Commit 5d51be8b0fb03fce0277a748d73d56a13973ec5d
Merge branch 'develop' into player
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docs/日志说明.xlsx
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src/RedisKeys.lua
... | ... | @@ -3,6 +3,7 @@ R_INCR = "role:%d:autoincr" |
3 | 3 | R_HEROS = "role:%d:heroIds" |
4 | 4 | R_HERO = "hero:%d:%d" |
5 | 5 | R_DAILY = "role:%d:daily" |
6 | +R_ACTIVITY = "role:%d:act" | |
6 | 7 | R_DINER = "role:%d:diner" -- 餐厅 |
7 | 8 | R_PVP = "role:%d:pvp" -- pvp |
8 | 9 | R_EQUIP_ROOT = "role:%d:equip*" -- 装备根目录 | ... | ... |
src/actions/GmAction.lua
src/actions/StoreAction.lua
... | ... | @@ -82,9 +82,10 @@ function _M.googleRechargeRpc(agent, data) |
82 | 82 | local secret_key = "b7657fa7ccd44c16a35e3f454ac7a075" |
83 | 83 | local need = { |
84 | 84 | out_trade_no = partnerOrderId, |
85 | - money = dataSet.rmb, | |
85 | + money = dataSet.rmb * 100, | |
86 | 86 | game_money = dataSet.diamond, |
87 | 87 | product_id = dataSet.productId, |
88 | + notify_url = "http://l11-ts-pub-all-wasteland.komoejoy.com/pay/google" | |
88 | 89 | } |
89 | 90 | local sign = signPms(need, secret_key) |
90 | 91 | |
... | ... | @@ -108,8 +109,9 @@ function _M.myCardRechargeRpc(agent, data) |
108 | 109 | local secret_key = "48759e07540f46d9af17ec82669b4272" |
109 | 110 | local need = { |
110 | 111 | out_trade_no = partnerOrderId, |
111 | - money = dataSet.rmb, | |
112 | + money = dataSet.rmb * 100, | |
112 | 113 | game_money = dataSet.diamond, |
114 | + notify_url = "http://l11-ts-pub-all-wasteland.komoejoy.com/pay/mycard" | |
113 | 115 | } |
114 | 116 | local sign = signPms(need, secret_key) |
115 | 117 | |
... | ... | @@ -133,9 +135,10 @@ function _M.iosRechargeRpc(agent, data) |
133 | 135 | local secret_key = "9647d2efe1074c73b9ac19af4337a70e" |
134 | 136 | local need = { |
135 | 137 | out_trade_no = partnerOrderId, |
136 | - money = dataSet.rmb, | |
138 | + money = dataSet.rmb * 100, | |
137 | 139 | game_money = dataSet.diamond, |
138 | - product_id = dataSet.productId, | |
140 | + product_id = dataSet.iap_product_id, | |
141 | + notify_url = "http://l11-ts-pub-all-wasteland.komoejoy.com/pay/ios" | |
139 | 142 | } |
140 | 143 | local sign = signPms(need, secret_key) |
141 | 144 | ... | ... |
src/adv/Adv.lua
... | ... | @@ -8,6 +8,7 @@ local Adv = class("Adv") |
8 | 8 | local AdvTask = import(".AdvTask") --任务相关数据搞出去 |
9 | 9 | AdvTask.bind(Adv) |
10 | 10 | |
11 | + | |
11 | 12 | function Adv:ctor(owner) |
12 | 13 | assert(owner, "Adv instance must have owner(role)") |
13 | 14 | self.owner = owner |
... | ... | @@ -1307,6 +1308,7 @@ local function clickLinkChoose(self, room, block, params) |
1307 | 1308 | self.lchoose[startId] = (self.lchoose[startId] or 0) + 1 |
1308 | 1309 | self:checkAchievement(Adv.AchievType.LinkChoose, 1, startId) |
1309 | 1310 | self:checkAchievement(Adv.AchievType.FinishStoryId, 1, chooseData.storyid) |
1311 | + self:checkTask(Adv.TaskType.FinishStoryId, 1, chooseData.storyid) | |
1310 | 1312 | local advStoryB = self.owner:getProperty("advStoryB") |
1311 | 1313 | advStoryB[chooseData.storyid] = (advStoryB[chooseData.storyid] or 0) + 1 |
1312 | 1314 | self.owner:setProperty("advStoryB", advStoryB) |
... | ... | @@ -1401,6 +1403,7 @@ end |
1401 | 1403 | |
1402 | 1404 | local function clickClick(self, room, block, params) |
1403 | 1405 | local clickData = csvdb["event_clickCsv"][block.event.id] |
1406 | + local oldId = block.event.id | |
1404 | 1407 | if not clickData then return end |
1405 | 1408 | local clearBlock = true |
1406 | 1409 | local doEffect = { |
... | ... | @@ -1423,8 +1426,11 @@ local function clickClick(self, room, block, params) |
1423 | 1426 | end |
1424 | 1427 | end, |
1425 | 1428 | } |
1429 | + | |
1426 | 1430 | assert(doEffect[clickData.type], "error effect, event_clickCsv id :" .. block.event.id) |
1427 | 1431 | doEffect[clickData.type]() |
1432 | + self:checkTask(Adv.TaskType.Click, 1, oldId) | |
1433 | + | |
1428 | 1434 | if clearBlock then |
1429 | 1435 | block:clear() |
1430 | 1436 | end |
... | ... | @@ -1800,45 +1806,77 @@ function Adv:enemyDead(enemy, escape) |
1800 | 1806 | end |
1801 | 1807 | local changeV = self.battle.player:addExp(monsterData.exp) |
1802 | 1808 | self:backDead(enemyId, changeV) |
1803 | - if enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK) then -- 掉落转为 click | |
1804 | - local clickId = buff:effect() | |
1805 | - block:updateEvent({ | |
1806 | - etype = AdvEventType.Click, | |
1807 | - id = clickId | |
1808 | - }) | |
1809 | - self.battle.player:triggerPassive(Passive.BATTLE_WIN) | |
1810 | - else | |
1811 | - local item = block.event.item | |
1812 | - if not item then | |
1813 | - local buff = enemy:hadBuff(Buff.CHANGE_DROP) | |
1814 | - if buff then | |
1815 | - item = table.pack(buff:effect()) | |
1816 | - else | |
1817 | - if monsterData.dropid == 0 then | |
1818 | - item = {0, 0} | |
1809 | + | |
1810 | + local toClick = enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK) | |
1811 | + if toClick then | |
1812 | + toClick = toClick:effect() | |
1813 | + end | |
1814 | + | |
1815 | + local changItem = enemy:hadBuff(Buff.CHANGE_DROP) | |
1816 | + if changItem then | |
1817 | + changItem = table.pack(changItem:effect()) | |
1818 | + end | |
1819 | + | |
1820 | + local addMult = 0 | |
1821 | + local dropBuff = enemy:hadBuff(Buff.DROP_BUFF_BY_ENEMY) -- 根据敌人数量变化个数 | |
1822 | + if dropBuff then | |
1823 | + local team = enemy:getTeam(1, true) | |
1824 | + addMult = addMult + 0.2 * #team | |
1825 | + end | |
1826 | + | |
1827 | + local dropIds = monsterData.dropid:toArray(true, "=") | |
1828 | + local drops = {} | |
1829 | + local cCcount = 0 -- 需要改变为click 的个数 | |
1830 | + for _, dropId in ipairs(dropIds) do | |
1831 | + local dropData = csvdb["event_dropCsv"][dropId] | |
1832 | + if dropData then | |
1833 | + local cur = dropData["range"]:randWeight(true) | |
1834 | + if cur and cur[1] ~= 0 then | |
1835 | + if toClick then | |
1836 | + cCcount = cCcount + 1 | |
1819 | 1837 | else |
1820 | - local dropData = csvdb["event_dropCsv"][monsterData.dropid] | |
1821 | - item = dropData["range"]:randWeight(true) | |
1838 | + local item = changItem and changItem or cur | |
1839 | + item[2] = math.floor(item[2] * (1 + addMult)) | |
1840 | + drops[#drops + 1] = item | |
1822 | 1841 | end |
1823 | 1842 | end |
1824 | - | |
1825 | 1843 | end |
1826 | - if item[1] == 0 then | |
1827 | - block:clear() | |
1828 | - self.battle.player:triggerPassive(Passive.BATTLE_WIN) | |
1829 | - else | |
1830 | - local buff = enemy:hadBuff(Buff.DROP_BUFF_BY_ENEMY) -- 根据敌人数量变化个数 | |
1831 | - if buff then | |
1832 | - local team = enemy:getTeam(1, true) | |
1833 | - item[2] = math.floor(item[2] * (1 + 0.2 * #team)) | |
1834 | - end | |
1835 | - block:updateEvent({ | |
1836 | - etype = AdvEventType.Drop, | |
1837 | - item = item | |
1838 | - }) | |
1839 | - self.battle.player:triggerPassive(Passive.BATTLE_WIN, {itemId = item[1], count = item[2]}) | |
1844 | + end | |
1845 | + -- 这些奖励可能会有被动加成 | |
1846 | + self.battle.player:triggerPassive(Passive.BATTLE_WIN, {drops = drops}) | |
1847 | + | |
1848 | + -- 自身带的掉落是不会被改变的 也不会被加成 | |
1849 | + if block.event.item and block.event.item[1] ~= 0 then | |
1850 | + drops[#drops + 1] = block.event.item | |
1851 | + end | |
1852 | + | |
1853 | + -- 清空当前的格子 | |
1854 | + block:clear() | |
1855 | + | |
1856 | + -- 掉落走一波 | |
1857 | + local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, #drops) | |
1858 | + for _i, cblock in ipairs(blocks) do | |
1859 | + cblock:updateEvent({ | |
1860 | + etype = AdvEventType.Drop, | |
1861 | + item = drops[_i] | |
1862 | + }) | |
1863 | + if cblock ~= block then | |
1864 | + self:backBlockChange(cblock.room.roomId, cblock.blockId) | |
1840 | 1865 | end |
1841 | 1866 | end |
1867 | + | |
1868 | + -- 转换的click走一波 | |
1869 | + local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, cCcount) | |
1870 | + for _i, cblock in ipairs(blocks) do | |
1871 | + cblock:updateEvent({ | |
1872 | + etype = AdvEventType.Click, | |
1873 | + id = clickId | |
1874 | + }) | |
1875 | + if cblock ~= block then | |
1876 | + self:backBlockChange(cblock.room.roomId, cblock.blockId) | |
1877 | + end | |
1878 | + end | |
1879 | + | |
1842 | 1880 | self:checkTask(Adv.TaskType.Kill, 1, enemyId) |
1843 | 1881 | self:checkTask(Adv.TaskType.KillAll) |
1844 | 1882 | self:checkAchievement(Adv.AchievType.Kill, 1, enemyId) |
... | ... | @@ -1850,11 +1888,14 @@ function Adv:enemyDead(enemy, escape) |
1850 | 1888 | self:checkAchievement(Adv.AchievType.KillWithAMWeapon, 1) |
1851 | 1889 | |
1852 | 1890 | if monsterData.type == 2 then |
1891 | + self:checkTask(Adv.TaskType.KillBoss, 1, enemyId) | |
1853 | 1892 | self:checkAchievement(Adv.TaskType.KillBoss, 1, enemyId) |
1854 | 1893 | self:checkAchievement(Adv.TaskType.KillBossWithBuff, 1) |
1855 | 1894 | self:checkAchievement(Adv.TaskType.KillBossNoBuff, 1) |
1856 | 1895 | self:checkAchievement(Adv.AchievType.KillBossWithMWeapon, 1) |
1857 | 1896 | self:checkAchievement(Adv.AchievType.KillBossWithAMWeapon, 1) |
1897 | + elseif monsterData.type == 3 then | |
1898 | + self:checkTask(Adv.TaskType.KillElite, 1, enemyId) | |
1858 | 1899 | end |
1859 | 1900 | end |
1860 | 1901 | end | ... | ... |
src/adv/AdvMap.lua
... | ... | @@ -349,6 +349,55 @@ function Map:getBlocksBySize(roomId, blockId, size) |
349 | 349 | return blocks |
350 | 350 | end |
351 | 351 | |
352 | +-- 找周围的空格子 最多 49 个 | |
353 | +function Map:getEmptyBlocks(roomId, blockId, count) | |
354 | + local blocks = {} | |
355 | + if count == 0 then return blocks end | |
356 | + local room = self.rooms[roomId] | |
357 | + if not room then return end | |
358 | + local block = room.blocks[blockId] | |
359 | + if not block then return end | |
360 | + | |
361 | + local col, row = room:tranLtoG(block.col, block.row) | |
362 | + | |
363 | + -- 找周围49个格子 | |
364 | + for range = 0, 3 do | |
365 | + if range == 0 then | |
366 | + if block.isOpen and not block:getEventType() then | |
367 | + blocks[#blocks + 1] = block | |
368 | + if #blocks >= count then | |
369 | + return blocks | |
370 | + end | |
371 | + end | |
372 | + else | |
373 | + for _, c in ipairs({col - range , col + range}) do | |
374 | + for r = row - range, row + range do | |
375 | + local rroom, rblock = self:getRBByPos(c, r) | |
376 | + if rroom and rblock.isOpen and not rblock:getEventType() then | |
377 | + blocks[#blocks + 1] = rblock | |
378 | + if #blocks >= count then | |
379 | + return blocks | |
380 | + end | |
381 | + end | |
382 | + end | |
383 | + end | |
384 | + | |
385 | + for _, r in ipairs({row - range , row + range}) do | |
386 | + for c = col - range + 1, col + range - 1 do | |
387 | + local rroom, rblock = self:getRBByPos(c, r) | |
388 | + if rroom and rblock.isOpen and not rblock:getEventType() then | |
389 | + blocks[#blocks + 1] = rblock | |
390 | + if #blocks >= count then | |
391 | + return blocks | |
392 | + end | |
393 | + end | |
394 | + end | |
395 | + end | |
396 | + end | |
397 | + end | |
398 | + return blocks | |
399 | +end | |
400 | + | |
352 | 401 | function Map:getEnemysBySize(roomId, blockId, size) |
353 | 402 | local blocks = self:getBlocksBySize(roomId, blockId, size) |
354 | 403 | local enemys = {} |
... | ... | @@ -514,7 +563,6 @@ createMap = function(self, mapId, isEnter, isNewRelay) |
514 | 563 | --交易所 |
515 | 564 | randomFunc[AdvEventType.Trader] = function() |
516 | 565 | -- if self.adv.isRelay and isNewRelay then return false end |
517 | - if self.adv.isRelay then return false end | |
518 | 566 | return randomCommon() |
519 | 567 | end |
520 | 568 | --建筑 | ... | ... |
src/adv/AdvPassive.lua
... | ... | @@ -485,8 +485,10 @@ end |
485 | 485 | |
486 | 486 | --10=战斗额外掉落次数 |
487 | 487 | function Passive:effect10(count, triggerPms) |
488 | - if triggerPms.count then | |
489 | - self.owner.battle.adv:award({[triggerPms.itemId] = triggerPms.count * count}, {log = {desc = "passive", int1 = self.id}}) | |
488 | + if triggerPms.drops then | |
489 | + for _, drop in pairs(triggerPms.drops) do | |
490 | + drop[2] = drop[2] + math.floor(drop[2] * count) | |
491 | + end | |
490 | 492 | end |
491 | 493 | end |
492 | 494 | ... | ... |
src/adv/AdvTask.lua
... | ... | @@ -11,6 +11,11 @@ function AdvTask.bind(Adv) |
11 | 11 | Shop = 5, --和指定商人交易N次 |
12 | 12 | Build = 6, --和指定建筑交互N次 |
13 | 13 | KillAll = 7, --消灭本层所有怪物 |
14 | + KillElite = 8, --击杀精英怪 | |
15 | + KillBoss = 9, --击杀Boss | |
16 | + RelayOpen = 10, -- 解锁中继营地 | |
17 | + FinishStoryId = 11, -- 完成故事 | |
18 | + Click = 12, -- 点击点击事件 | |
14 | 19 | } |
15 | 20 | |
16 | 21 | -- 检查任务状态 在新领取任务的时候回进行检查 |
... | ... | @@ -48,6 +53,13 @@ function AdvTask.bind(Adv) |
48 | 53 | end |
49 | 54 | end |
50 | 55 | |
56 | + checkTaskFunc[Adv.TaskType.RelayOpen] = function() | |
57 | + local limit = tonum(taskData.value2, 0) | |
58 | + if self.level > limit or (self.level == limit and self.isRelay) then | |
59 | + return -1 | |
60 | + end | |
61 | + end | |
62 | + | |
51 | 63 | if checkTaskFunc[taskData.condition] then |
52 | 64 | status = checkTaskFunc[taskData.condition]() |
53 | 65 | else |
... | ... | @@ -84,6 +96,7 @@ function AdvTask.bind(Adv) |
84 | 96 | end |
85 | 97 | end |
86 | 98 | self:addTask() |
99 | + self:checkTask(Adv.TaskType.RelayOpen) --每一层都检查一下 | |
87 | 100 | end |
88 | 101 | |
89 | 102 | function Adv:checkTask(taskType, count, cond) | ... | ... |
src/models/RoleActivity.lua renamed to src/models/Activity.lua
... | ... | @@ -2,9 +2,10 @@ local Activity = class("Activity", require("shared.ModelBase")) |
2 | 2 | |
3 | 3 | |
4 | 4 | Activity.ActivityType = { |
5 | - | |
5 | + DoubleDrop = 1, -- 双倍掉落 | |
6 | 6 | } |
7 | 7 | |
8 | + | |
8 | 9 | local function checkActivityType(activityType) |
9 | 10 | if type(activityType) == "string" then |
10 | 11 | activityType = Activity.ActivityType[activityType] |
... | ... | @@ -16,12 +17,12 @@ end |
16 | 17 | function Activity:ctor(properties) |
17 | 18 | Activity.super.ctor(self, properties) |
18 | 19 | |
19 | - self.open = {} | |
20 | - | |
20 | + self._isOpen = {} | |
21 | 21 | end |
22 | 22 | |
23 | 23 | |
24 | 24 | Activity.schema = { |
25 | + ctime = {"table", {}}, -- 最近检查某项活动的开始时间 {id = time} | |
25 | 26 | _1 = {"table", {}}, |
26 | 27 | } |
27 | 28 | |
... | ... | @@ -32,5 +33,49 @@ function Activity:data() |
32 | 33 | end |
33 | 34 | |
34 | 35 | |
36 | +function Activity:updateProperty(params) | |
37 | + local type, default = table.unpack(self.schema[params.field]) | |
38 | + | |
39 | + if params.delta then | |
40 | + self:incrProperty(params.field, params.delta) | |
41 | + if not params.notNotify then | |
42 | + self.owner:notifyUpdateProperty(params.field, self:getProperty(params.field)) | |
43 | + end | |
44 | + return true | |
45 | + end | |
46 | + if params.value then | |
47 | + self:setProperty(params.field, params.value) | |
48 | + if not params.notNotify then | |
49 | + self.owner:notifyUpdateProperty(params.field, self:getProperty(params.field)) | |
50 | + end | |
51 | + return true | |
52 | + end | |
53 | + return false | |
54 | +end | |
55 | + | |
56 | + | |
57 | +function Activity:isOpen(activityType) | |
58 | + activityType = checkActivityType(activityType) | |
59 | + | |
60 | +end | |
61 | + | |
62 | +-- 跨天刷新 --登录刷新 | |
63 | +function Activity:checkActivityStatus(ltime, now, notify) | |
64 | + | |
65 | +end | |
66 | + | |
67 | +local checkActivityFunc = {} | |
68 | + | |
69 | +checkActivityFunc[Activity.ActivityType.DoubleDrop] = function(self, notNotify, activityType, ...) | |
70 | + | |
71 | +end | |
72 | + | |
73 | +function Activity:checkActivityEnter(notNotify, activityType, ...) | |
74 | + if not activityType then return end | |
75 | + if checkActivityFunc[activityType] then | |
76 | + checkActivityFunc[activityType](self, notNotify, activityType, ...) | |
77 | + end | |
78 | +end | |
79 | + | |
35 | 80 | |
36 | 81 | return Activity |
37 | 82 | \ No newline at end of file | ... | ... |
src/models/Role.lua
... | ... | @@ -23,7 +23,7 @@ function Role:ctor( properties ) |
23 | 23 | self.heros = {} |
24 | 24 | self.runeBag = {} |
25 | 25 | self.advData = nil |
26 | - | |
26 | + self.activity = nil | |
27 | 27 | self.advElChapter = tonum(redisproxy:hget("adv_season", "chapter"), globalCsv.adv_endless_default_chapter) -- 无尽模式记录的赛季对应章节 |
28 | 28 | self.advOverTime = tonum(redisproxy:hget("adv_season", "overTime")) -- 无尽模式关闭时间戳 |
29 | 29 | end | ... | ... |
src/models/RolePlugin.lua
... | ... | @@ -10,6 +10,7 @@ function RolePlugin.bind(Role) |
10 | 10 | self:loadRunes() |
11 | 11 | self:loadHeros() |
12 | 12 | self:loadDiner() |
13 | + self:loadActivity() | |
13 | 14 | end |
14 | 15 | |
15 | 16 | function Role:reloadWhenLogin() |
... | ... | @@ -507,6 +508,18 @@ function RolePlugin.bind(Role) |
507 | 508 | end |
508 | 509 | end |
509 | 510 | |
511 | + function Role:loadActivity() | |
512 | + local roleId = self:getProperty("id") | |
513 | + local dataKey = string.format(R_ACTIVITY, roleId) | |
514 | + self.activity = require("models.Activity").new({key = dataKey}) | |
515 | + self.activity.owner = self | |
516 | + if not redisproxy:exists(dataKey) then | |
517 | + self.activity:create() | |
518 | + else | |
519 | + self.activity:load() | |
520 | + end | |
521 | + end | |
522 | + | |
510 | 523 | function Role:loadDiner() |
511 | 524 | local roleId = self:getProperty("id") |
512 | 525 | local dataKey = string.format(R_DINER, roleId) |
... | ... | @@ -1191,6 +1204,7 @@ function RolePlugin.bind(Role) |
1191 | 1204 | info.wakeL = hero:getProperty("wakeL") |
1192 | 1205 | info.blockLevel = hero:getSkillLevel(4) |
1193 | 1206 | info.specialLevel = hero:getSkillLevel(1) |
1207 | + info.passiveLevel = hero:getSkillLevel(3) | |
1194 | 1208 | info.runeSkill = hero:getRuneSkill(102) |
1195 | 1209 | teamInfo.heros[slot] = info |
1196 | 1210 | end |
... | ... | @@ -1443,8 +1457,8 @@ function RolePlugin.bind(Role) |
1443 | 1457 | |
1444 | 1458 | local rechargeData = csvdb["shop_rechargeCsv"][orderObject:getProperty("rechargeId")] |
1445 | 1459 | if rechargeData.rmb ~= tonumber(params.amount) then |
1446 | - skynet.error(string.format("fake order: %s, roleId: %d, order: %s", | |
1447 | - params.transactionId, roleId, partnerOrderStr | |
1460 | + skynet.error(string.format("fake order: %s, roleId: %d, order: %s, rmb %s, get %s", | |
1461 | + params.transactionId, roleId, partnerOrderStr, rechargeData.rmb, params.amount | |
1448 | 1462 | )) |
1449 | 1463 | return |
1450 | 1464 | end | ... | ... |
src/models/RoleTask.lua
... | ... | @@ -184,7 +184,7 @@ local AchievListener = { |
184 | 184 | } |
185 | 185 | } |
186 | 186 | |
187 | -local SudokuListerer = { | |
187 | +local SudokuListener = { | |
188 | 188 | func = "checkSudokuTask", |
189 | 189 | listen = { |
190 | 190 | [TaskType.HangPass] = {{1, 1, f("id")}}, |
... | ... | @@ -205,12 +205,20 @@ local SudokuListerer = { |
205 | 205 | } |
206 | 206 | } |
207 | 207 | |
208 | +local ActivityListener = { | |
209 | + func = "checkActivityTask", | |
210 | + listener = { | |
211 | + | |
212 | + } | |
213 | +} | |
214 | + | |
208 | 215 | |
209 | 216 | local TaskListeners = { |
210 | 217 | StoryListener, |
211 | 218 | CommonListener, |
212 | 219 | AchievListener, |
213 | - SudokuListerer, | |
220 | + SudokuListener, | |
221 | + ActivityListener, | |
214 | 222 | } |
215 | 223 | |
216 | 224 | local RoleTask = {} |
... | ... | @@ -517,6 +525,10 @@ function RoleTask.bind(Role) |
517 | 525 | end |
518 | 526 | end |
519 | 527 | |
528 | + function Role:checkActivityTask(notNotify, activityType, ...) | |
529 | + self.activity:checkActivityEnter(notNotify, activityType, ...) | |
530 | + end | |
531 | + | |
520 | 532 | end |
521 | 533 | |
522 | 534 | return RoleTask |
523 | 535 | \ No newline at end of file | ... | ... |