block, params) |
| 1606 | 1608 | local oldMapIdx = self:getCurMapIdx() |
| 1609 | + self:backLayer(1) | |
| 1607 | 1610 | if block.event.mapIdx then |
| 1608 | 1611 | table.insert(self.mapStack, block.event.mapIdx) --进入夹层 |
| 1609 | 1612 | else |
| ... | ... | @@ -1620,7 +1623,6 @@ local function clickLayer(self, room, block, params) |
| 1620 | 1623 | self:checkAchievement(Adv.AchievType.EnterILayer, 1, mapId) |
| 1621 | 1624 | end |
| 1622 | 1625 | self.battle:iLayerChange(oldMapIdx) |
| 1623 | - self:backLayer(1) | |
| 1624 | 1626 | return true |
| 1625 | 1627 | end |
| 1626 | 1628 | |
| ... | ... | @@ -2051,6 +2053,7 @@ function Adv:enemyDead(enemy, escape) |
| 2051 | 2053 | advMine[2].co = mineCo2 |
| 2052 | 2054 | advMine[2].ch = mineCh |
| 2053 | 2055 | self.owner:setProperty("advMine", advMine) |
| 2056 | + self.owner:checkTaskEnter("AdvMineKill") | |
| 2054 | 2057 | else |
| 2055 | 2058 | local toClick = enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK) |
| 2056 | 2059 | if toClick then | ... | ... |
src/adv/AdvBuff.lua
| ... | ... | @@ -35,7 +35,7 @@ Buff.Buff_NO_PASSIVE_MONSTER = 31 -- 地图被动刷新不出来怪物 |
| 35 | 35 | Buff.SNEAK = 32 --潜行 |
| 36 | 36 | Buff.DROP_BUFF_BY_ENEMY = 33 -- 怪物掉落加成 -- 怪物使用 |
| 37 | 37 | Buff.GET_PASSIVE = 34 -- 获得 passive -- 结束失效 |
| 38 | -Buff.OBSTACLE_CHANGE = 35 -- 看守类型改变 -- 怪物使用 0 - 1 | |
| 38 | +Buff.OBSTACLE_CHANGE = 35 -- 看守类型改变 -- 怪物使用 2 - 1 | |
| 39 | 39 | Buff.DISABLE_AURA = 36 -- 禁用光环 |
| 40 | 40 | Buff.GET_AURA = 37 -- 获得光环 |
| 41 | 41 | ... | ... |
src/adv/AdvPassive.lua
| ... | ... | @@ -9,6 +9,7 @@ Filter.BUFF_BY_ID = 6 -- 指定id的buff |
| 9 | 9 | Filter.CAMP = 7 -- 玩家是指定阵营 |
| 10 | 10 | Filter.RANGE = 8 -- 筛选范围 (触发是地块) |
| 11 | 11 | Filter.CLASSIFY = 9 -- 标签 |
| 12 | +Filter.NO_BUFF_BY_ID = 10 -- 没有指定id的buff | |
| 12 | 13 | |
| 13 | 14 | local FilterFactory = {} |
| 14 | 15 | FilterFactory[Filter.HP_UP_WITH_EQUAL] = function (_Filter) |
| ... | ... | @@ -47,7 +48,6 @@ FilterFactory[Filter.CAMP] = function (_Filter) |
| 47 | 48 | return role:getHerosCamp(role:getProperty("advTeam").heros) == self.value |
| 48 | 49 | end |
| 49 | 50 | end |
| 50 | - | |
| 51 | 51 | FilterFactory[Filter.RANGE] = function (_Filter) |
| 52 | 52 | _Filter._execute = function (self, target, params) |
| 53 | 53 | if params and self.owner.blockId and self.owner.roomId and params.blockId and params.roomId then |
| ... | ... | @@ -57,13 +57,18 @@ FilterFactory[Filter.RANGE] = function (_Filter) |
| 57 | 57 | return false |
| 58 | 58 | end |
| 59 | 59 | end |
| 60 | - | |
| 61 | 60 | FilterFactory[Filter.CLASSIFY] = function (_Filter) |
| 62 | 61 | _Filter._execute = function (self, target) |
| 63 | 62 | return target.isClassify and target:isClassify(self.value) |
| 64 | 63 | end |
| 65 | 64 | end |
| 66 | 65 | |
| 66 | +FilterFactory[Filter.NO_BUFF_BY_ID] = function (_Filter) | |
| 67 | + _Filter._execute = function (self, target) | |
| 68 | + return not target:hadBuffById(self.value) | |
| 69 | + end | |
| 70 | +end | |
| 71 | + | |
| 67 | 72 | function Filter:ctor(params) |
| 68 | 73 | self.owner = params.owner |
| 69 | 74 | self.skill = params.skill |
| ... | ... | @@ -87,6 +92,9 @@ function Filter:getTarget(params) |
| 87 | 92 | if self.oType == 2 and params.releaser then |
| 88 | 93 | target = params.releaser |
| 89 | 94 | end |
| 95 | + if self.oType == 3 then | |
| 96 | + target = self.owner.battle.player | |
| 97 | + end | |
| 90 | 98 | return target |
| 91 | 99 | end |
| 92 | 100 | ... | ... |
src/adv/AdvPlayer.lua
| ... | ... | @@ -662,7 +662,7 @@ end |
| 662 | 662 | |
| 663 | 663 | function Enemy:getObstacle() |
| 664 | 664 | local obstacle = csvdb["event_monsterCsv"][self.monsterId].obstacle |
| 665 | - if obstacle == 0 and self:hadBuff(Buff.OBSTACLE_CHANGE) then | |
| 665 | + if obstacle == 2 and self:hadBuff(Buff.OBSTACLE_CHANGE) then | |
| 666 | 666 | obstacle = 1 |
| 667 | 667 | end |
| 668 | 668 | return obstacle | ... | ... |
src/agent.lua
| ... | ... | @@ -356,11 +356,6 @@ skynet.start(function() |
| 356 | 356 | return info |
| 357 | 357 | end) |
| 358 | 358 | |
| 359 | - redisd = skynet.localname(".redis") | |
| 360 | - if tonumber(skynet.getenv "logd") == 1 then | |
| 361 | - logd = skynet.localname(".log") | |
| 362 | - end | |
| 363 | - | |
| 364 | 359 | cs = queue() |
| 365 | 360 | |
| 366 | 361 | pvpd = skynet.localname(".pvpcross") | ... | ... |
src/main.lua
| ... | ... | @@ -2,23 +2,41 @@ local skynet = require "skynet" |
| 2 | 2 | |
| 3 | 3 | local max_client = tonumber(skynet.getenv("max_client")) |
| 4 | 4 | local max_queue = tonumber(skynet.getenv("max_queue")) |
| 5 | +local work_count = tonumber(skynet.getenv("thread")) | |
| 6 | +local use_logd = tonumber(skynet.getenv("logd")) | |
| 5 | 7 | |
| 6 | 8 | skynet.start(function() |
| 7 | 9 | print("Server start") |
| 8 | 10 | skynet.newservice("debug_console", tonumber(skynet.getenv("debug_port"))) |
| 9 | 11 | |
| 12 | + | |
| 13 | + -- 启动redis | |
| 14 | + for i = 1, work_count do | |
| 15 | + local redisd = skynet.newservice("services/redisd", i) | |
| 16 | + skynet.call(redisd, "lua", "open", { | |
| 17 | + redishost = skynet.getenv("redis_host"), | |
| 18 | + redisport = tonumber(skynet.getenv("redis_port")), | |
| 19 | + redisdb = tonumber(skynet.getenv("redis_db")), | |
| 20 | + auth = skynet.getenv("redis_auth") | |
| 21 | + }) | |
| 22 | + end | |
| 23 | + | |
| 24 | + --启动log | |
| 25 | + if use_logd == 1 then | |
| 26 | + for i = 1, work_count * 2 do | |
| 27 | + local logd = skynet.newservice("services/logd", i) | |
| 28 | + skynet.call(logd, "lua", "open") | |
| 29 | + end | |
| 30 | + end | |
| 31 | + | |
| 10 | 32 | local httpd = skynet.newservice("services/httpweb", tonumber(skynet.getenv("httpweb_port"))) |
| 11 | 33 | local watchdog = skynet.newservice("services/watchdog", max_client) |
| 12 | 34 | |
| 35 | + | |
| 13 | 36 | skynet.call(watchdog, "lua", "start", { |
| 14 | 37 | port = tonumber(skynet.getenv("server_port")), |
| 15 | 38 | maxclient = max_client + max_queue + 10, |
| 16 | 39 | httpd = httpd, |
| 17 | - | |
| 18 | - redishost = skynet.getenv("redis_host"), | |
| 19 | - redisport = tonumber(skynet.getenv("redis_port")), | |
| 20 | - redisdb = tonumber(skynet.getenv("redis_db")), | |
| 21 | - auth = skynet.getenv("redis_auth"), | |
| 22 | 40 | }) |
| 23 | 41 | |
| 24 | 42 | skynet.exit() | ... | ... |
src/models/Activity.lua
| ... | ... | @@ -24,8 +24,13 @@ Activity.ActivityType = { |
| 24 | 24 | Exchange = 18, -- 兑换活动 |
| 25 | 25 | HangDrop = 19, -- 挂机掉落活动 |
| 26 | 26 | Gachakon = 20, -- 扭蛋活动 |
| 27 | -} | |
| 28 | 27 | |
| 28 | + WishHeroPool = 23, -- 心愿卡池 | |
| 29 | + ActHeroPool = 24, -- 活动卡池 | |
| 30 | + ActShopGoods = 25, -- 活动商品 | |
| 31 | + | |
| 32 | + Crisis = 26, -- 宝藏怪活动 | |
| 33 | +} | |
| 29 | 34 | |
| 30 | 35 | local function checkActivityType(activityType) |
| 31 | 36 | if type(activityType) == "string" then |
| ... | ... | @@ -41,6 +46,13 @@ function Activity:ctor(properties) |
| 41 | 46 | self._isOpen = {} |
| 42 | 47 | end |
| 43 | 48 | |
| 49 | +function Activity:getType(actType) | |
| 50 | + if type(actType) == "string" then | |
| 51 | + actType = Activity.ActivityType[actType] | |
| 52 | + end | |
| 53 | + return actType or 0 | |
| 54 | +end | |
| 55 | + | |
| 44 | 56 | |
| 45 | 57 | Activity.schema = { |
| 46 | 58 | actime = {"table", {}}, -- 最近检查某项活动的开始时间 {id = time} |
| ... | ... | @@ -58,6 +70,8 @@ Activity.schema = { |
| 58 | 70 | act18 = {"table", {}, true}, -- {id=兑换数量} |
| 59 | 71 | act19 = {"number", 0}, -- {挂机信息} |
| 60 | 72 | act20 = {"table", {}}, -- {id=扭蛋抽出数量} |
| 73 | + | |
| 74 | + act26 = {"table", {}}, -- {task = {id = count}, socre = {id = status}} | |
| 61 | 75 | } |
| 62 | 76 | |
| 63 | 77 | function Activity:data() |
| ... | ... | @@ -153,7 +167,12 @@ function Activity:isOpen(activityType) |
| 153 | 167 | return false |
| 154 | 168 | end |
| 155 | 169 | |
| 156 | -function Activity:isOpenById(id) | |
| 170 | +function Activity:isOpenById(id, activityType) | |
| 171 | + activityType = checkActivityType(activityType) | |
| 172 | + local cfg = csvdb["activity_ctrlCsv"][id] | |
| 173 | + if not cfg then return false end | |
| 174 | + if activityType ~= 0 and cfg.showType ~= activityType then return false end | |
| 175 | + | |
| 157 | 176 | return self._isOpen[id] |
| 158 | 177 | end |
| 159 | 178 | |
| ... | ... | @@ -179,6 +198,7 @@ function Activity:checkActivityStatus(now, isCrossDay, notify) |
| 179 | 198 | |
| 180 | 199 | if isOpen then |
| 181 | 200 | if actime[actId] and actime[actId] == startTime then -- 还是之前的状态 开放中 |
| 201 | + self:onLoginActivity(actId) | |
| 182 | 202 | else -- 重置 |
| 183 | 203 | actime[actId] = startTime |
| 184 | 204 | self:closeActivity(actId, notify, true) |
| ... | ... | @@ -419,7 +439,8 @@ activityFunc[Activity.ActivityType.CalendaTask] = { |
| 419 | 439 | local towerInfo = role:getProperty("towerInfo") |
| 420 | 440 | role:checkTaskEnter("TowerPass", {level = towerInfo.l}) |
| 421 | 441 | --"PvpWin" |
| 422 | - role:checkTaskEnter("HangPass", {}) | |
| 442 | + --role:checkTaskEnter("HangPass", {id = 0}) | |
| 443 | + role:checkCalendaTask(true, 15, 3) | |
| 423 | 444 | role:checkTaskEnter("HeroStarCollect", {}) |
| 424 | 445 | role:checkTaskEnter("RuneQualityCollect", {}) |
| 425 | 446 | |
| ... | ... | @@ -475,7 +496,8 @@ activityFunc[Activity.ActivityType.Gachakon] = { |
| 475 | 496 | activityFunc[Activity.ActivityType.HangDrop] = { |
| 476 | 497 | ["init"] = function(self, actType, isCrossDay, notify, actId) |
| 477 | 498 | local actime = self:getProperty("actime") |
| 478 | - local startTime = actime[actId] | |
| 499 | + local ctime = self.owner:getProperty("ctime") | |
| 500 | + local startTime = math.max(actime[actId], ctime) | |
| 479 | 501 | local actData = self:getActData(actType) or 0 |
| 480 | 502 | local cfg = csvdb["activity_putCsv"][actId] |
| 481 | 503 | if not cfg then return end |
| ... | ... | @@ -484,11 +506,30 @@ activityFunc[Activity.ActivityType.HangDrop] = { |
| 484 | 506 | end |
| 485 | 507 | } |
| 486 | 508 | |
| 509 | +--ChallengeLevel | |
| 510 | +activityFunc[Activity.ActivityType.ChallengeLevel] = { | |
| 511 | + ["init"] = function(self, actType, isCrossDay, notify, actId) | |
| 512 | + self:getBattleTicket(actId) | |
| 513 | + end, | |
| 514 | + ["login"] = function(self, actType, actId) | |
| 515 | + self:getBattleTicket(actId) | |
| 516 | + end | |
| 517 | +} | |
| 518 | + | |
| 519 | +function Activity:onLoginActivity(actId) | |
| 520 | + local actData = csvdb["activity_ctrlCsv"][actId] | |
| 521 | + if not actData then return end | |
| 522 | + local actType = actData.showType | |
| 523 | + if activityFunc[actType] and activityFunc[actType]['login'] then | |
| 524 | + activityFunc[actType]["login"](self, actType, actId) | |
| 525 | + end | |
| 526 | +end | |
| 527 | + | |
| 487 | 528 | function Activity:initActivity(actId, isCrossDay, notify) |
| 488 | 529 | local actData = csvdb["activity_ctrlCsv"][actId] |
| 489 | 530 | if not actData then return end |
| 490 | 531 | local actType = actData.showType |
| 491 | - if activityFunc[actType] and activityFunc[actType]['close'] then | |
| 532 | + if activityFunc[actType] and activityFunc[actType]['init'] then | |
| 492 | 533 | activityFunc[actType]["init"](self, actType, isCrossDay, notify, actId) |
| 493 | 534 | end |
| 494 | 535 | end |
| ... | ... | @@ -633,5 +674,93 @@ function Activity:recycleActItem(actId) |
| 633 | 674 | end |
| 634 | 675 | end |
| 635 | 676 | |
| 677 | +-- 活动挑战关卡计算门票 | |
| 678 | +function Activity:getBattleTicket(actId) | |
| 679 | + local role = self.owner | |
| 680 | + local createTs = role:getProperty("ctime") | |
| 681 | + local actCfg = csvdb["activity_ctrlCsv"][actId] | |
| 682 | + if not actCfg then return 0 end | |
| 683 | + | |
| 684 | + local actStartTime = 0 | |
| 685 | + local openTimes = actCfg.time:toArray(false, "=") | |
| 686 | + actStartTime = toUnixtime(openTimes[1]..string_format("%02x", RESET_TIME)) | |
| 687 | + local actData = self:getActData("ChallengeLevel") or {} | |
| 688 | + local startTs = actData["ts"] or math.max(actStartTime, createTs) | |
| 689 | + local timeNow = skynet.timex() | |
| 690 | + local modify = false | |
| 691 | + local arr = actCfg.condition2:toArray(true, "=") | |
| 692 | + | |
| 693 | + local ticketId, init, limit, duration = arr[1] or 0, arr[2] or 0, arr[3] or 0, arr[4] or 10000 | |
| 694 | + | |
| 695 | + local count = actData["ticket"] or init | |
| 696 | + local add = math.max(math.floor((timeNow - startTs) / (duration * 60)), 0) | |
| 697 | + | |
| 698 | + local newCount= math.min(count + add, limit) | |
| 699 | + if newCount ~= count or newCount >= limit then | |
| 700 | + modify = true | |
| 701 | + end | |
| 702 | + add = newCount - count | |
| 703 | + | |
| 704 | + if modify or not next(actData) then | |
| 705 | + actData["ticket"] = newCount | |
| 706 | + actData["ts"] = newCount >= limit and timeNow or (startTs + add * duration * 60) | |
| 707 | + self:updateActData("ChallengeLevel", actData) | |
| 708 | + end | |
| 709 | +end | |
| 710 | + | |
| 711 | +activityFunc[Activity.ActivityType.ActShopGoods] = { | |
| 712 | + ["init"] = function(self, actType, isCrossDay, notify, actId) | |
| 713 | + end, | |
| 714 | + ["close"] = function(self, actType, notify) | |
| 715 | + local rechargeRecord = self.owner.storeData:getProperty("payR") | |
| 716 | + for id, cfg in pairs(csvdb["shop_rechargeCsv"]) do | |
| 717 | + if cfg.shop == 3 and cfg.type == ShopPackType.ActShopPack then | |
| 718 | + rechargeRecord[id] = nil | |
| 719 | + end | |
| 720 | + end | |
| 721 | + self.owner.storeData:updateProperty({field="payR", value=rechargeRecord}) | |
| 722 | + end, | |
| 723 | +} | |
| 724 | + | |
| 725 | + | |
| 726 | + | |
| 727 | +activityFunc[Activity.ActivityType.Crisis] = { | |
| 728 | + ["check"] = function(self, actType, notify, atype, count) -- 检查 | |
| 729 | + count = count or 1 | |
| 730 | + local isOpen, actId = self:isOpen(actType) | |
| 731 | + local actData = self:getActData(actType) or {} | |
| 732 | + actData.task = actData.task or {} | |
| 733 | + local change = false | |
| 734 | + local actCsv = csvData["activity_crisisCsv"][actId] | |
| 735 | + for id, actSet in pairs(actCsv) do | |
| 736 | + if actSet.type == atype then | |
| 737 | + local status = actData.task[id] or 0 | |
| 738 | + status = status + count | |
| 739 | + if status >= actSet.condition1 then | |
| 740 | + local reward | |
| 741 | + if actSet.loop == 1 then | |
| 742 | + local rcount = math.floor(status / actSet.condition1) | |
| 743 | + local reward = actSet.reward:toNumMap() | |
| 744 | + for itemId, itemC in pairs(reward) do | |
| 745 | + reward[itemId] = itemC * rcount | |
| 746 | + end | |
| 747 | + status = status % actSet.condition1 | |
| 748 | + else | |
| 749 | + reward = actSet.reward | |
| 750 | + status = -1 | |
| 751 | + end | |
| 752 | + self.owner:award(reward, {log = {desc = "activity_crisis"}, notNotify = not notify}) | |
| 753 | + end | |
| 754 | + actData.task[id] = status | |
| 755 | + change = true | |
| 756 | + end | |
| 757 | + end | |
| 758 | + if change then | |
| 759 | + -- 更新下排行榜 | |
| 760 | + self.owner:updateRankCommon(RANK_TYPE.ActCrisis, self.owner:getItemCount(ItemId.CrisisScore)) | |
| 761 | + self:updateActData(actType, actData) | |
| 762 | + end | |
| 763 | + end, | |
| 764 | +} | |
| 636 | 765 | |
| 637 | 766 | return Activity | ... | ... |
src/models/RoleBattle.lua
| ... | ... | @@ -16,6 +16,7 @@ local BattleType = { |
| 16 | 16 | bonus = 300, |
| 17 | 17 | pvpc = 500, |
| 18 | 18 | pvph = 501, |
| 19 | + act_battle = 502, | |
| 19 | 20 | } |
| 20 | 21 | |
| 21 | 22 | RoleBattle.bind = function (Role) |
| ... | ... | @@ -43,7 +44,7 @@ function Role:checkBattle(battleType, params) |
| 43 | 44 | |
| 44 | 45 | local fixData = { |
| 45 | 46 | hang = function() |
| 46 | - for slot, hero in pairs(self:getProperty("hangTS")) do | |
| 47 | + for slot, hero in pairs(self:getProperty("hangTS").heros) do | |
| 47 | 48 | selflist[slot] = hero.type |
| 48 | 49 | end |
| 49 | 50 | heroscore = self:getProperty("hangTBV") |
| ... | ... | @@ -58,7 +59,7 @@ function Role:checkBattle(battleType, params) |
| 58 | 59 | end, |
| 59 | 60 | tower = function() |
| 60 | 61 | local towerF = self:getTeamFormatByType(TeamSystemType.Tower) |
| 61 | - for slot, hero in pairs(self:getTeamHerosInfo(towerF.heros)) do | |
| 62 | + for slot, hero in pairs(self:getTeamHerosInfo(towerF).heros) do | |
| 62 | 63 | selflist[slot] = hero.type |
| 63 | 64 | end |
| 64 | 65 | heroscore = self:getTeamBattleValue(towerF.heros) |
| ... | ... | @@ -73,7 +74,7 @@ function Role:checkBattle(battleType, params) |
| 73 | 74 | end, |
| 74 | 75 | bonus = function() |
| 75 | 76 | local bTeam = self:getTeamFormatByType(TeamSystemType.BonusBattle) |
| 76 | - for slot, hero in pairs(self:getTeamHerosInfo(bTeam.heros)) do | |
| 77 | + for slot, hero in pairs(self:getTeamHerosInfo(bTeam).heros) do | |
| 77 | 78 | selflist[slot] = hero.type |
| 78 | 79 | end |
| 79 | 80 | heroscore = self:getTeamBattleValue(bTeam.heros) |
| ... | ... | @@ -86,8 +87,22 @@ function Role:checkBattle(battleType, params) |
| 86 | 87 | enemylist[#enemylist + 1] = one["unitType"] |
| 87 | 88 | end |
| 88 | 89 | end, |
| 90 | + act_battle = function() | |
| 91 | + for slot, hero in pairs(self:getTeamHerosInfo(params).heros) do | |
| 92 | + selflist[slot] = hero.type | |
| 93 | + end | |
| 94 | + heroscore = self:getTeamBattleValue(params.heros) | |
| 95 | + for slot , one in pairs(params.supports) do | |
| 96 | + teamskill[one[1]] = one[2] | |
| 97 | + end | |
| 98 | + local carbonData = params.cfg | |
| 99 | + local monsterData = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"] | |
| 100 | + for slot, one in pairs(monsterData[1]) do | |
| 101 | + enemylist[#enemylist + 1] = one["unitType"] | |
| 102 | + end | |
| 103 | + end, | |
| 89 | 104 | pvpc = function() |
| 90 | - for slot, hero in pairs(self:getProperty("pvpTSC")) do | |
| 105 | + for slot, hero in pairs(self:getProperty("pvpTSC").heros) do | |
| 91 | 106 | selflist[slot] = hero.type |
| 92 | 107 | end |
| 93 | 108 | heroscore = self:getProperty("pvpTBVC") |
| ... | ... | @@ -109,7 +124,7 @@ function Role:checkBattle(battleType, params) |
| 109 | 124 | pvph = function() |
| 110 | 125 | for idx, team in pairs(self:getProperty("pvpTSH")) do |
| 111 | 126 | selflist[idx] = selflist[idx] or {} |
| 112 | - for slot, hero in pairs(team) do | |
| 127 | + for slot, hero in pairs(team.heros) do | |
| 113 | 128 | selflist[idx][slot] = hero.type |
| 114 | 129 | end |
| 115 | 130 | end |
| ... | ... | @@ -163,7 +178,7 @@ function Role:checkBattle(battleType, params) |
| 163 | 178 | mission_starttime = clientInfo.start or 0, -- 战斗开始时间,格式 unixtime 秒级 |
| 164 | 179 | mission_roundtime = clientInfo.atime or 0, -- 对局时长(秒) |
| 165 | 180 | mission_result = params.isWin and 1 or 2, -- 战斗结果(0-无效,1-胜利,2-失败) |
| 166 | - mission_star = 0, -- 战斗完成星数,无星级的话填写0 | |
| 181 | + mission_star = params.star or 0, -- 战斗完成星数,无星级的话填写0 | |
| 167 | 182 | mission_restriction = 0, -- 周期内参与限制(0表示没有上限) |
| 168 | 183 | mission_difficulty = 0, -- 关卡困难度,无难度区分的话填写0 |
| 169 | 184 | mission_strength = 1, -- 消耗的体力或次数 | ... | ... |
src/models/RoleCross.lua
| ... | ... | @@ -19,8 +19,8 @@ RoleCross.bind = function (Role) |
| 19 | 19 | -- 好友详细队伍信息 |
| 20 | 20 | function Role:friendInfo() |
| 21 | 21 | local info = self:friendSInfo() |
| 22 | - local heros = self:getProperty("pvpTBVC") ~= 0 and self:getProperty("pvpTSC") or self:getProperty("hangTS") | |
| 23 | - info.heros = heros | |
| 22 | + local team = self:getProperty("pvpTBVC") ~= 0 and self:getProperty("pvpTSC") or self:getProperty("hangTS") | |
| 23 | + info.team = team | |
| 24 | 24 | return info |
| 25 | 25 | end |
| 26 | 26 | |
| ... | ... | @@ -36,7 +36,7 @@ RoleCross.bind = function (Role) |
| 36 | 36 | level = self:getProperty("level"), |
| 37 | 37 | headId = self:getProperty("headId"), |
| 38 | 38 | battleV = self:getProperty("pvpTBVC"), |
| 39 | - heros = self:getProperty("pvpTSC"), | |
| 39 | + team = self:getProperty("pvpTSC"), | |
| 40 | 40 | battleInfo = self:getProperty("pvpTBC") |
| 41 | 41 | } |
| 42 | 42 | return info |
| ... | ... | @@ -49,7 +49,7 @@ RoleCross.bind = function (Role) |
| 49 | 49 | level = self:getProperty("level"), |
| 50 | 50 | headId = self:getProperty("headId"), |
| 51 | 51 | battleV = self:getProperty("pvpTBVH"), |
| 52 | - heros = self:getProperty("pvpTSH"), | |
| 52 | + team = self:getProperty("pvpTSH"), | |
| 53 | 53 | battleInfo = self:getProperty("pvpTBH") |
| 54 | 54 | } |
| 55 | 55 | return info |
| ... | ... | @@ -281,7 +281,7 @@ function CMD.friendInfo(roleId) |
| 281 | 281 | headId = info.headId, |
| 282 | 282 | ltime = info.ltime, |
| 283 | 283 | battleV = info.pvpTBVC ~= 0 and info.pvpTBVC or info.hangTBV, |
| 284 | - heros = info.pvpTBVC ~= 0 and info.pvpTSC or info.hangTS | |
| 284 | + team = info.pvpTBVC ~= 0 and info.pvpTSC or info.hangTS | |
| 285 | 285 | } |
| 286 | 286 | end |
| 287 | 287 | |
| ... | ... | @@ -297,7 +297,7 @@ function CMD.pvpCInfo(roleId) |
| 297 | 297 | level = info.level, |
| 298 | 298 | headId = info.headId, |
| 299 | 299 | battleV = info.pvpTBVC, |
| 300 | - heros = info.pvpTSC, | |
| 300 | + team = info.pvpTSC, | |
| 301 | 301 | battleInfo = info.pvpTBC |
| 302 | 302 | } |
| 303 | 303 | end |
| ... | ... | @@ -309,7 +309,7 @@ function CMD.pvpHInfo(roleId) |
| 309 | 309 | level = info.level, |
| 310 | 310 | headId = info.headId, |
| 311 | 311 | battleV = info.pvpTBVH, |
| 312 | - heros = info.pvpTSH, | |
| 312 | + team = info.pvpTSH, | |
| 313 | 313 | battleInfo = info.pvpTBH |
| 314 | 314 | } |
| 315 | 315 | end | ... | ... |
src/models/RoleLog.lua
| 1 | 1 | local serverId = skynet.getenv("servId") |
| 2 | 2 | local server_id = (skynet.getenv("serverType") or "localtest") .. "_" .. serverId |
| 3 | +local logproxy = require "shared.logproxy" | |
| 3 | 4 | |
| 4 | 5 | --[[ |
| 5 | 6 | 100 购买/兑换行为 |
| ... | ... | @@ -47,6 +48,8 @@ local ItemReason = { |
| 47 | 48 | actGachakon = 132, -- 扭蛋活动 |
| 48 | 49 | totalRecharge = 133, -- 累计充值奖励 |
| 49 | 50 | actHangDrop = 134, -- 掉落活动奖励 |
| 51 | + actBattle = 135, -- 活动关卡 | |
| 52 | + actMilestone = 136, -- 活动关卡boss伤害里程碑 | |
| 50 | 53 | |
| 51 | 54 | |
| 52 | 55 | advHang = 301, -- 拾荒挂机 |
| ... | ... | @@ -249,13 +252,6 @@ local MethodType = { |
| 249 | 252 | hero_break_result = "json", -- 英雄突破效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..} |
| 250 | 253 | hero_break_level = true, -- 英雄突破后等级上限 |
| 251 | 254 | }, |
| 252 | - hero_talent = { --英雄天赋升级 | |
| 253 | - hero_id = true, -- 英雄ID | |
| 254 | - hero_talent_cost = "json", -- 英雄天赋升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...} | |
| 255 | - hero_talent_levelbef = true, -- 英雄技能升级前等级 | |
| 256 | - hero_talent_level = true, -- 英雄技能升级后等级 | |
| 257 | - hero_talent_id = true, -- 天赋id | |
| 258 | - }, | |
| 259 | 255 | hero_jewel = { --英雄铭文 |
| 260 | 256 | hero_id = true, -- 英雄ID |
| 261 | 257 | hero_jewel_sequence = "ucode", -- 铭文装备编号,用以关联一次装备时产生的多条日志 |
| ... | ... | @@ -285,7 +281,7 @@ local MethodType = { |
| 285 | 281 | gacha_up = true, -- 卡池UP角色 |
| 286 | 282 | gacha_times = true, -- 抽卡次数 |
| 287 | 283 | gacha_reward = "json", -- 抽卡结果,建议使用json格式记录。示例:{ "XX": "1", "XXX": "3"} |
| 288 | - currency = "json", -- 消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...} | |
| 284 | + gacha_cost = "json", -- 消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...} | |
| 289 | 285 | gacha_cnt = true, -- 保底计数 |
| 290 | 286 | }, |
| 291 | 287 | equip_wear = { --装备穿戴与卸载 |
| ... | ... | @@ -293,8 +289,8 @@ local MethodType = { |
| 293 | 289 | equip_id = true, --装备ID |
| 294 | 290 | equip_wear_action = true, --装备操作类型:装备:0,卸载:1 |
| 295 | 291 | equip_wear_part = true, --装备部位,记录部位ID |
| 296 | - equip_wear_result = "json", --装备操作后结果,记录属性变化,json格式记录,{“aa”:1234,"bb":4567} | |
| 297 | - equip_wear_change = "json", --装备操作变化值,记录属性变化,记录正负值,json格式记录,{“aa”:1234,"bb":-45} | |
| 292 | + equip_wear_scorebef = true, --装备前英雄评分 | |
| 293 | + equip_wear_score = true, --装备后英雄评分 | |
| 298 | 294 | equip_wear_mode = true, --用以区分自动装备还是手动装备,自动记录为0,手动记录为1 |
| 299 | 295 | equip_wear_seqid = "ucode", --自动穿戴时记录的系列ID,用以关联一次性装备时候产生的多条记录 |
| 300 | 296 | }, |
| ... | ... | @@ -411,6 +407,7 @@ local MethodType = { |
| 411 | 407 | restaurant_order_status = true, -- 订单任务状态,接受:0, 拒绝:1, 完成:2 |
| 412 | 408 | restaurant_order_rwd = "json", -- 订单完成奖励,json格式记录,{"itemid1":123,"itemid2":12,……….} |
| 413 | 409 | restaurant_order_lv = true, -- 订单品质等级,普通:0, 稀有:1, 顶级:2, 豪华:3 |
| 410 | + restaurant_order_type = true, -- 订单任务类型,0:特殊顾客,1:特别订单 | |
| 414 | 411 | }, |
| 415 | 412 | restaurant_collect = { --餐厅顾客图谱 |
| 416 | 413 | restaurant_collect_id = true, -- 图谱收集ID |
| ... | ... | @@ -502,6 +499,27 @@ local MethodType = { |
| 502 | 499 | mission_pick_fund_beflv = true, -- 资助前资助等级 |
| 503 | 500 | mission_pick_fund_aftlv = true, -- 资助后资助等级 |
| 504 | 501 | }, |
| 502 | + function_open = { -- 功能开启日志 | |
| 503 | + function_id = true, --功能ID | |
| 504 | + }, | |
| 505 | + punitive_action = { -- 讨伐行动 --TODO | |
| 506 | + mission_id = true, --关卡ID | |
| 507 | + mission_herolist = true, -- 英雄ID,排序以玩家出战设置为准,示例:[111, 222, 333, 444, 555] | |
| 508 | + mission_success_rate = true, -- 大成功几率 | |
| 509 | + mission_reward = true, -- 获得奖励,建议使用json格式记录。示例:{ itemid1: 1, itemid2: 3, itemid3: 5} | |
| 510 | + mission_result = true, -- 战斗结果(0-无效,1-胜利,2-失败) | |
| 511 | + mission_roundtime = true, -- 完成耗时(秒) | |
| 512 | + }, | |
| 513 | + hero_talent = { --英雄精进(原英雄天赋升级) TODO | |
| 514 | + hero_id = true, --英雄ID | |
| 515 | + hero_talent_stagebef = true, --英雄精进升级前停留阶段 | |
| 516 | + hero_talent_stage = true, --英雄精进升级后停留阶段 | |
| 517 | + hero_talent_cost = "json", --英雄精进升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,….} | |
| 518 | + hero_talent_subid = true, --升级属性ID,生命、攻击、防御、命中、闪避分别对应(0,1,2,3,4) | |
| 519 | + hero_talent_sublevel = true, --升级属性等级,如生命升级从1到2,则记录2 | |
| 520 | + }, | |
| 521 | + | |
| 522 | + | |
| 505 | 523 | } |
| 506 | 524 | |
| 507 | 525 | local function printError(info) |
| ... | ... | @@ -763,8 +781,7 @@ function RoleLog.bind(Role) |
| 763 | 781 | end |
| 764 | 782 | end |
| 765 | 783 | end |
| 766 | - if not logd then return end | |
| 767 | - pcall(skynet.send, logd, "lua", "log", doc, "bi") | |
| 784 | + logproxy:log(doc, "bi") | |
| 768 | 785 | end |
| 769 | 786 | |
| 770 | 787 | function Role:logItems(itemId, before, after, log) |
| ... | ... | @@ -823,8 +840,7 @@ function RoleLog.bind(Role) |
| 823 | 840 | end |
| 824 | 841 | end |
| 825 | 842 | doc["@type"] = logType |
| 826 | - if not logd then return end | |
| 827 | - pcall(skynet.send, logd, "lua", "log", doc, "log") | |
| 843 | + logproxy:log(doc, "log") | |
| 828 | 844 | end |
| 829 | 845 | |
| 830 | 846 | ... | ... |
src/models/RolePlugin.lua
| ... | ... | @@ -1014,6 +1014,7 @@ function RolePlugin.bind(Role) |
| 1014 | 1014 | |
| 1015 | 1015 | if csvdb["itemCsv"][func] and csvdb["itemCsv"][func].type == ItemType.FuncOpen then |
| 1016 | 1016 | local unlockData = csvdb["unlockCsv"][func] |
| 1017 | + self:log("function_open", {function_id = func}) | |
| 1017 | 1018 | if unlockData.type == 4 then -- 解锁神器 |
| 1018 | 1019 | if self:getProperty("advAFOpen")[unlockData.value1] ~= 1 then |
| 1019 | 1020 | self:changeUpdates({{type = "advAFOpen", field = unlockData.value1, value = 1}}) |
| ... | ... | @@ -1176,7 +1177,7 @@ function RolePlugin.bind(Role) |
| 1176 | 1177 | lv = self:getProperty("level"), |
| 1177 | 1178 | batteV = battleV, |
| 1178 | 1179 | level = level, |
| 1179 | - format = self:getTeamHerosInfo(towerTeam.heros), | |
| 1180 | + format = self:getTeamHerosInfo(towerTeam).heros, | |
| 1180 | 1181 | } |
| 1181 | 1182 | local roleId = self:getProperty("id") |
| 1182 | 1183 | redisproxy:pipelining(function (red) |
| ... | ... | @@ -1324,9 +1325,10 @@ function RolePlugin.bind(Role) |
| 1324 | 1325 | return teamInfo |
| 1325 | 1326 | end |
| 1326 | 1327 | |
| 1327 | - function Role:getTeamHerosInfo(heroIds) | |
| 1328 | + function Role:getTeamHerosInfo(team) | |
| 1329 | + local format = {} | |
| 1328 | 1330 | local heros = {} |
| 1329 | - for slot, heroId in pairs(heroIds or {}) do | |
| 1331 | + for slot, heroId in pairs(team.heros or {}) do | |
| 1330 | 1332 | local hero = self.heros[heroId] |
| 1331 | 1333 | heros[slot] = { |
| 1332 | 1334 | type = hero:getProperty("type"), |
| ... | ... | @@ -1334,7 +1336,10 @@ function RolePlugin.bind(Role) |
| 1334 | 1336 | wakeL = hero:getProperty("wakeL"), |
| 1335 | 1337 | } |
| 1336 | 1338 | end |
| 1337 | - return heros | |
| 1339 | + format.heros = heros | |
| 1340 | + format.supports = team.supports or {} | |
| 1341 | + format.tactics = team.tactics or {} | |
| 1342 | + return format | |
| 1338 | 1343 | end |
| 1339 | 1344 | |
| 1340 | 1345 | function Role:getTeamBattleValue(heros) |
| ... | ... | @@ -1352,7 +1357,7 @@ function RolePlugin.bind(Role) |
| 1352 | 1357 | if not team then return end |
| 1353 | 1358 | |
| 1354 | 1359 | self:setProperties({ |
| 1355 | - hangTS = self:getTeamHerosInfo(team.heros), | |
| 1360 | + hangTS = self:getTeamHerosInfo(team), | |
| 1356 | 1361 | hangTB = self:getTeamBattleInfo(team), |
| 1357 | 1362 | hangTBV = self:getTeamBattleValue(team.heros), |
| 1358 | 1363 | }) |
| ... | ... | @@ -1400,7 +1405,7 @@ function RolePlugin.bind(Role) |
| 1400 | 1405 | self:updateProperty({field = "pvpTC", value = team}) |
| 1401 | 1406 | end |
| 1402 | 1407 | self:setProperties({ |
| 1403 | - pvpTSC = self:getTeamHerosInfo(team.heros), | |
| 1408 | + pvpTSC = self:getTeamHerosInfo(team), | |
| 1404 | 1409 | pvpTBC = self:getTeamBattleInfo(team), |
| 1405 | 1410 | pvpTBVC = self:getTeamBattleValue(team.heros), |
| 1406 | 1411 | }) |
| ... | ... | @@ -1416,7 +1421,7 @@ function RolePlugin.bind(Role) |
| 1416 | 1421 | local pvpTSH, pvpTBH, pvpTBVH = {}, {}, {} |
| 1417 | 1422 | for i = 1, 3 do |
| 1418 | 1423 | if team[i] then |
| 1419 | - pvpTSH[i] = self:getTeamHerosInfo(team[i].heros) | |
| 1424 | + pvpTSH[i] = self:getTeamHerosInfo(team[i]) | |
| 1420 | 1425 | pvpTBH[i] = self:getTeamBattleInfo(team[i]) |
| 1421 | 1426 | pvpTBVH[i] = self:getTeamBattleValue(team[i].heros) |
| 1422 | 1427 | end |
| ... | ... | @@ -1578,7 +1583,12 @@ function RolePlugin.bind(Role) |
| 1578 | 1583 | local rechargeRecord = self:getProperty("payR") or {} |
| 1579 | 1584 | if limit ~= 0 and limit <= (rechargeRecord[rechargeId] or 0) then |
| 1580 | 1585 | return "" |
| 1581 | - end | |
| 1586 | + end | |
| 1587 | + | |
| 1588 | + --判断是否是活动商品 | |
| 1589 | + local actCfg = csvdb["activity_ctrlCsv"][rechargeData.activity_id] | |
| 1590 | + if not actCfg then return "" end | |
| 1591 | + if not self.activity:isOpenById(rechargeData.activity_id, "ActShopGoods") then return "" end | |
| 1582 | 1592 | |
| 1583 | 1593 | local orderId = redisproxy:hget(string.format(R_ORDERS, roleId), rechargeId) |
| 1584 | 1594 | if orderId then |
| ... | ... | @@ -1596,6 +1606,7 @@ function RolePlugin.bind(Role) |
| 1596 | 1606 | key = orderKey, |
| 1597 | 1607 | order = partnerOrderId, |
| 1598 | 1608 | rechargeId = rechargeId, |
| 1609 | + createTime = skynet.timex(), | |
| 1599 | 1610 | }) |
| 1600 | 1611 | order:create() |
| 1601 | 1612 | -- 正在进行中的订单 缓存 |
| ... | ... | @@ -1639,7 +1650,7 @@ function RolePlugin.bind(Role) |
| 1639 | 1650 | -- 开始下单 |
| 1640 | 1651 | if status == "success" then |
| 1641 | 1652 | elseif status == "fail" then |
| 1642 | - redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId) | |
| 1653 | + -- redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId) | |
| 1643 | 1654 | elseif status == "finsh" then |
| 1644 | 1655 | orderObject:setProperty("finishTime", skynet.time()) |
| 1645 | 1656 | redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId) |
| ... | ... | @@ -1929,6 +1940,53 @@ function RolePlugin.bind(Role) |
| 1929 | 1940 | end |
| 1930 | 1941 | deleteNotify({pattern = pattern}) |
| 1931 | 1942 | end |
| 1943 | + | |
| 1944 | + local CommonRankTime = toUnixtime("2019010100") | |
| 1945 | + local CommonCoef1 = 10000 | |
| 1946 | + local CommonCoef2 = 10000 | |
| 1947 | + function Role:updateRankCommon(rankType, rankVal, reserve) | |
| 1948 | + if not rankType then return end | |
| 1949 | + reserve = reserve or 0 | |
| 1950 | + local now = skynet.timex() | |
| 1951 | + local ct = math.ceil((now - CommonRankTime) / 86400) --按天计算 365 * 27 < 10000 可以维持 27 年 | |
| 1952 | + ct = 10000 - ct -- 越早的排名越靠前 | |
| 1953 | + local score = (rankVal * CommonCoef1 + ct) * CommonCoef2 + reserve | |
| 1954 | + | |
| 1955 | + local roleId = self:getProperty("id") | |
| 1956 | + redisproxy:pipelining(function (red) | |
| 1957 | + red:zadd(RANK_COMMON..rankType, score, roleId) --更新分数 | |
| 1958 | + end) | |
| 1959 | + end | |
| 1960 | + | |
| 1961 | + function Role:getRankInfoCommon(rankType) | |
| 1962 | + if not rankType then return end | |
| 1963 | + local list = {} | |
| 1964 | + local rankKey = RANK_COMMON .. rankType | |
| 1965 | + local ids = redisproxy:zrevrange(rankKey, 0 , 99, "WITHSCORES") | |
| 1966 | + for i = 1, #ids, 2 do | |
| 1967 | + local roleId = tonumber(ids[i]) | |
| 1968 | + local rankVal = tonumber(ids[i + 1]) | |
| 1969 | + rankVal = math.floor(math.floor(rankVal / CommonCoef2) / CommonCoef1) | |
| 1970 | + table.insert(list, {roleId = roleId, player = rankVal}) | |
| 1971 | + end | |
| 1972 | + | |
| 1973 | + for _, v in ipairs(list) do | |
| 1974 | + local _, curInfo = rpcRole(v.roleId, "friendSInfo") | |
| 1975 | + curInfo.ltime = nil | |
| 1976 | + curInfo.rankVal = v.player | |
| 1977 | + v.player = curInfo | |
| 1978 | + end | |
| 1979 | + | |
| 1980 | + local rank = redisproxy:ZREVRANK(rankKey, self:getProperty("id")) | |
| 1981 | + if not rank then | |
| 1982 | + rank = -1 | |
| 1983 | + else | |
| 1984 | + rank = rank + 1 | |
| 1985 | + end | |
| 1986 | + return {list = list, rank = rank} | |
| 1987 | + end | |
| 1988 | + | |
| 1989 | + | |
| 1932 | 1990 | end |
| 1933 | 1991 | |
| 1934 | 1992 | return RolePlugin |
| 1935 | 1993 | \ No newline at end of file | ... | ... |
src/models/RolePvp.lua
| ... | ... | @@ -233,7 +233,6 @@ function Role:refreshPvpMatch(score, rank, rankKey) |
| 233 | 233 | if low < 0 then |
| 234 | 234 | low = 0 |
| 235 | 235 | end |
| 236 | - print(low, heigh) | |
| 237 | 236 | local rangeIds = redisproxy:ZREVRANGE(dbKey, low, heigh) |
| 238 | 237 | local lastRangeIds = {} |
| 239 | 238 | for idx, one in ipairs(rangeIds) do | ... | ... |
src/models/RoleTask.lua
| ... | ... | @@ -48,6 +48,8 @@ local TaskType = { |
| 48 | 48 | AdvScore = 410, -- 冒险分数 - score |
| 49 | 49 | AdvDraw = 411, -- 冒险资助 - count ptype |
| 50 | 50 | AdvHang = 412, -- 代理拾荒次数 |
| 51 | + AdvMineKill = 413, -- 宝藏怪击杀 | |
| 52 | + AdvMineLayer = 414, -- 宝藏洞激活 | |
| 51 | 53 | |
| 52 | 54 | --爬塔相关 |
| 53 | 55 | TowerPass = 501, -- 爬塔通关 - level |
| ... | ... | @@ -218,6 +220,7 @@ local SudokuListener = { |
| 218 | 220 | } |
| 219 | 221 | |
| 220 | 222 | local Activity = require("models.Activity") |
| 223 | + | |
| 221 | 224 | local ActivityListener = { |
| 222 | 225 | func = "checkActivityTask", |
| 223 | 226 | listen = { |
| ... | ... | @@ -226,6 +229,8 @@ local ActivityListener = { |
| 226 | 229 | [TaskType.AdvDraw] = {{Activity.ActivityType.AdvDraw, f("count")}}, |
| 227 | 230 | [TaskType.OpenBox] = {{Activity.ActivityType.OpenBox, f("count")}}, |
| 228 | 231 | [TaskType.Pay] = {{Activity.ActivityType.PayBack, f("twd")}}, |
| 232 | + [TaskType.AdvMineKill] = {{Activity.ActivityType.Crisis, 1}}, | |
| 233 | + [TaskType.AdvMineLayer] = {{Activity.ActivityType.Crisis, 2}}, | |
| 229 | 234 | } |
| 230 | 235 | } |
| 231 | 236 | |
| ... | ... | @@ -266,7 +271,6 @@ local CalendaTaskListener = { |
| 266 | 271 | } |
| 267 | 272 | } |
| 268 | 273 | |
| 269 | - | |
| 270 | 274 | local TaskListeners = { |
| 271 | 275 | StoryListener, |
| 272 | 276 | CommonListener, |
| ... | ... | @@ -358,11 +362,22 @@ function RoleTask.bind(Role) |
| 358 | 362 | return true |
| 359 | 363 | end |
| 360 | 364 | |
| 365 | + local function checkStoryStatusByActBattle(role, data, status, cond1) -- cond1 carbonId | |
| 366 | + local actid = data.sort | |
| 367 | + if not role.activity:isOpenById(actid) then return end | |
| 368 | + if cond1 and tonumber(data.unlockData) == cond1 then | |
| 369 | + status.s = 1 | |
| 370 | + return true | |
| 371 | + end | |
| 372 | + return | |
| 373 | + end | |
| 374 | + | |
| 361 | 375 | local checkstoryStatusFunc = { |
| 362 | 376 | [1] = checkStoryStatusByHang, |
| 363 | 377 | [2] = checkStoryStatusByLove, |
| 364 | 378 | [3] = checkStoryStatusByMultStar, |
| 365 | 379 | [4] = checkStoryStatusByAdv, |
| 380 | + [5] = checkStoryStatusByActBattle, | |
| 366 | 381 | } |
| 367 | 382 | |
| 368 | 383 | function Role:checkStoryStatus(notNotify, stype, cond1, cond2, cond3) | ... | ... |
src/models/Store.lua
| ... | ... | @@ -298,6 +298,8 @@ function Store:resetStoreReored(resetId) |
| 298 | 298 | end |
| 299 | 299 | end |
| 300 | 300 | end |
| 301 | + else | |
| 302 | + payRecord[k] = nil | |
| 301 | 303 | end |
| 302 | 304 | end |
| 303 | 305 | self:updateProperty({field = "payR", value = payRecord}) |
| ... | ... | @@ -307,6 +309,8 @@ function Store:resetStoreReored(resetId) |
| 307 | 309 | if config.resetTime == resetId then |
| 308 | 310 | buyRecord[k] = nil |
| 309 | 311 | end |
| 312 | + else | |
| 313 | + buyRecord[k] = nil | |
| 310 | 314 | end |
| 311 | 315 | end |
| 312 | 316 | self:updateProperty({field = "buyR", value = buyRecord}) | ... | ... |
src/services/agent_ctrl.lua
| ... | ... | @@ -6,6 +6,7 @@ local xxtea = require "xxtea" |
| 6 | 6 | local deque = require "deque" |
| 7 | 7 | local datacenter = require "skynet.datacenter" |
| 8 | 8 | local agent_queued = require "services.agent_queued" |
| 9 | +local logproxy = require "shared.logproxy" | |
| 9 | 10 | |
| 10 | 11 | local pcall = pcall |
| 11 | 12 | local string_format = string.format |
| ... | ... | @@ -139,11 +140,11 @@ function _M:check_agent_status() |
| 139 | 140 | end |
| 140 | 141 | end |
| 141 | 142 | |
| 142 | - if now >= next_log_time and now % 60 == 0 and logd then | |
| 143 | + if now >= next_log_time and now % 60 == 0 then | |
| 143 | 144 | next_log_time = now + 60 |
| 144 | 145 | local count = table_nums(self.u2f) |
| 145 | 146 | datacenter.set("onlineCount", count) |
| 146 | - pcall(skynet.send, logd, "lua", "log", {["@type"] = "online", count = count}, "log") | |
| 147 | + logproxy:log({["@type"] = "online", count = count}, "log") | |
| 147 | 148 | end |
| 148 | 149 | end |
| 149 | 150 | ... | ... |
src/services/dbseed.lua
| ... | ... | @@ -34,8 +34,6 @@ local steps = { |
| 34 | 34 | } |
| 35 | 35 | |
| 36 | 36 | skynet.start(function () |
| 37 | - redisd = skynet.localname(".redis") | |
| 38 | - | |
| 39 | 37 | redisproxy = require("shared.redisproxy") |
| 40 | 38 | |
| 41 | 39 | local new = redisproxy:hsetnx("autoincrement_set", "server_start", os.date("%Y%m%d", skynet.timex())) == 1 | ... | ... |
src/services/globald.lua
| ... | ... | @@ -7,6 +7,7 @@ require "shared.init" |
| 7 | 7 | require "utils.init" |
| 8 | 8 | require "RedisKeys" |
| 9 | 9 | require "skynet.manager" |
| 10 | +require "GlobalVar" | |
| 10 | 11 | |
| 11 | 12 | |
| 12 | 13 | local ipairs = ipairs |
| ... | ... | @@ -16,6 +17,7 @@ local string_format = string.format |
| 16 | 17 | |
| 17 | 18 | |
| 18 | 19 | local CHECK_MAIL_STATUS_INTERVAL = 100 * 60 |
| 20 | +local CHECK_BATTLE_ACT_CLOSE_INTERVAL = 100 * 1 | |
| 19 | 21 | local function mailQuene() |
| 20 | 22 | local delayEmail = tonum(redisproxy:hget("autoincrement_set", "delay_email")) |
| 21 | 23 | if delayEmail == 0 then |
| ... | ... | @@ -91,6 +93,64 @@ local function check_mail_queue() |
| 91 | 93 | skynet.timeout(CHECK_MAIL_STATUS_INTERVAL, check_mail_queue) |
| 92 | 94 | end |
| 93 | 95 | |
| 96 | +-- @desc: 检测关卡活动结束 排行榜奖励发放 | |
| 97 | +local lastCheckBattleActTs = 0 | |
| 98 | +local function check_battle_act_close() | |
| 99 | + local csvdb = require "shared.csvdata" | |
| 100 | + local act = require "models.Activity" | |
| 101 | + local st = 0 | |
| 102 | + local et = 0 | |
| 103 | + local actId = 0 | |
| 104 | + local timeNow = skynet.timex() | |
| 105 | + for k, v in pairs(csvdb["activity_ctrlCsv"]) do | |
| 106 | + if v.showType == act.ActivityType.ChallengeLevel then | |
| 107 | + local openTimes = v.time:toArray(false, "=") | |
| 108 | + if openTimes[1] ~= "0" then | |
| 109 | + st = toUnixtime(openTimes[1]..string_format("%02x", RESET_TIME)) | |
| 110 | + end | |
| 111 | + if openTimes[2] ~= "0" then | |
| 112 | + et = toUnixtime(openTimes[2]..string_format("%02x", RESET_TIME)) | |
| 113 | + end | |
| 114 | + actId = k | |
| 115 | + break | |
| 116 | + end | |
| 117 | + end | |
| 118 | + if st ~= 0 and et ~= 0 and actId ~= 0 then | |
| 119 | + -- close | |
| 120 | + if lastCheckBattleActTs < et and timeNow >= et then | |
| 121 | + -- check rank key exist | |
| 122 | + local rankKey = RANK_COMMON..RANK_TYPE.ActBattleBoss | |
| 123 | + local flag = redisproxy:exists(rankKey) | |
| 124 | + if flag then | |
| 125 | + local actData = csvdb["activity_groupCsv"][actId] | |
| 126 | + local lastRank = actData[#actData].rank | |
| 127 | + | |
| 128 | + local ids = redisproxy:zrevrange(rankKey, 0 , lastRank - 1) | |
| 129 | + local rankIndex = 0 | |
| 130 | + for roleId in pairs(ids) do | |
| 131 | + rankIndex = rankIndex + 1 | |
| 132 | + for _, cfg in pairs(actData) do | |
| 133 | + if rankIndex <= cfg.rank then | |
| 134 | + redisproxy:insertEmail({ | |
| 135 | + roleId = roleId, | |
| 136 | + emailId = cfg.email_1, | |
| 137 | + attachments = cfg.reward_1, | |
| 138 | + contentPms = {rankIndex}, | |
| 139 | + }) | |
| 140 | + break | |
| 141 | + end | |
| 142 | + end | |
| 143 | + end | |
| 144 | + | |
| 145 | + redisproxy:del(rankKey..":bak") | |
| 146 | + redisproxy:rename(rankKey, rankKey..":bak") | |
| 147 | + end | |
| 148 | + end | |
| 149 | + end | |
| 150 | + lastCheckBattleActTs = skynet.timex() | |
| 151 | + skynet.timeout(CHECK_BATTLE_ACT_CLOSE_INTERVAL, check_battle_act_close) | |
| 152 | +end | |
| 153 | + | |
| 94 | 154 | |
| 95 | 155 | |
| 96 | 156 | local CMD = {} |
| ... | ... | @@ -115,6 +175,7 @@ end |
| 115 | 175 | |
| 116 | 176 | function CMD.start() |
| 117 | 177 | check_mail_queue() |
| 178 | + check_battle_act_close() | |
| 118 | 179 | end |
| 119 | 180 | |
| 120 | 181 | local function __init__() |
| ... | ... | @@ -129,7 +190,6 @@ local function __init__() |
| 129 | 190 | end |
| 130 | 191 | end |
| 131 | 192 | end) |
| 132 | - redisd = skynet.localname(".redis") | |
| 133 | 193 | skynet.register(".globald") |
| 134 | 194 | |
| 135 | 195 | end | ... | ... |
src/services/httpweb.lua
| ... | ... | @@ -53,12 +53,8 @@ end |
| 53 | 53 | local CMD = require "actions.HttpAction" |
| 54 | 54 | |
| 55 | 55 | local function start() |
| 56 | - redisd = skynet.localname(".redis") | |
| 57 | 56 | globalCsv = csvdb["GlobalDefineCsv"] |
| 58 | 57 | |
| 59 | - if tonumber(skynet.getenv "logd") == 1 then | |
| 60 | - logd = skynet.localname(".log") | |
| 61 | - end | |
| 62 | 58 | |
| 63 | 59 | local listen_socket = socket.listen("0.0.0.0", port) |
| 64 | 60 | print("Listen web port " .. port) |
| ... | ... | @@ -77,11 +73,11 @@ local function start() |
| 77 | 73 | return |
| 78 | 74 | end |
| 79 | 75 | local query = urllib.parse_query(query) |
| 80 | - if query.key ~= key then | |
| 81 | - response(id, 404) | |
| 82 | - socket.close(id) | |
| 83 | - return | |
| 84 | - end | |
| 76 | + -- if query.key ~= key then | |
| 77 | + -- response(id, 404) | |
| 78 | + -- socket.close(id) | |
| 79 | + -- return | |
| 80 | + -- end | |
| 85 | 81 | local content = CMD[cmd](query, body) |
| 86 | 82 | if not content then |
| 87 | 83 | code = 404 | ... | ... |
src/services/logd.lua
| ... | ... | @@ -2,12 +2,12 @@ local skynet = require "skynet" |
| 2 | 2 | local queue = require "skynet.queue" |
| 3 | 3 | local bson = require "bson" |
| 4 | 4 | local socketdriver = require "skynet.socketdriver" |
| 5 | - | |
| 6 | 5 | local serverId = tonumber(skynet.getenv("servId")) |
| 7 | 6 | |
| 8 | 7 | require "shared.init" |
| 9 | 8 | require "skynet.manager" |
| 10 | 9 | |
| 10 | +local logdIdx = ... | |
| 11 | 11 | local table_insert = table.insert |
| 12 | 12 | local pairs = pairs |
| 13 | 13 | local ipairs = ipairs |
| ... | ... | @@ -15,6 +15,7 @@ local string_format = string.format |
| 15 | 15 | |
| 16 | 16 | local logId = 0 |
| 17 | 17 | local CMD, cs = {} |
| 18 | +local prefix = "wasteland" .. logdIdx .. "S" .. serverId .. "C" | |
| 18 | 19 | |
| 19 | 20 | local logHandle = { |
| 20 | 21 | bi = { |
| ... | ... | @@ -33,7 +34,7 @@ local logHandle = { |
| 33 | 34 | doc["game_name"] = "wasteland" |
| 34 | 35 | doc["env"] = "cb" |
| 35 | 36 | doc["game_name_type"] = "guaji" |
| 36 | - doc["log_id"] = "wastelandC" .. logId .. "S" .. serverId .. "T" .. now | |
| 37 | + doc["log_id"] = prefix .. logId .. "T" .. now | |
| 37 | 38 | logId = (logId + 1) % 10000000 |
| 38 | 39 | end |
| 39 | 40 | }, |
| ... | ... | @@ -135,7 +136,7 @@ local function __init__() |
| 135 | 136 | end) |
| 136 | 137 | cs = queue() |
| 137 | 138 | |
| 138 | - skynet.register(".log") | |
| 139 | + skynet.register(".logd" .. logdIdx) | |
| 139 | 140 | end |
| 140 | 141 | |
| 141 | 142 | skynet.start(__init__) | ... | ... |
src/services/pvpd.lua
| ... | ... | @@ -289,7 +289,6 @@ end |
| 289 | 289 | |
| 290 | 290 | ------------------------------------------------------ |
| 291 | 291 | function CMD.start() |
| 292 | - redisd = skynet.localname(".redis") | |
| 293 | 292 | globalCsv = csvdb["GlobalDefineCsv"] |
| 294 | 293 | |
| 295 | 294 | pvpInfo = require("models.Pvpd").new({key = "cross:pvpInfo"}) | ... | ... |
src/services/redisd.lua
| ... | ... | @@ -3,7 +3,7 @@ require "skynet.manager" |
| 3 | 3 | local redis = require "skynet.db.redis" |
| 4 | 4 | |
| 5 | 5 | local db |
| 6 | - | |
| 6 | +local idx = ... | |
| 7 | 7 | local command = {} |
| 8 | 8 | |
| 9 | 9 | function command.open(conf) |
| ... | ... | @@ -25,7 +25,7 @@ skynet.start(function() |
| 25 | 25 | end |
| 26 | 26 | end) |
| 27 | 27 | skynet.info_func(function() |
| 28 | - skynet.ret(skynet.pack(skynet.call(skynet.self(), "debug", "STAT"))) | |
| 28 | + return skynet.stat("mqlen") | |
| 29 | 29 | end) |
| 30 | - skynet.register ".redis" | |
| 30 | + skynet.register(".redis" .. idx) | |
| 31 | 31 | end) |
| 32 | 32 | \ No newline at end of file | ... | ... |
src/services/watchdog.lua
| 1 | 1 | local skynet = require "skynet" |
| 2 | 2 | require "skynet.manager" |
| 3 | -local redisproxy = require "shared.redisproxy" | |
| 4 | 3 | local socket = require "skynet.socket" |
| 5 | 4 | local netpack = require "skynet.netpack" |
| 6 | 5 | local datacenter = require "skynet.datacenter" |
| ... | ... | @@ -47,7 +46,7 @@ function SOCKET.data(fd, msg) |
| 47 | 46 | end |
| 48 | 47 | end |
| 49 | 48 | |
| 50 | -local use_logd = tonumber(skynet.getenv "logd") | |
| 49 | + | |
| 51 | 50 | |
| 52 | 51 | -- @desc: agent状态定时检测 |
| 53 | 52 | function check_agent_status() |
| ... | ... | @@ -65,11 +64,7 @@ end |
| 65 | 64 | |
| 66 | 65 | function CMD.start(conf) |
| 67 | 66 | skynet.call(gate_serv, "lua", "open" , conf) |
| 68 | - skynet.call(redisd, "lua", "open", conf) | |
| 69 | - | |
| 70 | - if use_logd == 1 then | |
| 71 | - skynet.call(logd, "lua", "open") | |
| 72 | - end | |
| 67 | + | |
| 73 | 68 | skynet.call(pvpd, "lua", "start") |
| 74 | 69 | -- 开启agent状态检测定时器 |
| 75 | 70 | check_agent_status() |
| ... | ... | @@ -110,17 +105,11 @@ skynet.start(function() |
| 110 | 105 | end |
| 111 | 106 | end) |
| 112 | 107 | skynet.register ".watchdog" |
| 113 | - -- 数据库服务 | |
| 114 | - redisd = skynet.newservice("services/redisd") | |
| 115 | 108 | |
| 116 | 109 | -- 提前加载好 |
| 117 | 110 | csvdata.init() |
| 118 | 111 | print("launch csvdatad ...") |
| 119 | 112 | |
| 120 | - -- 日志服务 | |
| 121 | - if use_logd == 1 then | |
| 122 | - logd = skynet.newservice("services/logd") | |
| 123 | - end | |
| 124 | 113 | -- pvp 服务 |
| 125 | 114 | pvpd = skynet.newservice("services/pvpd") |
| 126 | 115 | cluster.register("pvpd", pvpd) | ... | ... |
| ... | ... | @@ -0,0 +1,23 @@ |
| 1 | + | |
| 2 | +local skynet = require "skynet" | |
| 3 | +local logd_count = tonumber(skynet.getenv("thread")) * 2 | |
| 4 | +local use_logd = tonumber(skynet.getenv("logd")) | |
| 5 | + | |
| 6 | + | |
| 7 | +local logd | |
| 8 | +skynet.init(function() | |
| 9 | + if use_logd then | |
| 10 | + local idx = math.randomInt(1, logd_count) | |
| 11 | + logd = skynet.localname(".logd" .. idx) | |
| 12 | + end | |
| 13 | +end) | |
| 14 | + | |
| 15 | +local logproxy = {} | |
| 16 | + | |
| 17 | +function logproxy:log(doc, logTo) | |
| 18 | + if use_logd and logd then | |
| 19 | + pcall(skynet.send, logd, "lua", "log", doc, logTo) | |
| 20 | + end | |
| 21 | +end | |
| 22 | + | |
| 23 | +return logproxy | |
| 0 | 24 | \ No newline at end of file | ... | ... |
src/shared/redisproxy.lua
| 1 | 1 | local skynet = require "skynet" |
| 2 | -local harbor = require "skynet.harbor" | |
| 2 | +require "utils.init" | |
| 3 | + | |
| 4 | +local redisd_count = tonumber(skynet.getenv("thread")) | |
| 5 | +local redisd | |
| 6 | +skynet.init(function() | |
| 7 | + local idx = math.randomInt(1, redisd_count) | |
| 8 | + redisd = skynet.localname(".redis" .. idx) | |
| 9 | +end) | |
| 3 | 10 | |
| 4 | 11 | local table_insert = table.insert |
| 5 | 12 | |
| 6 | 13 | local redisproxy = {} |
| 7 | 14 | |
| 8 | - | |
| 9 | 15 | local isUsePika = false |
| 10 | 16 | |
| 11 | 17 | ... | ... |