Commit 92d7d6acf4944bfb856b9920ef7c6ca6c3632b01
1 parent
f5e38251
加一些数据保护
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4 changed files
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20 additions
and
8 deletions
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src/actions/FriendAction.lua
| @@ -316,11 +316,15 @@ function _M.handleApplyRpc(agent, data) | @@ -316,11 +316,15 @@ function _M.handleApplyRpc(agent, data) | ||
| 316 | end | 316 | end |
| 317 | 317 | ||
| 318 | redisproxy:pipelining(function (red) | 318 | redisproxy:pipelining(function (red) |
| 319 | - red:ZREM(FRIEND_APPLY_KEY:format(roleId), table_unpack(needAdd)) | ||
| 320 | - red:HMSET(FRIEND_KEY:format(roleId), table_unpack(needAddMy)) | ||
| 321 | - for _, objectId in pairs(needAdd) do | ||
| 322 | - red:ZREM(FRIEND_APPLY_KEY:format(objectId), roleId) | ||
| 323 | - red:hsetnx(FRIEND_KEY:format(objectId), roleId, newTag)--告知对放有新好友 | 319 | + if next(needAdd) then |
| 320 | + red:ZREM(FRIEND_APPLY_KEY:format(roleId), table_unpack(needAdd)) | ||
| 321 | + for _, objectId in pairs(needAdd) do | ||
| 322 | + red:ZREM(FRIEND_APPLY_KEY:format(objectId), roleId) | ||
| 323 | + red:hsetnx(FRIEND_KEY:format(objectId), roleId, newTag)--告知对放有新好友 | ||
| 324 | + end | ||
| 325 | + end | ||
| 326 | + if next(needAddMy) then | ||
| 327 | + red:HMSET(FRIEND_KEY:format(roleId), table_unpack(needAddMy)) | ||
| 324 | end | 328 | end |
| 325 | end) | 329 | end) |
| 326 | local myInfo = role:friendSInfo() | 330 | local myInfo = role:friendSInfo() |
src/adv/Adv.lua
| @@ -1048,8 +1048,13 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) | @@ -1048,8 +1048,13 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) | ||
| 1048 | local count = effect[3] or 1 | 1048 | local count = effect[3] or 1 |
| 1049 | local reward = {} | 1049 | local reward = {} |
| 1050 | for i = 1, count do | 1050 | for i = 1, count do |
| 1051 | - local item = csvdb["event_dropCsv"][effect[2]]["range"]:randWeight(true) | ||
| 1052 | - reward[item[1]] = (reward[item[1]] or 0) + item[2] | 1051 | + local dropData = csvdb["event_dropCsv"][effect[2]] |
| 1052 | + if dropData then | ||
| 1053 | + local item = dropData["range"]:randWeight(true) | ||
| 1054 | + reward[item[1]] = (reward[item[1]] or 0) + item[2] | ||
| 1055 | + else | ||
| 1056 | + skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s", effect[2], tag, chooseData.id)) | ||
| 1057 | + end | ||
| 1053 | end | 1058 | end |
| 1054 | self:backReward(self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}), {roomId = room.roomId, blockId = block.blockId}) | 1059 | self:backReward(self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}), {roomId = room.roomId, blockId = block.blockId}) |
| 1055 | end, | 1060 | end, |
src/adv/AdvBattle.lua
| @@ -292,6 +292,7 @@ function Battle:battleBegin(roomId, blockId, params) | @@ -292,6 +292,7 @@ function Battle:battleBegin(roomId, blockId, params) | ||
| 292 | local enemy = self:getEnemy(roomId, blockId) | 292 | local enemy = self:getEnemy(roomId, blockId) |
| 293 | if not enemy then return end | 293 | if not enemy then return end |
| 294 | local player = params.player | 294 | local player = params.player |
| 295 | + if not player then return end | ||
| 295 | -- 玩家没死就是怪死了 | 296 | -- 玩家没死就是怪死了 |
| 296 | if player.hp > 0 then | 297 | if player.hp > 0 then |
| 297 | enemy:hurt(enemy.hp, self.player, {hurtType = 5}) | 298 | enemy:hurt(enemy.hp, self.player, {hurtType = 5}) |
src/adv/AdvBuff.lua
| @@ -81,7 +81,9 @@ local function commonAttCond(_Buff, attrName) | @@ -81,7 +81,9 @@ local function commonAttCond(_Buff, attrName) | ||
| 81 | effectCount = self.owner.battle.adv.level | 81 | effectCount = self.owner.battle.adv.level |
| 82 | elseif self.buffData.effectValue4 == 2 then | 82 | elseif self.buffData.effectValue4 == 2 then |
| 83 | local buff = self.owner.battle.player:getBuffById(tonumber(self.buffData.effectValue5)) | 83 | local buff = self.owner.battle.player:getBuffById(tonumber(self.buffData.effectValue5)) |
| 84 | - effectCount = buff.layer | 84 | + if buff then |
| 85 | + effectCount = buff.layer | ||
| 86 | + end | ||
| 85 | end | 87 | end |
| 86 | return self.buffData.effectValue2 * effectCount | 88 | return self.buffData.effectValue2 * effectCount |
| 87 | end | 89 | end |