Commit 385b542a1f68836c5393a637a65a79cc4eef35ff

Authored by 熊润斐
2 parents 6e7a6bd5 3a3a3ddf

Merge branch 'bugfix' into tr/ts

config/develop.lua
... ... @@ -2,10 +2,11 @@ include("basic.lua")
2 2  
3 3 logd = 0 -- 是否开启日志
4 4 thread = 4
5   -codeurl = "192.168.8.223:9090"
  5 +codeurl = "192.168.0.199:9090"
6 6 servId = 1
7 7  
8 8 max_client = 64
  9 +max_queue = 64
9 10  
10 11 server_port = 12001
11 12 debug_port = 10001
... ...
src/GlobalVar.lua
1 1 XXTEA_KEY = "699D448D6D24f7F941E9F6E99F823E18"
2   -RESET_TIME = 0
  2 +RESET_TIME = 4
3 3  
4   -START_RESET_TIME_BASE = 1584316800 -- 0时区
  4 +START_RESET_TIME_BASE = 1584316800 + RESET_TIME * 3600 -- 0时区
5 5 DAY_SEC = 86400
6 6 TIME_ZONE = math.floor(os.difftime(START_RESET_TIME_BASE, os.time(os.date("!*t", START_RESET_TIME_BASE))) / 3600) -- 本地时区
7 7  
... ... @@ -69,6 +69,7 @@ ItemType = {
69 69 FuncOpen = 15, -- 管理功能开放
70 70 SpeedBox = 16, -- 加速箱子
71 71 SelectItemBox = 17, -- 自选箱子
  72 + CommonPaster = 18, -- 万能贴纸
72 73 }
73 74  
74 75 --在这个里面的会记录的是功能开放 对应类型open 而不是 ID
... ... @@ -211,6 +212,7 @@ AdvBackEventType = {
211 212 Artifact = 24, --获得神器
212 213 Level = 25, -- 升级
213 214 LinkChooseOver = 26, -- 连锁事件结束
  215 + BuffEffect = 27, -- buff 效果
214 216 }
215 217  
216 218 AdvScoreType = {
... ... @@ -256,7 +258,7 @@ SettingStatus = {
256 258 },
257 259 }
258 260  
259   -EMAIL_LIMIT = 20 --邮件最大数量
  261 +EMAIL_LIMIT = 50 --邮件最大数量
260 262  
261 263 RedPointTags = {
262 264 PvpCR = 1,
... ... @@ -307,9 +309,13 @@ MailId = {
307 309 }
308 310  
309 311 TriggerEventType = {
310   - HangPass = 1,
311   - LevelUp = 2,
  312 + HangPass = 1,
  313 + AdvPass = 2,
312 314 TowerPass = 3,
  315 + LevelUp = 4,
  316 + AddNewHero = 5,
  317 + SSRCount = 6,
  318 + AfterTs = 7, -- 某时间以后
313 319 }
314 320  
315 321 DrawCardType = {
... ...
src/ProtocolCode.lua
... ... @@ -7,6 +7,7 @@ actionCodes = {
7 7 Sys_commonNotice = 5,
8 8 Sys_maintainNotice = 6,
9 9 Sys_customNotice = 7,
  10 + Sys_checkQueue = 8,
10 11  
11 12 Gm_clientRequest = 20,
12 13 Gm_receiveResponse = 21,
... ... @@ -47,6 +48,7 @@ actionCodes = {
47 48 Role_getDownloadCvRewardRpc = 132,
48 49 Role_updateFeedbackInfoRpc = 133,
49 50 Role_useSelectItemRpc = 134, -- 使用多选一礼包
  51 + Role_broadGetSSR = 135, -- 全服广播 获得ssr英雄
50 52  
51 53 Adv_startAdvRpc = 151,
52 54 Adv_startHangRpc = 152,
... ... @@ -208,6 +210,8 @@ actionCodes = {
208 210 Activity_sudokuRewardRpc = 652,
209 211 Activity_actSignRpc = 653,
210 212 Activity_actPaySignRewardNtf = 654,
  213 + Activity_actCalendaTaskRpc = 655,
  214 + Activity_actPaySignRpc = 656,
211 215 }
212 216  
213 217 rpcResponseBegin = 10000
... ...
src/actions/ActivityAction.lua
... ... @@ -183,19 +183,22 @@ end
183 183 function _M.actPaySignRpc(agent, data)
184 184 local role = agent.role
185 185 local msg = MsgPack.unpack(data)
  186 + local dayIndex = msg.day
186 187 local actGoodsFlag = role.storeData:getProperty("actGoodsFlag")
187 188 local index = GetActGoodsIndex("paySignIn")
188   - local flag = actGoodsFlag[index] or 0
189   - if flag == 0 then return 1 end
  189 + local ts = actGoodsFlag[index] or 0
  190 + if ts == 0 then return 1 end
190 191  
191   - if not role.activity:isOpen("PaySignIn") then return 2 end
  192 + local open, actId = role.activity:isOpen("PaySignIn")
  193 + if not open then return 2 end
192 194  
193   - local diffDay = diffFromOpen() + 1
  195 + local diffDay = diffFromTs(ts) + 1
194 196  
195 197 local curData = role.activity:getActData("PaySignIn")
  198 + if not curData then return 3 end
196 199 local reward, change = {}
197 200 for day, csvData in ipairs(csvdb["pay_signInCsv"]) do
198   - if day <= diffDay then
  201 + if day <= diffDay and day == dayIndex then
199 202 if not curData[day] then
200 203 curData[day] = 1
201 204 -- 奖励
... ... @@ -203,8 +206,8 @@ function _M.actPaySignRpc(agent, data)
203 206 reward[itemId] = (reward[itemId] or 0) + count
204 207 end
205 208 end
206   - else
207   - break
  209 + --else
  210 + -- break
208 211 end
209 212 end
210 213 if next(reward) then
... ... @@ -213,7 +216,7 @@ function _M.actPaySignRpc(agent, data)
213 216 end
214 217  
215 218 role:log("activity", {
216   - activity_id = curData[0], -- 活动ID(或活动指定任务的ID)
  219 + activity_id = actId, -- 活动ID(或活动指定任务的ID)
217 220 activity_type = role.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
218 221 activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
219 222 })
... ... @@ -222,4 +225,42 @@ function _M.actPaySignRpc(agent, data)
222 225 return true
223 226 end
224 227  
  228 +function _M.actCalendaTaskRpc(agent, data)
  229 + local role = agent.role
  230 + local msg = MsgPack.unpack(data)
  231 + local taskId = msg.id
  232 + local calTask = role:getProperty("calTask") or {}
  233 + local record = calTask["r"] or {}
  234 + local flag = record[taskId] or 0
  235 + if flag == 1 then return 1 end
  236 + local open, actId = role.activity:isOpen("CalendaTask")
  237 + local actData = csvdb["activity_ctrlCsv"][actId]
  238 + if not open then return 2 end
  239 + if not actData then return 3 end
  240 +
  241 + local taskList = csvdb["activity_taskCsv"][actData.condition]
  242 + if not taskList then return 4 end
  243 + local taskCfg = taskList[taskId]
  244 + if not taskCfg then return 5 end
  245 + if taskCfg.key ~= actData.condition then return 6 end
  246 +
  247 + if (calTask[taskId] or 0) < taskCfg.condition1 then return 7 end
  248 +
  249 + record[taskId] = 1
  250 + calTask["r"] = record
  251 +
  252 + role:updateProperty({field = "calTask", value = calTask})
  253 +
  254 + local reward, change = role:award(taskCfg.reward, {log = {desc = "calendaTask"}})
  255 +
  256 + role:log("activity", {
  257 + activity_id = taskId, -- 活动ID(或活动指定任务的ID)
  258 + activity_type = role.activity.ActivityType.CalendaTask, -- 活动类型,见活动类型枚举表
  259 + activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
  260 + })
  261 +
  262 + SendPacket(actionCodes.Activity_actCalendaTaskRpc, MsgPack.pack(role:packReward(reward, change)))
  263 + return true
  264 +end
  265 +
225 266 return _M
226 267 \ No newline at end of file
... ...
src/actions/AdvAction.lua
... ... @@ -250,7 +250,7 @@ function _M.startHangRpc(agent, data)
250 250 if not role:getAdvData():isRunning() then
251 251 role:updateProperty({field = "advTeam", value = {}})
252 252 end
253   -
  253 + role:pushMsg({type = "adv", slot = chapterId, time = adv_idle_time})
254 254 role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
255 255  
256 256 role:changeAdvCount(adv_idle_energy)
... ... @@ -295,6 +295,7 @@ function _M.quickHangRpc(agent, data)
295 295 info.time = 0
296 296 role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
297 297  
  298 + role:pushCancel({type = "adv", slot = chapterId})
298 299 role:mylog("adv_action", {desc = "advQuickHang", int1 = chapterId})
299 300  
300 301 SendPacket(actionCodes.Adv_quickHangRpc, '')
... ... @@ -371,6 +372,7 @@ function _M.endHangRpc(agent, data)
371 372 -- else
372 373 -- role:updateProperty({field = "advC", delta = -chapterData.limitlevel})
373 374 -- end
  375 + role:pushCancel({type = "adv", slot = chapterId})
374 376 else
375 377 return
376 378 end
... ... @@ -380,6 +382,8 @@ function _M.endHangRpc(agent, data)
380 382  
381 383 role:mylog("adv_action", {desc = "endHang", int1 = chapterId, short1 = cancel and 1 or 0})
382 384  
  385 + role:checkTaskEnter("AdvHang", {})
  386 +
383 387 SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull}))
384 388 return true
385 389 end
... ... @@ -435,6 +439,16 @@ function _M.finishTaskRpc(agent, data)
435 439 role:checkTaskEnter("AdvOverTask", {id = taskId})
436 440  
437 441 adv:mylog({desc = "finishTask", int1 = taskId})
  442 +
  443 + role:log("mission_pick_achiev", {
  444 + mission_threadid = adv.chapterId, -- 大地图ID
  445 + mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  446 + mission_id = adv.level, -- 关卡ID
  447 + mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  448 + mission_pick_achiev_id = taskId, -- 任务ID
  449 + mission_pick_achiev_reward = reward, -- 任务奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}]
  450 + })
  451 +
438 452  
439 453 SendPacket(actionCodes.Adv_finishTaskRpc, MsgPack.pack(role:packReward(reward, change)))
440 454 return true
... ... @@ -497,6 +511,15 @@ function _M.useItemRpc(agent, data)
497 511 adv:checkAchievement(adv.AchievType.UseItem, count, itemId)
498 512 adv:mylog({desc = "useItem", int1 = itemId, int2 = count})
499 513  
  514 + role:log("mission_pick_use", {
  515 + mission_threadid = adv.chapterId, -- 大地图ID
  516 + mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  517 + mission_id = adv.level, -- 关卡ID
  518 + item_id = itemId, -- 道具ID
  519 + mission_pick_use_num = count, -- 道具使用量
  520 + mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  521 + })
  522 +
500 523 for i = 1, count do
501 524 adv:doActive(itemData.effect, target) -- target
502 525 end
... ... @@ -583,6 +606,7 @@ function _M.wearArtifactRpc(agent, data)
583 606  
584 607 local status = adv:wearArtifact(slot, id)
585 608 if not status then return 3 end
  609 +
586 610 adv:saveDB()
587 611  
588 612 role:finishGuide(55)
... ... @@ -608,7 +632,20 @@ function _M.upArtifactRpc(agent, data)
608 632 if not adv:cost(cost, {}, true) then return 4 end
609 633  
610 634 local status = adv:artifactLevelUp(id)
611   - if not status then return 5 end
  635 + if not status then
  636 + return 5
  637 + else
  638 + role:log("mission_pick_reform", {
  639 + mission_threadid = adv.chapterId, -- 大地图ID
  640 + mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  641 + mission_id = adv.level, -- 关卡ID
  642 + mission_pick_equip_id = id, -- 神器ID
  643 + mission_pick_reform_beflv = curLevel, -- 神器原等级
  644 + mission_pick_reform_aftlv = curLevel + 1, -- 神器现等级
  645 + mission_pick_reform_cost = cost[ItemId.AdvPoint], -- 消耗探险点数
  646 + mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  647 + })
  648 + end
612 649 adv:cost(cost, {log = {desc = "upArtifact", int1 = id}})
613 650 adv:backCost(cost)
614 651 if status == 1 then -- 现在穿着呢。更新下
... ... @@ -770,7 +807,7 @@ function _M.wheelSurfRpc(agent, data)
770 807  
771 808 if not role:checkItemEnough(costs) then return 5 end
772 809 role:costItems(costs, {log = {desc = "advWheelSurf", int1 = ptype}})
773   - role:addAdvLvExp(costs[ItemId.OldCoin] or 0)
  810 + local oldLv, lv = role:addAdvLvExp(costs[ItemId.OldCoin] or 0)
774 811 local advDrawB = role:getProperty("advDrawB")
775 812 advDrawB[ptype] = (advDrawB[ptype] or 0) + count
776 813 role:updateProperty({field = "advDrawB", value = advDrawB})
... ... @@ -789,6 +826,16 @@ function _M.wheelSurfRpc(agent, data)
789 826 role:checkTaskEnter("AdvDraw", {count = count, ptype = ptype})
790 827 role:mylog("adv_action", {desc = "advWheelSurf", int1 = ptype, int2 = count})
791 828  
  829 + role:log("mission_pick_fund", {
  830 + item_id = ItemId.OldCoin, -- 资助花费道具ID
  831 + mission_pick_fund_amount = costs[ItemId.OldCoin], -- 资助花费道具数量
  832 + mission_pick_fund_cnt = count, -- 资助花费道具次数,1或者10
  833 + mission_pick_fund_reward = reward, -- 资助获得奖励,[{"id":100,"num":10},{"id":101,"num":20},{"id":102,"num":30}]
  834 + mission_pick_fund_stagereward = {}, -- 资助阶段奖励
  835 + mission_pick_fund_beflv = oldLv, -- 资助前资助等级
  836 + mission_pick_fund_aftlv = lv, -- 资助后资助等级
  837 + })
  838 +
792 839 SendPacket(actionCodes.Adv_wheelSurfRpc, MsgPack.pack({reward = backReward}))
793 840 return true
794 841 end
... ...
src/actions/DinerAction.lua
... ... @@ -75,6 +75,9 @@ function _M.addSellRpc( agent, data )
75 75 sells[slot].count = count
76 76 sells[slot].time = skynet.timex() - calSell.deltaTime
77 77  
  78 + local needTime = sells[slot].count * dishData.sell_time + sells[slot].time - skynet.timex()
  79 + role:pushMsg({type = "food", slot = slot, time = needTime})
  80 +
78 81 -- 检查解锁的顾客
79 82 local had = {}
80 83 for _, sell in pairs(sells) do
... ... @@ -155,6 +158,7 @@ function _M.removeSellRpc( agent, data )
155 158 reward, change = role:award(reward, {log = {desc = "removeSell"}})
156 159 sells[slot].count = 0
157 160  
  161 + role:pushCancel({type = "food", slot = slot})
158 162 role:log("restaurant_sale", {
159 163 item_id = dish, -- 售卖物品ID
160 164 restaurant_sale_seat = slot, -- 售卖物品所在位置
... ...
src/actions/HangAction.lua
... ... @@ -22,9 +22,12 @@ local function checkReward(role)
22 22 return false
23 23 end
24 24 local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
  25 + local expCarbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
25 26 local nowCoinTime = math.min(skynet.timex(), hangInfo.endCoinTime or 0)
26 27 local nowItemTime = math.min(skynet.timex(), hangInfo.endItemTime or 0)
27 28  
  29 + local expCoef, itemCoef = role.storeData:getHangDropCoef()
  30 +
28 31 -- 此次挂机,其中翻倍时长占多少
29 32 local doubleTime = role.activity:getActHangDoubleTime(hangInfo.coinTime, nowCoinTime)
30 33 local normalTime = nowCoinTime - hangInfo.coinTime - doubleTime
... ... @@ -38,10 +41,10 @@ local function checkReward(role)
38 41 hangInfo.itemTime = nowItemTime
39 42  
40 43 local items = role:getProperty("hangBag")
41   - coinCount = coinCount + coinDoubleCount
42   - items[ItemId.Gold] = math.floor((items[ItemId.Gold] or 0) + coinCount * carbonData.money)
43   - items[ItemId.Exp] = math.floor((items[ItemId.Exp] or 0) + coinCount * carbonData.exp)
44   - items[ItemId.PlayerExp] = math.floor((items[ItemId.PlayerExp] or 0) + coinCount * carbonData.playerExp)
  44 + coinCount = (coinCount + coinDoubleCount) * expCoef
  45 + items[ItemId.Gold] = math.floor((items[ItemId.Gold] or 0) + coinCount * expCarbonData.money)
  46 + items[ItemId.Exp] = math.floor((items[ItemId.Exp] or 0) + coinCount * expCarbonData.exp)
  47 + items[ItemId.PlayerExp] = math.floor((items[ItemId.PlayerExp] or 0) + coinCount * expCarbonData.playerExp)
45 48  
46 49 local pool = {}
47 50 for _, temp in pairs(carbonData.item:toArray()) do
... ... @@ -58,7 +61,8 @@ local function checkReward(role)
58 61  
59 62 -- 特权卡挂机额外栏位
60 63 local privExtraCnt = role.storeData:getHangSlotExtraCount()
61   - local selfFC = role:getProperty("hangBagLimit") + privExtraCnt
  64 + --local selfFC = role:getProperty("hangBagLimit") + privExtraCnt
  65 + local selfFC = 50
62 66 local selfIC = selfFC * globalCsv.idle_field_limit
63 67  
64 68 local function randomItem()
... ... @@ -73,6 +77,7 @@ local function checkReward(role)
73 77 if cur[1] == ItemId.BreakCost and doubleTime > 0 then
74 78 cur[2] = cur[2] * 2
75 79 end
  80 + cur[2] = cur[2] * itemCoef
76 81 if (items[cur[1]] and math.ceil((items[cur[1]] + cur[2]) / globalCsv.idle_field_limit) > math.ceil(items[cur[1]] / globalCsv.idle_field_limit))
77 82 or not items[cur[1]] then --要占用新栏位的情况
78 83 local addFC
... ... @@ -139,6 +144,7 @@ function _M.startRpc( agent, data )
139 144 local hangInfo = role:getProperty("hangInfo")
140 145 local isNew = not hangInfo.carbonId
141 146 hangInfo.carbonId = carbonId
  147 + hangInfo.expCarbonId = isNew and carbonId or hangInfo.expCarbonId
142 148 local nowTime = skynet.timex()
143 149 if isNew then
144 150 hangInfo.coinTime = nowTime
... ... @@ -149,23 +155,16 @@ function _M.startRpc( agent, data )
149 155 hangInfo.coinTime = math.min(nowTime, hangInfo.endCoinTime)
150 156 hangInfo.itemTime = math.min(nowTime, hangInfo.endItemTime)
151 157 end
  158 +
  159 + role:pushMsg({type = "hang", time = math.min(hangInfo.endCoinTime - nowTime, hangInfo.endItemTime - nowTime)})
152 160 if not role:checkHangPass(carbonId) then
153 161 hangInfo.bossTime = nowTime + carbonData.idle_time
154 162 else
155 163 hangInfo.bossTime = nil
156 164 end
  165 +
157 166 role:updateProperty({field = "hangInfo", value = hangInfo})
158 167  
159   - -- 指定当前引导的步骤
160   - if carbonId == 10101 then
161   - role:saveGuide(5,11)
162   - elseif carbonId == 10102 then
163   - role:saveGuide(8,2)
164   - elseif carbonId == 10103 then
165   - role:saveGuide(9,2)
166   - elseif carbonId == 10220 then
167   - role:saveGuide(22,1)
168   - end
169 168 role:mylog("hang_action", {desc = "startHang", int1 = carbonId})
170 169 SendPacket(actionCodes.Hang_startRpc, '')
171 170 return true
... ... @@ -193,12 +192,12 @@ function _M.startBattleRpc(agent, data)
193 192 return 1
194 193 end
195 194  
196   - local hangInfo = role:getProperty("hangInfo")
197   - if curData.main ~= 1 then
198   - if carbonId ~= hangInfo.carbonId then
199   - return 2
200   - end
201   - end
  195 + --local hangInfo = role:getProperty("hangInfo") or {}
  196 + --if curData.main ~= 1 then
  197 + -- if carbonId ~= hangInfo.carbonId then
  198 + -- return 2
  199 + -- end
  200 + --end
202 201  
203 202 if role:checkHangPass(carbonId) then
204 203 return 3
... ... @@ -214,7 +213,7 @@ end
214 213 function _M.endBattleRpc(agent, data)
215 214 local role = agent.role
216 215 local msg = MsgPack.unpack(data)
217   - local hangInfo = role:getProperty("hangInfo")
  216 + local hangInfo = role:getProperty("hangInfo") or {}
218 217 if not msg.key or msg.key ~= _BattleKey then
219 218 SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({errorCode = 1}))
220 219 return true
... ... @@ -225,11 +224,12 @@ function _M.endBattleRpc(agent, data)
225 224 if not carbonData then
226 225 return 2
227 226 end
228   - if carbonData.main ~= 1 then
229   - if carbonId ~= hangInfo.carbonId then
230   - return 3
231   - end
232   - end
  227 +
  228 + --if carbonData.main ~= 1 then
  229 + -- if carbonId ~= hangInfo.carbonId then
  230 + -- return 3
  231 + -- end
  232 + --end
233 233  
234 234 if role:checkHangPass(carbonId) then
235 235 return 4
... ... @@ -255,12 +255,7 @@ function _M.endBattleRpc(agent, data)
255 255  
256 256 -- 引导
257 257 if carbonId == 10101 then
258   - role:finishGuide(5)
259   - elseif carbonId == 10102 then
260   - role:finishGuide(8)
261   - role:saveGuide(9, 2)
262   - elseif carbonId == 10103 then
263   - role:finishGuide(9)
  258 + role:finishGuide(6)
264 259 elseif carbonId == 20101 then
265 260 role:finishGuide(22)
266 261 end
... ... @@ -273,12 +268,12 @@ function _M.endBattleRpc(agent, data)
273 268 end
274 269 local nextCarbonId = role:getNextCarbonId(carbonId)
275 270 -- 设置挂机关卡
276   - if isWin and hangInfo.carbonId < nextCarbonId then
277   - hangInfo.carbonId = nextCarbonId
278   - local cfg = csvdb["idle_battleCsv"][nextCarbonId]
279   - if cfg then
280   - hangInfo.bossTime = skynet.timex() + cfg.idle_time
281   - end
  271 + if isWin then --and (hangInfo.carbonId or 0) < nextCarbonId then
  272 + hangInfo.expCarbonId = carbonId
  273 + --local cfg = csvdb["idle_battleCsv"][nextCarbonId]
  274 + --if cfg then
  275 + -- hangInfo.bossTime = skynet.timex() + cfg.idle_time
  276 + --end
282 277 end
283 278 role:updateProperty({field = "hangInfo", value = hangInfo})
284 279  
... ... @@ -334,7 +329,7 @@ function _M.roleFormatRpc(agent , data)
334 329 hangTeam.leader = msg.leader
335 330 hangTeam.supports = supports
336 331 role:saveHangTeam(hangTeam)
337   - role:saveGuide(5,8)
  332 + role:finishGuide(5)
338 333 SendPacket(actionCodes.Hang_roleFormatRpc, '')
339 334 return true
340 335 end
... ... @@ -354,7 +349,9 @@ function _M.getRewardRpc(agent , data)
354 349 hangInfo.itemTime = nowTime
355 350 role:updateProperty({field = "hangBag", value = items})
356 351 role:updateProperty({field = "hangInfo", value = hangInfo})
357   - role:checkTaskEnter("HangGet")
  352 + role:pushMsg({type = "hang", time = globalCsv.idle_producetime_max})
  353 +
  354 + role:checkTaskEnter("HangGet", {reward = reward})
358 355 if reward[ItemId.Gold] then
359 356 role:checkTaskEnter("HangGetGold", {count = reward[ItemId.Gold]})
360 357 end
... ... @@ -382,6 +379,7 @@ function _M.quickRpc(agent , data)
382 379 local hangInfo = role:getProperty("hangInfo")
383 380 if not hangInfo.carbonId then return end
384 381 local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
  382 + local expCarbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
385 383  
386 384 local curCount = role.dailyData:getProperty("hangQC") + 1
387 385 local costs = globalCsv.idle_quickproduce_cost:toArray(true, "=")
... ... @@ -398,9 +396,9 @@ function _M.quickRpc(agent , data)
398 396  
399 397 local coinCount = math.floor(time / globalCsv.idle_money_produce_cd)
400 398 local itemCount = math.floor(time / globalCsv.idle_item_produce_cd)
401   - reward[ItemId.Gold] = math.floor((reward[ItemId.Gold] or 0) + coinCount * carbonData.money)
402   - reward[ItemId.Exp] = math.floor((reward[ItemId.Exp] or 0) + coinCount * carbonData.exp)
403   - reward[ItemId.PlayerExp] = math.floor((reward[ItemId.PlayerExp] or 0) + coinCount * carbonData.playerExp)
  399 + reward[ItemId.Gold] = math.floor((reward[ItemId.Gold] or 0) + coinCount * expCarbonData.money)
  400 + reward[ItemId.Exp] = math.floor((reward[ItemId.Exp] or 0) + coinCount * expCarbonData.exp)
  401 + reward[ItemId.PlayerExp] = math.floor((reward[ItemId.PlayerExp] or 0) + coinCount * expCarbonData.playerExp)
404 402  
405 403 local pool = {}
406 404 for _, temp in pairs(carbonData.item:toArray()) do
... ... @@ -490,8 +488,9 @@ function _M.buyBonusCountRpc(agent, data)
490 488 end
491 489  
492 490 local bonusC = role.dailyData:getProperty("bonusC")
  491 + local extraCnt = role.storeData:getBonusExtraFightCount()
493 492 bonusC[btype] = bonusC[btype] or {c = 0, b = 0}
494   - local lastCount = globalCsv.bonus_daily_buy_count * coef - bonusC[btype]["b"]
  493 + local lastCount = globalCsv.bonus_daily_buy_count * coef + extraCnt - bonusC[btype]["b"]
495 494 if math.illegalNum(count, 1, lastCount) then return 1 end
496 495  
497 496 if not role:checkItemEnough({[ItemId.Diamond] = globalCsv.bonus_buy_cost * count}) then return 2 end
... ... @@ -531,12 +530,13 @@ function _M.startBonusBattleRpc(agent, data)
531 530  
532 531 local actData = csvdb["activity_ctrlCsv"][actId]
533 532  
  533 + local extraCnt = role.storeData:getBonusExtraFightCount()
534 534 local coef = 1
535 535 if open and actData then
536 536 coef = tonumber(actData.condition2)
537 537 end
538 538  
539   - if globalCsv.bonus_daily_count * coef - bonusC[bonusData.type]["c"] <= 0 then return 7 end
  539 + if globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"] <= 0 then return 7 end
540 540  
541 541  
542 542 role.__bonusBattleCache = {
... ... @@ -556,6 +556,7 @@ function _M.endBonusBattleRpc(agent, data)
556 556 if not role.__bonusBattleCache then return 1 end
557 557 local open, actId = role.activity:isOpen("BonusDouble")
558 558 local actData = csvdb["activity_ctrlCsv"][actId]
  559 + local extraCnt = role.storeData:getBonusExtraFightCount()
559 560  
560 561 local coef = 1
561 562 if open and actData then
... ... @@ -573,7 +574,7 @@ function _M.endBonusBattleRpc(agent, data)
573 574 -- 胜利扣除次数
574 575 local bonusC = role.dailyData:getProperty("bonusC")
575 576 bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0}
576   - if globalCsv.bonus_daily_count * coef - bonusC[bonusData.type]["c"] <= 0 then return 3 end
  577 + if globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"] <= 0 then return 3 end
577 578 bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + 1
578 579 role.dailyData:updateProperty({field = "bonusC", value = bonusC})
579 580  
... ...
src/actions/HeroAction.lua
... ... @@ -54,12 +54,11 @@ function _M.levelUpRpc( agent, data )
54 54 hero_upgrade_scoreget = hero:getProperty("battleV") - oldBattleV, -- 通过英雄升级提升的评分
55 55 })
56 56  
57   - if hero:getProperty("type") == 103 then
58   - role:finishGuide(7)
59   - end
60 57 hero:mylog({desc = "levelUp", int1 = hero:getProperty("level")})
61 58  
62 59 role:checkTaskEnter("HeroLevelUp", {level = hero:getProperty("level")})
  60 +
  61 + role:checkTaskEnter("HeroLvlCollect", {})
63 62 SendPacket(actionCodes.Hero_levelUpRpc, '')
64 63 return true
65 64 end
... ... @@ -127,7 +126,13 @@ function _M.wakeRpc(agent, data)
127 126 hero_rise_result = getChangeAttrJson(oldAttr, hero:getTotalAttrs()), --英雄觉醒效果,可记录效果ID,或json格式记录提升效果,{攻击:20,闪避:20,……..}
128 127 })
129 128  
  129 + if hero:getProperty("type") == 204 then
  130 + role:finishGuide(7)
  131 + end
  132 +
130 133 SendPacket(actionCodes.Hero_wakeRpc, '')
  134 +
  135 + role:checkTaskEnter("HeroStarCollect", {})
131 136 return true
132 137 end
133 138  
... ... @@ -595,6 +600,8 @@ function _M.referRunesRpc(agent, data)
595 600 })
596 601 end
597 602 end
  603 +
  604 + role:checkTaskEnter("RuneQualityCollect", {})
598 605  
599 606 SendPacket(actionCodes.Hero_referRunesRpc, "")
600 607 return true
... ... @@ -728,6 +735,13 @@ function _M.drawHeroRpc(agent, data)
728 735 if btype ~= 1 then
729 736 subType = 1
730 737 end
  738 +
  739 + if btype == 1 then
  740 + -- 判断定向卡池活动开启
  741 + if not role.activity:isOpen("RaceDraw") then
  742 + return
  743 + end
  744 + end
731 745  
732 746 local buildTypeData = csvdb["build_typeCsv"][btype]
733 747 if not buildTypeData then return 2 end
... ... @@ -806,26 +820,44 @@ function _M.drawHeroRpc(agent, data)
806 820 end
807 821 end
808 822  
809   - for itemId, oneData in pairs(isFloorBack and csvdb["build_floorCsv"] or csvdb["build_poolCsv"]) do
810   - local pool_str = "pool_" .. poolId
811   - if oneData[pool_str] and oneData[pool_str] ~= "" then
812   - local itemData = csvdb["itemCsv"][itemId]
813   - while itemData do
814   - if itemData.type ~= ItemType.Hero then break end
815   - local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero]
816   - if not heroData then break end
817   - local ok = true
818   - -- 保底是全随机,不用比较类型
819   - if not isFloorBack then
820   - for idx, field in ipairs(condition) do
821   - if heroData[field] ~= values[idx] then ok = false break end
  823 + local weight = 0
  824 + local up_pool = nil
  825 + local rand_v = math.randomInt(1, 100)
  826 + if values[1] == HeroQuality.SR then
  827 + weight = unitPool["up_sr_weight"]
  828 + up_pool = unitPool["up_sr_id"]
  829 + elseif values[1] == HeroQuality.SSR then
  830 + weight = unitPool["up_ssr_weight"]
  831 + up_pool = unitPool["up_ssr_id"]
  832 + end
  833 + --print(poolId, rand_v, weight, up_pool, values[1])
  834 + if rand_v < weight and up_pool then
  835 + up_pool = up_pool:toArray(true, "=")
  836 + for k, v in ipairs(up_pool) do
  837 + resultPool[v] = {1}
  838 + end
  839 + else
  840 + for itemId, oneData in pairs(isFloorBack and csvdb["build_floorCsv"] or csvdb["build_poolCsv"]) do
  841 + local pool_str = "pool_" .. poolId
  842 + if oneData[pool_str] and oneData[pool_str] ~= "" then
  843 + local itemData = csvdb["itemCsv"][itemId]
  844 + while itemData do
  845 + if itemData.type ~= ItemType.Hero then break end
  846 + local heroData = csvdb["unitCsv"][itemData.id - ItemStartId.Hero]
  847 + if not heroData then break end
  848 + local ok = true
  849 + -- 保底是全随机,不用比较类型
  850 + if not isFloorBack then
  851 + for idx, field in ipairs(condition) do
  852 + if heroData[field] ~= values[idx] then ok = false break end
  853 + end
822 854 end
  855 + if not ok then break end
  856 + if oneData[pool_str] > 0 then
  857 + resultPool[itemId] = {oneData[pool_str]} -- itemId, count, 概率
  858 + end
  859 + break
823 860 end
824   - if not ok then break end
825   - if oneData[pool_str] > 0 then
826   - resultPool[itemId] = {oneData[pool_str]} -- itemId, count, 概率
827   - end
828   - break
829 861 end
830 862 end
831 863 end
... ... @@ -833,9 +865,9 @@ function _M.drawHeroRpc(agent, data)
833 865  
834 866 role:costItems(cost, {log = {desc = "drawHero", int1 = btype, int2 = poolId}})
835 867  
836   - local guideHero
837   - if role:getProperty("newerGuide") == "11=1" then
838   - guideHero = 613
  868 + local guideHero = nil
  869 + if role:getProperty("newerGuide") == "8=1" then
  870 + guideHero = globalCsv.newdraw_hero_item_id or 503
839 871 end
840 872  
841 873 local ssrCount = 0
... ... @@ -854,12 +886,16 @@ function _M.drawHeroRpc(agent, data)
854 886 local itemId = math.randWeight(resultPool, 1)
855 887 if guideHero then
856 888 itemId = guideHero
857   - guideHero = nil
858 889 end
859 890  
860 891 local itemData = csvdb["itemCsv"][itemId]
861 892 if itemData.quality == HeroQuality.SSR then
862 893 ssrCount = ssrCount + 1
  894 + if not guideHero then
  895 + -- 广播获得ssr英雄
  896 + local ntf = {heroId = itemData.id - ItemStartId.Hero, nick = role:getProperty("name")}
  897 + mcast_util.pub_world(actionCodes.Role_broadGetSSR, MsgPack.pack(ntf))
  898 + end
863 899 end
864 900  
865 901 if itemData.quality >= HeroQuality.SR then
... ... @@ -890,7 +926,7 @@ function _M.drawHeroRpc(agent, data)
890 926 if ssrCount > 0 then
891 927 role:checkTaskEnter("DrawSSR", {count = ssrCount})
892 928 end
893   - role:finishGuide(11)
  929 + role:finishGuide(8)
894 930  
895 931 role:log("gacha", {
896 932 gacha_id = poolId, -- 卡池ID
... ... @@ -910,7 +946,28 @@ function _M.drawHeroRpc(agent, data)
910 946 local drawCardReward, val = role:getDrawCardExtraReward(oldVal, newVal)
911 947 -- 空字符穿代表直接给英雄 走以前repayHeroRpc
912 948 if drawCardReward == "" then
913   - local id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
  949 + local repayHeroMaxCount = role:getProperty("repayMaxC") or 0
  950 + repayHeroMaxCount = repayHeroMaxCount + 1
  951 +
  952 + role:updateProperty({field = "repayMaxC", value = repayHeroMaxCount})
  953 + local even = repayHeroMaxCount % 2
  954 + local id = 0
  955 + if even == 1 then
  956 + id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
  957 + else
  958 + local giftHeroSet = {}
  959 + for gid, cfg in pairs(csvdb["build_giftCsv"]) do
  960 + if cfg["pool_1"] ~= 0 and not role:isHaveHero(gid - ItemStartId.Hero) then
  961 + giftHeroSet[gid] = {1}
  962 + end
  963 + end
  964 + if next(giftHeroSet) then
  965 + id = math.randWeight(giftHeroSet, 1)
  966 + end
  967 + end
  968 + if id == 0 then
  969 + id = math.randWeight(csvdb["build_giftCsv"], "pool_1")
  970 + end
914 971  
915 972 local r,change = {}
916 973 local itemData = csvdb["itemCsv"][id]
... ... @@ -925,8 +982,9 @@ function _M.drawHeroRpc(agent, data)
925 982 --end
926 983 SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change)))
927 984 elseif drawCardReward and drawCardReward ~= "" then
928   - role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}})
929   - SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack({reward = drawCardReward:toNumMap()}))
  985 + local r,change = {}
  986 + r, change = role:award(drawCardReward, {log = {desc = "drawHeroExtraReward", int1 = oldVal, int2 = newVal}})
  987 + SendPacket(actionCodes.Hero_drawHeroExtraRewardNtf, MsgPack.pack(role:packReward(r, change)))
930 988 end
931 989 role:updateProperty({field = "repayHero", value = val})
932 990 end
... ... @@ -1010,4 +1068,4 @@ function _M.changeCrown(agent, data)
1010 1068 return true
1011 1069 end
1012 1070  
1013   -return _M
1014 1071 \ No newline at end of file
  1072 +return _M
... ...
src/actions/RoleAction.lua
... ... @@ -121,6 +121,9 @@ function _M.loginRpc( agent, data )
121 121 role:setProperty("device", device)
122 122 end
123 123 end
  124 + if msg.token then
  125 + role._pushToken = msg.token
  126 + end
124 127  
125 128 if not msg.isGMlogin then
126 129 local banTime = role:getProperty("banTime")
... ... @@ -261,7 +264,8 @@ function _M.loginRpc( agent, data )
261 264  
262 265 -- 发下缓存的世界消息
263 266 local worldChatResponse = {worldChats = {}}
264   - local ok, msgs = pcall(skynet.call, '.globald', "lua", "getWorldMsg", role._channelIdx)
  267 + -- local ok, msgs = pcall(skynet.call, '.globald', "lua", "getWorldMsg", role._channelIdx)
  268 + local ok, msgs = true, {}
265 269 if not ok then
266 270 msgs = {}
267 271 end
... ... @@ -550,7 +554,7 @@ function _M.openTimeBoxRpc(agent, data)
550 554 if boxL[slot] then return end
551 555 role:costItems({[itemId] = 1}, {log = {desc = "openTimeBox"}})
552 556 boxL[slot] = {id = itemId, time = skynet.timex() + randomData.openTime}
553   -
  557 + role:pushMsg({type = "box", slot = slot, time = randomData.openTime})
554 558 elseif oper == 2 then -- 领取
555 559 local quick = msg.quick
556 560 if not boxL[slot] then return end
... ... @@ -561,6 +565,7 @@ function _M.openTimeBoxRpc(agent, data)
561 565 costKey = math.ceil((boxL[slot].time - skynet.timex()) / (cost_pre[1] * 60)) * cost_pre[2]
562 566 if not role:checkItemEnough({[ItemId.BoxKey] = costKey}) then return end
563 567 role:costItems({[ItemId.BoxKey] = costKey}, {log = {desc = "openTimeBox"}})
  568 + role:pushCancel({type = "box", slot = slot})
564 569 end
565 570 local boxId = boxL[slot].id
566 571 local itemData = csvdb["itemCsv"][boxId]
... ... @@ -615,52 +620,57 @@ end
615 620 function _M.openSpeedUpBoxRpc(agent, data)
616 621 local role = agent.role
617 622 local msg = MsgPack.unpack(data)
618   -
619   - local id = msg.id
620   - local count = msg.count
621   - local itemData = csvdb["itemCsv"][id]
622   - if not itemData or itemData.type ~= ItemType.SpeedBox then return end
623   -
624   - if math.illegalNum(count, 1, role:getItemCount(id)) then return end
625   - local useType, hour = table.unpack(itemData.use_effect:toArray(true, "="))
626   - local time = hour * 60 * 60
  623 + local itemInfo = msg.itemInfo
627 624  
628 625 local reward = {}
629   - if useType == 1 then -- 挂机齿轮
630   - local hangInfo = role:getProperty("hangInfo")
631   - if not hangInfo.carbonId then
632   - return
633   - end
634   - local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
635   - reward[ItemId.Gold] = math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.money * count
636   - elseif useType == 2 then -- 挂机经验
637   - local hangInfo = role:getProperty("hangInfo")
638   - if not hangInfo.carbonId then
639   - return
640   - end
641   - local carbonData = csvdb["idle_battleCsv"][hangInfo.carbonId]
642   - reward[ItemId.Exp] = math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.exp * count
643   - elseif useType == 3 then -- 食材商人收入
644   - local buildType = 6
645   - local level = role.dinerData:getProperty("buildL"):getv(buildType, 1)
646   - local buildingData = csvdb["diner_buildingCsv"][buildType][level]
647   - if not buildingData then
648   - return 1
649   - end
650   - local gfood = role.dinerData:getProperty("gfood")
651   - if not next(gfood) then return end
652   - for k , v in pairs(gfood) do
653   - local itemId = v.id
654   - local speed = globalCsv.diner_get_food_speed[csvdb["itemCsv"][itemId].quality] * buildingData.speed / 100
655   - reward[itemId] = math.floor(time / speed) * count
  626 + for i = 1, #itemInfo do
  627 + local pair = itemInfo[i]
  628 + local id = pair[1]
  629 + local count = pair[2]
  630 + local itemData = csvdb["itemCsv"][id]
  631 + if not itemData or itemData.type ~= ItemType.SpeedBox then return end
  632 +
  633 + if math.illegalNum(count, 1, role:getItemCount(id)) then return 1 end
  634 + local useType, hour = table.unpack(itemData.use_effect:toArray(true, "="))
  635 + local time = hour * 60 * 60
  636 +
  637 + if useType == 1 then -- 挂机齿轮
  638 + local hangInfo = role:getProperty("hangInfo")
  639 + if not hangInfo.expCarbonId then
  640 + return 2
  641 + end
  642 + local carbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
  643 + reward[ItemId.Gold] = (reward[ItemId.Gold] or 0) + math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.money * count
  644 + elseif useType == 2 then -- 挂机经验
  645 + local hangInfo = role:getProperty("hangInfo")
  646 + if not hangInfo.expCarbonId then
  647 + return 3
  648 + end
  649 + local carbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId]
  650 + reward[ItemId.Exp] = (reward[ItemId.Exp] or 0) + math.floor(time / globalCsv.idle_money_produce_cd) * carbonData.exp * count
  651 + elseif useType == 3 then -- 食材商人收入
  652 + local buildType = 6
  653 + local level = role.dinerData:getProperty("buildL"):getv(buildType, 1)
  654 + local buildingData = csvdb["diner_buildingCsv"][buildType][level]
  655 + if not buildingData then
  656 + return 4
  657 + end
  658 + local gfood = role.dinerData:getProperty("gfood")
  659 + if not next(gfood) then return 5 end
  660 + for k , v in pairs(gfood) do
  661 + local itemId = v.id
  662 + local speed = globalCsv.diner_get_food_speed[csvdb["itemCsv"][itemId].quality] * buildingData.speed / 100
  663 + reward[itemId] = (reward[itemId] or 0) + math.floor((time / speed) * count)
  664 + end
  665 + else
  666 + return 6
656 667 end
657   - else
658   - return
  668 +
  669 + role:costItems({[id] = count}, {log = {desc = "speedUpBox"}})
659 670 end
660 671  
661   - role:costItems({[id] = count}, {log = {desc = "speedUpBox"}})
662 672 local change
663   - reward, change = role:award(reward, {log = {desc = "speedUpBox"}, int1 = id, int2 = count})
  673 + reward, change = role:award(reward, {log = {desc = "speedUpBox"}})
664 674  
665 675 SendPacket(actionCodes.Role_openSpeedUpBoxRpc, MsgPack.pack(role:packReward(reward, change)))
666 676 return true
... ... @@ -671,17 +681,18 @@ function _M.storyBookRewardRpc(agent, data)
671 681 local msg = MsgPack.unpack(data)
672 682 local storyId = msg.id
673 683 local storyBookData = csvdb["story_bookCsv"][storyId]
674   - if not storyBookData then return end
  684 + if not storyBookData then return 1 end
675 685 local storyStatus = role:getProperty("storyB")
676 686  
677 687 local status = (storyStatus[storyId] or {}).s
678 688  
679   - if status == -1 then return end
  689 + if status == -1 then return 2 end
680 690  
681 691 if not status or status ~= 1 then
682   - if storyBookData.unlockType == 1 and (role:getProperty("hangInfo").carbonId == tonumber(storyBookData.unlockData) or storyId == 1 or storyId == 2) then -- 挂机剧情正在挂机也可以领奖
  692 + --if storyBookData.unlockType == 1 and (role:getProperty("hangInfo").carbonId == tonumber(storyBookData.unlockData) or storyId == 1 or storyId == 2) then -- 挂机剧情正在挂机也可以领奖
  693 + if storyBookData.unlockType == 1 then -- 挂机剧情正在挂机也可以领奖
683 694 else
684   - return
  695 + return 3
685 696 end
686 697 end
687 698 -- 获取奖励
... ... @@ -936,7 +947,7 @@ function _M.chatRpc(agent, data)
936 947 end
937 948 end
938 949 mcast_util.pub_world(actionCodes.Role_chat, MsgPack.pack(response))
939   - pcall(skynet.send, '.globald', "lua", "sendWorldMsg", role._channelIdx, response)
  950 + -- pcall(skynet.send, '.globald', "lua", "sendWorldMsg", role._channelIdx, response)
940 951 role:mylog("role_action", {desc = "chatWorld", text1 = content})
941 952 end,
942 953 -- 私聊
... ... @@ -1226,7 +1237,7 @@ function _M.useSelectItemRpc(agent, data)
1226 1237 local count = msg.count
1227 1238 if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
1228 1239 local itemData = csvdb["itemCsv"][itemId]
1229   - if itemData.type ~= ItemType.SelectItemBox then return end
  1240 + if not (itemData.type == ItemType.SelectItemBox or itemData.type == ItemType.CommonPaster) then return end
1230 1241 local itemMap = itemData.use_effect:toNumMap()
1231 1242 local reward, change = {}
1232 1243 for k, v in pairs(itemMap) do
... ...
src/actions/StoreAction.lua
... ... @@ -3,7 +3,20 @@ local _M = {}
3 3 local serverId = tonumber(skynet.getenv("servId"))
4 4 local md5 = require "md5"
5 5  
6   -local function makeOrder(roleId, rechargeId)
  6 +local function makeOrder(role, rechargeId)
  7 + local roleId = role:getProperty("id")
  8 + local rechargeData = csvdb["shop_rechargeCsv"][rechargeId]
  9 + if not rechargeData then
  10 + skynet.error("recharge id not exist", rechargeId)
  11 + return ""
  12 + end
  13 + local limit = rechargeData.limit
  14 + local rechargeRecord = role:getProperty("payR") or {}
  15 + if limit ~= 0 and limit <= (rechargeRecord[rechargeId] or 0) then
  16 + skynet.error(string.format("recharge id:%d count over limit, user id:%d", rechargeId, roleId))
  17 + return ""
  18 + end
  19 +
7 20 local orderId = redisproxy:hincrby("autoincrement_set", "order", 1)
8 21 local partnerOrderId = string.format("%d_%d_%d", serverId, roleId, orderId)
9 22 local orderKey = string.format("order:%d:%d", roleId, orderId)
... ... @@ -29,7 +42,7 @@ function _M.rechargeRpc(agent , data)
29 42 local roleId = role:getProperty("id")
30 43  
31 44 --创建订单号
32   - local partnerOrderId = makeOrder(roleId, id)
  45 + local partnerOrderId = makeOrder(role, id)
33 46 SendPacket(actionCodes.Store_rechargeRpc, MsgPack.pack({ order = partnerOrderId }))
34 47  
35 48  
... ... @@ -78,7 +91,7 @@ function _M.googleRechargeRpc(agent, data)
78 91  
79 92 role.ignoreHeartbeat = true
80 93 --创建订单号
81   - local partnerOrderId = makeOrder(roleId, id)
  94 + local partnerOrderId = makeOrder(role, id)
82 95 -- 签名
83 96 local secret_key = "b7657fa7ccd44c16a35e3f454ac7a075"
84 97 local need = {
... ... @@ -105,7 +118,7 @@ function _M.myCardRechargeRpc(agent, data)
105 118  
106 119 role.ignoreHeartbeat = true
107 120 --创建订单号
108   - local partnerOrderId = makeOrder(roleId, id)
  121 + local partnerOrderId = makeOrder(role, id)
109 122 -- 签名
110 123 local secret_key = "48759e07540f46d9af17ec82669b4272"
111 124 local need = {
... ... @@ -131,7 +144,7 @@ function _M.iosRechargeRpc(agent, data)
131 144  
132 145 role.ignoreHeartbeat = true
133 146 --创建订单号
134   - local partnerOrderId = makeOrder(roleId, id)
  147 + local partnerOrderId = makeOrder(role, id)
135 148 -- 签名
136 149 local secret_key = "9647d2efe1074c73b9ac19af4337a70e"
137 150 local need = {
... ...
src/actions/TowerAction.lua
... ... @@ -62,7 +62,7 @@ function _M.startBattleRpc(agent, data)
62 62  
63 63 if not csvdb["tower_battleCsv"][id] then return end
64 64 local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t)
65   - if curCount < 1 then return end -- 没有次数返回
  65 + --if curCount < 1 then return end -- 没有次数返回
66 66  
67 67 --搞起来
68 68 towerInfo.c = curCount - 1
... ... @@ -136,10 +136,15 @@ end
136 136  
137 137 function _M.bugCountRpc(agent, data)
138 138 local role = agent.role
  139 + local msg = MsgPack.unpack(data)
  140 + local buyCount = msg.count
139 141  
140 142 local towerInfo = role:getProperty("towerInfo")
141 143 local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t)
142 144 local needCount = globalCsv.tower_count_limit - curCount
  145 + if needCount > buyCount then
  146 + needCount = buyCount
  147 + end
143 148 if needCount > 0 then -- 补充
144 149 local cost = globalCsv.tower_chance_item:toNumMap()
145 150 for k , v in pairs(cost) do
... ... @@ -147,7 +152,7 @@ function _M.bugCountRpc(agent, data)
147 152 end
148 153 if not role:checkItemEnough(cost) then return end
149 154 role:costItems(cost, {log = {desc = "towerCount"}})
150   - curCount = globalCsv.tower_count_limit
  155 + curCount = curCount + needCount
151 156 end
152 157 towerInfo.c = curCount
153 158 towerInfo.t = nextTime
... ...
src/adv/Adv.lua
... ... @@ -51,6 +51,7 @@ function Adv:initByInfo(advInfo)
51 51 self.cacheUnlock = advInfo.cacheUnlock or {}
52 52 self.shopStatus = advInfo.shopStatus or {}
53 53 self.support = advInfo.support or {}
  54 + self.logid = advInfo.logid or "auto"
54 55  
55 56 self.maps = {}
56 57 for id, map in ipairs(advInfo.maps or {}) do
... ... @@ -102,6 +103,7 @@ function Adv:initByChapter(params)
102 103 self.shopStatus = self.shopStatus or {}
103 104 self.support = self.support or {}
104 105 self.battle = nil -- 清掉 老的 battle
  106 + self.logid = self.owner:getActionUcode()
105 107  
106 108 if isEnter then -- 把 支援效果初始化为易用用的形式
107 109 self:initSupport(support or {})
... ... @@ -206,6 +208,7 @@ function Adv:saveDB(notNotify)
206 208 advInfo.cacheUnlock = self.cacheUnlock
207 209 advInfo.shopStatus = self.shopStatus
208 210 advInfo.support = self.support
  211 + advInfo.logid = self.logid
209 212 advInfo.maps = {}
210 213  
211 214 self.battle:saveDB()
... ... @@ -610,6 +613,15 @@ function Adv:wearArtifact(slot, id)
610 613 id = nil
611 614 end
612 615 self:mylog({desc = "wearArtifact", int1 = id})
  616 + self.owner:log("mission_pick_equip", {
  617 + mission_threadid = self.chapterId, -- 大地图ID
  618 + mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  619 + mission_id = self.level, -- 关卡ID
  620 + mission_pick_equip_type = 1, --神器操作类型:1:装备,2:卸下
  621 + mission_pick_equip_id = id, --神器ID
  622 + mission_pick_equip_lv = advAFGet[id], --神器等级
  623 + mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  624 + })
613 625  
614 626 self.owner:changeUpdates({{type = "advAFWear", field = slot, value = id}})
615 627 return true
... ... @@ -670,7 +682,6 @@ function Adv:artifactLevelUp(id, level)
670 682  
671 683 self:mylog({desc = "artifactLevelUp", int1 = id, int2 = level})
672 684  
673   -
674 685 local status = 0
675 686 if curWear[id] then -- 穿着呢
676 687 local oldData = csvdb["adv_artifactCsv"][id][advAFGet[id]]
... ... @@ -815,6 +826,49 @@ function Adv:over(success, rewardRatio, overType)
815 826  
816 827 self:mylog({desc = "over", short1 = success and 1 or 0, int1 = overType})
817 828  
  829 +
  830 + local team = self.owner:getProperty("advTeam")
  831 + local player = {}
  832 + local attrs = self.owner:getTeamBattleInfo(team).heros
  833 + for attrName, _ in pairs(AdvAttsEnum) do
  834 + for _, hero in pairs(attrs) do
  835 + player[attrName] = (player[attrName] or 0) + hero[attrName]
  836 + end
  837 + player[attrName] = player[attrName] * (globalCsv.adv_battle_attr_ratio[attrName] or 1)
  838 + end
  839 +
  840 + local battleV = 1 * player["hp"]
  841 + + 2 * player["atk"]
  842 + + 1.25 * player["def"]
  843 + + 0.226 * player["hit"]
  844 + + 0.26 * player["miss"]
  845 +
  846 + local heroList = {team.leader, team.leader2}
  847 + for _, hid in pairs(team.heros) do
  848 + if hid ~= team.leader and hid ~= team.leader2 then
  849 + heroList[#heroList + 1] = hid
  850 + end
  851 + end
  852 +
  853 + self.owner:log("mission_pick", {
  854 + mission_threadid = self.chapterId, -- 大地图ID
  855 + mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称
  856 + mission_id = self.level, -- 关卡ID
  857 + mission_herolist = heroList, -- 英雄ID列表,[111, 222, 333, 444, 555] 前两个为队长、副队长
  858 + mission_heroscore = battleV, -- 编队总评分
  859 + mission_teamlv = 0, -- 编队等级
  860 + mission_recscore = csvdb["adv_chapter_campsiteCsv"][self.chapterId][1].recommendValue, -- 关卡推荐评分
  861 + mission_floor_bef = 0, -- 进入前关卡层数
  862 + mission_floor_aft = self.level, -- 结束时关卡层数
  863 + mission_team_status = {HP = team.player.hp, SP = team.player.sp}, -- 队伍状态,{"HP":100, "SP":100, "curse":7}
  864 + mission_result = success and 1 or (team.player.hp > 0 and 3 or 2), -- 战斗结果(0-无效,1-胜利,2-血量耗尽退出,3,主动退出)
  865 + mission_reward = reward, -- 获得奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}]
  866 + mission_integral_bef = 0, -- 进入前积分
  867 + mission_integral_aft = score, -- 完成后积分
  868 + mission_cleartype = 1, -- 1正常通关;2代理拾荒
  869 + mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  870 + })
  871 +
818 872 local chapterId = self.chapterId
819 873 self:clear()
820 874 self.owner:checkTaskEnter("AdvScore", {score = score})
... ...
src/adv/AdvBattle.lua
... ... @@ -76,6 +76,7 @@ function Battle:initPlayer()
76 76 end
77 77 player.exp = 0
78 78 player.sp = getAdvLvAttrUp(advAddAttrs, "sp", 100)
  79 + player.spMax = player.sp
79 80 player.growth = {}
80 81 player.passives = {}
81 82  
... ...
src/adv/AdvBuff.lua
... ... @@ -576,6 +576,9 @@ end
576 576  
577 577 function Buff:effect()
578 578 self:decCount()
  579 + if self.buffData.show:sismember(2, " ") then
  580 + self.owner.battle.adv:pushBackEvent(AdvBackEventType.BuffEffect, {etype = 2})
  581 + end
579 582 if self._effectValue then
580 583 return self:_effectValue()
581 584 end
... ...
src/adv/AdvPassive.lua
... ... @@ -120,7 +120,7 @@ Passive.GET_BUFF = 28 --获得指定buff
120 120 Passive.OPEN_BLOCK = 29 --翻开格子
121 121 Passive.OPEN_MONSTER = 30 --翻开怪物
122 122 Passive.PLAYER_BUFF = 31 --玩家获得buff
123   -
  123 +Passive.PLAYER_BUFF_CLASSIFY = 35 -- 获得指定标签的buff
124 124  
125 125 -- 不同的开启条件
126 126 local PassiveCondFactory = {}
... ... @@ -183,6 +183,14 @@ PassiveCondFactory[Passive.GET_BUFF] = function(_Passive)
183 183 end
184 184 PassiveCondFactory[Passive.PLAYER_BUFF] = PassiveCondFactory[Passive.GET_BUFF]
185 185  
  186 +PassiveCondFactory[Passive.PLAYER_BUFF_CLASSIFY] = function(_Passive)
  187 + _Passive._trigger = function(self, params)
  188 + if params.classify:sismember(self.passiveData.value) then
  189 + return true
  190 + end
  191 + end
  192 +end
  193 +
186 194  
187 195 PassiveCondFactory[Passive.BORN_ONCE] = function(_Passive)
188 196 _Passive._afterRound = function(self)
... ...
src/adv/AdvPlayer.lua
... ... @@ -163,7 +163,8 @@ function BaseObject:addBuff(buffId, releaser)
163 163 table.insert(self.buffs, buff)
164 164 buff:createAfter()
165 165 end
166   - self:triggerPassive(Passive.GET_BUFF, {buffId = buffId})
  166 + self:triggerPassive(Passive.GET_BUFF, {trigger = releaser, buffId = buffId})
  167 + self:triggerPassive(Passive.PLAYER_BUFF_CLASSIFY, {trigger = releaser, classify = buffData.classify})
167 168 return true
168 169 end
169 170  
... ... @@ -670,7 +671,7 @@ function Player:effectBattleBuff()
670 671 for _, buff in ipairs(self.buffs) do
671 672 if not buff:isHide() and (buff:getType() == Buff.BATTLE_BUFF or buff:getType() == Buff.BATTLE_PASSIVE) then
672 673 buff:effect()
673   - if not buff.buffData.classify:sismember(7, " ") then -- 神器buff 不会清除
  674 + if not buff.buffData.classify:sismember(7, " ") and not buff.buffData.classify:sismember(8, " ") then -- 神器buff 不会清除 队长技
674 675 buff:uncover()
675 676 end
676 677 end
... ... @@ -699,6 +700,10 @@ function Player:addBuff(buffId, releaser)
699 700 self.battle.adv:checkAchievement(self.battle.adv.AchievType.GetBuff, 1, buffId)
700 701 self.battle.adv:pushBackEvent(AdvBackEventType.Buff, {buffId = buffId})
701 702 self.battle:triggerPassive(Passive.PLAYER_BUFF, {buffId = buffId})
  703 + local buffData = csvdb["adv_map_buffCsv"][buffId]
  704 + if buffData and buffData.show:sismember(1, " ") then
  705 + self.battle.adv:pushBackEvent(AdvBackEventType.BuffEffect, {etype = 1})
  706 + end
702 707 end
703 708 return status
704 709 end
... ...
src/agent.lua
... ... @@ -29,12 +29,6 @@ _codeSession = {}
29 29 --- {{{ 定时器相关
30 30 local function handle_timeout()
31 31 if not agentInfo.open_timer then return end
32   -
33   - if not agentInfo.role then
34   - skynet.timeout(100, handle_timeout)
35   - return
36   - end
37   -
38 32 agent_util:update(agentInfo)
39 33 skynet.timeout(100, handle_timeout)
40 34 end
... ... @@ -274,6 +268,8 @@ function CMD.start(session, source, gate, fd, ip, hotfixs)
274 268 end
275 269 end
276 270  
  271 + start_agent_timer()
  272 +
277 273 -- 这里将消息伪装成 watchdog 发出,这样就由 A->B->C->B->A 变成 A->B->C->A
278 274 skynet.redirect(gate, source, "lua", session, skynet.pack("forward", fd, 0, skynet.self()))
279 275 end
... ...
1   -Subproject commit 9bb26cfdb11f81dbfe6abbc468b44ca9f814deb2
  1 +Subproject commit 02a9bbbb10bb99a91cc5d67f62dc7e5b49d8cb46
... ...
src/main.lua
1 1 local skynet = require "skynet"
2 2  
3 3 local max_client = tonumber(skynet.getenv("max_client"))
  4 +local max_queue = tonumber(skynet.getenv("max_queue"))
4 5  
5 6 skynet.start(function()
6 7 print("Server start")
... ... @@ -11,7 +12,7 @@ skynet.start(function()
11 12  
12 13 skynet.call(watchdog, "lua", "start", {
13 14 port = tonumber(skynet.getenv("server_port")),
14   - maxclient = max_client,
  15 + maxclient = max_client + max_queue + 10,
15 16 httpd = httpd,
16 17  
17 18 redishost = skynet.getenv("redis_host"),
... ...
src/models/Activity.lua
... ... @@ -18,6 +18,7 @@ Activity.ActivityType = {
18 18 DrawHero = 12, --抽卡周 招募
19 19 AdvDraw = 13, --拾荒抽周 资助
20 20 OpenBox = 14, --拆解周 时钟箱
  21 + RaceDraw = 16, -- 定向招募活动
21 22 }
22 23  
23 24  
... ... @@ -344,8 +345,18 @@ activityFunc[Activity.ActivityType.PaySignIn] = {
344 345 ["init"] = function(self, actType, isCrossDay, notify)
345 346 self:updateActData(actType, {}, not notify)
346 347 end,
347   - -- ["close"] = function(self, actType, notify)
348   - -- end,
  348 + ["close"] = function(self, actType, notify)
  349 + self.owner.storeData:SetActGoodsFlag("paySignIn", 0)
  350 +
  351 + local rechargeRecord = self.owner.storeData:getProperty("payR")
  352 + for id, cfg in pairs(csvdb["shop_rechargeCsv"]) do
  353 + if cfg.shop == 2 and cfg.type == CardType.PaySignCard then
  354 + rechargeRecord[id] = nil
  355 + break
  356 + end
  357 + end
  358 + self.owner.storeData:updateProperty({field="payR", value=rechargeRecord})
  359 + end,
349 360 }
350 361  
351 362 -- 充值反馈
... ... @@ -367,6 +378,37 @@ activityFunc[Activity.ActivityType.PayBack] = {
367 378 -- end,
368 379 }
369 380  
  381 +-- 英雄帖
  382 +activityFunc[Activity.ActivityType.CalendaTask] = {
  383 + ["init"] = function(self, actType, isCrossDay, notify)
  384 + local calTask = self.owner:getProperty("CalTask")
  385 + calTask = {}
  386 + local role = self.owner
  387 + local buildL = role.dinerData:getProperty("buildL")
  388 + local curLevel = buildL:getv(1, 1)
  389 + role:checkTaskEnter("DinerLevelUp", {level = curLevel})
  390 +
  391 + role:checkTaskEnter("HeroLvlCollect", {})
  392 + role:checkTaskEnter("HeroQualityCollect", {})
  393 +
  394 + local curPopular = role.dinerData:getProperty("popular")
  395 + role:checkTaskEnter("DinerPopular", {count = curPopular})
  396 +
  397 + local rLevel = role:getProperty("level")
  398 + role:checkTaskEnter("RoleLevelUp", {level = rLevel})
  399 +
  400 + local towerInfo = role:getProperty("towerInfo")
  401 + role:checkTaskEnter("TowerPass", {level = towerInfo.l})
  402 + --"PvpWin"
  403 + role:checkTaskEnter("HangPass", {})
  404 + role:checkTaskEnter("HeroStarCollect", {})
  405 + role:checkTaskEnter("RuneQualityCollect", {})
  406 +
  407 + end,
  408 + -- ["close"] = function(self, actType, notify)
  409 + -- end,
  410 +}
  411 +
370 412 function Activity:initActivity(actId, isCrossDay, notify)
371 413 local actData = csvdb["activity_ctrlCsv"][actId]
372 414 if not actData then return end
... ...
src/models/Diner.lua
... ... @@ -298,6 +298,9 @@ function Diner:expediteSell(slot)
298 298 self:checkDinerTask(DinerTask.SellDishType, expediteCount, math.ceil(sell.dish / 100))
299 299 self:checkDinerTask(DinerTask.SellDishRare, expediteCount, dishData.rarity)
300 300 self.owner:checkTaskEnter("FoodSell", {count = expediteCount})
  301 +
  302 + local needTime = sells[slot].count * dishData.sell_time + sells[slot].time - skynet.timex()
  303 + self.owner:pushMsg({type = "food", slot = slot, time = needTime})
301 304 end
302 305 return {
303 306 expediteCount = expediteCount,
... ...
src/models/Hero.lua
... ... @@ -109,4 +109,8 @@ function Hero:getCamp()
109 109 return csvdb["unitCsv"][self:getProperty("type")].camp
110 110 end
111 111  
  112 +function Hero:getRare()
  113 + return csvdb["unitCsv"][self:getProperty("type")].rare
  114 +end
  115 +
112 116 return Hero
113 117 \ No newline at end of file
... ...
src/models/Role.lua
... ... @@ -27,6 +27,7 @@ function Role:ctor( properties )
27 27 self.runeBag = {}
28 28 self.advData = nil
29 29 self.activity = nil
  30 + self._pushToken = nil
30 31 self.advElChapter = tonum(redisproxy:hget("adv_season", "chapter"), globalCsv.adv_endless_default_chapter) -- 无尽模式记录的赛季对应章节
31 32 self.advOverTime = tonum(redisproxy:hget("adv_season", "overTime")) -- 无尽模式关闭时间戳
32 33 if self.advOverTime == 0 then
... ... @@ -111,6 +112,7 @@ Role.schema = {
111 112 hangBag = {"table", {}}, -- 背包
112 113 hangBagLimit = {"number", globalCsv.idle_field_origin}, --背包上限
113 114 bTeam = {"table", {}}, -- 奖励副本队伍
  115 + heroFormate = {"table", {}}, -- 自选编队 {adv={}, hang={}}
114 116  
115 117 --引导相关
116 118 newerGuide = {"string","1=1"}, -- 新手引导 master=slave
... ... @@ -161,6 +163,7 @@ Role.schema = {
161 163 emailSync = {"number", 0}, -- 已经同步到的邮件Id
162 164  
163 165 repayHero = {"number", 0}, -- 招募次数 (除去友情招募)
  166 + repayMaxC = {"number", 0}, -- 招募保底英雄领取次数 100一次
164 167 floorHero = {"table", {}}, -- 招募保底 -- {[poolId] = count}
165 168 ssrUp = {"table", {}}, -- ssr up -- {[poolId] = count}
166 169 newerDraw = {"table", {}}, -- 新手池子 {N, 1} 抽了多少次, 是否出了ssr
... ... @@ -174,6 +177,8 @@ Role.schema = {
174 177  
175 178 downCvR = {"number", 0}, -- 下载cv扩展包奖励
176 179 feedback = {"table", {}}, -- 反馈相关信息 {flag = false, count = 0} flag是否评论过,count 提示次数
  180 +
  181 + calTask = {"table", {}}, -- 英雄令活动 日历任务活动
177 182 }
178 183  
179 184  
... ... @@ -395,6 +400,7 @@ function Role:data()
395 400 downCvR = self:getProperty("downCvR"), -- 下载cv扩展包奖励
396 401 feedback = self:getProperty("feedback"),
397 402 ctime = self:getProperty("ctime"),
  403 + calTask = self:getProperty("calTask"),
398 404 }
399 405 end
400 406  
... ...
src/models/RoleCross.lua
... ... @@ -287,7 +287,7 @@ end
287 287  
288 288 function CMD.friendBattleInfo(roleId)
289 289 local info = CMD.getProperties(roleId, {"pvpTBC", "hangTB"})
290   - return next(info.pvpTBC) and info.pvpTBC or info.hangTB
  290 + return (next(info.pvpTBC) and next(info.pvpTBC.heros)) and info.pvpTBC or info.hangTB
291 291 end
292 292  
293 293 function CMD.pvpCInfo(roleId)
... ...
src/models/RoleLog.lua
... ... @@ -81,6 +81,7 @@ local ItemReason = {
81 81 birth = 1006, -- 出生奖励
82 82 actSign = 1007, -- 活动签到
83 83 actPaySign = 1008, -- 活动付费签到
  84 + calendaTask = 1009, -- 英雄帖
84 85  
85 86 -- 餐厅
86 87 greenHourse = 1101, -- 食材获得
... ... @@ -421,6 +422,79 @@ local MethodType = {
421 422 gift_name = true, -- 礼包名称
422 423 gift_reason = true, -- 礼包发放原因,见发放原因枚举表
423 424 },
  425 +
  426 + push_gift = { -- 礼包推送
  427 + gift_id = true, --礼包ID
  428 + gift_name = true, --礼包名称
  429 + },
  430 +
  431 + mission_pick = { --拾荒玩法
  432 + mission_threadid = true, -- 大地图ID
  433 + mission_threadname = true, -- 大地图名称
  434 + mission_id = true, -- 关卡ID
  435 + mission_herolist = "json", -- 英雄ID列表,[111, 222, 333, 444, 555] 前两个为队长、副队长
  436 + mission_heroscore = true, -- 编队总评分
  437 + mission_teamlv = true, -- 编队等级
  438 + mission_recscore = true, -- 关卡推荐评分
  439 + mission_floor_bef = true, -- 进入前关卡层数
  440 + mission_floor_aft = true, -- 结束时关卡层数
  441 + mission_team_status = "json", -- 队伍状态,{"HP":100, "SP":100, "curse":7}
  442 + mission_result = true, -- 战斗结果(0-无效,1-胜利,2-血量耗尽退出,3,主动退出)
  443 + mission_reward = "json", -- 获得奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}]
  444 + mission_integral_bef = true, -- 进入前积分
  445 + mission_integral_aft = true, -- 完成后积分
  446 + mission_cleartype = true, -- 1正常通关;2代理拾荒
  447 + mission_sequenceid = true, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  448 + },
  449 +
  450 + mission_pick_achiev = { --拾荒任务
  451 + mission_threadid = true, -- 大地图ID
  452 + mission_threadname = true, -- 大地图名称
  453 + mission_id = true, -- 关卡ID
  454 + mission_pick_achiev_id = true, -- 任务ID
  455 + mission_pick_achiev_reward = "json", -- 任务奖励,[{"id":101,"num":10},{"id":102,"num":20},{"id":103,"num":30}]
  456 + mission_sequenceid = true, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  457 + },
  458 +
  459 + mission_pick_equip = { -- 拾荒神器装备
  460 + mission_threadid = true, --大地图ID
  461 + mission_threadname = true, --大地图名称
  462 + mission_id = true, --关卡ID
  463 + mission_pick_equip_type = true, --神器操作类型:1:装备,2:卸下
  464 + mission_pick_equip_id = true, --神器ID
  465 + mission_pick_equip_lv = true, --神器等级
  466 + mission_sequenceid = true, --本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  467 + },
  468 +
  469 + mission_pick_reform = { --拾荒神器升级
  470 + mission_threadid = true, -- 大地图ID
  471 + mission_threadname = true, -- 大地图名称
  472 + mission_id = true, -- 关卡ID
  473 + mission_pick_equip_id = true, -- 神器ID
  474 + mission_pick_reform_beflv = true, -- 神器原等级
  475 + mission_pick_reform_aftlv = true, -- 神器现等级
  476 + mission_pick_reform_cost = true, -- 消耗探险点数
  477 + mission_sequenceid = true, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  478 + },
  479 +
  480 + mission_pick_use = { --拾荒任务道具使用
  481 + mission_threadid = true, -- 大地图ID
  482 + mission_threadname = true, -- 大地图名称
  483 + mission_id = true, -- 关卡ID
  484 + item_id = true, -- 道具ID
  485 + mission_pick_use_num = true, -- 道具使用量
  486 + mission_sequenceid = true, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志
  487 + },
  488 +
  489 + mission_pick_fund = { --拾荒资助
  490 + item_id = true, -- 资助花费道具ID
  491 + mission_pick_fund_amount = true, -- 资助花费道具数量
  492 + mission_pick_fund_cnt = true, -- 资助花费道具次数,1或者10
  493 + mission_pick_fund_reward = "json", -- 资助获得奖励,[{"id":100,"num":10},{"id":101,"num":20},{"id":102,"num":30}]
  494 + mission_pick_fund_stagereward = "json", -- 资助阶段奖励
  495 + mission_pick_fund_beflv = true, -- 资助前资助等级
  496 + mission_pick_fund_aftlv = true, -- 资助后资助等级
  497 + },
424 498 }
425 499  
426 500 local function printError(info)
... ...
src/models/RolePlugin.lua
... ... @@ -452,7 +452,12 @@ function RolePlugin.bind(Role)
452 452 newHero.owner = self
453 453 newHero:saveBattleValue()
454 454 self.heros[heroId] = newHero
455   - self:checkTaskEnter("AddHero", {heroType = heroType, wakeL = newHero:getProperty("wakeL"), camp = unitData.camp, job = unitData.job}, params.notNotify)
  455 + local ssrCount = 0
  456 + if unitData.rare == HeroQuality.SSR then
  457 + ssrCount = self:getSSRHeroCount()
  458 + end
  459 + self:checkTaskEnter("AddHero", {heroType = heroType, wakeL = newHero:getProperty("wakeL"), camp = unitData.camp, job = unitData.job, ssrCount = ssrCount}, params.notNotify)
  460 + self:checkTaskEnter("HeroQualityCollect", {})
456 461 if not params.notNotify then
457 462 local heroResponse = {}
458 463 table.insert(heroResponse, newHero:data())
... ... @@ -485,6 +490,16 @@ function RolePlugin.bind(Role)
485 490 end
486 491 end
487 492  
  493 + function Role:getSSRHeroCount()
  494 + local count = 0
  495 + for _, hero in pairs(self.heros) do
  496 + if hero:getRare() == HeroQuality.SSR then
  497 + count = count + 1
  498 + end
  499 + end
  500 + return count
  501 + end
  502 +
488 503  
489 504 function Role:loadHeros()
490 505 local roleId = self:getProperty("id")
... ... @@ -1174,6 +1189,7 @@ function RolePlugin.bind(Role)
1174 1189 function Role:addAdvLvExp(exp)
1175 1190 local advL = self:getProperty("advL")
1176 1191 local level = advL[1]
  1192 + local oldLevel = level
1177 1193 local newExp = (advL[2] or 0) + exp
1178 1194  
1179 1195 if not csvdb["adv_level_fundCsv"][level + 1] then
... ... @@ -1181,7 +1197,8 @@ function RolePlugin.bind(Role)
1181 1197 end
1182 1198  
1183 1199 while newExp >= csvdb["adv_level_fundCsv"][level].exp do
1184   - if csvdb["adv_level_fundCsv"][level + 1] and self:advChapterIsOpen(100 + csvdb["adv_level_fundCsv"][level + 1].chapter) then -- 有下一级
  1200 + --if csvdb["adv_level_fundCsv"][level + 1] and self:advChapterIsOpen(100 + csvdb["adv_level_fundCsv"][level + 1].chapter) then -- 有下一级
  1201 + if csvdb["adv_level_fundCsv"][level + 1] then -- 有下一级
1185 1202 newExp = newExp - csvdb["adv_level_fundCsv"][level].exp
1186 1203 level = level + 1
1187 1204 else
... ... @@ -1195,6 +1212,7 @@ function RolePlugin.bind(Role)
1195 1212 advL[1] = level
1196 1213 advL[2] = newExp
1197 1214 self:updateProperty({field = "advL", value = advL})
  1215 + return oldLevel, level
1198 1216 end
1199 1217  
1200 1218 function Role:getAdvWheelSurfLv(ptype)
... ... @@ -1742,7 +1760,36 @@ function RolePlugin.bind(Role)
1742 1760 end)
1743 1761 return gift, checkPoint
1744 1762 end
  1763 + --[[
  1764 + "hang" : "挂机资源满",
  1765 + "box" : "箱子拆解完毕",
  1766 + "food" : "食物出售完毕",
  1767 + "adv" : "代理拾荒完毕",
  1768 + --]]
  1769 + function Role:pushMsg(params)
  1770 + if not self._pushToken or self._pushToken == "" then return end
  1771 + if params.time <= 0 then
  1772 + self:pushCancel(params)
  1773 + return
  1774 + end
  1775 + local content = string.format("push:%d:%s:%s:%s", self:getProperty("id"), params.type, params.slot or 1, self._pushToken)
  1776 + notifyClient({content = content, time = math.floor(params.time)})
  1777 + end
1745 1778  
  1779 + function Role:pushCancel(params)
  1780 + if not self._pushToken or self._pushToken == "" then return end
  1781 + local content = string.format("push:%d:%s:%s:%s", self:getProperty("id"), params.type, params.slot or 1, self._pushToken)
  1782 + deleteNotify({content = content})
  1783 + end
  1784 +
  1785 + function Role:pushCancelAll(ptype)
  1786 + if not self._pushToken or self._pushToken == "" then return end
  1787 + local pattern = string.format("push:%d:*", self:getProperty("id"))
  1788 + if ptype then
  1789 + pattern = string.format("push:%d:%s:*", self:getProperty("id"), ptype)
  1790 + end
  1791 + deleteNotify({pattern = pattern})
  1792 + end
1746 1793 end
1747 1794  
1748 1795 return RolePlugin
1749 1796 \ No newline at end of file
... ...
src/models/RoleTask.lua
... ... @@ -235,6 +235,8 @@ local StoreListener = {
235 235 [TaskType.HangPass] = {{TriggerEventType.HangPass, f("id")}},
236 236 [TaskType.RoleLevelUp] = {{TriggerEventType.LevelUp, f("level")}},
237 237 [TaskType.TowerPass] = {{TriggerEventType.TowerPass, f("level")}},
  238 + [TaskType.AdvPass] = {{TriggerEventType.AdvPass, f("id")}},
  239 + [TaskType.AddHero] = {{TriggerEventType.AddNewHero, f("heroType")}, {TriggerEventType.SSRCount, f("ssrCount")}},
238 240 }
239 241 }
240 242  
... ... @@ -243,7 +245,7 @@ local CalendaTaskListener = {
243 245 listen = {
244 246 [TaskType.DrawHero] = {{1, 1, f("count")}},
245 247 [TaskType.BonusPass]= {{2, 1}},
246   - [TaskType.AdvPass]= {{3, 1}},
  248 + [TaskType.AdvStart]= {{3, 1}},
247 249 [TaskType.DinerLevelUp]= {{4, 2, f("level")}},
248 250 [TaskType.HeroLvlCollect]= {{5, 3}}, -- x名y级英雄
249 251 [TaskType.AdvHang]= {{6, 1}}, ----
... ... @@ -255,11 +257,11 @@ local CalendaTaskListener = {
255 257 [TaskType.RoleLevelUp]= {{12, 2, f("level")}},
256 258 [TaskType.TowerPass]= {{13, 2, f("level")}},
257 259 [TaskType.HeroTalent]= {{14, 1}},
258   - [TaskType.HangPass]= {{15, 2, f("id")}},
  260 + [TaskType.HangPass]= {{15, 3}},
259 261 [TaskType.HeroStarCollect]= {{16, 3}},
260 262 [TaskType.FoodSell]= {{17, 1, f("count")}},
261 263 [TaskType.HangGet]= {{18, 3, f("reward")}},
262   - [TaskType.RuneQualityCollect]= {{19, 3, f("id")}},
  264 + [TaskType.RuneQualityCollect]= {{19, 3}},
263 265 [TaskType.OpenBox]= {{20, 3, f("count"), f("quality")}},
264 266 }
265 267 }
... ... @@ -272,6 +274,7 @@ local TaskListeners = {
272 274 SudokuListener,
273 275 ActivityListener,
274 276 StoreListener,
  277 + CalendaTaskListener,
275 278 }
276 279  
277 280 local RoleTask = {}
... ... @@ -579,14 +582,18 @@ function RoleTask.bind(Role)
579 582 end
580 583  
581 584 function Role:checkActivityTask(notNotify, activityType, ...)
  585 + if not self.activity then return end
582 586 self.activity:checkActivity(notNotify, activityType, ...)
583 587 end
584 588  
585 589 function Role:checkStoreTask(notNotify, triggerType, param)
  590 + if not self.storeData then return end
586 591 self.storeData:OnTriggerLimitTimePack(triggerType, param)
587 592 end
588 593  
589 594 function Role:checkCalendaTask(notNotify, mainType, subType, param1, param2)
  595 + --print("check calenda taskl", mainType, subType, param1, param2)
  596 + if not self.activity then return end
590 597 local open, actId = self.activity:isOpen("CalendaTask")
591 598 local actData = csvdb["activity_ctrlCsv"][actId]
592 599 if not actData then return end
... ... @@ -606,11 +613,86 @@ function RoleTask.bind(Role)
606 613 elseif subType == 2 then -- 直接赋值
607 614 calTask[id] = param1
608 615 elseif subType == 3 then -- 自定义类型
  616 + if cfg.type == 7 then -- 英雄品质收集进度
  617 + local count = 0
  618 + for _, hero in pairs(self.heros) do
  619 + local unitData = csvdb["unitCsv"][hero:getProperty("type")]
  620 + if unitData then
  621 + if cfg.condition2 <= unitData.rare then
  622 + count = count + 1
  623 + end
  624 + end
  625 + end
  626 + if (calTask[id] or 0) < count then
  627 + calTask[id] = count
  628 + end
  629 + elseif cfg.type == 5 then -- 英雄等级收集进度
  630 + local count = 0
  631 + for _, hero in pairs(self.heros) do
  632 + if cfg.condition2 <= hero:getProperty("level") then
  633 + count = count + 1
  634 + end
  635 + end
  636 + if (calTask[id] or 0) < count then
  637 + calTask[id] = count
  638 + end
  639 + elseif cfg.type == 16 then -- 英雄星级收集进度
  640 + local count = 0
  641 + for _, hero in pairs(self.heros) do
  642 + if cfg.condition2 <= hero:getProperty("wakeL") then
  643 + count = count + 1
  644 + end
  645 + end
  646 + if (calTask[id] or 0) < count then
  647 + calTask[id] = count
  648 + end
  649 + elseif cfg.type == 18 then -- 挂机累计收获id,y个
  650 + for rid, v in pairs(param1) do
  651 + if cfg.condition2 == rid then
  652 + calTask[id] = (calTask[id] or 0) + v
  653 + end
  654 + end
  655 + elseif cfg.type == 19 then -- x名英雄装备y品质以上符文套装
  656 + local count = 0
  657 + for _, hero in pairs(self.heros) do
  658 + local rcount = 0
  659 + for _,uid in pairs(hero:getRunes()) do
  660 + if uid > 0 then
  661 + local runeData = self.runeBag[uid]
  662 + if runeData then
  663 + local csvData = csvdb["runeCsv"][runeData:getProperty("type")][runeData:getProperty("id")]
  664 +
  665 + if csvData and cfg.condition2 <= csvData.rarity then
  666 + rcount = rcount + 1
  667 + end
  668 + end
  669 + end
  670 + end
  671 + if rcount == 6 then
  672 + count = count + 1
  673 + end
  674 + end
  675 + calTask[id] = count
  676 + elseif cfg.type == 20 then -- 开启x品质时钟箱子
  677 + if cfg.condition2 <= (param2 or 0) then
  678 + calTask[id] = (calTask[id] or 0) + param2
  679 + end
  680 + elseif cfg.type == 15 then -- 通关关卡
  681 + if (calTask[id] or 0) == 0 then
  682 + local hangPass = self:getProperty("hangPass")
  683 + local diff = math.floor(cfg.condition2 / 10000)
  684 + if (hangPass[diff] or 0) >= cfg.condition1 then
  685 + calTask[id] = 1
  686 + end
  687 + end
  688 + end
609 689 end
610 690 end
611 691 end
612 692 end
613 693 end
  694 + self:updateProperty({field = "calTask", value = calTask, notNotify = notNotify})
  695 + --dump(calTask)
614 696 end
615 697  
616 698 end
... ...
src/models/RoleTimeReset.lua
... ... @@ -90,7 +90,7 @@ function Role:updateTimeReset(now, notify)
90 90 self:setProperties({timeReset = timeReset, ltime = now})
91 91  
92 92 response.timeReset = timeReset
93   - response.ltime = ltime
  93 + response.ltime = now
94 94  
95 95 if notify then
96 96 self:notifyUpdateProperties(response)
... ...
src/models/Store.lua
... ... @@ -23,11 +23,11 @@ Store.schema = {
23 23 battleFR = {"string", ""}, -- 免费赛季卡领取记录
24 24 battleLR = {"string", ""}, -- 付费赛季卡领取记录
25 25  
26   - limitTPack = {"table", {}}, -- 限时礼包 {id=expire_ts}
  26 + limitTPack = {"table", {}}, -- 限时礼包 {id={expire_ts, trigger_type}}
27 27 privCardEx = {"number", 0}, -- 特权卡过期时间戳
28 28 getMailT1 = {"number",0}, -- 上次发送月卡福利邮件的时间
29 29 getMailT2 = {"number",0}, -- 上次发送超级月卡福利邮件的时间
30   - packTrigger = {"table", {}}, -- 礼包触发记录 {关卡难度1={id, 通关关卡数,升级数,爬塔层数}, ...}
  30 + --packTrigger = {"table", {}}, -- 礼包触发记录 {关卡难度1={id, 通关关卡数,升级数,爬塔层数}, ...}
31 31  
32 32 -- 活动商品购买记录
33 33 actGoodsFlag = {"table", {}}, -- ActGoodsType 1购买,0未购买
... ... @@ -57,7 +57,7 @@ end
57 57 function Store:onCrossDay()
58 58 self:sendMonthCardEmail()
59 59 self:deleteExpireLimitGoods()
60   - self:checkPaySignReward()
  60 + --self:checkPaySignReward()
61 61 end
62 62  
63 63 -- 删除过期商品
... ... @@ -65,10 +65,11 @@ function Store:deleteExpireLimitGoods()
65 65 local timeNow = skynet.timex()
66 66 local limitGoodsList = self:getProperty("limitTPack")
67 67 for k, v in pairs(limitGoodsList) do
68   - if timeNow > v then
  68 + if timeNow > v[1] then
69 69 limitGoodsList[k] = nil
70 70 end
71 71 end
  72 + self:updateProperty({field = "limitTPack", value = limitGoodsList, notNotify = true})
72 73 end
73 74  
74 75 -- 发送月卡邮件
... ... @@ -162,6 +163,26 @@ function Store:getGearExchangeCoef()
162 163 return 1 + coef
163 164 end
164 165  
  166 +-- 奖励关卡 特权卡额外数量
  167 +function Store:getBonusExtraFightCount()
  168 + if self:isPrivCardExpire() then
  169 + return 0
  170 + end
  171 +
  172 + local cnt = globalCsv.bonus_extra_fight_count or 1
  173 + return cnt
  174 +end
  175 +
  176 +-- 挂机道具掉落系数 特权卡挂机掉落系数
  177 +function Store:getHangDropCoef()
  178 + if self:isPrivCardExpire() then
  179 + return 1, 1
  180 + end
  181 +
  182 + return (1 + globalCsv.hang_drop_exp_coef) or 1, (1 + globalCsv.hang_drop_item_coef) or 1
  183 +end
  184 +
  185 +
165 186 -- 购买通行证
166 187 function Store:onBuyCard(type, duration, id)
167 188 local timeNow = skynet.timex()
... ... @@ -203,7 +224,7 @@ end
203 224  
204 225 --检测购买是否超过限制数量
205 226 function Store:checkRechargeRecord(limit, id)
206   - local rechargeRecord = self:getProperty("payR")
  227 + local rechargeRecord = self:getProperty("payR") or {}
207 228 if limit ~= 0 and limit <= (rechargeRecord[id] or 0) then
208 229 skynet.error(string.format("recharge id:%d count over limit, user id:%d", id, self.owner:getProperty("id")))
209 230 return false
... ... @@ -292,96 +313,103 @@ end
292 313 --触发限时礼包
293 314 function Store:OnTriggerLimitTimePack(eventType, param)
294 315 local limitPack = self:getProperty("limitTPack")
295   - local payRecord = self:getProperty("payR")
  316 + --local payRecord = self:getProperty("payR")
296 317 local timeNow = skynet.timex()
297   - local find = false
  318 + --local find = false
298 319 -- 有未过期的限时礼包不再推送
299   - for k, v in pairs(limitPack) do
300   - if v > timeNow and not payRecord[k] then
301   - find = true
302   - break
303   - end
304   - end
305   - if find == true then
306   - return
307   - end
308   - limitPack = {}
309   - local hangPass = self.owner:getProperty("hangPass")
310   - local triggerRecord = self:getProperty("packTrigger")
311   - local result = {}
312   - local maxDiff = 0
  320 + --for k, v in pairs(limitPack) do
  321 + -- if v > timeNow and not payRecord[k] then
  322 + -- find = true
  323 + -- break
  324 + -- end
  325 + --end
  326 + --if find == true then
  327 + -- return
  328 + --end
  329 + --local hangPass = self.owner:getProperty("hangPass")
  330 + --local triggerRecord = self:getProperty("packTrigger")
  331 + --local result = {}
  332 + --local maxDiff = 0
313 333 -- 取满足限时礼包关卡要求的对应数据
314   - for diff, maxCarbonId in pairs(hangPass) do
315   - for id, cfg in pairs(csvdb["shop_packCsv"]) do
316   - local range = cfg.showRange:toArray(true, "=")
317   - local beginRange = range[1] or 0
318   - local endRange = range[2] or 0
319   - if maxCarbonId > beginRange and maxCarbonId <= endRange and cfg.type == eventType then
320   - result[diff] = cfg
321   - maxDiff = math.max(maxDiff, diff)
322   - break
323   - end
324   - end
325   - end
326   - local shopGoodsId = 0
327   - for diff, cfg in pairs(result) do
328   - if diff == maxDiff then
329   - local record = triggerRecord[diff] or {}
330   - if (record[0] or 0) ~= cfg.id and next(record) then
331   - record = {}
332   - end
333   - record[0] = cfg.id
334   - record[eventType] = (record[eventType] or 0) + 1
335   - if record[eventType] > 0 and record[eventType] % 10 == 0 then
336   - local pool = cfg.packId:toArray(true, "=")
337   - local idx = math.random(1, #pool)
338   - shopGoodsId = pool[idx]
339   - end
340   - triggerRecord[diff] = record
  334 + --for diff, maxCarbonId in pairs(hangPass) do
  335 + -- for id, cfg in pairs(csvdb["shop_packCsv"]) do
  336 + -- local range = cfg.showRange:toArray(true, "=")
  337 + -- local beginRange = range[1] or 0
  338 + -- local endRange = range[2] or 0
  339 + -- if maxCarbonId > beginRange and maxCarbonId <= endRange and cfg.type == eventType then
  340 + -- result[diff] = cfg
  341 + -- maxDiff = math.max(maxDiff, diff)
  342 + -- break
  343 + -- end
  344 + -- end
  345 + --end
  346 + local config = nil
  347 + for id, cfg in pairs(csvdb["shop_packCsv"]) do
  348 + if cfg.type == eventType and cfg.condition == param then
  349 + config = cfg
341 350 end
342 351 end
343   - if shopGoodsId ~= 0 then
344   - local rechargeCfg = csvdb["shop_rechargeCsv"][shopGoodsId]
  352 + if config ~= nil then
  353 + local rechargeCfg = csvdb["shop_rechargeCsv"][config.packId]
345 354 if rechargeCfg then
346   - limitPack[rechargeCfg.id] = timeNow + rechargeCfg.time
  355 + limitPack[rechargeCfg.id] = {timeNow + rechargeCfg.time, config.id}
  356 + self.owner:log("push_gift", {
  357 + gift_id = rechargeCfg.id, --礼包ID
  358 + gift_name = rechargeCfg.title, --礼包名称
  359 + })
347 360 self:updateProperty({field = "limitTPack", value = limitPack})
348 361 end
349 362 end
350   - if next(result) then
351   - self:updateProperty({field = "packTrigger", value = triggerRecord})
352   - end
  363 + --if next(result) then
  364 + -- self:updateProperty({field = "packTrigger", value = triggerRecord})
  365 + --end
353 366 end
354 367  
355 368 function GetActGoodsIndex(goodsType)
356 369 return ActGoodsType[goodsType] or 0
357 370 end
358 371  
359   --- 购买付费签到 按开服时间算奖励
360   -function Store:onBuyPaySignCard(dur)
361   - local curTs = skynet.timex()
  372 +function Store:SetActGoodsFlag(goodsType, flag)
362 373 local actGoodsFlag = self:getProperty("actGoodsFlag") or {}
363   - local goodsIndex = GetActGoodsIndex("paySignIn")
  374 + local goodsIndex = GetActGoodsIndex(goodsType)
364 375 if goodsIndex == 0 then
365 376 print("get act goods index fail :paySignIn")
366 377 return
367 378 end
368   - actGoodsFlag[goodsIndex] = 1
  379 + actGoodsFlag[goodsIndex] = flag
369 380 self:updateProperty({field = "actGoodsFlag", value = actGoodsFlag})
370   - -- 发钱
371   - local change
372   - local reward, curData = self.owner.activity:getPaySignReward()
373   - if next(reward) then
374   - self.owner.activity:updateActData("PaySignIn", curData)
375   - reward, change = self.owner:award(reward, {log = {desc = "actPaySign"}})
376   - end
377   -
378   - self.owner:log("activity", {
379   - activity_id = 0, -- 活动ID(或活动指定任务的ID)
380   - activity_type = self.owner.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
381   - activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
382   - })
  381 +end
383 382  
384   - SendPacket(actionCodes.Activity_actPaySignRewardNtf, MsgPack.pack(self.owner:packReward(reward, change)))
  383 +-- 购买付费签到 按开服时间算奖励
  384 +function Store:onBuyPaySignCard(dur)
  385 + local curTs = skynet.timex()
  386 + curTs = getServerOpenTs()
  387 +
  388 + self:SetActGoodsFlag("paySignIn", curTs)
  389 +
  390 + --local actGoodsFlag = self:getProperty("actGoodsFlag") or {}
  391 + --local goodsIndex = GetActGoodsIndex("paySignIn")
  392 + --if goodsIndex == 0 then
  393 + -- print("get act goods index fail :paySignIn")
  394 + -- return
  395 + --end
  396 + --actGoodsFlag[goodsIndex] = 1
  397 + --self:updateProperty({field = "actGoodsFlag", value = actGoodsFlag})
  398 + -- 发钱
  399 + --local change
  400 + --local reward, curData = self.owner.activity:getPaySignReward()
  401 + --if next(reward) then
  402 + -- self.owner.activity:updateActData("PaySignIn", curData)
  403 + -- reward, change = self.owner:award(reward, {log = {desc = "actPaySign"}})
  404 + --end
  405 +
  406 + --self.owner:log("activity", {
  407 + -- activity_id = 0, -- 活动ID(或活动指定任务的ID)
  408 + -- activity_type = self.owner.activity.ActivityType.PaySignIn, -- 活动类型,见活动类型枚举表
  409 + -- activity_reward = reward, -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
  410 + --})
  411 +
  412 + --SendPacket(actionCodes.Activity_actPaySignRewardNtf, MsgPack.pack(self.owner:packReward(reward, change)))
385 413 end
386 414  
387 415 function Store:checkPaySignReward()
... ... @@ -392,7 +420,35 @@ function Store:checkPaySignReward()
392 420 end
393 421 end
394 422  
  423 +-- 临时用 登录触发限时礼包 时间点以后
  424 +function Store:OnTriggerLimitTimePackAfterTs(eventType, param)
  425 + local limitPack = self:getProperty("limitTPack")
  426 + local timeNow = skynet.timex()
  427 + local config = nil
  428 + for id, cfg in pairs(csvdb["shop_packCsv"]) do
  429 + local ts = toUnixtime(""..cfg.condition)
  430 + if cfg.type == eventType and ts < param then
  431 + config = cfg
  432 +
  433 + if config ~= nil then
  434 + local rechargeCfg = csvdb["shop_rechargeCsv"][config.packId]
  435 + if rechargeCfg then
  436 + if not limitPack[rechargeCfg.id] then
  437 + limitPack[rechargeCfg.id] = {timeNow + rechargeCfg.time, config.id}
  438 + self.owner:log("push_gift", {
  439 + gift_id = rechargeCfg.id, --礼包ID
  440 + gift_name = rechargeCfg.title, --礼包名称
  441 + })
  442 + self:updateProperty({field = "limitTPack", value = limitPack, notNotify = false})
  443 + end
  444 + end
  445 + end
  446 + end
  447 + end
  448 +end
  449 +
395 450 function Store:data()
  451 + self:OnTriggerLimitTimePackAfterTs(TriggerEventType.AfterTs, skynet.timex())
396 452 return {
397 453 buyR = self:getProperty("buyR"),
398 454 payR = self:getProperty("payR"),
... ... @@ -405,7 +461,7 @@ function Store:data()
405 461 battleLR = self:getProperty("battleLR"),
406 462 limitTPack = self:getProperty("limitTPack"),
407 463 privCardEx = self:getProperty("privCardEx"),
408   - packTrigger = self:getProperty("packTrigger"),
  464 + --packTrigger = self:getProperty("packTrigger"),
409 465 actGoodsFlag = self:getProperty("actGoodsFlag"),
410 466 bpInfo = self:getProperty("bpInfo"),
411 467 }
... ...
src/services/agent_ctrl.lua
... ... @@ -5,6 +5,7 @@ local netpack = require &quot;skynet.netpack&quot;
5 5 local xxtea = require "xxtea"
6 6 local deque = require "deque"
7 7 local datacenter = require "skynet.datacenter"
  8 +local agent_queued = require "services.agent_queued"
8 9  
9 10 local pcall = pcall
10 11 local string_format = string.format
... ... @@ -58,10 +59,15 @@ function _M:exit_agent(fd)
58 59 local agent = get_a(pack)
59 60  
60 61 pcall(skynet.send, agent, "lua", "exit")
61   - pcall(skynet.send, poold, "lua", "feed")
62 62  
63 63 self.f2u[fd] = nil
64 64 self.u2f[uid] = nil
  65 + local nuid, nfd = agent_queued.pop()
  66 + if not nuid then
  67 + pcall(skynet.send, poold, "lua", "feed")
  68 + else
  69 + self:query_agent(nfd, nuid, true)
  70 + end
65 71 end
66 72  
67 73 -- @desc: 客户端连入
... ... @@ -73,7 +79,11 @@ end
73 79 function _M:socket_close(fd)
74 80 self.f2i[fd] = nil
75 81 local uid = self.f2u[fd]
76   - if not uid then return end
  82 + if not uid then
  83 + -- 排队中?
  84 + agent_queued.socket_close(fd)
  85 + return
  86 + end
77 87 self.f2e[fd] = skynet.timex() + AGENT_EXPIRE_TIME
78 88  
79 89 if not self.u2f[uid] then
... ... @@ -89,7 +99,11 @@ end
89 99 function _M:socket_error(fd)
90 100 self.f2i[fd] = nil
91 101 local uid = self.f2u[fd]
92   - if not uid then return end
  102 + if not uid then
  103 + -- 排队中?
  104 + agent_queued.socket_close(fd)
  105 + return
  106 + end
93 107  
94 108 if not self.u2f[uid] then
95 109 self.f2u[fd] = nil
... ... @@ -114,6 +128,7 @@ local next_log_time = 0
114 128 local CHECK_AGENT_STATUS_INTERVAL = 100 -- 检查agent状态的定时间隔
115 129 -- @desc: 检查agent状态,若过期,则让agent退出;并定时打日志统计在线人数
116 130 function _M:check_agent_status()
  131 + agent_queued.handle_timeout()
117 132 local now = skynet.timex()
118 133 if now >= next_check_time then
119 134 next_check_time = now + CHECK_AGENT_STATUS_INTERVAL
... ... @@ -151,7 +166,7 @@ local function query_agent_response(fd, response)
151 166 end
152 167  
153 168 -- @desc: 玩家登陆第一个包,queryLogin,watchdog为客户端分配一个agent,并告诉gate分配成功,之后的消息直接走agent
154   -function _M:query_agent(fd, uid)
  169 +function _M:query_agent(fd, uid, isQueue)
155 170 local pack = self.u2f[uid]
156 171 if pack then
157 172 local f = get_f(pack)
... ... @@ -159,7 +174,6 @@ function _M:query_agent(fd, uid)
159 174 skynet.error(string.format("%s same fd %d", uid, fd))
160 175 return
161 176 end
162   -
163 177 -- self.f2u[f] 肯定存在;self.f2e[f]不存在,则说明在线,则需要踢下线
164 178 if not self.f2e[f] then
165 179 local head = string.pack("H", actionCodes.Sys_maintainNotice)
... ... @@ -182,12 +196,29 @@ function _M:query_agent(fd, uid)
182 196 self.f2u[f] = nil
183 197 self.u2f[uid] = set_pack(fd, agent)
184 198 else
185   - -- 该uid未存储,则说明至少超过10分钟未登陆,由agent池服务pop出一个agent
186   - local agent = self.factory:pop()
187   - if not agent then
188   - -- 服务器满
189   - query_agent_response(fd, {ret = "RET_SERVER_FULL"})
190   - return
  199 + local agent
  200 + if isQueue then
  201 + agent = self.factory:pop()
  202 + if agent then
  203 + pcall(skynet.send, poold, "lua", "feed")
  204 + else
  205 + agent = skynet.newservice("agent")
  206 + end
  207 + else
  208 + -- 该uid未存储,则说明至少超过10分钟未登陆,由agent池服务pop出一个agent
  209 + if agent_queued.count() > 0 then
  210 + -- 服务器满 开始排队
  211 + local rank = agent_queued.push(uid, fd)
  212 + query_agent_response(fd, {ret = "RET_SERVER_FULL", rank = rank})
  213 + return
  214 + end
  215 +
  216 + agent = self.factory:pop()
  217 + if not agent then
  218 + local rank = agent_queued.push(uid, fd)
  219 + query_agent_response(fd, {ret = "RET_SERVER_FULL", rank = rank})
  220 + return
  221 + end
191 222 end
192 223  
193 224 local ok = pcall(skynet.call, agent, "lua", "start", gate_serv, fd, self.f2i[fd], hotfixList)
... ...
src/services/agent_queued.lua 0 → 100644
... ... @@ -0,0 +1,154 @@
  1 +-- 排队系统
  2 +
  3 +require "ProtocolCode"
  4 +require "shared.init"
  5 +require "utils.init"
  6 +require "GlobalVar"
  7 +require "RedisKeys"
  8 +require "skynet.manager"
  9 +
  10 +local queue = require "skynet.queue"
  11 +local netpack = require "skynet.netpack"
  12 +local socket = require "skynet.socket"
  13 +local xxtea = require "xxtea"
  14 +
  15 +skynet = require "skynet"
  16 +
  17 +local MAX_COUNT = tonumber(skynet.getenv("max_queue"))
  18 +-- 心跳定时间隔
  19 +local HEART_TIMER_INTERVAL = 30
  20 +local HEART_TIMEOUT_COUNT_MAX = 3
  21 +
  22 +local CMD = {}
  23 +local f2u = {}
  24 +local u2i = {} -- {idx, fd, {lastHeart, timeOutCount, nextCheck}}
  25 +local idx2u = {}
  26 +local curIdx = 0 -- 下一个即将进入游戏的玩家索引
  27 +local nextIdx = 0 -- 新加的位置
  28 +
  29 +
  30 +local function getRank(uid)
  31 + local info = u2i[uid]
  32 + if not info then return -1 end
  33 + return (info[1] + MAX_COUNT - curIdx) % MAX_COUNT + 1
  34 +end
  35 +
  36 +
  37 +function SendPacket(actionCode, bin, client_fd)
  38 + if #bin > 0 then bin = xxtea.encrypt(bin, XXTEA_KEY) end
  39 + local head = string.pack("H", actionCode)
  40 + return socket.write(client_fd, netpack.pack(head .. bin))
  41 +end
  42 +
  43 +local function checkQueue(fd)
  44 + if not f2u[fd] then return end
  45 + local info = u2i[f2u[fd]]
  46 + if info then
  47 + info[3][1] = skynet.timex()
  48 + end
  49 + local rank = getRank(f2u[fd])
  50 + SendPacket(actionCodes.Sys_checkQueue, MsgPack.pack({rank = rank}), fd)
  51 +end
  52 +
  53 +
  54 +skynet.register_protocol {
  55 + name = "client",
  56 + id = skynet.PTYPE_CLIENT,
  57 + unpack = function (msg, sz)
  58 + local data = skynet.tostring(msg, sz)
  59 + local cmd = string.unpack("H", string.sub(data, 1, 2))
  60 + return cmd, string.sub(data, 3)
  61 + end,
  62 + dispatch = function(session, address, cmd, data)
  63 + skynet.ignoreret()
  64 + if cmd == actionCodes.Sys_checkQueue then
  65 + checkQueue(session)
  66 + end
  67 + end
  68 +}
  69 +
  70 +function CMD.push(uid, fd)
  71 + uid = tostring(uid)
  72 + if u2i[uid] then -- 存在]
  73 + local oldfd = u2i[uid][2]
  74 + if oldfd and oldfd ~= fd then
  75 + -- 踢掉老的
  76 + SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({body = "server_accountOccupied", iskey = true}), oldfd)
  77 + skynet.timeout(10, function ()
  78 + skynet.call(gate_serv, "lua", "kick", oldfd)
  79 + end)
  80 + f2u[oldfd] = nil
  81 + end
  82 + u2i[uid][2] = fd
  83 + f2u[fd] = uid
  84 + u2i[uid][3] = {skynet.timex(), 0, skynet.timex() + HEART_TIMER_INTERVAL}
  85 + else -- 新排队的用户
  86 + if nextIdx == curIdx and next(idx2u) then -- 满了
  87 + return
  88 + end
  89 + u2i[uid] = {nextIdx, fd, {skynet.timex(), 0, skynet.timex() + HEART_TIMER_INTERVAL}}
  90 + f2u[fd] = uid
  91 + idx2u[nextIdx] = uid
  92 + nextIdx = (nextIdx + 1) % MAX_COUNT
  93 + end
  94 + skynet.call(gate_serv, "lua", "forward", fd, 0, skynet.self())
  95 +
  96 + return getRank(uid)
  97 +end
  98 +
  99 +function CMD.pop()
  100 + while true do
  101 + local uid = idx2u[curIdx]
  102 + if not uid then return end -- 空的
  103 + local info = u2i[uid]
  104 + if not info then
  105 + idx2u[curIdx] = nil
  106 + else
  107 + if info[2] then
  108 + -- 找到合适的了
  109 + u2i[uid] = nil
  110 + idx2u[curIdx] = nil
  111 + f2u[info[2]] = nil
  112 +
  113 + curIdx = (curIdx + 1) % MAX_COUNT
  114 + return uid, info[2]
  115 + else
  116 + idx2u[curIdx] = nil
  117 + u2i[uid] = nil
  118 + end
  119 + end
  120 + curIdx = (curIdx + 1) % MAX_COUNT
  121 + end
  122 +end
  123 +
  124 +
  125 +-- 下线了
  126 +function CMD.socket_close(fd)
  127 + local uid = f2u[fd]
  128 + if not uid then return end
  129 + f2u[fd] = nil
  130 + local info = u2i[uid]
  131 + info[2] = nil
  132 +end
  133 +
  134 +function CMD.handle_timeout()
  135 + local now = skynet.timex()
  136 + for uid, info in pairs(u2i) do
  137 + if info[2] and info[3] and now >= info[3][3] then --存在fd 检查心跳
  138 + if info[3][1] - now > HEART_TIMER_INTERVAL or now - info[3][1] > HEART_TIMER_INTERVAL then
  139 + info[3][2] = info[3][2] + 1
  140 + info[3][3] = now + HEART_TIMER_INTERVAL
  141 + if info[3][2] >= HEART_TIMEOUT_COUNT_MAX then
  142 + skynet.error("timeout! then queued will closed", info[2], uid)
  143 + skynet.call(gate_serv, "lua", "kick", info[2])
  144 + end
  145 + end
  146 + end
  147 + end
  148 +end
  149 +
  150 +function CMD.count()
  151 + return (nextIdx + MAX_COUNT - curIdx) % MAX_COUNT
  152 +end
  153 +
  154 +return CMD
... ...
src/services/agent_util.lua
... ... @@ -17,15 +17,32 @@ local HEART_TIMEOUT_COUNT_MAX = 20
17 17 local HEART_QUICK_COUNT_MAX = 5
18 18 -- 心跳定时间隔
19 19 local HEART_TIMER_INTERVAL = 5
  20 +-- 忽略心跳的等待时间
  21 +local WAIT_IGNORE_HEART = 300
  22 +
  23 +--开始忽略心跳的时间
  24 +local ignoreHeartTime = nil
20 25  
21 26 local function check_heart_beat(agent, now)
22 27 -- 充值等操作不检查心跳
23 28 local role = agent.role
24   - if role.ignoreHeartbeat then
  29 + if not role or role.ignoreHeartbeat then
25 30 lastHeartCheckTime = now - HEART_TIMER_INTERVAL
26 31 heartTimeoutCount = 0
  32 +
  33 + if not ignoreHeartTime then
  34 + ignoreHeartTime = now
  35 + end
  36 +
  37 + if now - ignoreHeartTime >= WAIT_IGNORE_HEART then -- 等待太久了 踢掉
  38 + skynet.error("timeout! then agent will shut down by self with ignoreHeartbeat or no login", agent.client_fd)
  39 + skynet.call(agent.gate_serv, "lua", "kick", agent.client_fd)
  40 + ignoreHeartTime = nil
  41 + end
27 42 return
28 43 end
  44 + ignoreHeartTime = nil
  45 +
29 46 if lastHeartCheckTime - now > HEART_TIMER_INTERVAL or
30 47 now - lastHeartCheckTime > HEART_TIMER_INTERVAL then
31 48 heartTimeoutCount = heartTimeoutCount + 1
... ... @@ -46,6 +63,7 @@ function _M:update(agent)
46 63 pcall(check_heart_beat, agent, now)
47 64 nextCheckTime = now + HEART_TIMER_INTERVAL
48 65 end
  66 + if not role then return end
49 67 pcall(role.onRecoverTimer, role, now)
50 68 end
51 69  
... ... @@ -73,6 +91,7 @@ end
73 91 function _M:reset()
74 92 heartTimeoutCount = 0
75 93 heartQuickCount = 0
  94 + ignoreHeartTime = nil
76 95 lastHeartCheckTime = skynet.timex()
77 96 end
78 97  
... ...
src/services/poold.lua
... ... @@ -7,14 +7,15 @@ local deque = require &quot;deque&quot;
7 7 local CMD = {}
8 8 local factory
9 9  
  10 +local PRE_FEED_COUNT = 5
10 11 local dead = 0
11 12 -- agent死亡,通知poold补充,当累计到5个agent时,马上生成5个agent放入poold中
12 13 -- 当然这里也可以写得更复杂,参考redis落地规则
13 14 function CMD.feed()
14 15 dead = dead + 1
15   - if dead == 5 then
  16 + if dead == PRE_FEED_COUNT then
16 17 dead = 0
17   - for i=1, 5 do
  18 + for i=1, PRE_FEED_COUNT do
18 19 factory:push(skynet.newservice("agent"))
19 20 end
20 21 end
... ...
src/utils/CommonFunc.lua
... ... @@ -161,6 +161,18 @@ function diffFromOpen()
161 161 return math.floor((now - openTime) / DAY_SEC)
162 162 end
163 163  
  164 +function diffFromTs(ts)
  165 + local now = skynet.timex()
  166 + local tm = os.date("*t", ts)
  167 +
  168 + local time = os.time({year = tm.year, month = tm.month, day = tm.day, hour = RESET_TIME})
  169 + if now < time then
  170 + return 0
  171 + end
  172 +
  173 + return math.floor((now - time) / DAY_SEC)
  174 +end
  175 +
164 176 function getServerOpenTs()
165 177 local openTime = os.time{
166 178 year = tonum(SERV_OPEN:sub(1,4)),
... ... @@ -298,7 +310,7 @@ function notifyClient(params)
298 310 params.key = "zhaolugame20170831"
299 311  
300 312 local status, body = httpc.get(skynet.getenv("codeurl"),
301   - "/mipush/notify_user?" .. httpGetFormatData(params), {}, {})
  313 + "/push/notify_user?" .. httpGetFormatData(params), {}, {})
302 314 if tonumber(status) ~= 200 then
303 315 skynet.error(status, body)
304 316 return
... ... @@ -313,7 +325,7 @@ function deleteNotify(params)
313 325 params.key = "zhaolugame20170831"
314 326  
315 327 local status, body = httpc.get(skynet.getenv("codeurl"),
316   - "/mipush/delete_notify?" .. httpGetFormatData(params), {}, {})
  328 + "/push/delete_notify?" .. httpGetFormatData(params), {}, {})
317 329 if tonumber(status) ~= 200 then
318 330 skynet.error(status, body)
319 331 return
... ...
src/utils/StringUtil.lua
... ... @@ -347,4 +347,20 @@ function string.toMap(str, tonum, sep)
347 347 end
348 348 end
349 349 return tab
  350 +end
  351 +
  352 +--[[
  353 +from: 1=2=3=4
  354 +to: {1,2,3,4}
  355 +]]
  356 +function string.toMap(str, tonum, sep)
  357 + local str_vec = string.split(str, " ")
  358 + local tab = {}
  359 + for _, v in pairs(str_vec) do
  360 + local vec = string.split(v, sep)
  361 + if #vec == 2 then
  362 + tab[vec[1]] = tonum and tonumber(vec[2]) or vec[2]
  363 + end
  364 + end
  365 + return tab
350 366 end
351 367 \ No newline at end of file
... ...