Commit 4ae70ca271b5d0b5fa721ab523e6a8d14b1c83ec

Authored by 熊润斐
2 parents 75f56020 fea3baab

Merge branch 'develop' into tr/publish

src/GlobalVar.lua
... ... @@ -214,6 +214,7 @@ AdvBackEventType = {
214 214 Level = 25, -- 升级
215 215 LinkChooseOver = 26, -- 连锁事件结束
216 216 BuffEffect = 27, -- buff 效果
  217 + PassiveEffect = 28, -- 被动 效果
217 218 }
218 219  
219 220 AdvScoreType = {
... ...
src/ProtocolCode.lua
... ... @@ -221,6 +221,8 @@ actionCodes = {
221 221 Activity_actCalendaTaskRpc = 655,
222 222 Activity_actPaySignRpc = 656,
223 223 Activity_exchangeRpc = 657,
  224 + Activity_gachakonRpc = 658,
  225 + Activity_hangDropRpc = 659,
224 226  
225 227 Radio_startQuestRpc = 700,
226 228 Radio_finishQuestRpc = 701,
... ...
src/actions/ActivityAction.lua
... ... @@ -268,7 +268,7 @@ function _M.exchangeRpc(agent, data)
268 268 local msg = MsgPack.unpack(data)
269 269 local actid = msg.actid
270 270 local id = msg.id
271   - if not role.activity:isOpen("Exchange") then return 1 end
  271 + if not role.activity:isOpenById(actid) then return 1 end
272 272  
273 273 local exchangeCfg = csvdb["activity_exchangeCsv"][actid]
274 274 if not exchangeCfg then return 2 end
... ... @@ -277,7 +277,8 @@ function _M.exchangeRpc(agent, data)
277 277 local exchangeData = curData[actid] or {}
278 278 local curCount = exchangeData[id] or 0
279 279 local actCfg = exchangeCfg[id]
280   - if curCount >= actCfg then return 4 end
  280 + local limitArr = actCfg.limit:toArray(true, "=")
  281 + if curCount >= limitArr[2] then return 4 end
281 282  
282 283 local costs = actCfg.goods:toNumMap()
283 284 if not role:checkItemEnough(costs) then return 5 end
... ... @@ -295,4 +296,123 @@ function _M.exchangeRpc(agent, data)
295 296 return true
296 297 end
297 298  
  299 +function _M.gachakonRpc(agent, data)
  300 + local role = agent.role
  301 + local msg = MsgPack.unpack(data)
  302 + local actid = msg.actid
  303 + local count = msg.count
  304 +
  305 + if count > 10 then return end
  306 +
  307 + if not role.activity:isOpenById(actid) then return 1 end
  308 +
  309 + local actCtrlData = csvdb["activity_ctrlCsv"][actid]
  310 + if not actCtrlData then return 2 end
  311 + local cost = actCtrlData.condition2:toNumMap()
  312 +
  313 + local actCfg = csvdb["activity_capsuleToysCsv"][actid]
  314 + if not actCfg then return 3 end
  315 +
  316 + local gachakonInfo = role.activity:getActData("Gachakon") or {}
  317 + local award = {}
  318 + local remain = 0
  319 + for i = 1, count do
  320 + local tmpCfg = clone(actCfg)
  321 + remain = 0
  322 + print("-----------------, ", i)
  323 + for id, cfg in pairs(tmpCfg) do
  324 + local num = gachakonInfo[id] or 0
  325 + num = cfg.amount >= num and cfg.amount - num or 0
  326 + cfg.weight = cfg.weight * num
  327 + if cfg.weight > 0 then
  328 + remain = remain + num
  329 + end
  330 + print("num ".. num, id, cfg.weight, cfg.amount)
  331 + end
  332 + if remain == 0 then
  333 + break
  334 + end
  335 + local id = math.randWeight(tmpCfg, "weight")
  336 + if not id then return 4 end
  337 + gachakonInfo[id] = (gachakonInfo[id] or 0) + 1
  338 + local curAward = tmpCfg[id].award:toNumMap()
  339 + for k, v in pairs(curAward) do
  340 + award[k] = (award[k] or 0) + v
  341 + end
  342 + end
  343 +
  344 + for k, v in pairs(cost) do
  345 + cost[k] = v * count
  346 + end
  347 +
  348 + if not role:checkItemEnough(cost) then return 5 end
  349 +
  350 + role:costItems(cost, {log = {desc = "actGachakon", int1 = actid, int2 = count}})
  351 +
  352 + local reward, change = role:award(award, {log = {desc = "actGachakon", int1 = actid, int2 = count}})
  353 + if remain <= count then
  354 + gachakonInfo = {}
  355 + print("hahaha")
  356 + end
  357 + role.activity:updateActData("Gachakon", gachakonInfo)
  358 +
  359 + SendPacket(actionCodes.Activity_gachakonRpc, MsgPack.pack(role:packReward(reward, change)))
  360 + return true
  361 +end
  362 +
  363 +function _M.hangDropRpc(agent, data)
  364 + local role = agent.role
  365 + local msg = MsgPack.unpack(data)
  366 + local actid = msg.actid
  367 + if not role.activity:isOpenById(actid) then return 1 end
  368 +
  369 + local actCfg = csvdb["activity_putCsv"][actid]
  370 + if not actCfg then return 2 end
  371 +
  372 + local award, period = "", 0
  373 + for i = 1, #actCfg do
  374 + local cfg = actCfg[i]
  375 + if not cfg then
  376 + break
  377 + end
  378 + if cfg.condition ~= "" then
  379 + local arr = cfg.condition:toArray(true, "=")
  380 + local type = arr[1]
  381 + if type == 1 then
  382 + local actId = arr[2]
  383 + local carbonId = arr[3]
  384 + if not role.activity:isOpenById(actid) then return 3 end
  385 + local clInfo = role.activity:getActData("ChallengeLevel") or {}
  386 + if not clInfo[carbonId] then
  387 + break
  388 + end
  389 + end
  390 + end
  391 + award = cfg.reward
  392 + period = cfg.period * 60
  393 + end
  394 + local actData = role.activity:getActData("HangDrop") or 0
  395 + local timeNow = skynet.timex()
  396 + if period == 0 or award == "" then
  397 + return 4
  398 + end
  399 + local num = math.floor((timeNow - actData)/ period)
  400 + num = num > 8 and 8 or num
  401 + if num == 0 then
  402 + return 5
  403 + end
  404 + local reward, change = {}, nil
  405 + for id, value in pairs(award:toNumMap()) do
  406 + reward[id] = value * num
  407 + end
  408 +
  409 + reward, change = role:award(reward, {log = {desc = "actHangDrop", int1 = actid, int2 = num}})
  410 +
  411 + role.activity:updateActData("HangDrop", timeNow)
  412 +
  413 + SendPacket(actionCodes.Activity_hangDropRpc, MsgPack.pack(role:packReward(reward, change)))
  414 +
  415 + return true
  416 +end
  417 +
298 418 return _M
299 419 \ No newline at end of file
... ...
src/actions/EmailAction.lua
... ... @@ -121,7 +121,7 @@ function _M.drawAttachRpc(agent, data)
121 121 local attachments = getEmailAttachments(email)
122 122 if attachments == "" then return end
123 123  
124   - local reward, change = role:award(attachments, {log = {desc = "draw_attach", int1 = emailId}})
  124 + local reward, change = role:award(attachments, {log = {desc = "draw_attach", int1 = id}})
125 125 email:setProperty("status", 2)
126 126 email:log(role, 2)
127 127 SendPacket(actionCodes.Email_drawAttachRpc, MsgPack.pack({reward = reward, change = change}))
... ...
src/actions/GmAction.lua
... ... @@ -534,7 +534,7 @@ function _M.test(role, pms)
534 534 --local hero = require ("actions.HeroAction")
535 535 --hero.unlockPoolRpc({role = role}, MsgPack.pack({type = id}))
536 536  
537   - role:sendMail(13, nil, "1=2", {111})
  537 + --role:sendMail(13, nil, "1=2", {111})
538 538 return "成功"
539 539 end
540 540  
... ...
src/actions/HeroAction.lua
... ... @@ -585,16 +585,16 @@ function _M.createHeroRandomRpc(agent, data)
585 585 local itemData = csvdb["itemCsv"][itemId]
586 586 if not itemData or itemData.type ~= ItemType.HeroFCommon then return end
587 587 local cost = globalCsv.unit_fragment_cost[itemData.quality]
588   - if not cost or role:getItemCount(itemId) < cost then return end
  588 + if not cost or role:getItemCount(itemId) < cost then return 1 end
589 589  
590 590 local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
591   - if not randomData then return end
  591 + if not randomData then return 2 end
592 592  
593 593 local temp = randomData.gift1:randWeight(true)
594   - if not temp or not next(temp) then return end
  594 + if not temp or not next(temp) then return 3 end
595 595  
596 596 role:costItems({[itemId] = cost}, {log = {desc = "createHeroRandom"}})
597   - local reward, change = role:award({[temp[1] + ItemStartId.Hero] = 1}, {log = {desc = "createHeroRandom"}})
  597 + local reward, change = role:award({[temp[1]] = 1}, {log = {desc = "createHeroRandom"}})
598 598  
599 599  
600 600 SendPacket(actionCodes.Hero_createHeroRandomRpc, MsgPack.pack(role:packReward(reward, change)))
... ...
src/actions/PvpAction.lua
... ... @@ -23,6 +23,7 @@ local _revengeRecord = {} -- 复仇对单人1分钟间隔
23 23 local RevengeWaitTime = 60
24 24  
25 25 function _M.formatCommonRpc(agent , data)
  26 + if true then return end
26 27 local role = agent.role
27 28 local roleId = role:getProperty("id")
28 29 local msg = MsgPack.unpack(data)
... ... @@ -63,7 +64,8 @@ function _M.formatHighRpc(agent , data)
63 64 local role = agent.role
64 65 local roleId = role:getProperty("id")
65 66 local msg = MsgPack.unpack(data)
66   -
  67 +
  68 + if not role:isCrossServerPvpPlayer() then return end
67 69 local pvpTH = {}
68 70 local had = {} -- 上阵的角色
69 71 local supportHad = {}
... ... @@ -169,7 +171,7 @@ function _M.infoRpc(agent, data)
169 171  
170 172 local pvpMC = role:getProperty("pvpMC")
171 173 if not next(pvpMC) then --没有分配过对手
172   - role:refreshPvpMatchC(score)
  174 + role:refreshPvpMatchC(score, -1)
173 175 pvpMC = role:getProperty("pvpMC")
174 176 end
175 177 if not next(pvpMC) then return end
... ... @@ -189,7 +191,7 @@ function _M.infoRpc(agent, data)
189 191  
190 192 local pvpMH = role:getProperty("pvpMH")
191 193 if not next(pvpMH) then --没有分配过对手
192   - role:refreshPvpMatchH(score)
  194 + role:refreshPvpMatchH(score, -1)
193 195 pvpMH = role:getProperty("pvpMH")
194 196 end
195 197 if not next(pvpMH) then return end
... ... @@ -255,8 +257,38 @@ function _M.startBattleRpc(agent, data)
255 257 local idx = msg.idx
256 258 local revenge = msg.revenge
257 259  
258   - local pvpTC = role:getProperty("pvpTC")
259   - if not pvpTC.heros or not next(pvpTC.heros) then return 1 end
  260 + -- local pvpTC = role:getProperty("pvpTC")
  261 + -- if not pvpTC.heros or not next(pvpTC.heros) then return 1 end
  262 +
  263 + local team = msg.team
  264 + if not team then return end
  265 +
  266 + for slot, heroId in pairs(team.heros or {}) do
  267 + if not role.heros[heroId] then
  268 + return
  269 + end
  270 + end
  271 + if not team.heros or not next(team.heros) then
  272 + return
  273 + end
  274 + local supports = {}
  275 + for slot, support in pairs(team.supports) do
  276 + if slot ~= 1 and slot ~= 2 then return end
  277 + local level = role.dinerData:getProperty("dishTree"):getv(support, 0)
  278 + if level <= 0 then return end
  279 + supports[slot] = support
  280 + end
  281 +
  282 + local pvpTC = {}
  283 + pvpTC.heros = {}
  284 + for slot, heroId in pairs(team.heros) do
  285 + pvpTC.heros[slot] = heroId
  286 + end
  287 + pvpTC.leader = team.leader
  288 + pvpTC.supports = supports
  289 + if team.tactics and globalCsv.tactics_skill_passive_cell[team.tactics] then
  290 + pvpTC.tactics = team.tactics
  291 + end
260 292  
261 293 local matchInfo, result, key, wait
262 294  
... ... @@ -299,7 +331,7 @@ function _M.startBattleRpc(agent, data)
299 331 end
300 332  
301 333 key = tostring(math.random())
302   - _pvpStartBattleCacheC = {idx = idx, key = key, revenge = revenge}
  334 + _pvpStartBattleCacheC = {idx = idx, key = key, revenge = revenge, pvpTC = pvpTC}
303 335  
304 336 role:checkTaskEnter("PvpBattle")
305 337  
... ... @@ -342,7 +374,15 @@ function _M.endBattleRpc(agent, data)
342 374  
343 375 local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpBonus, true)
344 376 local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}})
345   - local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = role:changePvpScoreCommon(match.t == 1 and match.id or -1, isWin)
  377 + local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, -1, -1
  378 + -- 失败了没再排行榜 不计入
  379 + if isWin or (not isWin and role:isInPvpRank(RANK_PVP_COMMON)) then
  380 + myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank= role:changePvpScoreCommon(match.t == 1 and match.id or -1, isWin)
  381 + end
  382 + if isWin then
  383 + -- 记录编队
  384 + role:savePvpCTeam(_pvpStartBattleCacheC.pvpTC)
  385 + end
346 386  
347 387 -- 请求上传录像
348 388 local params = {
... ... @@ -433,8 +473,8 @@ function _M.startBattleHRpc(agent, data)
433 473 local revenge = msg.revenge
434 474 if not role:isTimeResetOpen(TimeReset.PvpHight) then return end
435 475  
436   - local pvpTH = role:getProperty("pvpTH")
437   - if not next(pvpTH) then return 1 end
  476 + -- local pvpTH = role:getProperty("pvpTH")
  477 + -- if not next(pvpTH) then return 1 end
438 478  
439 479 -- 检查并记录玩家队伍
440 480 local pvpTH = {}
... ... @@ -472,7 +512,6 @@ function _M.startBattleHRpc(agent, data)
472 512 curTeam.tactics = team.tactics
473 513 end
474 514  
475   -
476 515 table.insert(pvpTH, curTeam)
477 516 end
478 517  
... ... @@ -644,9 +683,18 @@ function _M.endBattleHRpc(agent, data)
644 683 -- 战斗结束了发奖
645 684 local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpgroupBonus, true)
646 685 local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleH"}})
647   - local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, 0, 0
648   - if role:isTimeResetOpen(TimeReset.PvpHight) then
649   - myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = role:changePvpScoreHigh(match.t == 1 and match.id or -1, isWin)
  686 +
  687 +
  688 + local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, -1, -1
  689 + -- 失败了没再排行榜 不计入
  690 + if role:isTimeResetOpen(TimeReset.PvpHight) then
  691 + if isWin or (not isWin and role:isInPvpRank(RANK_PVP_HIGHT)) then
  692 + myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = role:changePvpScoreHigh(match.t == 1 and match.id or -1, isWin)
  693 + end
  694 + -- 记录编队
  695 + if isWin then
  696 + role:savePvpHTeam(_pvpStartBattleCacheH.pvpTH)
  697 + end
650 698 end
651 699  
652 700 -- 加入战斗记录
... ...
src/actions/StoreAction.lua
... ... @@ -402,18 +402,24 @@ function _M.getTotalRechargeAwardRpc(agent, data)
402 402 local role = agent.role
403 403 local msg = MsgPack.unpack(data)
404 404 local index = msg.index -- 领取的索引id
  405 + local totalTwd = role:getProperty("twdC")
405 406 local totalRechargeRecord = role.storeData:getProperty("totalRR")
406 407 local flag = string.char(string.getbit(totalRechargeRecord, index))
407   - if flag == "1" then
408   - return 1
409   - end
  408 + if flag == "1" then return 1 end
  409 + local cfg = csvdb["activity_payRebateCsv"][index]
  410 + if not cfg then return 2 end
  411 + if cfg.twd > totalTwd then return 3 end
  412 +
410 413 totalRechargeRecord = string.setbit(totalRechargeRecord, index)
411 414 role.storeData:updateProperty({field = "totalRR", value = totalRechargeRecord})
412   - local cfg = csvdb["Csv"][index]
413   - if not cfg then return 2 end
  415 + local main = cfg.main_reward:toNumMap()
  416 + local sub = cfg.sub_reward:toNumMap()
  417 + for k, v in pairs(sub) do
  418 + main[k] = (main[k] or 0) + v
  419 + end
414 420  
415   - local reward, _ = role:award(cfg.reward, {log = {desc = "totalRecharge", int1 = index}})
416   - SendPacket(actionCodes.Store_getTotalRechargeAwardRpc, MsgPack.pack({reward = reward}))
  421 + local reward, change = role:award(main, {log = {desc = "totalRecharge", int1 = index}})
  422 + SendPacket(actionCodes.Store_getTotalRechargeAwardRpc, MsgPack.pack(role:packReward(reward, change)))
417 423 return true
418 424 end
419 425  
... ...
src/adv/Adv.lua
... ... @@ -1388,19 +1388,31 @@ local function chooseCommon(self, room, block, chooseData, choose, tag)
1388 1388 [14] = function() -- 指定地块召唤 指定类型的id
1389 1389 local change = self:getCurMap():layEventToStage(effect[2], effect[3], effect[4], effect[5])
1390 1390 for _, one in ipairs(change) do
1391   - self:backBlockChange(one[1].roomId, one[2].blockId)
  1391 + if one[1].roomId == room.roomId and one[2].blockId == block.blockId then
  1392 + clearBlock = false
  1393 + else
  1394 + self:backBlockChange(one[1].roomId, one[2].blockId)
  1395 + end
1392 1396 end
1393 1397 end,
1394 1398 [15] = function() -- 移除指定事件
1395 1399 local change = self:getCurMap():clearEventById(effect[2], effect[3], effect[4])
1396 1400 for _, one in ipairs(change) do
1397   - self:backBlockChange(one[1].roomId, one[2].blockId)
  1401 + if one[1].roomId == room.roomId and one[2].blockId == block.blockId then
  1402 + clearBlock = false
  1403 + else
  1404 + self:backBlockChange(one[1].roomId, one[2].blockId)
  1405 + end
1398 1406 end
1399 1407 end,
1400 1408 [16] = function() -- 指定事件转移
1401 1409 local change = self:getCurMap():eventChangeToOther(effect[2], effect[3], effect[4], effect[5], effect[6])
1402 1410 for _, one in ipairs(change) do
1403   - self:backBlockChange(one[1].roomId, one[2].blockId)
  1411 + if one[1].roomId == room.roomId and one[2].blockId == block.blockId then
  1412 + clearBlock = false
  1413 + else
  1414 + self:backBlockChange(one[1].roomId, one[2].blockId)
  1415 + end
1404 1416 end
1405 1417 end,
1406 1418 }
... ... @@ -1526,6 +1538,24 @@ local function clickBuild(self, room, block, params)
1526 1538 local status, clearBlock = chooseCommon(self, room, block, chooseData, choose, "build")
1527 1539 if not status then return end
1528 1540  
  1541 + local isMine = false -- 是不是宝藏怪
  1542 + for _, mid in ipairs(globalCsv.adv_egg_treasureLayer_id) do
  1543 + if mid == oldId then
  1544 + isMine = true
  1545 + break
  1546 + end
  1547 + end
  1548 + if isMine then
  1549 + local advMine = self.owner:getProperty("advMine")
  1550 + advMine[2] = advMine[2] or {}
  1551 + local mineCo2 = advMine[2].co or {}
  1552 + if chooseData.limit ~= 0 then
  1553 + mineCo2[oldId] = (mineCo2[oldId] or 0) + 1
  1554 + end
  1555 + advMine[2].co = mineCo2
  1556 + self.owner:setProperty("advMine", advMine)
  1557 + end
  1558 +
1529 1559 self:checkTask(Adv.TaskType.Build, 1, oldId)
1530 1560 self:checkAchievement(Adv.AchievType.Build, 1, oldId)
1531 1561 self:checkAchievement(Adv.AchievType.BuildBySelect, 1, oldId, choose)
... ... @@ -1960,6 +1990,7 @@ function Adv:enemyDead(enemy, escape)
1960 1990 break
1961 1991 end
1962 1992 end
  1993 +
1963 1994 if isMine then
1964 1995 local advMine = self.owner:getProperty("advMine")
1965 1996 advMine[1] = advMine[1] or {}
... ... @@ -1986,16 +2017,14 @@ function Adv:enemyDead(enemy, escape)
1986 2017 etype = AdvEventType.Build,
1987 2018 id = cId
1988 2019 })
1989   - if csvdb["event_buildingCsv"][cId].limit ~= 0 then
1990   - mineCo2[cId] = (mineCo2[cId] or 0) + 1
1991   - end
1992 2020 had = true
1993 2021 end
1994 2022 end
1995 2023 if had then
1996   - mineCh = math.min(mineCh + globalCsv.adv_egg_treasureLayer_showup_add, 100)
1997   - else
1998 2024 mineCh = nil
  2025 + else
  2026 + block:clear()
  2027 + mineCh = math.min(mineCh + globalCsv.adv_egg_treasureLayer_showup_add, 100)
1999 2028 end
2000 2029  
2001 2030 local drops = {}
... ...
src/adv/AdvBattle.lua
... ... @@ -463,7 +463,7 @@ function Battle:iLayerChange(oldMapIdx)
463 463 local playerBuffs = self:checkDiffAuraBuff(self:getAurasByMap(oldMapIdx), auras)
464 464 local enemyBuffs = self:checkDiffAuraBuff(self:getAurasByMap(), auras)
465 465 self.player:checkAuraBuff(playerBuffs)
466   - for _, enemy in pairs(self.player:getTeam(2)) do
  466 + for _, enemy in ipairs(self.enemys[self.adv:getCurMapIdx()]) do
467 467 enemy:checkAuraBuff(enemyBuffs)
468 468 end
469 469 self:setMapAuras(auras)
... ... @@ -483,7 +483,7 @@ function Battle:newBattle()
483 483 local auras = self:getActiveAuras()
484 484 local buffs = self:checkDiffAuraBuff({}, auras)
485 485 self.player:checkAuraBuff(buffs)
486   - for _, enemy in pairs(self.player:getTeam(2)) do
  486 + for _, enemy in ipairs(self.enemys[self.adv:getCurMapIdx()]) do
487 487 enemy:checkAuraBuff(buffs)
488 488 end
489 489 self:setMapAuras(auras)
... ...
src/adv/AdvBuff.lua
... ... @@ -489,6 +489,7 @@ function Buff:createAfter(layer)
489 489 if self._init then
490 490 self:_init()
491 491 end
  492 + self:pushBackEffect(1)
492 493 end
493 494  
494 495 function Buff:initByDB(data)
... ... @@ -620,11 +621,19 @@ function Buff:canEffect(...)
620 621 return self:_canEffect(...)
621 622 end
622 623  
  624 +function Buff:pushBackEffect(etype)
  625 + local shows = self.buffData.show:toTableArray(true)
  626 + for _, one in ipairs(shows) do
  627 + if one[1] == etype then
  628 + self.owner.battle.adv:pushBackEvent(AdvBackEventType.BuffEffect, {etype = etype, id = self.id, blockId = self.owner.blockId, roomId = self.owner.roomId})
  629 + break
  630 + end
  631 + end
  632 +end
  633 +
623 634 function Buff:effect()
624 635 self:decCount()
625   - if self.buffData.show:sismember(2, " ") then
626   - self.owner.battle.adv:pushBackEvent(AdvBackEventType.BuffEffect, {etype = 2})
627   - end
  636 + self:pushBackEffect(2)
628 637 if self._effectValue then
629 638 return self:_effectValue()
630 639 end
... ... @@ -698,6 +707,8 @@ function Buff:overlay(releaser, data, layer)
698 707 if self._overlay then
699 708 self:_overlay()
700 709 end
  710 +
  711 + self:pushBackEffect(1)
701 712 end
702 713 end
703 714  
... ...
src/adv/AdvMap.lua
... ... @@ -13,12 +13,12 @@ local createMap, getEventLib
13 13 function Map:ctor(adv, mapIdx, mapInfo, isEnter, isNewRelay)
14 14 self.adv = adv
15 15 local isNew = type(mapInfo) == "number"
  16 + self.mapIdx = mapIdx
16 17 if isNew then -- mapInfo 传入 id
17 18 mapInfo = createMap(self, mapInfo, isEnter, isNewRelay) -- 生成地图
18 19 end
19 20 if not mapInfo then return end
20 21  
21   - self.mapIdx = mapIdx
22 22 self.mapId = mapInfo.mapId
23 23 self.isShow = mapInfo.isShow -- 是否全部展示 -- 客户端用
24 24 self.rooms = {}
... ... @@ -258,7 +258,7 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack)
258 258 if isPlayer then
259 259 self.adv.battle:triggerPassive(Passive.OPEN_BLOCK, {roomId = roomId, blockId = blockId})
260 260 self.adv.owner:checkTaskEnter("AdvOpenBlock")
261   -
  261 + self.adv.battle.player:changeSp(1) -- 翻开格子 sp 加1
262 262 -- 潜行检查
263 263 local sneakBuff = self.adv.battle.player:hadBuff(Buff.SNEAK)
264 264 if sneakBuff then
... ... @@ -349,8 +349,8 @@ function Map:getDistance(froomId, fblockId, troomId, tblockId)
349 349 local room1 = self.rooms[froomId]
350 350 local room2 = self.rooms[troomId]
351 351 if room1 and room2 then
352   - local block1 = room1[fblockId]
353   - local block2 = room2[tblockId]
  352 + local block1 = room1.blocks[fblockId]
  353 + local block2 = room2.blocks[tblockId]
354 354 if block1 and block2 then
355 355 local c1, r1 = room1:tranLtoG(block1.col, block1.row)
356 356 local c2, r2 = room2:tranLtoG(block2.col, block2.row)
... ... @@ -811,46 +811,47 @@ createMap = function(self, mapId, isEnter, isNewRelay)
811 811 end
812 812 end
813 813 end
814   -
815 814 -- 宝藏怪刷新
816   - for idx = #(stagePool["global"][AdvCodeRandomStage] or {}), 1, -1 do
817   - local c = stagePool["global"][AdvCodeRandomStage][idx] -- {room = roomId, block = blockId}
818   - if mapInfo.rooms[c["room"]]["event"][c["block"]] then -- 存在
819   - table.remove(stagePool["global"][AdvCodeRandomStage], idx)
820   - end
821   - end
822   - local ln = #(stagePool["global"][AdvCodeRandomStage] or {})
823   - local advMine = self.adv.owner:getProperty("advMine")
824   - advMine[1] = advMine[1] or {}
825   - local mineCh = advMine[1].ch or globalCsv.adv_egg_treasureMonster_showup
826   - local mineCo = advMine[1].co or {}
827   - local had = false
828   - if ln > 0 then
829   - if math.randomInt(1, 100) <= mineCh then -- 刷出来了
830   - local mpool = {}
831   - for _, mid in ipairs(globalCsv.adv_egg_treasureMonster_id) do
832   - local monster = csvdb["event_monsterCsv"][mid]
833   - if (not mineCo[mid] or monster.limit == 0 or mineCo[mid] < monster.limit) and monster.showup > 0 then
834   - mpool[mid] = {monster.showup}
835   - end
836   - end
837   - if next(mpool) then
838   - local idx = math.randomInt(1, ln)
839   - local cur = stagePool["global"][AdvCodeRandomStage][idx]
840   - giveEvent(cur["room"], cur["block"], AdvEventType.Monster, math.randWeight(mpool, 1))
  815 + if self.mapIdx == 1 and not self.adv.isRelay then
  816 + for idx = #(stagePool["global"][AdvCodeRandomStage] or {}), 1, -1 do
  817 + local c = stagePool["global"][AdvCodeRandomStage][idx] -- {room = roomId, block = blockId}
  818 + if mapInfo.rooms[c["room"]]["event"][c["block"]] then -- 存在
841 819 table.remove(stagePool["global"][AdvCodeRandomStage], idx)
842   - ln = ln - 1
843   - had = true
844 820 end
845 821 end
  822 + local ln = #(stagePool["global"][AdvCodeRandomStage] or {})
  823 + local advMine = self.adv.owner:getProperty("advMine")
  824 + advMine[1] = advMine[1] or {}
  825 + local mineCh = advMine[1].ch or globalCsv.adv_egg_treasureMonster_showup
  826 + local mineCo = advMine[1].co or {}
  827 + local had = false
  828 + if ln > 0 then
  829 + if math.randomInt(1, 100) <= mineCh then -- 刷出来了
  830 + local mpool = {}
  831 + for _, mid in ipairs(globalCsv.adv_egg_treasureMonster_id) do
  832 + local monster = csvdb["event_monsterCsv"][mid]
  833 + if (not mineCo[mid] or monster.limit == 0 or mineCo[mid] < monster.limit) and monster.showup > 0 then
  834 + mpool[mid] = {monster.showup}
  835 + end
  836 + end
  837 + if next(mpool) then
  838 + local idx = math.randomInt(1, ln)
  839 + local cur = stagePool["global"][AdvCodeRandomStage][idx]
  840 + giveEvent(cur["room"], cur["block"], AdvEventType.Monster, math.randWeight(mpool, 1))
  841 + table.remove(stagePool["global"][AdvCodeRandomStage], idx)
  842 + ln = ln - 1
  843 + had = true
  844 + end
  845 + end
  846 + end
  847 + if had then
  848 + mineCh = nil
  849 + else
  850 + mineCh = math.min(mineCh + globalCsv.adv_egg_treasureMonster_showup_add, 100)
  851 + end
  852 + advMine[1].ch = mineCh
  853 + self.adv.owner:setProperty("advMine", advMine)
846 854 end
847   - if not had then
848   - mineCh = math.min(mineCh + globalCsv.adv_egg_treasureMonster_showup_add, 100)
849   - else
850   - mineCh = nil
851   - end
852   - advMine[1].ch = mineCh
853   - self.adv.owner:setProperty("advMine", advMine)
854 855  
855 856  
856 857 if mapCsvData.clearType == 1 and not haveBoss then
... ...
src/adv/AdvPassive.lua
... ... @@ -50,7 +50,7 @@ end
50 50  
51 51 FilterFactory[Filter.RANGE] = function (_Filter)
52 52 _Filter._execute = function (self, target, params)
53   - if self.owner.blockId and self.owner.roomId and params.blockId and params.roomId then
  53 + if params and self.owner.blockId and self.owner.roomId and params.blockId and params.roomId then
54 54 local distance = self.owner.battle.adv:getCurMap():getDistance(self.owner.roomId, self.owner.blockId, params.roomId, params.blockId)
55 55 return distance ~= -1 and distance <= self.value
56 56 end
... ... @@ -95,9 +95,8 @@ function Filter:execute(params)
95 95 if not target then
96 96 return
97 97 end
98   - if self:_execute(target) then
99   - return self:_execute(target, params)
100   - end
  98 +
  99 + return self:_execute(target, params)
101 100 end
102 101  
103 102 -->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
... ... @@ -203,7 +202,7 @@ PassiveCondFactory[Passive.PLAYER_BUFF] = PassiveCondFactory[Passive.GET_BUFF]
203 202  
204 203 PassiveCondFactory[Passive.PLAYER_BUFF_CLASSIFY] = function(_Passive)
205 204 _Passive._trigger = function(self, params)
206   - if params.classify:sismember(self.passiveData.value) then
  205 + if params.classify:sismember(self.passiveData.value, " ") then
207 206 return true
208 207 end
209 208 end
... ... @@ -340,6 +339,7 @@ function Passive:canEffect(effType, effValue)
340 339 end
341 340  
342 341 function Passive:effect(triggerPms)
  342 + local hadEffect = false
343 343 for _, effect in ipairs(self.effects) do
344 344 local effType = effect[1]
345 345 local effValue = effect[2]
... ... @@ -348,10 +348,13 @@ function Passive:effect(triggerPms)
348 348 table.insert(otherPms, effect[i])
349 349 end
350 350 if self:canEffect(effType, effValue) then
  351 + hadEffect = true
351 352 self["effect" .. effType](self, effValue, triggerPms, table.unpack(otherPms))
352 353 end
353 354 end
354   -
  355 + if hadEffect then
  356 + self.owner.battle.adv:pushBackEvent(AdvBackEventType.PassiveEffect, {id = self.id, level = self.level, roomId = self.owner.roomId, blockId = self.owner.blockId})
  357 + end
355 358 if self.count > 0 then
356 359 self.count = self.count < 999 and self.count - 1 or self.count
357 360 self.round = self.passiveData.round
... ...
src/adv/AdvPlayer.lua
... ... @@ -847,10 +847,6 @@ function Player:addBuff(buffId, releaser)
847 847 self.battle.adv:checkAchievement(self.battle.adv.AchievType.GetBuff, 1, buffId)
848 848 self.battle.adv:pushBackEvent(AdvBackEventType.Buff, {buffId = buffId})
849 849 self.battle:triggerPassive(Passive.PLAYER_BUFF, {buffId = buffId})
850   - local buffData = csvdb["adv_map_buffCsv"][buffId]
851   - if buffData and buffData.show:sismember(1, " ") then
852   - self.battle.adv:pushBackEvent(AdvBackEventType.BuffEffect, {etype = 1})
853   - end
854 850 end
855 851 return status
856 852 end
... ...
1   -Subproject commit 897a3e0e4afa8217614a9ecf199d54b0ca641bab
  1 +Subproject commit 295feade86593a4793972e2cd2d83135d8aee247
... ...
src/models/Activity.lua
... ... @@ -54,10 +54,10 @@ Activity.schema = {
54 54 act13 = {"table", {}}, -- {0 = 拾荒消耗远古金币数量, 1=1, 2=1} 拾荒周活动 1表示领取过该档位的奖励
55 55 act14 = {"table", {}}, -- {0 = 拆解数量, 1=1, 2=1} 拆解周活动 1表示领取过该档位的奖励
56 56  
57   - act20 = {"table", {}, true}, -- {id=兑换数量}
58   - act21 = {"table", {}}, -- {id=抽取的数量}
59   - act22 = {"table", {}}, -- {id=关卡星数, totalDmg=Boss总伤害}
60   - act23 = {"table", {}}, -- {挂机信息}
  57 + act17 = {"table", {}}, -- {id=关卡星数, totalDmg=Boss总伤害}
  58 + act18 = {"table", {}, true}, -- {id=兑换数量}
  59 + act19 = {"number", 0}, -- {挂机信息}
  60 + act20 = {"table", {}}, -- {id=扭蛋抽出数量}
61 61 }
62 62  
63 63 function Activity:data()
... ... @@ -71,6 +71,11 @@ function Activity:data()
71 71 act12 = self:getProperty("act12"),
72 72 act13 = self:getProperty("act13"),
73 73 act14 = self:getProperty("act14"),
  74 +
  75 + act17 = self:getProperty("act17"),
  76 + act18 = self:getProperty("act18"),
  77 + act19 = self:getProperty("act19"),
  78 + act20 = self:getProperty("act20"),
74 79 }
75 80 end
76 81  
... ... @@ -148,6 +153,10 @@ function Activity:isOpen(activityType)
148 153 return false
149 154 end
150 155  
  156 +function Activity:isOpenById(id)
  157 + return self._isOpen[id]
  158 +end
  159 +
151 160 function Activity:getActData(actType)
152 161 actType = checkActivityType(actType)
153 162 return self:getProperty("act" .. actType)
... ... @@ -422,13 +431,34 @@ activityFunc[Activity.ActivityType.CalendaTask] = {
422 431 -- 兑换
423 432 activityFunc[Activity.ActivityType.Exchange] = {
424 433 ["init"] = function(self, actType, isCrossDay, notify, actId)
425   - local role = self.owner
426 434 local actData = self:getActData(actType) or {}
427 435 actData[actId] = {}
428 436 self:updateActData(actType, actData, not notify)
429 437 end,
430   - --["close"] = function(self, actType, notify, actId)
431   - --end,
  438 + ["crossDay"] = function(self, actType, notify, actId)
  439 + local actData = self:getActData(actType) or {}
  440 + local lastTs = actData["ts"] or 0
  441 + local timeNow = skynet.timex()
  442 + local cfg = csvdb["activity_ctrlCsv"][actId]
  443 + if not cfg then return end
  444 + local refreshTimes = cfg.condition2:toArray(false, "=")
  445 + for i = 1, #refreshTimes do
  446 + local rt = toUnixtime(refreshTimes[1]..string_format("%02x", RESET_TIME))
  447 + if timeNow >= rt and rt > lastTs then
  448 + lastTs = rt
  449 + actData = {}
  450 + end
  451 + end
  452 + if next(actData) then
  453 + actData["ts"] = lastTs
  454 + self:updateActData(actType, actData, not notify)
  455 + end
  456 + end,
  457 + ["close"] = function(self, actType, notify, actId)
  458 + local actData = self:getActData(actType) or {}
  459 + actData[actId] = nil
  460 + self:updateActData(actType, actData, not notify)
  461 + end,
432 462 }
433 463  
434 464 -- 扭蛋机
... ... @@ -441,6 +471,19 @@ activityFunc[Activity.ActivityType.Gachakon] = {
441 471 end,
442 472 }
443 473  
  474 +-- 挂机掉落
  475 +activityFunc[Activity.ActivityType.HangDrop] = {
  476 + ["init"] = function(self, actType, isCrossDay, notify, actId)
  477 + local actime = self:getProperty("actime")
  478 + local startTime = actime[actId]
  479 + local actData = self:getActData(actType) or 0
  480 + local cfg = csvdb["activity_putCsv"][actId]
  481 + if not cfg then return end
  482 + actData = startTime
  483 + self:updateActData(actType, actData, not notify)
  484 + end
  485 +}
  486 +
444 487 function Activity:initActivity(actId, isCrossDay, notify)
445 488 local actData = csvdb["activity_ctrlCsv"][actId]
446 489 if not actData then return end
... ... @@ -469,7 +512,7 @@ function Activity:refreshDailyData(notify)
469 512 if status and actData then
470 513 local actType = actData.showType
471 514 if activityFunc[actType] and activityFunc[actType]['crossDay'] then
472   - activityFunc[actType]["crossDay"](self, actType, notify)
  515 + activityFunc[actType]["crossDay"](self, actType, notify, actId)
473 516 end
474 517 end
475 518 end
... ... @@ -486,8 +529,8 @@ end
486 529 -- 获取此次挂机掉落翻倍时长
487 530 function Activity:getActHangDoubleTime(lastTs, nowTs)
488 531 local type = "DoubleDrop"
489   - local actId = checkActivityType(type)
490   - local isOpen = self:isOpen(type)
  532 + --local actId = checkActivityType(type)
  533 + local isOpen, actId = self:isOpen(type)
491 534 local openTs = self:getProperty("actime")[actId] or 0
492 535 local timeNow = skynet.timex()
493 536 lastTs = math.max(lastTs, openTs)
... ... @@ -569,7 +612,7 @@ function Activity:recycleActItem(actId)
569 612 if not actCfg then return end
570 613 local gift = {}
571 614 local costs = {}
572   - for _, arr in ipairs(role:getItemCount(actCfg.recycle):toTableArray(true)) do
  615 + for _, arr in ipairs(actCfg.recycle:toTableArray(true)) do
573 616 local fromId, toId, toNum = arr[1], arr[2], arr[3]
574 617 local itemCount = role:getItemCount(fromId)
575 618 if itemCount > 0 then
... ...
src/models/HeroPlugin.lua
... ... @@ -126,11 +126,11 @@ function HeroPlugin.bind(Hero)
126 126 end
127 127  
128 128 -- 羁绊加成
129   - if params.activeRelation then
130   - for k, attName in pairs(AttsEnumEx) do
131   - attrs[attName] = attrs[attName] + addAttr(attrs[attName], params.activeRelation[attName], 1, attName)
132   - end
133   - end
  129 + -- if params.activeRelation then
  130 + -- for k, attName in pairs(AttsEnumEx) do
  131 + -- attrs[attName] = attrs[attName] + addAttr(attrs[attName], params.activeRelation[attName], 1, attName)
  132 + -- end
  133 + -- end
134 134 return attrs
135 135 end
136 136  
... ... @@ -224,8 +224,10 @@ function HeroPlugin.bind(Hero)
224 224  
225 225  
226 226 -- 战斗力(当前属性)= POWER[(生命 + 防御 * 7 + 闪避 * 4)*(攻击*4 + 命中 * 2)*(1 + 暴击几率/100 * 暴击伤害/100)* 攻击速度 / 60000 ,0.8 ]
227   - function Hero:getBattleValue(activeRelation) -- isReal包括队伍加成
228   - local attrs = self:getTotalAttrs({activeRelation = activeRelation})
  227 + -- function Hero:getBattleValue(activeRelation) -- isReal包括队伍加成
  228 + function Hero:getBattleValue() -- isReal包括队伍加成
  229 + -- local attrs = self:getTotalAttrs({activeRelation = activeRelation})
  230 + local attrs = self:getTotalAttrs()
229 231 local battleValue = ((attrs["hp"] + attrs["def"] * 7 + attrs["miss"] * 4) * (attrs["atk"] * 4 + attrs["hit"] * 2) * (1 + attrs["crit"]/100 * attrs["critHurt"]/100) * attrs["atkSpeed"] / 600000) ^ 0.8
230 232 return math.floor(battleValue)
231 233 end
... ...
src/models/RoleLog.lua
... ... @@ -46,6 +46,7 @@ local ItemReason = {
46 46 actExchange = 131, -- 兑换活动
47 47 actGachakon = 132, -- 扭蛋活动
48 48 totalRecharge = 133, -- 累计充值奖励
  49 + actHangDrop = 134, -- 掉落活动奖励
49 50  
50 51  
51 52 advHang = 301, -- 拾荒挂机
... ...
src/models/RolePlugin.lua
... ... @@ -102,6 +102,35 @@ function RolePlugin.bind(Role)
102 102 [ItemType.FuncOpen] = function()
103 103 self:funcOpen(itemId, count, pms)
104 104 end,
  105 + [ItemType.HeroFCommon] = function()
  106 + if itemData.use_type == 2 then
  107 + local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
  108 + for _i = 1, count do
  109 + for i = 1, 10 do
  110 + local num = randomData["num" .. i]
  111 + local gift = randomData["gift" .. i]
  112 + if num and gift and num > 0 and gift ~= "" then
  113 + local pool = {}
  114 + for _, temp in ipairs(gift:toArray()) do
  115 + table.insert(pool, temp:toArray(true, "="))
  116 + end
  117 + local needCount = math.min(#pool, num)
  118 + for j = 1, needCount do
  119 + local idx = math.randWeight(pool, 3)
  120 + change[pool[idx][1]] = (change[pool[idx][1]] or 0) + pool[idx][2]
  121 + table.remove(pool, idx)
  122 + end
  123 + end
  124 + end
  125 + end
  126 + change[0] = nil
  127 + count = 0
  128 + else
  129 + pms.itemId = itemId
  130 + pms.count = count
  131 + self:addItem(pms)
  132 + end
  133 + end,
105 134 }
106 135 -- 对数量筛查
107 136 count = checkItemCount(self, itemId, count)
... ... @@ -806,50 +835,50 @@ function RolePlugin.bind(Role)
806 835 SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey}))
807 836 end
808 837  
809   - function Role:getHeroActiveRelationData(heros)
810   - local relations = {}
811   - for _, id in pairs(heros or {}) do
812   - local hero = self.heros[id]
813   - if hero then
814   - local camp = csvdb["unitCsv"][hero:getProperty("type")].camp
815   - relations[camp] = (relations[camp] or 0) + 1
816   - end
817   - end
818   - local curData = csvdb["unit_relationCsv"][0]
819   - if not next(relations) then return curData end
  838 + -- function Role:getHeroActiveRelationData(heros)
  839 + -- local relations = {}
  840 + -- for _, id in pairs(heros or {}) do
  841 + -- local hero = self.heros[id]
  842 + -- if hero then
  843 + -- local camp = csvdb["unitCsv"][hero:getProperty("type")].camp
  844 + -- relations[camp] = (relations[camp] or 0) + 1
  845 + -- end
  846 + -- end
  847 + -- local curData = csvdb["unit_relationCsv"][0]
  848 + -- if not next(relations) then return curData end
820 849  
821   - for _, data in ipairs(csvdb["unit_relationCsv"]) do
822   - local had = {}
823   - local isDone = true
824   - for _, count in pairs(data.relation:toArray(true, "=")) do
825   - local find = false
826   - for camp, _count in pairs(relations) do
827   - if count == _count and not had[camp] then
828   - had[camp] = true
829   - find = true
830   - break
831   - end
832   - end
833   - if not find then
834   - isDone = false
835   - break
836   - end
837   - end
838   - if isDone then
839   - curData = data
840   - end
841   - end
842   - return curData
843   - end
844   -
845   - function Role:getHeroActiveRelation(heros)
846   - local data = self:getHeroActiveRelationData(heros)
847   - local result = {}
848   - for attr, value in pairs(data.effect:toNumMap()) do
849   - result[AttsEnumEx[attr]] = (result[AttsEnumEx[attr]] or 0) + value
850   - end
851   - return result
852   - end
  850 + -- for _, data in ipairs(csvdb["unit_relationCsv"]) do
  851 + -- local had = {}
  852 + -- local isDone = true
  853 + -- for _, count in pairs(data.relation:toArray(true, "=")) do
  854 + -- local find = false
  855 + -- for camp, _count in pairs(relations) do
  856 + -- if count == _count and not had[camp] then
  857 + -- had[camp] = true
  858 + -- find = true
  859 + -- break
  860 + -- end
  861 + -- end
  862 + -- if not find then
  863 + -- isDone = false
  864 + -- break
  865 + -- end
  866 + -- end
  867 + -- if isDone then
  868 + -- curData = data
  869 + -- end
  870 + -- end
  871 + -- return curData
  872 + -- end
  873 +
  874 + -- function Role:getHeroActiveRelation(heros)
  875 + -- local data = self:getHeroActiveRelationData(heros)
  876 + -- local result = {}
  877 + -- for attr, value in pairs(data.effect:toNumMap()) do
  878 + -- result[AttsEnumEx[attr]] = (result[AttsEnumEx[attr]] or 0) + value
  879 + -- end
  880 + -- return result
  881 + -- end
853 882  
854 883 function Role:getHerosCamp(heros)
855 884 local had = {}
... ... @@ -870,14 +899,16 @@ function RolePlugin.bind(Role)
870 899 return curCamp
871 900 end
872 901  
873   - function Role:getRealBattleValue(heros, activeRelation) -- 获取队伍战斗力 羁绊加成
  902 + -- function Role:getRealBattleValue(heros, activeRelation) -- 获取队伍战斗力 羁绊加成
  903 + function Role:getRealBattleValue(heros) -- 获取队伍战斗力 羁绊加成
874 904 heros = heros or {}
875   - local activeRelation = activeRelation or self:getHeroActiveRelation(heros)
  905 + -- local activeRelation = activeRelation or self:getHeroActiveRelation(heros)
876 906 local battleValue = 0
877 907 for _, id in pairs(heros) do
878 908 local hero = self.heros[id]
879 909 if hero then
880   - battleValue = battleValue + hero:getBattleValue(activeRelation)
  910 + -- battleValue = battleValue + hero:getBattleValue(activeRelation)
  911 + battleValue = battleValue + hero:getBattleValue()
881 912 end
882 913 end
883 914 return battleValue
... ... @@ -1263,7 +1294,7 @@ function RolePlugin.bind(Role)
1263 1294  
1264 1295 function Role:getTeamBattleInfo(team)
1265 1296 local teamInfo = {heros = {}, supports = {}}
1266   - local activeRelation = self:getHeroActiveRelation(team.heros)
  1297 + -- local activeRelation = self:getHeroActiveRelation(team.heros)
1267 1298  
1268 1299 for slot, id in pairs(team.heros or {}) do
1269 1300 local info = {}
... ... @@ -1271,7 +1302,8 @@ function RolePlugin.bind(Role)
1271 1302 if not hero then
1272 1303 print("error heroid " .. id)
1273 1304 end
1274   - local attrs = hero:getTotalAttrs({activeRelation = activeRelation})
  1305 + -- local attrs = hero:getTotalAttrs({activeRelation = activeRelation})
  1306 + local attrs = hero:getTotalAttrs()
1275 1307 for k, v in pairs(AttsEnumEx) do
1276 1308 info[v] = (attrs[v] or 0)
1277 1309 end
... ...
src/models/RolePvp.lua
... ... @@ -6,7 +6,12 @@ RolePvp.bind = function (Role)
6 6 local PVP_RANK_TIME_SORT_STD = 1924876800 -- 2030-12-31 00:00:00
7 7 local PVP_RANK_TIME_SORT_PLACE = 1000000 -- 时间戳占据 6位数
8 8 local PVP_RANK_TIME_SORT_PRECISION = 360 -- 时间精度 每6分钟忽略差异
9   -local PVP_RANK_ROBOT_SCORE = globalCsv.pvp_base_score -- 机器人积分
  9 +local PVP_RANK_BASE_SCORE = globalCsv.pvp_base_score -- 初始积分
  10 +
  11 +-- 匹配规则改为以排名来匹配
  12 +local PVP_GET_ROBOT_SCORE = 2400 -- 2400分以下低档位匹配机器人
  13 +local PRE_RANGE_COUNT = 20 -- 每个档位人数
  14 +local NEED_MATCH = 3 --匹配到多少人
10 15  
11 16  
12 17 function Role:unpackPvpScore(score)
... ... @@ -34,7 +39,7 @@ function Role:changePvpScore(rankKey, changeScoreCallback, matchId)
34 39 end)
35 40 local myScore = self:unpackPvpScore(redret[1])
36 41 local oldMyRank = tonumber(redret[2] or -2) + 1
37   - local matchScore = PVP_RANK_ROBOT_SCORE
  42 + local matchScore = PVP_RANK_BASE_SCORE
38 43 if isPlayer then
39 44 matchScore = self:unpackPvpScore(redret[3])
40 45 end
... ... @@ -68,7 +73,7 @@ function Role:changePvpScoreCommon(matchId, isWin)
68 73 if isWin then
69 74 local scoreChange = math.ceil(60 / (1 + 10 ^ ((myScore - matchScore) / 400)))
70 75 myScore = myScore + scoreChange
71   - matchScore = matchScore - scoreChange
  76 + matchScore = matchScore - math.ceil(scoreChange / 3) -- 防守方失败时,扣分减为原来的1/3
72 77 else
73 78 local scoreChange = math.ceil(60 / (1 + 10 ^ ((matchScore - myScore) / 400)))
74 79 myScore = myScore - scoreChange
... ... @@ -78,7 +83,7 @@ function Role:changePvpScoreCommon(matchId, isWin)
78 83 end
79 84  
80 85 local result = self:changePvpScore(RANK_PVP_COMMON, changeScoreCallback, matchId)
81   - self:refreshPvpMatchC(result[1])
  86 + self:refreshPvpMatchC(result[1], result[5])
82 87 return table.unpack(result)
83 88 end
84 89  
... ... @@ -134,7 +139,7 @@ function Role:changePvpScoreHigh(matchId, isWin)
134 139 if isWin then
135 140 local scoreChange = math.ceil(50 / (1 + 10 ^ ((myScore - matchScore) / 1000)))
136 141 myScore = myScore + scoreChange
137   - matchScore = matchScore - scoreChange
  142 + matchScore = matchScore - math.ceil(scoreChange / 3) -- 防守方失败时,扣分减为原来的1/3
138 143 else
139 144 local scoreChange = math.ceil(50 / (1 + 10 ^ ((matchScore - myScore) / 1000)))
140 145 myScore = myScore - scoreChange
... ... @@ -162,85 +167,50 @@ function Role:changePvpScoreHigh(matchId, isWin)
162 167 })
163 168 end
164 169  
165   - self:refreshPvpMatchH(result[1])
  170 + self:refreshPvpMatchH(result[1], result[5])
166 171 return table.unpack(result)
167 172 end
168 173  
169   -function Role:refreshPvpMatch(score, rankKey)
  174 +function Role:isInPvpRank(rankKey)
  175 + local Fields = {
  176 + [RANK_PVP_COMMON] = "pvpMC",
  177 + [RANK_PVP_HIGHT] = "pvpMH",
  178 + }
  179 + local dbKey = self:getPvpDBKey(rankKey)
  180 + local roleId = self:getProperty("id")
  181 + if redisproxy:zscore(dbKey, roleId) then
  182 + return true
  183 + end
  184 + return false
  185 +end
170 186  
  187 +-- 新的匹配规则
  188 +function Role:refreshPvpMatch(score, rank, rankKey)
171 189 local Fields = {
172 190 [RANK_PVP_COMMON] = "pvpMC",
173 191 [RANK_PVP_HIGHT] = "pvpMH",
174 192 }
175 193 local RobotCsvs = {
176 194 [RANK_PVP_COMMON] = "pvp_robotCsv",
177   - [RANK_PVP_HIGHT] = "pvp_robotCsv",
  195 + [RANK_PVP_HIGHT] = "pvp_robot_groupCsv",
178 196 }
  197 +
179 198 local mField = Fields[rankKey]
180 199 local robotCsv = RobotCsvs[rankKey]
181   - local dbKey = self:getPvpDBKey(rankKey)
182 200  
  201 + local dbKey = self:getPvpDBKey(rankKey)
183 202 local roleId = self:getProperty("id")
184   - score = score or self:unpackPvpScore(redisproxy:zscore(dbKey, roleId))
185   -
186   - local function getPlayers(levels)
  203 + if not score and not rank then
187 204 local redret = redisproxy:pipelining(function(red)
188   - for _, level in ipairs(levels) do
189   - local low, high = table.unpack(level)
190   - red:zadd(dbKey, low * PVP_RANK_TIME_SORT_PLACE, "std_temp1")
191   - red:zadd(dbKey, high * PVP_RANK_TIME_SORT_PLACE + PVP_RANK_TIME_SORT_PLACE - 1, "std_temp2")
192   - red:ZREVRANK(dbKey, "std_temp1")
193   - red:ZREVRANK(dbKey, "std_temp2")
194   - end
195   - red:zrem(dbKey, "std_temp1", "std_temp2")
  205 + red:zscore(dbKey, roleId)
  206 + red:zrevrank(dbKey, roleId)
196 207 end)
197   -
198   - local PreGetCount = 7
199   - local redret = redisproxy:pipelining(function(red)
200   - for idx, level in ipairs(levels) do
201   - local rank1 = tonumber(redret[(idx - 1) * 4 + 3])
202   - local rank2 = tonumber(redret[(idx - 1) * 4 + 4])
203   - if rank1 - rank2 > PreGetCount then
204   - rank2 = math.randomInt(rank2, rank1 - PreGetCount + 1)
205   - rank1 = rank2 + PreGetCount - 1
206   - end
207   - red:ZREVRANGE(dbKey, rank2, rank1)
208   - end
209   - end)
210   - return redret
211   - end
212   -
213   - local findIdx = #globalCsv.pvp_division
214   - for idx, limit in ipairs(globalCsv.pvp_division) do
215   - if score < limit then
216   - findIdx = idx - 1
217   - break
218   - end
  208 + score = self:unpackPvpScore(redret[1])
  209 + rank = tonumber(redret[2] or -2) + 1
219 210 end
220   - local levels = {
221   - {}, {}, {}
222   - }
223   - if globalCsv.pvp_division[findIdx + 1] then
224   - levels[1] = {globalCsv.pvp_division[findIdx + 1], (globalCsv.pvp_division[findIdx + 2] or 100000000) - 1}
225   - end
226   - levels[2] = {globalCsv.pvp_division[findIdx], (globalCsv.pvp_division[findIdx + 1] or 100000000) - 1}
227   - if globalCsv.pvp_division[findIdx - 1] then
228   - levels[3] = {globalCsv.pvp_division[findIdx - 1], globalCsv.pvp_division[findIdx] - 1}
229   - end
230   - local redirect = {}
231   - for i = #levels , 1, -1 do
232   - if not next(levels[i]) then
233   - table.remove(levels, i)
234   - redirect[i] = -1
235   - for _, v in pairs(redirect) do
236   - redirect[_] = v - 1
237   - end
238   - else
239   - redirect[i] = i
240   - end
241   - end
242   -
243   - local result = getPlayers(levels)
  211 + score = score or self:unpackPvpScore(redisproxy:zscore(dbKey, roleId))
  212 + rank = rank or tonumber(redisproxy:zrevrank(dbKey, roleId) or -2) + 1
  213 +
244 214 local match = self:getProperty(mField)
245 215 local hadPlayer = {[roleId] = 1}
246 216 local hadRobot = {}
... ... @@ -252,97 +222,261 @@ function Role:refreshPvpMatch(score, rankKey)
252 222 end
253 223 end
254 224  
255   - for _, temp in pairs(result) do
256   - for i = #temp, 1, -1 do
257   - local id = tonumber(temp[i])
258   - if hadPlayer[id] then
259   - table.remove(temp, i)
260   - else
261   - temp[i] = id
262   - hadPlayer[id] = 1
263   - end
  225 + local tempMatch = {}
  226 + local needRobot = 0
  227 + -- -1 没有上榜
  228 + if rank == -1 then
  229 + needRobot = NEED_MATCH
  230 + else
  231 + local need = PRE_RANGE_COUNT * NEED_MATCH
  232 + local low, heigh = math.floor(rank - need / 2 - 1), math.floor(rank + need / 2 - 1)
  233 + if low < 0 then
  234 + low = 0
264 235 end
265   - end
266   - -- 增加第几个
267   - local function getPlayer(idx)
268   - for i = idx, 3 do
269   - if redirect[i] ~= -1 then
270   - local curR = result[redirect[i]] or {}
271   - if next(curR) then
272   - local curIdx = math.randomInt(1, #curR)
273   - local objId = curR[curIdx]
274   - table.remove(curR, curIdx)
275   - return objId
276   - end
  236 + print(low, heigh)
  237 + local rangeIds = redisproxy:ZREVRANGE(dbKey, low, heigh)
  238 + local lastRangeIds = {}
  239 + for idx, one in ipairs(rangeIds) do
  240 + local cid = tonumber(one)
  241 + if not hadPlayer[cid] then
  242 + lastRangeIds[#lastRangeIds + 1] = cid
277 243 end
278 244 end
279   - end
280   -
281   - local tempMatch = {}
282   - local curCount = 0
283   - for i = 1, 3 do
284   - local objId = getPlayer(i)
285   - if objId then
286   - tempMatch[i] = {t = 1, id = objId}
287   - curCount = curCount + 1
  245 + if score < PVP_GET_ROBOT_SCORE then
  246 + needRobot = 1
288 247 end
289   - end
290   -
291   - -- 正常的玩家不够了 低一档继续
292   - if curCount < 3 then
293   - local level = nil
294   - if globalCsv.pvp_division[findIdx - 2] then
295   - level = {globalCsv.pvp_division[findIdx - 2], globalCsv.pvp_division[findIdx - 1] - 1}
  248 + local len = #lastRangeIds
  249 + if len < NEED_MATCH then
  250 + needRobot = NEED_MATCH - len
296 251 end
297   - if level then
298   - local result = getPlayers({level})[1] or {}
299   - for i = #result, 1, -1 do
300   - local id = tonumber(result[i])
301   - if hadPlayer[id] then
302   - table.remove(result, i)
303   - else
304   - result[i] = id
305   - hadPlayer[id] = 1
306   - end
  252 + local needPlayer = NEED_MATCH - needRobot
  253 + if needPlayer > 0 then
  254 + local pre = math.floor(len / needPlayer)
  255 + for i = 1, needPlayer do
  256 + local idx = math.randomInt((i - 1) * pre + 1, i * pre)
  257 + tempMatch[#tempMatch + 1] = {t = 1, id = lastRangeIds[idx]}
307 258 end
  259 + end
308 260  
309   - if next(result) then
310   - for i = curCount + 1, 3 do
311   - local curIdx = math.randomInt(1, #result)
312   - local objId = result[curIdx]
313   - table.remove(result, curIdx)
314   - tempMatch[i] = {t = 1, id = objId}
315   - curCount = curCount + 1
316   - if not next(result) then
317   - break
318   - end
319   - end
  261 + end
  262 + if needRobot > 0 then
  263 + local RobotPoolCount = 20
  264 + local max = #csvdb[robotCsv]
  265 + local min = 1
  266 + local mid
  267 + while min <= max do
  268 + mid = math.floor((min + max) / 2)
  269 + local tempPt = csvdb[robotCsv][mid].pt
  270 + if score == tempPt then
  271 + break
  272 + elseif score > tempPt then
  273 + min = mid + 1
  274 + elseif score < tempPt then
  275 + max = mid - 1
320 276 end
321 277 end
322   - end
323   -
324   - -- 增加机器人
325   - if curCount < 3 then
326   - for i = curCount + 1, 3 do
327   - while true do
328   - local id = math.randomInt(1, #csvdb[robotCsv])
329   - if not hadRobot[id] then
330   - hadRobot[id] = 1
331   - tempMatch[i] = {t = 2, id = id}
332   - break
333   - end
  278 + assert(mid, "pvp no robot " .. robotCsv)
  279 + local low = mid - RobotPoolCount / 2
  280 + local heigh = mid + RobotPoolCount / 2
  281 + if low < 1 then
  282 + heigh = heigh + (1 - low)
  283 + low = 1
  284 + end
  285 + if heigh > #csvdb[robotCsv] then
  286 + heigh = #csvdb[robotCsv]
  287 + end
  288 + local pools = {}
  289 + for i = low, heigh do
  290 + if not hadRobot[i] then
  291 + pools[#pools + 1] = i
334 292 end
335 293 end
  294 + local pre = math.floor(#pools / needRobot)
  295 + for i = 1, needRobot do
  296 + local idx = math.randomInt((i - 1) * pre + 1, i * pre)
  297 + tempMatch[#tempMatch + 1] = {t = 2, id = pools[idx]}
  298 + end
336 299 end
337 300 self:setProperty(mField, tempMatch)
338 301 end
339 302  
340   -function Role:refreshPvpMatchC(score)
341   - self:refreshPvpMatch(score, RANK_PVP_COMMON)
  303 +-- function Role:refreshPvpMatch(score, rank, rankKey)
  304 +
  305 +-- local Fields = {
  306 +-- [RANK_PVP_COMMON] = "pvpMC",
  307 +-- [RANK_PVP_HIGHT] = "pvpMH",
  308 +-- }
  309 +-- local RobotCsvs = {
  310 +-- [RANK_PVP_COMMON] = "pvp_robotCsv",
  311 +-- [RANK_PVP_HIGHT] = "pvp_robotCsv",
  312 +-- }
  313 +-- local mField = Fields[rankKey]
  314 +-- local robotCsv = RobotCsvs[rankKey]
  315 +-- local dbKey = self:getPvpDBKey(rankKey)
  316 +
  317 +-- local roleId = self:getProperty("id")
  318 +-- score = score or self:unpackPvpScore(redisproxy:zscore(dbKey, roleId))
  319 +
  320 +-- local function getPlayers(levels)
  321 +-- local redret = redisproxy:pipelining(function(red)
  322 +-- for _, level in ipairs(levels) do
  323 +-- local low, high = table.unpack(level)
  324 +-- red:zadd(dbKey, low * PVP_RANK_TIME_SORT_PLACE, "std_temp1")
  325 +-- red:zadd(dbKey, high * PVP_RANK_TIME_SORT_PLACE + PVP_RANK_TIME_SORT_PLACE - 1, "std_temp2")
  326 +-- red:ZREVRANK(dbKey, "std_temp1")
  327 +-- red:ZREVRANK(dbKey, "std_temp2")
  328 +-- end
  329 +-- red:zrem(dbKey, "std_temp1", "std_temp2")
  330 +-- end)
  331 +
  332 +-- local PreGetCount = 7
  333 +-- local redret = redisproxy:pipelining(function(red)
  334 +-- for idx, level in ipairs(levels) do
  335 +-- local rank1 = tonumber(redret[(idx - 1) * 4 + 3])
  336 +-- local rank2 = tonumber(redret[(idx - 1) * 4 + 4])
  337 +-- if rank1 - rank2 > PreGetCount then
  338 +-- rank2 = math.randomInt(rank2, rank1 - PreGetCount + 1)
  339 +-- rank1 = rank2 + PreGetCount - 1
  340 +-- end
  341 +-- red:ZREVRANGE(dbKey, rank2, rank1)
  342 +-- end
  343 +-- end)
  344 +-- return redret
  345 +-- end
  346 +
  347 +-- local findIdx = #globalCsv.pvp_division
  348 +-- for idx, limit in ipairs(globalCsv.pvp_division) do
  349 +-- if score < limit then
  350 +-- findIdx = idx - 1
  351 +-- break
  352 +-- end
  353 +-- end
  354 +-- local levels = {
  355 +-- {}, {}, {}
  356 +-- }
  357 +-- if globalCsv.pvp_division[findIdx + 1] then
  358 +-- levels[1] = {globalCsv.pvp_division[findIdx + 1], (globalCsv.pvp_division[findIdx + 2] or 100000000) - 1}
  359 +-- end
  360 +-- levels[2] = {globalCsv.pvp_division[findIdx], (globalCsv.pvp_division[findIdx + 1] or 100000000) - 1}
  361 +-- if globalCsv.pvp_division[findIdx - 1] then
  362 +-- levels[3] = {globalCsv.pvp_division[findIdx - 1], globalCsv.pvp_division[findIdx] - 1}
  363 +-- end
  364 +-- local redirect = {}
  365 +-- for i = #levels , 1, -1 do
  366 +-- if not next(levels[i]) then
  367 +-- table.remove(levels, i)
  368 +-- redirect[i] = -1
  369 +-- for _, v in pairs(redirect) do
  370 +-- redirect[_] = v - 1
  371 +-- end
  372 +-- else
  373 +-- redirect[i] = i
  374 +-- end
  375 +-- end
  376 +
  377 +-- local result = getPlayers(levels)
  378 +-- local match = self:getProperty(mField)
  379 +-- local hadPlayer = {[roleId] = 1}
  380 +-- local hadRobot = {}
  381 +-- for _, one in pairs(match) do
  382 +-- if one.t == 1 then
  383 +-- hadPlayer[one.id] = 1
  384 +-- elseif one.t == 2 then
  385 +-- hadRobot[one.id] = 1
  386 +-- end
  387 +-- end
  388 +
  389 +-- for _, temp in pairs(result) do
  390 +-- for i = #temp, 1, -1 do
  391 +-- local id = tonumber(temp[i])
  392 +-- if hadPlayer[id] then
  393 +-- table.remove(temp, i)
  394 +-- else
  395 +-- temp[i] = id
  396 +-- hadPlayer[id] = 1
  397 +-- end
  398 +-- end
  399 +-- end
  400 +-- -- 增加第几个
  401 +-- local function getPlayer(idx)
  402 +-- for i = idx, 3 do
  403 +-- if redirect[i] ~= -1 then
  404 +-- local curR = result[redirect[i]] or {}
  405 +-- if next(curR) then
  406 +-- local curIdx = math.randomInt(1, #curR)
  407 +-- local objId = curR[curIdx]
  408 +-- table.remove(curR, curIdx)
  409 +-- return objId
  410 +-- end
  411 +-- end
  412 +-- end
  413 +-- end
  414 +
  415 +-- local tempMatch = {}
  416 +-- local curCount = 0
  417 +-- for i = 1, 3 do
  418 +-- local objId = getPlayer(i)
  419 +-- if objId then
  420 +-- tempMatch[i] = {t = 1, id = objId}
  421 +-- curCount = curCount + 1
  422 +-- end
  423 +-- end
  424 +
  425 +-- -- 正常的玩家不够了 低一档继续
  426 +-- if curCount < 3 then
  427 +-- local level = nil
  428 +-- if globalCsv.pvp_division[findIdx - 2] then
  429 +-- level = {globalCsv.pvp_division[findIdx - 2], globalCsv.pvp_division[findIdx - 1] - 1}
  430 +-- end
  431 +-- if level then
  432 +-- local result = getPlayers({level})[1] or {}
  433 +-- for i = #result, 1, -1 do
  434 +-- local id = tonumber(result[i])
  435 +-- if hadPlayer[id] then
  436 +-- table.remove(result, i)
  437 +-- else
  438 +-- result[i] = id
  439 +-- hadPlayer[id] = 1
  440 +-- end
  441 +-- end
  442 +
  443 +-- if next(result) then
  444 +-- for i = curCount + 1, 3 do
  445 +-- local curIdx = math.randomInt(1, #result)
  446 +-- local objId = result[curIdx]
  447 +-- table.remove(result, curIdx)
  448 +-- tempMatch[i] = {t = 1, id = objId}
  449 +-- curCount = curCount + 1
  450 +-- if not next(result) then
  451 +-- break
  452 +-- end
  453 +-- end
  454 +-- end
  455 +-- end
  456 +-- end
  457 +
  458 +-- -- 增加机器人
  459 +-- if curCount < 3 then
  460 +-- for i = curCount + 1, 3 do
  461 +-- while true do
  462 +-- local id = math.randomInt(1, #csvdb[robotCsv])
  463 +-- if not hadRobot[id] then
  464 +-- hadRobot[id] = 1
  465 +-- tempMatch[i] = {t = 2, id = id}
  466 +-- break
  467 +-- end
  468 +-- end
  469 +-- end
  470 +-- end
  471 +-- self:setProperty(mField, tempMatch)
  472 +-- end
  473 +
  474 +function Role:refreshPvpMatchC(score, rank)
  475 + self:refreshPvpMatch(score, rank, RANK_PVP_COMMON)
342 476 end
343 477  
344   -function Role:refreshPvpMatchH(score)
345   - self:refreshPvpMatch(score, RANK_PVP_HIGHT)
  478 +function Role:refreshPvpMatchH(score, rank)
  479 + self:refreshPvpMatch(score, rank, RANK_PVP_HIGHT)
346 480 end
347 481  
348 482 function Role:getPvpDBKey(ptype)
... ...