Commit 81032a9c2929a13da3a3be259ce09dcda864497d
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抽奖
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44 additions
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52 deletions
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src/GlobalVar.lua
@@ -147,6 +147,7 @@ AdvBackEventType = { | @@ -147,6 +147,7 @@ AdvBackEventType = { | ||
147 | Potion = 22, -- 使用营养剂 | 147 | Potion = 22, -- 使用营养剂 |
148 | Task = 23, --接收任务 | 148 | Task = 23, --接收任务 |
149 | Artifact = 24, --获得神器 | 149 | Artifact = 24, --获得神器 |
150 | + Level = 25, -- 升级 | ||
150 | } | 151 | } |
151 | 152 | ||
152 | AdvScoreType = { | 153 | AdvScoreType = { |
src/actions/AdvAction.lua
@@ -513,36 +513,45 @@ end | @@ -513,36 +513,45 @@ end | ||
513 | 513 | ||
514 | function _M.wheelSurfRpc(agent, data) | 514 | function _M.wheelSurfRpc(agent, data) |
515 | local role = agent.role | 515 | local role = agent.role |
516 | - if not role:isFuncOpen(FuncOpenType.AdvWheelSurf) then return end | 516 | + -- if not role:isFuncOpen(FuncOpenType.AdvWheelSurf) then return end -- 默认解锁 |
517 | 517 | ||
518 | - if not role._advWheelSurfCount then return end | 518 | + local msg = MsgPack.unpack(data) |
519 | 519 | ||
520 | - local drawData = csvdb["adv_wheelsurfCsv"][role:getFuncLv(FuncOpenType.AdvWheelSurf)] | ||
521 | - if not drawData then return end | 520 | + local ptype = msg.ptype -- 池子类型 1, 2 |
521 | + local ctype = msg.ctype -- 抽取次数 1 1次,2 10次 | ||
522 | 522 | ||
523 | - local costs = drawData.cost:toArray(true, "=") | ||
524 | - local maxt = math.max(#costs, drawData.time) | 523 | + local countPool = { |
524 | + [1] = 1, | ||
525 | + [2] = 10 | ||
526 | + } | ||
527 | + local count = countPool[ctype] | ||
528 | + if not count then return end | ||
525 | 529 | ||
526 | - if role._advWheelSurfCount >= maxt then | ||
527 | - role._advWheelSurfCount = nil | ||
528 | - return | ||
529 | - end | ||
530 | 530 | ||
531 | - local cost = costs[role._advWheelSurfCount + 1] | ||
532 | - if cost > 0 then | ||
533 | - if not role:checkItemEnough({[ItemId.Diamond] = cost}) then return end | ||
534 | - role:costItems({[ItemId.Diamond] = cost}) | ||
535 | - end | 531 | + local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype] |
532 | + if not drawTypeData then return end | ||
533 | + local drawData = drawTypeData[role:getFuncLv(FuncOpenType.AdvWheelSurf)] | ||
534 | + if not drawData then return end | ||
536 | 535 | ||
537 | - role._advWheelSurfCount = role._advWheelSurfCount + 1 | ||
538 | - if role._advWheelSurfCount >= maxt then | ||
539 | - role._advWheelSurfCount = nil | 536 | + local costs = drawData.cost:toNumMap() |
537 | + for id, count_ in pairs(cost) do | ||
538 | + costs[id] = count_ * count | ||
540 | end | 539 | end |
541 | 540 | ||
542 | - local gift = drawData.pool:randWeight(true) | 541 | + if not role:checkItemEnough(costs) then return end |
542 | + role:costItems(costs) | ||
543 | 543 | ||
544 | - local reward = role:award({[gift[1]] = gift[2]}) | ||
545 | - SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = reward})) | 544 | + -- 随机池子 |
545 | + local pool = drawData.weight:randWeight() | ||
546 | + local reward = {} | ||
547 | + local backReward = {} | ||
548 | + for i = 1, count do | ||
549 | + local gift = drawData["pool" .. pool]:randWeight(true) | ||
550 | + reward[gift[1]] = (reward[gift[1]] or 0) + gift[2] | ||
551 | + table.insert(backReward, gift) | ||
552 | + end | ||
553 | + role:award(reward) | ||
554 | + SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward})) | ||
546 | return true | 555 | return true |
547 | end | 556 | end |
548 | 557 |
src/adv/Adv.lua
@@ -58,7 +58,6 @@ function Adv:initByChapter(chapterId, level, isToNext, notNotify) | @@ -58,7 +58,6 @@ function Adv:initByChapter(chapterId, level, isToNext, notNotify) | ||
58 | self.lastEnemyId = 1 | 58 | self.lastEnemyId = 1 |
59 | self.mapStack = {1} -- 最后一个为当前的地图 | 59 | self.mapStack = {1} -- 最后一个为当前的地图 |
60 | self.lchoose = self.lchoose or {} | 60 | self.lchoose = self.lchoose or {} |
61 | - self.owner._advWheelSurfCount = nil -- 抽奖进行次数 | ||
62 | self.cacheUnlock = self.cacheUnlock or {} | 61 | self.cacheUnlock = self.cacheUnlock or {} |
63 | 62 | ||
64 | -- 随机出地图 | 63 | -- 随机出地图 |
@@ -359,10 +358,6 @@ function Adv:over(success, isAllPass) | @@ -359,10 +358,6 @@ function Adv:over(success, isAllPass) | ||
359 | 358 | ||
360 | -- 冒险队等级升一下子 | 359 | -- 冒险队等级升一下子 |
361 | self.owner:checkAdvLvByAddWin() | 360 | self.owner:checkAdvLvByAddWin() |
362 | - | ||
363 | - if self.owner:isFuncOpen(FuncOpenType.AdvWheelSurf) then | ||
364 | - self.owner._advWheelSurfCount = 0 -- 抽奖进行次数 | ||
365 | - end | ||
366 | end | 361 | end |
367 | self:clearAdvUnlockCache() | 362 | self:clearAdvUnlockCache() |
368 | self:clear() | 363 | self:clear() |
@@ -1167,9 +1162,6 @@ function Adv:backHpChange(enemyId, change, isMax) | @@ -1167,9 +1162,6 @@ function Adv:backHpChange(enemyId, change, isMax) | ||
1167 | self:pushBackEvent(AdvBackEventType.HpChange, {enemyId = enemyId, change = change, isMax = isMax}) | 1162 | self:pushBackEvent(AdvBackEventType.HpChange, {enemyId = enemyId, change = change, isMax = isMax}) |
1168 | end | 1163 | end |
1169 | 1164 | ||
1170 | -function Adv:backMiss(enemyId) | ||
1171 | - self:pushBackEvent(AdvBackEventType.Miss, {enemyId = enemyId}) | ||
1172 | -end | ||
1173 | -- if is player enemyId is nil | 1165 | -- if is player enemyId is nil |
1174 | function Adv:backAtkChange(enemyId, change) | 1166 | function Adv:backAtkChange(enemyId, change) |
1175 | self:pushBackEvent(AdvBackEventType.AtkChange, {enemyId = enemyId, change = change}) | 1167 | self:pushBackEvent(AdvBackEventType.AtkChange, {enemyId = enemyId, change = change}) |
src/adv/AdvPlayer.lua
@@ -68,7 +68,7 @@ function BaseObject:clearRound() | @@ -68,7 +68,7 @@ function BaseObject:clearRound() | ||
68 | end | 68 | end |
69 | for i = #self.buffs, 1, -1 do | 69 | for i = #self.buffs, 1, -1 do |
70 | if self.buffs[i].isDel then | 70 | if self.buffs[i].isDel then |
71 | - self.battle.adv:backBuff(self.id, self.buffs[i].id, true) | 71 | + self.battle.adv:backBuff(self.monsterId, self.buffs[i].id, true) |
72 | self.buffs[i]:endBuff() | 72 | self.buffs[i]:endBuff() |
73 | table.remove(self.buffs, i) | 73 | table.remove(self.buffs, i) |
74 | end | 74 | end |
@@ -99,7 +99,7 @@ function BaseObject:addPassive(params) | @@ -99,7 +99,7 @@ function BaseObject:addPassive(params) | ||
99 | if not skillData[level] then return end | 99 | if not skillData[level] then return end |
100 | table.insert(self.passives, Passive.new(self, { id = skillId, level = level })) | 100 | table.insert(self.passives, Passive.new(self, { id = skillId, level = level })) |
101 | 101 | ||
102 | - self.battle.adv:backPassive(self.id, skillId) | 102 | + self.battle.adv:backPassive(self.monsterId, skillId) |
103 | end | 103 | end |
104 | 104 | ||
105 | function BaseObject:getPassiveIdx(passive) | 105 | function BaseObject:getPassiveIdx(passive) |
@@ -145,7 +145,7 @@ function BaseObject:addBuff(buffId, releaser) | @@ -145,7 +145,7 @@ function BaseObject:addBuff(buffId, releaser) | ||
145 | table.insert(self.buffs, Buff.create(self, releaser, {id = buffId})) | 145 | table.insert(self.buffs, Buff.create(self, releaser, {id = buffId})) |
146 | end | 146 | end |
147 | self:triggerPassive(Passive.GET_BUFF, {buffId = buffId}) | 147 | self:triggerPassive(Passive.GET_BUFF, {buffId = buffId}) |
148 | - self.battle.adv:backBuff(self.id, buffId) | 148 | + self.battle.adv:backBuff(self.monsterId, buffId) |
149 | end | 149 | end |
150 | 150 | ||
151 | function BaseObject:getBuffById(bId) | 151 | function BaseObject:getBuffById(bId) |
@@ -159,7 +159,7 @@ end | @@ -159,7 +159,7 @@ end | ||
159 | function BaseObject:delBuffById(bId) | 159 | function BaseObject:delBuffById(bId) |
160 | for idx, buff in ipairs(self.buffs) do | 160 | for idx, buff in ipairs(self.buffs) do |
161 | if buff.id == bId then | 161 | if buff.id == bId then |
162 | - self.battle.adv:backBuff(self.id, buff.id, true) | 162 | + self.battle.adv:backBuff(self.monsterId, buff.id, true) |
163 | buff:endBuff() | 163 | buff:endBuff() |
164 | table.remove(self.buffs, idx) | 164 | table.remove(self.buffs, idx) |
165 | return buff | 165 | return buff |
@@ -285,9 +285,9 @@ function BaseObject:reSetAttr(field) | @@ -285,9 +285,9 @@ function BaseObject:reSetAttr(field) | ||
285 | local delta = self[field] - old | 285 | local delta = self[field] - old |
286 | if delta ~= 0 then | 286 | if delta ~= 0 then |
287 | if field == "atk" then | 287 | if field == "atk" then |
288 | - self.battle.adv:backAtkChange(self.id, delta) | 288 | + self.battle.adv:backAtkChange(self.monsterId, delta) |
289 | elseif field == "def" then | 289 | elseif field == "def" then |
290 | - self.battle.adv:backDefChange(self.id, delta) | 290 | + self.battle.adv:backDefChange(self.monsterId, delta) |
291 | end | 291 | end |
292 | end | 292 | end |
293 | end | 293 | end |
@@ -326,19 +326,6 @@ end | @@ -326,19 +326,6 @@ end | ||
326 | --进入这个方法之前计算好释放者加成的伤害 | 326 | --进入这个方法之前计算好释放者加成的伤害 |
327 | function BaseObject:hurt(value, releaser, params) | 327 | function BaseObject:hurt(value, releaser, params) |
328 | params = params or {} | 328 | params = params or {} |
329 | - if params.hurtType and params.hurtType == 1 then | ||
330 | - -- releaser:triggerPassive(Passive.SELF_ATK) | ||
331 | - -- for _, team in ipairs(releaser:getTeam(1, true)) do | ||
332 | - -- team:triggerPassive(Passive.TEAM_ATK) | ||
333 | - -- end | ||
334 | - -- if self:hadBuff(Buff.IMMNUE_ATK) then return end --无视普通攻击 | ||
335 | - | ||
336 | - -- local hit = releaser.hit - self.miss --命中率 | ||
337 | - -- if hit < math.randomInt(1, 100) then --miss | ||
338 | - -- self.battle.adv:backMiss(self.id) | ||
339 | - -- return | ||
340 | - -- end | ||
341 | - end | ||
342 | 329 | ||
343 | if params.hurtType and (params.hurtType == 2 or params.hurtType == 6) then | 330 | if params.hurtType and (params.hurtType == 2 or params.hurtType == 6) then |
344 | self:triggerPassive(Passive.SELF_HURT, {trigger = releaser, buffId = params.buffId}) | 331 | self:triggerPassive(Passive.SELF_HURT, {trigger = releaser, buffId = params.buffId}) |
@@ -397,7 +384,7 @@ function BaseObject:hurt(value, releaser, params) | @@ -397,7 +384,7 @@ function BaseObject:hurt(value, releaser, params) | ||
397 | end | 384 | end |
398 | 385 | ||
399 | --受伤了~ | 386 | --受伤了~ |
400 | - self.battle.adv:backHpChange(self.id, -value) | 387 | + self.battle.adv:backHpChange(self.monsterId, -value) |
401 | self.hp = math.max(0, self.hp - value) | 388 | self.hp = math.max(0, self.hp - value) |
402 | 389 | ||
403 | if self.cutHp then | 390 | if self.cutHp then |
@@ -426,7 +413,7 @@ function BaseObject:recover(value, releaser, params) | @@ -426,7 +413,7 @@ function BaseObject:recover(value, releaser, params) | ||
426 | params = params or {} | 413 | params = params or {} |
427 | value = math.max(0, math.ceil(value)) | 414 | value = math.max(0, math.ceil(value)) |
428 | self.hp = math.min(self.hpMax, self.hp + value) | 415 | self.hp = math.min(self.hpMax, self.hp + value) |
429 | - self.battle.adv:backHpChange(self.id, value) | 416 | + self.battle.adv:backHpChange(self.monsterId, value) |
430 | end | 417 | end |
431 | 418 | ||
432 | function BaseObject:addSpecialSkill(skillId, skillLevel, target) | 419 | function BaseObject:addSpecialSkill(skillId, skillLevel, target) |
@@ -439,7 +426,7 @@ function BaseObject:releaseSkill(skillId, target) | @@ -439,7 +426,7 @@ function BaseObject:releaseSkill(skillId, target) | ||
439 | local skill = Skill.new(self, {id = skillId, target = target}) | 426 | local skill = Skill.new(self, {id = skillId, target = target}) |
440 | --返回客户端 | 427 | --返回客户端 |
441 | for _, target in ipairs(skill:getTargets()) do | 428 | for _, target in ipairs(skill:getTargets()) do |
442 | - self.battle.adv:backSkill(self.id, skillId, target.id) | 429 | + self.battle.adv:backSkill(self.monsterId, skillId, target.id) |
443 | end | 430 | end |
444 | skill:doEffect() | 431 | skill:doEffect() |
445 | for _, team in ipairs(self:getTeam(2)) do | 432 | for _, team in ipairs(self:getTeam(2)) do |
@@ -576,6 +563,7 @@ function Player:addExp(value) | @@ -576,6 +563,7 @@ function Player:addExp(value) | ||
576 | for attr, _ in pairs(AdvAttsEnum) do | 563 | for attr, _ in pairs(AdvAttsEnum) do |
577 | self:addBaseAttr(attr, self.growth[attr] * delta) | 564 | self:addBaseAttr(attr, self.growth[attr] * delta) |
578 | end | 565 | end |
566 | + self.battle.adv:pushBackEvent(AdvBackEventType.Level, {level = level, delta = delta}) | ||
579 | end | 567 | end |
580 | self.level = level | 568 | self.level = level |
581 | self.exp = newExp | 569 | self.exp = newExp |
@@ -619,7 +607,9 @@ function Player:changeSp(value, cType) | @@ -619,7 +607,9 @@ function Player:changeSp(value, cType) | ||
619 | self.sp = self.sp + self.sp * value / 100 | 607 | self.sp = self.sp + self.sp * value / 100 |
620 | end | 608 | end |
621 | self.sp = math.floor(math.min(self.spMax, math.max(0, self.sp))) | 609 | self.sp = math.floor(math.min(self.spMax, math.max(0, self.sp))) |
622 | - self.battle.adv:pushBackEvent(AdvBackEventType.SpChange, {change = self.sp - oldSp}) | 610 | + if self.sp - oldSp ~= 0 then |
611 | + self.battle.adv:pushBackEvent(AdvBackEventType.SpChange, {change = self.sp - oldSp}) | ||
612 | + end | ||
623 | end | 613 | end |
624 | 614 | ||
625 | -- 重新计算 魔法上限 | 615 | -- 重新计算 魔法上限 |