Commit 5d51be8b0fb03fce0277a748d73d56a13973ec5d

Authored by zhouhaihai
2 parents cb3b7127 aad10fac

Merge branch 'develop' into player

docs/日志说明.xlsx
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src/RedisKeys.lua
... ... @@ -3,6 +3,7 @@ R_INCR = "role:%d:autoincr"
3 3 R_HEROS = "role:%d:heroIds"
4 4 R_HERO = "hero:%d:%d"
5 5 R_DAILY = "role:%d:daily"
  6 +R_ACTIVITY = "role:%d:act"
6 7 R_DINER = "role:%d:diner" -- 餐厅
7 8 R_PVP = "role:%d:pvp" -- pvp
8 9 R_EQUIP_ROOT = "role:%d:equip*" -- 装备根目录
... ...
src/actions/GmAction.lua
... ... @@ -516,7 +516,7 @@ end
516 516  
517 517 -- 充值回调
518 518 function _M.ayncPurchase(role, params)
519   - return role:handlePurchase(params)
  519 + return role:handlePurchase(params) or ""
520 520 end
521 521  
522 522  
... ...
src/actions/StoreAction.lua
... ... @@ -82,9 +82,10 @@ function _M.googleRechargeRpc(agent, data)
82 82 local secret_key = "b7657fa7ccd44c16a35e3f454ac7a075"
83 83 local need = {
84 84 out_trade_no = partnerOrderId,
85   - money = dataSet.rmb,
  85 + money = dataSet.rmb * 100,
86 86 game_money = dataSet.diamond,
87 87 product_id = dataSet.productId,
  88 + notify_url = "http://l11-ts-pub-all-wasteland.komoejoy.com/pay/google"
88 89 }
89 90 local sign = signPms(need, secret_key)
90 91  
... ... @@ -108,8 +109,9 @@ function _M.myCardRechargeRpc(agent, data)
108 109 local secret_key = "48759e07540f46d9af17ec82669b4272"
109 110 local need = {
110 111 out_trade_no = partnerOrderId,
111   - money = dataSet.rmb,
  112 + money = dataSet.rmb * 100,
112 113 game_money = dataSet.diamond,
  114 + notify_url = "http://l11-ts-pub-all-wasteland.komoejoy.com/pay/mycard"
113 115 }
114 116 local sign = signPms(need, secret_key)
115 117  
... ... @@ -133,9 +135,10 @@ function _M.iosRechargeRpc(agent, data)
133 135 local secret_key = "9647d2efe1074c73b9ac19af4337a70e"
134 136 local need = {
135 137 out_trade_no = partnerOrderId,
136   - money = dataSet.rmb,
  138 + money = dataSet.rmb * 100,
137 139 game_money = dataSet.diamond,
138   - product_id = dataSet.productId,
  140 + product_id = dataSet.iap_product_id,
  141 + notify_url = "http://l11-ts-pub-all-wasteland.komoejoy.com/pay/ios"
139 142 }
140 143 local sign = signPms(need, secret_key)
141 144  
... ...
src/adv/Adv.lua
... ... @@ -8,6 +8,7 @@ local Adv = class("Adv")
8 8 local AdvTask = import(".AdvTask") --任务相关数据搞出去
9 9 AdvTask.bind(Adv)
10 10  
  11 +
11 12 function Adv:ctor(owner)
12 13 assert(owner, "Adv instance must have owner(role)")
13 14 self.owner = owner
... ... @@ -1307,6 +1308,7 @@ local function clickLinkChoose(self, room, block, params)
1307 1308 self.lchoose[startId] = (self.lchoose[startId] or 0) + 1
1308 1309 self:checkAchievement(Adv.AchievType.LinkChoose, 1, startId)
1309 1310 self:checkAchievement(Adv.AchievType.FinishStoryId, 1, chooseData.storyid)
  1311 + self:checkTask(Adv.TaskType.FinishStoryId, 1, chooseData.storyid)
1310 1312 local advStoryB = self.owner:getProperty("advStoryB")
1311 1313 advStoryB[chooseData.storyid] = (advStoryB[chooseData.storyid] or 0) + 1
1312 1314 self.owner:setProperty("advStoryB", advStoryB)
... ... @@ -1401,6 +1403,7 @@ end
1401 1403  
1402 1404 local function clickClick(self, room, block, params)
1403 1405 local clickData = csvdb["event_clickCsv"][block.event.id]
  1406 + local oldId = block.event.id
1404 1407 if not clickData then return end
1405 1408 local clearBlock = true
1406 1409 local doEffect = {
... ... @@ -1423,8 +1426,11 @@ local function clickClick(self, room, block, params)
1423 1426 end
1424 1427 end,
1425 1428 }
  1429 +
1426 1430 assert(doEffect[clickData.type], "error effect, event_clickCsv id :" .. block.event.id)
1427 1431 doEffect[clickData.type]()
  1432 + self:checkTask(Adv.TaskType.Click, 1, oldId)
  1433 +
1428 1434 if clearBlock then
1429 1435 block:clear()
1430 1436 end
... ... @@ -1800,45 +1806,77 @@ function Adv:enemyDead(enemy, escape)
1800 1806 end
1801 1807 local changeV = self.battle.player:addExp(monsterData.exp)
1802 1808 self:backDead(enemyId, changeV)
1803   - if enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK) then -- 掉落转为 click
1804   - local clickId = buff:effect()
1805   - block:updateEvent({
1806   - etype = AdvEventType.Click,
1807   - id = clickId
1808   - })
1809   - self.battle.player:triggerPassive(Passive.BATTLE_WIN)
1810   - else
1811   - local item = block.event.item
1812   - if not item then
1813   - local buff = enemy:hadBuff(Buff.CHANGE_DROP)
1814   - if buff then
1815   - item = table.pack(buff:effect())
1816   - else
1817   - if monsterData.dropid == 0 then
1818   - item = {0, 0}
  1809 +
  1810 + local toClick = enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK)
  1811 + if toClick then
  1812 + toClick = toClick:effect()
  1813 + end
  1814 +
  1815 + local changItem = enemy:hadBuff(Buff.CHANGE_DROP)
  1816 + if changItem then
  1817 + changItem = table.pack(changItem:effect())
  1818 + end
  1819 +
  1820 + local addMult = 0
  1821 + local dropBuff = enemy:hadBuff(Buff.DROP_BUFF_BY_ENEMY) -- 根据敌人数量变化个数
  1822 + if dropBuff then
  1823 + local team = enemy:getTeam(1, true)
  1824 + addMult = addMult + 0.2 * #team
  1825 + end
  1826 +
  1827 + local dropIds = monsterData.dropid:toArray(true, "=")
  1828 + local drops = {}
  1829 + local cCcount = 0 -- 需要改变为click 的个数
  1830 + for _, dropId in ipairs(dropIds) do
  1831 + local dropData = csvdb["event_dropCsv"][dropId]
  1832 + if dropData then
  1833 + local cur = dropData["range"]:randWeight(true)
  1834 + if cur and cur[1] ~= 0 then
  1835 + if toClick then
  1836 + cCcount = cCcount + 1
1819 1837 else
1820   - local dropData = csvdb["event_dropCsv"][monsterData.dropid]
1821   - item = dropData["range"]:randWeight(true)
  1838 + local item = changItem and changItem or cur
  1839 + item[2] = math.floor(item[2] * (1 + addMult))
  1840 + drops[#drops + 1] = item
1822 1841 end
1823 1842 end
1824   -
1825 1843 end
1826   - if item[1] == 0 then
1827   - block:clear()
1828   - self.battle.player:triggerPassive(Passive.BATTLE_WIN)
1829   - else
1830   - local buff = enemy:hadBuff(Buff.DROP_BUFF_BY_ENEMY) -- 根据敌人数量变化个数
1831   - if buff then
1832   - local team = enemy:getTeam(1, true)
1833   - item[2] = math.floor(item[2] * (1 + 0.2 * #team))
1834   - end
1835   - block:updateEvent({
1836   - etype = AdvEventType.Drop,
1837   - item = item
1838   - })
1839   - self.battle.player:triggerPassive(Passive.BATTLE_WIN, {itemId = item[1], count = item[2]})
  1844 + end
  1845 + -- 这些奖励可能会有被动加成
  1846 + self.battle.player:triggerPassive(Passive.BATTLE_WIN, {drops = drops})
  1847 +
  1848 + -- 自身带的掉落是不会被改变的 也不会被加成
  1849 + if block.event.item and block.event.item[1] ~= 0 then
  1850 + drops[#drops + 1] = block.event.item
  1851 + end
  1852 +
  1853 + -- 清空当前的格子
  1854 + block:clear()
  1855 +
  1856 + -- 掉落走一波
  1857 + local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, #drops)
  1858 + for _i, cblock in ipairs(blocks) do
  1859 + cblock:updateEvent({
  1860 + etype = AdvEventType.Drop,
  1861 + item = drops[_i]
  1862 + })
  1863 + if cblock ~= block then
  1864 + self:backBlockChange(cblock.room.roomId, cblock.blockId)
1840 1865 end
1841 1866 end
  1867 +
  1868 + -- 转换的click走一波
  1869 + local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, cCcount)
  1870 + for _i, cblock in ipairs(blocks) do
  1871 + cblock:updateEvent({
  1872 + etype = AdvEventType.Click,
  1873 + id = clickId
  1874 + })
  1875 + if cblock ~= block then
  1876 + self:backBlockChange(cblock.room.roomId, cblock.blockId)
  1877 + end
  1878 + end
  1879 +
1842 1880 self:checkTask(Adv.TaskType.Kill, 1, enemyId)
1843 1881 self:checkTask(Adv.TaskType.KillAll)
1844 1882 self:checkAchievement(Adv.AchievType.Kill, 1, enemyId)
... ... @@ -1850,11 +1888,14 @@ function Adv:enemyDead(enemy, escape)
1850 1888 self:checkAchievement(Adv.AchievType.KillWithAMWeapon, 1)
1851 1889  
1852 1890 if monsterData.type == 2 then
  1891 + self:checkTask(Adv.TaskType.KillBoss, 1, enemyId)
1853 1892 self:checkAchievement(Adv.TaskType.KillBoss, 1, enemyId)
1854 1893 self:checkAchievement(Adv.TaskType.KillBossWithBuff, 1)
1855 1894 self:checkAchievement(Adv.TaskType.KillBossNoBuff, 1)
1856 1895 self:checkAchievement(Adv.AchievType.KillBossWithMWeapon, 1)
1857 1896 self:checkAchievement(Adv.AchievType.KillBossWithAMWeapon, 1)
  1897 + elseif monsterData.type == 3 then
  1898 + self:checkTask(Adv.TaskType.KillElite, 1, enemyId)
1858 1899 end
1859 1900 end
1860 1901 end
... ...
src/adv/AdvMap.lua
... ... @@ -349,6 +349,55 @@ function Map:getBlocksBySize(roomId, blockId, size)
349 349 return blocks
350 350 end
351 351  
  352 +-- 找周围的空格子 最多 49 个
  353 +function Map:getEmptyBlocks(roomId, blockId, count)
  354 + local blocks = {}
  355 + if count == 0 then return blocks end
  356 + local room = self.rooms[roomId]
  357 + if not room then return end
  358 + local block = room.blocks[blockId]
  359 + if not block then return end
  360 +
  361 + local col, row = room:tranLtoG(block.col, block.row)
  362 +
  363 + -- 找周围49个格子
  364 + for range = 0, 3 do
  365 + if range == 0 then
  366 + if block.isOpen and not block:getEventType() then
  367 + blocks[#blocks + 1] = block
  368 + if #blocks >= count then
  369 + return blocks
  370 + end
  371 + end
  372 + else
  373 + for _, c in ipairs({col - range , col + range}) do
  374 + for r = row - range, row + range do
  375 + local rroom, rblock = self:getRBByPos(c, r)
  376 + if rroom and rblock.isOpen and not rblock:getEventType() then
  377 + blocks[#blocks + 1] = rblock
  378 + if #blocks >= count then
  379 + return blocks
  380 + end
  381 + end
  382 + end
  383 + end
  384 +
  385 + for _, r in ipairs({row - range , row + range}) do
  386 + for c = col - range + 1, col + range - 1 do
  387 + local rroom, rblock = self:getRBByPos(c, r)
  388 + if rroom and rblock.isOpen and not rblock:getEventType() then
  389 + blocks[#blocks + 1] = rblock
  390 + if #blocks >= count then
  391 + return blocks
  392 + end
  393 + end
  394 + end
  395 + end
  396 + end
  397 + end
  398 + return blocks
  399 +end
  400 +
352 401 function Map:getEnemysBySize(roomId, blockId, size)
353 402 local blocks = self:getBlocksBySize(roomId, blockId, size)
354 403 local enemys = {}
... ... @@ -514,7 +563,6 @@ createMap = function(self, mapId, isEnter, isNewRelay)
514 563 --交易所
515 564 randomFunc[AdvEventType.Trader] = function()
516 565 -- if self.adv.isRelay and isNewRelay then return false end
517   - if self.adv.isRelay then return false end
518 566 return randomCommon()
519 567 end
520 568 --建筑
... ...
src/adv/AdvPassive.lua
... ... @@ -485,8 +485,10 @@ end
485 485  
486 486 --10=战斗额外掉落次数
487 487 function Passive:effect10(count, triggerPms)
488   - if triggerPms.count then
489   - self.owner.battle.adv:award({[triggerPms.itemId] = triggerPms.count * count}, {log = {desc = "passive", int1 = self.id}})
  488 + if triggerPms.drops then
  489 + for _, drop in pairs(triggerPms.drops) do
  490 + drop[2] = drop[2] + math.floor(drop[2] * count)
  491 + end
490 492 end
491 493 end
492 494  
... ...
src/adv/AdvTask.lua
... ... @@ -11,6 +11,11 @@ function AdvTask.bind(Adv)
11 11 Shop = 5, --和指定商人交易N次
12 12 Build = 6, --和指定建筑交互N次
13 13 KillAll = 7, --消灭本层所有怪物
  14 + KillElite = 8, --击杀精英怪
  15 + KillBoss = 9, --击杀Boss
  16 + RelayOpen = 10, -- 解锁中继营地
  17 + FinishStoryId = 11, -- 完成故事
  18 + Click = 12, -- 点击点击事件
14 19 }
15 20  
16 21 -- 检查任务状态 在新领取任务的时候回进行检查
... ... @@ -48,6 +53,13 @@ function AdvTask.bind(Adv)
48 53 end
49 54 end
50 55  
  56 + checkTaskFunc[Adv.TaskType.RelayOpen] = function()
  57 + local limit = tonum(taskData.value2, 0)
  58 + if self.level > limit or (self.level == limit and self.isRelay) then
  59 + return -1
  60 + end
  61 + end
  62 +
51 63 if checkTaskFunc[taskData.condition] then
52 64 status = checkTaskFunc[taskData.condition]()
53 65 else
... ... @@ -84,6 +96,7 @@ function AdvTask.bind(Adv)
84 96 end
85 97 end
86 98 self:addTask()
  99 + self:checkTask(Adv.TaskType.RelayOpen) --每一层都检查一下
87 100 end
88 101  
89 102 function Adv:checkTask(taskType, count, cond)
... ...
src/models/RoleActivity.lua renamed to src/models/Activity.lua
... ... @@ -2,9 +2,10 @@ local Activity = class("Activity", require("shared.ModelBase"))
2 2  
3 3  
4 4 Activity.ActivityType = {
5   -
  5 + DoubleDrop = 1, -- 双倍掉落
6 6 }
7 7  
  8 +
8 9 local function checkActivityType(activityType)
9 10 if type(activityType) == "string" then
10 11 activityType = Activity.ActivityType[activityType]
... ... @@ -16,12 +17,12 @@ end
16 17 function Activity:ctor(properties)
17 18 Activity.super.ctor(self, properties)
18 19  
19   - self.open = {}
20   -
  20 + self._isOpen = {}
21 21 end
22 22  
23 23  
24 24 Activity.schema = {
  25 + ctime = {"table", {}}, -- 最近检查某项活动的开始时间 {id = time}
25 26 _1 = {"table", {}},
26 27 }
27 28  
... ... @@ -32,5 +33,49 @@ function Activity:data()
32 33 end
33 34  
34 35  
  36 +function Activity:updateProperty(params)
  37 + local type, default = table.unpack(self.schema[params.field])
  38 +
  39 + if params.delta then
  40 + self:incrProperty(params.field, params.delta)
  41 + if not params.notNotify then
  42 + self.owner:notifyUpdateProperty(params.field, self:getProperty(params.field))
  43 + end
  44 + return true
  45 + end
  46 + if params.value then
  47 + self:setProperty(params.field, params.value)
  48 + if not params.notNotify then
  49 + self.owner:notifyUpdateProperty(params.field, self:getProperty(params.field))
  50 + end
  51 + return true
  52 + end
  53 + return false
  54 +end
  55 +
  56 +
  57 +function Activity:isOpen(activityType)
  58 + activityType = checkActivityType(activityType)
  59 +
  60 +end
  61 +
  62 +-- 跨天刷新 --登录刷新
  63 +function Activity:checkActivityStatus(ltime, now, notify)
  64 +
  65 +end
  66 +
  67 +local checkActivityFunc = {}
  68 +
  69 +checkActivityFunc[Activity.ActivityType.DoubleDrop] = function(self, notNotify, activityType, ...)
  70 +
  71 +end
  72 +
  73 +function Activity:checkActivityEnter(notNotify, activityType, ...)
  74 + if not activityType then return end
  75 + if checkActivityFunc[activityType] then
  76 + checkActivityFunc[activityType](self, notNotify, activityType, ...)
  77 + end
  78 +end
  79 +
35 80  
36 81 return Activity
37 82 \ No newline at end of file
... ...
src/models/Role.lua
... ... @@ -23,7 +23,7 @@ function Role:ctor( properties )
23 23 self.heros = {}
24 24 self.runeBag = {}
25 25 self.advData = nil
26   -
  26 + self.activity = nil
27 27 self.advElChapter = tonum(redisproxy:hget("adv_season", "chapter"), globalCsv.adv_endless_default_chapter) -- 无尽模式记录的赛季对应章节
28 28 self.advOverTime = tonum(redisproxy:hget("adv_season", "overTime")) -- 无尽模式关闭时间戳
29 29 end
... ...
src/models/RolePlugin.lua
... ... @@ -10,6 +10,7 @@ function RolePlugin.bind(Role)
10 10 self:loadRunes()
11 11 self:loadHeros()
12 12 self:loadDiner()
  13 + self:loadActivity()
13 14 end
14 15  
15 16 function Role:reloadWhenLogin()
... ... @@ -507,6 +508,18 @@ function RolePlugin.bind(Role)
507 508 end
508 509 end
509 510  
  511 + function Role:loadActivity()
  512 + local roleId = self:getProperty("id")
  513 + local dataKey = string.format(R_ACTIVITY, roleId)
  514 + self.activity = require("models.Activity").new({key = dataKey})
  515 + self.activity.owner = self
  516 + if not redisproxy:exists(dataKey) then
  517 + self.activity:create()
  518 + else
  519 + self.activity:load()
  520 + end
  521 + end
  522 +
510 523 function Role:loadDiner()
511 524 local roleId = self:getProperty("id")
512 525 local dataKey = string.format(R_DINER, roleId)
... ... @@ -1191,6 +1204,7 @@ function RolePlugin.bind(Role)
1191 1204 info.wakeL = hero:getProperty("wakeL")
1192 1205 info.blockLevel = hero:getSkillLevel(4)
1193 1206 info.specialLevel = hero:getSkillLevel(1)
  1207 + info.passiveLevel = hero:getSkillLevel(3)
1194 1208 info.runeSkill = hero:getRuneSkill(102)
1195 1209 teamInfo.heros[slot] = info
1196 1210 end
... ... @@ -1443,8 +1457,8 @@ function RolePlugin.bind(Role)
1443 1457  
1444 1458 local rechargeData = csvdb["shop_rechargeCsv"][orderObject:getProperty("rechargeId")]
1445 1459 if rechargeData.rmb ~= tonumber(params.amount) then
1446   - skynet.error(string.format("fake order: %s, roleId: %d, order: %s",
1447   - params.transactionId, roleId, partnerOrderStr
  1460 + skynet.error(string.format("fake order: %s, roleId: %d, order: %s, rmb %s, get %s",
  1461 + params.transactionId, roleId, partnerOrderStr, rechargeData.rmb, params.amount
1448 1462 ))
1449 1463 return
1450 1464 end
... ...
src/models/RoleTask.lua
... ... @@ -184,7 +184,7 @@ local AchievListener = {
184 184 }
185 185 }
186 186  
187   -local SudokuListerer = {
  187 +local SudokuListener = {
188 188 func = "checkSudokuTask",
189 189 listen = {
190 190 [TaskType.HangPass] = {{1, 1, f("id")}},
... ... @@ -205,12 +205,20 @@ local SudokuListerer = {
205 205 }
206 206 }
207 207  
  208 +local ActivityListener = {
  209 + func = "checkActivityTask",
  210 + listener = {
  211 +
  212 + }
  213 +}
  214 +
208 215  
209 216 local TaskListeners = {
210 217 StoryListener,
211 218 CommonListener,
212 219 AchievListener,
213   - SudokuListerer,
  220 + SudokuListener,
  221 + ActivityListener,
214 222 }
215 223  
216 224 local RoleTask = {}
... ... @@ -517,6 +525,10 @@ function RoleTask.bind(Role)
517 525 end
518 526 end
519 527  
  528 + function Role:checkActivityTask(notNotify, activityType, ...)
  529 + self.activity:checkActivityEnter(notNotify, activityType, ...)
  530 + end
  531 +
520 532 end
521 533  
522 534 return RoleTask
523 535 \ No newline at end of file
... ...