Commit 596ac19f01714e5889b3385bac0f464e9a18f15f

Authored by zhouhaihai
1 parent 25a376de

buff

@@ -63,15 +63,15 @@ function Adv:initByChapter(chapterId, level, isToNext, notNotify) @@ -63,15 +63,15 @@ function Adv:initByChapter(chapterId, level, isToNext, notNotify)
63 self.maps = {} 63 self.maps = {}
64 self.maps[1] = AdvMap.new(self, 1, mapId) 64 self.maps[1] = AdvMap.new(self, 1, mapId)
65 65
66 - if isToNext then  
67 - self:scoreChange(AdvScoreType.Level) --增加层级加分  
68 - end  
69 -  
70 self:initBattle() 66 self:initBattle()
71 67
72 self:initLayerTask() 68 self:initLayerTask()
73 69
74 self:checkTask(Adv.TaskType.Arrive) 70 self:checkTask(Adv.TaskType.Arrive)
  71 + if isToNext then
  72 + self.battle.player:afterLayer() -- 玩家的buff 清理一下
  73 + self:scoreChange(AdvScoreType.Level) --增加层级加分
  74 + end
75 if not notNotify then 75 if not notNotify then
76 self:saveDB(notNotify) 76 self:saveDB(notNotify)
77 end 77 end
src/adv/AdvBuff.lua
@@ -369,6 +369,13 @@ function Buff:decRound() @@ -369,6 +369,13 @@ function Buff:decRound()
369 end 369 end
370 end 370 end
371 371
  372 +function Buff:afterLayer()
  373 + -- 持续一层
  374 + if self.buffData.round == 0 then
  375 + self.isDel = true
  376 + end
  377 +end
  378 +
372 function Buff:canEffect(...) 379 function Buff:canEffect(...)
373 if not self._canEffect then 380 if not self._canEffect then
374 return true 381 return true
@@ -414,7 +421,7 @@ function Buff:getDB() @@ -414,7 +421,7 @@ function Buff:getDB()
414 if self.release and not self.release.isDead then 421 if self.release and not self.release.isDead then
415 db.rele = self.release.id or 0 --释放者的id (0 为玩家) (不存在 则释放者不存在或者已经死亡) 422 db.rele = self.release.id or 0 --释放者的id (0 为玩家) (不存在 则释放者不存在或者已经死亡)
416 end 423 end
417 - if self.buffData.round ~= 0 then 424 + if self.buffData.round > 0 then
418 db.round = self.round 425 db.round = self.round
419 end 426 end
420 db.roundSp = self.roundSpace 427 db.roundSp = self.roundSpace
src/adv/AdvPlayer.lua
@@ -525,6 +525,14 @@ function Player:effectBattleBuff() @@ -525,6 +525,14 @@ function Player:effectBattleBuff()
525 end 525 end
526 end 526 end
527 527
  528 +function Player:afterLayer()
  529 + for _, buff in ipairs(self.buffs) do
  530 + if not buff.isDel then
  531 + buff:afterLayer()
  532 + end
  533 + end
  534 +end
  535 +
528 function Player:getDB() 536 function Player:getDB()
529 local db = Player.super.getDB(self) 537 local db = Player.super.getDB(self)
530 for _ , field in pairs({"level", "exp", "growth", "sp"}) do 538 for _ , field in pairs({"level", "exp", "growth", "sp"}) do