Commit c42620128d8b96f264b26138446c428e520fc79d
1 parent
aa5cbb54
基础属性修改
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23 additions
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29 deletions
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src/models/HeroPlugin.lua
| ... | ... | @@ -18,7 +18,7 @@ function HeroPlugin.bind(Hero) |
| 18 | 18 | return math.min(#csvdb["unit_expCsv"], csvdb["unit_breakCsv"][self:getProperty("breakL")].levelLimit) |
| 19 | 19 | end |
| 20 | 20 | |
| 21 | - --角色属性值 = 基础属性值(unit)* [ 1 + 升级属性(unit_exp)+ 突破属性(unit_break)] * [ 1 + 觉醒属性(unit_wake)+ 天赋属性(unit_talent)] | |
| 21 | + --角色自身 = 初始 *(1+升级)*(1+突破)*(1+觉醒)+ 天赋升级 + 天赋阶段 | |
| 22 | 22 | function Hero:getBaseAttrs(params) |
| 23 | 23 | params = params or {} |
| 24 | 24 | local unitData = csvdb["unitCsv"][self:getProperty("type")] |
| ... | ... | @@ -27,25 +27,9 @@ function HeroPlugin.bind(Hero) |
| 27 | 27 | local wakeL = params.wakeL or self:getProperty("wakeL") |
| 28 | 28 | local talent = params.talent or self:getProperty("talent") |
| 29 | 29 | |
| 30 | - | |
| 31 | - local attrs = {} | |
| 32 | - for _, attName in pairs(AttsEnumEx) do | |
| 33 | - attrs[attName] = unitData[attName] or 0 | |
| 34 | - end | |
| 35 | - local lData = csvdb["unit_expCsv"][level] | |
| 36 | - local blData = csvdb["unit_breakCsv"][breakL] | |
| 37 | - -- core | |
| 38 | - for attr, value in pairs(attrs) do | |
| 39 | - attrs[attr] = attrs[attr] * (100 + (lData[attr .. "Level"] or 0) + (blData[attr .. "Level"] or 0)) / 100 | |
| 40 | - end | |
| 41 | - | |
| 30 | + --天赋 | |
| 42 | 31 | local talentAttrS = {} |
| 43 | - -- 天赋阶段属性 | |
| 44 | - for i = 1, (talent:getv(0, 1) - 1) do | |
| 45 | - local curData = csvdb["unit_talentCsv"][i] | |
| 46 | - local effect = curData[#curData].effect:toArray(true, "=") | |
| 47 | - talentAttrS[AttsEnumEx[effect[1]]] = (talentAttrS[AttsEnumEx[effect[1]]] or 0) + effect[2] | |
| 48 | - end | |
| 32 | + | |
| 49 | 33 | -- 四个基础属性 |
| 50 | 34 | local curData = csvdb["unit_talentCsv"][talent:getv(0, 1)] |
| 51 | 35 | if not curData then -- 已经满阶段了 |
| ... | ... | @@ -59,20 +43,30 @@ function HeroPlugin.bind(Hero) |
| 59 | 43 | talentAttrS[AttsEnumEx[i]] = (talentAttrS[AttsEnumEx[i]] or 0) + curData[talent:getv(i, 0)].strength |
| 60 | 44 | end |
| 61 | 45 | end |
| 46 | + --阶段属性 | |
| 47 | + for i = 1, (talent:getv(0, 1) - 1) do | |
| 48 | + local curData = csvdb["unit_talentCsv"][i] | |
| 49 | + local effect = curData[#curData].effect:toArray(true, "=") | |
| 50 | + talentAttrS[AttsEnumEx[effect[1]]] = (talentAttrS[AttsEnumEx[effect[1]]] or 0) + effect[2] | |
| 51 | + end | |
| 62 | 52 | |
| 63 | - --好感度 | |
| 64 | - local loveUp = {} | |
| 65 | - -- for i = 0, self:getProperty("loveL") do | |
| 66 | - -- local reward = csvdb["unit_love_effectCsv"][i]["reward"] | |
| 67 | - -- for attrId, value in pairs(reward:toNumMap()) do | |
| 68 | - -- loveUp[AttsEnumEx[attrId]] = (loveUp[AttsEnumEx[attrId]] or 0) + value | |
| 69 | - -- end | |
| 70 | - -- end | |
| 53 | + | |
| 54 | + for i = 1, 4 do | |
| 55 | + talentAttrS[AttsEnumEx[i]] = (unitData[AttsEnumEx[i]] or 0) * talentAttrS[AttsEnumEx[i]] | |
| 56 | + end | |
| 71 | 57 | |
| 72 | - --觉醒 | |
| 58 | + local attrs = {} | |
| 59 | + for _, attName in pairs(AttsEnumEx) do | |
| 60 | + attrs[attName] = unitData[attName] or 0 | |
| 61 | + end | |
| 62 | + --升级、突破、觉醒 | |
| 63 | + local lData = csvdb["unit_expCsv"][level] | |
| 64 | + local blData = csvdb["unit_breakCsv"][breakL] | |
| 73 | 65 | local wData = csvdb["unit_wakeCsv"][wakeL] |
| 74 | 66 | for attr, value in pairs(attrs) do |
| 75 | - attrs[attr] = attrs[attr] * (100 + (wData[attr .. "Level"] or 0) + (talentAttrS[attr] or 0) + (loveUp[attr] or 0)) / 100 | |
| 67 | + attrs[attr] = attrs[attr] * (1 + (lData[attr .. "Level"] or 0) / 100) | |
| 68 | + * (1 + (blData[attr .. "Level"] or 0) / 100) | |
| 69 | + * (1 + (wData[attr .. "Level"] or 0) / 100) + (talentAttrS[attr] or 0) | |
| 76 | 70 | end |
| 77 | 71 | |
| 78 | 72 | return attrs | ... | ... |