Commit 81032a9c2929a13da3a3be259ce09dcda864497d
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3b4d23d8
抽奖
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44 additions
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52 deletions
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src/GlobalVar.lua
src/actions/AdvAction.lua
... | ... | @@ -513,36 +513,45 @@ end |
513 | 513 | |
514 | 514 | function _M.wheelSurfRpc(agent, data) |
515 | 515 | local role = agent.role |
516 | - if not role:isFuncOpen(FuncOpenType.AdvWheelSurf) then return end | |
516 | + -- if not role:isFuncOpen(FuncOpenType.AdvWheelSurf) then return end -- 默认解锁 | |
517 | 517 | |
518 | - if not role._advWheelSurfCount then return end | |
518 | + local msg = MsgPack.unpack(data) | |
519 | 519 | |
520 | - local drawData = csvdb["adv_wheelsurfCsv"][role:getFuncLv(FuncOpenType.AdvWheelSurf)] | |
521 | - if not drawData then return end | |
520 | + local ptype = msg.ptype -- 池子类型 1, 2 | |
521 | + local ctype = msg.ctype -- 抽取次数 1 1次,2 10次 | |
522 | 522 | |
523 | - local costs = drawData.cost:toArray(true, "=") | |
524 | - local maxt = math.max(#costs, drawData.time) | |
523 | + local countPool = { | |
524 | + [1] = 1, | |
525 | + [2] = 10 | |
526 | + } | |
527 | + local count = countPool[ctype] | |
528 | + if not count then return end | |
525 | 529 | |
526 | - if role._advWheelSurfCount >= maxt then | |
527 | - role._advWheelSurfCount = nil | |
528 | - return | |
529 | - end | |
530 | 530 | |
531 | - local cost = costs[role._advWheelSurfCount + 1] | |
532 | - if cost > 0 then | |
533 | - if not role:checkItemEnough({[ItemId.Diamond] = cost}) then return end | |
534 | - role:costItems({[ItemId.Diamond] = cost}) | |
535 | - end | |
531 | + local drawTypeData = csvdb["adv_wheelsurfCsv"][ptype] | |
532 | + if not drawTypeData then return end | |
533 | + local drawData = drawTypeData[role:getFuncLv(FuncOpenType.AdvWheelSurf)] | |
534 | + if not drawData then return end | |
536 | 535 | |
537 | - role._advWheelSurfCount = role._advWheelSurfCount + 1 | |
538 | - if role._advWheelSurfCount >= maxt then | |
539 | - role._advWheelSurfCount = nil | |
536 | + local costs = drawData.cost:toNumMap() | |
537 | + for id, count_ in pairs(cost) do | |
538 | + costs[id] = count_ * count | |
540 | 539 | end |
541 | 540 | |
542 | - local gift = drawData.pool:randWeight(true) | |
541 | + if not role:checkItemEnough(costs) then return end | |
542 | + role:costItems(costs) | |
543 | 543 | |
544 | - local reward = role:award({[gift[1]] = gift[2]}) | |
545 | - SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = reward})) | |
544 | + -- 随机池子 | |
545 | + local pool = drawData.weight:randWeight() | |
546 | + local reward = {} | |
547 | + local backReward = {} | |
548 | + for i = 1, count do | |
549 | + local gift = drawData["pool" .. pool]:randWeight(true) | |
550 | + reward[gift[1]] = (reward[gift[1]] or 0) + gift[2] | |
551 | + table.insert(backReward, gift) | |
552 | + end | |
553 | + role:award(reward) | |
554 | + SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward})) | |
546 | 555 | return true |
547 | 556 | end |
548 | 557 | ... | ... |
src/adv/Adv.lua
... | ... | @@ -58,7 +58,6 @@ function Adv:initByChapter(chapterId, level, isToNext, notNotify) |
58 | 58 | self.lastEnemyId = 1 |
59 | 59 | self.mapStack = {1} -- 最后一个为当前的地图 |
60 | 60 | self.lchoose = self.lchoose or {} |
61 | - self.owner._advWheelSurfCount = nil -- 抽奖进行次数 | |
62 | 61 | self.cacheUnlock = self.cacheUnlock or {} |
63 | 62 | |
64 | 63 | -- 随机出地图 |
... | ... | @@ -359,10 +358,6 @@ function Adv:over(success, isAllPass) |
359 | 358 | |
360 | 359 | -- 冒险队等级升一下子 |
361 | 360 | self.owner:checkAdvLvByAddWin() |
362 | - | |
363 | - if self.owner:isFuncOpen(FuncOpenType.AdvWheelSurf) then | |
364 | - self.owner._advWheelSurfCount = 0 -- 抽奖进行次数 | |
365 | - end | |
366 | 361 | end |
367 | 362 | self:clearAdvUnlockCache() |
368 | 363 | self:clear() |
... | ... | @@ -1167,9 +1162,6 @@ function Adv:backHpChange(enemyId, change, isMax) |
1167 | 1162 | self:pushBackEvent(AdvBackEventType.HpChange, {enemyId = enemyId, change = change, isMax = isMax}) |
1168 | 1163 | end |
1169 | 1164 | |
1170 | -function Adv:backMiss(enemyId) | |
1171 | - self:pushBackEvent(AdvBackEventType.Miss, {enemyId = enemyId}) | |
1172 | -end | |
1173 | 1165 | -- if is player enemyId is nil |
1174 | 1166 | function Adv:backAtkChange(enemyId, change) |
1175 | 1167 | self:pushBackEvent(AdvBackEventType.AtkChange, {enemyId = enemyId, change = change}) | ... | ... |
src/adv/AdvPlayer.lua
... | ... | @@ -68,7 +68,7 @@ function BaseObject:clearRound() |
68 | 68 | end |
69 | 69 | for i = #self.buffs, 1, -1 do |
70 | 70 | if self.buffs[i].isDel then |
71 | - self.battle.adv:backBuff(self.id, self.buffs[i].id, true) | |
71 | + self.battle.adv:backBuff(self.monsterId, self.buffs[i].id, true) | |
72 | 72 | self.buffs[i]:endBuff() |
73 | 73 | table.remove(self.buffs, i) |
74 | 74 | end |
... | ... | @@ -99,7 +99,7 @@ function BaseObject:addPassive(params) |
99 | 99 | if not skillData[level] then return end |
100 | 100 | table.insert(self.passives, Passive.new(self, { id = skillId, level = level })) |
101 | 101 | |
102 | - self.battle.adv:backPassive(self.id, skillId) | |
102 | + self.battle.adv:backPassive(self.monsterId, skillId) | |
103 | 103 | end |
104 | 104 | |
105 | 105 | function BaseObject:getPassiveIdx(passive) |
... | ... | @@ -145,7 +145,7 @@ function BaseObject:addBuff(buffId, releaser) |
145 | 145 | table.insert(self.buffs, Buff.create(self, releaser, {id = buffId})) |
146 | 146 | end |
147 | 147 | self:triggerPassive(Passive.GET_BUFF, {buffId = buffId}) |
148 | - self.battle.adv:backBuff(self.id, buffId) | |
148 | + self.battle.adv:backBuff(self.monsterId, buffId) | |
149 | 149 | end |
150 | 150 | |
151 | 151 | function BaseObject:getBuffById(bId) |
... | ... | @@ -159,7 +159,7 @@ end |
159 | 159 | function BaseObject:delBuffById(bId) |
160 | 160 | for idx, buff in ipairs(self.buffs) do |
161 | 161 | if buff.id == bId then |
162 | - self.battle.adv:backBuff(self.id, buff.id, true) | |
162 | + self.battle.adv:backBuff(self.monsterId, buff.id, true) | |
163 | 163 | buff:endBuff() |
164 | 164 | table.remove(self.buffs, idx) |
165 | 165 | return buff |
... | ... | @@ -285,9 +285,9 @@ function BaseObject:reSetAttr(field) |
285 | 285 | local delta = self[field] - old |
286 | 286 | if delta ~= 0 then |
287 | 287 | if field == "atk" then |
288 | - self.battle.adv:backAtkChange(self.id, delta) | |
288 | + self.battle.adv:backAtkChange(self.monsterId, delta) | |
289 | 289 | elseif field == "def" then |
290 | - self.battle.adv:backDefChange(self.id, delta) | |
290 | + self.battle.adv:backDefChange(self.monsterId, delta) | |
291 | 291 | end |
292 | 292 | end |
293 | 293 | end |
... | ... | @@ -326,19 +326,6 @@ end |
326 | 326 | --进入这个方法之前计算好释放者加成的伤害 |
327 | 327 | function BaseObject:hurt(value, releaser, params) |
328 | 328 | params = params or {} |
329 | - if params.hurtType and params.hurtType == 1 then | |
330 | - -- releaser:triggerPassive(Passive.SELF_ATK) | |
331 | - -- for _, team in ipairs(releaser:getTeam(1, true)) do | |
332 | - -- team:triggerPassive(Passive.TEAM_ATK) | |
333 | - -- end | |
334 | - -- if self:hadBuff(Buff.IMMNUE_ATK) then return end --无视普通攻击 | |
335 | - | |
336 | - -- local hit = releaser.hit - self.miss --命中率 | |
337 | - -- if hit < math.randomInt(1, 100) then --miss | |
338 | - -- self.battle.adv:backMiss(self.id) | |
339 | - -- return | |
340 | - -- end | |
341 | - end | |
342 | 329 | |
343 | 330 | if params.hurtType and (params.hurtType == 2 or params.hurtType == 6) then |
344 | 331 | self:triggerPassive(Passive.SELF_HURT, {trigger = releaser, buffId = params.buffId}) |
... | ... | @@ -397,7 +384,7 @@ function BaseObject:hurt(value, releaser, params) |
397 | 384 | end |
398 | 385 | |
399 | 386 | --受伤了~ |
400 | - self.battle.adv:backHpChange(self.id, -value) | |
387 | + self.battle.adv:backHpChange(self.monsterId, -value) | |
401 | 388 | self.hp = math.max(0, self.hp - value) |
402 | 389 | |
403 | 390 | if self.cutHp then |
... | ... | @@ -426,7 +413,7 @@ function BaseObject:recover(value, releaser, params) |
426 | 413 | params = params or {} |
427 | 414 | value = math.max(0, math.ceil(value)) |
428 | 415 | self.hp = math.min(self.hpMax, self.hp + value) |
429 | - self.battle.adv:backHpChange(self.id, value) | |
416 | + self.battle.adv:backHpChange(self.monsterId, value) | |
430 | 417 | end |
431 | 418 | |
432 | 419 | function BaseObject:addSpecialSkill(skillId, skillLevel, target) |
... | ... | @@ -439,7 +426,7 @@ function BaseObject:releaseSkill(skillId, target) |
439 | 426 | local skill = Skill.new(self, {id = skillId, target = target}) |
440 | 427 | --返回客户端 |
441 | 428 | for _, target in ipairs(skill:getTargets()) do |
442 | - self.battle.adv:backSkill(self.id, skillId, target.id) | |
429 | + self.battle.adv:backSkill(self.monsterId, skillId, target.id) | |
443 | 430 | end |
444 | 431 | skill:doEffect() |
445 | 432 | for _, team in ipairs(self:getTeam(2)) do |
... | ... | @@ -576,6 +563,7 @@ function Player:addExp(value) |
576 | 563 | for attr, _ in pairs(AdvAttsEnum) do |
577 | 564 | self:addBaseAttr(attr, self.growth[attr] * delta) |
578 | 565 | end |
566 | + self.battle.adv:pushBackEvent(AdvBackEventType.Level, {level = level, delta = delta}) | |
579 | 567 | end |
580 | 568 | self.level = level |
581 | 569 | self.exp = newExp |
... | ... | @@ -619,7 +607,9 @@ function Player:changeSp(value, cType) |
619 | 607 | self.sp = self.sp + self.sp * value / 100 |
620 | 608 | end |
621 | 609 | self.sp = math.floor(math.min(self.spMax, math.max(0, self.sp))) |
622 | - self.battle.adv:pushBackEvent(AdvBackEventType.SpChange, {change = self.sp - oldSp}) | |
610 | + if self.sp - oldSp ~= 0 then | |
611 | + self.battle.adv:pushBackEvent(AdvBackEventType.SpChange, {change = self.sp - oldSp}) | |
612 | + end | |
623 | 613 | end |
624 | 614 | |
625 | 615 | -- 重新计算 魔法上限 | ... | ... |