Commit 85b487297470b41bf4d9f8eaaf1b1c19eb2880f0
Merge branch 'develop' into qa
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src/models/HeroPlugin.lua
@@ -18,7 +18,7 @@ function HeroPlugin.bind(Hero) | @@ -18,7 +18,7 @@ function HeroPlugin.bind(Hero) | ||
18 | return math.min(#csvdb["unit_expCsv"], csvdb["unit_breakCsv"][self:getProperty("breakL")].levelLimit) | 18 | return math.min(#csvdb["unit_expCsv"], csvdb["unit_breakCsv"][self:getProperty("breakL")].levelLimit) |
19 | end | 19 | end |
20 | 20 | ||
21 | - --角色属性值 = 基础属性值(unit)* [ 1 + 升级属性(unit_exp)+ 突破属性(unit_break)] * [ 1 + 觉醒属性(unit_wake)+ 天赋属性(unit_talent)] | 21 | + --角色自身 = 初始 *(1+升级)*(1+突破)*(1+觉醒)+ 天赋升级 + 天赋阶段 |
22 | function Hero:getBaseAttrs(params) | 22 | function Hero:getBaseAttrs(params) |
23 | params = params or {} | 23 | params = params or {} |
24 | local unitData = csvdb["unitCsv"][self:getProperty("type")] | 24 | local unitData = csvdb["unitCsv"][self:getProperty("type")] |
@@ -27,25 +27,9 @@ function HeroPlugin.bind(Hero) | @@ -27,25 +27,9 @@ function HeroPlugin.bind(Hero) | ||
27 | local wakeL = params.wakeL or self:getProperty("wakeL") | 27 | local wakeL = params.wakeL or self:getProperty("wakeL") |
28 | local talent = params.talent or self:getProperty("talent") | 28 | local talent = params.talent or self:getProperty("talent") |
29 | 29 | ||
30 | - | ||
31 | - local attrs = {} | ||
32 | - for _, attName in pairs(AttsEnumEx) do | ||
33 | - attrs[attName] = unitData[attName] or 0 | ||
34 | - end | ||
35 | - local lData = csvdb["unit_expCsv"][level] | ||
36 | - local blData = csvdb["unit_breakCsv"][breakL] | ||
37 | - -- core | ||
38 | - for attr, value in pairs(attrs) do | ||
39 | - attrs[attr] = attrs[attr] * (100 + (lData[attr .. "Level"] or 0) + (blData[attr .. "Level"] or 0)) / 100 | ||
40 | - end | ||
41 | - | 30 | + --天赋 |
42 | local talentAttrS = {} | 31 | local talentAttrS = {} |
43 | - -- 天赋阶段属性 | ||
44 | - for i = 1, (talent:getv(0, 1) - 1) do | ||
45 | - local curData = csvdb["unit_talentCsv"][i] | ||
46 | - local effect = curData[#curData].effect:toArray(true, "=") | ||
47 | - talentAttrS[AttsEnumEx[effect[1]]] = (talentAttrS[AttsEnumEx[effect[1]]] or 0) + effect[2] | ||
48 | - end | 32 | + |
49 | -- 四个基础属性 | 33 | -- 四个基础属性 |
50 | local curData = csvdb["unit_talentCsv"][talent:getv(0, 1)] | 34 | local curData = csvdb["unit_talentCsv"][talent:getv(0, 1)] |
51 | if not curData then -- 已经满阶段了 | 35 | if not curData then -- 已经满阶段了 |
@@ -59,20 +43,30 @@ function HeroPlugin.bind(Hero) | @@ -59,20 +43,30 @@ function HeroPlugin.bind(Hero) | ||
59 | talentAttrS[AttsEnumEx[i]] = (talentAttrS[AttsEnumEx[i]] or 0) + curData[talent:getv(i, 0)].strength | 43 | talentAttrS[AttsEnumEx[i]] = (talentAttrS[AttsEnumEx[i]] or 0) + curData[talent:getv(i, 0)].strength |
60 | end | 44 | end |
61 | end | 45 | end |
46 | + --阶段属性 | ||
47 | + for i = 1, (talent:getv(0, 1) - 1) do | ||
48 | + local curData = csvdb["unit_talentCsv"][i] | ||
49 | + local effect = curData[#curData].effect:toArray(true, "=") | ||
50 | + talentAttrS[AttsEnumEx[effect[1]]] = (talentAttrS[AttsEnumEx[effect[1]]] or 0) + effect[2] | ||
51 | + end | ||
62 | 52 | ||
63 | - --好感度 | ||
64 | - local loveUp = {} | ||
65 | - -- for i = 0, self:getProperty("loveL") do | ||
66 | - -- local reward = csvdb["unit_love_effectCsv"][i]["reward"] | ||
67 | - -- for attrId, value in pairs(reward:toNumMap()) do | ||
68 | - -- loveUp[AttsEnumEx[attrId]] = (loveUp[AttsEnumEx[attrId]] or 0) + value | ||
69 | - -- end | ||
70 | - -- end | 53 | + |
54 | + for i = 1, 4 do | ||
55 | + talentAttrS[AttsEnumEx[i]] = (unitData[AttsEnumEx[i]] or 0) * talentAttrS[AttsEnumEx[i]] | ||
56 | + end | ||
71 | 57 | ||
72 | - --觉醒 | 58 | + local attrs = {} |
59 | + for _, attName in pairs(AttsEnumEx) do | ||
60 | + attrs[attName] = unitData[attName] or 0 | ||
61 | + end | ||
62 | + --升级、突破、觉醒 | ||
63 | + local lData = csvdb["unit_expCsv"][level] | ||
64 | + local blData = csvdb["unit_breakCsv"][breakL] | ||
73 | local wData = csvdb["unit_wakeCsv"][wakeL] | 65 | local wData = csvdb["unit_wakeCsv"][wakeL] |
74 | for attr, value in pairs(attrs) do | 66 | for attr, value in pairs(attrs) do |
75 | - attrs[attr] = attrs[attr] * (100 + (wData[attr .. "Level"] or 0) + (talentAttrS[attr] or 0) + (loveUp[attr] or 0)) / 100 | 67 | + attrs[attr] = attrs[attr] * (1 + (lData[attr .. "Level"] or 0) / 100) |
68 | + * (1 + (blData[attr .. "Level"] or 0) / 100) | ||
69 | + * (1 + (wData[attr .. "Level"] or 0) / 100) + (talentAttrS[attr] or 0) | ||
76 | end | 70 | end |
77 | 71 | ||
78 | return attrs | 72 | return attrs |