Commit 33de037fb7fb80345a70d266aef13a0beef4cf2c
Merge branch 'tr/bugfix' into tr/publish/qa-out
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32 changed files
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609 additions
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210 deletions
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src/GlobalVar.lua
@@ -16,6 +16,7 @@ TIME_ZONE = math.floor(os.difftime(START_RESET_TIME_BASE, os.time(os.date("!*t", | @@ -16,6 +16,7 @@ TIME_ZONE = math.floor(os.difftime(START_RESET_TIME_BASE, os.time(os.date("!*t", | ||
16 | 16 | ||
17 | START_RESET_TIME = START_RESET_TIME_BASE - TIME_ZONE * 3600 | 17 | START_RESET_TIME = START_RESET_TIME_BASE - TIME_ZONE * 3600 |
18 | 18 | ||
19 | +STRUCT_VERSION = 3 -- 数据结构版本 | ||
19 | 20 | ||
20 | MAX_ROLE_NUM = 1000000 | 21 | MAX_ROLE_NUM = 1000000 |
21 | -- 属性枚举 | 22 | -- 属性枚举 |
@@ -141,7 +142,6 @@ ItemId = { | @@ -141,7 +142,6 @@ ItemId = { | ||
141 | TimeReset = { | 142 | TimeReset = { |
142 | CrossDay = 1, --通用跨天 | 143 | CrossDay = 1, --通用跨天 |
143 | CrossWeek = 2, --通用跨周 | 144 | CrossWeek = 2, --通用跨周 |
144 | - CrossMonth = 1, --通用跨月 索引使用跨天,在回调方法中判断是否跨越 跨月的前置条件是跨天 | ||
145 | DinerRank = 1, -- 餐厅排行榜 | 145 | DinerRank = 1, -- 餐厅排行榜 |
146 | PvpRank = 2, -- pvp排行榜 | 146 | PvpRank = 2, -- pvp排行榜 |
147 | PvpHight = 11, --高级竞技场 | 147 | PvpHight = 11, --高级竞技场 |
@@ -324,6 +324,7 @@ MailId = { | @@ -324,6 +324,7 @@ MailId = { | ||
324 | PayBackAward = 242, | 324 | PayBackAward = 242, |
325 | CBBackAward = 243, | 325 | CBBackAward = 243, |
326 | CBBackAward2 = 244, | 326 | CBBackAward2 = 244, |
327 | + ActivityPoolRet = 280, | ||
327 | } | 328 | } |
328 | 329 | ||
329 | TriggerEventType = { | 330 | TriggerEventType = { |
src/actions/ActivityAction.lua
@@ -375,6 +375,8 @@ function _M.hangDropRpc(agent, data) | @@ -375,6 +375,8 @@ function _M.hangDropRpc(agent, data) | ||
375 | local msg = MsgPack.unpack(data) | 375 | local msg = MsgPack.unpack(data) |
376 | local actid = msg.actid | 376 | local actid = msg.actid |
377 | if not role.activity:isOpenById(actid, "HangDrop") then return 1 end | 377 | if not role.activity:isOpenById(actid, "HangDrop") then return 1 end |
378 | + local actCtrlData = csvdb["activity_ctrlCsv"][actid] | ||
379 | + if not actCtrlData then return end | ||
378 | 380 | ||
379 | local actCfg = csvdb["activity_putCsv"][actid] | 381 | local actCfg = csvdb["activity_putCsv"][actid] |
380 | if not actCfg then return 2 end | 382 | if not actCfg then return 2 end |
@@ -407,7 +409,7 @@ function _M.hangDropRpc(agent, data) | @@ -407,7 +409,7 @@ function _M.hangDropRpc(agent, data) | ||
407 | return 4 | 409 | return 4 |
408 | end | 410 | end |
409 | local num = math.floor((timeNow - actData)/ period) | 411 | local num = math.floor((timeNow - actData)/ period) |
410 | - num = num > 8 and 8 or num | 412 | + num = num > actCtrlData.condition and actCtrlData.condition or num |
411 | if num == 0 then | 413 | if num == 0 then |
412 | return 5 | 414 | return 5 |
413 | end | 415 | end |
@@ -483,8 +485,16 @@ function _M.startBattleRpc(agent, data) | @@ -483,8 +485,16 @@ function _M.startBattleRpc(agent, data) | ||
483 | local bi = actData[id] | 485 | local bi = actData[id] |
484 | if not bi then return 8 end | 486 | if not bi then return 8 end |
485 | local star = bi["star"] or 0 | 487 | local star = bi["star"] or 0 |
486 | - if star < 1 then | ||
487 | - return 9 | 488 | + local maxP = bi["maxP"] or 0 |
489 | + -- 世界boss | ||
490 | + if battleCfg.worldBoss_award ~= 0 then | ||
491 | + if maxP < 1 then | ||
492 | + return 9 | ||
493 | + end | ||
494 | + else | ||
495 | + if star < 1 then | ||
496 | + return 9 | ||
497 | + end | ||
488 | end | 498 | end |
489 | num = num * count | 499 | num = num * count |
490 | end | 500 | end |
@@ -501,6 +511,7 @@ function _M.startBattleRpc(agent, data) | @@ -501,6 +511,7 @@ function _M.startBattleRpc(agent, data) | ||
501 | key = tostring(math.random()), | 511 | key = tostring(math.random()), |
502 | actid = actid, | 512 | actid = actid, |
503 | id = id, | 513 | id = id, |
514 | + format = msg.format, | ||
504 | } | 515 | } |
505 | SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack({key = role.__actBattleCache.key})) | 516 | SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack({key = role.__actBattleCache.key})) |
506 | else | 517 | else |
@@ -511,7 +522,7 @@ function _M.startBattleRpc(agent, data) | @@ -511,7 +522,7 @@ function _M.startBattleRpc(agent, data) | ||
511 | return 7 | 522 | return 7 |
512 | end | 523 | end |
513 | local bi = actData[id] | 524 | local bi = actData[id] |
514 | - local star = bi["star"] | 525 | + local star = bi["star"] or 0 |
515 | local award = battleCfg.item_clear:toNumMap() | 526 | local award = battleCfg.item_clear:toNumMap() |
516 | if getStarCount(battleCfg, star) == 3 then | 527 | if getStarCount(battleCfg, star) == 3 then |
517 | local aw = battleCfg.perfect_reward:toNumMap() | 528 | local aw = battleCfg.perfect_reward:toNumMap() |
@@ -526,10 +537,10 @@ function _M.startBattleRpc(agent, data) | @@ -526,10 +537,10 @@ function _M.startBattleRpc(agent, data) | ||
526 | SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack(role:packReward(reward, change))) | 537 | SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack(role:packReward(reward, change))) |
527 | 538 | ||
528 | if battleCfg.worldBoss_award ~= 0 and (bi["maxP"] or 0) > 0 then | 539 | if battleCfg.worldBoss_award ~= 0 and (bi["maxP"] or 0) > 0 then |
529 | - bi["bossP"] = (bi["bossP"] or 0) + bi["maxP"] | 540 | + bi["bossP"] = (bi["bossP"] or 0) + bi["maxP"] * count |
530 | end | 541 | end |
531 | 542 | ||
532 | - bi["sum"] = bi["sum"] + bi["top"] | 543 | + bi["sum"] = bi["sum"] + bi["top"] * count |
533 | actData["ticket"] = ticket - num | 544 | actData["ticket"] = ticket - num |
534 | actData[id] = bi | 545 | actData[id] = bi |
535 | changeFlag = true | 546 | changeFlag = true |
@@ -558,7 +569,10 @@ function _M.endBattleRpc(agent, data) | @@ -558,7 +569,10 @@ function _M.endBattleRpc(agent, data) | ||
558 | local isWin = msg.isWin | 569 | local isWin = msg.isWin |
559 | local heros = msg.heros | 570 | local heros = msg.heros |
560 | local support = msg.support | 571 | local support = msg.support |
561 | - if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end | 572 | + if not role.activity:isOpenById(actid, "ChallengeLevel") then |
573 | + SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({})) | ||
574 | + return true | ||
575 | + end | ||
562 | 576 | ||
563 | if not role.__actBattleCache then return 2 end | 577 | if not role.__actBattleCache then return 2 end |
564 | 578 | ||
@@ -566,6 +580,18 @@ function _M.endBattleRpc(agent, data) | @@ -566,6 +580,18 @@ function _M.endBattleRpc(agent, data) | ||
566 | SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1})) | 580 | SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1})) |
567 | end | 581 | end |
568 | 582 | ||
583 | + -- 防作弊 | ||
584 | + if not role:checkBattleCheat("act_battle", { | ||
585 | + id = id, | ||
586 | + isWin = isWin, | ||
587 | + info = msg.info, | ||
588 | + format = role.__actBattleCache.format | ||
589 | + }) then | ||
590 | + SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1})) | ||
591 | + return true | ||
592 | + end | ||
593 | + role.__actBattleCache = nil | ||
594 | + | ||
569 | local actCfg = csvdb["activity_battleCsv"][actid] | 595 | local actCfg = csvdb["activity_battleCsv"][actid] |
570 | if not actCfg then return 3 end | 596 | if not actCfg then return 3 end |
571 | 597 | ||
@@ -831,6 +857,7 @@ function _M.bossRewardRpc(agent, data) | @@ -831,6 +857,7 @@ function _M.bossRewardRpc(agent, data) | ||
831 | local awardCfg = actCfg[index] | 857 | local awardCfg = actCfg[index] |
832 | if not awardCfg then return 6 end | 858 | if not awardCfg then return 6 end |
833 | 859 | ||
860 | + local totalAwardCnt = #actCfg | ||
834 | local preList = awardCfg.condition1:toArray(true, "=") | 861 | local preList = awardCfg.condition1:toArray(true, "=") |
835 | 862 | ||
836 | local actData = role.activity:getActData("ChallengeLevel") or {} | 863 | local actData = role.activity:getActData("ChallengeLevel") or {} |
@@ -858,6 +885,16 @@ function _M.bossRewardRpc(agent, data) | @@ -858,6 +885,16 @@ function _M.bossRewardRpc(agent, data) | ||
858 | if not ok then return 8 end | 885 | if not ok then return 8 end |
859 | 886 | ||
860 | battleInfo["bossR"] = string.setbit(bossRecord, index) | 887 | battleInfo["bossR"] = string.setbit(bossRecord, index) |
888 | + local allFinish = true | ||
889 | + for i = 1, totalAwardCnt do | ||
890 | + if string.char(string.getbit(battleInfo["bossR"], i)) == "0" then | ||
891 | + allFinish = false | ||
892 | + break | ||
893 | + end | ||
894 | + end | ||
895 | + if allFinish then | ||
896 | + battleInfo["bossR"] = "" | ||
897 | + end | ||
861 | battleInfo["bossP"] = bossPoint - 1 | 898 | battleInfo["bossP"] = bossPoint - 1 |
862 | actData[id] = battleInfo | 899 | actData[id] = battleInfo |
863 | role.activity:updateActData("ChallengeLevel", actData) | 900 | role.activity:updateActData("ChallengeLevel", actData) |
src/actions/AdvAction.lua
@@ -57,6 +57,15 @@ local function checkFormat(role, format, checkAdvTeam) | @@ -57,6 +57,15 @@ local function checkFormat(role, format, checkAdvTeam) | ||
57 | end | 57 | end |
58 | end | 58 | end |
59 | 59 | ||
60 | + -- 多队挂机 电台任务英雄也不能重用 | ||
61 | + local radioTask = role:getProperty("radioTask") | ||
62 | + for id, taskInfo in pairs(radioTask) do | ||
63 | + local heros = taskInfo["heros"] or {} | ||
64 | + for _, heroId in ipairs(heros) do | ||
65 | + hadHero[heroId] = true | ||
66 | + end | ||
67 | + end | ||
68 | + | ||
60 | if not format.leader then return end | 69 | if not format.leader then return end |
61 | if format.leader2 == format.leader then return end | 70 | if format.leader2 == format.leader then return end |
62 | local hadLeader = false | 71 | local hadLeader = false |
@@ -102,6 +111,8 @@ function _M.startAdvRpc( agent, data ) | @@ -102,6 +111,8 @@ function _M.startAdvRpc( agent, data ) | ||
102 | 111 | ||
103 | local advPass = role:getProperty("advPass") | 112 | local advPass = role:getProperty("advPass") |
104 | 113 | ||
114 | + if not checkFormat(role) then return 7 end | ||
115 | + | ||
105 | if AdvCommon.isEndless(chapterId) then -- 无尽模式判断 | 116 | if AdvCommon.isEndless(chapterId) then -- 无尽模式判断 |
106 | 117 | ||
107 | if chapterId ~= role.advElChapter then return end -- 不是当前进行的章节 | 118 | if chapterId ~= role.advElChapter then return end -- 不是当前进行的章节 |
@@ -118,37 +129,24 @@ function _M.startAdvRpc( agent, data ) | @@ -118,37 +129,24 @@ function _M.startAdvRpc( agent, data ) | ||
118 | if not relayData then return 14 end -- 不是中继层 | 129 | if not relayData then return 14 end -- 不是中继层 |
119 | if advElM < relayData.unlockfloor then return 15 end --未解锁 | 130 | if advElM < relayData.unlockfloor then return 15 end --未解锁 |
120 | end | 131 | end |
132 | + | ||
133 | + role.dailyData:updateProperty({field = "advElC", delta = 1}) | ||
121 | else -- 普通模式判断 | 134 | else -- 普通模式判断 |
122 | - if not role:checkAdvCount(chapterData.limitlevel) then return 2 end -- 是否有体力 | ||
123 | if layer >= chapterData.limitlevel then return 4 end | 135 | if layer >= chapterData.limitlevel then return 4 end |
124 | - -- 关卡开放判断 | ||
125 | - if not role:advChapterIsOpen(chapterId) then return 5 end | ||
126 | 136 | ||
137 | + local relayData = role:getAdvData():isHaveRelay(layer, chapterId, true) | ||
138 | + if not relayData then return 6 end -- 不是中继层 | ||
127 | if layer ~= 1 then | 139 | if layer ~= 1 then |
128 | - local relayData = role:getAdvData():isHaveRelay(layer, chapterId) | ||
129 | - if not relayData then return 6 end -- 不是中继层 | ||
130 | - if (advPass[chapterId] or 0) < relayData.floor then return 21 end | 140 | + local advRelay = role:getProperty("advRelay") |
141 | + if not (advRelay[chapterId] or {})[layer] then return 21 end -- 没有开放 | ||
131 | end | 142 | end |
132 | - end | ||
133 | - | ||
134 | - if not checkFormat(role) then return 7 end | ||
135 | - | ||
136 | - --local advTeam = role:getProperty("advTeam") | ||
137 | - --table.clear(advTeam) | 143 | + if not role:checkAdvCount(relayData.supply) then return 2 end -- 是否有体力 |
144 | + -- 关卡开放判断 | ||
145 | + if not role:advChapterIsOpen(chapterId) then return 5 end | ||
138 | 146 | ||
139 | - --advTeam.heros = {} | ||
140 | - --for slot, heroId in pairs(format.heros) do | ||
141 | - -- advTeam.heros[slot] = heroId | ||
142 | - --end | ||
143 | - --advTeam.leader = format.leader | ||
144 | - --advTeam.leader2 = format.leader2 | ||
145 | - --role:updateProperty({field = "advTeam", value = advTeam}) | ||
146 | - if AdvCommon.isEndless(chapterId) then | ||
147 | - role.dailyData:updateProperty({field = "advElC", delta = 1}) | ||
148 | - else | ||
149 | - role:changeAdvCount(chapterData.limitlevel) | 147 | + role:changeAdvCount(relayData.supply) |
150 | end | 148 | end |
151 | - | 149 | + |
152 | local support = {} -- 支援效果 | 150 | local support = {} -- 支援效果 |
153 | if AdvCommon.isEndless(chapterId) then | 151 | if AdvCommon.isEndless(chapterId) then |
154 | -- 选择的支援效果 | 152 | -- 选择的支援效果 |
@@ -168,6 +166,7 @@ function _M.startAdvRpc( agent, data ) | @@ -168,6 +166,7 @@ function _M.startAdvRpc( agent, data ) | ||
168 | end | 166 | end |
169 | end | 167 | end |
170 | end | 168 | end |
169 | + | ||
171 | role:getAdvData():initByChapter({ | 170 | role:getAdvData():initByChapter({ |
172 | chapterId = chapterId, | 171 | chapterId = chapterId, |
173 | level = layer, | 172 | level = layer, |
@@ -175,6 +174,7 @@ function _M.startAdvRpc( agent, data ) | @@ -175,6 +174,7 @@ function _M.startAdvRpc( agent, data ) | ||
175 | isEnter = true, | 174 | isEnter = true, |
176 | support = support, | 175 | support = support, |
177 | }) | 176 | }) |
177 | + | ||
178 | role:checkTaskEnter("AdvStart", {id = chapterId}) | 178 | role:checkTaskEnter("AdvStart", {id = chapterId}) |
179 | role:checkTaskEnter("AdvStartSelf", {id = chapterId}) | 179 | role:checkTaskEnter("AdvStartSelf", {id = chapterId}) |
180 | role:getAdvData():popBackEvents() -- 清一下事件 | 180 | role:getAdvData():popBackEvents() -- 清一下事件 |
@@ -192,7 +192,7 @@ function _M.startHangRpc(agent, data) | @@ -192,7 +192,7 @@ function _M.startHangRpc(agent, data) | ||
192 | local format = msg.format --编队 | 192 | local format = msg.format --编队 |
193 | local index = msg.index or 1--时间索引id | 193 | local index = msg.index or 1--时间索引id |
194 | 194 | ||
195 | - local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId] | 195 | + local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId] |
196 | if not chapterData then return 1 end | 196 | if not chapterData then return 1 end |
197 | local campSiteData = chapterData[campId] | 197 | local campSiteData = chapterData[campId] |
198 | if not campSiteData then return 1 end | 198 | if not campSiteData then return 1 end |
@@ -214,7 +214,7 @@ function _M.startHangRpc(agent, data) | @@ -214,7 +214,7 @@ function _M.startHangRpc(agent, data) | ||
214 | if AdvCommon.isEndless(chapterId) then return 5 end -- 无尽没有代理 | 214 | if AdvCommon.isEndless(chapterId) then return 5 end -- 无尽没有代理 |
215 | 215 | ||
216 | local advRelay = role:getProperty("advRelay") | 216 | local advRelay = role:getProperty("advRelay") |
217 | - if not next(advRelay[chapterId] or {}) then return 6 end -- 没有开放 | 217 | + if not (advRelay[chapterId] or {})[campSiteData.floor] then return 6 end -- 没有开放 |
218 | 218 | ||
219 | 219 | ||
220 | if not role:checkAdvCount(adv_idle_energy) then return 7 end -- 是否有体力 | 220 | if not role:checkAdvCount(adv_idle_energy) then return 7 end -- 是否有体力 |
@@ -236,7 +236,8 @@ function _M.startHangRpc(agent, data) | @@ -236,7 +236,8 @@ function _M.startHangRpc(agent, data) | ||
236 | + 0.226 * player["hit"] | 236 | + 0.226 * player["hit"] |
237 | + 0.26 * player["miss"] | 237 | + 0.26 * player["miss"] |
238 | 238 | ||
239 | - if battleV < campSiteData.idleValue then return 9 end -- 战斗力是否满足 | 239 | + --print(math.ceil(battleV), campSiteData.idleValue) |
240 | + if math.ceil(battleV) < campSiteData.idleValue then return 9 end -- 战斗力是否满足 | ||
240 | 241 | ||
241 | local info = {} | 242 | local info = {} |
242 | info.format = {} | 243 | info.format = {} |
@@ -962,6 +963,9 @@ function _M.roleFormatRpc(agent , data) | @@ -962,6 +963,9 @@ function _M.roleFormatRpc(agent , data) | ||
962 | local index = msg.index -- 阵容索引 | 963 | local index = msg.index -- 阵容索引 |
963 | local title = msg.title -- 阵容名称 | 964 | local title = msg.title -- 阵容名称 |
964 | local team = {} | 965 | local team = {} |
966 | + | ||
967 | + if role:getAdvData():isRunning() then return 3 end | ||
968 | + | ||
965 | for slot, heroId in pairs(msg.heros) do | 969 | for slot, heroId in pairs(msg.heros) do |
966 | if not role.heros[heroId] then | 970 | if not role.heros[heroId] then |
967 | return 1 | 971 | return 1 |
@@ -1004,6 +1008,9 @@ function _M.selectTeamRpc(agent, data) | @@ -1004,6 +1008,9 @@ function _M.selectTeamRpc(agent, data) | ||
1004 | local role = agent.role | 1008 | local role = agent.role |
1005 | local msg = MsgPack.unpack(data) | 1009 | local msg = MsgPack.unpack(data) |
1006 | local index = msg.index -- 阵容索引 | 1010 | local index = msg.index -- 阵容索引 |
1011 | + | ||
1012 | + if role:getAdvData():isRunning() then return 1 end | ||
1013 | + | ||
1007 | local team = role:getAdvTeamFormat(index) | 1014 | local team = role:getAdvTeamFormat(index) |
1008 | if not next(team) then return end | 1015 | if not next(team) then return end |
1009 | team["index"] = index | 1016 | team["index"] = index |
src/actions/CarAction.lua
@@ -129,8 +129,8 @@ function _M.runeUpRpc( agent, data ) | @@ -129,8 +129,8 @@ function _M.runeUpRpc( agent, data ) | ||
129 | local runeData = runeSet[id] | 129 | local runeData = runeSet[id] |
130 | if not runeData then return 5 end | 130 | if not runeData then return 5 end |
131 | 131 | ||
132 | - local maxLv = #csvdb["rune_buildCsv"] | ||
133 | - if level >= maxLv then return 6 end | 132 | + --local maxLv = #csvdb["rune_buildCsv"] |
133 | + if level >= runeData.lvLimit then return 6 end | ||
134 | local lvData = csvdb["rune_buildCsv"][level] | 134 | local lvData = csvdb["rune_buildCsv"][level] |
135 | local cost = lvData.cost:toNumMap() | 135 | local cost = lvData.cost:toNumMap() |
136 | if not role:checkItemEnough(cost) then | 136 | if not role:checkItemEnough(cost) then |
src/actions/DinerAction.lua
@@ -305,7 +305,7 @@ function _M.expediteSellRpc( agent, data ) | @@ -305,7 +305,7 @@ function _M.expediteSellRpc( agent, data ) | ||
305 | local gift = reward:toNumMap() | 305 | local gift = reward:toNumMap() |
306 | 306 | ||
307 | -- 特权卡获取加速获得额外道具 | 307 | -- 特权卡获取加速获得额外道具 |
308 | - local coef = role.storeData:getProduceItemSpeedCoef() | 308 | + local coef = 1 --role.storeData:getProduceItemSpeedCoef() |
309 | for k, v in pairs(gift) do | 309 | for k, v in pairs(gift) do |
310 | if coef > 1 then | 310 | if coef > 1 then |
311 | v = math.floor(v * coef) | 311 | v = math.floor(v * coef) |
src/actions/EmailAction.lua
@@ -40,10 +40,17 @@ function _M.listRpc(agent, data) | @@ -40,10 +40,17 @@ function _M.listRpc(agent, data) | ||
40 | local count = 1 | 40 | local count = 1 |
41 | for _, data in ipairs(result) do | 41 | for _, data in ipairs(result) do |
42 | local email = tarr2tab(data) | 42 | local email = tarr2tab(data) |
43 | - if tonum(email.createtime) > role:getProperty("ctime") | ||
44 | - and ( not email.mid or tonum(email.mid) == mid ) | 43 | + -- 0 需要判斷創角時間小於郵件創建時間 1 只需要在時間段內登陸即可領取 |
44 | + local delayType = tonum(email.delayType) | ||
45 | + local flag = false | ||
46 | + if delayType == 1 then | ||
47 | + flag = skynet.timex() > tonum(email.createtime) | ||
48 | + else | ||
49 | + flag = tonum(email.createtime) > role:getProperty("ctime") | ||
50 | + end | ||
51 | + if flag and ( not email.mid or tonum(email.mid) == mid ) | ||
45 | and ( not email.endtime or tonum(email.endtime) > now )then | 52 | and ( not email.endtime or tonum(email.endtime) > now )then |
46 | - local time = math.max(tonum(email.timestamp, 0) or email.createtime) | 53 | + local time = math.max(tonum(email.timestamp, 0) , tonum(email.createtime)) |
47 | redisproxy:insertEmail({ | 54 | redisproxy:insertEmail({ |
48 | roleId = roleId, | 55 | roleId = roleId, |
49 | emailId = 0, | 56 | emailId = 0, |
src/actions/GmAction.lua
@@ -36,26 +36,15 @@ function _M.ban(role, pms) | @@ -36,26 +36,15 @@ function _M.ban(role, pms) | ||
36 | local time = tonum(pms.pm1, 1) | 36 | local time = tonum(pms.pm1, 1) |
37 | local ctype = tonum(pms.pm2, 0) | 37 | local ctype = tonum(pms.pm2, 0) |
38 | 38 | ||
39 | - local isBan = role:getProperty("banTime") <= now | ||
40 | role:setBan(time, ctype) | 39 | role:setBan(time, ctype) |
41 | - if time > 0 then | ||
42 | - role:sendGmMsg("server_accountBanned_1") | ||
43 | - local agent = datacenter.get("agent", role:getProperty("id")) | ||
44 | - if agent then | ||
45 | - skynet.timeout(50, function () | ||
46 | - skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd) | ||
47 | - end) | ||
48 | - end | ||
49 | - end | ||
50 | - | ||
51 | role:mylog("gm_action", {desc = "ban", int1 = time, int2 = ctype, key1 = pms.sender}) | 40 | role:mylog("gm_action", {desc = "ban", int1 = time, int2 = ctype, key1 = pms.sender}) |
52 | - | ||
53 | - return isBan and "解封杀成功" or "封杀成功" | 41 | + return "封杀成功" |
54 | end | 42 | end |
55 | 43 | ||
44 | + | ||
56 | function _M.unban(role, pms) | 45 | function _M.unban(role, pms) |
57 | role:setBan(0, 0) | 46 | role:setBan(0, 0) |
58 | - | 47 | + role:setProperty("cheatCount", 0) -- 清除作弊次数 |
59 | role:mylog("gm_action", {desc = "unban", key1 = pms.sender}) | 48 | role:mylog("gm_action", {desc = "unban", key1 = pms.sender}) |
60 | 49 | ||
61 | return "解封杀成功" | 50 | return "解封杀成功" |
@@ -63,18 +52,17 @@ end | @@ -63,18 +52,17 @@ end | ||
63 | 52 | ||
64 | function _M.gmmsg(role, pms) | 53 | function _M.gmmsg(role, pms) |
65 | role:sendGmMsg(pms.pm1, true) | 54 | role:sendGmMsg(pms.pm1, true) |
66 | - | ||
67 | - local agent = datacenter.get("agent", role:getProperty("id")) | ||
68 | - if agent then | ||
69 | - skynet.timeout(50, function () | ||
70 | - skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd) | ||
71 | - end) | ||
72 | - end | ||
73 | role:mylog("gm_action", {desc = "gmmsg", text1 = pms.pm1, key1 = pms.sender}) | 55 | role:mylog("gm_action", {desc = "gmmsg", text1 = pms.pm1, key1 = pms.sender}) |
74 | - | ||
75 | return "指令成功" | 56 | return "指令成功" |
76 | end | 57 | end |
77 | 58 | ||
59 | + | ||
60 | +function _M.reset_rank(role, pms) | ||
61 | + role:resetRank() | ||
62 | + role:mylog("gm_action", {desc = "reset_rank", key1 = pms.sender}) | ||
63 | + return "封杀成功" | ||
64 | +end | ||
65 | + | ||
78 | function _M.silent(role, pms) | 66 | function _M.silent(role, pms) |
79 | local pm1 = tonum(pms.pm1) | 67 | local pm1 = tonum(pms.pm1) |
80 | if pm1 < 1 then | 68 | if pm1 < 1 then |
src/actions/HangAction.lua
@@ -235,6 +235,16 @@ function _M.endBattleRpc(agent, data) | @@ -235,6 +235,16 @@ function _M.endBattleRpc(agent, data) | ||
235 | return 4 | 235 | return 4 |
236 | end | 236 | end |
237 | 237 | ||
238 | + -- 防作弊 | ||
239 | + if not role:checkBattleCheat("hang", { | ||
240 | + id = carbonId, | ||
241 | + isWin = isWin, | ||
242 | + info = msg.info | ||
243 | + }) then | ||
244 | + SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({errorCode = 1})) | ||
245 | + return true | ||
246 | + end | ||
247 | + | ||
238 | local reward, change | 248 | local reward, change |
239 | if isWin then --win | 249 | if isWin then --win |
240 | role:hangFinish(carbonId) | 250 | role:hangFinish(carbonId) |
@@ -607,6 +617,18 @@ function _M.endBonusBattleRpc(agent, data) | @@ -607,6 +617,18 @@ function _M.endBonusBattleRpc(agent, data) | ||
607 | SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) | 617 | SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) |
608 | return true | 618 | return true |
609 | end | 619 | end |
620 | + role.__bonusBattleCache = nil | ||
621 | + | ||
622 | + -- 防作弊 | ||
623 | + if not role:checkBattleCheat("bonus", { | ||
624 | + id = id, | ||
625 | + isWin = starNum and starNum > 0, | ||
626 | + info = msg.info | ||
627 | + }) then | ||
628 | + SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) | ||
629 | + return true | ||
630 | + end | ||
631 | + | ||
610 | local bonusData = csvdb["bonus_battleCsv"][id] | 632 | local bonusData = csvdb["bonus_battleCsv"][id] |
611 | 633 | ||
612 | local reward, change = {} | 634 | local reward, change = {} |
src/actions/HeroAction.lua
@@ -663,7 +663,8 @@ function _M.getResetRewardRpc(agent, data) | @@ -663,7 +663,8 @@ function _M.getResetRewardRpc(agent, data) | ||
663 | 663 | ||
664 | while stage > 0 do | 664 | while stage > 0 do |
665 | local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][stage] | 665 | local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][stage] |
666 | - for lvl = 1, curTalentLvl - 1 do | 666 | + local offset = stage == talent:getv(0,1) and curTalentLvl - 1 or #curData |
667 | + for lvl = 1, offset do | ||
667 | local talentData = curData[lvl] | 668 | local talentData = curData[lvl] |
668 | for itemId, count in pairs(talentData.money:toNumMap()) do | 669 | for itemId, count in pairs(talentData.money:toNumMap()) do |
669 | reward[itemId] = (reward[itemId] or 0) + count | 670 | reward[itemId] = (reward[itemId] or 0) + count |
@@ -853,6 +854,10 @@ function _M.drawHeroRpc(agent, data) | @@ -853,6 +854,10 @@ function _M.drawHeroRpc(agent, data) | ||
853 | elseif values[1] == HeroQuality.SSR then | 854 | elseif values[1] == HeroQuality.SSR then |
854 | weight = unitPool["up_ssr_weight"] | 855 | weight = unitPool["up_ssr_weight"] |
855 | up_pool = unitPool["up_ssr_id"] | 856 | up_pool = unitPool["up_ssr_id"] |
857 | + if btype == 5 then | ||
858 | + local wishPool = role:getProperty("wishPool") or {} | ||
859 | + weight = weight * #wishPool | ||
860 | + end | ||
856 | end | 861 | end |
857 | --print(poolId, rand_v, weight, up_pool, values[1]) | 862 | --print(poolId, rand_v, weight, up_pool, values[1]) |
858 | if rand_v < weight and up_pool then | 863 | if rand_v < weight and up_pool then |
@@ -879,6 +884,15 @@ function _M.drawHeroRpc(agent, data) | @@ -879,6 +884,15 @@ function _M.drawHeroRpc(agent, data) | ||
879 | if heroData[field] ~= values[idx] then ok = false break end | 884 | if heroData[field] ~= values[idx] then ok = false break end |
880 | end | 885 | end |
881 | end | 886 | end |
887 | + -- 随机剔除up池中的角色 | ||
888 | + if up_pool then | ||
889 | + for k, v in ipairs(up_pool) do | ||
890 | + if v == itemData.id then | ||
891 | + ok = false | ||
892 | + break | ||
893 | + end | ||
894 | + end | ||
895 | + end | ||
882 | if not ok then break end | 896 | if not ok then break end |
883 | if oneData[pool_str] > 0 then | 897 | if oneData[pool_str] > 0 then |
884 | resultPool[itemId] = {oneData[pool_str]} -- itemId, count, 概率 | 898 | resultPool[itemId] = {oneData[pool_str]} -- itemId, count, 概率 |
@@ -913,6 +927,7 @@ function _M.drawHeroRpc(agent, data) | @@ -913,6 +927,7 @@ function _M.drawHeroRpc(agent, data) | ||
913 | local itemId = math.randWeight(resultPool, 1) | 927 | local itemId = math.randWeight(resultPool, 1) |
914 | if guideHero then | 928 | if guideHero then |
915 | itemId = guideHero | 929 | itemId = guideHero |
930 | + guideHero = nil | ||
916 | end | 931 | end |
917 | 932 | ||
918 | local itemData = csvdb["itemCsv"][itemId] | 933 | local itemData = csvdb["itemCsv"][itemId] |
src/actions/PvpAction.lua
@@ -372,6 +372,16 @@ function _M.endBattleRpc(agent, data) | @@ -372,6 +372,16 @@ function _M.endBattleRpc(agent, data) | ||
372 | 372 | ||
373 | if not match then return end | 373 | if not match then return end |
374 | 374 | ||
375 | + -- 防作弊 | ||
376 | + if not role:checkBattleCheat("pvpc", { | ||
377 | + isWin = isWin, | ||
378 | + info = msg.info, | ||
379 | + format = _pvpStartBattleCacheC.pvpTC, | ||
380 | + }) then | ||
381 | + SendPacket(actionCodes.Pvp_endBattleRpc, MsgPack.pack({errorCode = 1})) | ||
382 | + return true | ||
383 | + end | ||
384 | + | ||
375 | local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpBonus, true) | 385 | local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpBonus, true) |
376 | local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}}) | 386 | local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}}) |
377 | local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, -1, -1 | 387 | local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, -1, -1 |
@@ -652,13 +662,22 @@ function _M.endBattleHRpc(agent, data) | @@ -652,13 +662,22 @@ function _M.endBattleHRpc(agent, data) | ||
652 | end | 662 | end |
653 | end | 663 | end |
654 | 664 | ||
665 | + -- 防作弊 | ||
666 | + if not role:checkBattleCheat("pvph", { | ||
667 | + isWin = isWin, | ||
668 | + info = msg.info, | ||
669 | + format = _pvpStartBattleCacheH.pvpTH[#_pvpStartBattleCacheH.result] | ||
670 | + }) then | ||
671 | + SendPacket(actionCodes.Pvp_endBattleHRpc, MsgPack.pack({errorCode = 1})) | ||
672 | + return true | ||
673 | + end | ||
674 | + | ||
655 | if winCount >= 2 then | 675 | if winCount >= 2 then |
656 | isWin = true | 676 | isWin = true |
657 | elseif loseCount >= 2 then | 677 | elseif loseCount >= 2 then |
658 | isWin = false | 678 | isWin = false |
659 | else -- 没结束 | 679 | else -- 没结束 |
660 | -- 返回继续战斗 | 680 | -- 返回继续战斗 |
661 | - | ||
662 | local key = tostring(math.random()) | 681 | local key = tostring(math.random()) |
663 | _pvpStartBattleCacheH.key = key | 682 | _pvpStartBattleCacheH.key = key |
664 | local round = #_pvpStartBattleCacheH.result + 1 | 683 | local round = #_pvpStartBattleCacheH.result + 1 |
src/actions/RadioAction.lua
@@ -101,7 +101,26 @@ function _M.startQuestRpc(agent, data) | @@ -101,7 +101,26 @@ function _M.startQuestRpc(agent, data) | ||
101 | radioTask[id] = taskData | 101 | radioTask[id] = taskData |
102 | role:updateProperty({field="radioTask", value=radioTask, notNotify=true}) | 102 | role:updateProperty({field="radioTask", value=radioTask, notNotify=true}) |
103 | 103 | ||
104 | - SendPacket(actionCodes.Radio_startQuestRpc, MsgPack.pack({id=id, task=taskData})) | 104 | + SendPacket(actionCodes.Radio_startQuestRpc, MsgPack.pack({id=id, task=taskData})) |
105 | + | ||
106 | + local herolist = {} | ||
107 | + for _, heroId in ipairs(heros) do | ||
108 | + local hero = role.heros[heroId] | ||
109 | + if hero then | ||
110 | + table.insert(herolist, hero:getProperty("type")) | ||
111 | + end | ||
112 | + end | ||
113 | + | ||
114 | + -- 讨伐行动 | ||
115 | + role:log("punitive_action", { | ||
116 | + mission_id = id, --关卡ID | ||
117 | + mission_herolist = herolist, -- 英雄ID,排序以玩家出战设置为准,示例:[111, 222, 333, 444, 555] | ||
118 | + mission_success_rate = 0, -- 大成功几率 | ||
119 | + mission_reward = {}, -- 获得奖励,建议使用json格式记录。示例:{ itemid1: 1, itemid2: 3, itemid3: 5} | ||
120 | + mission_result = 0, -- 战斗结果(0-无效,1-胜利,2-失败) | ||
121 | + mission_roundtime = 0, -- 完成耗时(秒) | ||
122 | + mission_cleartype = 1, -- 1-开始; 2-完成(领取奖励时) | ||
123 | + }) | ||
105 | return true | 124 | return true |
106 | end | 125 | end |
107 | 126 | ||
@@ -176,7 +195,8 @@ function _M.finishQuestRpc(agent, data) | @@ -176,7 +195,8 @@ function _M.finishQuestRpc(agent, data) | ||
176 | mission_success_rate = totalCoef, -- 大成功几率 | 195 | mission_success_rate = totalCoef, -- 大成功几率 |
177 | mission_reward = r, -- 获得奖励,建议使用json格式记录。示例:{ itemid1: 1, itemid2: 3, itemid3: 5} | 196 | mission_reward = r, -- 获得奖励,建议使用json格式记录。示例:{ itemid1: 1, itemid2: 3, itemid3: 5} |
178 | mission_result = 1, -- 战斗结果(0-无效,1-胜利,2-失败) | 197 | mission_result = 1, -- 战斗结果(0-无效,1-胜利,2-失败) |
179 | - mission_roundtime = config.time, -- 完成耗时(秒) | 198 | + mission_roundtime = config.time, -- 完成耗时(秒) |
199 | + mission_cleartype = 2, -- 1-开始; 2-完成(领取奖励时) | ||
180 | }) | 200 | }) |
181 | 201 | ||
182 | return true | 202 | return true |
src/actions/RoleAction.lua
@@ -586,9 +586,9 @@ function _M.openTimeBoxRpc(agent, data) | @@ -586,9 +586,9 @@ function _M.openTimeBoxRpc(agent, data) | ||
586 | else | 586 | else |
587 | local oldId, process, time = boxL[slot].id, boxL[slot].process, boxL[slot].time | 587 | local oldId, process, time = boxL[slot].id, boxL[slot].process, boxL[slot].time |
588 | local unitTime = globalCsv.box_key_time[oldId] * 60 | 588 | local unitTime = globalCsv.box_key_time[oldId] * 60 |
589 | - local doneCnt = math.floor((process + skynet.timex() - time) / unitTime) | 589 | + local doneCnt = time == 0 and 0 or math.floor((process + skynet.timex() - time) / unitTime) |
590 | if doneCnt > 0 then | 590 | if doneCnt > 0 then |
591 | - reward = role:award({[oldId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot}}) | 591 | + reward = role:award({[oldId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}}) |
592 | end | 592 | end |
593 | end | 593 | end |
594 | local limit = globalCsv.box_key_max[itemId] or 5 | 594 | local limit = globalCsv.box_key_max[itemId] or 5 |
@@ -610,7 +610,7 @@ function _M.openTimeBoxRpc(agent, data) | @@ -610,7 +610,7 @@ function _M.openTimeBoxRpc(agent, data) | ||
610 | local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=") | 610 | local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=") |
611 | local costKey = math.ceil((stopTime - nowTime) / (cost_pre[1] * 60)) * cost_pre[2] | 611 | local costKey = math.ceil((stopTime - nowTime) / (cost_pre[1] * 60)) * cost_pre[2] |
612 | if not role:checkItemEnough({[ItemId.Diamond] = costKey}) then return 5 end | 612 | if not role:checkItemEnough({[ItemId.Diamond] = costKey}) then return 5 end |
613 | - role:costItems({[ItemId.Diamond] = costKey}, {log = {desc = "openTimeBox", int1 = slot}}) | 613 | + role:costItems({[ItemId.Diamond] = costKey}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}}) |
614 | else | 614 | else |
615 | stopTime = math.min(nowTime,time + globalCsv.box_productLine_time * 3600) | 615 | stopTime = math.min(nowTime,time + globalCsv.box_productLine_time * 3600) |
616 | end | 616 | end |
@@ -618,7 +618,7 @@ function _M.openTimeBoxRpc(agent, data) | @@ -618,7 +618,7 @@ function _M.openTimeBoxRpc(agent, data) | ||
618 | 618 | ||
619 | local doneCnt = math.floor((process + stopTime - time) / unitTime) | 619 | local doneCnt = math.floor((process + stopTime - time) / unitTime) |
620 | if doneCnt > 0 then | 620 | if doneCnt > 0 then |
621 | - reward = role:award({[itemId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot}}) | 621 | + reward = role:award({[itemId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}}) |
622 | end | 622 | end |
623 | if role:getItemCount(itemId) >= globalCsv.box_key_max[itemId] then | 623 | if role:getItemCount(itemId) >= globalCsv.box_key_max[itemId] then |
624 | nowTime = 0 | 624 | nowTime = 0 |
@@ -640,6 +640,7 @@ function _M.openTimeBoxRpc(agent, data) | @@ -640,6 +640,7 @@ function _M.openTimeBoxRpc(agent, data) | ||
640 | end | 640 | end |
641 | 641 | ||
642 | if role:getItemCount(costId) < count then return 8 end | 642 | if role:getItemCount(costId) < count then return 8 end |
643 | + if not role:checkItemEnough(costs) then return 9 end | ||
643 | 644 | ||
644 | role:costItems({[costId] = count}, {log = {desc = "openTimeBox"}}) | 645 | role:costItems({[costId] = count}, {log = {desc = "openTimeBox"}}) |
645 | 646 | ||
@@ -686,7 +687,7 @@ function _M.openTimeBoxRpc(agent, data) | @@ -686,7 +687,7 @@ function _M.openTimeBoxRpc(agent, data) | ||
686 | reward[id] = (reward[id] or 0) + num | 687 | reward[id] = (reward[id] or 0) + num |
687 | end | 688 | end |
688 | end | 689 | end |
689 | - reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = costId}}) | 690 | + reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = costId, int2 = oper}}) |
690 | else | 691 | else |
691 | return | 692 | return |
692 | end | 693 | end |
@@ -1012,6 +1013,10 @@ function _M.chatRpc(agent, data) | @@ -1012,6 +1013,10 @@ function _M.chatRpc(agent, data) | ||
1012 | result = 1 | 1013 | result = 1 |
1013 | return | 1014 | return |
1014 | end | 1015 | end |
1016 | + if role:getProperty("level") < (globalCsv.chat_level or 15) then | ||
1017 | + result = 3 | ||
1018 | + return | ||
1019 | + end | ||
1015 | 1020 | ||
1016 | role._worldChatLimit = role._worldChatLimit or {start = 0, count = 0, canSayt = 0} --第一次开始说话时间 从第一次说话次数 能说话的时间 | 1021 | role._worldChatLimit = role._worldChatLimit or {start = 0, count = 0, canSayt = 0} --第一次开始说话时间 从第一次说话次数 能说话的时间 |
1017 | 1022 |
src/actions/StoreAction.lua
@@ -232,6 +232,13 @@ function _M.getFreeChestRpc(agent, data) | @@ -232,6 +232,13 @@ function _M.getFreeChestRpc(agent, data) | ||
232 | local config = csvdb["shop_rechargeCsv"][id] | 232 | local config = csvdb["shop_rechargeCsv"][id] |
233 | if not config then return end | 233 | if not config then return end |
234 | 234 | ||
235 | + --判断是否是活动商品 | ||
236 | + if config.activity_id ~= 0 then | ||
237 | + local actCfg = csvdb["activity_ctrlCsv"][config.activity_id] | ||
238 | + if not actCfg then return 2 end | ||
239 | + if not role.activity:isOpenById(config.activity_id, "ActShopGoods") then return 3 end | ||
240 | + end | ||
241 | + | ||
235 | local rechargeRecord = role.storeData:getProperty("payR") | 242 | local rechargeRecord = role.storeData:getProperty("payR") |
236 | local getCount = (rechargeRecord[id] or 0) | 243 | local getCount = (rechargeRecord[id] or 0) |
237 | if getCount >= config.limit then | 244 | if getCount >= config.limit then |
src/actions/TowerAction.lua
@@ -65,6 +65,15 @@ function _M.endBattleRpc(agent, data) | @@ -65,6 +65,15 @@ function _M.endBattleRpc(agent, data) | ||
65 | local curTower = csvdb["tower_battleCsv"][id] | 65 | local curTower = csvdb["tower_battleCsv"][id] |
66 | if not curTower then return 2 end | 66 | if not curTower then return 2 end |
67 | 67 | ||
68 | + -- 防作弊 | ||
69 | + if not role:checkBattleCheat("tower", { | ||
70 | + isWin = msg.starNum and msg.starNum > 0, | ||
71 | + info = msg.info | ||
72 | + }) then | ||
73 | + SendPacket(actionCodes.Tower_endBattleRpc, MsgPack.pack({errorCode = 1})) | ||
74 | + return true | ||
75 | + end | ||
76 | + | ||
68 | local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t) | 77 | local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t) |
69 | 78 | ||
70 | 79 |
src/adv/Adv.lua
@@ -61,10 +61,10 @@ function Adv:initByInfo(advInfo) | @@ -61,10 +61,10 @@ function Adv:initByInfo(advInfo) | ||
61 | self:initBattle(advInfo) | 61 | self:initBattle(advInfo) |
62 | end | 62 | end |
63 | -- 找出level 是否存在中继层 | 63 | -- 找出level 是否存在中继层 |
64 | -function Adv:isHaveRelay(level, chapterId) | 64 | +function Adv:isHaveRelay(level, chapterId, force) |
65 | level = level or self.level | 65 | level = level or self.level |
66 | chapterId = chapterId or self.chapterId | 66 | chapterId = chapterId or self.chapterId |
67 | - if level == 1 then return end | 67 | + if level == 1 and not force then return end |
68 | 68 | ||
69 | local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId] | 69 | local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId] |
70 | for _, campsite in ipairs(campsiteCsv) do | 70 | for _, campsite in ipairs(campsiteCsv) do |
@@ -140,12 +140,8 @@ function Adv:initByChapter(params) | @@ -140,12 +140,8 @@ function Adv:initByChapter(params) | ||
140 | local chapter = self:isEndless() and -1 or self.chapterId | 140 | local chapter = self:isEndless() and -1 or self.chapterId |
141 | if not (advRelay[chapter] or {})[self.level] then | 141 | if not (advRelay[chapter] or {})[self.level] then |
142 | isNewRelay = true | 142 | isNewRelay = true |
143 | - advRelay[chapter] = advRelay[chapter] or {} | ||
144 | - advRelay[chapter][self.level] = 1 | ||
145 | - self.owner:updateProperty({field = "advRelay", value = advRelay}) | ||
146 | end | 143 | end |
147 | end | 144 | end |
148 | - | ||
149 | self.maps = {} | 145 | self.maps = {} |
150 | self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay) | 146 | self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay) |
151 | 147 | ||
@@ -153,8 +149,6 @@ function Adv:initByChapter(params) | @@ -153,8 +149,6 @@ function Adv:initByChapter(params) | ||
153 | 149 | ||
154 | self:initLayerTask() | 150 | self:initLayerTask() |
155 | 151 | ||
156 | - | ||
157 | - | ||
158 | self:checkTask(Adv.TaskType.Arrive) | 152 | self:checkTask(Adv.TaskType.Arrive) |
159 | self:checkAdvUnlock(1, self.level) | 153 | self:checkAdvUnlock(1, self.level) |
160 | 154 | ||
@@ -168,6 +162,20 @@ function Adv:initByChapter(params) | @@ -168,6 +162,20 @@ function Adv:initByChapter(params) | ||
168 | end | 162 | end |
169 | end | 163 | end |
170 | 164 | ||
165 | +function Adv:passAdvRelay() | ||
166 | + local advRelay = self.owner:getProperty("advRelay") | ||
167 | + local chapter = self:isEndless() and -1 or self.chapterId | ||
168 | + if not (advRelay[chapter] or {})[self.level] then | ||
169 | + advRelay[chapter] = advRelay[chapter] or {} | ||
170 | + advRelay[chapter][self.level] = 1 | ||
171 | + self.owner:updateProperty({field = "advRelay", value = advRelay}) | ||
172 | + local relayData = self:isHaveRelay() | ||
173 | + if relayData and relayData.award ~= "" then | ||
174 | + self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})}) | ||
175 | + end | ||
176 | + end | ||
177 | +end | ||
178 | + | ||
171 | function Adv:clear() | 179 | function Adv:clear() |
172 | self.chapterId = nil | 180 | self.chapterId = nil |
173 | self.level = nil | 181 | self.level = nil |
@@ -400,7 +408,7 @@ function Adv:forceOver(notNotify) | @@ -400,7 +408,7 @@ function Adv:forceOver(notNotify) | ||
400 | for itemId, count in pairs(reward) do | 408 | for itemId, count in pairs(reward) do |
401 | reward[itemId] = math.ceil(count * globalCsv.adv_fail_reward_ratio / 100) -- 奖励相当于失败 | 409 | reward[itemId] = math.ceil(count * globalCsv.adv_fail_reward_ratio / 100) -- 奖励相当于失败 |
402 | end | 410 | end |
403 | - self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}}) | 411 | + self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}, notNotify = notNotify}) |
404 | 412 | ||
405 | self:clear() | 413 | self:clear() |
406 | self.owner:updateProperties({ | 414 | self.owner:updateProperties({ |
@@ -811,28 +819,29 @@ function Adv:over(success, rewardRatio, overType) | @@ -811,28 +819,29 @@ function Adv:over(success, rewardRatio, overType) | ||
811 | if not self:isEndless() and self.level >= chapterData.limitlevel then | 819 | if not self:isEndless() and self.level >= chapterData.limitlevel then |
812 | self.owner:checkTaskEnter("AdvAllPass", {id = self.chapterId}) | 820 | self.owner:checkTaskEnter("AdvAllPass", {id = self.chapterId}) |
813 | end | 821 | end |
822 | + end | ||
814 | 823 | ||
815 | - local roleId = self.owner:getProperty("id") | ||
816 | - local oldMaxScore = tonum(redisproxy:zscore(self.owner:getAdvRankKey(), roleId)) | ||
817 | - if score > oldMaxScore then | ||
818 | - local team = self.owner:getProperty("advTeam") | ||
819 | - local curInfo = { | ||
820 | - name = self.owner:getProperty("name"), | ||
821 | - headId = self.owner:getProperty("headId"), | ||
822 | - lv = self.owner:getProperty("level"), | ||
823 | - batteV = self.owner:getTeamBattleValue(team.heros), | ||
824 | - chapter = self.chapterId, | ||
825 | - format = self.owner:getTeamHerosInfo(team).heros, | ||
826 | - } | ||
827 | - redisproxy:pipelining(function (red) | ||
828 | - red:zadd(self.owner:getAdvRankKey(), score, roleId) --更新分数 | ||
829 | - red:hset(RANK_ADV_INFO, roleId, MsgPack.pack(curInfo)) | ||
830 | - end) | ||
831 | - end | ||
832 | - -- 通关的时候要把引导步骤设定到成就引导 | ||
833 | - if not self.owner:checkOverGuide(57) then | ||
834 | - self.owner:saveGuide(57,1,true) | ||
835 | - end | 824 | + local roleId = self.owner:getProperty("id") |
825 | + local oldMaxScore = tonum(redisproxy:zscore(self.owner:getAdvRankKey(), roleId)) | ||
826 | + if score > oldMaxScore then | ||
827 | + local team = self.owner:getProperty("advTeam") | ||
828 | + local curInfo = { | ||
829 | + name = self.owner:getProperty("name"), | ||
830 | + headId = self.owner:getProperty("headId"), | ||
831 | + lv = self.owner:getProperty("level"), | ||
832 | + batteV = self.owner:getTeamBattleValue(team.heros), | ||
833 | + chapter = self.chapterId, | ||
834 | + format = self.owner:getTeamHerosInfo(team).heros, | ||
835 | + } | ||
836 | + redisproxy:pipelining(function (red) | ||
837 | + red:zadd(self.owner:getAdvRankKey(), score, roleId) --更新分数 | ||
838 | + red:hset(RANK_ADV_INFO, roleId, MsgPack.pack(curInfo)) | ||
839 | + end) | ||
840 | + end | ||
841 | + | ||
842 | + -- 通关的时候要把引导步骤设定到成就引导 | ||
843 | + if not self.owner:checkOverGuide(57) then | ||
844 | + self.owner:saveGuide(57,1,true) | ||
836 | end | 845 | end |
837 | self:clearAdvUnlockCache() | 846 | self:clearAdvUnlockCache() |
838 | 847 | ||
@@ -963,7 +972,7 @@ function Adv:award(gift, params, backRewardParams) | @@ -963,7 +972,7 @@ function Adv:award(gift, params, backRewardParams) | ||
963 | 972 | ||
964 | local autoUse = {} | 973 | local autoUse = {} |
965 | for itemId, count in pairs(tgift) do | 974 | for itemId, count in pairs(tgift) do |
966 | - if count > 0 then | 975 | + if count > 0 and self.battle.player then |
967 | local buffAdd = self.battle.player:getRewardChange(itemId) | 976 | local buffAdd = self.battle.player:getRewardChange(itemId) |
968 | count = math.floor(math.max(0, (count + buffAdd[0]) * (1 + buffAdd[1]))) --附加 buff 的影响 | 977 | count = math.floor(math.max(0, (count + buffAdd[0]) * (1 + buffAdd[1]))) --附加 buff 的影响 |
969 | self:checkTask(Adv.TaskType.Item, count, itemId) | 978 | self:checkTask(Adv.TaskType.Item, count, itemId) |
@@ -1112,6 +1121,11 @@ local function clickOut(self, room, block, params, isExit) | @@ -1112,6 +1121,11 @@ local function clickOut(self, room, block, params, isExit) | ||
1112 | else | 1121 | else |
1113 | if self.level > (advPass[self.chapterId] or 0) then | 1122 | if self.level > (advPass[self.chapterId] or 0) then |
1114 | self.owner:changeUpdates({{type = "advPass", field = self.chapterId, value = self.level}}) | 1123 | self.owner:changeUpdates({{type = "advPass", field = self.chapterId, value = self.level}}) |
1124 | + | ||
1125 | + if (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束 | ||
1126 | + self.owner:checkTaskEnter("AdvPassFirst", {id = self.chapterId}) | ||
1127 | + end | ||
1128 | + | ||
1115 | end | 1129 | end |
1116 | end | 1130 | end |
1117 | 1131 | ||
@@ -1124,6 +1138,7 @@ local function clickOut(self, room, block, params, isExit) | @@ -1124,6 +1138,7 @@ local function clickOut(self, room, block, params, isExit) | ||
1124 | end | 1138 | end |
1125 | 1139 | ||
1126 | if not self:isEndless() and (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束 | 1140 | if not self:isEndless() and (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束 |
1141 | + self:passAdvRelay() | ||
1127 | self:over(true) | 1142 | self:over(true) |
1128 | else | 1143 | else |
1129 | self.battle.player:triggerPassive(Passive.DOWN_LAYER) | 1144 | self.battle.player:triggerPassive(Passive.DOWN_LAYER) |
@@ -1675,12 +1690,6 @@ function Adv:clickBlock(roomId, blockId, params) | @@ -1675,12 +1690,6 @@ function Adv:clickBlock(roomId, blockId, params) | ||
1675 | if not block.isOpen then | 1690 | if not block.isOpen then |
1676 | if self.isRelay or checkAroundBlocks() then --开放 | 1691 | if self.isRelay or checkAroundBlocks() then --开放 |
1677 | self:getCurMap():openBlock(roomId, blockId, true, true) | 1692 | self:getCurMap():openBlock(roomId, blockId, true, true) |
1678 | - if self.isRelay and self:getCurMap():isAllOpen() then -- 发放翻开的奖励 | ||
1679 | - local relayData = self:isHaveRelay() | ||
1680 | - if relayData and relayData.award ~= "" then | ||
1681 | - self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})}) | ||
1682 | - end | ||
1683 | - end | ||
1684 | status = true | 1693 | status = true |
1685 | end | 1694 | end |
1686 | else | 1695 | else |
src/adv/AdvBlock.lua
@@ -60,9 +60,9 @@ function Block:updateEvent(event, isInit) | @@ -60,9 +60,9 @@ function Block:updateEvent(event, isInit) | ||
60 | end | 60 | end |
61 | self:randomEvent() | 61 | self:randomEvent() |
62 | end | 62 | end |
63 | - self:quickDrop() | ||
64 | 63 | ||
65 | if not isInit and self.isOpen then | 64 | if not isInit and self.isOpen then |
65 | + self:quickDrop() | ||
66 | local newet = self:getEventType() | 66 | local newet = self:getEventType() |
67 | if oldet ~= newet then | 67 | if oldet ~= newet then |
68 | local em = {} | 68 | local em = {} |
src/adv/AdvMap.lua
@@ -272,6 +272,10 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack) | @@ -272,6 +272,10 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack) | ||
272 | if not ignoreBack then | 272 | if not ignoreBack then |
273 | self.adv:backBlockChange(roomId, blockId) | 273 | self.adv:backBlockChange(roomId, blockId) |
274 | end | 274 | end |
275 | + | ||
276 | + if self.adv.isRelay and self:isAllOpen() then -- 发放翻开的奖励 | ||
277 | + self.adv:passAdvRelay() | ||
278 | + end | ||
275 | end | 279 | end |
276 | return status | 280 | return status |
277 | end | 281 | end |
src/adv/AdvPassive.lua
@@ -532,7 +532,7 @@ function Passive:effect8(dropId) | @@ -532,7 +532,7 @@ function Passive:effect8(dropId) | ||
532 | end | 532 | end |
533 | 533 | ||
534 | --9=直接获得item(可在结算触发时使用) | 534 | --9=直接获得item(可在结算触发时使用) |
535 | -function Passive:effect9(itemId, triggerPms, ratio, max) | 535 | +function Passive:effect9(itemId, triggerPms, ratio, ratio2, max) |
536 | local cond = nil | 536 | local cond = nil |
537 | if self.passiveData.value == 0 then | 537 | if self.passiveData.value == 0 then |
538 | cond = triggerPms.score | 538 | cond = triggerPms.score |
@@ -542,7 +542,7 @@ function Passive:effect9(itemId, triggerPms, ratio, max) | @@ -542,7 +542,7 @@ function Passive:effect9(itemId, triggerPms, ratio, max) | ||
542 | return | 542 | return |
543 | end | 543 | end |
544 | if not cond then return end | 544 | if not cond then return end |
545 | - self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio)))}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId}) | 545 | + self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio * ratio2)))}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId}) |
546 | end | 546 | end |
547 | 547 | ||
548 | --10=战斗额外掉落次数 | 548 | --10=战斗额外掉落次数 |
src/models/Activity.lua
@@ -91,6 +91,7 @@ function Activity:data() | @@ -91,6 +91,7 @@ function Activity:data() | ||
91 | act18 = self:getProperty("act18"), | 91 | act18 = self:getProperty("act18"), |
92 | act19 = self:getProperty("act19"), | 92 | act19 = self:getProperty("act19"), |
93 | act20 = self:getProperty("act20"), | 93 | act20 = self:getProperty("act20"), |
94 | + act24 = self:getProperty("act24"), | ||
94 | act26 = self:getProperty("act26"), | 95 | act26 = self:getProperty("act26"), |
95 | } | 96 | } |
96 | end | 97 | end |
@@ -277,38 +278,56 @@ function Activity:checkWeeklyAct(actType, notify, count, pool) | @@ -277,38 +278,56 @@ function Activity:checkWeeklyAct(actType, notify, count, pool) | ||
277 | local totalCnt = 0 | 278 | local totalCnt = 0 |
278 | local finishCnt = 0 | 279 | local finishCnt = 0 |
279 | local maxCondition = 0 | 280 | local maxCondition = 0 |
280 | - for k, cfg in pairs(csvdb[info.table] or {}) do | ||
281 | - totalCnt = totalCnt + 1 | ||
282 | - if maxCondition < cfg.condition1 then | ||
283 | - maxCondition = cfg.condition1 | ||
284 | - end | ||
285 | - if not curData[cfg.id] and curData[0] >= cfg.condition1 then | ||
286 | - if info.mailId then | 281 | + local flag = true |
282 | + while flag do | ||
283 | + --print("tatal number :", curData[0]) | ||
284 | + for i = 1, #csvdb[info.table] do | ||
285 | + local cfg = csvdb[info.table][i] | ||
286 | + --for k, cfg in pairs(csvdb[info.table] or {}) do | ||
287 | + totalCnt = totalCnt + 1 | ||
288 | + if maxCondition < cfg.condition1 then | ||
289 | + maxCondition = cfg.condition1 | ||
290 | + end | ||
291 | + --print("cur condition", cfg.condition1) | ||
292 | + if curData[0] < cfg.condition1 then | ||
293 | + flag = false | ||
294 | + break | ||
295 | + end | ||
296 | + | ||
297 | + --print(curData[0], cfg.condition1) | ||
298 | + if not curData[cfg.id] and curData[0] >= cfg.condition1 then | ||
299 | + if info.mailId then | ||
287 | 300 | ||
288 | - self.owner:log("activity", { | ||
289 | - activity_id = cfg.id, -- 活动ID(或活动指定任务的ID) | ||
290 | - activity_type = actType, -- 活动类型,见活动类型枚举表 | ||
291 | - activity_reward = cfg.reward:toNumMap(), -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...} | ||
292 | - }) | 301 | + self.owner:log("activity", { |
302 | + activity_id = cfg.id, -- 活动ID(或活动指定任务的ID) | ||
303 | + activity_type = actType, -- 活动类型,见活动类型枚举表 | ||
304 | + activity_reward = cfg.reward:toNumMap(), -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...} | ||
305 | + }) | ||
293 | 306 | ||
294 | - self.owner:sendMail(info.mailId, nil, cfg.reward, {cfg.condition1}) | ||
295 | - curData[cfg.id] = 1 | 307 | + self.owner:sendMail(info.mailId, nil, cfg.reward, {cfg.condition1}) |
308 | + curData[cfg.id] = 1 | ||
309 | + end | ||
310 | + end | ||
311 | + if curData[cfg.id] then | ||
312 | + finishCnt = finishCnt + 1 | ||
296 | end | 313 | end |
297 | end | 314 | end |
298 | - if curData[cfg.id] then | ||
299 | - finishCnt = finishCnt + 1 | ||
300 | - end | ||
301 | - end | ||
302 | - if totalCnt == finishCnt then | ||
303 | - roundData[actType] = curRound + 1 | ||
304 | - for k,v in pairs(curData) do | ||
305 | - if k == 0 then | ||
306 | - curData[k] = curData[0] >= maxCondition and curData[0] - maxCondition or 0 | ||
307 | - else | ||
308 | - curData[k] = nil | 315 | + if totalCnt == finishCnt then |
316 | + roundData[actType] = (roundData[actType] or 0) + 1 | ||
317 | + for k,v in pairs(curData) do | ||
318 | + if k == 0 then | ||
319 | + curData[k] = curData[0] >= maxCondition and curData[0] - maxCondition or 0 | ||
320 | + else | ||
321 | + curData[k] = nil | ||
322 | + end | ||
309 | end | 323 | end |
324 | + --print("cur round ".. roundData[actType], ctrlData.condition) | ||
325 | + if roundData[actType] >= ctrlData.condition then | ||
326 | + curData[0] = maxCondition | ||
327 | + flag = false | ||
328 | + end | ||
329 | + self:updateProperty({field = "round", value = roundData, notNotify = not notify}) | ||
310 | end | 330 | end |
311 | - self:updateProperty({field = "round", value = roundData, notNotify = not notify}) | ||
312 | end | 331 | end |
313 | self:updateActData(actType, curData, not notify) | 332 | self:updateActData(actType, curData, not notify) |
314 | end | 333 | end |
@@ -463,6 +482,9 @@ activityFunc[Activity.ActivityType.Exchange] = { | @@ -463,6 +482,9 @@ activityFunc[Activity.ActivityType.Exchange] = { | ||
463 | actData[actId] = {} | 482 | actData[actId] = {} |
464 | self:updateActData(actType, actData, not notify) | 483 | self:updateActData(actType, actData, not notify) |
465 | end, | 484 | end, |
485 | + ["login"] = function(self, actType, actId) | ||
486 | + activityFunc[Activity.ActivityType.Exchange]["crossDay"](self, actType, true, actId) | ||
487 | + end, | ||
466 | ["crossDay"] = function(self, actType, notify, actId) | 488 | ["crossDay"] = function(self, actType, notify, actId) |
467 | local actData = self:getActData(actType) or {} | 489 | local actData = self:getActData(actType) or {} |
468 | local lastTs = actData["ts"] or 0 | 490 | local lastTs = actData["ts"] or 0 |
@@ -471,14 +493,14 @@ activityFunc[Activity.ActivityType.Exchange] = { | @@ -471,14 +493,14 @@ activityFunc[Activity.ActivityType.Exchange] = { | ||
471 | if not cfg then return end | 493 | if not cfg then return end |
472 | local refreshTimes = cfg.condition2:toArray(false, "=") | 494 | local refreshTimes = cfg.condition2:toArray(false, "=") |
473 | for i = 1, #refreshTimes do | 495 | for i = 1, #refreshTimes do |
474 | - local rt = toUnixtime(refreshTimes[1]..string_format("%02x", RESET_TIME)) | 496 | + local rt = toUnixtime(refreshTimes[i]..string_format("%02x", RESET_TIME)) |
475 | if timeNow >= rt and rt > lastTs then | 497 | if timeNow >= rt and rt > lastTs then |
476 | lastTs = rt | 498 | lastTs = rt |
477 | actData = {} | 499 | actData = {} |
478 | end | 500 | end |
479 | end | 501 | end |
480 | - if next(actData) then | ||
481 | - actData["ts"] = lastTs | 502 | + if not next(actData) then |
503 | + actData["ts"] = timeNow | ||
482 | self:updateActData(actType, actData, not notify) | 504 | self:updateActData(actType, actData, not notify) |
483 | end | 505 | end |
484 | end, | 506 | end, |
@@ -507,6 +529,12 @@ activityFunc[Activity.ActivityType.ActHeroPool] = { | @@ -507,6 +529,12 @@ activityFunc[Activity.ActivityType.ActHeroPool] = { | ||
507 | local actData = self:getActData(actType) | 529 | local actData = self:getActData(actType) |
508 | local cfg = csvdb["activity_ctrlCsv"][actId] | 530 | local cfg = csvdb["activity_ctrlCsv"][actId] |
509 | if not cfg then return end | 531 | if not cfg then return end |
532 | + -- 保底次数转换成万能碎片 | ||
533 | + --local count = math.ceil(((actData[cfg.condition] or 0) / 100) * 60) | ||
534 | + --if count > 0 then | ||
535 | + -- local gift = {[723] = count} | ||
536 | + -- self.owner:sendMail(MailId.ActivityPoolRet, nil, gift, {}) | ||
537 | + --end | ||
510 | actData[cfg.condition] = nil | 538 | actData[cfg.condition] = nil |
511 | self:updateActData(actType, actData, not notify) | 539 | self:updateActData(actType, actData, not notify) |
512 | end, | 540 | end, |
@@ -680,7 +708,7 @@ function Activity:recycleActItem(actId) | @@ -680,7 +708,7 @@ function Activity:recycleActItem(actId) | ||
680 | local itemCount = role:getItemCount(fromId) | 708 | local itemCount = role:getItemCount(fromId) |
681 | if itemCount > 0 then | 709 | if itemCount > 0 then |
682 | costs[fromId] = (costs[fromId] or 0) + itemCount | 710 | costs[fromId] = (costs[fromId] or 0) + itemCount |
683 | - gift[toId] = toNum * itemCount | 711 | + gift[toId] = (gift[toId] or 0) + toNum * itemCount |
684 | end | 712 | end |
685 | end | 713 | end |
686 | if next(costs) then | 714 | if next(costs) then |
src/models/HeroPlugin.lua
@@ -53,22 +53,25 @@ function HeroPlugin.bind(Hero) | @@ -53,22 +53,25 @@ function HeroPlugin.bind(Hero) | ||
53 | local talentAttrS = {} | 53 | local talentAttrS = {} |
54 | 54 | ||
55 | -- 四个基础属性 | 55 | -- 四个基础属性 |
56 | - local curData = csvdb["unit_talentCsv"][talent:getv(0, 1)] | ||
57 | - local curTalentLvl = 0 | ||
58 | - if not curData then -- 已经满阶段了 | ||
59 | - local cfgName = "unit_talent_"..heroCfgId.."Csv" | ||
60 | - curData = csvdb[cfgName][#csvdb[cfgName]] | ||
61 | - else | ||
62 | - curTalentLvl = talent:getv(1, 1) | ||
63 | - end | ||
64 | - for lvl, cfg in pairs(curData) do | ||
65 | - if lvl < curTalentLvl or curTalentLvl == 0 then | ||
66 | - if cfg.effect ~= 99 then | ||
67 | - local curVal = talentAttrS[cfg.effect] or 0 | ||
68 | - if curVal < cfg.strength then | ||
69 | - talentAttrS[cfg.effect] = cfg.strength | 56 | + local cfgName = "unit_talent_"..heroCfgId.."Csv" |
57 | + local curRank = talent:getv(0, 1) | ||
58 | + local curLv = talent:getv(1,1) - 1 | ||
59 | + for i, value in ipairs(csvdb[cfgName]) do | ||
60 | + if i <= curRank then | ||
61 | + for lv, cfg in ipairs(value) do | ||
62 | + if i < curRank or lv <= curLv then | ||
63 | + if cfg.effect ~= 99 then | ||
64 | + if not talentAttrS[cfg.effect] then | ||
65 | + talentAttrS[AttsEnumEx[cfg.effect]] = 0 | ||
66 | + end | ||
67 | + talentAttrS[AttsEnumEx[cfg.effect]] = cfg.strength | ||
68 | + end | ||
69 | + else | ||
70 | + break | ||
70 | end | 71 | end |
71 | end | 72 | end |
73 | + else | ||
74 | + break | ||
72 | end | 75 | end |
73 | end | 76 | end |
74 | 77 | ||
@@ -85,7 +88,7 @@ function HeroPlugin.bind(Hero) | @@ -85,7 +88,7 @@ function HeroPlugin.bind(Hero) | ||
85 | for lvl = 1, #faithConfig do | 88 | for lvl = 1, #faithConfig do |
86 | if faith >= faithConfig[lvl].exp then | 89 | if faith >= faithConfig[lvl].exp then |
87 | local add = faithConfig[lvl]["position_"..unitData.position]:toArray(true, "=") | 90 | local add = faithConfig[lvl]["position_"..unitData.position]:toArray(true, "=") |
88 | - faithAttr[add[1]] = (faithAttr[add[1]] or 0) + add[2] | 91 | + faithAttr[AttsEnumEx[add[1]]] = (faithAttr[AttsEnumEx[add[1]]] or 0) + add[2] |
89 | end | 92 | end |
90 | end | 93 | end |
91 | for _, attrName in pairs(AttsEnumEx) do | 94 | for _, attrName in pairs(AttsEnumEx) do |
src/models/Role.lua
@@ -53,10 +53,11 @@ Role.schema = { | @@ -53,10 +53,11 @@ Role.schema = { | ||
53 | banTime = {"number", 0}, | 53 | banTime = {"number", 0}, |
54 | banType = {"number", 0}, | 54 | banType = {"number", 0}, |
55 | heartWarning = {"number", 0}, | 55 | heartWarning = {"number", 0}, |
56 | + cheatCount = {"number", 0}, | ||
56 | ltime = {"number", 0}, -- 最后登录时间 | 57 | ltime = {"number", 0}, -- 最后登录时间 |
57 | ctime = {"number", skynet.timex()}, -- 创建时间 | 58 | ctime = {"number", skynet.timex()}, -- 创建时间 |
58 | ignoreMt = {"number", 0}, -- 忽略维护拦截 | 59 | ignoreMt = {"number", 0}, -- 忽略维护拦截 |
59 | - sversion = {"number", globalCsv.StructVersion or 0}, -- 重整数据版本 | 60 | + sversion = {"number", STRUCT_VERSION or 0}, -- 重整数据版本 |
60 | timeReset = {"table", {}}, --重置轮回记录 | 61 | timeReset = {"table", {}}, --重置轮回记录 |
61 | diamond = {"number", 0}, | 62 | diamond = {"number", 0}, |
62 | reDiamond = {"number", 0}, | 63 | reDiamond = {"number", 0}, |
@@ -355,6 +356,7 @@ function Role:data() | @@ -355,6 +356,7 @@ function Role:data() | ||
355 | advSup = self:getProperty("advSup"), | 356 | advSup = self:getProperty("advSup"), |
356 | advC = self:getProperty("advC"), | 357 | advC = self:getProperty("advC"), |
357 | advCT = self:getProperty("advCT"), | 358 | advCT = self:getProperty("advCT"), |
359 | + advRelay = self:getProperty("advRelay"), | ||
358 | 360 | ||
359 | hangPass = self:getProperty("hangPass"), | 361 | hangPass = self:getProperty("hangPass"), |
360 | hangGift = self:getProperty("hangGift"), | 362 | hangGift = self:getProperty("hangGift"), |
src/models/RoleBattle.lua
@@ -21,13 +21,153 @@ local BattleType = { | @@ -21,13 +21,153 @@ local BattleType = { | ||
21 | 21 | ||
22 | RoleBattle.bind = function (Role) | 22 | RoleBattle.bind = function (Role) |
23 | 23 | ||
24 | +local checkCheatAttrs = { | ||
25 | + ["hp"] = 1, | ||
26 | + ["atk"] = 1, | ||
27 | + ["def"] = 1, | ||
28 | + ["hit"] = 1, | ||
29 | + ["miss"] = 1, | ||
30 | + ["crit"] = 1, | ||
31 | + ["atkSpeed"] = 1, | ||
32 | + ["critHurt"] = 1, | ||
33 | + -- ["vampire"] = 1, | ||
34 | + -- ["pierce"] = 1, | ||
35 | +} | ||
24 | 36 | ||
25 | --- TODO 检查战斗是否作弊 | ||
26 | -local function checkBattleCheat() | ||
27 | - | 37 | +local function checkOneCheat(selfTeamClient, selfTeamServer, enemyClient, enemyServer) |
38 | + if not selfTeamClient or type(selfTeamClient) ~= "table" then return end | ||
39 | + for unitType, clientInfo in pairs(selfTeamClient) do | ||
40 | + local serverInfo = selfTeamServer[unitType] | ||
41 | + if not serverInfo then return end | ||
42 | + for attr, pm in pairs(checkCheatAttrs) do | ||
43 | + if not clientInfo[attr] then return end | ||
44 | + end | ||
45 | + local b1 = ((clientInfo["hp"] + clientInfo["def"] * 7 + clientInfo["miss"] * 4) * (clientInfo["atk"] * 4 + clientInfo["hit"] * 2) * (1 + clientInfo["crit"]/100 * clientInfo["critHurt"]/100) * clientInfo["atkSpeed"] / 600000) ^ 0.8 | ||
46 | + local b2 = ((serverInfo["hp"] + serverInfo["def"] * 7 + serverInfo["miss"] * 4) * (serverInfo["atk"] * 4 + serverInfo["hit"] * 2) * (1 + serverInfo["crit"]/100 * serverInfo["critHurt"]/100) * serverInfo["atkSpeed"] / 600000) ^ 0.8 | ||
47 | + if b1 >= b2 * 2 then | ||
48 | + return | ||
49 | + end | ||
50 | + end | ||
51 | + return true | ||
28 | end | 52 | end |
29 | 53 | ||
54 | +-- local function getRobotAttrs(info, strength) | ||
55 | +-- strength = strength or 10000 | ||
56 | +-- local unitData = csvdb["unitCsv"][info.unitType] | ||
57 | +-- local enemy = {} | ||
58 | +-- for arr, _ in pairs(checkCheatAttrs) do | ||
59 | +-- enemy[arr] = unitData[attr] * info[attr] * strength / 10000 | ||
60 | +-- end | ||
61 | +-- return enemy | ||
62 | +-- end | ||
63 | + | ||
64 | +-- --通过配表构建敌人队伍 通用 | ||
65 | +-- function BattleEnter:packBattleEnemyCommon( carbonData ) | ||
66 | +-- local enemys = {} | ||
67 | +-- local monsterSet = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"] | ||
68 | +-- for phase = 1, #monsterSet do | ||
69 | +-- local allEnemys = table.values(monsterSet[phase]) | ||
70 | +-- table.sort(allEnemys, function(a, b) return a.id < b.id end) | ||
71 | +-- local heros = {} | ||
72 | +-- for idx, enemy in ipairs(allEnemys) do | ||
73 | +-- local info = getRobotAttrs(enemy, carbonData.strength) | ||
74 | +-- enemys[idx] = info | ||
75 | +-- end | ||
76 | +-- break | ||
77 | +-- end | ||
78 | +-- return enemys | ||
79 | +-- end | ||
80 | + | ||
81 | +-- 检查战斗是否作弊 | ||
82 | +function Role:checkBattleCheat(battleType, params) | ||
83 | + if not params.isWin then return true end | ||
84 | + local clientInfo = params.info or {} | ||
85 | + | ||
86 | + if not BattleType[battleType] then | ||
87 | + print(string.format("NO find battleType: %s", battleType)) | ||
88 | + return true | ||
89 | + end | ||
90 | + local selfTeamServer = {} | ||
91 | + local enemyServer = {} | ||
92 | + | ||
93 | + local cheat = {} | ||
94 | + cheat["hang"] = function() | ||
95 | + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.Hang)) | ||
96 | + for slot, hero in pairs(team.heros) do | ||
97 | + local temp = {} | ||
98 | + for arr, _ in pairs(checkCheatAttrs) do | ||
99 | + temp[arr] = hero[arr] | ||
100 | + end | ||
101 | + selfTeamServer[hero.type] = temp | ||
102 | + end | ||
103 | + -- local carbonData = csvdb["idle_battleCsv"][params.id] | ||
104 | + -- enemyServer = packBattleEnemyCommon(carbonData) | ||
105 | + end | ||
106 | + cheat["tower"] = function() | ||
107 | + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.Tower)) | ||
108 | + for slot, hero in pairs(team.heros) do | ||
109 | + local temp = {} | ||
110 | + for arr, _ in pairs(checkCheatAttrs) do | ||
111 | + temp[arr] = hero[arr] | ||
112 | + end | ||
113 | + selfTeamServer[hero.type] = temp | ||
114 | + end | ||
115 | + -- local carbonData = csvdb["tower_battleCsv"][params.id] | ||
116 | + -- enemyServer = packBattleEnemyCommon(carbonData) | ||
117 | + end | ||
118 | + cheat["bonus"] = function() | ||
119 | + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.BonusBattle)) | ||
120 | + for slot, hero in pairs(team.heros) do | ||
121 | + local temp = {} | ||
122 | + for arr, _ in pairs(checkCheatAttrs) do | ||
123 | + temp[arr] = hero[arr] | ||
124 | + end | ||
125 | + selfTeamServer[hero.type] = temp | ||
126 | + end | ||
127 | + -- local carbonData = csvdb["bonus_battleCsv"][params.id] | ||
128 | + -- enemyServer = packBattleEnemyCommon(carbonData) | ||
129 | + end | ||
130 | + cheat["pvpc"] = function() | ||
131 | + if not params.format then return end | ||
132 | + local team = self:getTeamBattleInfo(params.format) | ||
133 | + for slot, hero in pairs(team.heros) do | ||
134 | + local temp = {} | ||
135 | + for arr, _ in pairs(checkCheatAttrs) do | ||
136 | + temp[arr] = hero[arr] | ||
137 | + end | ||
138 | + selfTeamServer[hero.type] = temp | ||
139 | + end | ||
140 | + end | ||
141 | + cheat["pvph"] = cheat["pvpc"] | ||
142 | + cheat["act_battle"] = cheat["pvpc"] | ||
143 | + | ||
144 | + cheat[battleType]() | ||
145 | + | ||
146 | + local status = checkOneCheat(clientInfo.selfAttr, selfTeamServer, clientInfo.enemyAttr, enemyServer) | ||
147 | + if not status then | ||
148 | + -- local cheatCount = self:getProperty("cheatCount") | ||
149 | + -- cheatCount = cheatCount + 1 | ||
150 | + -- self:setProperty("cheatCount", cheatCount) | ||
151 | + | ||
152 | + local result = {clientSelf = {}, serverSelf = {}} | ||
153 | + for k , v in pairs(clientInfo.selfAttr or {}) do | ||
154 | + result.clientSelf[tostring(k)] = v | ||
155 | + end | ||
156 | + for k , v in pairs(selfTeamServer) do | ||
157 | + result.serverSelf[tostring(k)] = v | ||
158 | + end | ||
159 | + result = json.encode(result) | ||
160 | + self:mylog("cheat", {desc = battleType, int1 = 1, text1 = result}) | ||
30 | 161 | ||
162 | + -- for _, v in ipairs(globalCsv.cheat_check) do | ||
163 | + -- if cheatCount == v[1] then | ||
164 | + -- self:setBan(v[2] / 86400, 5) | ||
165 | + -- break | ||
166 | + -- end | ||
167 | + -- end | ||
168 | + end | ||
169 | + return true | ||
170 | +end | ||
31 | 171 | ||
32 | function Role:checkBattle(battleType, params) | 172 | function Role:checkBattle(battleType, params) |
33 | local clientInfo = params.info or {} | 173 | local clientInfo = params.info or {} |
src/models/RoleChangeStruct.lua
@@ -31,6 +31,7 @@ local awardGift = createVersionFunc(VersionType.Override ,function(role, params) | @@ -31,6 +31,7 @@ local awardGift = createVersionFunc(VersionType.Override ,function(role, params) | ||
31 | print("awardGift" .. " >>> " .. params) | 31 | print("awardGift" .. " >>> " .. params) |
32 | end) | 32 | end) |
33 | 33 | ||
34 | + | ||
34 | local bugFixSuduku = createVersionFunc(VersionType.DoOnly, function(role, params) | 35 | local bugFixSuduku = createVersionFunc(VersionType.DoOnly, function(role, params) |
35 | local sudoku = role:getProperty("sudoku") | 36 | local sudoku = role:getProperty("sudoku") |
36 | local phase = sudoku[-1] or 1 | 37 | local phase = sudoku[-1] or 1 |
@@ -48,11 +49,38 @@ local bugFixSuduku = createVersionFunc(VersionType.DoOnly, function(role, params | @@ -48,11 +49,38 @@ local bugFixSuduku = createVersionFunc(VersionType.DoOnly, function(role, params | ||
48 | end | 49 | end |
49 | end) | 50 | end) |
50 | 51 | ||
52 | +local bugFixRune = createVersionFunc(VersionType.DoOnly, function(role, params) | ||
53 | + local had = false | ||
54 | + for id, rune in pairs(role.runeBag) do | ||
55 | + if math.floor(rune:getProperty("id") / 1000) == 16 then | ||
56 | + local attrs = rune:getProperty("attrs") | ||
57 | + local atk = attrs:getv(2, 0) | ||
58 | + if atk ~= 0 then | ||
59 | + attrs = attrs:delk(2):setv(1, atk) | ||
60 | + had = true | ||
61 | + rune:setProperty("attrs",attrs) | ||
62 | + end | ||
63 | + end | ||
64 | + end | ||
65 | + if had then | ||
66 | + -- 补偿 | ||
67 | + end | ||
68 | +end) | ||
69 | + | ||
70 | +-- 清除 player 消失 的冒险 | ||
71 | +local bugFixAdvPlayer = createVersionFunc(VersionType.Override, function(role, params) | ||
72 | + if role:getAdvData():isRunning() and not role:getProperty("advTeam").player then | ||
73 | + role:getAdvData():forceOver(true) | ||
74 | + end | ||
75 | +end) | ||
76 | + | ||
51 | ---------------------版本方法 end ---------------------- | 77 | ---------------------版本方法 end ---------------------- |
52 | 78 | ||
53 | -- version 罗列start | 79 | -- version 罗列start |
54 | local versionList = {} -- version 列表 | 80 | local versionList = {} -- version 列表 |
55 | versionList[1] = {bugFixSuduku, {}} | 81 | versionList[1] = {bugFixSuduku, {}} |
82 | +versionList[2] = {bugFixRune, {}} | ||
83 | +versionList[3] = {bugFixAdvPlayer, {}} | ||
56 | -- versionList[2] = {clearActivity, {5, 7}} | 84 | -- versionList[2] = {clearActivity, {5, 7}} |
57 | -- versionList[3] = {changeStructF, "test1"} | 85 | -- versionList[3] = {changeStructF, "test1"} |
58 | -- versionList[4] = {changeStructF, "test2"} | 86 | -- versionList[4] = {changeStructF, "test2"} |
@@ -69,11 +97,11 @@ function RoleChangeStruct.bind(Role) | @@ -69,11 +97,11 @@ function RoleChangeStruct.bind(Role) | ||
69 | 97 | ||
70 | function Role:changeStructVersion() | 98 | function Role:changeStructVersion() |
71 | local curVersion = self:getProperty("sversion") | 99 | local curVersion = self:getProperty("sversion") |
72 | - if not globalCsv.StructVersion or curVersion >= globalCsv.StructVersion then return end | 100 | + if not STRUCT_VERSION or curVersion >= STRUCT_VERSION then return end |
73 | 101 | ||
74 | local jumpVersion = {} | 102 | local jumpVersion = {} |
75 | local versionTemp = {} | 103 | local versionTemp = {} |
76 | - for version = curVersion + 1, globalCsv.StructVersion do | 104 | + for version = curVersion + 1, STRUCT_VERSION do |
77 | local versionData = versionList[version] | 105 | local versionData = versionList[version] |
78 | if versionData then | 106 | if versionData then |
79 | if versionData[1].vType == VersionType.DoOnly then | 107 | if versionData[1].vType == VersionType.DoOnly then |
@@ -106,7 +134,7 @@ function RoleChangeStruct.bind(Role) | @@ -106,7 +134,7 @@ function RoleChangeStruct.bind(Role) | ||
106 | end | 134 | end |
107 | end | 135 | end |
108 | 136 | ||
109 | - for version = curVersion + 1, globalCsv.StructVersion do | 137 | + for version = curVersion + 1, STRUCT_VERSION do |
110 | if not jumpVersion[version] then | 138 | if not jumpVersion[version] then |
111 | local versionData = versionList[version] | 139 | local versionData = versionList[version] |
112 | if versionData[1].vType == VersionType.DoOnly or versionData[1].vType == VersionType.Override then | 140 | if versionData[1].vType == VersionType.DoOnly or versionData[1].vType == VersionType.Override then |
@@ -116,7 +144,7 @@ function RoleChangeStruct.bind(Role) | @@ -116,7 +144,7 @@ function RoleChangeStruct.bind(Role) | ||
116 | end | 144 | end |
117 | end | 145 | end |
118 | end | 146 | end |
119 | - self:setProperty("sversion", globalCsv.StructVersion) | 147 | + self:setProperty("sversion", STRUCT_VERSION) |
120 | end | 148 | end |
121 | 149 | ||
122 | end | 150 | end |
src/models/RoleLog.lua
@@ -122,6 +122,7 @@ local ItemReason = { | @@ -122,6 +122,7 @@ local ItemReason = { | ||
122 | 122 | ||
123 | -- pvp | 123 | -- pvp |
124 | pvpCHead = 1301, -- pvp 跨服竞技场头像 | 124 | pvpCHead = 1301, -- pvp 跨服竞技场头像 |
125 | + crossPvpBet = 1302, -- 竞猜 | ||
125 | 126 | ||
126 | --adv | 127 | --adv |
127 | chooseEvent = 1351, -- 冒险选择 | 128 | chooseEvent = 1351, -- 冒险选择 |
@@ -506,11 +507,12 @@ local MethodType = { | @@ -506,11 +507,12 @@ local MethodType = { | ||
506 | }, | 507 | }, |
507 | punitive_action = { -- 讨伐行动 --TODO | 508 | punitive_action = { -- 讨伐行动 --TODO |
508 | mission_id = true, --关卡ID | 509 | mission_id = true, --关卡ID |
509 | - mission_herolist = true, -- 英雄ID,排序以玩家出战设置为准,示例:[111, 222, 333, 444, 555] | 510 | + mission_herolist = "json", -- 英雄ID,排序以玩家出战设置为准,示例:[111, 222, 333, 444, 555] |
510 | mission_success_rate = true, -- 大成功几率 | 511 | mission_success_rate = true, -- 大成功几率 |
511 | - mission_reward = true, -- 获得奖励,建议使用json格式记录。示例:{ itemid1: 1, itemid2: 3, itemid3: 5} | 512 | + mission_reward = "json", -- 获得奖励,建议使用json格式记录。示例:{ itemid1: 1, itemid2: 3, itemid3: 5} |
512 | mission_result = true, -- 战斗结果(0-无效,1-胜利,2-失败) | 513 | mission_result = true, -- 战斗结果(0-无效,1-胜利,2-失败) |
513 | mission_roundtime = true, -- 完成耗时(秒) | 514 | mission_roundtime = true, -- 完成耗时(秒) |
515 | + mission_cleartype = true, -- 1-开始; 2-完成(领取奖励时) | ||
514 | }, | 516 | }, |
515 | hero_talent = { --英雄精进(原英雄天赋升级) TODO | 517 | hero_talent = { --英雄精进(原英雄天赋升级) TODO |
516 | hero_id = true, --英雄ID | 518 | hero_id = true, --英雄ID |
@@ -542,20 +544,26 @@ local function isIos(self) | @@ -542,20 +544,26 @@ local function isIos(self) | ||
542 | return sid == 2 | 544 | return sid == 2 |
543 | end | 545 | end |
544 | 546 | ||
545 | -local appid, sdkId | 547 | +local sdkId |
548 | +local AppId = { | ||
549 | + [1] = 4787, | ||
550 | + [2] = 4788, | ||
551 | + [3] = 4789, | ||
552 | +} | ||
546 | local function getBaseLog(self) | 553 | local function getBaseLog(self) |
547 | local uid = self:getProperty("uid") | 554 | local uid = self:getProperty("uid") |
548 | - if not appid then | ||
549 | - appid, sdkId = string.match(uid, "(.*)_(.*)") | ||
550 | - if not appid then | 555 | + local sid = self:getProperty("sid") |
556 | + if not sdkId then | ||
557 | + _, sdkId = string.match(uid, "(.*)_(.*)") | ||
558 | + if not _ then | ||
551 | sdkId = uid | 559 | sdkId = uid |
552 | - appid = 0 | ||
553 | end | 560 | end |
554 | end | 561 | end |
562 | + | ||
555 | local log = { | 563 | local log = { |
556 | server_id = server_id, | 564 | server_id = server_id, |
557 | timestamp = skynet.timex(), | 565 | timestamp = skynet.timex(), |
558 | - app_id = appid, | 566 | + app_id = AppId[sid] or 0, |
559 | plat_id = isIos(self) and 0 or 1, | 567 | plat_id = isIos(self) and 0 or 1, |
560 | sdk_uid = sdkId, | 568 | sdk_uid = sdkId, |
561 | account_id = uid, | 569 | account_id = uid, |
@@ -584,6 +592,7 @@ local LogType = { | @@ -584,6 +592,7 @@ local LogType = { | ||
584 | guide = "common", | 592 | guide = "common", |
585 | newdevice = "common", | 593 | newdevice = "common", |
586 | cbback = "common", | 594 | cbback = "common", |
595 | + cheat = "common", | ||
587 | 596 | ||
588 | in_item = "common", | 597 | in_item = "common", |
589 | out_item = "common", | 598 | out_item = "common", |
src/models/RolePlugin.lua
@@ -286,7 +286,7 @@ function RolePlugin.bind(Role) | @@ -286,7 +286,7 @@ function RolePlugin.bind(Role) | ||
286 | print("addPlayExp no log ", debug.traceback()) | 286 | print("addPlayExp no log ", debug.traceback()) |
287 | end | 287 | end |
288 | 288 | ||
289 | - self:updateProperties({level = level, exp = newExp}) | 289 | + self:updateProperties({level = level, exp = newExp}, params.notNotify) |
290 | self:changeCrossServerPvpSelfInfo("level") | 290 | self:changeCrossServerPvpSelfInfo("level") |
291 | end | 291 | end |
292 | 292 | ||
@@ -356,13 +356,14 @@ function RolePlugin.bind(Role) | @@ -356,13 +356,14 @@ function RolePlugin.bind(Role) | ||
356 | if not self:costDiamond(pms) then | 356 | if not self:costDiamond(pms) then |
357 | return | 357 | return |
358 | end | 358 | end |
359 | - itemCountT[ItemId.Diamond] = nil | ||
360 | end | 359 | end |
361 | for itemId, count in pairs(itemCountT) do | 360 | for itemId, count in pairs(itemCountT) do |
362 | - pms.itemId = itemId | ||
363 | - pms.count = - count | ||
364 | - self:addItem(pms) | ||
365 | - self:itemDeltaEvent(pms) | 361 | + if itemId ~= ItemId.Diamond then |
362 | + pms.itemId = itemId | ||
363 | + pms.count = - count | ||
364 | + self:addItem(pms) | ||
365 | + self:itemDeltaEvent(pms) | ||
366 | + end | ||
366 | end | 367 | end |
367 | return true | 368 | return true |
368 | end | 369 | end |
@@ -386,7 +387,7 @@ function RolePlugin.bind(Role) | @@ -386,7 +387,7 @@ function RolePlugin.bind(Role) | ||
386 | end | 387 | end |
387 | 388 | ||
388 | if update then | 389 | if update then |
389 | - self:updateProperty({field = "boxL", value = boxL}) | 390 | + self:updateProperty({field = "boxL", value = boxL, notNotify = pms.notNotify}) |
390 | end | 391 | end |
391 | end | 392 | end |
392 | 393 | ||
@@ -829,7 +830,6 @@ function RolePlugin.bind(Role) | @@ -829,7 +830,6 @@ function RolePlugin.bind(Role) | ||
829 | self:setProperty("heartWarning", heartWarning) | 830 | self:setProperty("heartWarning", heartWarning) |
830 | if heartWarning == 50 then | 831 | if heartWarning == 50 then |
831 | self:setBan(30, 1) --封禁 30天 | 832 | self:setBan(30, 1) --封禁 30天 |
832 | - self:sendGmMsg("server_accountBanned_inGame_1") | ||
833 | return | 833 | return |
834 | end | 834 | end |
835 | if heartWarning < 50 and heartWarning % 5 == 0 then | 835 | if heartWarning < 50 and heartWarning % 5 == 0 then |
@@ -842,21 +842,52 @@ function RolePlugin.bind(Role) | @@ -842,21 +842,52 @@ function RolePlugin.bind(Role) | ||
842 | time = time or 0 | 842 | time = time or 0 |
843 | banType = banType or 0 | 843 | banType = banType or 0 |
844 | local now = skynet.timex() | 844 | local now = skynet.timex() |
845 | - if time == 0 then | 845 | + if time <= 0 then |
846 | self:setProperty("banTime", 0) | 846 | self:setProperty("banTime", 0) |
847 | self:setProperty("banType", 0) | 847 | self:setProperty("banType", 0) |
848 | self:setProperty("heartWarning", 0) | 848 | self:setProperty("heartWarning", 0) |
849 | - | ||
850 | self:mylog("role_action", {desc = "ban_rm"}) | 849 | self:mylog("role_action", {desc = "ban_rm"}) |
851 | else | 850 | else |
852 | - self:setProperty("banTime", now + 86400 * time) | 851 | + self:sendGmMsg(globalCsv.ban_tips[banType] or globalCsv.ban_tips[0]) |
852 | + self:setProperty("banTime", math.ceil(now + 86400 * time)) | ||
853 | self:setProperty("banType", banType) | 853 | self:setProperty("banType", banType) |
854 | - self:mylog("role_action", {desc = "ban", int1 = time, int2 = banType}) | 854 | + self:resetRank() |
855 | + self:mylog("role_action", {desc = "ban", int1 = math.ceil(time), int2 = banType}) | ||
855 | end | 856 | end |
856 | end | 857 | end |
857 | 858 | ||
859 | + -- 清掉所有排行榜 | ||
860 | + function Role:resetRank() | ||
861 | + local roleId = self:getProperty("id") | ||
862 | + redisproxy:pipelining(function (red) | ||
863 | + red:zrem(RANK_TOWER, roleId) | ||
864 | + for _, rk in pairs(RANK_ADV) do | ||
865 | + red:zrem(rk, roleId) | ||
866 | + end | ||
867 | + for _, rk in pairs(RANK_DINER) do | ||
868 | + red:zrem(rk, roleId) | ||
869 | + end | ||
870 | + for _, rk in pairs(RANK_PVP_COMMON_KEY) do | ||
871 | + red:zrem(rk, roleId) | ||
872 | + end | ||
873 | + for _, rk in pairs(RANK_PVP_HIGHT_KEY) do | ||
874 | + red:zrem(rk, roleId) | ||
875 | + end | ||
876 | + for _, ct in pairs(RANK_TYPE) do | ||
877 | + red:zrem(RANK_COMMON .. ct, roleId) | ||
878 | + end | ||
879 | + end) | ||
880 | + end | ||
881 | + | ||
858 | function Role:sendGmMsg(text, isNotKey) | 882 | function Role:sendGmMsg(text, isNotKey) |
859 | SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey})) | 883 | SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey})) |
884 | + | ||
885 | + local agent = datacenter.get("agent", self:getProperty("id")) | ||
886 | + if agent then | ||
887 | + skynet.timeout(50, function () | ||
888 | + skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd) | ||
889 | + end) | ||
890 | + end | ||
860 | end | 891 | end |
861 | 892 | ||
862 | -- function Role:getHeroActiveRelationData(heros) | 893 | -- function Role:getHeroActiveRelationData(heros) |
@@ -1362,7 +1393,7 @@ function RolePlugin.bind(Role) | @@ -1362,7 +1393,7 @@ function RolePlugin.bind(Role) | ||
1362 | end | 1393 | end |
1363 | format.heros = heros | 1394 | format.heros = heros |
1364 | format.supports = team.supports or {} | 1395 | format.supports = team.supports or {} |
1365 | - format.tactics = team.tactics or {} | 1396 | + format.tactics = team.tactics or nil |
1366 | return format | 1397 | return format |
1367 | end | 1398 | end |
1368 | 1399 | ||
@@ -1469,6 +1500,7 @@ function RolePlugin.bind(Role) | @@ -1469,6 +1500,7 @@ function RolePlugin.bind(Role) | ||
1469 | return function (now, role) | 1500 | return function (now, role) |
1470 | if name == "email" and role.sendMailFlag then | 1501 | if name == "email" and role.sendMailFlag then |
1471 | last_breath = now + sec | 1502 | last_breath = now + sec |
1503 | + role.sendMailFlag = false | ||
1472 | return true | 1504 | return true |
1473 | end | 1505 | end |
1474 | if now >= last_breath then | 1506 | if now >= last_breath then |
@@ -1504,8 +1536,15 @@ function RolePlugin.bind(Role) | @@ -1504,8 +1536,15 @@ function RolePlugin.bind(Role) | ||
1504 | end) | 1536 | end) |
1505 | for _, data in ipairs(redret) do | 1537 | for _, data in ipairs(redret) do |
1506 | local email = tarr2tab(data) | 1538 | local email = tarr2tab(data) |
1507 | - if tonum(email.createtime) > self:getProperty("ctime") | ||
1508 | - and ( not email.mid or tonum(email.mid) == mid ) | 1539 | + -- 0 需要判斷創角時間小於郵件創建時間 1 只需要在時間段內登陸即可領取 |
1540 | + local delayType = tonum(email.delayType) | ||
1541 | + local flag = false | ||
1542 | + if delayType == 1 then | ||
1543 | + flag = skynet.timex() > tonum(email.createtime) | ||
1544 | + else | ||
1545 | + flag = tonum(email.createtime) > self:getProperty("ctime") | ||
1546 | + end | ||
1547 | + if flag and ( not email.mid or tonum(email.mid) == mid ) | ||
1509 | and ( not email.endtime or tonum(email.endtime) > now )then | 1548 | and ( not email.endtime or tonum(email.endtime) > now )then |
1510 | return true | 1549 | return true |
1511 | end | 1550 | end |
@@ -1665,6 +1704,9 @@ function RolePlugin.bind(Role) | @@ -1665,6 +1704,9 @@ function RolePlugin.bind(Role) | ||
1665 | local dataSet = csvdb["shop_rechargeCsv"][rechargeId] | 1704 | local dataSet = csvdb["shop_rechargeCsv"][rechargeId] |
1666 | 1705 | ||
1667 | if orderObject:getProperty("finishTime") > 0 then | 1706 | if orderObject:getProperty("finishTime") > 0 then |
1707 | + skynet.error(string.format("[recharge] is a finish order cpOrder: %s, platformOrder : %s, hadPlatformOrder: %s, id: %s, overTime : %s", | ||
1708 | + partnerOrderStr, platformOrder, orderObject:getProperty("transactionId"), rechargeId, orderObject:getProperty("finishTime") | ||
1709 | + )) | ||
1668 | return false, "finsh" | 1710 | return false, "finsh" |
1669 | end | 1711 | end |
1670 | 1712 | ||
@@ -1713,7 +1755,6 @@ function RolePlugin.bind(Role) | @@ -1713,7 +1755,6 @@ function RolePlugin.bind(Role) | ||
1713 | local roleId = self:getProperty("id") | 1755 | local roleId = self:getProperty("id") |
1714 | local partnerOrderStr = params.order | 1756 | local partnerOrderStr = params.order |
1715 | 1757 | ||
1716 | - | ||
1717 | local status, back = self:updatePurchaseOrder(partnerOrderStr, params.transactionId, "finsh") | 1758 | local status, back = self:updatePurchaseOrder(partnerOrderStr, params.transactionId, "finsh") |
1718 | if not status then | 1759 | if not status then |
1719 | if back == "finsh" then | 1760 | if back == "finsh" then |
src/models/RolePvp.lua
@@ -521,7 +521,7 @@ function Role:changeCrossServerPvpSelfInfo(cType) | @@ -521,7 +521,7 @@ function Role:changeCrossServerPvpSelfInfo(cType) | ||
521 | change[cType] = self:getProperty(cType) | 521 | change[cType] = self:getProperty(cType) |
522 | elseif cType == "format" then | 522 | elseif cType == "format" then |
523 | -- 是否过了时间 | 523 | -- 是否过了时间 |
524 | - local crossTime = skynet.timex() - self:getTimeResetStartTime(TimeReset.PvpCross) | 524 | + local crossTime = skynet.timex() - self:getTimeResetStartTime(TimeReset.PvpCross) + RESET_TIME * 3600 |
525 | local aday = 3600 * 24 | 525 | local aday = 3600 * 24 |
526 | local day = math.ceil(crossTime / aday) -- 当前是第几个比赛日 | 526 | local day = math.ceil(crossTime / aday) -- 当前是第几个比赛日 |
527 | local ctime = crossTime % aday -- 当前在本天 经过多少时间 | 527 | local ctime = crossTime % aday -- 当前在本天 经过多少时间 |
@@ -530,7 +530,7 @@ function Role:changeCrossServerPvpSelfInfo(cType) | @@ -530,7 +530,7 @@ function Role:changeCrossServerPvpSelfInfo(cType) | ||
530 | return | 530 | return |
531 | end | 531 | end |
532 | change.battleV = self:getProperty("pvpTBVH") | 532 | change.battleV = self:getProperty("pvpTBVH") |
533 | - change.heros = self:getProperty("pvpTSH") | 533 | + change.team = self:getProperty("pvpTSH") |
534 | change.battleInfo = self:getProperty("pvpTBH") | 534 | change.battleInfo = self:getProperty("pvpTBH") |
535 | end | 535 | end |
536 | 536 | ||
@@ -615,7 +615,7 @@ end | @@ -615,7 +615,7 @@ end | ||
615 | 615 | ||
616 | function Role:setCrossServerPvpBet(idx) | 616 | function Role:setCrossServerPvpBet(idx) |
617 | if not self:isTimeResetOpen(TimeReset.PvpCross) then return false , 1 end | 617 | if not self:isTimeResetOpen(TimeReset.PvpCross) then return false , 1 end |
618 | - local crossTime = skynet.timex() - self:getTimeResetStartTime(TimeReset.PvpCross) | 618 | + local crossTime = skynet.timex() - self:getTimeResetStartTime(TimeReset.PvpCross) + RESET_TIME * 3600 |
619 | local aday = 3600 * 24 | 619 | local aday = 3600 * 24 |
620 | local day = math.ceil(crossTime / aday) -- 当前是第几个比赛日 | 620 | local day = math.ceil(crossTime / aday) -- 当前是第几个比赛日 |
621 | local ctime = crossTime % aday -- 当前在本天 经过多少时间 | 621 | local ctime = crossTime % aday -- 当前在本天 经过多少时间 |
src/models/RoleTask.lua
@@ -50,6 +50,7 @@ local TaskType = { | @@ -50,6 +50,7 @@ local TaskType = { | ||
50 | AdvHang = 412, -- 代理拾荒次数 | 50 | AdvHang = 412, -- 代理拾荒次数 |
51 | AdvMineKill = 413, -- 宝藏怪击杀 | 51 | AdvMineKill = 413, -- 宝藏怪击杀 |
52 | AdvMineLayer = 414, -- 宝藏洞激活 | 52 | AdvMineLayer = 414, -- 宝藏洞激活 |
53 | + AdvPassFirst = 415, -- 冒险首次通关 - id | ||
53 | 54 | ||
54 | --爬塔相关 | 55 | --爬塔相关 |
55 | TowerPass = 501, -- 爬塔通关 - level | 56 | TowerPass = 501, -- 爬塔通关 - level |
@@ -240,7 +241,7 @@ local StoreListener = { | @@ -240,7 +241,7 @@ local StoreListener = { | ||
240 | [TaskType.HangPass] = {{TriggerEventType.HangPass, f("id")}}, | 241 | [TaskType.HangPass] = {{TriggerEventType.HangPass, f("id")}}, |
241 | [TaskType.RoleLevelUp] = {{TriggerEventType.LevelUp, f("level")}}, | 242 | [TaskType.RoleLevelUp] = {{TriggerEventType.LevelUp, f("level")}}, |
242 | [TaskType.TowerPass] = {{TriggerEventType.TowerPass, f("level")}}, | 243 | [TaskType.TowerPass] = {{TriggerEventType.TowerPass, f("level")}}, |
243 | - [TaskType.AdvPass] = {{TriggerEventType.AdvPass, f("id")}}, | 244 | + [TaskType.AdvPassFirst] = {{TriggerEventType.AdvPass, f("id")}}, |
244 | [TaskType.AddHero] = {{TriggerEventType.AddNewHero, f("heroType")}, {TriggerEventType.SSRCount, f("ssrCount")}}, | 245 | [TaskType.AddHero] = {{TriggerEventType.AddNewHero, f("heroType")}, {TriggerEventType.SSRCount, f("ssrCount")}}, |
245 | } | 246 | } |
246 | } | 247 | } |
src/models/RoleTimeReset.lua
@@ -23,6 +23,11 @@ ResetFunc["CrossDay"] = function(self, notify, response, now) | @@ -23,6 +23,11 @@ ResetFunc["CrossDay"] = function(self, notify, response, now) | ||
23 | end | 23 | end |
24 | self:setProperty("advMine", advMine) | 24 | self:setProperty("advMine", advMine) |
25 | 25 | ||
26 | + local ltime = self:getProperty("ltime") | ||
27 | + if isCrossMonth(ltime, now) then | ||
28 | + self.storeData:resetStoreReored(3) --商店跨月重置 time_reset表关联id | ||
29 | + end | ||
30 | + | ||
26 | response.dTask = {} | 31 | response.dTask = {} |
27 | response.advSup = self:getProperty("advSup") | 32 | response.advSup = self:getProperty("advSup") |
28 | self:log("onLogin") | 33 | self:log("onLogin") |
@@ -43,13 +48,6 @@ ResetFunc["CrossWeek"] = function(self, notify, response) | @@ -43,13 +48,6 @@ ResetFunc["CrossWeek"] = function(self, notify, response) | ||
43 | response.dinerS = {} | 48 | response.dinerS = {} |
44 | end | 49 | end |
45 | 50 | ||
46 | -ResetFunc["CrossMonth"] = function(self, notify, response) | ||
47 | - local ltime = self:getProperty("ltime") | ||
48 | - if isCrossMonth(ltime, skynet.timex()) then | ||
49 | - self.storeData:resetStoreReored(3) --商店跨月重置 time_reset表关联id | ||
50 | - end | ||
51 | -end | ||
52 | - | ||
53 | 51 | ||
54 | ResetFunc["DinerRank"] = function(self, notify, response) | 52 | ResetFunc["DinerRank"] = function(self, notify, response) |
55 | self.dinerData:rankResetData(notify) | 53 | self.dinerData:rankResetData(notify) |
@@ -89,13 +87,10 @@ function Role:updateTimeReset(now, notify) | @@ -89,13 +87,10 @@ function Role:updateTimeReset(now, notify) | ||
89 | ResetFunc[funcName](self, notify, response, now) | 87 | ResetFunc[funcName](self, notify, response, now) |
90 | resetMode[funcName] = true | 88 | resetMode[funcName] = true |
91 | end | 89 | end |
92 | - if needResetId[resetId] then | ||
93 | - -- 充值商城购买记录 | ||
94 | - self.storeData:resetStoreReored(resetId) | ||
95 | - end | ||
96 | end | 90 | end |
97 | 91 | ||
98 | for resetId, round in pairs(needResetId) do | 92 | for resetId, round in pairs(needResetId) do |
93 | + self.storeData:resetStoreReored(resetId) | ||
99 | timeReset[resetId] = round | 94 | timeReset[resetId] = round |
100 | end | 95 | end |
101 | self:setProperties({timeReset = timeReset, ltime = now}) | 96 | self:setProperties({timeReset = timeReset, ltime = now}) |
src/services/globald.lua
@@ -69,7 +69,8 @@ local function mailQuene() | @@ -69,7 +69,8 @@ local function mailQuene() | ||
69 | "attachments", email.attachments, | 69 | "attachments", email.attachments, |
70 | "endtime", email.endTime, | 70 | "endtime", email.endTime, |
71 | "mid", email.mid, | 71 | "mid", email.mid, |
72 | - "timestamp", now | 72 | + "timestamp", now, |
73 | + "delayType", email.delayType | ||
73 | ) | 74 | ) |
74 | else | 75 | else |
75 | redisproxy:hmset(string_format("globalEmail:%s", gid), | 76 | redisproxy:hmset(string_format("globalEmail:%s", gid), |
@@ -80,7 +81,8 @@ local function mailQuene() | @@ -80,7 +81,8 @@ local function mailQuene() | ||
80 | "content", email.content, | 81 | "content", email.content, |
81 | "attachments", email.attachments, | 82 | "attachments", email.attachments, |
82 | "endtime", email.endTime, | 83 | "endtime", email.endTime, |
83 | - "timestamp", now | 84 | + "timestamp", now, |
85 | + "delayType", email.delayType | ||
84 | ) | 86 | ) |
85 | end | 87 | end |
86 | end | 88 | end |
src/services/pvpd.lua
@@ -84,7 +84,7 @@ function CMD.updateRoleInfo(change) | @@ -84,7 +84,7 @@ function CMD.updateRoleInfo(change) | ||
84 | CMD.refreshRoleInfo(change) | 84 | CMD.refreshRoleInfo(change) |
85 | local pvpd = cluster.query("center", "pvpd") | 85 | local pvpd = cluster.query("center", "pvpd") |
86 | if pvpd then | 86 | if pvpd then |
87 | - pcall(cluster.call, "center", pvpd, "updateRoleInfo", change) | 87 | + pcall(cluster.send, "center", pvpd, "updateRoleInfo", change) |
88 | end | 88 | end |
89 | end | 89 | end |
90 | 90 | ||
@@ -92,7 +92,7 @@ local function getDayAndTime() | @@ -92,7 +92,7 @@ local function getDayAndTime() | ||
92 | local startTime = getStartTime() | 92 | local startTime = getStartTime() |
93 | local now = skynet.timex() | 93 | local now = skynet.timex() |
94 | 94 | ||
95 | - local crossTime = now - startTime | 95 | + local crossTime = now - startTime + RESET_TIME * 3600 |
96 | local aday = 3600 * 24 | 96 | local aday = 3600 * 24 |
97 | local day = math.ceil(crossTime / aday) -- 当前是第几个比赛日 | 97 | local day = math.ceil(crossTime / aday) -- 当前是第几个比赛日 |
98 | local ctime = crossTime % aday -- 当前在本天 经过多少时间 | 98 | local ctime = crossTime % aday -- 当前在本天 经过多少时间 |
src/utils/CommonFunc.lua
@@ -100,7 +100,7 @@ end | @@ -100,7 +100,7 @@ end | ||
100 | -- 判断是不是同一个月 | 100 | -- 判断是不是同一个月 |
101 | function isCrossMonth(target, now) | 101 | function isCrossMonth(target, now) |
102 | now = now or skynet.timex() | 102 | now = now or skynet.timex() |
103 | - local tarTm = os.date("*t", target) | 103 | + local tarTm = os.date("*t", target - RESET_TIME * 3600) |
104 | local nowTm = os.date("*t", now - RESET_TIME * 3600) | 104 | local nowTm = os.date("*t", now - RESET_TIME * 3600) |
105 | if tarTm.year == nowTm.year and tarTm.month == nowTm.month then | 105 | if tarTm.year == nowTm.year and tarTm.month == nowTm.month then |
106 | return false | 106 | return false |