Commit 3ec5de90713c0d5ca09c893abbc8331568e4b30e
1 parent
400f1f91
光环 bug
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1 changed file
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18 additions
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9 deletions
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src/adv/AdvBattle.lua
| @@ -316,8 +316,19 @@ function Battle:afterRound() | @@ -316,8 +316,19 @@ function Battle:afterRound() | ||
| 316 | build:afterRound("buffAfter") | 316 | build:afterRound("buffAfter") |
| 317 | end | 317 | end |
| 318 | 318 | ||
| 319 | + self.player:triggerPassive(Passive.AFTER_ROUND) | ||
| 320 | + | ||
| 321 | + self:checkAura() | ||
| 319 | 322 | ||
| 323 | + self:clearRound() | ||
| 324 | + | ||
| 325 | + if self.player.isDead then | ||
| 326 | + self.adv:over(false, nil, -2) | ||
| 327 | + end | ||
| 328 | +end | ||
| 320 | 329 | ||
| 330 | +function Battle:clearRound() | ||
| 331 | + local mapIdx = self.adv:getCurMapIdx() | ||
| 321 | self.player:clearRound() | 332 | self.player:clearRound() |
| 322 | for _, enemy in ipairs(self.enemys[mapIdx]) do | 333 | for _, enemy in ipairs(self.enemys[mapIdx]) do |
| 323 | enemy:clearRound() | 334 | enemy:clearRound() |
| @@ -347,14 +358,6 @@ function Battle:afterRound() | @@ -347,14 +358,6 @@ function Battle:afterRound() | ||
| 347 | build:clear() | 358 | build:clear() |
| 348 | end | 359 | end |
| 349 | end | 360 | end |
| 350 | - | ||
| 351 | - self.player:triggerPassive(Passive.AFTER_ROUND) | ||
| 352 | - | ||
| 353 | - self:checkAura() | ||
| 354 | - | ||
| 355 | - if self.player.isDead then | ||
| 356 | - self.adv:over(false, nil, -2) | ||
| 357 | - end | ||
| 358 | end | 361 | end |
| 359 | 362 | ||
| 360 | 363 | ||
| @@ -450,12 +453,14 @@ function Battle:iLayerChange(oldMapIdx) | @@ -450,12 +453,14 @@ function Battle:iLayerChange(oldMapIdx) | ||
| 450 | enemy:checkAuraBuff(enemyBuffs) | 453 | enemy:checkAuraBuff(enemyBuffs) |
| 451 | end | 454 | end |
| 452 | self:setMapAuras(auras) | 455 | self:setMapAuras(auras) |
| 456 | + self:clearRound() | ||
| 453 | end | 457 | end |
| 454 | 458 | ||
| 455 | -- 新的 关卡 关闭旧的战斗模块 清理 玩家身上的光环效果 | 459 | -- 新的 关卡 关闭旧的战斗模块 清理 玩家身上的光环效果 |
| 456 | function Battle:overBattle() | 460 | function Battle:overBattle() |
| 457 | local buffs = self:checkDiffAuraBuff(self:getAurasByMap(), {}) | 461 | local buffs = self:checkDiffAuraBuff(self:getAurasByMap(), {}) |
| 458 | self.player:checkAuraBuff(buffs) | 462 | self.player:checkAuraBuff(buffs) |
| 463 | + self:clearRound() | ||
| 459 | self.adv.owner:getProperty("advTeam").player = self.player:getDB() -- 临时缓存住 battle 的player | 464 | self.adv.owner:getProperty("advTeam").player = self.player:getDB() -- 临时缓存住 battle 的player |
| 460 | end | 465 | end |
| 461 | 466 | ||
| @@ -463,6 +468,10 @@ end | @@ -463,6 +468,10 @@ end | ||
| 463 | function Battle:newBattle() | 468 | function Battle:newBattle() |
| 464 | local auras = self:getActiveAuras() | 469 | local auras = self:getActiveAuras() |
| 465 | local buffs = self:checkDiffAuraBuff({}, auras) | 470 | local buffs = self:checkDiffAuraBuff({}, auras) |
| 471 | + self.player:checkAuraBuff(buffs) | ||
| 472 | + for _, enemy in pairs(self.player:getTeam(2)) do | ||
| 473 | + enemy:checkAuraBuff(buffs) | ||
| 474 | + end | ||
| 466 | self:setMapAuras(auras) | 475 | self:setMapAuras(auras) |
| 467 | end | 476 | end |
| 468 | 477 | ||
| @@ -490,7 +499,7 @@ function Battle:checkDiffAuraBuff(oldAuras, newAuras) | @@ -490,7 +499,7 @@ function Battle:checkDiffAuraBuff(oldAuras, newAuras) | ||
| 490 | for aurasId , count in pairs(newAuras) do | 499 | for aurasId , count in pairs(newAuras) do |
| 491 | auras[aurasId] = (auras[aurasId] or 0) + count | 500 | auras[aurasId] = (auras[aurasId] or 0) + count |
| 492 | end | 501 | end |
| 493 | - | 502 | + |
| 494 | local buffs = {} | 503 | local buffs = {} |
| 495 | for aurasId , count in pairs(auras) do | 504 | for aurasId , count in pairs(auras) do |
| 496 | local auraData = csvdb["adv_map_haloCsv"][aurasId] | 505 | local auraData = csvdb["adv_map_haloCsv"][aurasId] |