Commit 75f560205a5ef263acf30e957daed3e9389d7a2c
Merge branch 'develop' into tr/publish
# Conflicts: # config/nodenames.lua
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src/GlobalVar.lua
... | ... | @@ -126,6 +126,7 @@ ItemId = { |
126 | 126 | HeroFC = {700, 701, 702, 703}, --通用角色碎片 |
127 | 127 | AdvKey = 80, -- 冒险钥匙 |
128 | 128 | BoxKey = 60, -- 拆解工具 |
129 | + AdvPower = 4701, -- 拾荒体力 | |
129 | 130 | } |
130 | 131 | |
131 | 132 | TimeReset = { |
... | ... | @@ -303,6 +304,7 @@ MailId = { |
303 | 304 | ActDrawCardReward = 222, |
304 | 305 | ActAdvDrawReward = 223, |
305 | 306 | ActOpenBoxReward = 224, |
307 | + ActItemRecycle = 225, | |
306 | 308 | |
307 | 309 | PaySignAward = 241, |
308 | 310 | PayBackAward = 242, |
... | ... | @@ -322,4 +324,13 @@ DrawCardType = { |
322 | 324 | SpecifyDraw = 1, |
323 | 325 | NormalDraw = 2, |
324 | 326 | FriendDraw = 3 |
327 | +} | |
328 | + | |
329 | +-- 阵容系统类型 | |
330 | +TeamSystemType = { | |
331 | + Hang = 1, | |
332 | + BonusBattle = 2, | |
333 | + Tower = 3, | |
334 | + Dinner = 4, | |
335 | + FriendBattle = 5, | |
325 | 336 | } |
326 | 337 | \ No newline at end of file | ... | ... |
src/ProtocolCode.lua
... | ... | @@ -49,6 +49,8 @@ actionCodes = { |
49 | 49 | Role_updateFeedbackInfoRpc = 133, |
50 | 50 | Role_useSelectItemRpc = 134, -- 使用多选一礼包 |
51 | 51 | Role_broadGetSSR = 135, -- 全服广播 获得ssr英雄 |
52 | + Role_renameTeamRpc = 136, -- 编队改名 | |
53 | + Role_accuseRpc = 137, -- 举报 | |
52 | 54 | |
53 | 55 | Adv_startAdvRpc = 151, |
54 | 56 | Adv_startHangRpc = 152, |
... | ... | @@ -71,6 +73,8 @@ actionCodes = { |
71 | 73 | Adv_rankRpc = 169, |
72 | 74 | Adv_quickHangRpc = 170, |
73 | 75 | Adv_refreshSupportRpc = 171, |
76 | + Adv_selectTeamRpc = 172, | |
77 | + Adv_roleFormatRpc = 173, | |
74 | 78 | |
75 | 79 | Hero_loadInfos = 201, |
76 | 80 | Hero_updateProperty = 202, |
... | ... | @@ -96,6 +100,8 @@ actionCodes = { |
96 | 100 | Hero_unlockPoolRpc = 222, |
97 | 101 | Hero_changeCrown = 223, |
98 | 102 | Hero_drawHeroExtraRewardNtf = 224, |
103 | + Hero_itemComposeRpc = 225, | |
104 | + Hero_setWishPoolRpc = 226, | |
99 | 105 | |
100 | 106 | Hang_startRpc = 251, |
101 | 107 | Hang_checkRpc = 252, |
... | ... | @@ -111,6 +117,7 @@ actionCodes = { |
111 | 117 | Hang_hangGiftRpc = 262, |
112 | 118 | Hang_bagFieldRpc = 263, |
113 | 119 | Hang_chatLineRpc = 264, |
120 | + Hang_selectTeamRpc = 265, | |
114 | 121 | |
115 | 122 | Diner_updateProperty = 300, |
116 | 123 | Diner_addSellRpc = 301, |
... | ... | @@ -197,6 +204,7 @@ actionCodes = { |
197 | 204 | Store_getGrowFundRewardRpc = 561, --成长助力奖励 |
198 | 205 | Store_getBattlePassRewardRpc = 562, --赛季卡奖励 |
199 | 206 | Store_getExploreCommandRewardRpc = 563, --探索指令 |
207 | + Store_getTotalRechargeAwardRpc = 564, -- 累计充值 | |
200 | 208 | |
201 | 209 | |
202 | 210 | Email_listRpc = 600, |
... | ... | @@ -212,6 +220,11 @@ actionCodes = { |
212 | 220 | Activity_actPaySignRewardNtf = 654, |
213 | 221 | Activity_actCalendaTaskRpc = 655, |
214 | 222 | Activity_actPaySignRpc = 656, |
223 | + Activity_exchangeRpc = 657, | |
224 | + | |
225 | + Radio_startQuestRpc = 700, | |
226 | + Radio_finishQuestRpc = 701, | |
227 | + Radio_cancelQuestRpc = 702, | |
215 | 228 | } |
216 | 229 | |
217 | 230 | rpcResponseBegin = 10000 | ... | ... |
src/RedisKeys.lua
src/actions/ActivityAction.lua
... | ... | @@ -263,4 +263,36 @@ function _M.actCalendaTaskRpc(agent, data) |
263 | 263 | return true |
264 | 264 | end |
265 | 265 | |
266 | +function _M.exchangeRpc(agent, data) | |
267 | + local role = agent.role | |
268 | + local msg = MsgPack.unpack(data) | |
269 | + local actid = msg.actid | |
270 | + local id = msg.id | |
271 | + if not role.activity:isOpen("Exchange") then return 1 end | |
272 | + | |
273 | + local exchangeCfg = csvdb["activity_exchangeCsv"][actid] | |
274 | + if not exchangeCfg then return 2 end | |
275 | + if not exchangeCfg[id] then return 3 end | |
276 | + local curData = role.activity:getActData("Exchange") or {} | |
277 | + local exchangeData = curData[actid] or {} | |
278 | + local curCount = exchangeData[id] or 0 | |
279 | + local actCfg = exchangeCfg[id] | |
280 | + if curCount >= actCfg then return 4 end | |
281 | + | |
282 | + local costs = actCfg.goods:toNumMap() | |
283 | + if not role:checkItemEnough(costs) then return 5 end | |
284 | + role:costItems(costs, {log = {desc = "actExchange", int1 = actid, int2 = id}}) | |
285 | + | |
286 | + curCount = curCount + 1 | |
287 | + exchangeData[id] = curCount | |
288 | + curData[actid] = exchangeData | |
289 | + role.activity:updateActData("Exchange", curData) | |
290 | + | |
291 | + local reward, change = role:award(actCfg.award, {log = {desc = "actExchange", int1 = actid, int2 = id}}) | |
292 | + | |
293 | + | |
294 | + SendPacket(actionCodes.Activity_exchangeRpc, MsgPack.pack(role:packReward(reward, change))) | |
295 | + return true | |
296 | +end | |
297 | + | |
266 | 298 | return _M |
267 | 299 | \ No newline at end of file | ... | ... |
src/actions/AdvAction.lua
... | ... | @@ -47,6 +47,10 @@ local function checkFormat(role, format, checkAdvTeam) |
47 | 47 | end |
48 | 48 | end |
49 | 49 | |
50 | + if not format then | |
51 | + format = role:getProperty("advTeam") | |
52 | + end | |
53 | + | |
50 | 54 | if checkAdvTeam then |
51 | 55 | for _, heroId in pairs(role:getProperty("advTeam").heros or {}) do |
52 | 56 | hadHero[heroId] = true |
... | ... | @@ -83,7 +87,7 @@ function _M.startAdvRpc( agent, data ) |
83 | 87 | local msg = MsgPack.unpack(data) |
84 | 88 | local chapterId = msg.chapterId --关卡id |
85 | 89 | local layer = msg.layer or 1 --选择层数 |
86 | - local format = msg.format --编队 | |
90 | + --local format = msg.format --编队 | |
87 | 91 | local supportIdx = msg.supportIdx --选择的支援效果 |
88 | 92 | if not role:isFuncUnlock(FuncUnlock.Adv) then return end |
89 | 93 | |
... | ... | @@ -127,18 +131,18 @@ function _M.startAdvRpc( agent, data ) |
127 | 131 | end |
128 | 132 | end |
129 | 133 | |
130 | - if not checkFormat(role, format) then return 7 end | |
131 | - | |
132 | - local advTeam = role:getProperty("advTeam") | |
133 | - table.clear(advTeam) | |
134 | - | |
135 | - advTeam.heros = {} | |
136 | - for slot, heroId in pairs(format.heros) do | |
137 | - advTeam.heros[slot] = heroId | |
138 | - end | |
139 | - advTeam.leader = format.leader | |
140 | - advTeam.leader2 = format.leader2 | |
141 | - role:updateProperty({field = "advTeam", value = advTeam}) | |
134 | + if not checkFormat(role) then return 7 end | |
135 | + | |
136 | + --local advTeam = role:getProperty("advTeam") | |
137 | + --table.clear(advTeam) | |
138 | + | |
139 | + --advTeam.heros = {} | |
140 | + --for slot, heroId in pairs(format.heros) do | |
141 | + -- advTeam.heros[slot] = heroId | |
142 | + --end | |
143 | + --advTeam.leader = format.leader | |
144 | + --advTeam.leader2 = format.leader2 | |
145 | + --role:updateProperty({field = "advTeam", value = advTeam}) | |
142 | 146 | if AdvCommon.isEndless(chapterId) then |
143 | 147 | role.dailyData:updateProperty({field = "advElC", delta = 1}) |
144 | 148 | else |
... | ... | @@ -243,13 +247,14 @@ function _M.startHangRpc(agent, data) |
243 | 247 | info.format.heros[slot] = heroId |
244 | 248 | end |
245 | 249 | info.time = skynet.timex() + adv_idle_time --挂机时间 |
250 | + info.duration = adv_idle_time | |
246 | 251 | info.campId = campId |
247 | 252 | info.index = index |
248 | 253 | |
249 | 254 | -- 没有在战斗 用team来挂机了 把team清掉 |
250 | - if not role:getAdvData():isRunning() then | |
251 | - role:updateProperty({field = "advTeam", value = {}}) | |
252 | - end | |
255 | + --if not role:getAdvData():isRunning() then | |
256 | + -- role:updateProperty({field = "advTeam", value = {}}) | |
257 | + --end | |
253 | 258 | role:pushMsg({type = "adv", slot = chapterId, time = adv_idle_time}) |
254 | 259 | role:changeUpdates({{type = "advHang", field = chapterId, value = info}}) |
255 | 260 | |
... | ... | @@ -261,6 +266,16 @@ function _M.startHangRpc(agent, data) |
261 | 266 | return true |
262 | 267 | end |
263 | 268 | |
269 | +local function addHeroFaith(role, heroId, exp) | |
270 | + local hero = role.heros[heroId] | |
271 | + if not hero then | |
272 | + return | |
273 | + end | |
274 | + | |
275 | + hero:addHeroFaith(exp) | |
276 | + return hero:getProperty("faith") | |
277 | +end | |
278 | + | |
264 | 279 | function _M.quickHangRpc(agent, data) |
265 | 280 | local role = agent.role |
266 | 281 | local msg = MsgPack.unpack(data) |
... | ... | @@ -328,7 +343,7 @@ function _M.endHangRpc(agent, data) |
328 | 343 | end |
329 | 344 | adv_idle_time = adv_idle_time * 60 |
330 | 345 | |
331 | - local reward, isFull, change | |
346 | + local reward, isFull, change, heroFaithMap | |
332 | 347 | if skynet.timex() >= info.time then |
333 | 348 | -- 最新需求加成取消 |
334 | 349 | --[[ |
... | ... | @@ -357,6 +372,14 @@ function _M.endHangRpc(agent, data) |
357 | 372 | |
358 | 373 | if not maxCampsite then return end |
359 | 374 | ]] |
375 | + -- 增加英雄信赖 | |
376 | + local exp = info.duration / 60 | |
377 | + heroFaithMap = {} | |
378 | + for _, heroId in pairs(info.format.heros) do | |
379 | + local curFaith = addHeroFaith(role, heroId, exp) | |
380 | + heroFaithMap[heroId] = curFaith | |
381 | + end | |
382 | + | |
360 | 383 | local totalReward = campSiteData.idleReward_1 .. " " .. campSiteData.idleReward_2 |
361 | 384 | |
362 | 385 | local idleReward = totalReward:toNumMap() |
... | ... | @@ -384,7 +407,7 @@ function _M.endHangRpc(agent, data) |
384 | 407 | |
385 | 408 | role:checkTaskEnter("AdvHang", {}) |
386 | 409 | |
387 | - SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull})) | |
410 | + SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull, heroFaith = heroFaithMap})) | |
388 | 411 | return true |
389 | 412 | end |
390 | 413 | |
... | ... | @@ -504,25 +527,8 @@ function _M.useItemRpc(agent, data) |
504 | 527 | adv:cost({[itemId] = count}, {log = {desc = "useItem", int1 = itemId, int2 = count}}) |
505 | 528 | adv:backUse({[itemId] = count}) |
506 | 529 | end |
507 | - | |
508 | - if itemId == 5020 then | |
509 | - role:finishGuide(53) | |
510 | - end | |
511 | - adv:checkAchievement(adv.AchievType.UseItem, count, itemId) | |
512 | - adv:mylog({desc = "useItem", int1 = itemId, int2 = count}) | |
513 | - | |
514 | - role:log("mission_pick_use", { | |
515 | - mission_threadid = adv.chapterId, -- 大地图ID | |
516 | - mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称 | |
517 | - mission_id = adv.level, -- 关卡ID | |
518 | - item_id = itemId, -- 道具ID | |
519 | - mission_pick_use_num = count, -- 道具使用量 | |
520 | - mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志 | |
521 | - }) | |
522 | - | |
523 | - for i = 1, count do | |
524 | - adv:doActive(itemData.effect, target) -- target | |
525 | - end | |
530 | + | |
531 | + adv:useItem(itemId, count, target) | |
526 | 532 | |
527 | 533 | adv:afterRound() |
528 | 534 | adv:saveDB() |
... | ... | @@ -740,7 +746,7 @@ function _M.endBattleRpc(agent, data) |
740 | 746 | end |
741 | 747 | end |
742 | 748 | adv:mylog({desc = "endBattle"}) |
743 | - local status = adv:clickBlock(roomId, blockId, {player = player, bySkill = bySkill}) | |
749 | + local status = adv:clickBlock(roomId, blockId, {player = player, enemy = msg.enemy, bySkill = bySkill}) | |
744 | 750 | |
745 | 751 | if not status then return end |
746 | 752 | SendPacket(actionCodes.Adv_endBattleRpc, MsgPack.pack({events = adv:popBackEvents()})) |
... | ... | @@ -950,4 +956,61 @@ function _M.refreshSupportRpc(agent, data) |
950 | 956 | return true |
951 | 957 | end |
952 | 958 | |
959 | +function _M.roleFormatRpc(agent , data) | |
960 | + local role = agent.role | |
961 | + local msg = MsgPack.unpack(data) | |
962 | + local index = msg.index -- 阵容索引 | |
963 | + local title = msg.title -- 阵容名称 | |
964 | + local team = {} | |
965 | + for slot, heroId in pairs(msg.heros) do | |
966 | + if not role.heros[heroId] then | |
967 | + return 1 | |
968 | + end | |
969 | + end | |
970 | + | |
971 | + if index > 10 then | |
972 | + return 2 | |
973 | + end | |
974 | + | |
975 | + team.heros = {} | |
976 | + for slot, heroId in pairs(msg.heros) do | |
977 | + team.heros[slot] = heroId | |
978 | + end | |
979 | + team.leader = msg.leader | |
980 | + team.leader2 = msg.leader2 | |
981 | + team.title = title | |
982 | + role:setAdvTeamFormat(index, team) | |
983 | + | |
984 | + local advTeam = role:getProperty("advTeam") | |
985 | + local curIndex = advTeam.index | |
986 | + if curIndex == index then | |
987 | + table.clear(advTeam) | |
988 | + | |
989 | + advTeam.heros = {} | |
990 | + for slot, heroId in pairs(msg.heros) do | |
991 | + advTeam.heros[slot] = heroId | |
992 | + end | |
993 | + advTeam.leader = msg.leader | |
994 | + advTeam.leader2 = msg.leader2 | |
995 | + advTeam.index = index | |
996 | + role:updateProperty({field = "advTeam", value = advTeam}) | |
997 | + end | |
998 | + | |
999 | + SendPacket(actionCodes.Adv_roleFormatRpc, '') | |
1000 | + return true | |
1001 | +end | |
1002 | + | |
1003 | +function _M.selectTeamRpc(agent, data) | |
1004 | + local role = agent.role | |
1005 | + local msg = MsgPack.unpack(data) | |
1006 | + local index = msg.index -- 阵容索引 | |
1007 | + local team = role:getAdvTeamFormat(index) | |
1008 | + if not next(team) then return end | |
1009 | + team["index"] = index | |
1010 | + role:updateProperty({field = "advTeam", value = team}) | |
1011 | + | |
1012 | + SendPacket(actionCodes.Adv_selectTeamRpc, '') | |
1013 | + return true | |
1014 | +end | |
1015 | + | |
953 | 1016 | return _M |
954 | 1017 | \ No newline at end of file | ... | ... |
src/actions/DinerAction.lua
... | ... | @@ -609,10 +609,10 @@ function _M.refreshTaskRpc( agent, data ) |
609 | 609 | local role = agent.role |
610 | 610 | local msg = MsgPack.unpack(data) |
611 | 611 | |
612 | - local cost = {[ItemId.Diamond] = 40} | |
613 | - if not role:checkItemEnough(cost) then | |
614 | - return 1 | |
615 | - end | |
612 | + --local cost = {[ItemId.Diamond] = 40} | |
613 | + --if not role:checkItemEnough(cost) then | |
614 | + -- return 1 | |
615 | + --end | |
616 | 616 | |
617 | 617 | local orders = json.decode(role.dinerData:getProperty("order")) |
618 | 618 | ... | ... |
src/actions/GmAction.lua
... | ... | @@ -402,24 +402,23 @@ function _M.advl(role, pms) |
402 | 402 | return "成功" |
403 | 403 | end |
404 | 404 | |
405 | -table.insert(helpDes, {"冒险内等级增加", "advcl", "经验值"}) | |
406 | -function _M.advcl(role, pms) | |
407 | - local exp = tonum(pms.pm1) | |
408 | - local advData = role:getAdvData() | |
405 | +-- table.insert(helpDes, {"冒险内等级增加", "advcl", "经验值"}) | |
406 | +-- function _M.advcl(role, pms) | |
407 | +-- local exp = tonum(pms.pm1) | |
408 | +-- local advData = role:getAdvData() | |
409 | 409 | |
410 | - if not advData.chapterId then | |
411 | - return "先随便开启一关" | |
412 | - end | |
413 | - advData.battle.player:addExp(exp) | |
414 | - advData:saveDB() | |
415 | - role:mylog("gm_action", {desc = "advcl", int1 = exp, key1 = pms.sender}) | |
410 | +-- if not advData.chapterId then | |
411 | +-- return "先随便开启一关" | |
412 | +-- end | |
413 | +-- advData.battle.player:addExp(exp) | |
414 | +-- advData:saveDB() | |
415 | +-- role:mylog("gm_action", {desc = "advcl", int1 = exp, key1 = pms.sender}) | |
416 | 416 | |
417 | - return "成功" | |
418 | -end | |
417 | +-- return "成功" | |
418 | +-- end | |
419 | 419 | |
420 | 420 | table.insert(helpDes, {"挂机清除" , "idlec"}) |
421 | 421 | function _M.idlec(role, pms) |
422 | - role:updateProperty({field = "hangTeam", value = {}}) | |
423 | 422 | role:updateProperty({field = "hangInfo", value = {}}) |
424 | 423 | role:updateProperty({field = "hangBag", value = {}}) |
425 | 424 | role:mylog("gm_action", {desc = "idlec", key1 = pms.sender}) |
... | ... | @@ -534,7 +533,8 @@ function _M.test(role, pms) |
534 | 533 | local id = tonum(pms.pm1, 0) |
535 | 534 | --local hero = require ("actions.HeroAction") |
536 | 535 | --hero.unlockPoolRpc({role = role}, MsgPack.pack({type = id})) |
537 | - print(role:getPaybackReward(0, 10000)) | |
536 | + | |
537 | + role:sendMail(13, nil, "1=2", {111}) | |
538 | 538 | return "成功" |
539 | 539 | end |
540 | 540 | ... | ... |
src/actions/HangAction.lua
... | ... | @@ -269,7 +269,15 @@ function _M.endBattleRpc(agent, data) |
269 | 269 | local nextCarbonId = role:getNextCarbonId(carbonId) |
270 | 270 | -- 设置挂机关卡 |
271 | 271 | if isWin then --and (hangInfo.carbonId or 0) < nextCarbonId then |
272 | - hangInfo.expCarbonId = carbonId | |
272 | + if not hangInfo.expCarbonId then | |
273 | + hangInfo.expCarbonId = carbonId | |
274 | + else | |
275 | + local oldCarbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId] | |
276 | + local newCarbonData = csvdb["idle_battleCsv"][carbonId] | |
277 | + if oldCarbonData.money < newCarbonData.money then | |
278 | + hangInfo.expCarbonId = carbonId | |
279 | + end | |
280 | + end | |
273 | 281 | --local cfg = csvdb["idle_battleCsv"][nextCarbonId] |
274 | 282 | --if cfg then |
275 | 283 | -- hangInfo.bossTime = skynet.timex() + cfg.idle_time |
... | ... | @@ -305,7 +313,10 @@ end |
305 | 313 | function _M.roleFormatRpc(agent , data) |
306 | 314 | local role = agent.role |
307 | 315 | local msg = MsgPack.unpack(data) |
308 | - local hangTeam = role:getProperty("hangTeam") | |
316 | + local index = msg.index -- 阵容索引 | |
317 | + local title = msg.title -- 阵容名称 | |
318 | + local tactics = msg.tactics -- 战术 | |
319 | + local team = {} | |
309 | 320 | for slot, heroId in pairs(msg.heros) do |
310 | 321 | if not role.heros[heroId] then |
311 | 322 | return 1 |
... | ... | @@ -321,15 +332,27 @@ function _M.roleFormatRpc(agent , data) |
321 | 332 | end |
322 | 333 | if not checkLeader(msg.heros, msg.leader) then return 4 end |
323 | 334 | |
324 | - table.clear(hangTeam) | |
325 | - hangTeam.heros = {} | |
335 | + if index > 10 then | |
336 | + return 5 | |
337 | + end | |
338 | + | |
339 | + if #title > 100 then | |
340 | + return 6 | |
341 | + end | |
342 | + | |
343 | + team.heros = {} | |
326 | 344 | for slot, heroId in pairs(msg.heros) do |
327 | - hangTeam.heros[slot] = heroId | |
345 | + team.heros[slot] = heroId | |
328 | 346 | end |
329 | - hangTeam.leader = msg.leader | |
330 | - hangTeam.supports = supports | |
331 | - role:saveHangTeam(hangTeam) | |
332 | - role:finishGuide(5) | |
347 | + team.leader = msg.leader | |
348 | + team.supports = supports | |
349 | + team.title = title | |
350 | + if msg.tactics and globalCsv.tactics_skill_passive_cell[msg.tactics] then | |
351 | + team.tactics = msg.tactics | |
352 | + end | |
353 | + | |
354 | + role:setTeamFormat(index, team) | |
355 | + | |
333 | 356 | SendPacket(actionCodes.Hang_roleFormatRpc, '') |
334 | 357 | return true |
335 | 358 | end |
... | ... | @@ -440,36 +463,6 @@ function _M.quickRpc(agent , data) |
440 | 463 | return true |
441 | 464 | end |
442 | 465 | |
443 | -function _M.bonusFormatRpc(agent , data) | |
444 | - local role = agent.role | |
445 | - local msg = MsgPack.unpack(data) | |
446 | - local bTeam = role:getProperty("bTeam") | |
447 | - for slot, heroId in pairs(msg.heros) do | |
448 | - if not role.heros[heroId] then | |
449 | - return | |
450 | - end | |
451 | - end | |
452 | - local supports = {} | |
453 | - for slot, support in pairs(msg.supports) do | |
454 | - if slot ~= 1 and slot ~= 2 then return end | |
455 | - local level = role.dinerData:getProperty("dishTree"):getv(support, 0) | |
456 | - if level <= 0 then return end | |
457 | - supports[slot] = support | |
458 | - end | |
459 | - if not checkLeader(msg.heros, msg.leader) then return end | |
460 | - | |
461 | - table.clear(bTeam) | |
462 | - bTeam.heros = {} | |
463 | - for slot, heroId in pairs(msg.heros) do | |
464 | - bTeam.heros[slot] = heroId | |
465 | - end | |
466 | - bTeam.leader = msg.leader | |
467 | - bTeam.supports = supports | |
468 | - | |
469 | - role:updateProperty({field = "bTeam", value = bTeam}) | |
470 | - SendPacket(actionCodes.Hang_bonusFormatRpc, '') | |
471 | - return true | |
472 | -end | |
473 | 466 | |
474 | 467 | function _M.buyBonusCountRpc(agent, data) |
475 | 468 | local role = agent.role |
... | ... | @@ -505,10 +498,53 @@ function _M.buyBonusCountRpc(agent, data) |
505 | 498 | return true |
506 | 499 | end |
507 | 500 | |
501 | +local function bonusWinReward(role, bonusData, bwin, count) | |
502 | + count = count or 1 | |
503 | + local open, actId = role.activity:isOpen("BonusDouble") | |
504 | + local actData = csvdb["activity_ctrlCsv"][actId] | |
505 | + local extraCnt = role.storeData:getBonusExtraFightCount() | |
506 | + | |
507 | + local coef = 1 | |
508 | + if open and actData then | |
509 | + coef = tonumber(actData.condition2) | |
510 | + end | |
511 | + local bonusC = role.dailyData:getProperty("bonusC") | |
512 | + bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0} | |
513 | + if globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"] < count then return false, 1 end | |
514 | + bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + count | |
515 | + role.dailyData:updateProperty({field = "bonusC", value = bonusC}) | |
516 | + | |
517 | + local reward, change | |
518 | + reward = bonusData.reward:toNumMap() | |
519 | + for itemId, c in pairs(reward) do | |
520 | + reward[itemId] = c * count | |
521 | + end | |
522 | + for i = 1, count do | |
523 | + local chance = bonusData.chance:randWeight(true) | |
524 | + if chance[1] ~= 0 then | |
525 | + reward[chance[1]] = (reward[chance[1]] or 0) + chance[2] | |
526 | + end | |
527 | + end | |
528 | + | |
529 | + for k, v in pairs(reward) do | |
530 | + reward[k] = v * (coef > 1 and actData.condition or 1) | |
531 | + end | |
532 | + | |
533 | + if bwin then -- 满星 额外奖励 | |
534 | + for k, v in pairs(bonusData.perfect_reward:toNumMap()) do | |
535 | + reward[k] = (reward[k] or 0) + v | |
536 | + end | |
537 | + end | |
538 | + reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = id}}) | |
539 | + role:checkTaskEnter("BonusPass", {id = id, count = count}) | |
540 | + return true, reward, change | |
541 | +end | |
542 | + | |
508 | 543 | function _M.startBonusBattleRpc(agent, data) |
509 | 544 | local role = agent.role |
510 | 545 | local msg = MsgPack.unpack(data) |
511 | 546 | local id = msg.id |
547 | + local count = msg.count or 1 | |
512 | 548 | |
513 | 549 | local open, actId = role.activity:isOpen("BonusDouble") |
514 | 550 | |
... | ... | @@ -523,8 +559,6 @@ function _M.startBonusBattleRpc(agent, data) |
523 | 559 | if not bonusData then return 3 end |
524 | 560 | if not role:checkHangPass(bonusData.unlock) then return 4 end |
525 | 561 | |
526 | - if not next(role:getProperty("bTeam")) then return 5 end | |
527 | - | |
528 | 562 | local bonusC = role.dailyData:getProperty("bonusC") |
529 | 563 | bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0} |
530 | 564 | |
... | ... | @@ -535,15 +569,24 @@ function _M.startBonusBattleRpc(agent, data) |
535 | 569 | if open and actData then |
536 | 570 | coef = tonumber(actData.condition2) |
537 | 571 | end |
572 | + | |
573 | + if math.illegalNum(count, 1, globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"]) then return 7 end | |
538 | 574 | |
539 | - if globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"] <= 0 then return 7 end | |
540 | - | |
575 | + local bonusStar = role:getProperty("bonusStar") | |
576 | + if bonusStar[id] and bonusStar[id] >= (1 << #bonusData.sweep_condition:toTableArray(true)) - 1 then | |
577 | + local status, reward, change = bonusWinReward(role, bonusData, nil, count) | |
578 | + if not status then return 10 * (reward or 0) end | |
579 | + SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({reward = reward, change = change})) | |
580 | + else | |
581 | + local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle) | |
582 | + if not next(bTeam) then return 5 end | |
583 | + role.__bonusBattleCache = { | |
584 | + key = tostring(math.random()), | |
585 | + id = id, | |
586 | + } | |
587 | + SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({key = role.__bonusBattleCache.key})) | |
588 | + end | |
541 | 589 | |
542 | - role.__bonusBattleCache = { | |
543 | - key = tostring(math.random()), | |
544 | - id = id, | |
545 | - } | |
546 | - SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({key = role.__bonusBattleCache.key})) | |
547 | 590 | return true |
548 | 591 | end |
549 | 592 | |
... | ... | @@ -554,14 +597,7 @@ function _M.endBonusBattleRpc(agent, data) |
554 | 597 | local key = msg.key |
555 | 598 | local starNum = msg.starNum |
556 | 599 | if not role.__bonusBattleCache then return 1 end |
557 | - local open, actId = role.activity:isOpen("BonusDouble") | |
558 | - local actData = csvdb["activity_ctrlCsv"][actId] | |
559 | - local extraCnt = role.storeData:getBonusExtraFightCount() | |
560 | - | |
561 | - local coef = 1 | |
562 | - if open and actData then | |
563 | - coef = tonumber(actData.condition2) | |
564 | - end | |
600 | + | |
565 | 601 | |
566 | 602 | if role.__bonusBattleCache.id ~= id or role.__bonusBattleCache.key ~= key then |
567 | 603 | SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) |
... | ... | @@ -570,24 +606,79 @@ function _M.endBonusBattleRpc(agent, data) |
570 | 606 | local bonusData = csvdb["bonus_battleCsv"][id] |
571 | 607 | |
572 | 608 | local reward, change |
609 | + | |
610 | + local bonusStar = role:getProperty("bonusStar") | |
611 | + local curStar = 0 | |
573 | 612 | if starNum and starNum > 0 then |
574 | 613 | -- 胜利扣除次数 |
575 | - local bonusC = role.dailyData:getProperty("bonusC") | |
576 | - bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0} | |
577 | - if globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"] <= 0 then return 3 end | |
578 | - bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + 1 | |
579 | - role.dailyData:updateProperty({field = "bonusC", value = bonusC}) | |
580 | - | |
581 | - reward = bonusData.reward:toNumMap() | |
582 | - local chance = bonusData.chance:randWeight(true) | |
583 | - if chance[1] ~= 0 then | |
584 | - reward[chance[1]] = (reward[chance[1]] or 0) + chance[2] | |
614 | + | |
615 | + local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle) | |
616 | + local herosInfo = role:getTeamHerosInfo(bTeam.heros) | |
617 | + | |
618 | + local check = {} | |
619 | + -- 1 通关 | |
620 | + check[1] = function(_) | |
621 | + return true | |
585 | 622 | end |
586 | - for k, v in pairs(reward) do | |
587 | - reward[k] = v * (coef > 1 and actData.condition or 1) | |
623 | + -- 2 阵亡人数 <= N | |
624 | + check[2] = function(_, cond) | |
625 | + return msg.info.dead and msg.info.dead <= cond | |
588 | 626 | end |
589 | - reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = id}}) | |
590 | - role:checkTaskEnter("BonusPass", {id = id}) | |
627 | + -- 3 全员存活 | |
628 | + check[3] = function(_) | |
629 | + return msg.info.dead and msg.info.dead == 0 | |
630 | + end | |
631 | + -- 4 指定种族 >= N | |
632 | + check[4] = function(_, cond) | |
633 | + local count = 0 | |
634 | + for _, one in pairs(herosInfo) do | |
635 | + local heroData = csv["unitCsv"][one.type] | |
636 | + if heroData.camp == cond then | |
637 | + count = count + 1 | |
638 | + end | |
639 | + end | |
640 | + return count >= cond | |
641 | + end | |
642 | + -- 5 指定职业 >= N | |
643 | + check[5] = function(_, cond) | |
644 | + local count = 0 | |
645 | + for _, one in pairs(herosInfo) do | |
646 | + local heroData = csv["unitCsv"][one.type] | |
647 | + if heroData.job == cond then | |
648 | + count = count + 1 | |
649 | + end | |
650 | + end | |
651 | + return count >= cond | |
652 | + end | |
653 | + -- 6 含有指定角色 | |
654 | + check[6] = function(_, cond) | |
655 | + for _, one in pairs(herosInfo) do | |
656 | + if one.type == cond then | |
657 | + return true | |
658 | + end | |
659 | + end | |
660 | + return false | |
661 | + end | |
662 | + -- 7 通关耗时 <= X 秒 msg.info.atime | |
663 | + check[7] = function(_, cond) | |
664 | + return msg.info.atime and msg.info.atime <= cond | |
665 | + end | |
666 | + curStar = 0 | |
667 | + local sweepConds = bonusData.sweep_condition:toTableArray(true) | |
668 | + for i, cond in ipairs(sweepConds) do | |
669 | + if check[cond[1]] and check[cond[1]](table.unpack(cond)) then | |
670 | + curStar = curStar + (1 << (i - 1)) | |
671 | + end | |
672 | + end | |
673 | + local status | |
674 | + status, reward, change = bonusWinReward(role, bonusData, curStar >= (1 << #sweepConds) - 1) | |
675 | + if not status then return 10 + (reward or 0) end | |
676 | + else | |
677 | + curStar = 0 | |
678 | + end | |
679 | + if curStar ~= bonusStar[id] then | |
680 | + bonusStar[id] = curStar | |
681 | + role:updateProperty({field = "bonusStar", value = bonusStar}) | |
591 | 682 | end |
592 | 683 | |
593 | 684 | role:checkBattle("bonus", { |
... | ... | @@ -666,4 +757,29 @@ function _M.chatLineRpc(agent, data) |
666 | 757 | return true |
667 | 758 | end |
668 | 759 | |
669 | -return _M | |
670 | 760 | \ No newline at end of file |
761 | +function _M.selectTeamRpc(agent, data) | |
762 | + local role = agent.role | |
763 | + local msg = MsgPack.unpack(data) | |
764 | + local index = msg.index -- 阵容索引 | |
765 | + local type = msg.type -- 系统类型 | |
766 | + | |
767 | + if index > 10 then | |
768 | + return 1 | |
769 | + end | |
770 | + local team = role:getTeamFormat(index) | |
771 | + if not next(team) then return 2 end | |
772 | + | |
773 | + local teamIndex = role:getProperty("teamIndex") or {} | |
774 | + teamIndex[type] = index | |
775 | + role:updateProperty({field = "teamIndex", value = teamIndex}) | |
776 | + | |
777 | + if type == TeamSystemType.Hang then | |
778 | + role:finishGuide(5) | |
779 | + role:updateHangTeamInfo() | |
780 | + end | |
781 | + | |
782 | + SendPacket(actionCodes.Hang_selectTeamRpc, '') | |
783 | + return true | |
784 | +end | |
785 | + | |
786 | +return _M | ... | ... |
src/actions/HeroAction.lua
... | ... | @@ -143,74 +143,45 @@ function _M.talentRpc(agent, data) |
143 | 143 | local hero = role.heros[msg.id] |
144 | 144 | if not hero then return 1 end |
145 | 145 | |
146 | - local index = msg.index -- 第几个天赋 | |
147 | - local need = {[0] = 1, [1] = 1, [2] = 1, [3] = 1, [4] = 1} | |
148 | - if not need[index] then return 2 end | |
149 | - | |
150 | 146 | local talent = hero:getProperty("talent") |
147 | + local heroCfgId = hero:getProperty("type") | |
151 | 148 | local curStage = talent:getv(0, 1) |
152 | - local curData = csvdb["unit_talentCsv"][curStage] | |
153 | - if not curData then return 4 end | |
149 | + local curLevel = talent:getv(1, 1) | |
150 | + local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][curStage] | |
151 | + if not curData then return 1 end | |
154 | 152 | local oldSkillLv = hero:getSkillLevel(1) |
155 | 153 | |
156 | 154 | |
157 | 155 | local cost = {} |
158 | - if index == 0 then | |
159 | - --是否进阶 | |
160 | - local max = true | |
161 | - for i = 1, 4 do | |
162 | - if talent:getv(i, 0) < #curData then | |
163 | - max = false | |
164 | - break | |
165 | - end | |
166 | - end | |
167 | - if max then | |
168 | - talent = talent:setv(0, curStage + 1) | |
169 | - for i = 1, 4 do | |
170 | - talent = talent:setv(i, 0) | |
171 | - end | |
172 | - else | |
173 | - return 12 | |
174 | - end | |
156 | + if curLevel == #curData then | |
157 | + talent = talent:setv(0, curStage + 1) | |
158 | + talent = talent:setv(1, 1) | |
175 | 159 | else |
176 | - | |
177 | - local level = talent:getv(index, 0) | |
178 | - if level >= #curData then return 5 end | |
160 | + if curLevel > #curData then return 2 end | |
179 | 161 | |
180 | - local talentData = curData[level] | |
181 | - if not talentData then return end | |
162 | + local talentData = curData[curLevel] | |
163 | + if not talentData then return 3 end | |
182 | 164 | |
183 | - if talentData.lvRequire > hero:getProperty("level") then return 6 end | |
165 | + if talentData.lvRequire > hero:getProperty("level") then return 4 end | |
184 | 166 | |
185 | 167 | cost = talentData.money:toNumMap() |
186 | - local cost2 = talentData.cost:toNumMap() | |
187 | - for k,v in pairs(cost2) do | |
188 | - cost[globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp][k]] = v | |
189 | - end | |
190 | - if not role:checkItemEnough(cost) then return 6 end | |
168 | + if not role:checkItemEnough(cost) then return 5 end | |
191 | 169 | role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}}) |
192 | - talent = talent:incrv(index, 1) | |
193 | - | |
194 | - | |
195 | - local aheadLevel = 0 | |
196 | - for i = 1, talent:getv(0, 1) - 1 do | |
197 | - aheadLevel = aheadLevel + #csvdb["unit_talentCsv"][i] | |
198 | - end | |
199 | - aheadLevel = aheadLevel + talent:getv(index, 0) | |
200 | - | |
201 | - role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = aheadLevel}) | |
170 | + talent = talent:setv(1, curLevel + 1) | |
202 | 171 | end |
172 | + curStage = talent:getv(0, 1) | |
173 | + role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = curStage}) | |
203 | 174 | |
204 | 175 | hero:updateProperty({field = "talent", value = talent}) |
205 | 176 | |
206 | 177 | role:log("hero_talent", { |
207 | 178 | hero_id = hero:getProperty("type"), --英雄ID |
208 | - hero_talent_id = index, --天赋ID | |
179 | + hero_talent_id = curStage, --天赋ID | |
209 | 180 | hero_talent_cost = cost, -- 英雄天赋升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...} |
210 | 181 | hero_talent_levelbef = oldSkillLv, -- 英雄技能升级前等级 |
211 | 182 | hero_talent_level = hero:getSkillLevel(1), -- 英雄技能升级后等级 |
212 | 183 | }) |
213 | - hero:mylog({desc = "talent", int1 = index, int2 = talent:getv(index, 0)}) | |
184 | + hero:mylog({desc = "talent", int1 = talent:getv(0, 1), int2 = talent:getv(1, 1)}) | |
214 | 185 | |
215 | 186 | SendPacket(actionCodes.Hero_talentRpc, '') |
216 | 187 | return true |
... | ... | @@ -640,9 +611,37 @@ function _M.getResetRewardRpc(agent, data) |
640 | 611 | local level = hero:getProperty("level") |
641 | 612 | local breakL = hero:getProperty("breakL") |
642 | 613 | local talent = hero:getProperty("talent") |
614 | + local heroCfgId = hero:getProperty("type") | |
643 | 615 | |
616 | + local tmpLevel = level | |
644 | 617 | if level <= 1 and talent == "" then return end |
645 | 618 | |
619 | + local pay = true | |
620 | + if level <= 60 then | |
621 | + pay = false | |
622 | + end | |
623 | + | |
624 | + if pay then | |
625 | + local costArr = globalCsv.unit_heroBack_cost:toArray(true, "=") | |
626 | + local itemCount = role:getItemCount(costArr[1]) | |
627 | + local totalCost = {} | |
628 | + if itemCount >= costArr[2] then | |
629 | + totalCost[costArr[1]] = costArr[2] | |
630 | + else | |
631 | + local diamond = (costArr[2] - itemCount) * costArr[3] | |
632 | + if role:getItemCount(ItemId.Diamond) < diamond then | |
633 | + return 1 | |
634 | + end | |
635 | + totalCost[costArr[1]] = itemCount | |
636 | + totalCost[ItemId.Diamond] = diamond | |
637 | + end | |
638 | + | |
639 | + --if pay and not role:costDiamond({count = globalCsv.unit_heroBack_cost or 200, log = {desc = "resetHero", int1 = msg.id}}) then | |
640 | + -- return 1 | |
641 | + --end | |
642 | + role:costItems(totalCost, {log = {desc = "resetHero", int1 = msg.id}}) | |
643 | + end | |
644 | + | |
646 | 645 | local reward = {} |
647 | 646 | while level > 1 do |
648 | 647 | local curData = csvdb["unit_expCsv"][level - 1] |
... | ... | @@ -659,32 +658,18 @@ function _M.getResetRewardRpc(agent, data) |
659 | 658 | end |
660 | 659 | |
661 | 660 | local stage = talent:getv(0, 1) |
662 | - local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)} | |
661 | + local curTalentLvl = talent:getv(1, 1) | |
662 | + --local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)} | |
663 | 663 | |
664 | - local talentCostIds = globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp] | |
665 | 664 | while stage > 0 do |
666 | - local curData = csvdb["unit_talentCsv"][stage] | |
667 | - for level = math.max(table.unpack(tlevel)), 1, -1 do | |
668 | - local add = 0 | |
669 | - for i = 1, 4 do | |
670 | - if tlevel[i] == level then | |
671 | - add = add + 1 | |
672 | - tlevel[i] = tlevel[i] - 1 | |
673 | - end | |
674 | - end | |
675 | - local talentData = curData[level - 1] | |
665 | + local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][stage] | |
666 | + for lvl = 1, curTalentLvl - 1 do | |
667 | + local talentData = curData[lvl] | |
676 | 668 | for itemId, count in pairs(talentData.money:toNumMap()) do |
677 | - reward[itemId] = (reward[itemId] or 0) + count * add | |
678 | - end | |
679 | - for idx , count in pairs(talentData.cost:toNumMap()) do | |
680 | - reward[talentCostIds[idx]] = (reward[talentCostIds[idx]] or 0) + count * add | |
669 | + reward[itemId] = (reward[itemId] or 0) + count | |
681 | 670 | end |
682 | 671 | end |
683 | 672 | stage = stage - 1 |
684 | - curData = csvdb["unit_talentCsv"][stage] | |
685 | - if curData then | |
686 | - tlevel = {#curData, #curData, #curData, #curData} | |
687 | - end | |
688 | 673 | end |
689 | 674 | |
690 | 675 | local equip = hero:getProperty("equip") |
... | ... | @@ -708,9 +693,11 @@ function _M.getResetRewardRpc(agent, data) |
708 | 693 | rune = "", |
709 | 694 | }) |
710 | 695 | hero:mylog({desc = "resetHero"}) |
711 | - | |
696 | + | |
697 | + --local coef = globalCsv.unit_back_discount | |
698 | + --coef = (pay or tmpLevel <= 60) and 1 or coef | |
712 | 699 | for itemId, count in pairs(reward) do |
713 | - reward[itemId] = math.floor(count * globalCsv.unit_back_discount) | |
700 | + reward[itemId] = count | |
714 | 701 | end |
715 | 702 | local change |
716 | 703 | reward, change = role:award(reward, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}}) |
... | ... | @@ -729,11 +716,14 @@ function _M.drawHeroRpc(agent, data) |
729 | 716 | local msg = MsgPack.unpack(data) |
730 | 717 | |
731 | 718 | if not role:isFuncUnlock(FuncUnlock.GetHero) then return 1 end |
732 | - local btype = msg.pool -- 1 2 3 卡池类型 | |
719 | + local btype = msg.pool -- 1 2 3 4 5 卡池类型 4新手卡池 5心愿卡池 | |
733 | 720 | local subType = msg.subType or 1-- 定向卡池需要传 子类型 |
734 | 721 | local drawType = msg.type -- 1 单抽 2 十连 |
735 | 722 | if btype ~= 1 then |
736 | 723 | subType = 1 |
724 | + if btype == 4 and role:getProperty("newerDraw") >= 10 then | |
725 | + subType = 2 | |
726 | + end | |
737 | 727 | end |
738 | 728 | |
739 | 729 | if btype == 1 then |
... | ... | @@ -754,23 +744,32 @@ function _M.drawHeroRpc(agent, data) |
754 | 744 | |
755 | 745 | -- 计算抽卡消耗品 |
756 | 746 | local cost = {} |
757 | - local lastCount = drawCount[drawType] | |
758 | - for _, costType in ipairs({"draw_card", "draw_coin"}) do | |
747 | + if buildTypeData["draw_coin_1"] == "" then | |
748 | + return 11 | |
749 | + end | |
750 | + local diamondCost = buildTypeData["draw_coin_1"]:toArray(true, "=") | |
751 | + | |
752 | + local isEnough = true | |
753 | + for _, costType in ipairs({"draw_card_"}) do | |
754 | + costType = costType..drawCount[drawType] | |
759 | 755 | if buildTypeData[costType] ~= "" then |
760 | 756 | local curCost = buildTypeData[costType]:toArray(true, "=") |
761 | 757 | local hadCount = role:getItemCount(curCost[1]) |
762 | - local curCount = math.floor(hadCount / curCost[2]) | |
763 | - if curCount >= lastCount then | |
764 | - cost[curCost[1]] = curCost[2] * lastCount | |
765 | - lastCount = 0 | |
758 | + if hadCount >= curCost[2] then | |
759 | + cost[curCost[1]] = curCost[2] | |
766 | 760 | break |
767 | - elseif curCount > 0 then | |
768 | - cost[curCost[1]] = curCost[2] * curCount | |
769 | - lastCount = lastCount - curCount | |
761 | + else | |
762 | + cost[curCost[1]] = hadCount | |
763 | + diamondCost[2] = (curCost[2] - hadCount) * diamondCost[2] | |
764 | + if not role:checkItemEnough({[diamondCost[1]]=diamondCost[2]}) then | |
765 | + isEnough = false | |
766 | + break | |
767 | + end | |
768 | + cost[diamondCost[1]] = diamondCost[2] | |
770 | 769 | end |
771 | 770 | end |
772 | 771 | end |
773 | - if lastCount > 0 then -- 钱不够 | |
772 | + if isEnough == false then -- 钱不够 | |
774 | 773 | return 4 |
775 | 774 | end |
776 | 775 | |
... | ... | @@ -833,6 +832,9 @@ function _M.drawHeroRpc(agent, data) |
833 | 832 | --print(poolId, rand_v, weight, up_pool, values[1]) |
834 | 833 | if rand_v < weight and up_pool then |
835 | 834 | up_pool = up_pool:toArray(true, "=") |
835 | + if btype == 5 then -- 爱心卡池,使用玩家设置的备选池子 | |
836 | + up_pool = role:getProperty("wishPool") | |
837 | + end | |
836 | 838 | for k, v in ipairs(up_pool) do |
837 | 839 | resultPool[v] = {1} |
838 | 840 | end |
... | ... | @@ -898,8 +900,14 @@ function _M.drawHeroRpc(agent, data) |
898 | 900 | end |
899 | 901 | end |
900 | 902 | |
901 | - if itemData.quality >= HeroQuality.SR then | |
902 | - floorHeroCount = 0 | |
903 | + if btype == 4 and role:getProperty("newerDraw") == 0 then -- 新手卡池 | |
904 | + if itemData.quality == HeroQuality.SSR then | |
905 | + floorHeroCount = 0 | |
906 | + end | |
907 | + else | |
908 | + if itemData.quality >= HeroQuality.SR then | |
909 | + floorHeroCount = 0 | |
910 | + end | |
903 | 911 | end |
904 | 912 | |
905 | 913 | if role:isHaveHero(itemData.id - ItemStartId.Hero) then |
... | ... | @@ -922,6 +930,11 @@ function _M.drawHeroRpc(agent, data) |
922 | 930 | role:setProperty("floorHero", floorHero) |
923 | 931 | end |
924 | 932 | |
933 | + if btype == 4 then | |
934 | + local newCount = role:getProperty("newerDraw") | |
935 | + role:updateProperty({field="newerDraw", value = newCount + drawCount[drawType]}) | |
936 | + end | |
937 | + | |
925 | 938 | role:checkTaskEnter("DrawHero", {pool = btype, count = drawCount[drawType]}) |
926 | 939 | if ssrCount > 0 then |
927 | 940 | role:checkTaskEnter("DrawSSR", {count = ssrCount}) |
... | ... | @@ -1068,4 +1081,51 @@ function _M.changeCrown(agent, data) |
1068 | 1081 | return true |
1069 | 1082 | end |
1070 | 1083 | |
1084 | +function _M.itemComposeRpc(agent, data) | |
1085 | + local role = agent.role | |
1086 | + local msg = MsgPack.unpack(data) | |
1087 | + | |
1088 | + local itemId = msg.id | |
1089 | + local count = msg.count | |
1090 | + if not csvdb["itemCsv"][itemId] then return 1 end | |
1091 | + local config = csvdb["item_processCsv"][itemId] | |
1092 | + if not config then return 2 end | |
1093 | + | |
1094 | + local cost = config.cost:toNumMap() | |
1095 | + if not role:checkItemEnough(cost) then return 2 end | |
1096 | + role:costItems(cost, {log = {desc = "itemCompose", int1 = itemId, int2 = count}}) | |
1097 | + role:award({[itemId] = count}, {log = {desc = "itemCompose"}}) | |
1098 | + | |
1099 | + SendPacket(actionCodes.Hero_itemComposeRpc, "") | |
1100 | + return true | |
1101 | +end | |
1102 | + | |
1103 | +function _M.setWishPoolRpc(agent, data) | |
1104 | + local role = agent.role | |
1105 | + local msg = MsgPack.unpack(data) | |
1106 | + | |
1107 | + local heros = msg.heros | |
1108 | + if #heros > 3 then return 1 end | |
1109 | + | |
1110 | + for _, heroId in pairs(heros) do | |
1111 | + local cfg = csvdb["build_poolCsv"][heroId] | |
1112 | + if not cfg then return 2 end | |
1113 | + | |
1114 | + local buildTypeData = csvdb["build_typeCsv"][5] | |
1115 | + if not buildTypeData then return 3 end | |
1116 | + local poolMap = buildTypeData["pool"]:toNumMap() | |
1117 | + local poolId = poolMap[1] | |
1118 | + if not poolId then return 4 end | |
1119 | + | |
1120 | + if cfg["pool_"..poolId] == 0 then | |
1121 | + return 5 | |
1122 | + end | |
1123 | + end | |
1124 | + | |
1125 | + role:updateProperty({field="wishPool", value = heros}) | |
1126 | + | |
1127 | + SendPacket(actionCodes.Hero_setWishPoolRpc, "") | |
1128 | + return true | |
1129 | +end | |
1130 | + | |
1071 | 1131 | return _M | ... | ... |
src/actions/PvpAction.lua
... | ... | @@ -50,6 +50,9 @@ function _M.formatCommonRpc(agent , data) |
50 | 50 | end |
51 | 51 | pvpTC.leader = msg.leader |
52 | 52 | pvpTC.supports = supports |
53 | + if msg.tactics and globalCsv.tactics_skill_passive_cell[msg.tactics] then | |
54 | + pvpTC.tactics = msg.tactics | |
55 | + end | |
53 | 56 | |
54 | 57 | role:savePvpCTeam(pvpTC) |
55 | 58 | SendPacket(actionCodes.Pvp_formatCommonRpc, '') |
... | ... | @@ -92,6 +95,9 @@ function _M.formatHighRpc(agent , data) |
92 | 95 | curTeam.heros = team.heros |
93 | 96 | curTeam.leader = team.leader |
94 | 97 | curTeam.supports = supports |
98 | + if team.tactics and globalCsv.tactics_skill_passive_cell[team.tactics] then | |
99 | + curTeam.tactics = team.tactics | |
100 | + end | |
95 | 101 | |
96 | 102 | table.insert(pvpTH, curTeam) |
97 | 103 | end |
... | ... | @@ -462,6 +468,10 @@ function _M.startBattleHRpc(agent, data) |
462 | 468 | curTeam.heros = team.heros |
463 | 469 | curTeam.leader = team.leader |
464 | 470 | curTeam.supports = supports |
471 | + if team.tactics and globalCsv.tactics_skill_passive_cell[team.tactics] then | |
472 | + curTeam.tactics = team.tactics | |
473 | + end | |
474 | + | |
465 | 475 | |
466 | 476 | table.insert(pvpTH, curTeam) |
467 | 477 | end |
... | ... | @@ -725,6 +735,7 @@ function _M.endBattleHRpc(agent, data) |
725 | 735 | myRank = myRank, |
726 | 736 | oldMyRank = oldMyRank, |
727 | 737 | video = video, |
738 | + headers = headers, | |
728 | 739 | isWin = isWin, |
729 | 740 | })) |
730 | 741 | return true | ... | ... |
... | ... | @@ -0,0 +1,181 @@ |
1 | +local _M = {} | |
2 | + | |
3 | +-- 获取英雄大成功率 | |
4 | +local function getHeroCoef(hero, condition) | |
5 | + -- 基础概率 | |
6 | + local rareMap = {[HeroQuality.N] = 10, [HeroQuality.R] = 10, [HeroQuality.SR] = 15, [HeroQuality.SSR] = 20} | |
7 | + local rare = hero:getRare() | |
8 | + local result = 0 | |
9 | + for _, it in ipairs(condition:toTableArray(true)) do | |
10 | + local type = it[1] | |
11 | + local value = it[2] | |
12 | + local add = it[3] | |
13 | + if type == 1 then -- 种族加成 | |
14 | + if hero:getCamp() == value then | |
15 | + result = result + add | |
16 | + end | |
17 | + elseif type == 2 then -- 定位加成 | |
18 | + if hero:getPosition() == value then | |
19 | + result = result + add | |
20 | + end | |
21 | + end | |
22 | + end | |
23 | + | |
24 | + return result + (rareMap[rare] or 0) | |
25 | +end | |
26 | + | |
27 | +local function getQuestMax(role) | |
28 | + local count = 0 | |
29 | + for _, carbonId in ipairs(globalCsv.crusade_team_unlock or {}) do | |
30 | + if role:checkHangPass(carbonId) then | |
31 | + count = count + 1 | |
32 | + end | |
33 | + end | |
34 | + | |
35 | + return count + (globalCsv.cursade_team_count_initial or 0) | |
36 | +end | |
37 | + | |
38 | +function _M.startQuestRpc(agent, data) | |
39 | + local role = agent.role | |
40 | + local msg = MsgPack.unpack(data) | |
41 | + local id = msg.id | |
42 | + local heros = msg.heros | |
43 | + local result = {} | |
44 | + local radioTask = role:getProperty("radioTask") | |
45 | + if table.numbers(radioTask) >= getQuestMax(role) then | |
46 | + return 1 | |
47 | + end | |
48 | + -- check id | |
49 | + local config = csvdb["crusadeCsv"][id] | |
50 | + if not config then return 2 end | |
51 | + if not role:checkHangPass(config.unlock) then return 3 end | |
52 | + if radioTask[id] then return 4 end | |
53 | + -- check hero | |
54 | + --1=指定等级=人数 | |
55 | + --2=指定稀有度=人数 | |
56 | + --3=人数 | |
57 | + local needHeroCnt = 0 | |
58 | + local lvlMap = {} | |
59 | + local rareMap = {} | |
60 | + for _, it in ipairs(config.condition:toTableArray(true)) do | |
61 | + local type = it[1] | |
62 | + if type == 1 then | |
63 | + lvlMap[1] = it[2] | |
64 | + lvlMap[2] = it[3] | |
65 | + elseif type == 2 then | |
66 | + rareMap[1] = it[2] | |
67 | + rareMap[2] = it[3] | |
68 | + elseif type == 3 then | |
69 | + needHeroCnt = it[2] | |
70 | + end | |
71 | + end | |
72 | + for _, heroId in ipairs(heros) do | |
73 | + local hero = role.heros[heroId] | |
74 | + if hero then | |
75 | + needHeroCnt = needHeroCnt - 1 | |
76 | + if next(lvlMap) then | |
77 | + if hero:getProperty("level") >= lvlMap[1] then | |
78 | + lvlMap[2] = lvlMap[2] - 1 | |
79 | + if lvlMap[2] <= 0 then | |
80 | + lvlMap = {} | |
81 | + end | |
82 | + end | |
83 | + end | |
84 | + if next(rareMap) then | |
85 | + if hero:getRare() >= rareMap[1] then | |
86 | + rareMap[2] = rareMap[2] - 1 | |
87 | + end | |
88 | + if rareMap[2] <= 0 then | |
89 | + rareMap = {} | |
90 | + end | |
91 | + end | |
92 | + end | |
93 | + end | |
94 | + if needHeroCnt > 0 or next(rareMap) or next(lvlMap) then | |
95 | + return 5 | |
96 | + end | |
97 | + -- start quest, set finish time | |
98 | + local taskData = {} | |
99 | + taskData["time"] = skynet.timex() + config.time | |
100 | + taskData["heros"] = heros | |
101 | + radioTask[id] = taskData | |
102 | + role:updateProperty({field="radioTask", value=radioTask, notNotify=true}) | |
103 | + | |
104 | + SendPacket(actionCodes.Radio_startQuestRpc, MsgPack.pack({id=id, task=taskData})) | |
105 | + return true | |
106 | +end | |
107 | + | |
108 | +function _M.finishQuestRpc(agent, data) | |
109 | + local role = agent.role | |
110 | + local msg = MsgPack.unpack(data) | |
111 | + local id = msg.id | |
112 | + -- check finish time | |
113 | + local radioTask = role:getProperty("radioTask") | |
114 | + local task = radioTask[id] | |
115 | + if not task then return 1 end | |
116 | + if skynet.timex() < task.time then return 2 end | |
117 | + -- check id | |
118 | + local config = csvdb["crusadeCsv"][id] | |
119 | + if not config then return 3 end | |
120 | + local carbonData = csvdb["idle_battleCsv"][config.unlock] | |
121 | + if not carbonData then return 4 end | |
122 | + -- get heros | |
123 | + local totalCoef = 0 | |
124 | + local exp = config.time / 60 | |
125 | + local heroFaithMap = {} | |
126 | + for _, heroId in ipairs(task.heros) do | |
127 | + local hero = role.heros[heroId] | |
128 | + if hero then | |
129 | + totalCoef = totalCoef + getHeroCoef(hero, config.success) | |
130 | + -- 增加英雄信赖 | |
131 | + hero:addHeroFaith(exp) | |
132 | + heroFaithMap[heroId] = hero:getProperty("faith") | |
133 | + end | |
134 | + end | |
135 | + -- send award | |
136 | + local bigSuccess = false | |
137 | + local result = math.randomInt(0, 100) | |
138 | + if result < totalCoef then | |
139 | + bigSuccess = true | |
140 | + end | |
141 | + local money = math.ceil(carbonData.money / 5) * config.time * config.money_clear | |
142 | + local exp = math.ceil(carbonData.exp / 5) * config.time * config.exp_clear | |
143 | + local itemReward = config.item_clear_special:toNumMap() | |
144 | + itemReward[ItemId.Gold] = (itemReward[ItemId.Gold] or 0) + money | |
145 | + itemReward[ItemId.Exp] = (itemReward[ItemId.Exp] or 0) + exp | |
146 | + if bigSuccess then | |
147 | + for key, value in pairs(itemReward) do | |
148 | + itemReward[key] = math.ceil(1.5 * value) | |
149 | + end | |
150 | + end | |
151 | + | |
152 | + local r, change = role:award(itemReward, {log = {desc = "radioQuest", int1 = id}}) | |
153 | + | |
154 | + radioTask[id] = nil | |
155 | + role:updateProperty({field="radioTask", value=radioTask, notNotify = true}) | |
156 | + | |
157 | + local msg = role:packReward(r, change) | |
158 | + msg["big"] = bigSuccess | |
159 | + msg["id"] = id | |
160 | + msg["heroFaith"] = heroFaithMap | |
161 | + SendPacket(actionCodes.Radio_finishQuestRpc, MsgPack.pack(msg)) | |
162 | + return true | |
163 | +end | |
164 | + | |
165 | +function _M.cancelQuestRpc(agent, data) | |
166 | + local role = agent.role | |
167 | + local msg = MsgPack.unpack(data) | |
168 | + local id = msg.id | |
169 | + -- check finish time | |
170 | + local radioTask = role:getProperty("radioTask") | |
171 | + local task = radioTask[id] | |
172 | + if not task then return 1 end | |
173 | + if skynet.timex() > task.time then return 2 end | |
174 | + radioTask[id] = nil | |
175 | + role:updateProperty({field="radioTask", value=radioTask, notNotify = true}) | |
176 | + | |
177 | + SendPacket(actionCodes.Radio_cancelQuestRpc, MsgPack.pack({id = id})) | |
178 | + return true | |
179 | +end | |
180 | + | |
181 | +return _M | |
0 | 182 | \ No newline at end of file | ... | ... |
src/actions/RoleAction.lua
... | ... | @@ -291,7 +291,7 @@ function _M.loginRpc( agent, data ) |
291 | 291 | |
292 | 292 | |
293 | 293 | -- 玩家登陆做的一些操作 |
294 | - role:saveHangTeam() | |
294 | + role:updateHangTeamInfo() | |
295 | 295 | role:savePvpCTeam() |
296 | 296 | role:savePvpHTeam() |
297 | 297 | |
... | ... | @@ -1255,4 +1255,40 @@ function _M.useSelectItemRpc(agent, data) |
1255 | 1255 | return true |
1256 | 1256 | end |
1257 | 1257 | |
1258 | +function _M.renameTeamRpc(agent, data) | |
1259 | + local role = agent.role | |
1260 | + local msg = MsgPack.unpack(data) | |
1261 | + local title = msg.title | |
1262 | + local index = msg.index | |
1263 | + local ispve = msg.ispve | |
1264 | + if ispve then | |
1265 | + local teams = role:getProperty("hangTeams") | |
1266 | + local team = role:getTeamFormat(index) | |
1267 | + team.title = title | |
1268 | + teams[index] = team | |
1269 | + role:updateProperty({field = "hangTeams", value = teams, notNotify = false}) | |
1270 | + else | |
1271 | + local teams = role:getProperty("advTeams") | |
1272 | + local team = role:getAdvTeamFormat(index) | |
1273 | + team.title = title | |
1274 | + teams[index] = team | |
1275 | + role:updateProperty({field = "advTeams", value = teams, notNotify = false}) | |
1276 | + end | |
1277 | + | |
1278 | + SendPacket(actionCodes.Role_renameTeamRpc, "") | |
1279 | + return true | |
1280 | +end | |
1281 | + | |
1282 | +function _M.accuseRpc(agent, data) | |
1283 | + local role = agent.role | |
1284 | + local msg = MsgPack.unpack(data) | |
1285 | + local targetId = msg.targetId | |
1286 | + local atype = msg.type | |
1287 | + local note = msg.note | |
1288 | + | |
1289 | + role:mylog("role_action", {desc = "accuse", int1 = targetId, short1 = atype, text1 = note}) | |
1290 | + SendPacket(actionCodes.Role_accuseRpc, "") | |
1291 | + return true | |
1292 | +end | |
1293 | + | |
1258 | 1294 | return _M |
1259 | 1295 | \ No newline at end of file | ... | ... |
src/actions/StoreAction.lua
1 | 1 | local _M = {} |
2 | 2 | |
3 | -local serverId = tonumber(skynet.getenv("servId")) | |
4 | 3 | local md5 = require "md5" |
5 | 4 | |
6 | -local function makeOrder(roleId, rechargeId) | |
7 | - local orderId = redisproxy:hincrby("autoincrement_set", "order", 1) | |
8 | - local partnerOrderId = string.format("%d_%d_%d", serverId, roleId, orderId) | |
9 | - local orderKey = string.format("order:%d:%d", roleId, orderId) | |
10 | - redisproxy:del(orderKey) | |
11 | - local order = require("models.Order").new({ | |
12 | - key = orderKey, | |
13 | - order = partnerOrderId, | |
14 | - rechargeId = rechargeId, | |
15 | - }) | |
16 | - order:create() | |
17 | - redisproxy:sadd(string.format("role:%d:orders", roleId), partnerOrderId) | |
18 | - return partnerOrderId | |
19 | -end | |
20 | - | |
21 | 5 | -- 入口在正式服关闭 -- mock 充值 |
22 | 6 | function _M.rechargeRpc(agent , data) |
23 | 7 | if true then return end |
... | ... | @@ -29,7 +13,7 @@ function _M.rechargeRpc(agent , data) |
29 | 13 | local roleId = role:getProperty("id") |
30 | 14 | |
31 | 15 | --创建订单号 |
32 | - local partnerOrderId = makeOrder(roleId, id) | |
16 | + local partnerOrderId = role:getPurchaseOrder(id) | |
33 | 17 | SendPacket(actionCodes.Store_rechargeRpc, MsgPack.pack({ order = partnerOrderId })) |
34 | 18 | |
35 | 19 | |
... | ... | @@ -78,7 +62,7 @@ function _M.googleRechargeRpc(agent, data) |
78 | 62 | |
79 | 63 | role.ignoreHeartbeat = true |
80 | 64 | --创建订单号 |
81 | - local partnerOrderId = makeOrder(roleId, id) | |
65 | + local partnerOrderId = role:getPurchaseOrder(id) | |
82 | 66 | -- 签名 |
83 | 67 | local secret_key = "b7657fa7ccd44c16a35e3f454ac7a075" |
84 | 68 | local need = { |
... | ... | @@ -105,7 +89,7 @@ function _M.myCardRechargeRpc(agent, data) |
105 | 89 | |
106 | 90 | role.ignoreHeartbeat = true |
107 | 91 | --创建订单号 |
108 | - local partnerOrderId = makeOrder(roleId, id) | |
92 | + local partnerOrderId = role:getPurchaseOrder(id) | |
109 | 93 | -- 签名 |
110 | 94 | local secret_key = "48759e07540f46d9af17ec82669b4272" |
111 | 95 | local need = { |
... | ... | @@ -131,7 +115,7 @@ function _M.iosRechargeRpc(agent, data) |
131 | 115 | |
132 | 116 | role.ignoreHeartbeat = true |
133 | 117 | --创建订单号 |
134 | - local partnerOrderId = makeOrder(roleId, id) | |
118 | + local partnerOrderId = role:getPurchaseOrder(id) | |
135 | 119 | -- 签名 |
136 | 120 | local secret_key = "9647d2efe1074c73b9ac19af4337a70e" |
137 | 121 | local need = { |
... | ... | @@ -155,43 +139,15 @@ function _M.purchaseOrderResult(agent, data) |
155 | 139 | |
156 | 140 | role.ignoreHeartbeat = false |
157 | 141 | |
158 | - local partnerOrderStr = msg.order | |
159 | - local _, _, orderId = string.match(partnerOrderStr, "(.+)_(.+)_(.+)") | |
160 | - local orderObject = require("models.Order").new({ key = string.format("order:%d:%d", roleId, orderId) }) | |
161 | - if not orderObject:load() then | |
162 | - -- 订单不存在 | |
163 | - skynet.error("cancelPurchaseRpc", string.format("order %s not exist", partnerOrderStr)) | |
164 | - return true | |
165 | - end | |
166 | - | |
167 | - if msg.status == "success" then | |
168 | - orderObject:setProperty("transactionId", msg.platformOrder or "") | |
169 | - local rechargeId = orderObject:getProperty("rechargeId") | |
170 | - local dataSet = csvdb["shop_rechargeCsv"][rechargeId] | |
171 | - | |
172 | - role:log("setOrder", { | |
173 | - order_status = 100, -- "订单状态:100 - 开始下单(玩家还未开始付费行为记录)200 - 支付完成并发货(SDK通知可以发货时记录),300 - 订单被取消,1000 - 其他" | |
174 | - item_id = rechargeId, -- 道具id | |
175 | - item_type = dataSet.type, -- 购买的道具类型,具体见"onItems"方法中道具类型枚举表 | |
176 | - item_name = dataSet.title, -- 购买的道具名 | |
177 | - item_number = 1, -- 购买的道具数量 | |
178 | - item_level = 1, -- 购买的道具等级 | |
179 | - order_cost = dataSet.rmb * 100, -- 此次消费的现金金额(单位:分),如 51800即未518元,对应客户端SDK传入的'total_fee' | |
180 | - order_currency = "CNY", -- 货币类型,默认为"CNY"(人民币),遵循ISO 4217规范 | |
181 | - order_type = role:getProperty("rmbC") > 0 and 0 or 1, -- 订单类型,首充记录为1,否则为0 | |
182 | - order_id = msg.platformOrder, -- 本条记录的订单号,对应客户端SDK返回的'bs_trade_no' | |
183 | - }) | |
184 | - | |
185 | - return true | |
186 | - end | |
142 | + local status = { | |
143 | + fail = true, | |
144 | + success = true | |
145 | + } | |
187 | 146 | |
188 | - if orderObject:getProperty("finishTime") > 0 then | |
189 | - return true | |
147 | + local partnerOrderStr = msg.order | |
148 | + if partnerOrderStr then | |
149 | + role:updatePurchaseOrder(partnerOrderStr, msg.platformOrder, status[msg.status] and msg.status or "unknown") | |
190 | 150 | end |
191 | - | |
192 | - orderObject:setProperty("status", msg.status) | |
193 | - | |
194 | - redisproxy:srem(string.format("role:%d:orders", roleId), partnerOrderStr) | |
195 | 151 | return true |
196 | 152 | end |
197 | 153 | |
... | ... | @@ -441,4 +397,24 @@ function _M.getExploreCommandRewardRpc(agent, data) |
441 | 397 | return true |
442 | 398 | end |
443 | 399 | |
400 | +-- 累充奖励 | |
401 | +function _M.getTotalRechargeAwardRpc(agent, data) | |
402 | + local role = agent.role | |
403 | + local msg = MsgPack.unpack(data) | |
404 | + local index = msg.index -- 领取的索引id | |
405 | + local totalRechargeRecord = role.storeData:getProperty("totalRR") | |
406 | + local flag = string.char(string.getbit(totalRechargeRecord, index)) | |
407 | + if flag == "1" then | |
408 | + return 1 | |
409 | + end | |
410 | + totalRechargeRecord = string.setbit(totalRechargeRecord, index) | |
411 | + role.storeData:updateProperty({field = "totalRR", value = totalRechargeRecord}) | |
412 | + local cfg = csvdb["Csv"][index] | |
413 | + if not cfg then return 2 end | |
414 | + | |
415 | + local reward, _ = role:award(cfg.reward, {log = {desc = "totalRecharge", int1 = index}}) | |
416 | + SendPacket(actionCodes.Store_getTotalRechargeAwardRpc, MsgPack.pack({reward = reward})) | |
417 | + return true | |
418 | +end | |
419 | + | |
444 | 420 | return _M |
445 | 421 | \ No newline at end of file | ... | ... |
src/actions/TowerAction.lua
... | ... | @@ -8,36 +8,6 @@ local MsgPack = MsgPack |
8 | 8 | local _M = {} |
9 | 9 | |
10 | 10 | |
11 | -function _M.roleFormatRpc(agent , data) | |
12 | - local role = agent.role | |
13 | - local msg = MsgPack.unpack(data) | |
14 | - local towerTeam = role:getProperty("towerF") | |
15 | - for slot, heroId in pairs(msg.heros) do | |
16 | - if not role.heros[heroId] then | |
17 | - return | |
18 | - end | |
19 | - end | |
20 | - local supports = {} | |
21 | - for slot, support in pairs(msg.supports) do | |
22 | - if slot ~= 1 and slot ~= 2 then return end | |
23 | - local level = role.dinerData:getProperty("dishTree"):getv(support, 0) | |
24 | - if level <= 0 then return end | |
25 | - supports[slot] = support | |
26 | - end | |
27 | - table.clear(towerTeam) | |
28 | - towerTeam.heros = {} | |
29 | - for slot, heroId in pairs(msg.heros) do | |
30 | - towerTeam.heros[slot] = heroId | |
31 | - end | |
32 | - towerTeam.leader = msg.leader | |
33 | - towerTeam.supports = supports | |
34 | - | |
35 | - | |
36 | - role:updateProperty({field = "towerF", value = towerTeam}) | |
37 | - SendPacket(actionCodes.Tower_roleFormatRpc, '') | |
38 | - return true | |
39 | -end | |
40 | - | |
41 | 11 | |
42 | 12 | local function getUpdateTime(lastCount, lastTime) |
43 | 13 | local nextCount, nextTime = lastCount, skynet.timex() | ... | ... |
src/adv/Adv.lua
... | ... | @@ -58,7 +58,7 @@ function Adv:initByInfo(advInfo) |
58 | 58 | self.maps[id] = AdvMap.new(self, id, map) |
59 | 59 | end |
60 | 60 | |
61 | - self:initBattle() | |
61 | + self:initBattle(advInfo) | |
62 | 62 | end |
63 | 63 | -- 找出level 是否存在中继层 |
64 | 64 | function Adv:isHaveRelay(level, chapterId) |
... | ... | @@ -102,6 +102,9 @@ function Adv:initByChapter(params) |
102 | 102 | self.cacheUnlock = self.cacheUnlock or {} |
103 | 103 | self.shopStatus = self.shopStatus or {} |
104 | 104 | self.support = self.support or {} |
105 | + if self.battle then | |
106 | + self.battle:overBattle() | |
107 | + end | |
105 | 108 | self.battle = nil -- 清掉 老的 battle |
106 | 109 | self.logid = self.owner:getActionUcode() |
107 | 110 | |
... | ... | @@ -146,7 +149,7 @@ function Adv:initByChapter(params) |
146 | 149 | self.maps = {} |
147 | 150 | self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay) |
148 | 151 | |
149 | - self:initBattle(true) | |
152 | + self:initBattle(nil) | |
150 | 153 | |
151 | 154 | self:initLayerTask() |
152 | 155 | |
... | ... | @@ -211,7 +214,7 @@ function Adv:saveDB(notNotify) |
211 | 214 | advInfo.logid = self.logid |
212 | 215 | advInfo.maps = {} |
213 | 216 | |
214 | - self.battle:saveDB() | |
217 | + self.battle:saveDB(advInfo) | |
215 | 218 | |
216 | 219 | for id , map in ipairs(self.maps) do |
217 | 220 | advInfo.maps[id] = map:getDB() |
... | ... | @@ -453,7 +456,7 @@ function Adv:clearAdvUnlockCache() |
453 | 456 | self.cacheUnlock = {} |
454 | 457 | end |
455 | 458 | |
456 | -function Adv:initBattle(notDb) | |
459 | +function Adv:initBattle(info) | |
457 | 460 | self.battle = require("adv.AdvBattle").new(self) |
458 | 461 | for _, passiveC in ipairs(self.cachePassiveEvent or {}) do |
459 | 462 | self.battle:triggerPassive(passiveC[1], passiveC[2]) |
... | ... | @@ -465,9 +468,16 @@ function Adv:initBattle(notDb) |
465 | 468 | map:initBattleAfter() |
466 | 469 | end |
467 | 470 | --下层 |
468 | - if notDb and self.level ~= 1 then | |
471 | + if not info and self.level ~= 1 then | |
469 | 472 | self.battle.player:attrChangeCondBuffCheck(1) |
470 | 473 | end |
474 | + | |
475 | + -- 初始化 | |
476 | + if not info then | |
477 | + self.battle:newBattle() | |
478 | + else | |
479 | + self.battle:loadBattle(info) | |
480 | + end | |
471 | 481 | end |
472 | 482 | |
473 | 483 | function Adv:triggerPassive(condType, params) |
... | ... | @@ -936,7 +946,7 @@ end |
936 | 946 | |
937 | 947 | -- log long1 字段被征用!!! |
938 | 948 | -- 在冒险中获得的物品都发放在冒险背包内 |
939 | -function Adv:award(gift, params) | |
949 | +function Adv:award(gift, params, backRewardParams) | |
940 | 950 | params = params or {} |
941 | 951 | local tgift = {} |
942 | 952 | if type(gift) == "string" then |
... | ... | @@ -948,6 +958,8 @@ function Adv:award(gift, params) |
948 | 958 | end |
949 | 959 | local items = self.owner:getProperty("advItems") |
950 | 960 | local oldItems = items |
961 | + | |
962 | + local autoUse = {} | |
951 | 963 | for itemId, count in pairs(tgift) do |
952 | 964 | if count > 0 then |
953 | 965 | local buffAdd = self.battle.player:getRewardChange(itemId) |
... | ... | @@ -956,41 +968,45 @@ function Adv:award(gift, params) |
956 | 968 | self:checkAchievement(Adv.AchievType.GetItem, count, itemId) |
957 | 969 | end |
958 | 970 | tgift[itemId] = count |
959 | - local origin = items:getv(itemId, 0) | |
960 | - local nums = origin + count | |
961 | - | |
962 | - if csvdb["adv_artifactCsv"][itemId] then -- 获得神器 | |
963 | - self:awardArtifact(itemId, params) | |
964 | - if not self.owner:checkOverGuide(55) then | |
965 | - self.owner:saveGuide(55,1,true) | |
966 | - end | |
971 | + if globalCsv.adv_auto_useItem[itemId] and count > 0 then | |
972 | + autoUse[itemId] = count | |
967 | 973 | else |
968 | - if nums <= 0 then | |
969 | - items = items:delk(itemId) | |
970 | - nums = 0 | |
974 | + local origin = items:getv(itemId, 0) | |
975 | + local nums = origin + count | |
976 | + | |
977 | + if csvdb["adv_artifactCsv"][itemId] then -- 获得神器 | |
978 | + self:awardArtifact(itemId, params) | |
979 | + if not self.owner:checkOverGuide(55) then | |
980 | + self.owner:saveGuide(55,1,true) | |
981 | + end | |
971 | 982 | else |
972 | - items = items:setv(itemId, nums) | |
973 | - end | |
983 | + if nums <= 0 then | |
984 | + items = items:delk(itemId) | |
985 | + nums = 0 | |
986 | + else | |
987 | + items = items:setv(itemId, nums) | |
988 | + end | |
974 | 989 | |
975 | - if itemId == 16 and not self.owner:checkOverGuide(51,4) then | |
976 | - self.owner:saveGuide(51,4) | |
977 | - end | |
978 | - if params.log then | |
979 | - local log = clone(params.log) | |
980 | - if log["cint1"] or log["cint2"] or log["cint3"] or log["long1"] then | |
981 | - print("addAdvItem error log have cint1 or cint2 or cint3 ", debug.traceback()) | |
990 | + if itemId == 16 and not self.owner:checkOverGuide(51,4) then | |
991 | + self.owner:saveGuide(51,4) | |
982 | 992 | end |
983 | - log["cint1"] = itemId | |
984 | - log["cint2"] = math.abs(count) | |
985 | - log["cint3"] = self.chapterId | |
986 | - log["long1"] = self.level | |
987 | - if count >= 0 then | |
988 | - self.owner:mylog("in_adv", log) | |
993 | + if params.log then | |
994 | + local log = clone(params.log) | |
995 | + if log["cint1"] or log["cint2"] or log["cint3"] or log["long1"] then | |
996 | + print("addAdvItem error log have cint1 or cint2 or cint3 ", debug.traceback()) | |
997 | + end | |
998 | + log["cint1"] = itemId | |
999 | + log["cint2"] = math.abs(count) | |
1000 | + log["cint3"] = self.chapterId | |
1001 | + log["long1"] = self.level | |
1002 | + if count >= 0 then | |
1003 | + self.owner:mylog("in_adv", log) | |
1004 | + else | |
1005 | + self.owner:mylog("out_adv", log) | |
1006 | + end | |
989 | 1007 | else |
990 | - self.owner:mylog("out_adv", log) | |
1008 | + print("addAdvItem no log ", debug.traceback()) | |
991 | 1009 | end |
992 | - else | |
993 | - print("addAdvItem no log ", debug.traceback()) | |
994 | 1010 | end |
995 | 1011 | end |
996 | 1012 | end |
... | ... | @@ -1001,10 +1017,48 @@ function Adv:award(gift, params) |
1001 | 1017 | if tgift[ItemId.OldCoin] then |
1002 | 1018 | self.battle.player:attrChangeCondBuffCheck(0) |
1003 | 1019 | end |
1020 | + | |
1021 | + if backRewardParams then | |
1022 | + self:backReward(tgift, backRewardParams) | |
1023 | + end | |
1024 | + | |
1025 | + if next(autoUse) then | |
1026 | + for itemId, count in pairs(autoUse) do | |
1027 | + self:useItem(itemId, count) | |
1028 | + end | |
1029 | + self:backUse(autoUse, 1) | |
1030 | + end | |
1004 | 1031 | return tgift |
1005 | 1032 | end |
1006 | 1033 | |
1007 | 1034 | |
1035 | +function Adv:useItem(itemId, count, target) | |
1036 | + local itemData = csvdb["adv_itemCsv"][itemId] | |
1037 | + if not itemData then return end | |
1038 | + | |
1039 | + if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end | |
1040 | + | |
1041 | + if itemId == 5020 then | |
1042 | + self.owner:finishGuide(53) | |
1043 | + end | |
1044 | + | |
1045 | + self:checkAchievement(self.AchievType.UseItem, count, itemId) | |
1046 | + self:mylog({desc = "useItem", int1 = itemId, int2 = count}) | |
1047 | + | |
1048 | + self.owner:log("mission_pick_use", { | |
1049 | + mission_threadid = self.chapterId, -- 大地图ID | |
1050 | + mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称 | |
1051 | + mission_id = self.level, -- 关卡ID | |
1052 | + item_id = itemId, -- 道具ID | |
1053 | + mission_pick_use_num = count, -- 道具使用量 | |
1054 | + mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志 | |
1055 | + }) | |
1056 | + | |
1057 | + for i = 1, count do | |
1058 | + self:doActive(itemData.effect, target) -- target | |
1059 | + end | |
1060 | +end | |
1061 | + | |
1008 | 1062 | -- 消耗物品 优先冒险背包 --check 只是检查够不够 |
1009 | 1063 | function Adv:cost(item, params, check) |
1010 | 1064 | local items = self.owner:getProperty("advItems") |
... | ... | @@ -1040,7 +1094,9 @@ local function clickOut(self, room, block, params, isExit) |
1040 | 1094 | end |
1041 | 1095 | |
1042 | 1096 | if #self.mapStack > 1 then -- 处于夹层中 |
1097 | + local oldMapIdx = self:getCurMapIdx() | |
1043 | 1098 | table.remove(self.mapStack) --退出夹层 |
1099 | + self.battle:iLayerChange(oldMapIdx) | |
1044 | 1100 | self:backLayer(-1) |
1045 | 1101 | else --处于底层 |
1046 | 1102 | |
... | ... | @@ -1071,11 +1127,10 @@ local function clickOut(self, room, block, params, isExit) |
1071 | 1127 | self.battle.player:triggerPassive(Passive.DOWN_LAYER) |
1072 | 1128 | |
1073 | 1129 | if curFloorData then |
1074 | - self:backReward(self:award({[ItemId.AdvPoint] = curFloorData.exp}, {log = {desc = "passReward", int1 = self.chapterId, int2 = self.level}})) | |
1130 | + self:award({[ItemId.AdvPoint] = curFloorData.exp}, {log = {desc = "passReward", int1 = self.chapterId, int2 = self.level}}, {}) | |
1075 | 1131 | end |
1076 | 1132 | local isHaveRelay = self:isHaveRelay(self.level) |
1077 | 1133 | |
1078 | - self.owner:getProperty("advTeam").player = self.battle.player:getDB() -- 临时缓存住 battle 的player | |
1079 | 1134 | if isHaveRelay and not self.isRelay then |
1080 | 1135 | self:initByChapter({ |
1081 | 1136 | chapterId = self.chapterId, |
... | ... | @@ -1255,7 +1310,7 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) |
1255 | 1310 | skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s", effect[2], tag, chooseData.id)) |
1256 | 1311 | end |
1257 | 1312 | end |
1258 | - self:backReward(self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}), {roomId = room.roomId, blockId = block.blockId}) | |
1313 | + self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, {roomId = room.roomId, blockId = block.blockId}) | |
1259 | 1314 | end, |
1260 | 1315 | [2] = function() --获得冒险buff |
1261 | 1316 | local layer = effect[3] or 1 |
... | ... | @@ -1419,14 +1474,12 @@ local function clickDrop(self, room, block, params) |
1419 | 1474 | if not self.battle or not self.battle.player then return end |
1420 | 1475 | self.battle.player:triggerPassive(Passive.CLICK_DROP) |
1421 | 1476 | |
1422 | - local reward = self:award({[block.event.item[1]] = block.event.item[2]}, {log = {desc = "clickDrop"}}) | |
1423 | - -- local reward = self:award({[5801] = 1}) | |
1424 | - -- 获取绷带的引导 | |
1477 | + local reward = self:award({[block.event.item[1]] = block.event.item[2]}, {log = {desc = "clickDrop"}}, {roomId = room.roomId, blockId = block.blockId}) | |
1478 | + | |
1425 | 1479 | if block.event.item[1] == 5020 and not self.owner:checkOverGuide(53,2) then |
1426 | 1480 | self.owner:saveGuide(53,2) |
1427 | 1481 | end |
1428 | 1482 | block:clear() |
1429 | - self:backReward(reward, {roomId = room.roomId, blockId = block.blockId}) | |
1430 | 1483 | return true |
1431 | 1484 | end |
1432 | 1485 | |
... | ... | @@ -1447,7 +1500,7 @@ local function clickTrader(self, room, block, params) |
1447 | 1500 | local costCount = math.ceil(goodsData.price * (block.event.shop[buyId][2] or 100) / 100) |
1448 | 1501 | if not self:cost({[goodsData.currency] = costCount}, {log = {desc = "clickTrader", int1 = block.event.id}}) then return false, 6 end --不够 |
1449 | 1502 | self:backCost({[goodsData.currency] = costCount}) |
1450 | - local reward = self:award({[goodsData.item] = goodsData.num}, {log = {desc = "clickTrader", int1 = block.event.id}}) | |
1503 | + self:award({[goodsData.item] = goodsData.num}, {log = {desc = "clickTrader", int1 = block.event.id}}, {}) | |
1451 | 1504 | if goodsData.restrict == 1 then |
1452 | 1505 | self.shopStatus[goodsData.goods] = (self.shopStatus[goodsData.goods] or 0) + 1 |
1453 | 1506 | elseif goodsData.restrict == 2 then |
... | ... | @@ -1459,7 +1512,6 @@ local function clickTrader(self, room, block, params) |
1459 | 1512 | buyCount = buyCount + 1 |
1460 | 1513 | self:checkTask(Adv.TaskType.Shop, 1, block.event.id) |
1461 | 1514 | self:checkAchievement(Adv.AchievType.Shop, 1, block.event.id) |
1462 | - self:backReward(reward) | |
1463 | 1515 | |
1464 | 1516 | if (traderData.purchasetime ~= 0 and traderData.purchasetime <= buyCount) or #block.event.shop <= buyCount then |
1465 | 1517 | block:clear() |
... | ... | @@ -1501,7 +1553,7 @@ local function clickClick(self, room, block, params) |
1501 | 1553 | local item = csvdb["event_dropCsv"][dropId]["range"]:randWeight(true) |
1502 | 1554 | reward[item[1]] = (reward[item[1]] or 0) + item[2] |
1503 | 1555 | end |
1504 | - self:backReward(self:award(reward, {log = {desc = "clickClick", int1 = block.event.id}}), {roomId = room.roomId, blockId = block.blockId}) | |
1556 | + self:award(reward, {log = {desc = "clickClick", int1 = block.event.id}}, {roomId = room.roomId, blockId = block.blockId}) | |
1505 | 1557 | end, |
1506 | 1558 | [3] = function() |
1507 | 1559 | for _, buffId in ipairs(clickData.effect:toArray(true, "=")) do |
... | ... | @@ -1521,6 +1573,7 @@ local function clickClick(self, room, block, params) |
1521 | 1573 | end |
1522 | 1574 | |
1523 | 1575 | local function clickLayer(self, room, block, params) |
1576 | + local oldMapIdx = self:getCurMapIdx() | |
1524 | 1577 | if block.event.mapIdx then |
1525 | 1578 | table.insert(self.mapStack, block.event.mapIdx) --进入夹层 |
1526 | 1579 | else |
... | ... | @@ -1536,6 +1589,7 @@ local function clickLayer(self, room, block, params) |
1536 | 1589 | self.maps[mapIdx]:initBattleAfter() |
1537 | 1590 | self:checkAchievement(Adv.AchievType.EnterILayer, 1, mapId) |
1538 | 1591 | end |
1592 | + self.battle:iLayerChange(oldMapIdx) | |
1539 | 1593 | self:backLayer(1) |
1540 | 1594 | return true |
1541 | 1595 | end |
... | ... | @@ -1842,23 +1896,31 @@ end |
1842 | 1896 | |
1843 | 1897 | -- 地图上物品变化 |
1844 | 1898 | function Adv:mapItemChange(ctype) |
1899 | + local blocks = {} | |
1900 | + for roomId, room in pairs(self:getCurMap().rooms) do | |
1901 | + for blockId, block in pairs(room.blocks) do | |
1902 | + table.insert(blocks, block) | |
1903 | + end | |
1904 | + end | |
1905 | + self:blockDropChange(ctype, blocks) | |
1906 | +end | |
1907 | + | |
1908 | +function Adv:blockDropChange(ctype, blocks) | |
1845 | 1909 | local clist = csvdb["transform_itemCsv"][ctype] |
1846 | 1910 | if clist then |
1847 | - for roomId, room in pairs(self:getCurMap().rooms) do | |
1848 | - for blockId, block in pairs(room.blocks) do | |
1849 | - if block:getEventType() == AdvEventType.Drop and block.event.item then | |
1850 | - local id = block.event.item[1] | |
1851 | - local count = block.event.item[2] | |
1852 | - local changeTo = nil | |
1853 | - if clist[id] then | |
1854 | - changeTo = {clist[id].toId, math.ceil(count * clist[id].num)} | |
1855 | - elseif clist[-1] then | |
1856 | - changeTo = {clist[-1].toId, math.ceil(count * clist[-1].num)} | |
1857 | - end | |
1858 | - if changeTo and changeTo[1] ~= 0 and changeTo[2] ~= 0 then | |
1859 | - block.event.item = changeTo | |
1860 | - self:backBlockChange(roomId, blockId, ctype) | |
1861 | - end | |
1911 | + for _, block in ipairs(blocks) do | |
1912 | + if block:getEventType() == AdvEventType.Drop and block.event.item then | |
1913 | + local id = block.event.item[1] | |
1914 | + local count = block.event.item[2] | |
1915 | + local changeTo = nil | |
1916 | + if clist[id] then | |
1917 | + changeTo = {clist[id].toId, math.ceil(count * clist[id].num)} | |
1918 | + elseif clist[-1] then | |
1919 | + changeTo = {clist[-1].toId, math.ceil(count * clist[-1].num)} | |
1920 | + end | |
1921 | + if changeTo and changeTo[1] ~= 0 and changeTo[2] ~= 0 then | |
1922 | + block.event.item = changeTo | |
1923 | + self:backBlockChange(block.room.roomId, block.blockId, ctype) | |
1862 | 1924 | end |
1863 | 1925 | end |
1864 | 1926 | end |
... | ... | @@ -1887,76 +1949,148 @@ function Adv:enemyDead(enemy, escape) |
1887 | 1949 | else |
1888 | 1950 | self:scoreChange(AdvScoreType.Kill, monsterData.advScore) |
1889 | 1951 | end |
1890 | - local changeV = self.battle.player:addExp(monsterData.exp) | |
1891 | - self:backDead(enemyId, changeV) | |
1892 | - | |
1893 | - local toClick = enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK) | |
1894 | - if toClick then | |
1895 | - toClick = toClick:effect() | |
1952 | + -- local changeV = self.battle.player:addExp(monsterData.exp) | |
1953 | + -- self:backDead(enemyId, changeV) | |
1954 | + self:backDead(enemyId) | |
1955 | + | |
1956 | + local isMine = false -- 是不是宝藏怪 | |
1957 | + for _, mid in ipairs(globalCsv.adv_egg_treasureMonster_id) do | |
1958 | + if mid == enemyId then | |
1959 | + isMine = true | |
1960 | + break | |
1961 | + end | |
1896 | 1962 | end |
1963 | + if isMine then | |
1964 | + local advMine = self.owner:getProperty("advMine") | |
1965 | + advMine[1] = advMine[1] or {} | |
1966 | + advMine[2] = advMine[2] or {} | |
1967 | + local mineCo = advMine[1].co or {} | |
1968 | + local mineCo2 = advMine[2].co or {} | |
1969 | + local mineCh = advMine[2].ch or globalCsv.adv_egg_treasureLayer_showup | |
1970 | + if monsterData.limit ~= 0 then | |
1971 | + mineCo[enemyId] = (mineCo[enemyId] or 0) + 1 | |
1972 | + end | |
1897 | 1973 | |
1898 | - local changItem = enemy:hadBuff(Buff.CHANGE_DROP) | |
1899 | - if changItem then | |
1900 | - changItem = table.pack(changItem:effect()) | |
1901 | - end | |
1974 | + local had = false | |
1975 | + if math.randomInt(1, 100) <= mineCh then -- 刷出来了 | |
1976 | + local mpool = {} | |
1977 | + for _, mid in ipairs(globalCsv.adv_egg_treasureLayer_id) do | |
1978 | + local layer = csvdb["event_buildingCsv"][mid] | |
1979 | + if (not mineCo2[mid] or layer.limit == 0 or mineCo2[mid] < layer.limit) and layer.showup > 0 then | |
1980 | + mpool[mid] = {layer.showup} | |
1981 | + end | |
1982 | + end | |
1983 | + if next(mpool) then | |
1984 | + local cId = math.randWeight(mpool, 1) | |
1985 | + block:updateEvent({ | |
1986 | + etype = AdvEventType.Build, | |
1987 | + id = cId | |
1988 | + }) | |
1989 | + if csvdb["event_buildingCsv"][cId].limit ~= 0 then | |
1990 | + mineCo2[cId] = (mineCo2[cId] or 0) + 1 | |
1991 | + end | |
1992 | + had = true | |
1993 | + end | |
1994 | + end | |
1995 | + if had then | |
1996 | + mineCh = math.min(mineCh + globalCsv.adv_egg_treasureLayer_showup_add, 100) | |
1997 | + else | |
1998 | + mineCh = nil | |
1999 | + end | |
1902 | 2000 | |
1903 | - local addMult = 0 | |
1904 | - local dropBuff = enemy:hadBuff(Buff.DROP_BUFF_BY_ENEMY) -- 根据敌人数量变化个数 | |
1905 | - if dropBuff then | |
1906 | - local team = enemy:getTeam(1, true) | |
1907 | - addMult = addMult + 0.2 * #team | |
1908 | - end | |
2001 | + local drops = {} | |
2002 | + for _, dropId in ipairs(monsterData.dropid:toArray(true, "=")) do | |
2003 | + local dropData = csvdb["event_dropCsv"][dropId] | |
2004 | + if dropData then | |
2005 | + local cur = dropData["range"]:randWeight(true) | |
2006 | + if cur and cur[1] ~= 0 then | |
2007 | + drops[#drops + 1] = cur | |
2008 | + end | |
2009 | + end | |
2010 | + end | |
2011 | + local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, #drops) | |
2012 | + for _i, cblock in ipairs(blocks) do | |
2013 | + cblock:updateEvent({ | |
2014 | + etype = AdvEventType.Drop, | |
2015 | + item = drops[_i] | |
2016 | + }) | |
2017 | + if cblock ~= block then | |
2018 | + self:backBlockChange(cblock.room.roomId, cblock.blockId) | |
2019 | + end | |
2020 | + end | |
2021 | + advMine[1].co = mineCo | |
2022 | + advMine[2].co = mineCo2 | |
2023 | + advMine[2].ch = mineCh | |
2024 | + self.owner:setProperty("advMine", advMine) | |
2025 | + else | |
2026 | + local toClick = enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK) | |
2027 | + if toClick then | |
2028 | + toClick = toClick:effect() | |
2029 | + end | |
1909 | 2030 | |
1910 | - local dropIds = monsterData.dropid:toArray(true, "=") | |
1911 | - local drops = {} | |
1912 | - local cCcount = 0 -- 需要改变为click 的个数 | |
1913 | - for _, dropId in ipairs(dropIds) do | |
1914 | - local dropData = csvdb["event_dropCsv"][dropId] | |
1915 | - if dropData then | |
1916 | - local cur = dropData["range"]:randWeight(true) | |
1917 | - if cur and cur[1] ~= 0 then | |
1918 | - if toClick then | |
1919 | - cCcount = cCcount + 1 | |
1920 | - else | |
1921 | - local item = changItem and changItem or cur | |
1922 | - item[2] = math.floor(item[2] * (1 + addMult)) | |
1923 | - drops[#drops + 1] = item | |
2031 | + local changItem = enemy:hadBuff(Buff.CHANGE_DROP) | |
2032 | + if changItem then | |
2033 | + changItem = table.pack(changItem:effect()) | |
2034 | + end | |
2035 | + | |
2036 | + local addMult = 0 | |
2037 | + local dropBuff = enemy:hadBuff(Buff.DROP_BUFF_BY_ENEMY) -- 根据敌人数量变化个数 | |
2038 | + if dropBuff then | |
2039 | + local team = enemy:getTeam(1, true) | |
2040 | + addMult = addMult + 0.2 * #team | |
2041 | + end | |
2042 | + | |
2043 | + local dropIds = monsterData.dropid:toArray(true, "=") | |
2044 | + local drops = {} | |
2045 | + local cCcount = 0 -- 需要改变为click 的个数 | |
2046 | + for _, dropId in ipairs(dropIds) do | |
2047 | + local dropData = csvdb["event_dropCsv"][dropId] | |
2048 | + if dropData then | |
2049 | + local cur = dropData["range"]:randWeight(true) | |
2050 | + if cur and cur[1] ~= 0 then | |
2051 | + if toClick then | |
2052 | + cCcount = cCcount + 1 | |
2053 | + else | |
2054 | + local item = changItem and changItem or cur | |
2055 | + item[2] = math.floor(item[2] * (1 + addMult)) | |
2056 | + drops[#drops + 1] = item | |
2057 | + end | |
1924 | 2058 | end |
1925 | 2059 | end |
1926 | 2060 | end |
1927 | - end | |
1928 | - -- 这些奖励可能会有被动加成 | |
1929 | - self.battle.player:triggerPassive(Passive.BATTLE_WIN, {drops = drops}) | |
2061 | + -- 这些奖励可能会有被动加成 | |
2062 | + self.battle.player:triggerPassive(Passive.BATTLE_WIN, {drops = drops}) | |
1930 | 2063 | |
1931 | - -- 自身带的掉落是不会被改变的 也不会被加成 | |
1932 | - if block.event.item and block.event.item[1] ~= 0 then | |
1933 | - table.insert(drops, 1, block.event.item) | |
1934 | - end | |
2064 | + -- 自身带的掉落是不会被改变的 也不会被加成 | |
2065 | + if block.event.item and block.event.item[1] ~= 0 then | |
2066 | + table.insert(drops, 1, block.event.item) | |
2067 | + end | |
1935 | 2068 | |
1936 | - -- 清空当前的格子 | |
1937 | - block:clear() | |
2069 | + -- 清空当前的格子 | |
2070 | + block:clear() | |
1938 | 2071 | |
1939 | - -- 掉落走一波 | |
1940 | - local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, #drops) | |
1941 | - for _i, cblock in ipairs(blocks) do | |
1942 | - cblock:updateEvent({ | |
1943 | - etype = AdvEventType.Drop, | |
1944 | - item = drops[_i] | |
1945 | - }) | |
1946 | - if cblock ~= block then | |
1947 | - self:backBlockChange(cblock.room.roomId, cblock.blockId) | |
2072 | + -- 掉落走一波 | |
2073 | + local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, #drops) | |
2074 | + for _i, cblock in ipairs(blocks) do | |
2075 | + cblock:updateEvent({ | |
2076 | + etype = AdvEventType.Drop, | |
2077 | + item = drops[_i] | |
2078 | + }) | |
2079 | + if cblock ~= block then | |
2080 | + self:backBlockChange(cblock.room.roomId, cblock.blockId) | |
2081 | + end | |
1948 | 2082 | end |
1949 | - end | |
1950 | 2083 | |
1951 | - -- 转换的click走一波 | |
1952 | - local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, cCcount) | |
1953 | - for _i, cblock in ipairs(blocks) do | |
1954 | - cblock:updateEvent({ | |
1955 | - etype = AdvEventType.Click, | |
1956 | - id = clickId | |
1957 | - }) | |
1958 | - if cblock ~= block then | |
1959 | - self:backBlockChange(cblock.room.roomId, cblock.blockId) | |
2084 | + -- 转换的click走一波 | |
2085 | + local blocks = self:getCurMap():getEmptyBlocks(roomId, blockId, cCcount) | |
2086 | + for _i, cblock in ipairs(blocks) do | |
2087 | + cblock:updateEvent({ | |
2088 | + etype = AdvEventType.Click, | |
2089 | + id = clickId | |
2090 | + }) | |
2091 | + if cblock ~= block then | |
2092 | + self:backBlockChange(cblock.room.roomId, cblock.blockId) | |
2093 | + end | |
1960 | 2094 | end |
1961 | 2095 | end |
1962 | 2096 | |
... | ... | @@ -1989,10 +2123,13 @@ end |
1989 | 2123 | function Adv:pushBackEvent(btype, params) |
1990 | 2124 | table.insert(self.backEvents, {btype = btype, params = params}) |
1991 | 2125 | end |
1992 | - | |
2126 | +--[=[ | |
2127 | +tag | |
2128 | +1 自动拾取 | |
2129 | +--]=] | |
1993 | 2130 | function Adv:backReward(items, params) |
1994 | 2131 | params = params or {} |
1995 | - self:pushBackEvent(AdvBackEventType.Reward, {items = items, roomId = params.roomId, blockId = params.blockId}) | |
2132 | + self:pushBackEvent(AdvBackEventType.Reward, {items = items, roomId = params.roomId, blockId = params.blockId, tag = params.tag}) | |
1996 | 2133 | end |
1997 | 2134 | |
1998 | 2135 | -- if is player enemyId is nil |
... | ... | @@ -2009,8 +2146,8 @@ function Adv:backBlockChange(roomId, blockId, itemChangeType) |
2009 | 2146 | self:pushBackEvent(AdvBackEventType.BlockChange, {roomId = roomId, blockId = blockId, itemChangeType = itemChangeType}) |
2010 | 2147 | end |
2011 | 2148 | |
2012 | -function Adv:backDead(enemyId, exp) | |
2013 | - self:pushBackEvent(AdvBackEventType.Dead, {enemyId = enemyId, exp = exp}) | |
2149 | +function Adv:backDead(enemyId) | |
2150 | + self:pushBackEvent(AdvBackEventType.Dead, {enemyId = enemyId}) | |
2014 | 2151 | end |
2015 | 2152 | |
2016 | 2153 | function Adv:backTrap() |
... | ... | @@ -2033,8 +2170,12 @@ function Adv:backCost(items) |
2033 | 2170 | self:pushBackEvent(AdvBackEventType.Cost, {items = items}) |
2034 | 2171 | end |
2035 | 2172 | |
2036 | -function Adv:backUse(items) | |
2037 | - self:pushBackEvent(AdvBackEventType.Use, {items = items}) | |
2173 | +--[=[ | |
2174 | +tag | |
2175 | +1 自动使用 | |
2176 | +--]=] | |
2177 | +function Adv:backUse(items, tag) | |
2178 | + self:pushBackEvent(AdvBackEventType.Use, {items = items, tag = tag}) | |
2038 | 2179 | end |
2039 | 2180 | |
2040 | 2181 | |
... | ... | @@ -2044,21 +2185,11 @@ function Adv:scoreChange(scoreType, score) |
2044 | 2185 | end |
2045 | 2186 | |
2046 | 2187 | function Adv:getScore() |
2047 | - self.score[AdvScoreType.Level] = math.floor(self.score[AdvScoreType.Level] or 0) | |
2048 | - self.score[AdvScoreType.Task] = math.floor(self.score[AdvScoreType.Task] or 0) | |
2049 | - self.score[AdvScoreType.Kill] = math.floor(self.score[AdvScoreType.Kill] or 0) | |
2050 | - self.score[AdvScoreType.KillBoss] = math.floor(self.score[AdvScoreType.KillBoss] or 0) | |
2051 | - self.score[AdvScoreType.ItemBack] = math.floor(self.score[AdvScoreType.ItemBack] or 0) | |
2052 | - self.score[AdvScoreType.Event] = math.floor(self.score[AdvScoreType.Event] or 0) | |
2053 | - self.score[AdvScoreType.Story] = math.floor(self.score[AdvScoreType.Story] or 0) | |
2054 | - | |
2055 | - return self.score[AdvScoreType.Level] | |
2056 | - + self.score[AdvScoreType.Task] | |
2057 | - + self.score[AdvScoreType.Kill] | |
2058 | - + self.score[AdvScoreType.KillBoss] | |
2059 | - + self.score[AdvScoreType.ItemBack] | |
2060 | - + self.score[AdvScoreType.Event] | |
2061 | - + self.score[AdvScoreType.Story] | |
2188 | + local allScore = 0 | |
2189 | + for _, score in pairs(self.score) do | |
2190 | + allScore = allScore + math.floor(score) | |
2191 | + end | |
2192 | + return allScore | |
2062 | 2193 | end |
2063 | 2194 | |
2064 | 2195 | function Adv:popBackEvents() | ... | ... |
src/adv/AdvBattle.lua
... | ... | @@ -8,6 +8,7 @@ function Battle:ctor(adv) |
8 | 8 | self.isNewPlayer = false |
9 | 9 | self.enemys = {} --怪 |
10 | 10 | self.builds = {} -- 建筑 |
11 | + self.auras = {} -- 光环 | |
11 | 12 | self.cachePassiveEvent = {} |
12 | 13 | self:initPlayer() |
13 | 14 | self:initEnemys() |
... | ... | @@ -67,17 +68,17 @@ function Battle:initPlayer() |
67 | 68 | local advAddAttrs = self.adv.owner:getAdvLvAddAttrs() |
68 | 69 | |
69 | 70 | player = {} |
70 | - player.level = 1 | |
71 | - if self.adv.level ~= 1 then | |
72 | - local relayData = self.adv:isHaveRelay() | |
73 | - if relayData then | |
74 | - player.level = relayData.level | |
75 | - end | |
76 | - end | |
77 | - player.exp = 0 | |
71 | + -- player.level = 1 | |
72 | + -- if self.adv.level ~= 1 then | |
73 | + -- local relayData = self.adv:isHaveRelay() | |
74 | + -- if relayData then | |
75 | + -- player.level = relayData.level | |
76 | + -- end | |
77 | + -- end | |
78 | + -- player.exp = 0 | |
78 | 79 | player.sp = getAdvLvAttrUp(advAddAttrs, "sp", 100) |
79 | 80 | player.spMax = player.sp |
80 | - player.growth = {} | |
81 | + -- player.growth = {} | |
81 | 82 | player.passives = {} |
82 | 83 | |
83 | 84 | for slot, heroId in pairs(advTeam.heros) do |
... | ... | @@ -100,8 +101,8 @@ function Battle:initPlayer() |
100 | 101 | player[attrName] = (player[attrName] or 0) + hero[attrName] |
101 | 102 | end |
102 | 103 | player[attrName] = getAdvLvAttrUp(advAddAttrs, attrName, player[attrName]) * (globalCsv.adv_battle_attr_ratio[attrName] or 1) |
103 | - player.growth[attrName] = player[attrName] * (globalCsv.adv_battle_attr_growth_ratio[attrName] or 1) | |
104 | - player[attrName] = player[attrName] + player.growth[attrName] * (player.level - 1) | |
104 | + -- player.growth[attrName] = player[attrName] * (globalCsv.adv_battle_attr_growth_ratio[attrName] or 1) | |
105 | + -- player[attrName] = player[attrName] + player.growth[attrName] * (player.level - 1) | |
105 | 106 | end |
106 | 107 | |
107 | 108 | player.hpMax = player.hp or 0 |
... | ... | @@ -198,8 +199,10 @@ function Battle:addEnemy(room, block, mapIdx, init) |
198 | 199 | end |
199 | 200 | |
200 | 201 | for _, buff in ipairs(buffs) do |
201 | - enemy:addBuff(buff) | |
202 | + player:addBuff(buff) | |
202 | 203 | end |
204 | + -- 新生成的怪 加上 已有的光环buff | |
205 | + player:checkAuraBuff(self:checkDiffAuraBuff({}, self:getAurasByMap())) | |
203 | 206 | end |
204 | 207 | end |
205 | 208 | return player |
... | ... | @@ -313,8 +316,19 @@ function Battle:afterRound() |
313 | 316 | build:afterRound("buffAfter") |
314 | 317 | end |
315 | 318 | |
319 | + self.player:triggerPassive(Passive.AFTER_ROUND) | |
320 | + | |
321 | + self:checkAura() | |
316 | 322 | |
323 | + self:clearRound() | |
324 | + | |
325 | + if self.player.isDead then | |
326 | + self.adv:over(false, nil, -2) | |
327 | + end | |
328 | +end | |
317 | 329 | |
330 | +function Battle:clearRound() | |
331 | + local mapIdx = self.adv:getCurMapIdx() | |
318 | 332 | self.player:clearRound() |
319 | 333 | for _, enemy in ipairs(self.enemys[mapIdx]) do |
320 | 334 | enemy:clearRound() |
... | ... | @@ -344,12 +358,6 @@ function Battle:afterRound() |
344 | 358 | build:clear() |
345 | 359 | end |
346 | 360 | end |
347 | - | |
348 | - self.player:triggerPassive(Passive.AFTER_ROUND) | |
349 | - | |
350 | - if self.player.isDead then | |
351 | - self.adv:over(false, nil, -2) | |
352 | - end | |
353 | 361 | end |
354 | 362 | |
355 | 363 | |
... | ... | @@ -358,18 +366,32 @@ function Battle:battleBegin(roomId, blockId, params) |
358 | 366 | if not enemy then return end |
359 | 367 | local player = params.player |
360 | 368 | if not player then return end |
369 | + local penemy = params.enemy or {hp = 0} | |
370 | + if player.hp ~= 0 then | |
371 | + if penemy.hp <= 0 then | |
372 | + enemy:kill() | |
373 | + self.adv.owner:checkTaskEnter("AdvBattleWin", {id = self.adv.chapterId}) | |
374 | + else | |
375 | + -- 处理一下怪物 | |
376 | + if penemy.hp > enemy.hp then | |
377 | + enemy:recover(penemy.hp - enemy.hp) | |
378 | + else | |
379 | + enemy:hurt(math.max(0, math.ceil(enemy.hp - penemy.hp)), self.player, {hurtType = 5}) --战斗血量只会变少 | |
380 | + end | |
381 | + if penemy.escape and penemy.escape == 0 then | |
382 | + enemy.isDead = 1 | |
383 | + end | |
384 | + end | |
385 | + end | |
361 | 386 | -- 玩家没死就是怪死了 |
362 | 387 | if player.hp > 0 then |
363 | - enemy:kill() | |
364 | 388 | self.player:effectBattleBuff() |
365 | - | |
366 | - self.adv.owner:checkTaskEnter("AdvBattleWin", {id = self.adv.chapterId}) | |
367 | 389 | if params.bySkill then |
368 | 390 | self.player:triggerPassive(Passive.SKILL_KILL) |
369 | 391 | end |
370 | 392 | end |
371 | 393 | if player.hp > self.player.hp then |
372 | - self.player:recover(player.hp - self.player.hp, player) | |
394 | + self.player:recover(player.hp - self.player.hp) | |
373 | 395 | else |
374 | 396 | self.player:hurt(math.max(0, math.ceil(self.player.hp - player.hp)), enemy, {hurtType = 5}) --战斗血量只会变少 |
375 | 397 | end |
... | ... | @@ -424,7 +446,7 @@ function Battle:initMapEffect(ilayer) |
424 | 446 | end |
425 | 447 | |
426 | 448 | for _, buff in ipairs(buffs[1] or {}) do |
427 | - self.palyer:addBuff(buff) | |
449 | + self.player:addBuff(buff) | |
428 | 450 | end |
429 | 451 | |
430 | 452 | for _, buff in ipairs(buffs[2] or {}) do |
... | ... | @@ -435,8 +457,126 @@ function Battle:initMapEffect(ilayer) |
435 | 457 | end |
436 | 458 | |
437 | 459 | |
460 | +-- 夹层 进入退出 接口 清理玩家身上的老光环 添加新的光环 | |
461 | +function Battle:iLayerChange(oldMapIdx) | |
462 | + local auras = self:getActiveAuras() | |
463 | + local playerBuffs = self:checkDiffAuraBuff(self:getAurasByMap(oldMapIdx), auras) | |
464 | + local enemyBuffs = self:checkDiffAuraBuff(self:getAurasByMap(), auras) | |
465 | + self.player:checkAuraBuff(playerBuffs) | |
466 | + for _, enemy in pairs(self.player:getTeam(2)) do | |
467 | + enemy:checkAuraBuff(enemyBuffs) | |
468 | + end | |
469 | + self:setMapAuras(auras) | |
470 | + self:clearRound() | |
471 | +end | |
472 | + | |
473 | +-- 新的 关卡 关闭旧的战斗模块 清理 玩家身上的光环效果 | |
474 | +function Battle:overBattle() | |
475 | + local buffs = self:checkDiffAuraBuff(self:getAurasByMap(), {}) | |
476 | + self.player:checkAuraBuff(buffs) | |
477 | + self:clearRound() | |
478 | + self.adv.owner:getProperty("advTeam").player = self.player:getDB() -- 临时缓存住 battle 的player | |
479 | +end | |
480 | + | |
481 | +-- 初始化 新的 关卡 | |
482 | +function Battle:newBattle() | |
483 | + local auras = self:getActiveAuras() | |
484 | + local buffs = self:checkDiffAuraBuff({}, auras) | |
485 | + self.player:checkAuraBuff(buffs) | |
486 | + for _, enemy in pairs(self.player:getTeam(2)) do | |
487 | + enemy:checkAuraBuff(buffs) | |
488 | + end | |
489 | + self:setMapAuras(auras) | |
490 | +end | |
491 | + | |
492 | +function Battle:loadBattle(info) | |
493 | + self.auras = info.auras or {} | |
494 | +end | |
495 | + | |
496 | +-- 过了回合 检查光环 | |
497 | +function Battle:checkAura() | |
498 | + local auras = self:getActiveAuras() | |
499 | + local buffs = self:checkDiffAuraBuff(self:getAurasByMap(), auras) | |
500 | + self.player:checkAuraBuff(buffs) | |
501 | + for _, enemy in pairs(self.player:getTeam(2)) do | |
502 | + enemy:checkAuraBuff(buffs) | |
503 | + end | |
504 | + self:setMapAuras(auras) | |
505 | +end | |
506 | + | |
507 | +-- 查找差异buff | |
508 | +function Battle:checkDiffAuraBuff(oldAuras, newAuras) | |
509 | + local auras = {} | |
510 | + for aurasId , count in pairs(oldAuras) do | |
511 | + auras[aurasId] = -count | |
512 | + end | |
513 | + for aurasId , count in pairs(newAuras) do | |
514 | + auras[aurasId] = (auras[aurasId] or 0) + count | |
515 | + end | |
516 | + | |
517 | + local buffs = {} | |
518 | + for aurasId , count in pairs(auras) do | |
519 | + local auraData = csvdb["adv_map_haloCsv"][aurasId] | |
520 | + if auraData then | |
521 | + for _, effect in ipairs(auraData.effect:toTableArray(true)) do | |
522 | + temp = buffs | |
523 | + for i = 1, #effect do | |
524 | + temp[effect[i]] = temp[effect[i]] or {} | |
525 | + temp = temp[effect[i]] | |
526 | + end | |
527 | + temp.count = (temp.count or 0) + count | |
528 | + if newAuras[aurasId] then | |
529 | + -- 加上 未消失标记 | |
530 | + temp.exist = true | |
531 | + end | |
532 | + end | |
533 | + end | |
534 | + end | |
535 | + return buffs | |
536 | +end | |
537 | + | |
538 | +-- 获取所有生效的 光环 | |
539 | +function Battle:getActiveAuras() | |
540 | + local auras = {} | |
541 | + for _, one in pairs(self.player:getAuras()) do | |
542 | + auras[one] = (auras[one] or 0) + 1 | |
543 | + end | |
544 | + for _, enemy in pairs(self.player:getTeam(2)) do | |
545 | + for _, one in pairs(enemy:getAuras()) do | |
546 | + auras[one] = (auras[one] or 0) + 1 | |
547 | + end | |
548 | + end | |
549 | + for _, build in pairs(self:getBuilds()) do | |
550 | + for _, one in pairs(build:getAuras()) do | |
551 | + auras[one] = (auras[one] or 0) + 1 | |
552 | + end | |
553 | + end | |
554 | + return auras | |
555 | +end | |
556 | + | |
557 | +function Battle:setMapAuras(auras) | |
558 | + self.auras[self.adv:getCurMapIdx()] = auras | |
559 | +end | |
560 | + | |
561 | +function Battle:getAurasByMap(mapIdx) | |
562 | + mapIdx = mapIdx or self.adv:getCurMapIdx() | |
563 | + local auras = self.auras[mapIdx] or {} | |
564 | + return auras | |
565 | +end | |
566 | + | |
567 | +function Battle:getBuilds() | |
568 | + local team = {} | |
569 | + for _, build in pairs(self.builds[self.adv:getCurMapIdx()]) do | |
570 | + if not build.isDead and not build.lock then -- 已经翻开的 | |
571 | + table.insert(team, build) | |
572 | + end | |
573 | + end | |
574 | + return team | |
575 | +end | |
576 | + | |
577 | + | |
438 | 578 | --写入数据 |
439 | -function Battle:saveDB() | |
579 | +function Battle:saveDB(advInfo) | |
440 | 580 | for idx, mapEnemys in pairs(self.enemys) do |
441 | 581 | for _, enemy in ipairs(mapEnemys) do |
442 | 582 | local block = self.adv:getBlock(enemy.roomId, enemy.blockId, idx) |
... | ... | @@ -453,6 +593,7 @@ function Battle:saveDB() |
453 | 593 | end |
454 | 594 | end |
455 | 595 | end |
596 | + advInfo.auras = self.auras | |
456 | 597 | end |
457 | 598 | |
458 | 599 | return Battle |
459 | 600 | \ No newline at end of file | ... | ... |
src/adv/AdvBlock.lua
... | ... | @@ -48,6 +48,8 @@ function Block:updateEvent(event, isInit) |
48 | 48 | end |
49 | 49 | end |
50 | 50 | end |
51 | + local oldet = self:getEventType() | |
52 | + | |
51 | 53 | self.event = event |
52 | 54 | if not isInit and self.event then |
53 | 55 | -- 判断下类型是不是错的 |
... | ... | @@ -58,18 +60,49 @@ function Block:updateEvent(event, isInit) |
58 | 60 | end |
59 | 61 | self:randomEvent() |
60 | 62 | end |
63 | + self:quickDrop() | |
64 | + | |
65 | + if not isInit and self.isOpen then | |
66 | + local newet = self:getEventType() | |
67 | + if oldet ~= newet then | |
68 | + local em = {} | |
69 | + if oldet then | |
70 | + em[oldet] =1 | |
71 | + end | |
72 | + if newet then | |
73 | + em[newet] =1 | |
74 | + end | |
75 | + | |
76 | + local player = self.room.map.adv.battle.player | |
77 | + player:attrChangeCondBuffCheck(4, em) | |
78 | + for _, monster in pairs(player:getTeam(2)) do | |
79 | + monster:attrChangeCondBuffCheck(4, em) | |
80 | + end | |
81 | + end | |
82 | + end | |
61 | 83 | end |
62 | 84 | |
63 | 85 | function Block:clear() |
64 | - if self:getEventType() == AdvEventType.Trap then | |
86 | + local et = self:getEventType() | |
87 | + if et == AdvEventType.Trap then | |
65 | 88 | self.trapId = self.event.id |
66 | - elseif self:getEventType() == AdvEventType.Build then | |
89 | + elseif et == AdvEventType.Build then | |
67 | 90 | local build = self.room.map.adv.battle:getBuild(self.room.roomId, self.blockId, self.room.map.mapIdx) |
68 | 91 | if build then |
69 | 92 | build.isDead = true |
70 | 93 | end |
71 | 94 | end |
72 | 95 | self.event = nil |
96 | + | |
97 | + | |
98 | + if et then | |
99 | + local em = {[et] = 1} | |
100 | + local player = self.room.map.adv.battle.player | |
101 | + player:attrChangeCondBuffCheck(4, em) | |
102 | + for _, monster in pairs(player:getTeam(2)) do | |
103 | + monster:attrChangeCondBuffCheck(4, em) | |
104 | + end | |
105 | + end | |
73 | 106 | end |
74 | 107 | |
75 | 108 | |
... | ... | @@ -90,8 +123,10 @@ function Block:randomEvent() |
90 | 123 | enemy:triggerPassive(Passive.BORN_ONCE) |
91 | 124 | |
92 | 125 | adv.battle.player:triggerPassive(Passive.OPEN_MONSTER, {trigger = enemy}) |
126 | + adv.battle.player:attrChangeCondBuffCheck(3, enemy:getClassify()) | |
93 | 127 | for _, monster in pairs(adv.battle.player:getTeam(2)) do |
94 | - adv.battle.player:triggerPassive(Passive.OPEN_MONSTER, {trigger = enemy}) | |
128 | + monster:triggerPassive(Passive.OPEN_MONSTER, {trigger = enemy}) | |
129 | + monster:attrChangeCondBuffCheck(3, enemy:getClassify()) | |
95 | 130 | end |
96 | 131 | end |
97 | 132 | randomFunc[AdvEventType.BOSS] = randomFunc[AdvEventType.Monster] |
... | ... | @@ -208,6 +243,13 @@ function Block:randomEvent() |
208 | 243 | e:addBuff(buffId) |
209 | 244 | end |
210 | 245 | end |
246 | + elseif data.target == 4 then | |
247 | + local enemys = self.room.map.adv:getCurMap():openBlocksIsMonsterByRoom(self.room.roomId) | |
248 | + for _, e in ipairs(enemys) do | |
249 | + for _, buffId in ipairs(buffs) do | |
250 | + e:addBuff(buffId) | |
251 | + end | |
252 | + end | |
211 | 253 | end |
212 | 254 | |
213 | 255 | if data.specialEff ~= "" then |
... | ... | @@ -263,10 +305,37 @@ function Block:open() |
263 | 305 | local adv = map.adv |
264 | 306 | self.isOpen = true |
265 | 307 | self:randomEvent() |
308 | + self:quickDrop() | |
309 | + | |
310 | + local et = self:getEventType() | |
311 | + if et then | |
312 | + local em = {[et] = 1} | |
313 | + local player = self.room.map.adv.battle.player | |
314 | + player:attrChangeCondBuffCheck(4, em) | |
315 | + for _, monster in pairs(player:getTeam(2)) do | |
316 | + monster:attrChangeCondBuffCheck(4, em) | |
317 | + end | |
318 | + end | |
266 | 319 | return true |
267 | 320 | end |
268 | 321 | |
322 | +function Block:quickDrop() | |
323 | + if self:getEventType() == AdvEventType.Drop and self.event.item then | |
324 | + local itemId, count = table.unpack(self.event.item) | |
325 | + if globalCsv.adv_auto_collect[itemId] then | |
326 | + self.room.map.adv:award({[itemId] = count}, {log = {desc = "clickDrop"}}, {roomId = self.room.roomId, blockId = self.blockId, tag = 1}) | |
327 | + self:clear() | |
328 | + end | |
329 | + end | |
330 | +end | |
331 | + | |
269 | 332 | function Block:getObstacle() |
333 | + if self:isMonster() then | |
334 | + local enemy = self.room.map.adv.battle:getEnemy(self.room.roomId, self.blockId) | |
335 | + if enemy then | |
336 | + return enemy:getObstacle() | |
337 | + end | |
338 | + end | |
270 | 339 | local data = self:getEventData() |
271 | 340 | if not data then return 0 end |
272 | 341 | return data.obstacle or 0 | ... | ... |
src/adv/AdvBuff.lua
... | ... | @@ -20,7 +20,7 @@ Buff.HP_CHANGE_NOW = 16 -- 生命变化(每回合生效,立刻生效) |
20 | 20 | Buff.BATTLE_BUFF = 17 -- 切换为战斗中的buff |
21 | 21 | Buff.CHANGE_DROP = 18 -- 转换掉落 |
22 | 22 | Buff.BATTLE_PASSIVE = 19 -- 切换为战斗中的被动技 |
23 | -Buff.EXP_ADD = 20 -- 增加exp(每回合) | |
23 | +-- Buff.EXP_ADD = 20 -- 增加exp(每回合) | |
24 | 24 | Buff.DONT_DEFEND = 21 -- 不看守地板 -- 怪周围点半可点击 |
25 | 25 | Buff.SHOW_DANGER = 22 -- 扫雷 展示地上怪物和陷阱数量的标记 |
26 | 26 | Buff.SHOW_MONSTER_POS = 23 -- 蓝臂章训练场 感知 |
... | ... | @@ -34,6 +34,10 @@ Buff.Buff_EFFECT_CHANGE = 30 -- 改变 buff 效果 |
34 | 34 | Buff.Buff_NO_PASSIVE_MONSTER = 31 -- 地图被动刷新不出来怪物 |
35 | 35 | Buff.SNEAK = 32 --潜行 |
36 | 36 | Buff.DROP_BUFF_BY_ENEMY = 33 -- 怪物掉落加成 -- 怪物使用 |
37 | +Buff.GET_PASSIVE = 34 -- 获得 passive -- 结束失效 | |
38 | +Buff.OBSTACLE_CHANGE = 35 -- 看守类型改变 -- 怪物使用 0 - 1 | |
39 | +Buff.DISABLE_AURA = 36 -- 禁用光环 | |
40 | +Buff.GET_AURA = 37 -- 获得光环 | |
37 | 41 | |
38 | 42 | |
39 | 43 | --角色一些属性的变化 |
... | ... | @@ -87,13 +91,24 @@ local function commonAttCond(_Buff, attrName) |
87 | 91 | if buff then |
88 | 92 | effectCount = buff.layer |
89 | 93 | end |
94 | + elseif self.buffData.effectValue4 == 3 then | |
95 | + local classify = tonumber(self.buffData.effectValue5) -- 怪标签 | |
96 | + local enemy = self.owner.battle.player:getTeam(2) | |
97 | + for _, one in pairs(enemy) do | |
98 | + if one.isClassify and one:isClassify(classify) then | |
99 | + effectCount = effectCount + 1 | |
100 | + end | |
101 | + end | |
102 | + elseif self.buffData.effectValue4 == 4 then | |
103 | + local eventType = tonumber(self.buffData.effectValue5) -- event 类型 | |
104 | + effectCount = #self.owner.battle.adv:getCurMap():getEventTypeAllMap(eventType) | |
90 | 105 | end |
91 | 106 | return self.buffData.effectValue2 * effectCount |
92 | 107 | end |
93 | 108 | |
94 | 109 | _Buff.getEffectBy = function(self) |
95 | 110 | local cond = nil |
96 | - if self.buffData.effectValue4 == 2 then | |
111 | + if self.buffData.effectValue4 == 2 or self.buffData.effectValue4 == 3 or self.buffData.effectValue4 == 4 then | |
97 | 112 | cond = tonumber(self.buffData.effectValue5) |
98 | 113 | end |
99 | 114 | return self.buffData.effectValue4, attrName, cond |
... | ... | @@ -302,18 +317,30 @@ local BuffFactory = { |
302 | 317 | end |
303 | 318 | end, |
304 | 319 | |
305 | - [Buff.EXP_ADD] = function(_Buff) | |
306 | - _Buff._afterRound = function(self) | |
307 | - local value = self:effect() | |
308 | - self.owner.battle.player:addExp(value) | |
320 | + -- [Buff.EXP_ADD] = function(_Buff) | |
321 | + -- _Buff._afterRound = function(self) | |
322 | + -- local value = self:effect() | |
323 | + -- self.owner.battle.player:addExp(value) | |
324 | + -- end | |
325 | + -- _Buff._effectValue = function(self) | |
326 | + -- -- 经验值 | |
327 | + -- return self.buffData.effectValue1 * self.layer | |
328 | + -- end | |
329 | + -- end, | |
330 | + | |
331 | + [Buff.DISABLE_BUFF] = function(_Buff) | |
332 | + _Buff._effectValue = function(self) | |
333 | + return self.buffData.effectValue1 | |
309 | 334 | end |
335 | + end, | |
336 | + | |
337 | + [Buff.DISABLE_AURA] = function(_Buff) | |
310 | 338 | _Buff._effectValue = function(self) |
311 | - -- 经验值 | |
312 | - return self.buffData.effectValue1 * self.layer | |
339 | + return self.buffData.effectValue1 | |
313 | 340 | end |
314 | 341 | end, |
315 | 342 | |
316 | - [Buff.DISABLE_BUFF] = function(_Buff) | |
343 | + [Buff.GET_AURA] = function(_Buff) | |
317 | 344 | _Buff._effectValue = function(self) |
318 | 345 | return self.buffData.effectValue1 |
319 | 346 | end |
... | ... | @@ -378,6 +405,14 @@ local BuffFactory = { |
378 | 405 | self.layer = self.buffData.effectValue1 |
379 | 406 | end |
380 | 407 | end, |
408 | + [Buff.GET_PASSIVE] = function( _Buff ) | |
409 | + _Buff._init = function(self) | |
410 | + self.owner:addPassive({id = self.buffData.effectValue1}) | |
411 | + end | |
412 | + _Buff._endBuff = function(self) | |
413 | + self.owner:delPassiveById(self.buffData.effectValue1) | |
414 | + end | |
415 | + end | |
381 | 416 | } |
382 | 417 | |
383 | 418 | -- 同样的返回 effectValue1, effectValue2 * self.layer 类型的buff |
... | ... | @@ -439,7 +474,18 @@ function Buff:initNew(release, data) |
439 | 474 | end |
440 | 475 | end |
441 | 476 | |
442 | -function Buff:createAfter() | |
477 | +function Buff:createAfter(layer) | |
478 | + layer = layer or 1 | |
479 | + local otype, maxLayer = self:getOverlay() | |
480 | + if otype then | |
481 | + self.layer = layer | |
482 | + if maxLayer ~= 0 then | |
483 | + self.layer = math.min(maxLayer, self.layer) | |
484 | + end | |
485 | + else | |
486 | + self.layer = 1 | |
487 | + end | |
488 | + | |
443 | 489 | if self._init then |
444 | 490 | self:_init() |
445 | 491 | end |
... | ... | @@ -626,12 +672,13 @@ function Buff:getOverlay() |
626 | 672 | end |
627 | 673 | |
628 | 674 | -- 叠加 |
629 | -function Buff:overlay(releaser, data) | |
675 | +function Buff:overlay(releaser, data, layer) | |
630 | 676 | local otype, maxLayer = self:getOverlay() |
631 | 677 | if self.isDel or not otype then -- 新获得的 (不可叠加相当于新获得的) |
632 | - self.isDel = false | |
633 | 678 | self:endBuff() |
679 | + self.isDel = false | |
634 | 680 | self:initNew(releaser, data) |
681 | + self:createAfter(layer) | |
635 | 682 | else |
636 | 683 | -- 重置回合 次数 |
637 | 684 | self.roundSpace = 0 |
... | ... | @@ -644,7 +691,7 @@ function Buff:overlay(releaser, data) |
644 | 691 | |
645 | 692 | self.release = releaser or self.release |
646 | 693 | -- 叠加层数 |
647 | - self.layer = self.layer + 1 | |
694 | + self.layer = self.layer + layer | |
648 | 695 | if maxLayer ~= 0 then |
649 | 696 | self.layer = math.min(maxLayer, self.layer) |
650 | 697 | end |
... | ... | @@ -655,14 +702,32 @@ function Buff:overlay(releaser, data) |
655 | 702 | end |
656 | 703 | |
657 | 704 | -- 扣减层数 |
658 | -function Buff:uncover() | |
659 | - if self.layer <= 1 then | |
705 | +function Buff:uncover(layer, isAura) | |
706 | + layer = layer or 1 | |
707 | + local oldLayer = self.layer | |
708 | + | |
709 | + self.layer = self.layer - layer | |
710 | + | |
711 | + if self.layer <= 0 then | |
660 | 712 | self.isDel = true |
661 | 713 | end |
662 | 714 | |
663 | - self.layer = self.layer - 1 | |
664 | - if self._uncover then | |
665 | - self:_uncover() | |
715 | + if isAura then | |
716 | + if layer == -1 then | |
717 | + self.layer = 0 | |
718 | + self.isDel = true | |
719 | + else | |
720 | + self.layer = math.max(1, self.layer) | |
721 | + self.isDel = false | |
722 | + end | |
723 | + end | |
724 | + | |
725 | + if self.isDel then return end | |
726 | + | |
727 | + if oldLayer ~= self.layer then | |
728 | + if self._uncover then | |
729 | + self:_uncover() | |
730 | + end | |
666 | 731 | end |
667 | 732 | end |
668 | 733 | ... | ... |
src/adv/AdvMap.lua
... | ... | @@ -256,7 +256,7 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack) |
256 | 256 | |
257 | 257 | if status then |
258 | 258 | if isPlayer then |
259 | - self.adv.battle:triggerPassive(Passive.OPEN_BLOCK) | |
259 | + self.adv.battle:triggerPassive(Passive.OPEN_BLOCK, {roomId = roomId, blockId = blockId}) | |
260 | 260 | self.adv.owner:checkTaskEnter("AdvOpenBlock") |
261 | 261 | |
262 | 262 | -- 潜行检查 |
... | ... | @@ -272,8 +272,8 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack) |
272 | 272 | if not ignoreBack then |
273 | 273 | self.adv:backBlockChange(roomId, blockId) |
274 | 274 | end |
275 | - | |
276 | 275 | end |
276 | + return status | |
277 | 277 | end |
278 | 278 | |
279 | 279 | function Map:openBlocksBySize(roomId, blockId, size, isPlayer, ignoreBack) |
... | ... | @@ -292,6 +292,41 @@ function Map:openBlocksByRoom(roomId, isPlayer, ignoreBack) |
292 | 292 | end |
293 | 293 | end |
294 | 294 | |
295 | +function Map:openBlocksIsMonsterByRoom(roomId, count, isPlayer, ignoreBack) | |
296 | + local room = self.rooms[roomId] | |
297 | + if not room then return end | |
298 | + | |
299 | + local allBlock = {} | |
300 | + for blockId, block in pairs(room.blocks) do | |
301 | + if block:isMonster() and not block.isOpen then | |
302 | + table.insert(allBlock, blockId) | |
303 | + end | |
304 | + end | |
305 | + | |
306 | + local enemys = {} | |
307 | + local openBlock = function(blockId) | |
308 | + if self:openBlock(roomId, blockId, isPlayer, ignoreBack) then | |
309 | + local e = self.adv.battle:getEnemy(roomId, blockId) | |
310 | + if e then | |
311 | + table.insert(enemys, e) | |
312 | + end | |
313 | + end | |
314 | + end | |
315 | + | |
316 | + if not count or count == -1 or count >= #allBlock then | |
317 | + for _, blockId in ipairs(allBlock) do | |
318 | + openBlock(blockId) | |
319 | + end | |
320 | + else | |
321 | + for i = 1, count do | |
322 | + local idx = math.randomInt(1, #allBlock) | |
323 | + openBlock(allBlock[idx]) | |
324 | + table.remove(allBlock, idx) | |
325 | + end | |
326 | + end | |
327 | + return enemys | |
328 | +end | |
329 | + | |
295 | 330 | function Map:openAllBlocks(isPlayer, ignoreBack) |
296 | 331 | for roomId, room in pairs(self.rooms) do |
297 | 332 | self:openBlocksByRoom(room.roomId, isPlayer, ignoreBack) |
... | ... | @@ -309,6 +344,22 @@ function Map:getRBByPos(c, r) |
309 | 344 | end |
310 | 345 | end |
311 | 346 | |
347 | +function Map:getDistance(froomId, fblockId, troomId, tblockId) | |
348 | + local distance = -1 | |
349 | + local room1 = self.rooms[froomId] | |
350 | + local room2 = self.rooms[troomId] | |
351 | + if room1 and room2 then | |
352 | + local block1 = room1[fblockId] | |
353 | + local block2 = room2[tblockId] | |
354 | + if block1 and block2 then | |
355 | + local c1, r1 = room1:tranLtoG(block1.col, block1.row) | |
356 | + local c2, r2 = room2:tranLtoG(block2.col, block2.row) | |
357 | + distance = math.max(math.abs(c1 - c2), math.abs(r1 - r2)) | |
358 | + end | |
359 | + end | |
360 | + return distance | |
361 | +end | |
362 | + | |
312 | 363 | function Map:getAroundBlocks(room, block) |
313 | 364 | local blocks = {} |
314 | 365 | local range = {1, -1} |
... | ... | @@ -412,6 +463,18 @@ function Map:getEnemysBySize(roomId, blockId, size) |
412 | 463 | return enemys |
413 | 464 | end |
414 | 465 | |
466 | +function Map:getEventTypeAllMap(eventType) | |
467 | + local blocks = {} | |
468 | + if not eventType then return blocks end | |
469 | + for roomId, room in pairs(self.rooms) do | |
470 | + for blockId, block in pairs(room.blocks) do | |
471 | + if block.isOpen and block:getEventType() == eventType then | |
472 | + table.insert(blocks, block) | |
473 | + end | |
474 | + end | |
475 | + end | |
476 | + return blocks | |
477 | +end | |
415 | 478 | -----------------------------随机地图----------------------------- |
416 | 479 | |
417 | 480 | -- isEnter isNewRelay 区分中继层的类型 --是否是开始进入 是否是第一次进入 |
... | ... | @@ -749,6 +812,47 @@ createMap = function(self, mapId, isEnter, isNewRelay) |
749 | 812 | end |
750 | 813 | end |
751 | 814 | |
815 | + -- 宝藏怪刷新 | |
816 | + for idx = #(stagePool["global"][AdvCodeRandomStage] or {}), 1, -1 do | |
817 | + local c = stagePool["global"][AdvCodeRandomStage][idx] -- {room = roomId, block = blockId} | |
818 | + if mapInfo.rooms[c["room"]]["event"][c["block"]] then -- 存在 | |
819 | + table.remove(stagePool["global"][AdvCodeRandomStage], idx) | |
820 | + end | |
821 | + end | |
822 | + local ln = #(stagePool["global"][AdvCodeRandomStage] or {}) | |
823 | + local advMine = self.adv.owner:getProperty("advMine") | |
824 | + advMine[1] = advMine[1] or {} | |
825 | + local mineCh = advMine[1].ch or globalCsv.adv_egg_treasureMonster_showup | |
826 | + local mineCo = advMine[1].co or {} | |
827 | + local had = false | |
828 | + if ln > 0 then | |
829 | + if math.randomInt(1, 100) <= mineCh then -- 刷出来了 | |
830 | + local mpool = {} | |
831 | + for _, mid in ipairs(globalCsv.adv_egg_treasureMonster_id) do | |
832 | + local monster = csvdb["event_monsterCsv"][mid] | |
833 | + if (not mineCo[mid] or monster.limit == 0 or mineCo[mid] < monster.limit) and monster.showup > 0 then | |
834 | + mpool[mid] = {monster.showup} | |
835 | + end | |
836 | + end | |
837 | + if next(mpool) then | |
838 | + local idx = math.randomInt(1, ln) | |
839 | + local cur = stagePool["global"][AdvCodeRandomStage][idx] | |
840 | + giveEvent(cur["room"], cur["block"], AdvEventType.Monster, math.randWeight(mpool, 1)) | |
841 | + table.remove(stagePool["global"][AdvCodeRandomStage], idx) | |
842 | + ln = ln - 1 | |
843 | + had = true | |
844 | + end | |
845 | + end | |
846 | + end | |
847 | + if not had then | |
848 | + mineCh = math.min(mineCh + globalCsv.adv_egg_treasureMonster_showup_add, 100) | |
849 | + else | |
850 | + mineCh = nil | |
851 | + end | |
852 | + advMine[1].ch = mineCh | |
853 | + self.adv.owner:setProperty("advMine", advMine) | |
854 | + | |
855 | + | |
752 | 856 | if mapCsvData.clearType == 1 and not haveBoss then |
753 | 857 | if not next(monsterEvents) then |
754 | 858 | error("这个地图没有钥匙!!! mapId : " .. mapId) | ... | ... |
src/adv/AdvPassive.lua
... | ... | @@ -7,6 +7,8 @@ Filter.HP_LOW = 4 -- 血量<value% |
7 | 7 | Filter.BUFF_BY_TYPE = 5 -- 指定类型buff |
8 | 8 | Filter.BUFF_BY_ID = 6 -- 指定id的buff |
9 | 9 | Filter.CAMP = 7 -- 玩家是指定阵营 |
10 | +Filter.RANGE = 8 -- 筛选范围 (触发是地块) | |
11 | +Filter.CLASSIFY = 9 -- 标签 | |
10 | 12 | |
11 | 13 | local FilterFactory = {} |
12 | 14 | FilterFactory[Filter.HP_UP_WITH_EQUAL] = function (_Filter) |
... | ... | @@ -46,6 +48,21 @@ FilterFactory[Filter.CAMP] = function (_Filter) |
46 | 48 | end |
47 | 49 | end |
48 | 50 | |
51 | +FilterFactory[Filter.RANGE] = function (_Filter) | |
52 | + _Filter._execute = function (self, target, params) | |
53 | + if self.owner.blockId and self.owner.roomId and params.blockId and params.roomId then | |
54 | + local distance = self.owner.battle.adv:getCurMap():getDistance(self.owner.roomId, self.owner.blockId, params.roomId, params.blockId) | |
55 | + return distance ~= -1 and distance <= self.value | |
56 | + end | |
57 | + return false | |
58 | + end | |
59 | +end | |
60 | + | |
61 | +FilterFactory[Filter.CLASSIFY] = function (_Filter) | |
62 | + _Filter._execute = function (self, target) | |
63 | + return target.isClassify and target:isClassify(self.value) | |
64 | + end | |
65 | +end | |
49 | 66 | |
50 | 67 | function Filter:ctor(params) |
51 | 68 | self.owner = params.owner |
... | ... | @@ -79,7 +96,7 @@ function Filter:execute(params) |
79 | 96 | return |
80 | 97 | end |
81 | 98 | if self:_execute(target) then |
82 | - return self:_execute(target) | |
99 | + return self:_execute(target, params) | |
83 | 100 | end |
84 | 101 | end |
85 | 102 | |
... | ... | @@ -120,6 +137,7 @@ Passive.GET_BUFF = 28 --获得指定buff |
120 | 137 | Passive.OPEN_BLOCK = 29 --翻开格子 |
121 | 138 | Passive.OPEN_MONSTER = 30 --翻开怪物 |
122 | 139 | Passive.PLAYER_BUFF = 31 --玩家获得buff |
140 | + | |
123 | 141 | Passive.PLAYER_BUFF_CLASSIFY = 35 -- 获得指定标签的buff |
124 | 142 | |
125 | 143 | -- 不同的开启条件 |
... | ... | @@ -442,6 +460,7 @@ end |
442 | 460 | |
443 | 461 | --3=翻开自己所在格子 |
444 | 462 | function Passive:effect3(value) |
463 | + if not self.owner.roomId or not self.owner.blockId then return end | |
445 | 464 | if value == 0 then |
446 | 465 | self.owner.battle.adv:getCurMap():openBlock(self.owner.roomId, self.owner.blockId) |
447 | 466 | elseif value > 0 then |
... | ... | @@ -494,7 +513,7 @@ function Passive:effect8(dropId) |
494 | 513 | skynet.error(string.format("CSVDATA Error adv_map_passive %s effect 8 not id %s in event_drop", self.id, dropId)) |
495 | 514 | end |
496 | 515 | local item = dropData["range"]:randWeight(true) |
497 | - self.owner.battle.adv:backReward(self.owner.battle.adv:award({[item[1]] = item[2]}, {log = {desc = "passive", int1 = self.id}}), {roomId = self.owner.roomId, blockId = self.owner.blockId}) | |
516 | + self.owner.battle.adv:award({[item[1]] = item[2]}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId}) | |
498 | 517 | |
499 | 518 | end |
500 | 519 | |
... | ... | @@ -509,7 +528,7 @@ function Passive:effect9(itemId, triggerPms, ratio, max) |
509 | 528 | return |
510 | 529 | end |
511 | 530 | if not cond then return end |
512 | - self.owner.battle.adv:backReward(self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio)))}, {log = {desc = "passive", int1 = self.id}}), {roomId = self.owner.roomId, blockId = self.owner.blockId}) | |
531 | + self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio)))}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId}) | |
513 | 532 | end |
514 | 533 | |
515 | 534 | --10=战斗额外掉落次数 |
... | ... | @@ -561,5 +580,22 @@ function Passive:effect14(value, triggerPms, enemyId) |
561 | 580 | end |
562 | 581 | end |
563 | 582 | |
583 | +--15=翻开房间内的count 个怪 并且增加一个buff | |
584 | +function Passive:effect15(count, triggerPms, buffId) | |
585 | + local roomId = self.owner.roomId | |
586 | + if not roomId then return end | |
587 | + local enemys = self.owner.battle.adv:getCurMap():openBlocksIsMonsterByRoom(roomId, count) | |
588 | + for _, e in ipairs(enemys) do | |
589 | + e:addBuff(buffId) | |
590 | + end | |
591 | +end | |
592 | + | |
593 | +--16=转变 value 范围内的掉落物 为 id count | |
594 | +function Passive:effect16(value, triggerPms, changeType) | |
595 | + if not self.owner.roomId or not self.owner.blockId then return end | |
596 | + local blocks = self.owner.battle.adv:getCurMap():getBlocksBySize(self.owner.roomId, self.owner.blockId, value) | |
597 | + self.owner.battle.adv:blockDropChange(changeType, blocks) | |
598 | +end | |
599 | + | |
564 | 600 | |
565 | 601 | return Passive |
566 | 602 | \ No newline at end of file | ... | ... |
src/adv/AdvPlayer.lua
... | ... | @@ -90,6 +90,12 @@ end |
90 | 90 | function BaseObject:clear() |
91 | 91 | self.buffs = {} |
92 | 92 | self.passives = {} |
93 | + if self:is("Enemy") then | |
94 | + self.battle.player:attrChangeCondBuffCheck(3, self:getClassify()) | |
95 | + for _, monster in pairs(self.battle.player:getTeam(2)) do | |
96 | + monster:attrChangeCondBuffCheck(3, self:getClassify()) | |
97 | + end | |
98 | + end | |
93 | 99 | end |
94 | 100 | |
95 | 101 | function BaseObject:addPassive(params) |
... | ... | @@ -137,7 +143,21 @@ function BaseObject:getDisablePassiveCount() |
137 | 143 | return count |
138 | 144 | end |
139 | 145 | |
140 | -function BaseObject:addBuff(buffId, releaser) | |
146 | +function BaseObject:getDisableAuraCount() | |
147 | + local count = 0 | |
148 | + for _, buff in ipairs(self.buffs) do | |
149 | + if not buff:isHide() and buff:getType() == Buff.DISABLE_AURA then | |
150 | + if buff:effect() == 0 then | |
151 | + return 0 | |
152 | + end | |
153 | + count = (count or 0) + buff:effect() | |
154 | + end | |
155 | + end | |
156 | + return count | |
157 | +end | |
158 | + | |
159 | +function BaseObject:addBuff(buffId, releaser, layer) | |
160 | + layer = layer or 1 | |
141 | 161 | local buffData = csvdb["adv_map_buffCsv"][buffId] |
142 | 162 | if not buffData then return end |
143 | 163 | for _, buff in ipairs(self.buffs) do |
... | ... | @@ -151,7 +171,7 @@ function BaseObject:addBuff(buffId, releaser) |
151 | 171 | local oldBuff = self:getBuffById(buffId) |
152 | 172 | if oldBuff then |
153 | 173 | if not oldBuff:checkKeep() then return end |
154 | - oldBuff:overlay(releaser, {}) -- 叠加 | |
174 | + oldBuff:overlay(releaser, {}, layer) -- 叠加 | |
155 | 175 | else |
156 | 176 | -- 不能保持的buff 也加不上去 |
157 | 177 | if not Buff.checkKeep({ |
... | ... | @@ -161,10 +181,11 @@ function BaseObject:addBuff(buffId, releaser) |
161 | 181 | }) then return end |
162 | 182 | local buff = Buff.create(self, releaser, {id = buffId}) |
163 | 183 | table.insert(self.buffs, buff) |
164 | - buff:createAfter() | |
184 | + buff:createAfter(layer) | |
165 | 185 | end |
166 | 186 | self:triggerPassive(Passive.GET_BUFF, {trigger = releaser, buffId = buffId}) |
167 | 187 | self:triggerPassive(Passive.PLAYER_BUFF_CLASSIFY, {trigger = releaser, classify = buffData.classify}) |
188 | + self:attrChangeCondBuffCheck(2, buffId) | |
168 | 189 | return true |
169 | 190 | end |
170 | 191 | |
... | ... | @@ -217,6 +238,44 @@ end |
217 | 238 | function BaseObject:reSetSpMax() |
218 | 239 | end |
219 | 240 | |
241 | +function BaseObject:checkAuraBuff(buffs) | |
242 | +end | |
243 | + | |
244 | +function BaseObject:getAuras() | |
245 | + local disable = self:getDisableAuraCount() | |
246 | + local auras = {} | |
247 | + local function addAura(one) | |
248 | + if disable > 0 then | |
249 | + disable = disable - 1 | |
250 | + else | |
251 | + table.insert(auras, one) | |
252 | + end | |
253 | + end | |
254 | + if self:is("Enemy") then | |
255 | + local halo = csvdb["event_monsterCsv"][self.monsterId].halo | |
256 | + if halo then | |
257 | + for _, one in ipairs(halo:toArray(true, "=")) do | |
258 | + addAura(one) | |
259 | + end | |
260 | + end | |
261 | + elseif self:is("Build") then | |
262 | + local halo = csvdb["event_buildingCsv"][self.id].halo | |
263 | + if halo then | |
264 | + for _, one in ipairs(halo:toArray(true, "=")) do | |
265 | + addAura(one) | |
266 | + end | |
267 | + end | |
268 | + end | |
269 | + | |
270 | + for _, buff in ipairs(self.buffs) do | |
271 | + if not buff:isHide() and buff:getType() == Buff.GET_AURA then | |
272 | + addAura(buff:effect()) | |
273 | + end | |
274 | + end | |
275 | + | |
276 | + return auras | |
277 | +end | |
278 | + | |
220 | 279 | |
221 | 280 | -- 通用的buff 效果汇总 -- 0 固定 1百分比 两种分类 |
222 | 281 | function BaseObject:getCommonBuffEffect(bType, otherCond) |
... | ... | @@ -417,7 +476,7 @@ function BaseObject:hurt(value, releaser, params) |
417 | 476 | if self.hp == 0 then |
418 | 477 | self:triggerPassive(Passive.SELF_DEAD) |
419 | 478 | for _, team in ipairs(self:getTeam(1, true)) do |
420 | - team:triggerPassive(Passive.TEAM_DEAD) | |
479 | + team:triggerPassive(Passive.TEAM_DEAD, {trigger = self}) | |
421 | 480 | end |
422 | 481 | |
423 | 482 | if (params.hurtType == 6 or params.hurtType == 2) and self ~= self.battle.player then |
... | ... | @@ -505,6 +564,50 @@ function BaseObject:getTeam(nType, noSelf, mapIdx, includeLock) |
505 | 564 | return team |
506 | 565 | end |
507 | 566 | |
567 | +function BaseObject:attrChangeCondBuffCheck(etype, cond) | |
568 | + local effect = {} | |
569 | + if etype == 3 then | |
570 | + if type(cond) ~= "string" then | |
571 | + return | |
572 | + end | |
573 | + local temp = cond:toArray(true, " ") | |
574 | + cond = {} | |
575 | + for _, one in pairs(temp) do | |
576 | + cond[one] = 1 | |
577 | + end | |
578 | + elseif etype == 4 then | |
579 | + if not cond then | |
580 | + cond = {} | |
581 | + end | |
582 | + if type(cond) == "number" then | |
583 | + cond = {[cond] = 1} | |
584 | + end | |
585 | + end | |
586 | + for _, buff in ipairs(self.buffs) do | |
587 | + if not buff:isHide() and (buff:getType() == Buff.ATTR_CHANGE_COND) then | |
588 | + local _et, _attr, _co = buff:getEffectBy() | |
589 | + if etype == _et then | |
590 | + if etype == 3 or etype == 4 then | |
591 | + if cond[_co] then | |
592 | + effect[_attr] = 1 | |
593 | + end | |
594 | + else | |
595 | + if (not _co or _co == cond) then | |
596 | + effect[_attr] = 1 | |
597 | + end | |
598 | + end | |
599 | + end | |
600 | + end | |
601 | + end | |
602 | + for attrName, _ in pairs(effect) do | |
603 | + if attrName == "hp" then | |
604 | + self:reSetHpMax() | |
605 | + else | |
606 | + self:reSetAttr(attrName) | |
607 | + end | |
608 | + end | |
609 | +end | |
610 | + | |
508 | 611 | function BaseObject:getDB() |
509 | 612 | local db = {} |
510 | 613 | db.hp = self.hp |
... | ... | @@ -557,6 +660,51 @@ function Enemy:isEnemy() |
557 | 660 | return true |
558 | 661 | end |
559 | 662 | |
663 | +function Enemy:getObstacle() | |
664 | + local obstacle = csvdb["event_monsterCsv"][self.monsterId].obstacle | |
665 | + if obstacle == 0 and self:hadBuff(Buff.OBSTACLE_CHANGE) then | |
666 | + obstacle = 1 | |
667 | + end | |
668 | + return obstacle | |
669 | +end | |
670 | + | |
671 | +function Enemy:isClassify(check) | |
672 | + local classify = self:getClassify() | |
673 | + return classify and classify:sismember(check, " ") | |
674 | +end | |
675 | + | |
676 | +function Enemy:getClassify() | |
677 | + return csvdb["event_monsterCsv"][self.monsterId].classify | |
678 | +end | |
679 | + | |
680 | +-- 0=所有 1=怪物 2=玩家 | |
681 | +function Enemy:checkAuraBuff(buffs) | |
682 | + local needBuffs = {} | |
683 | + | |
684 | + for buffId, info in pairs(buffs[0] or {}) do | |
685 | + needBuffs[buffId] = needBuffs[buffId] or {} | |
686 | + needBuffs[buffId].count = (needBuffs[buffId].count or 0) + info.count | |
687 | + needBuffs[buffId].exist = info.exist | |
688 | + end | |
689 | + | |
690 | + for buffId, info in pairs(buffs[1] or {}) do | |
691 | + needBuffs[buffId] = needBuffs[buffId] or {} | |
692 | + needBuffs[buffId].count = (needBuffs[buffId].count or 0) + info.count | |
693 | + needBuffs[buffId].exist = info.exist | |
694 | + end | |
695 | + | |
696 | + for buffId, info in pairs(needBuffs) do | |
697 | + if info.count < 0 then | |
698 | + local buff = self:getBuffById(buffId) | |
699 | + if buff then | |
700 | + buff:uncover(info.exist and -info.count or -1, true) | |
701 | + end | |
702 | + elseif info.count > 0 then | |
703 | + self:addBuff(buffId, nil, info.count) | |
704 | + end | |
705 | + end | |
706 | +end | |
707 | + | |
560 | 708 | function Enemy:kill() |
561 | 709 | self:hurt(self.hp, self.battle.player, {hurtType = 5}) |
562 | 710 | end |
... | ... | @@ -569,44 +717,44 @@ end |
569 | 717 | |
570 | 718 | function Player:initData(data) |
571 | 719 | Player.super.initData(self, data) |
572 | - self.level = data.level or 1 --level 每增加1级 属性增长 growth * baseAttr | |
720 | + -- self.level = data.level or 1 --level 每增加1级 属性增长 growth * baseAttr | |
573 | 721 | self.growth = data.growth |
574 | - self.exp = data.exp or 0 | |
722 | + -- self.exp = data.exp or 0 | |
575 | 723 | self.sp = data.sp or 100 |
576 | 724 | self.spMax = data.spMax or 100 |
577 | 725 | self._spMax = data._spMax or 100 |
578 | 726 | end |
579 | 727 | |
580 | -function Player:addExp(value) | |
581 | - -- buff 经验加成 | |
582 | - local up = self:getCommonBuffEffect(Buff.EXP_UP) | |
583 | - value = math.ceil((value + up[0]) * (1 + up[1])) | |
584 | - | |
585 | - if value <= 0 then return end | |
586 | - local newExp = self.exp + value | |
587 | - local level = self.level | |
588 | - if level >= #csvdb["adv_levelCsv"] then return end | |
589 | - while true do | |
590 | - local curData = csvdb["adv_levelCsv"][level] | |
591 | - if newExp < curData.exp then break end | |
592 | - level = level + 1 | |
593 | - newExp = newExp - curData.exp | |
594 | - if level >= #csvdb["adv_levelCsv"] then break end | |
595 | - end | |
596 | - local delta = level - self.level | |
597 | - | |
598 | - self.battle.adv:pushBackEvent(AdvBackEventType.Exp, {delta = value}) | |
599 | - | |
600 | - if delta > 0 then | |
601 | - for attr, _ in pairs(AdvAttsEnum) do | |
602 | - self:addBaseAttr(attr, self.growth[attr] * delta, 0, true) | |
603 | - end | |
604 | - self.battle.adv:pushBackEvent(AdvBackEventType.Level, {level = level, delta = delta}) | |
605 | - end | |
606 | - self.level = level | |
607 | - self.exp = newExp | |
608 | - return value | |
609 | -end | |
728 | +-- function Player:addExp(value) | |
729 | +-- -- buff 经验加成 | |
730 | +-- local up = self:getCommonBuffEffect(Buff.EXP_UP) | |
731 | +-- value = math.ceil((value + up[0]) * (1 + up[1])) | |
732 | + | |
733 | +-- if value <= 0 then return end | |
734 | +-- local newExp = self.exp + value | |
735 | +-- local level = self.level | |
736 | +-- if level >= #csvdb["adv_levelCsv"] then return end | |
737 | +-- while true do | |
738 | +-- local curData = csvdb["adv_levelCsv"][level] | |
739 | +-- if newExp < curData.exp then break end | |
740 | +-- level = level + 1 | |
741 | +-- newExp = newExp - curData.exp | |
742 | +-- if level >= #csvdb["adv_levelCsv"] then break end | |
743 | +-- end | |
744 | +-- local delta = level - self.level | |
745 | + | |
746 | +-- self.battle.adv:pushBackEvent(AdvBackEventType.Exp, {delta = value}) | |
747 | + | |
748 | +-- if delta > 0 then | |
749 | +-- for attr, _ in pairs(AdvAttsEnum) do | |
750 | +-- self:addBaseAttr(attr, self.growth[attr] * delta, 0, true) | |
751 | +-- end | |
752 | +-- self.battle.adv:pushBackEvent(AdvBackEventType.Level, {level = level, delta = delta}) | |
753 | +-- end | |
754 | +-- self.level = level | |
755 | +-- self.exp = newExp | |
756 | +-- return value | |
757 | +-- end | |
610 | 758 | --vtype 0/1 值/% |
611 | 759 | function Player:addBaseAttr(attr, value, vtype, ignoreBack) |
612 | 760 | local attrName = attr |
... | ... | @@ -696,7 +844,6 @@ end |
696 | 844 | function Player:addBuff(buffId, releaser) |
697 | 845 | local status = Player.super.addBuff(self, buffId, releaser) |
698 | 846 | if status then |
699 | - self.battle.player:attrChangeCondBuffCheck(2, buffId) | |
700 | 847 | self.battle.adv:checkAchievement(self.battle.adv.AchievType.GetBuff, 1, buffId) |
701 | 848 | self.battle.adv:pushBackEvent(AdvBackEventType.Buff, {buffId = buffId}) |
702 | 849 | self.battle:triggerPassive(Passive.PLAYER_BUFF, {buffId = buffId}) |
... | ... | @@ -707,23 +854,30 @@ function Player:addBuff(buffId, releaser) |
707 | 854 | end |
708 | 855 | return status |
709 | 856 | end |
857 | +-- 0=所有 1=怪物 2=玩家 | |
858 | +function Player:checkAuraBuff(buffs) | |
859 | + local needBuffs = {} | |
710 | 860 | |
711 | -function Player:attrChangeCondBuffCheck(etype, cond) | |
712 | - local effect = {} | |
713 | - for _, buff in ipairs(self.buffs) do | |
714 | - if not buff:isHide() and (buff:getType() == Buff.ATTR_CHANGE_COND) then | |
715 | - local _et, _attr, _co = buff:getEffectBy() | |
716 | - if etype == _et and (not _co or _co == cond) then | |
717 | - effect[_attr] = 1 | |
718 | - end | |
719 | - | |
720 | - end | |
861 | + for buffId, info in pairs(buffs[0] or {}) do | |
862 | + needBuffs[buffId] = needBuffs[buffId] or {} | |
863 | + needBuffs[buffId].count = (needBuffs[buffId].count or 0) + info.count | |
864 | + needBuffs[buffId].exist = info.exist | |
721 | 865 | end |
722 | - for attrName, _ in pairs(effect) do | |
723 | - if attrName == "hp" then | |
724 | - self:reSetHpMax() | |
725 | - else | |
726 | - self:reSetAttr(attrName) | |
866 | + | |
867 | + for buffId, info in pairs(buffs[2] or {}) do | |
868 | + needBuffs[buffId] = needBuffs[buffId] or {} | |
869 | + needBuffs[buffId].count = (needBuffs[buffId].count or 0) + info.count | |
870 | + needBuffs[buffId].exist = info.exist | |
871 | + end | |
872 | + | |
873 | + for buffId, info in pairs(needBuffs) do | |
874 | + if info.count < 0 then | |
875 | + local buff = self:getBuffById(buffId) | |
876 | + if buff then | |
877 | + buff:uncover(info.exist and -info.count or -1, true) | |
878 | + end | |
879 | + elseif info.count > 0 then | |
880 | + self:addBuff(buffId, nil, info.count) | |
727 | 881 | end |
728 | 882 | end |
729 | 883 | end |
... | ... | @@ -734,7 +888,8 @@ end |
734 | 888 | |
735 | 889 | function Player:getDB() |
736 | 890 | local db = Player.super.getDB(self) |
737 | - for _ , field in pairs({"level", "exp", "growth", "sp", "spMax"}) do | |
891 | + -- for _ , field in pairs({"level", "exp", "growth", "sp", "spMax"}) do | |
892 | + for _ , field in pairs({"level", "growth", "sp", "spMax"}) do | |
738 | 893 | db[field] = self[field] |
739 | 894 | end |
740 | 895 | db["_spMax"] = self._spMax | ... | ... |
src/models/Activity.lua
... | ... | @@ -19,6 +19,11 @@ Activity.ActivityType = { |
19 | 19 | AdvDraw = 13, --拾荒抽周 资助 |
20 | 20 | OpenBox = 14, --拆解周 时钟箱 |
21 | 21 | RaceDraw = 16, -- 定向招募活动 |
22 | + | |
23 | + ChallengeLevel = 17, -- 挑战关卡活动 | |
24 | + Exchange = 18, -- 兑换活动 | |
25 | + HangDrop = 19, -- 挂机掉落活动 | |
26 | + Gachakon = 20, -- 扭蛋活动 | |
22 | 27 | } |
23 | 28 | |
24 | 29 | |
... | ... | @@ -48,6 +53,11 @@ Activity.schema = { |
48 | 53 | act12 = {"table", {}}, -- {0 = 抽卡次数, 1=1, 2=1} 抽卡周活动 1表示领取过该档位的奖励 |
49 | 54 | act13 = {"table", {}}, -- {0 = 拾荒消耗远古金币数量, 1=1, 2=1} 拾荒周活动 1表示领取过该档位的奖励 |
50 | 55 | act14 = {"table", {}}, -- {0 = 拆解数量, 1=1, 2=1} 拆解周活动 1表示领取过该档位的奖励 |
56 | + | |
57 | + act20 = {"table", {}, true}, -- {id=兑换数量} | |
58 | + act21 = {"table", {}}, -- {id=抽取的数量} | |
59 | + act22 = {"table", {}}, -- {id=关卡星数, totalDmg=Boss总伤害} | |
60 | + act23 = {"table", {}}, -- {挂机信息} | |
51 | 61 | } |
52 | 62 | |
53 | 63 | function Activity:data() |
... | ... | @@ -409,12 +419,34 @@ activityFunc[Activity.ActivityType.CalendaTask] = { |
409 | 419 | -- end, |
410 | 420 | } |
411 | 421 | |
422 | +-- 兑换 | |
423 | +activityFunc[Activity.ActivityType.Exchange] = { | |
424 | + ["init"] = function(self, actType, isCrossDay, notify, actId) | |
425 | + local role = self.owner | |
426 | + local actData = self:getActData(actType) or {} | |
427 | + actData[actId] = {} | |
428 | + self:updateActData(actType, actData, not notify) | |
429 | + end, | |
430 | + --["close"] = function(self, actType, notify, actId) | |
431 | + --end, | |
432 | +} | |
433 | + | |
434 | +-- 扭蛋机 | |
435 | +activityFunc[Activity.ActivityType.Gachakon] = { | |
436 | + ["init"] = function(self, actType, isCrossDay, notify, actId) | |
437 | + self:updateActData(actType, {}, not notify) | |
438 | + end, | |
439 | + ["crossDay"] = function(self, actType, notify) | |
440 | + self:updateActData(actType, {}, not notify) | |
441 | + end, | |
442 | +} | |
443 | + | |
412 | 444 | function Activity:initActivity(actId, isCrossDay, notify) |
413 | 445 | local actData = csvdb["activity_ctrlCsv"][actId] |
414 | 446 | if not actData then return end |
415 | 447 | local actType = actData.showType |
416 | 448 | if activityFunc[actType] and activityFunc[actType]['close'] then |
417 | - activityFunc[actType]["init"](self, actType, isCrossDay, notify) | |
449 | + activityFunc[actType]["init"](self, actType, isCrossDay, notify, actId) | |
418 | 450 | end |
419 | 451 | end |
420 | 452 | |
... | ... | @@ -423,7 +455,8 @@ function Activity:closeActivity(actId, notify, notUpdateAct) |
423 | 455 | if not actData then return end |
424 | 456 | local actType = actData.showType |
425 | 457 | if activityFunc[actType] and activityFunc[actType]['close'] then |
426 | - activityFunc[actType]["close"](self, actType, notify) | |
458 | + activityFunc[actType]["close"](self, actType, notify, actId) | |
459 | + self:recycleActItem(actId) | |
427 | 460 | end |
428 | 461 | if Activity.schema["act".. actType] then |
429 | 462 | self:updateActData(actType, Activity.schema["act" .. actType][2], not notify or notUpdateAct) |
... | ... | @@ -529,5 +562,33 @@ function Activity:getPaySignReward() |
529 | 562 | --SendPacket(actionCodes.Activity_actPaySignRpc, MsgPack.pack(role:packReward(reward, change))) |
530 | 563 | end |
531 | 564 | |
565 | +-- 回收活动道具 | |
566 | +function Activity:recycleActItem(actId) | |
567 | + local role = self.owner | |
568 | + local actCfg = csvdb["activity_ctrlCsv"][actId] | |
569 | + if not actCfg then return end | |
570 | + local gift = {} | |
571 | + local costs = {} | |
572 | + for _, arr in ipairs(role:getItemCount(actCfg.recycle):toTableArray(true)) do | |
573 | + local fromId, toId, toNum = arr[1], arr[2], arr[3] | |
574 | + local itemCount = role:getItemCount(fromId) | |
575 | + if itemCount > 0 then | |
576 | + costs[fromId] = (costs[fromId] or 0) + itemCount | |
577 | + gift[toId] = toNum * itemCount | |
578 | + end | |
579 | + end | |
580 | + if next(costs) then | |
581 | + local itemStr = "" | |
582 | + for k, v in pairs(costs) do | |
583 | + if itemStr ~= "" then | |
584 | + itemStr = itemStr .. " " | |
585 | + end | |
586 | + itemStr = itemStr .. k .. "=" .. v | |
587 | + end | |
588 | + role:costItems(costs, {log = {desc = "actRecycle"}}) | |
589 | + role:sendMail(actCfg.recycle_email, nil, gift, {itemStr}) | |
590 | + end | |
591 | +end | |
592 | + | |
532 | 593 | |
533 | 594 | return Activity | ... | ... |
src/models/Email.lua
... | ... | @@ -48,10 +48,10 @@ function Email:data() |
48 | 48 | |
49 | 49 | if emailData then |
50 | 50 | -- 如果内容是直接插入到数据库 |
51 | - if content == "" and emailData.body ~= "" then | |
52 | - content = io.readfile("src/" .. emailData.body) or "" | |
53 | - content = content:format(table.unpack(contentPms)) | |
54 | - end | |
51 | + --if content == "" and emailData.body ~= "" then | |
52 | + -- content = io.readfile("src/" .. emailData.body) or "" | |
53 | + -- content = content:format(table.unpack(contentPms)) | |
54 | + --end | |
55 | 55 | |
56 | 56 | if title == "" and emailData.title ~= "" then |
57 | 57 | title = emailData.title |
... | ... | @@ -67,12 +67,14 @@ function Email:data() |
67 | 67 | end |
68 | 68 | |
69 | 69 | return { |
70 | + cfgId = emailId, | |
70 | 71 | id = self:getProperty("id"), |
71 | 72 | status = self:getProperty("status"), |
72 | 73 | createtime = self:getProperty("createtime"), |
73 | 74 | title = title, |
74 | 75 | stitle = stitle, |
75 | 76 | content = content, |
77 | + contentPms = contentPms, | |
76 | 78 | attachments = attachments, |
77 | 79 | } |
78 | 80 | end | ... | ... |
src/models/Hero.lua
... | ... | @@ -15,6 +15,7 @@ Hero.schema = { |
15 | 15 | -- loveL = {"number", 0}, --好感度等级 |
16 | 16 | equip = {"string",""}, --装备 type=level |
17 | 17 | rune = {"string",""}, --零件 type=id |
18 | + faith = {"number", 0}, -- 信赖 | |
18 | 19 | } |
19 | 20 | |
20 | 21 | function Hero:ctor( properties ) |
... | ... | @@ -102,6 +103,7 @@ function Hero:data() |
102 | 103 | -- loveL = self:getProperty("loveL"), |
103 | 104 | equip = self:getProperty("equip"), |
104 | 105 | rune = self:getProperty("rune"), |
106 | + faith = self:getProperty("faith") | |
105 | 107 | } |
106 | 108 | end |
107 | 109 | |
... | ... | @@ -113,4 +115,8 @@ function Hero:getRare() |
113 | 115 | return csvdb["unitCsv"][self:getProperty("type")].rare |
114 | 116 | end |
115 | 117 | |
118 | +function Hero:getPosition() | |
119 | + return csvdb["unitCsv"][self:getProperty("type")].position | |
120 | +end | |
121 | + | |
116 | 122 | return Hero |
117 | 123 | \ No newline at end of file | ... | ... |
src/models/HeroPlugin.lua
... | ... | @@ -48,30 +48,29 @@ function HeroPlugin.bind(Hero) |
48 | 48 | local breakL = params.breakL or self:getProperty("breakL") |
49 | 49 | local wakeL = params.wakeL or self:getProperty("wakeL") |
50 | 50 | local talent = params.talent or self:getProperty("talent") |
51 | - | |
51 | + local heroCfgId = self:getProperty("type") | |
52 | 52 | --天赋 |
53 | 53 | local talentAttrS = {} |
54 | 54 | |
55 | 55 | -- 四个基础属性 |
56 | 56 | local curData = csvdb["unit_talentCsv"][talent:getv(0, 1)] |
57 | + local curTalentLvl = 0 | |
57 | 58 | if not curData then -- 已经满阶段了 |
58 | - curData = csvdb["unit_talentCsv"][#csvdb["unit_talentCsv"]] | |
59 | - local strength = curData[#curData].strength | |
60 | - for i = 1, 4 do | |
61 | - talentAttrS[TalentAttsEnumEx[i]] = (talentAttrS[TalentAttsEnumEx[i]] or 0) + strength | |
62 | - end | |
59 | + local cfgName = "unit_talent_"..heroCfgId.."Csv" | |
60 | + curData = csvdb[cfgName][#csvdb[cfgName]] | |
63 | 61 | else |
64 | - for i = 1, 4 do --4个天赋 | |
65 | - talentAttrS[TalentAttsEnumEx[i]] = (talentAttrS[TalentAttsEnumEx[i]] or 0) + curData[talent:getv(i, 0)].strength | |
66 | - end | |
62 | + curTalentLvl = talent:getv(1, 1) | |
67 | 63 | end |
68 | - --阶段属性 | |
69 | - for i = 1, (talent:getv(0, 1) - 1) do | |
70 | - local curData = csvdb["unit_talentCsv"][i] | |
71 | - local effect = curData[#curData].effect:toArray(true, "=") | |
72 | - talentAttrS[AttsEnumEx[effect[1]]] = (talentAttrS[AttsEnumEx[effect[1]]] or 0) + effect[2] | |
64 | + for lvl, cfg in pairs(curData) do | |
65 | + if lvl < curTalentLvl or curTalentLvl == 0 then | |
66 | + if cfg.effect ~= 99 then | |
67 | + local curVal = talentAttrS[cfg.effect] or 0 | |
68 | + if curVal < cfg.strength then | |
69 | + talentAttrS[cfg.effect] = cfg.strength | |
70 | + end | |
71 | + end | |
72 | + end | |
73 | 73 | end |
74 | - | |
75 | 74 | |
76 | 75 | for _, attrName in pairs(AttsEnumEx) do |
77 | 76 | if talentAttrS[attrName] then |
... | ... | @@ -79,6 +78,22 @@ function HeroPlugin.bind(Hero) |
79 | 78 | end |
80 | 79 | end |
81 | 80 | |
81 | + -- 信赖属性 | |
82 | + local faithAttr = {} | |
83 | + local faith = self:getProperty("faith") | |
84 | + local faithConfig = csvdb["unit_trustCsv"] | |
85 | + for lvl = 1, #faithConfig do | |
86 | + if faith >= faithConfig[lvl].exp then | |
87 | + local add = faithConfig[lvl]["position_"..unitData.position]:toArray(true, "=") | |
88 | + faithAttr[add[1]] = (faithAttr[add[1]] or 0) + add[2] | |
89 | + end | |
90 | + end | |
91 | + for _, attrName in pairs(AttsEnumEx) do | |
92 | + if faithAttr[attrName] then | |
93 | + faithAttr[attrName] = addAttr(unitData[attrName], faithAttr[attrName], 1, attrName) | |
94 | + end | |
95 | + end | |
96 | + | |
82 | 97 | local attrs = {} |
83 | 98 | for _, attName in pairs(AttsEnumEx) do |
84 | 99 | attrs[attName] = unitData[attName] or 0 |
... | ... | @@ -90,7 +105,7 @@ function HeroPlugin.bind(Hero) |
90 | 105 | for attr, value in pairs(attrs) do |
91 | 106 | attrs[attr] = attrs[attr] + addAttr(attrs[attr], lData[attr .. "Level"], 1, attr) |
92 | 107 | attrs[attr] = attrs[attr] + addAttr(attrs[attr], blData[attr .. "Level"], 1, attr) |
93 | - attrs[attr] = attrs[attr] + addAttr(attrs[attr], wData[attr .. "Level"], 1, attr) + (talentAttrS[attr] or 0) | |
108 | + attrs[attr] = attrs[attr] + addAttr(attrs[attr], wData[attr .. "Level"], 1, attr) + (talentAttrS[attr] or 0) + (faithAttr[attr] or 0) | |
94 | 109 | end |
95 | 110 | |
96 | 111 | return attrs |
... | ... | @@ -237,6 +252,37 @@ function HeroPlugin.bind(Hero) |
237 | 252 | return level |
238 | 253 | end |
239 | 254 | |
255 | + -- 天赋获得的技能 | |
256 | + function Hero:getTalentSkill() | |
257 | + local TalentEnum = { | |
258 | + [1] = 1, -- 血量 | |
259 | + [2] = 2, -- 攻击 | |
260 | + [3] = 3, -- 物理防御 | |
261 | + [4] = 4, -- 命中 | |
262 | + [5] = 5, -- 闪避 | |
263 | + } | |
264 | + local talentCsv = csvdb["unit_talent_" .. self:getProperty("type") .. "Csv"] | |
265 | + local curLv = self:getProperty("talent"):getv(1,1) - 1 | |
266 | + local curRan = self:getProperty("talent"):getv(0,1) | |
267 | + local skills = {} | |
268 | + for ran, data in ipairs(talentCsv) do | |
269 | + if ran <= curRan then | |
270 | + for lv, value in ipairs(data) do | |
271 | + if ran < curRan or lv <= curLv then | |
272 | + if not TalentEnum[value.effect] then | |
273 | + skills[value.strength] = true | |
274 | + end | |
275 | + else | |
276 | + break | |
277 | + end | |
278 | + end | |
279 | + else | |
280 | + break | |
281 | + end | |
282 | + end | |
283 | + return skills | |
284 | + end | |
285 | + | |
240 | 286 | function Hero:getSkillData(idx) |
241 | 287 | local unitData = csvdb["unitCsv"][self:getProperty("type")] |
242 | 288 | if idx == 1 then |
... | ... | @@ -296,6 +342,27 @@ function HeroPlugin.bind(Hero) |
296 | 342 | end |
297 | 343 | return |
298 | 344 | end |
345 | + | |
346 | + -- 添加英雄信赖 | |
347 | + function Hero:addHeroFaith(exp) | |
348 | + local faith = self:getProperty("faith") | |
349 | + local config = csvdb["unit_trustCsv"] | |
350 | + local star = self:getProperty("wakeL") | |
351 | + local tmpExp = faith + exp | |
352 | + for lvl = 1, #config do | |
353 | + if star < config[lvl].star then | |
354 | + break | |
355 | + end | |
356 | + if tmpExp < config[lvl].exp then | |
357 | + faith = tmpExp | |
358 | + break | |
359 | + else | |
360 | + faith = config[lvl].exp | |
361 | + end | |
362 | + end | |
363 | + self:setProperty("faith", faith) | |
364 | + end | |
365 | + | |
299 | 366 | end |
300 | 367 | |
301 | 368 | ... | ... |
src/models/Role.lua
... | ... | @@ -99,11 +99,11 @@ Role.schema = { |
99 | 99 | advLimit = {"table", {}}, -- 冒险事件每次的limit |
100 | 100 | advC = {"number", 0}, -- 冒险次数(消耗体力) |
101 | 101 | advCT = {"number", 0}, -- 冒险次数 上次恢复时间 |
102 | - | |
102 | + advMine = {"table", {}}, -- -- {1 = {ch = 0, co = {id = count}}, 2 = {ch = 0, co = {id = count}}} 宝藏怪刷出概率 1 宝藏怪 2 宝藏洞 ch 概率 co 不同id 次数记录 | |
103 | + | |
103 | 104 | --挂机相关 |
104 | 105 | hangPass = {"table", {}}, -- 挂机通过的最大关卡 |
105 | 106 | hangGift = {"table", {}}, -- 挂机奖励 {id = 1} |
106 | - hangTeam = {"table", {}}, -- 挂机队伍 | |
107 | 107 | hangTS = {"table", {}}, -- 挂机队伍他人可读的队伍信息 |
108 | 108 | hangTB = {"table", {}}, -- 挂机队伍他人可用的战斗信息mao |
109 | 109 | hangTBV = {"number", 0}, -- 挂机队伍他人可用的战斗力 |
... | ... | @@ -111,8 +111,11 @@ Role.schema = { |
111 | 111 | hangInfo = {"table", {}}, -- 当前挂机信息 |
112 | 112 | hangBag = {"table", {}}, -- 背包 |
113 | 113 | hangBagLimit = {"number", globalCsv.idle_field_origin}, --背包上限 |
114 | - bTeam = {"table", {}}, -- 奖励副本队伍 | |
115 | - heroFormate = {"table", {}}, -- 自选编队 {adv={}, hang={}} | |
114 | + hangTeams = {"table", {}}, -- pve自选编队 | |
115 | + teamIndex = {"table", {}}, -- 各个系统使用的编队索引 type->index 见TeamSystemType | |
116 | + advTeams = {"table", {}}, -- 拾荒自选编队 | |
117 | + | |
118 | + bonusStar = {"table", {}}, -- 奖励关卡 通关星星 {[id] = 1} 三个二进制位 表示三个星 从低到高 (1 << 0) (1 << 1) (1 << 2) 满星 (1 << 3) - 1 | |
116 | 119 | |
117 | 120 | --引导相关 |
118 | 121 | newerGuide = {"string","1=1"}, -- 新手引导 master=slave |
... | ... | @@ -143,7 +146,6 @@ Role.schema = { |
143 | 146 | boxL = {"table", {}}, -- boxList 正开启的箱子 -- {[1] = {id = 1010, gem = 101, time = 1313}} |
144 | 147 | |
145 | 148 | towerInfo = {"table", {c = globalCsv.tower_count_limit, l = 1}}, -- 当天爬塔消耗的次数 -- {t = time, c = count, l = layer, k = battleKey} |
146 | - towerF = {"table", {}}, -- 爬塔阵容 | |
147 | 149 | |
148 | 150 | spTask = {"table", {}}, -- 特殊任务 -- {id = status} |
149 | 151 | |
... | ... | @@ -166,7 +168,8 @@ Role.schema = { |
166 | 168 | repayMaxC = {"number", 0}, -- 招募保底英雄领取次数 100一次 |
167 | 169 | floorHero = {"table", {}}, -- 招募保底 -- {[poolId] = count} |
168 | 170 | ssrUp = {"table", {}}, -- ssr up -- {[poolId] = count} |
169 | - newerDraw = {"table", {}}, -- 新手池子 {N, 1} 抽了多少次, 是否出了ssr | |
171 | + newerDraw = {"number", 0}, -- 新手池子抽卡次数 | |
172 | + wishPool = {"table", {}}, -- 心愿池子 | |
170 | 173 | |
171 | 174 | sudoku = {"table", {}}, -- 九宫格 {[-1] = 1, task = {[1] = {}, [2] = {}}}} -- [-1] 阶段 如果为 -1 关闭(都做完了), task 当前阶段任务进度, reward 连串奖励领取情况 |
172 | 175 | sign = {"table", {}}, -- 签到记录 {[1] = 20181029} |
... | ... | @@ -179,6 +182,7 @@ Role.schema = { |
179 | 182 | feedback = {"table", {}}, -- 反馈相关信息 {flag = false, count = 0} flag是否评论过,count 提示次数 |
180 | 183 | |
181 | 184 | calTask = {"table", {}}, -- 英雄令活动 日历任务活动 |
185 | + radioTask = {"table", {}}, -- 电台任务 {id = {time=end_ts,heros=heros}} 表crusadeCsv | |
182 | 186 | } |
183 | 187 | |
184 | 188 | |
... | ... | @@ -354,11 +358,14 @@ function Role:data() |
354 | 358 | |
355 | 359 | hangPass = self:getProperty("hangPass"), |
356 | 360 | hangGift = self:getProperty("hangGift"), |
357 | - hangTeam = self:getProperty("hangTeam"), | |
358 | 361 | hangInfo = self:getProperty("hangInfo"), |
359 | 362 | hangBag = self:getProperty("hangBag"), |
360 | 363 | hangBagLimit = self:getProperty("hangBagLimit"), |
361 | - bTeam = self:getProperty("bTeam"), | |
364 | + hangTeams = self:getProperty("hangTeams"), | |
365 | + teamIndex = self:getProperty("teamIndex"), | |
366 | + advTeams = self:getProperty("advTeams"), | |
367 | + | |
368 | + bonusStar = self:getProperty("bonusStar"), | |
362 | 369 | |
363 | 370 | newerGuide = self:getProperty("newerGuide"), |
364 | 371 | funcGuide = self:getProperty("funcGuide"), |
... | ... | @@ -374,7 +381,6 @@ function Role:data() |
374 | 381 | equips = self:getProperty("equips"), |
375 | 382 | boxL = self:getProperty("boxL"), |
376 | 383 | towerInfo = self:getProperty("towerInfo"), |
377 | - towerF = self:getProperty("towerF"), | |
378 | 384 | spTask = self:getProperty("spTask"), |
379 | 385 | dTask = self:getProperty("dTask"), |
380 | 386 | wTask = self:getProperty("wTask"), |
... | ... | @@ -390,6 +396,7 @@ function Role:data() |
390 | 396 | repayHero = self:getProperty("repayHero"), |
391 | 397 | newerDraw = self:getProperty("newerDraw"), |
392 | 398 | floorHero = self:getProperty("floorHero"), |
399 | + wishPool = self:getProperty("wishPool"), | |
393 | 400 | |
394 | 401 | sudoku = self:getProperty("sudoku"), |
395 | 402 | sign = self:getProperty("sign"), |
... | ... | @@ -401,6 +408,7 @@ function Role:data() |
401 | 408 | feedback = self:getProperty("feedback"), |
402 | 409 | ctime = self:getProperty("ctime"), |
403 | 410 | calTask = self:getProperty("calTask"), |
411 | + radioTask = self:getProperty("radioTask"), | |
404 | 412 | } |
405 | 413 | end |
406 | 414 | ... | ... |
src/models/RoleBattle.lua
... | ... | @@ -57,7 +57,7 @@ function Role:checkBattle(battleType, params) |
57 | 57 | end |
58 | 58 | end, |
59 | 59 | tower = function() |
60 | - local towerF = self:getProperty("towerF") | |
60 | + local towerF = self:getTeamFormatByType(TeamSystemType.Tower) | |
61 | 61 | for slot, hero in pairs(self:getTeamHerosInfo(towerF.heros)) do |
62 | 62 | selflist[slot] = hero.type |
63 | 63 | end |
... | ... | @@ -72,7 +72,7 @@ function Role:checkBattle(battleType, params) |
72 | 72 | end |
73 | 73 | end, |
74 | 74 | bonus = function() |
75 | - local bTeam = self:getProperty("bTeam") | |
75 | + local bTeam = self:getTeamFormatByType(TeamSystemType.BonusBattle) | |
76 | 76 | for slot, hero in pairs(self:getTeamHerosInfo(bTeam.heros)) do |
77 | 77 | selflist[slot] = hero.type |
78 | 78 | end | ... | ... |
src/models/RoleLog.lua
... | ... | @@ -42,6 +42,10 @@ local ItemReason = { |
42 | 42 | freeGift = 127, -- 免费礼包 |
43 | 43 | exploreCommand = 128, -- 探索指令 |
44 | 44 | drawHeroExtraReward = 129, -- 抽卡阶段奖励 |
45 | + actRecycle = 130, -- 活动道具回收 | |
46 | + actExchange = 131, -- 兑换活动 | |
47 | + actGachakon = 132, -- 扭蛋活动 | |
48 | + totalRecharge = 133, -- 累计充值奖励 | |
45 | 49 | |
46 | 50 | |
47 | 51 | advHang = 301, -- 拾荒挂机 |
... | ... | @@ -107,6 +111,8 @@ local ItemReason = { |
107 | 111 | unlockPool = 1208, -- 解锁英雄定向抽卡池 |
108 | 112 | downloadCv = 1209, -- 下载 cv包奖励 |
109 | 113 | refer = 1210, -- 穿戴 |
114 | + itemCompose = 1211, -- 天赋道具合成 | |
115 | + radioQuest = 1212, -- 电台任务奖励 | |
110 | 116 | |
111 | 117 | -- pvp |
112 | 118 | pvpCHead = 1301, -- pvp 跨服竞技场头像 | ... | ... |
src/models/RolePlugin.lua
1 | 1 | |
2 | - | |
2 | +local serverId = tonumber(skynet.getenv("servId")) | |
3 | 3 | local RolePlugin = {} |
4 | 4 | |
5 | 5 | function RolePlugin.bind(Role) |
... | ... | @@ -64,6 +64,9 @@ function RolePlugin.bind(Role) |
64 | 64 | [ItemId.PlayerExp] = function() |
65 | 65 | self:addPlayExp(count, pms) |
66 | 66 | end, |
67 | + [ItemId.AdvPower] = function() | |
68 | + self:changeAdvCount(-count) | |
69 | + end, | |
67 | 70 | } |
68 | 71 | |
69 | 72 | local itemTypeAward = { |
... | ... | @@ -1132,7 +1135,7 @@ function RolePlugin.bind(Role) |
1132 | 1135 | local now = skynet.timex() |
1133 | 1136 | local ct = math.ceil((now - StdTowerRankTime) / 86400) --按天计算 365 * 27 < 10000 可以维持 27 年 |
1134 | 1137 | local ct = 10000 - ct -- 越早的排名越靠前 |
1135 | - local towerTeam = self:getProperty("towerF") | |
1138 | + local towerTeam = self:getTeamFormatByType(TeamSystemType.Tower) | |
1136 | 1139 | local battleV = self:getTeamBattleValue(towerTeam.heros) |
1137 | 1140 | local score = (level * 10000 + ct) * 10000000 + battleV |
1138 | 1141 | |
... | ... | @@ -1279,11 +1282,13 @@ function RolePlugin.bind(Role) |
1279 | 1282 | info.specialLevel = hero:getSkillLevel(1) |
1280 | 1283 | info.passiveLevel = hero:getSkillLevel(3) |
1281 | 1284 | info.runeSkill = hero:getRuneSkill(102) |
1285 | + info.talentSkills = hero:getTalentSkill() | |
1282 | 1286 | teamInfo.heros[slot] = info |
1283 | 1287 | end |
1284 | 1288 | for slot, id in pairs(team.supports or {}) do |
1285 | 1289 | teamInfo.supports[slot] = {id, self.dinerData:getProperty("dishTree"):getv(id, 0)} |
1286 | 1290 | end |
1291 | + teamInfo.tactics = globalCsv.tactics_skill_passive_cell[team.tactics] and team.tactics or nil | |
1287 | 1292 | return teamInfo |
1288 | 1293 | end |
1289 | 1294 | |
... | ... | @@ -1310,13 +1315,10 @@ function RolePlugin.bind(Role) |
1310 | 1315 | return self:getRealBattleValue(heros) |
1311 | 1316 | end |
1312 | 1317 | |
1313 | - -- 不传参数 只修改保存的阵容信息 | |
1314 | - function Role:saveHangTeam(team) | |
1315 | - if not team then | |
1316 | - team = self:getProperty("hangTeam") | |
1317 | - else | |
1318 | - self:updateProperty({field = "hangTeam", value = team}) | |
1319 | - end | |
1318 | + function Role:updateHangTeamInfo() | |
1319 | + local team = self:getTeamFormatByType(TeamSystemType.Hang) | |
1320 | + if not team then return end | |
1321 | + | |
1320 | 1322 | self:setProperties({ |
1321 | 1323 | hangTS = self:getTeamHerosInfo(team.heros), |
1322 | 1324 | hangTB = self:getTeamBattleInfo(team), |
... | ... | @@ -1324,6 +1326,41 @@ function RolePlugin.bind(Role) |
1324 | 1326 | }) |
1325 | 1327 | end |
1326 | 1328 | |
1329 | + -- 设置pve阵容 | |
1330 | + function Role:getTeamFormat(index) | |
1331 | + local teams = self:getProperty("hangTeams") or {} | |
1332 | + local team = teams[index] or {} | |
1333 | + return team | |
1334 | + end | |
1335 | + | |
1336 | + function Role:getTeamFormatByType(type) | |
1337 | + local teamIndex = self:getProperty("teamIndex") or {} | |
1338 | + local index = teamIndex[type] | |
1339 | + if not index then return {} end | |
1340 | + | |
1341 | + return self:getTeamFormat(index) | |
1342 | + end | |
1343 | + | |
1344 | + function Role:setTeamFormat(index, team) | |
1345 | + local teams = self:getProperty("hangTeams") or {} | |
1346 | + teams[index] = team | |
1347 | + self:updateProperty({field = "hangTeams", value = teams, notNotify = false}) | |
1348 | + end | |
1349 | + | |
1350 | + -- 设置拾荒编队阵容 | |
1351 | + function Role:getAdvTeamFormat(index) | |
1352 | + local teams = self:getProperty("advTeams") or {} | |
1353 | + local team = teams[index] or {} | |
1354 | + return team | |
1355 | + end | |
1356 | + | |
1357 | + function Role:setAdvTeamFormat(index, team) | |
1358 | + local teams = self:getProperty("advTeams") or {} | |
1359 | + teams[index] = team | |
1360 | + self:updateProperty({field = "advTeams", value = teams, notNotify = false}) | |
1361 | + end | |
1362 | + | |
1363 | + | |
1327 | 1364 | function Role:savePvpCTeam(team) |
1328 | 1365 | if not team then |
1329 | 1366 | team = self:getProperty("pvpTC") |
... | ... | @@ -1497,6 +1534,102 @@ function RolePlugin.bind(Role) |
1497 | 1534 | self:updateProperty({field = "redp", value = redp}) |
1498 | 1535 | end |
1499 | 1536 | |
1537 | + -- 获取充值订单号 | |
1538 | + function Role:getPurchaseOrder(rechargeId) | |
1539 | + local roleId = self:getProperty("id") | |
1540 | + local rechargeData = csvdb["shop_rechargeCsv"][rechargeId] | |
1541 | + if not rechargeData then | |
1542 | + skynet.error("recharge id not exist", rechargeId) | |
1543 | + return "" | |
1544 | + end | |
1545 | + local limit = rechargeData.limit | |
1546 | + local rechargeRecord = self:getProperty("payR") or {} | |
1547 | + if limit ~= 0 and limit <= (rechargeRecord[rechargeId] or 0) then | |
1548 | + return "" | |
1549 | + end | |
1550 | + | |
1551 | + local orderId = redisproxy:hget(string.format(R_ORDERS, roleId), rechargeId) | |
1552 | + if orderId then | |
1553 | + local orderObject = require("models.Order").new({ key = string.format(R_ORDER, roleId, orderId) }) | |
1554 | + if orderObject:load() and orderObject:getProperty("rechargeId") == rechargeId and math.abs(skynet.timex() - orderObject:getProperty("createTime")) < 5 * 60 then | |
1555 | + return string.format("%d_%d_%d", serverId, roleId, orderId) | |
1556 | + end | |
1557 | + end | |
1558 | + | |
1559 | + orderId = redisproxy:hincrby("autoincrement_set", "order", 1) | |
1560 | + local partnerOrderId = string.format("%d_%d_%d", serverId, roleId, orderId) | |
1561 | + local orderKey = string.format(R_ORDER, roleId, orderId) | |
1562 | + redisproxy:del(orderKey) -- 删掉可能有了 | |
1563 | + local order = require("models.Order").new({ | |
1564 | + key = orderKey, | |
1565 | + order = partnerOrderId, | |
1566 | + rechargeId = rechargeId, | |
1567 | + }) | |
1568 | + order:create() | |
1569 | + -- 正在进行中的订单 缓存 | |
1570 | + redisproxy:hset(string.format(R_ORDERS, roleId), rechargeId, orderId) | |
1571 | + return partnerOrderId | |
1572 | + end | |
1573 | + | |
1574 | + -- 更新订单信息 | |
1575 | + --[[ | |
1576 | + | |
1577 | + status | |
1578 | + | |
1579 | + success | |
1580 | + fail | |
1581 | + finsh | |
1582 | + unknow | |
1583 | + | |
1584 | + --]] | |
1585 | + function Role:updatePurchaseOrder(partnerOrderStr, platformOrder, status) | |
1586 | + if not partnerOrderStr then return false end | |
1587 | + local _, _, orderId = string.match(partnerOrderStr, "(.+)_(.+)_(.+)") | |
1588 | + | |
1589 | + local roleId = self:getProperty("id") | |
1590 | + local orderObject = require("models.Order").new({ key = string.format(R_ORDER, roleId, orderId) }) | |
1591 | + if not orderObject:load() then | |
1592 | + return false | |
1593 | + end | |
1594 | + | |
1595 | + local rechargeId = orderObject:getProperty("rechargeId") | |
1596 | + local dataSet = csvdb["shop_rechargeCsv"][rechargeId] | |
1597 | + | |
1598 | + if orderObject:getProperty("finishTime") > 0 then | |
1599 | + return false, "finsh" | |
1600 | + end | |
1601 | + | |
1602 | + if platformOrder then | |
1603 | + orderObject:setProperty("transactionId", platformOrder) | |
1604 | + end | |
1605 | + orderObject:setProperty("status", status) | |
1606 | + | |
1607 | + -- 开始下单 | |
1608 | + if status == "success" then | |
1609 | + elseif status == "fail" then | |
1610 | + redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId) | |
1611 | + elseif status == "finsh" then | |
1612 | + orderObject:setProperty("finishTime", skynet.time()) | |
1613 | + redisproxy:hdel(string.format(R_ORDERS, roleId), rechargeId) | |
1614 | + end | |
1615 | + | |
1616 | + if status ~= "unknow" then | |
1617 | + self:log("setOrder", { | |
1618 | + order_status = ({success = 100, finsh = 200, fail = 300})[status] or 1000, -- "订单状态:100 - 开始下单(玩家还未开始付费行为记录)200 - 支付完成并发货(SDK通知可以发货时记录),300 - 订单被取消,1000 - 其他" | |
1619 | + item_id = rechargeId, -- 道具id | |
1620 | + item_type = dataSet.type, -- 购买的道具类型,具体见"onItems"方法中道具类型枚举表 | |
1621 | + item_name = dataSet.title, -- 购买的道具名 | |
1622 | + item_number = 1, -- 购买的道具数量 | |
1623 | + item_level = 1, -- 购买的道具等级 | |
1624 | + order_cost = dataSet.rmb * 100, -- 此次消费的现金金额(单位:分),如 51800即未518元,对应客户端SDK传入的'total_fee' | |
1625 | + order_currency = "CNY", -- 货币类型,默认为"CNY"(人民币),遵循ISO 4217规范 | |
1626 | + order_type = self:getProperty("rmbC") > 0 and 0 or 1, -- 订单类型,首充记录为1,否则为0 | |
1627 | + order_id = platformOrder, -- 本条记录的订单号,对应客户端SDK返回的'bs_trade_no' | |
1628 | + }) | |
1629 | + end | |
1630 | + | |
1631 | + return true, rechargeId | |
1632 | + end | |
1500 | 1633 | |
1501 | 1634 | -- 充值 -- |
1502 | 1635 | --[[ |
... | ... | @@ -1511,63 +1644,37 @@ function RolePlugin.bind(Role) |
1511 | 1644 | local roleId = self:getProperty("id") |
1512 | 1645 | local partnerOrderStr = params.order |
1513 | 1646 | |
1514 | - local _, _, orderId = string.match(partnerOrderStr, "(.+)_(.+)_(.+)") | |
1515 | - local orderObject = require("models.Order").new({ key = string.format("order:%d:%d", roleId, orderId) }) | |
1516 | - if not orderObject:load() then | |
1517 | - -- 订单不存在 | |
1518 | - skynet.error("ayncPurchaseRpc", string.format("order %s not exist", partnerOrderStr)) | |
1519 | - return | |
1520 | - end | |
1521 | 1647 | |
1522 | - if orderObject:getProperty("finishTime") > 0 then | |
1523 | - -- 订单已经处理 | |
1524 | - SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ result = "handled" })) | |
1648 | + local status, back = self:updatePurchaseOrder(partnerOrderStr, params.transactionId, "finsh") | |
1649 | + if not status then | |
1650 | + if back == "finsh" then | |
1651 | + -- 订单已经处理 | |
1652 | + SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ result = "handled" })) | |
1653 | + end | |
1525 | 1654 | return |
1526 | 1655 | end |
1527 | - local rechargeId = orderObject:getProperty("rechargeId") | |
1656 | + local rechargeId = back | |
1528 | 1657 | local rechargeData = csvdb["shop_rechargeCsv"][rechargeId] |
1529 | 1658 | if rechargeData.rmb ~= tonumber(params.amount) then |
1530 | - skynet.error(string.format("fake order: %s, roleId: %d, order: %s, rmb %s, get %s", | |
1659 | + skynet.error(string.format("[recharge] fake order: %s, roleId: %d, order: %s, rmb %s, get %s", | |
1531 | 1660 | params.transactionId, roleId, partnerOrderStr, rechargeData.rmb, params.amount |
1532 | 1661 | )) |
1533 | 1662 | return |
1534 | 1663 | end |
1535 | 1664 | |
1536 | - local order_type = self:getProperty("rmbC") > 0 and 0 or 1 | |
1537 | 1665 | local status, reward = self:recharge({ |
1538 | 1666 | id = rechargeId, |
1539 | 1667 | transactionId = params.transactionId, |
1540 | 1668 | pay_time = params.pay_time, |
1541 | 1669 | order = partnerOrderStr, |
1542 | 1670 | }) |
1543 | - orderObject:setProperty("finishTime", skynet.time()) | |
1544 | - orderObject:setProperty("status", "finish") | |
1545 | - | |
1546 | - redisproxy:srem(string.format("role:%d:orders", roleId), partnerOrderStr) | |
1547 | 1671 | |
1548 | 1672 | if not status then |
1549 | - status = 200 | |
1550 | - else | |
1551 | - status = 1000 + status | |
1552 | - end | |
1553 | - self:log("setOrder", { | |
1554 | - order_status = status, -- "订单状态:100 - 开始下单(玩家还未开始付费行为记录)200 - 支付完成并发货(SDK通知可以发货时记录),300 - 订单被取消,1000 - 其他" | |
1555 | - item_id = rechargeId, -- 道具id | |
1556 | - item_type = rechargeData.type, -- 购买的道具类型,具体见"onItems"方法中道具类型枚举表 | |
1557 | - item_name = rechargeData.title, -- 购买的道具名 | |
1558 | - item_number = 1, -- 购买的道具数量 | |
1559 | - item_level = 1, -- 购买的道具等级 | |
1560 | - order_cost = rechargeData.rmb * 100, -- 此次消费的现金金额(单位:分),如 51800即未518元,对应客户端SDK传入的'total_fee' | |
1561 | - order_currency = "CNY", -- 货币类型,默认为"CNY"(人民币),遵循ISO 4217规范 | |
1562 | - order_type = order_type, -- 订单类型,首充记录为1,否则为0 | |
1563 | - order_id = params.transactionId, -- 本条记录的订单号,对应客户端SDK返回的'bs_trade_no' | |
1564 | - }) | |
1565 | - if status ~= 200 then return end | |
1566 | - | |
1567 | - SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ order = partnerOrderStr, | |
1568 | - result = "success", reward = reward})) | |
1673 | + SendPacket(actionCodes.Store_ayncPurchaseRpc, MsgPack.pack({ order = partnerOrderStr, | |
1674 | + result = "success", reward = reward})) | |
1675 | + end | |
1569 | 1676 | |
1570 | - return orderObject:getProperty("rechargeId") | |
1677 | + return rechargeId | |
1571 | 1678 | end |
1572 | 1679 | |
1573 | 1680 | |
... | ... | @@ -1575,7 +1682,7 @@ function RolePlugin.bind(Role) |
1575 | 1682 | local id = tonumber(params.id) |
1576 | 1683 | local rechargeData = csvdb["shop_rechargeCsv"][id] |
1577 | 1684 | if not rechargeData then |
1578 | - skynet.error("recharge id not exist", id) | |
1685 | + skynet.error("[recharge] recharge id not exist", id) | |
1579 | 1686 | return 1 |
1580 | 1687 | end |
1581 | 1688 | |
... | ... | @@ -1600,7 +1707,7 @@ function RolePlugin.bind(Role) |
1600 | 1707 | elseif rechargeData.shop == 3 then -- 礼包商店 |
1601 | 1708 | reward, _ = self:award(rechargeData.itemFirst, {isRecharge = true, log = {desc = "recharge", int1 = id}}) |
1602 | 1709 | else |
1603 | - skynet.error("invalid recharge shop type " .. id) | |
1710 | + skynet.error("[recharge] invalid recharge shop type " .. id) | |
1604 | 1711 | return 3 |
1605 | 1712 | end |
1606 | 1713 | ... | ... |
src/models/RoleTask.lua
... | ... | @@ -33,7 +33,7 @@ local TaskType = { |
33 | 33 | HangQuick = 303, -- 快速挂机 |
34 | 34 | HangBattle = 304, -- 挂机战斗 - id |
35 | 35 | HangGetGold = 305, -- 挂机获得齿轮 - count |
36 | - BonusPass = 306, -- 奖励副本通关 - id | |
36 | + BonusPass = 306, -- 奖励副本通关 - id count | |
37 | 37 | |
38 | 38 | -- 冒险相关 |
39 | 39 | AdvPass = 401, -- 冒险通过关 - id level score |
... | ... | @@ -142,7 +142,7 @@ local CommonListener = { |
142 | 142 | [TaskType.GiveFriendP] = {{20, f("count")}}, |
143 | 143 | [TaskType.UnionBoss] = {{21}}, |
144 | 144 | [TaskType.GetFriendP] = {{22, f("count")}}, |
145 | - [TaskType.BonusPass] = {{23}}, | |
145 | + [TaskType.BonusPass] = {{23, f("count")}}, | |
146 | 146 | [TaskType.AdvStartSelf] = {{24}}, |
147 | 147 | [TaskType.ShopAll] = {{25, f("count")}}, |
148 | 148 | [TaskType.RuneUp] = {{26}}, |
... | ... | @@ -244,7 +244,7 @@ local CalendaTaskListener = { |
244 | 244 | func = "checkCalendaTask", |
245 | 245 | listen = { |
246 | 246 | [TaskType.DrawHero] = {{1, 1, f("count")}}, |
247 | - [TaskType.BonusPass]= {{2, 1}}, | |
247 | + [TaskType.BonusPass]= {{2, 1, f("count")}}, | |
248 | 248 | [TaskType.AdvStart]= {{3, 1}}, |
249 | 249 | [TaskType.DinerLevelUp]= {{4, 2, f("level")}}, |
250 | 250 | [TaskType.HeroLvlCollect]= {{5, 3}}, -- x名y级英雄 | ... | ... |
src/models/RoleTimeReset.lua
... | ... | @@ -17,6 +17,11 @@ ResetFunc["CrossDay"] = function(self, notify, response, now) |
17 | 17 | self:advRandomSupportEffect(not notify) |
18 | 18 | |
19 | 19 | self:checkExpireItem(not notify) |
20 | + local advMine = self:getProperty("advMine") | |
21 | + if advMine[1] then | |
22 | + advMine[1].co = nil | |
23 | + end | |
24 | + self:setProperty("advMine", advMine) | |
20 | 25 | |
21 | 26 | response.dTask = {} |
22 | 27 | response.advSup = self:getProperty("advSup") |
... | ... | @@ -24,10 +29,16 @@ ResetFunc["CrossDay"] = function(self, notify, response, now) |
24 | 29 | end |
25 | 30 | |
26 | 31 | ResetFunc["CrossWeek"] = function(self, notify, response) |
32 | + local advMine = self:getProperty("advMine") | |
33 | + if advMine[2] then | |
34 | + advMine[2].co = nil | |
35 | + end | |
27 | 36 | self:setProperties({ |
28 | 37 | wTask = {}, |
29 | 38 | dinerS = {}, |
39 | + advMine = advMine, | |
30 | 40 | }) |
41 | + | |
31 | 42 | response.wTask = {} |
32 | 43 | response.dinerS = {} |
33 | 44 | end | ... | ... |
src/models/Store.lua
... | ... | @@ -33,6 +33,8 @@ Store.schema = { |
33 | 33 | actGoodsFlag = {"table", {}}, -- ActGoodsType 1购买,0未购买 |
34 | 34 | |
35 | 35 | bpInfo = {"table", {}}, -- battle pass 探索指令 1={flag=0 为1表示买了,br=""付费领取记录, fr=""免费领取记录},2,3,4 |
36 | + | |
37 | + totalRR = {"string", ""}, -- 累计充值奖励领取记录 | |
36 | 38 | } |
37 | 39 | |
38 | 40 | function Store:updateProperty(params) |
... | ... | @@ -224,9 +226,9 @@ end |
224 | 226 | |
225 | 227 | --检测购买是否超过限制数量 |
226 | 228 | function Store:checkRechargeRecord(limit, id) |
227 | - local rechargeRecord = self:getProperty("payR") | |
229 | + local rechargeRecord = self:getProperty("payR") or {} | |
228 | 230 | if limit ~= 0 and limit <= (rechargeRecord[id] or 0) then |
229 | - skynet.error(string.format("recharge id:%d count over limit, user id:%d", id, self.owner:getProperty("id"))) | |
231 | + skynet.error(string.format("[recharge] recharge id:%d count over limit, user id:%d", id, self.owner:getProperty("id"))) | |
230 | 232 | return false |
231 | 233 | end |
232 | 234 | rechargeRecord[id] = (rechargeRecord[id] or 0) + 1 |
... | ... | @@ -464,6 +466,7 @@ function Store:data() |
464 | 466 | --packTrigger = self:getProperty("packTrigger"), |
465 | 467 | actGoodsFlag = self:getProperty("actGoodsFlag"), |
466 | 468 | bpInfo = self:getProperty("bpInfo"), |
469 | + totalRR = self:getProperty("totalRR"), | |
467 | 470 | } |
468 | 471 | end |
469 | 472 | ... | ... |