Commit 33de037fb7fb80345a70d266aef13a0beef4cf2c

Authored by 熊润斐
2 parents 14ca7555 ab4aa967

Merge branch 'tr/bugfix' into tr/publish/qa-out

src/GlobalVar.lua
... ... @@ -16,6 +16,7 @@ TIME_ZONE = math.floor(os.difftime(START_RESET_TIME_BASE, os.time(os.date("!*t",
16 16  
17 17 START_RESET_TIME = START_RESET_TIME_BASE - TIME_ZONE * 3600
18 18  
  19 +STRUCT_VERSION = 3 -- 数据结构版本
19 20  
20 21 MAX_ROLE_NUM = 1000000
21 22 -- 属性枚举
... ... @@ -141,7 +142,6 @@ ItemId = {
141 142 TimeReset = {
142 143 CrossDay = 1, --通用跨天
143 144 CrossWeek = 2, --通用跨周
144   - CrossMonth = 1, --通用跨月 索引使用跨天,在回调方法中判断是否跨越 跨月的前置条件是跨天
145 145 DinerRank = 1, -- 餐厅排行榜
146 146 PvpRank = 2, -- pvp排行榜
147 147 PvpHight = 11, --高级竞技场
... ... @@ -324,6 +324,7 @@ MailId = {
324 324 PayBackAward = 242,
325 325 CBBackAward = 243,
326 326 CBBackAward2 = 244,
  327 + ActivityPoolRet = 280,
327 328 }
328 329  
329 330 TriggerEventType = {
... ...
src/actions/ActivityAction.lua
... ... @@ -375,6 +375,8 @@ function _M.hangDropRpc(agent, data)
375 375 local msg = MsgPack.unpack(data)
376 376 local actid = msg.actid
377 377 if not role.activity:isOpenById(actid, "HangDrop") then return 1 end
  378 + local actCtrlData = csvdb["activity_ctrlCsv"][actid]
  379 + if not actCtrlData then return end
378 380  
379 381 local actCfg = csvdb["activity_putCsv"][actid]
380 382 if not actCfg then return 2 end
... ... @@ -407,7 +409,7 @@ function _M.hangDropRpc(agent, data)
407 409 return 4
408 410 end
409 411 local num = math.floor((timeNow - actData)/ period)
410   - num = num > 8 and 8 or num
  412 + num = num > actCtrlData.condition and actCtrlData.condition or num
411 413 if num == 0 then
412 414 return 5
413 415 end
... ... @@ -483,8 +485,16 @@ function _M.startBattleRpc(agent, data)
483 485 local bi = actData[id]
484 486 if not bi then return 8 end
485 487 local star = bi["star"] or 0
486   - if star < 1 then
487   - return 9
  488 + local maxP = bi["maxP"] or 0
  489 + -- 世界boss
  490 + if battleCfg.worldBoss_award ~= 0 then
  491 + if maxP < 1 then
  492 + return 9
  493 + end
  494 + else
  495 + if star < 1 then
  496 + return 9
  497 + end
488 498 end
489 499 num = num * count
490 500 end
... ... @@ -501,6 +511,7 @@ function _M.startBattleRpc(agent, data)
501 511 key = tostring(math.random()),
502 512 actid = actid,
503 513 id = id,
  514 + format = msg.format,
504 515 }
505 516 SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack({key = role.__actBattleCache.key}))
506 517 else
... ... @@ -511,7 +522,7 @@ function _M.startBattleRpc(agent, data)
511 522 return 7
512 523 end
513 524 local bi = actData[id]
514   - local star = bi["star"]
  525 + local star = bi["star"] or 0
515 526 local award = battleCfg.item_clear:toNumMap()
516 527 if getStarCount(battleCfg, star) == 3 then
517 528 local aw = battleCfg.perfect_reward:toNumMap()
... ... @@ -526,10 +537,10 @@ function _M.startBattleRpc(agent, data)
526 537 SendPacket(actionCodes.Activity_startBattleRpc, MsgPack.pack(role:packReward(reward, change)))
527 538  
528 539 if battleCfg.worldBoss_award ~= 0 and (bi["maxP"] or 0) > 0 then
529   - bi["bossP"] = (bi["bossP"] or 0) + bi["maxP"]
  540 + bi["bossP"] = (bi["bossP"] or 0) + bi["maxP"] * count
530 541 end
531 542  
532   - bi["sum"] = bi["sum"] + bi["top"]
  543 + bi["sum"] = bi["sum"] + bi["top"] * count
533 544 actData["ticket"] = ticket - num
534 545 actData[id] = bi
535 546 changeFlag = true
... ... @@ -558,7 +569,10 @@ function _M.endBattleRpc(agent, data)
558 569 local isWin = msg.isWin
559 570 local heros = msg.heros
560 571 local support = msg.support
561   - if not role.activity:isOpenById(actid, "ChallengeLevel") then return 1 end
  572 + if not role.activity:isOpenById(actid, "ChallengeLevel") then
  573 + SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({}))
  574 + return true
  575 + end
562 576  
563 577 if not role.__actBattleCache then return 2 end
564 578  
... ... @@ -566,6 +580,18 @@ function _M.endBattleRpc(agent, data)
566 580 SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1}))
567 581 end
568 582  
  583 + -- 防作弊
  584 + if not role:checkBattleCheat("act_battle", {
  585 + id = id,
  586 + isWin = isWin,
  587 + info = msg.info,
  588 + format = role.__actBattleCache.format
  589 + }) then
  590 + SendPacket(actionCodes.Activity_endBattleRpc, MsgPack.pack({errorCode = 1}))
  591 + return true
  592 + end
  593 + role.__actBattleCache = nil
  594 +
569 595 local actCfg = csvdb["activity_battleCsv"][actid]
570 596 if not actCfg then return 3 end
571 597  
... ... @@ -831,6 +857,7 @@ function _M.bossRewardRpc(agent, data)
831 857 local awardCfg = actCfg[index]
832 858 if not awardCfg then return 6 end
833 859  
  860 + local totalAwardCnt = #actCfg
834 861 local preList = awardCfg.condition1:toArray(true, "=")
835 862  
836 863 local actData = role.activity:getActData("ChallengeLevel") or {}
... ... @@ -858,6 +885,16 @@ function _M.bossRewardRpc(agent, data)
858 885 if not ok then return 8 end
859 886  
860 887 battleInfo["bossR"] = string.setbit(bossRecord, index)
  888 + local allFinish = true
  889 + for i = 1, totalAwardCnt do
  890 + if string.char(string.getbit(battleInfo["bossR"], i)) == "0" then
  891 + allFinish = false
  892 + break
  893 + end
  894 + end
  895 + if allFinish then
  896 + battleInfo["bossR"] = ""
  897 + end
861 898 battleInfo["bossP"] = bossPoint - 1
862 899 actData[id] = battleInfo
863 900 role.activity:updateActData("ChallengeLevel", actData)
... ...
src/actions/AdvAction.lua
... ... @@ -57,6 +57,15 @@ local function checkFormat(role, format, checkAdvTeam)
57 57 end
58 58 end
59 59  
  60 + -- 多队挂机 电台任务英雄也不能重用
  61 + local radioTask = role:getProperty("radioTask")
  62 + for id, taskInfo in pairs(radioTask) do
  63 + local heros = taskInfo["heros"] or {}
  64 + for _, heroId in ipairs(heros) do
  65 + hadHero[heroId] = true
  66 + end
  67 + end
  68 +
60 69 if not format.leader then return end
61 70 if format.leader2 == format.leader then return end
62 71 local hadLeader = false
... ... @@ -102,6 +111,8 @@ function _M.startAdvRpc( agent, data )
102 111  
103 112 local advPass = role:getProperty("advPass")
104 113  
  114 + if not checkFormat(role) then return 7 end
  115 +
105 116 if AdvCommon.isEndless(chapterId) then -- 无尽模式判断
106 117  
107 118 if chapterId ~= role.advElChapter then return end -- 不是当前进行的章节
... ... @@ -118,37 +129,24 @@ function _M.startAdvRpc( agent, data )
118 129 if not relayData then return 14 end -- 不是中继层
119 130 if advElM < relayData.unlockfloor then return 15 end --未解锁
120 131 end
  132 +
  133 + role.dailyData:updateProperty({field = "advElC", delta = 1})
121 134 else -- 普通模式判断
122   - if not role:checkAdvCount(chapterData.limitlevel) then return 2 end -- 是否有体力
123 135 if layer >= chapterData.limitlevel then return 4 end
124   - -- 关卡开放判断
125   - if not role:advChapterIsOpen(chapterId) then return 5 end
126 136  
  137 + local relayData = role:getAdvData():isHaveRelay(layer, chapterId, true)
  138 + if not relayData then return 6 end -- 不是中继层
127 139 if layer ~= 1 then
128   - local relayData = role:getAdvData():isHaveRelay(layer, chapterId)
129   - if not relayData then return 6 end -- 不是中继层
130   - if (advPass[chapterId] or 0) < relayData.floor then return 21 end
  140 + local advRelay = role:getProperty("advRelay")
  141 + if not (advRelay[chapterId] or {})[layer] then return 21 end -- 没有开放
131 142 end
132   - end
133   -
134   - if not checkFormat(role) then return 7 end
135   -
136   - --local advTeam = role:getProperty("advTeam")
137   - --table.clear(advTeam)
  143 + if not role:checkAdvCount(relayData.supply) then return 2 end -- 是否有体力
  144 + -- 关卡开放判断
  145 + if not role:advChapterIsOpen(chapterId) then return 5 end
138 146  
139   - --advTeam.heros = {}
140   - --for slot, heroId in pairs(format.heros) do
141   - -- advTeam.heros[slot] = heroId
142   - --end
143   - --advTeam.leader = format.leader
144   - --advTeam.leader2 = format.leader2
145   - --role:updateProperty({field = "advTeam", value = advTeam})
146   - if AdvCommon.isEndless(chapterId) then
147   - role.dailyData:updateProperty({field = "advElC", delta = 1})
148   - else
149   - role:changeAdvCount(chapterData.limitlevel)
  147 + role:changeAdvCount(relayData.supply)
150 148 end
151   -
  149 +
152 150 local support = {} -- 支援效果
153 151 if AdvCommon.isEndless(chapterId) then
154 152 -- 选择的支援效果
... ... @@ -168,6 +166,7 @@ function _M.startAdvRpc( agent, data )
168 166 end
169 167 end
170 168 end
  169 +
171 170 role:getAdvData():initByChapter({
172 171 chapterId = chapterId,
173 172 level = layer,
... ... @@ -175,6 +174,7 @@ function _M.startAdvRpc( agent, data )
175 174 isEnter = true,
176 175 support = support,
177 176 })
  177 +
178 178 role:checkTaskEnter("AdvStart", {id = chapterId})
179 179 role:checkTaskEnter("AdvStartSelf", {id = chapterId})
180 180 role:getAdvData():popBackEvents() -- 清一下事件
... ... @@ -192,7 +192,7 @@ function _M.startHangRpc(agent, data)
192 192 local format = msg.format --编队
193 193 local index = msg.index or 1--时间索引id
194 194  
195   - local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
  195 + local chapterData = csvdb["adv_chapter_campsiteCsv"][chapterId]
196 196 if not chapterData then return 1 end
197 197 local campSiteData = chapterData[campId]
198 198 if not campSiteData then return 1 end
... ... @@ -214,7 +214,7 @@ function _M.startHangRpc(agent, data)
214 214 if AdvCommon.isEndless(chapterId) then return 5 end -- 无尽没有代理
215 215  
216 216 local advRelay = role:getProperty("advRelay")
217   - if not next(advRelay[chapterId] or {}) then return 6 end -- 没有开放
  217 + if not (advRelay[chapterId] or {})[campSiteData.floor] then return 6 end -- 没有开放
218 218  
219 219  
220 220 if not role:checkAdvCount(adv_idle_energy) then return 7 end -- 是否有体力
... ... @@ -236,7 +236,8 @@ function _M.startHangRpc(agent, data)
236 236 + 0.226 * player["hit"]
237 237 + 0.26 * player["miss"]
238 238  
239   - if battleV < campSiteData.idleValue then return 9 end -- 战斗力是否满足
  239 + --print(math.ceil(battleV), campSiteData.idleValue)
  240 + if math.ceil(battleV) < campSiteData.idleValue then return 9 end -- 战斗力是否满足
240 241  
241 242 local info = {}
242 243 info.format = {}
... ... @@ -962,6 +963,9 @@ function _M.roleFormatRpc(agent , data)
962 963 local index = msg.index -- 阵容索引
963 964 local title = msg.title -- 阵容名称
964 965 local team = {}
  966 +
  967 + if role:getAdvData():isRunning() then return 3 end
  968 +
965 969 for slot, heroId in pairs(msg.heros) do
966 970 if not role.heros[heroId] then
967 971 return 1
... ... @@ -1004,6 +1008,9 @@ function _M.selectTeamRpc(agent, data)
1004 1008 local role = agent.role
1005 1009 local msg = MsgPack.unpack(data)
1006 1010 local index = msg.index -- 阵容索引
  1011 +
  1012 + if role:getAdvData():isRunning() then return 1 end
  1013 +
1007 1014 local team = role:getAdvTeamFormat(index)
1008 1015 if not next(team) then return end
1009 1016 team["index"] = index
... ...
src/actions/CarAction.lua
... ... @@ -129,8 +129,8 @@ function _M.runeUpRpc( agent, data )
129 129 local runeData = runeSet[id]
130 130 if not runeData then return 5 end
131 131  
132   - local maxLv = #csvdb["rune_buildCsv"]
133   - if level >= maxLv then return 6 end
  132 + --local maxLv = #csvdb["rune_buildCsv"]
  133 + if level >= runeData.lvLimit then return 6 end
134 134 local lvData = csvdb["rune_buildCsv"][level]
135 135 local cost = lvData.cost:toNumMap()
136 136 if not role:checkItemEnough(cost) then
... ...
src/actions/DinerAction.lua
... ... @@ -305,7 +305,7 @@ function _M.expediteSellRpc( agent, data )
305 305 local gift = reward:toNumMap()
306 306  
307 307 -- 特权卡获取加速获得额外道具
308   - local coef = role.storeData:getProduceItemSpeedCoef()
  308 + local coef = 1 --role.storeData:getProduceItemSpeedCoef()
309 309 for k, v in pairs(gift) do
310 310 if coef > 1 then
311 311 v = math.floor(v * coef)
... ...
src/actions/EmailAction.lua
... ... @@ -40,10 +40,17 @@ function _M.listRpc(agent, data)
40 40 local count = 1
41 41 for _, data in ipairs(result) do
42 42 local email = tarr2tab(data)
43   - if tonum(email.createtime) > role:getProperty("ctime")
44   - and ( not email.mid or tonum(email.mid) == mid )
  43 + -- 0 需要判斷創角時間小於郵件創建時間 1 只需要在時間段內登陸即可領取
  44 + local delayType = tonum(email.delayType)
  45 + local flag = false
  46 + if delayType == 1 then
  47 + flag = skynet.timex() > tonum(email.createtime)
  48 + else
  49 + flag = tonum(email.createtime) > role:getProperty("ctime")
  50 + end
  51 + if flag and ( not email.mid or tonum(email.mid) == mid )
45 52 and ( not email.endtime or tonum(email.endtime) > now )then
46   - local time = math.max(tonum(email.timestamp, 0) or email.createtime)
  53 + local time = math.max(tonum(email.timestamp, 0) , tonum(email.createtime))
47 54 redisproxy:insertEmail({
48 55 roleId = roleId,
49 56 emailId = 0,
... ...
src/actions/GmAction.lua
... ... @@ -36,26 +36,15 @@ function _M.ban(role, pms)
36 36 local time = tonum(pms.pm1, 1)
37 37 local ctype = tonum(pms.pm2, 0)
38 38  
39   - local isBan = role:getProperty("banTime") <= now
40 39 role:setBan(time, ctype)
41   - if time > 0 then
42   - role:sendGmMsg("server_accountBanned_1")
43   - local agent = datacenter.get("agent", role:getProperty("id"))
44   - if agent then
45   - skynet.timeout(50, function ()
46   - skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd)
47   - end)
48   - end
49   - end
50   -
51 40 role:mylog("gm_action", {desc = "ban", int1 = time, int2 = ctype, key1 = pms.sender})
52   -
53   - return isBan and "解封杀成功" or "封杀成功"
  41 + return "封杀成功"
54 42 end
55 43  
  44 +
56 45 function _M.unban(role, pms)
57 46 role:setBan(0, 0)
58   -
  47 + role:setProperty("cheatCount", 0) -- 清除作弊次数
59 48 role:mylog("gm_action", {desc = "unban", key1 = pms.sender})
60 49  
61 50 return "解封杀成功"
... ... @@ -63,18 +52,17 @@ end
63 52  
64 53 function _M.gmmsg(role, pms)
65 54 role:sendGmMsg(pms.pm1, true)
66   -
67   - local agent = datacenter.get("agent", role:getProperty("id"))
68   - if agent then
69   - skynet.timeout(50, function ()
70   - skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd)
71   - end)
72   - end
73 55 role:mylog("gm_action", {desc = "gmmsg", text1 = pms.pm1, key1 = pms.sender})
74   -
75 56 return "指令成功"
76 57 end
77 58  
  59 +
  60 +function _M.reset_rank(role, pms)
  61 + role:resetRank()
  62 + role:mylog("gm_action", {desc = "reset_rank", key1 = pms.sender})
  63 + return "封杀成功"
  64 +end
  65 +
78 66 function _M.silent(role, pms)
79 67 local pm1 = tonum(pms.pm1)
80 68 if pm1 < 1 then
... ...
src/actions/HangAction.lua
... ... @@ -235,6 +235,16 @@ function _M.endBattleRpc(agent, data)
235 235 return 4
236 236 end
237 237  
  238 + -- 防作弊
  239 + if not role:checkBattleCheat("hang", {
  240 + id = carbonId,
  241 + isWin = isWin,
  242 + info = msg.info
  243 + }) then
  244 + SendPacket(actionCodes.Hang_endBattleRpc, MsgPack.pack({errorCode = 1}))
  245 + return true
  246 + end
  247 +
238 248 local reward, change
239 249 if isWin then --win
240 250 role:hangFinish(carbonId)
... ... @@ -607,6 +617,18 @@ function _M.endBonusBattleRpc(agent, data)
607 617 SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1}))
608 618 return true
609 619 end
  620 + role.__bonusBattleCache = nil
  621 +
  622 + -- 防作弊
  623 + if not role:checkBattleCheat("bonus", {
  624 + id = id,
  625 + isWin = starNum and starNum > 0,
  626 + info = msg.info
  627 + }) then
  628 + SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1}))
  629 + return true
  630 + end
  631 +
610 632 local bonusData = csvdb["bonus_battleCsv"][id]
611 633  
612 634 local reward, change = {}
... ...
src/actions/HeroAction.lua
... ... @@ -663,7 +663,8 @@ function _M.getResetRewardRpc(agent, data)
663 663  
664 664 while stage > 0 do
665 665 local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][stage]
666   - for lvl = 1, curTalentLvl - 1 do
  666 + local offset = stage == talent:getv(0,1) and curTalentLvl - 1 or #curData
  667 + for lvl = 1, offset do
667 668 local talentData = curData[lvl]
668 669 for itemId, count in pairs(talentData.money:toNumMap()) do
669 670 reward[itemId] = (reward[itemId] or 0) + count
... ... @@ -853,6 +854,10 @@ function _M.drawHeroRpc(agent, data)
853 854 elseif values[1] == HeroQuality.SSR then
854 855 weight = unitPool["up_ssr_weight"]
855 856 up_pool = unitPool["up_ssr_id"]
  857 + if btype == 5 then
  858 + local wishPool = role:getProperty("wishPool") or {}
  859 + weight = weight * #wishPool
  860 + end
856 861 end
857 862 --print(poolId, rand_v, weight, up_pool, values[1])
858 863 if rand_v < weight and up_pool then
... ... @@ -879,6 +884,15 @@ function _M.drawHeroRpc(agent, data)
879 884 if heroData[field] ~= values[idx] then ok = false break end
880 885 end
881 886 end
  887 + -- 随机剔除up池中的角色
  888 + if up_pool then
  889 + for k, v in ipairs(up_pool) do
  890 + if v == itemData.id then
  891 + ok = false
  892 + break
  893 + end
  894 + end
  895 + end
882 896 if not ok then break end
883 897 if oneData[pool_str] > 0 then
884 898 resultPool[itemId] = {oneData[pool_str]} -- itemId, count, 概率
... ... @@ -913,6 +927,7 @@ function _M.drawHeroRpc(agent, data)
913 927 local itemId = math.randWeight(resultPool, 1)
914 928 if guideHero then
915 929 itemId = guideHero
  930 + guideHero = nil
916 931 end
917 932  
918 933 local itemData = csvdb["itemCsv"][itemId]
... ...
src/actions/PvpAction.lua
... ... @@ -372,6 +372,16 @@ function _M.endBattleRpc(agent, data)
372 372  
373 373 if not match then return end
374 374  
  375 + -- 防作弊
  376 + if not role:checkBattleCheat("pvpc", {
  377 + isWin = isWin,
  378 + info = msg.info,
  379 + format = _pvpStartBattleCacheC.pvpTC,
  380 + }) then
  381 + SendPacket(actionCodes.Pvp_endBattleRpc, MsgPack.pack({errorCode = 1}))
  382 + return true
  383 + end
  384 +
375 385 local temp = string.randWeight(csvdb["player_expCsv"][role:getProperty("level")].pvpBonus, true)
376 386 local reward, change = role:award({[temp[1]] = temp[2]}, {log = {desc = "pvpBattleC"}})
377 387 local myScore, matchScore, oldmyScore, oldMatchScore, myRank, oldMyRank = 0, 0, 0, 0, -1, -1
... ... @@ -652,13 +662,22 @@ function _M.endBattleHRpc(agent, data)
652 662 end
653 663 end
654 664  
  665 + -- 防作弊
  666 + if not role:checkBattleCheat("pvph", {
  667 + isWin = isWin,
  668 + info = msg.info,
  669 + format = _pvpStartBattleCacheH.pvpTH[#_pvpStartBattleCacheH.result]
  670 + }) then
  671 + SendPacket(actionCodes.Pvp_endBattleHRpc, MsgPack.pack({errorCode = 1}))
  672 + return true
  673 + end
  674 +
655 675 if winCount >= 2 then
656 676 isWin = true
657 677 elseif loseCount >= 2 then
658 678 isWin = false
659 679 else -- 没结束
660 680 -- 返回继续战斗
661   -
662 681 local key = tostring(math.random())
663 682 _pvpStartBattleCacheH.key = key
664 683 local round = #_pvpStartBattleCacheH.result + 1
... ...
src/actions/RadioAction.lua
... ... @@ -101,7 +101,26 @@ function _M.startQuestRpc(agent, data)
101 101 radioTask[id] = taskData
102 102 role:updateProperty({field="radioTask", value=radioTask, notNotify=true})
103 103  
104   - SendPacket(actionCodes.Radio_startQuestRpc, MsgPack.pack({id=id, task=taskData}))
  104 + SendPacket(actionCodes.Radio_startQuestRpc, MsgPack.pack({id=id, task=taskData}))
  105 +
  106 + local herolist = {}
  107 + for _, heroId in ipairs(heros) do
  108 + local hero = role.heros[heroId]
  109 + if hero then
  110 + table.insert(herolist, hero:getProperty("type"))
  111 + end
  112 + end
  113 +
  114 + -- 讨伐行动
  115 + role:log("punitive_action", {
  116 + mission_id = id, --关卡ID
  117 + mission_herolist = herolist, -- 英雄ID,排序以玩家出战设置为准,示例:[111, 222, 333, 444, 555]
  118 + mission_success_rate = 0, -- 大成功几率
  119 + mission_reward = {}, -- 获得奖励,建议使用json格式记录。示例:{ itemid1: 1, itemid2: 3, itemid3: 5}
  120 + mission_result = 0, -- 战斗结果(0-无效,1-胜利,2-失败)
  121 + mission_roundtime = 0, -- 完成耗时(秒)
  122 + mission_cleartype = 1, -- 1-开始; 2-完成(领取奖励时)
  123 + })
105 124 return true
106 125 end
107 126  
... ... @@ -176,7 +195,8 @@ function _M.finishQuestRpc(agent, data)
176 195 mission_success_rate = totalCoef, -- 大成功几率
177 196 mission_reward = r, -- 获得奖励,建议使用json格式记录。示例:{ itemid1: 1, itemid2: 3, itemid3: 5}
178 197 mission_result = 1, -- 战斗结果(0-无效,1-胜利,2-失败)
179   - mission_roundtime = config.time, -- 完成耗时(秒)
  198 + mission_roundtime = config.time, -- 完成耗时(秒)
  199 + mission_cleartype = 2, -- 1-开始; 2-完成(领取奖励时)
180 200 })
181 201  
182 202 return true
... ...
src/actions/RoleAction.lua
... ... @@ -586,9 +586,9 @@ function _M.openTimeBoxRpc(agent, data)
586 586 else
587 587 local oldId, process, time = boxL[slot].id, boxL[slot].process, boxL[slot].time
588 588 local unitTime = globalCsv.box_key_time[oldId] * 60
589   - local doneCnt = math.floor((process + skynet.timex() - time) / unitTime)
  589 + local doneCnt = time == 0 and 0 or math.floor((process + skynet.timex() - time) / unitTime)
590 590 if doneCnt > 0 then
591   - reward = role:award({[oldId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot}})
  591 + reward = role:award({[oldId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}})
592 592 end
593 593 end
594 594 local limit = globalCsv.box_key_max[itemId] or 5
... ... @@ -610,7 +610,7 @@ function _M.openTimeBoxRpc(agent, data)
610 610 local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=")
611 611 local costKey = math.ceil((stopTime - nowTime) / (cost_pre[1] * 60)) * cost_pre[2]
612 612 if not role:checkItemEnough({[ItemId.Diamond] = costKey}) then return 5 end
613   - role:costItems({[ItemId.Diamond] = costKey}, {log = {desc = "openTimeBox", int1 = slot}})
  613 + role:costItems({[ItemId.Diamond] = costKey}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}})
614 614 else
615 615 stopTime = math.min(nowTime,time + globalCsv.box_productLine_time * 3600)
616 616 end
... ... @@ -618,7 +618,7 @@ function _M.openTimeBoxRpc(agent, data)
618 618  
619 619 local doneCnt = math.floor((process + stopTime - time) / unitTime)
620 620 if doneCnt > 0 then
621   - reward = role:award({[itemId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot}})
  621 + reward = role:award({[itemId] = doneCnt}, {log = {desc = "openTimeBox", int1 = slot, int2 = oper}})
622 622 end
623 623 if role:getItemCount(itemId) >= globalCsv.box_key_max[itemId] then
624 624 nowTime = 0
... ... @@ -640,6 +640,7 @@ function _M.openTimeBoxRpc(agent, data)
640 640 end
641 641  
642 642 if role:getItemCount(costId) < count then return 8 end
  643 + if not role:checkItemEnough(costs) then return 9 end
643 644  
644 645 role:costItems({[costId] = count}, {log = {desc = "openTimeBox"}})
645 646  
... ... @@ -686,7 +687,7 @@ function _M.openTimeBoxRpc(agent, data)
686 687 reward[id] = (reward[id] or 0) + num
687 688 end
688 689 end
689   - reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = costId}})
  690 + reward, change = role:award(reward, {log = {desc = "openTimeBox", int1 = costId, int2 = oper}})
690 691 else
691 692 return
692 693 end
... ... @@ -1012,6 +1013,10 @@ function _M.chatRpc(agent, data)
1012 1013 result = 1
1013 1014 return
1014 1015 end
  1016 + if role:getProperty("level") < (globalCsv.chat_level or 15) then
  1017 + result = 3
  1018 + return
  1019 + end
1015 1020  
1016 1021 role._worldChatLimit = role._worldChatLimit or {start = 0, count = 0, canSayt = 0} --第一次开始说话时间 从第一次说话次数 能说话的时间
1017 1022  
... ...
src/actions/StoreAction.lua
... ... @@ -232,6 +232,13 @@ function _M.getFreeChestRpc(agent, data)
232 232 local config = csvdb["shop_rechargeCsv"][id]
233 233 if not config then return end
234 234  
  235 + --判断是否是活动商品
  236 + if config.activity_id ~= 0 then
  237 + local actCfg = csvdb["activity_ctrlCsv"][config.activity_id]
  238 + if not actCfg then return 2 end
  239 + if not role.activity:isOpenById(config.activity_id, "ActShopGoods") then return 3 end
  240 + end
  241 +
235 242 local rechargeRecord = role.storeData:getProperty("payR")
236 243 local getCount = (rechargeRecord[id] or 0)
237 244 if getCount >= config.limit then
... ...
src/actions/TowerAction.lua
... ... @@ -65,6 +65,15 @@ function _M.endBattleRpc(agent, data)
65 65 local curTower = csvdb["tower_battleCsv"][id]
66 66 if not curTower then return 2 end
67 67  
  68 + -- 防作弊
  69 + if not role:checkBattleCheat("tower", {
  70 + isWin = msg.starNum and msg.starNum > 0,
  71 + info = msg.info
  72 + }) then
  73 + SendPacket(actionCodes.Tower_endBattleRpc, MsgPack.pack({errorCode = 1}))
  74 + return true
  75 + end
  76 +
68 77 local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t)
69 78  
70 79  
... ...
src/adv/Adv.lua
... ... @@ -61,10 +61,10 @@ function Adv:initByInfo(advInfo)
61 61 self:initBattle(advInfo)
62 62 end
63 63 -- 找出level 是否存在中继层
64   -function Adv:isHaveRelay(level, chapterId)
  64 +function Adv:isHaveRelay(level, chapterId, force)
65 65 level = level or self.level
66 66 chapterId = chapterId or self.chapterId
67   - if level == 1 then return end
  67 + if level == 1 and not force then return end
68 68  
69 69 local campsiteCsv = csvdb["adv_chapter_campsiteCsv"][chapterId]
70 70 for _, campsite in ipairs(campsiteCsv) do
... ... @@ -140,12 +140,8 @@ function Adv:initByChapter(params)
140 140 local chapter = self:isEndless() and -1 or self.chapterId
141 141 if not (advRelay[chapter] or {})[self.level] then
142 142 isNewRelay = true
143   - advRelay[chapter] = advRelay[chapter] or {}
144   - advRelay[chapter][self.level] = 1
145   - self.owner:updateProperty({field = "advRelay", value = advRelay})
146 143 end
147 144 end
148   -
149 145 self.maps = {}
150 146 self.maps[1] = AdvMap.new(self, 1, mapId, isEnter, isNewRelay)
151 147  
... ... @@ -153,8 +149,6 @@ function Adv:initByChapter(params)
153 149  
154 150 self:initLayerTask()
155 151  
156   -
157   -
158 152 self:checkTask(Adv.TaskType.Arrive)
159 153 self:checkAdvUnlock(1, self.level)
160 154  
... ... @@ -168,6 +162,20 @@ function Adv:initByChapter(params)
168 162 end
169 163 end
170 164  
  165 +function Adv:passAdvRelay()
  166 + local advRelay = self.owner:getProperty("advRelay")
  167 + local chapter = self:isEndless() and -1 or self.chapterId
  168 + if not (advRelay[chapter] or {})[self.level] then
  169 + advRelay[chapter] = advRelay[chapter] or {}
  170 + advRelay[chapter][self.level] = 1
  171 + self.owner:updateProperty({field = "advRelay", value = advRelay})
  172 + local relayData = self:isHaveRelay()
  173 + if relayData and relayData.award ~= "" then
  174 + self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})})
  175 + end
  176 + end
  177 +end
  178 +
171 179 function Adv:clear()
172 180 self.chapterId = nil
173 181 self.level = nil
... ... @@ -400,7 +408,7 @@ function Adv:forceOver(notNotify)
400 408 for itemId, count in pairs(reward) do
401 409 reward[itemId] = math.ceil(count * globalCsv.adv_fail_reward_ratio / 100) -- 奖励相当于失败
402 410 end
403   - self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}})
  411 + self.owner:award(reward, {log = {desc = "advOver", int1 = self.chapterId}, notNotify = notNotify})
404 412  
405 413 self:clear()
406 414 self.owner:updateProperties({
... ... @@ -811,28 +819,29 @@ function Adv:over(success, rewardRatio, overType)
811 819 if not self:isEndless() and self.level >= chapterData.limitlevel then
812 820 self.owner:checkTaskEnter("AdvAllPass", {id = self.chapterId})
813 821 end
  822 + end
814 823  
815   - local roleId = self.owner:getProperty("id")
816   - local oldMaxScore = tonum(redisproxy:zscore(self.owner:getAdvRankKey(), roleId))
817   - if score > oldMaxScore then
818   - local team = self.owner:getProperty("advTeam")
819   - local curInfo = {
820   - name = self.owner:getProperty("name"),
821   - headId = self.owner:getProperty("headId"),
822   - lv = self.owner:getProperty("level"),
823   - batteV = self.owner:getTeamBattleValue(team.heros),
824   - chapter = self.chapterId,
825   - format = self.owner:getTeamHerosInfo(team).heros,
826   - }
827   - redisproxy:pipelining(function (red)
828   - red:zadd(self.owner:getAdvRankKey(), score, roleId) --更新分数
829   - red:hset(RANK_ADV_INFO, roleId, MsgPack.pack(curInfo))
830   - end)
831   - end
832   - -- 通关的时候要把引导步骤设定到成就引导
833   - if not self.owner:checkOverGuide(57) then
834   - self.owner:saveGuide(57,1,true)
835   - end
  824 + local roleId = self.owner:getProperty("id")
  825 + local oldMaxScore = tonum(redisproxy:zscore(self.owner:getAdvRankKey(), roleId))
  826 + if score > oldMaxScore then
  827 + local team = self.owner:getProperty("advTeam")
  828 + local curInfo = {
  829 + name = self.owner:getProperty("name"),
  830 + headId = self.owner:getProperty("headId"),
  831 + lv = self.owner:getProperty("level"),
  832 + batteV = self.owner:getTeamBattleValue(team.heros),
  833 + chapter = self.chapterId,
  834 + format = self.owner:getTeamHerosInfo(team).heros,
  835 + }
  836 + redisproxy:pipelining(function (red)
  837 + red:zadd(self.owner:getAdvRankKey(), score, roleId) --更新分数
  838 + red:hset(RANK_ADV_INFO, roleId, MsgPack.pack(curInfo))
  839 + end)
  840 + end
  841 +
  842 + -- 通关的时候要把引导步骤设定到成就引导
  843 + if not self.owner:checkOverGuide(57) then
  844 + self.owner:saveGuide(57,1,true)
836 845 end
837 846 self:clearAdvUnlockCache()
838 847  
... ... @@ -963,7 +972,7 @@ function Adv:award(gift, params, backRewardParams)
963 972  
964 973 local autoUse = {}
965 974 for itemId, count in pairs(tgift) do
966   - if count > 0 then
  975 + if count > 0 and self.battle.player then
967 976 local buffAdd = self.battle.player:getRewardChange(itemId)
968 977 count = math.floor(math.max(0, (count + buffAdd[0]) * (1 + buffAdd[1]))) --附加 buff 的影响
969 978 self:checkTask(Adv.TaskType.Item, count, itemId)
... ... @@ -1112,6 +1121,11 @@ local function clickOut(self, room, block, params, isExit)
1112 1121 else
1113 1122 if self.level > (advPass[self.chapterId] or 0) then
1114 1123 self.owner:changeUpdates({{type = "advPass", field = self.chapterId, value = self.level}})
  1124 +
  1125 + if (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束
  1126 + self.owner:checkTaskEnter("AdvPassFirst", {id = self.chapterId})
  1127 + end
  1128 +
1115 1129 end
1116 1130 end
1117 1131  
... ... @@ -1124,6 +1138,7 @@ local function clickOut(self, room, block, params, isExit)
1124 1138 end
1125 1139  
1126 1140 if not self:isEndless() and (self.level >= csvdb["adv_chapterCsv"][self.chapterId].limitlevel) then --关卡结束
  1141 + self:passAdvRelay()
1127 1142 self:over(true)
1128 1143 else
1129 1144 self.battle.player:triggerPassive(Passive.DOWN_LAYER)
... ... @@ -1675,12 +1690,6 @@ function Adv:clickBlock(roomId, blockId, params)
1675 1690 if not block.isOpen then
1676 1691 if self.isRelay or checkAroundBlocks() then --开放
1677 1692 self:getCurMap():openBlock(roomId, blockId, true, true)
1678   - if self.isRelay and self:getCurMap():isAllOpen() then -- 发放翻开的奖励
1679   - local relayData = self:isHaveRelay()
1680   - if relayData and relayData.award ~= "" then
1681   - self:pushBackEvent(AdvBackEventType.RelayReward, {items = self:award(relayData.award:toNumMap(), {log = {desc = "relayReward"}})})
1682   - end
1683   - end
1684 1693 status = true
1685 1694 end
1686 1695 else
... ...
src/adv/AdvBlock.lua
... ... @@ -60,9 +60,9 @@ function Block:updateEvent(event, isInit)
60 60 end
61 61 self:randomEvent()
62 62 end
63   - self:quickDrop()
64 63  
65 64 if not isInit and self.isOpen then
  65 + self:quickDrop()
66 66 local newet = self:getEventType()
67 67 if oldet ~= newet then
68 68 local em = {}
... ...
src/adv/AdvMap.lua
... ... @@ -272,6 +272,10 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack)
272 272 if not ignoreBack then
273 273 self.adv:backBlockChange(roomId, blockId)
274 274 end
  275 +
  276 + if self.adv.isRelay and self:isAllOpen() then -- 发放翻开的奖励
  277 + self.adv:passAdvRelay()
  278 + end
275 279 end
276 280 return status
277 281 end
... ...
src/adv/AdvPassive.lua
... ... @@ -532,7 +532,7 @@ function Passive:effect8(dropId)
532 532 end
533 533  
534 534 --9=直接获得item(可在结算触发时使用)
535   -function Passive:effect9(itemId, triggerPms, ratio, max)
  535 +function Passive:effect9(itemId, triggerPms, ratio, ratio2, max)
536 536 local cond = nil
537 537 if self.passiveData.value == 0 then
538 538 cond = triggerPms.score
... ... @@ -542,7 +542,7 @@ function Passive:effect9(itemId, triggerPms, ratio, max)
542 542 return
543 543 end
544 544 if not cond then return end
545   - self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio)))}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId})
  545 + self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio * ratio2)))}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId})
546 546 end
547 547  
548 548 --10=战斗额外掉落次数
... ...
1   -Subproject commit ccdf6fcc82fd0a38d1b00bc199baadfd81ec3ab1
  1 +Subproject commit 76b7ed2b1684a9741a5c531e616acc31c8b5aa9d
... ...
src/models/Activity.lua
... ... @@ -91,6 +91,7 @@ function Activity:data()
91 91 act18 = self:getProperty("act18"),
92 92 act19 = self:getProperty("act19"),
93 93 act20 = self:getProperty("act20"),
  94 + act24 = self:getProperty("act24"),
94 95 act26 = self:getProperty("act26"),
95 96 }
96 97 end
... ... @@ -277,38 +278,56 @@ function Activity:checkWeeklyAct(actType, notify, count, pool)
277 278 local totalCnt = 0
278 279 local finishCnt = 0
279 280 local maxCondition = 0
280   - for k, cfg in pairs(csvdb[info.table] or {}) do
281   - totalCnt = totalCnt + 1
282   - if maxCondition < cfg.condition1 then
283   - maxCondition = cfg.condition1
284   - end
285   - if not curData[cfg.id] and curData[0] >= cfg.condition1 then
286   - if info.mailId then
  281 + local flag = true
  282 + while flag do
  283 + --print("tatal number :", curData[0])
  284 + for i = 1, #csvdb[info.table] do
  285 + local cfg = csvdb[info.table][i]
  286 + --for k, cfg in pairs(csvdb[info.table] or {}) do
  287 + totalCnt = totalCnt + 1
  288 + if maxCondition < cfg.condition1 then
  289 + maxCondition = cfg.condition1
  290 + end
  291 + --print("cur condition", cfg.condition1)
  292 + if curData[0] < cfg.condition1 then
  293 + flag = false
  294 + break
  295 + end
  296 +
  297 + --print(curData[0], cfg.condition1)
  298 + if not curData[cfg.id] and curData[0] >= cfg.condition1 then
  299 + if info.mailId then
287 300  
288   - self.owner:log("activity", {
289   - activity_id = cfg.id, -- 活动ID(或活动指定任务的ID)
290   - activity_type = actType, -- 活动类型,见活动类型枚举表
291   - activity_reward = cfg.reward:toNumMap(), -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
292   - })
  301 + self.owner:log("activity", {
  302 + activity_id = cfg.id, -- 活动ID(或活动指定任务的ID)
  303 + activity_type = actType, -- 活动类型,见活动类型枚举表
  304 + activity_reward = cfg.reward:toNumMap(), -- 活动奖励,json格式记录,{'itemid1':123,'itemid2':456,………...}
  305 + })
293 306  
294   - self.owner:sendMail(info.mailId, nil, cfg.reward, {cfg.condition1})
295   - curData[cfg.id] = 1
  307 + self.owner:sendMail(info.mailId, nil, cfg.reward, {cfg.condition1})
  308 + curData[cfg.id] = 1
  309 + end
  310 + end
  311 + if curData[cfg.id] then
  312 + finishCnt = finishCnt + 1
296 313 end
297 314 end
298   - if curData[cfg.id] then
299   - finishCnt = finishCnt + 1
300   - end
301   - end
302   - if totalCnt == finishCnt then
303   - roundData[actType] = curRound + 1
304   - for k,v in pairs(curData) do
305   - if k == 0 then
306   - curData[k] = curData[0] >= maxCondition and curData[0] - maxCondition or 0
307   - else
308   - curData[k] = nil
  315 + if totalCnt == finishCnt then
  316 + roundData[actType] = (roundData[actType] or 0) + 1
  317 + for k,v in pairs(curData) do
  318 + if k == 0 then
  319 + curData[k] = curData[0] >= maxCondition and curData[0] - maxCondition or 0
  320 + else
  321 + curData[k] = nil
  322 + end
309 323 end
  324 + --print("cur round ".. roundData[actType], ctrlData.condition)
  325 + if roundData[actType] >= ctrlData.condition then
  326 + curData[0] = maxCondition
  327 + flag = false
  328 + end
  329 + self:updateProperty({field = "round", value = roundData, notNotify = not notify})
310 330 end
311   - self:updateProperty({field = "round", value = roundData, notNotify = not notify})
312 331 end
313 332 self:updateActData(actType, curData, not notify)
314 333 end
... ... @@ -463,6 +482,9 @@ activityFunc[Activity.ActivityType.Exchange] = {
463 482 actData[actId] = {}
464 483 self:updateActData(actType, actData, not notify)
465 484 end,
  485 + ["login"] = function(self, actType, actId)
  486 + activityFunc[Activity.ActivityType.Exchange]["crossDay"](self, actType, true, actId)
  487 + end,
466 488 ["crossDay"] = function(self, actType, notify, actId)
467 489 local actData = self:getActData(actType) or {}
468 490 local lastTs = actData["ts"] or 0
... ... @@ -471,14 +493,14 @@ activityFunc[Activity.ActivityType.Exchange] = {
471 493 if not cfg then return end
472 494 local refreshTimes = cfg.condition2:toArray(false, "=")
473 495 for i = 1, #refreshTimes do
474   - local rt = toUnixtime(refreshTimes[1]..string_format("%02x", RESET_TIME))
  496 + local rt = toUnixtime(refreshTimes[i]..string_format("%02x", RESET_TIME))
475 497 if timeNow >= rt and rt > lastTs then
476 498 lastTs = rt
477 499 actData = {}
478 500 end
479 501 end
480   - if next(actData) then
481   - actData["ts"] = lastTs
  502 + if not next(actData) then
  503 + actData["ts"] = timeNow
482 504 self:updateActData(actType, actData, not notify)
483 505 end
484 506 end,
... ... @@ -507,6 +529,12 @@ activityFunc[Activity.ActivityType.ActHeroPool] = {
507 529 local actData = self:getActData(actType)
508 530 local cfg = csvdb["activity_ctrlCsv"][actId]
509 531 if not cfg then return end
  532 + -- 保底次数转换成万能碎片
  533 + --local count = math.ceil(((actData[cfg.condition] or 0) / 100) * 60)
  534 + --if count > 0 then
  535 + -- local gift = {[723] = count}
  536 + -- self.owner:sendMail(MailId.ActivityPoolRet, nil, gift, {})
  537 + --end
510 538 actData[cfg.condition] = nil
511 539 self:updateActData(actType, actData, not notify)
512 540 end,
... ... @@ -680,7 +708,7 @@ function Activity:recycleActItem(actId)
680 708 local itemCount = role:getItemCount(fromId)
681 709 if itemCount > 0 then
682 710 costs[fromId] = (costs[fromId] or 0) + itemCount
683   - gift[toId] = toNum * itemCount
  711 + gift[toId] = (gift[toId] or 0) + toNum * itemCount
684 712 end
685 713 end
686 714 if next(costs) then
... ...
src/models/HeroPlugin.lua
... ... @@ -53,22 +53,25 @@ function HeroPlugin.bind(Hero)
53 53 local talentAttrS = {}
54 54  
55 55 -- 四个基础属性
56   - local curData = csvdb["unit_talentCsv"][talent:getv(0, 1)]
57   - local curTalentLvl = 0
58   - if not curData then -- 已经满阶段了
59   - local cfgName = "unit_talent_"..heroCfgId.."Csv"
60   - curData = csvdb[cfgName][#csvdb[cfgName]]
61   - else
62   - curTalentLvl = talent:getv(1, 1)
63   - end
64   - for lvl, cfg in pairs(curData) do
65   - if lvl < curTalentLvl or curTalentLvl == 0 then
66   - if cfg.effect ~= 99 then
67   - local curVal = talentAttrS[cfg.effect] or 0
68   - if curVal < cfg.strength then
69   - talentAttrS[cfg.effect] = cfg.strength
  56 + local cfgName = "unit_talent_"..heroCfgId.."Csv"
  57 + local curRank = talent:getv(0, 1)
  58 + local curLv = talent:getv(1,1) - 1
  59 + for i, value in ipairs(csvdb[cfgName]) do
  60 + if i <= curRank then
  61 + for lv, cfg in ipairs(value) do
  62 + if i < curRank or lv <= curLv then
  63 + if cfg.effect ~= 99 then
  64 + if not talentAttrS[cfg.effect] then
  65 + talentAttrS[AttsEnumEx[cfg.effect]] = 0
  66 + end
  67 + talentAttrS[AttsEnumEx[cfg.effect]] = cfg.strength
  68 + end
  69 + else
  70 + break
70 71 end
71 72 end
  73 + else
  74 + break
72 75 end
73 76 end
74 77  
... ... @@ -85,7 +88,7 @@ function HeroPlugin.bind(Hero)
85 88 for lvl = 1, #faithConfig do
86 89 if faith >= faithConfig[lvl].exp then
87 90 local add = faithConfig[lvl]["position_"..unitData.position]:toArray(true, "=")
88   - faithAttr[add[1]] = (faithAttr[add[1]] or 0) + add[2]
  91 + faithAttr[AttsEnumEx[add[1]]] = (faithAttr[AttsEnumEx[add[1]]] or 0) + add[2]
89 92 end
90 93 end
91 94 for _, attrName in pairs(AttsEnumEx) do
... ...
src/models/Role.lua
... ... @@ -53,10 +53,11 @@ Role.schema = {
53 53 banTime = {"number", 0},
54 54 banType = {"number", 0},
55 55 heartWarning = {"number", 0},
  56 + cheatCount = {"number", 0},
56 57 ltime = {"number", 0}, -- 最后登录时间
57 58 ctime = {"number", skynet.timex()}, -- 创建时间
58 59 ignoreMt = {"number", 0}, -- 忽略维护拦截
59   - sversion = {"number", globalCsv.StructVersion or 0}, -- 重整数据版本
  60 + sversion = {"number", STRUCT_VERSION or 0}, -- 重整数据版本
60 61 timeReset = {"table", {}}, --重置轮回记录
61 62 diamond = {"number", 0},
62 63 reDiamond = {"number", 0},
... ... @@ -355,6 +356,7 @@ function Role:data()
355 356 advSup = self:getProperty("advSup"),
356 357 advC = self:getProperty("advC"),
357 358 advCT = self:getProperty("advCT"),
  359 + advRelay = self:getProperty("advRelay"),
358 360  
359 361 hangPass = self:getProperty("hangPass"),
360 362 hangGift = self:getProperty("hangGift"),
... ...
src/models/RoleBattle.lua
... ... @@ -21,13 +21,153 @@ local BattleType = {
21 21  
22 22 RoleBattle.bind = function (Role)
23 23  
  24 +local checkCheatAttrs = {
  25 + ["hp"] = 1,
  26 + ["atk"] = 1,
  27 + ["def"] = 1,
  28 + ["hit"] = 1,
  29 + ["miss"] = 1,
  30 + ["crit"] = 1,
  31 + ["atkSpeed"] = 1,
  32 + ["critHurt"] = 1,
  33 + -- ["vampire"] = 1,
  34 + -- ["pierce"] = 1,
  35 +}
24 36  
25   --- TODO 检查战斗是否作弊
26   -local function checkBattleCheat()
27   -
  37 +local function checkOneCheat(selfTeamClient, selfTeamServer, enemyClient, enemyServer)
  38 + if not selfTeamClient or type(selfTeamClient) ~= "table" then return end
  39 + for unitType, clientInfo in pairs(selfTeamClient) do
  40 + local serverInfo = selfTeamServer[unitType]
  41 + if not serverInfo then return end
  42 + for attr, pm in pairs(checkCheatAttrs) do
  43 + if not clientInfo[attr] then return end
  44 + end
  45 + local b1 = ((clientInfo["hp"] + clientInfo["def"] * 7 + clientInfo["miss"] * 4) * (clientInfo["atk"] * 4 + clientInfo["hit"] * 2) * (1 + clientInfo["crit"]/100 * clientInfo["critHurt"]/100) * clientInfo["atkSpeed"] / 600000) ^ 0.8
  46 + local b2 = ((serverInfo["hp"] + serverInfo["def"] * 7 + serverInfo["miss"] * 4) * (serverInfo["atk"] * 4 + serverInfo["hit"] * 2) * (1 + serverInfo["crit"]/100 * serverInfo["critHurt"]/100) * serverInfo["atkSpeed"] / 600000) ^ 0.8
  47 + if b1 >= b2 * 2 then
  48 + return
  49 + end
  50 + end
  51 + return true
28 52 end
29 53  
  54 +-- local function getRobotAttrs(info, strength)
  55 +-- strength = strength or 10000
  56 +-- local unitData = csvdb["unitCsv"][info.unitType]
  57 +-- local enemy = {}
  58 +-- for arr, _ in pairs(checkCheatAttrs) do
  59 +-- enemy[arr] = unitData[attr] * info[attr] * strength / 10000
  60 +-- end
  61 +-- return enemy
  62 +-- end
  63 +
  64 +-- --通过配表构建敌人队伍 通用
  65 +-- function BattleEnter:packBattleEnemyCommon( carbonData )
  66 +-- local enemys = {}
  67 +-- local monsterSet = csvdb[carbonData.monster:match("/([^/]*)$") .. "Csv"]
  68 +-- for phase = 1, #monsterSet do
  69 +-- local allEnemys = table.values(monsterSet[phase])
  70 +-- table.sort(allEnemys, function(a, b) return a.id < b.id end)
  71 +-- local heros = {}
  72 +-- for idx, enemy in ipairs(allEnemys) do
  73 +-- local info = getRobotAttrs(enemy, carbonData.strength)
  74 +-- enemys[idx] = info
  75 +-- end
  76 +-- break
  77 +-- end
  78 +-- return enemys
  79 +-- end
  80 +
  81 +-- 检查战斗是否作弊
  82 +function Role:checkBattleCheat(battleType, params)
  83 + if not params.isWin then return true end
  84 + local clientInfo = params.info or {}
  85 +
  86 + if not BattleType[battleType] then
  87 + print(string.format("NO find battleType: %s", battleType))
  88 + return true
  89 + end
  90 + local selfTeamServer = {}
  91 + local enemyServer = {}
  92 +
  93 + local cheat = {}
  94 + cheat["hang"] = function()
  95 + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.Hang))
  96 + for slot, hero in pairs(team.heros) do
  97 + local temp = {}
  98 + for arr, _ in pairs(checkCheatAttrs) do
  99 + temp[arr] = hero[arr]
  100 + end
  101 + selfTeamServer[hero.type] = temp
  102 + end
  103 + -- local carbonData = csvdb["idle_battleCsv"][params.id]
  104 + -- enemyServer = packBattleEnemyCommon(carbonData)
  105 + end
  106 + cheat["tower"] = function()
  107 + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.Tower))
  108 + for slot, hero in pairs(team.heros) do
  109 + local temp = {}
  110 + for arr, _ in pairs(checkCheatAttrs) do
  111 + temp[arr] = hero[arr]
  112 + end
  113 + selfTeamServer[hero.type] = temp
  114 + end
  115 + -- local carbonData = csvdb["tower_battleCsv"][params.id]
  116 + -- enemyServer = packBattleEnemyCommon(carbonData)
  117 + end
  118 + cheat["bonus"] = function()
  119 + local team = self:getTeamBattleInfo(self:getTeamFormatByType(TeamSystemType.BonusBattle))
  120 + for slot, hero in pairs(team.heros) do
  121 + local temp = {}
  122 + for arr, _ in pairs(checkCheatAttrs) do
  123 + temp[arr] = hero[arr]
  124 + end
  125 + selfTeamServer[hero.type] = temp
  126 + end
  127 + -- local carbonData = csvdb["bonus_battleCsv"][params.id]
  128 + -- enemyServer = packBattleEnemyCommon(carbonData)
  129 + end
  130 + cheat["pvpc"] = function()
  131 + if not params.format then return end
  132 + local team = self:getTeamBattleInfo(params.format)
  133 + for slot, hero in pairs(team.heros) do
  134 + local temp = {}
  135 + for arr, _ in pairs(checkCheatAttrs) do
  136 + temp[arr] = hero[arr]
  137 + end
  138 + selfTeamServer[hero.type] = temp
  139 + end
  140 + end
  141 + cheat["pvph"] = cheat["pvpc"]
  142 + cheat["act_battle"] = cheat["pvpc"]
  143 +
  144 + cheat[battleType]()
  145 +
  146 + local status = checkOneCheat(clientInfo.selfAttr, selfTeamServer, clientInfo.enemyAttr, enemyServer)
  147 + if not status then
  148 + -- local cheatCount = self:getProperty("cheatCount")
  149 + -- cheatCount = cheatCount + 1
  150 + -- self:setProperty("cheatCount", cheatCount)
  151 +
  152 + local result = {clientSelf = {}, serverSelf = {}}
  153 + for k , v in pairs(clientInfo.selfAttr or {}) do
  154 + result.clientSelf[tostring(k)] = v
  155 + end
  156 + for k , v in pairs(selfTeamServer) do
  157 + result.serverSelf[tostring(k)] = v
  158 + end
  159 + result = json.encode(result)
  160 + self:mylog("cheat", {desc = battleType, int1 = 1, text1 = result})
30 161  
  162 + -- for _, v in ipairs(globalCsv.cheat_check) do
  163 + -- if cheatCount == v[1] then
  164 + -- self:setBan(v[2] / 86400, 5)
  165 + -- break
  166 + -- end
  167 + -- end
  168 + end
  169 + return true
  170 +end
31 171  
32 172 function Role:checkBattle(battleType, params)
33 173 local clientInfo = params.info or {}
... ...
src/models/RoleChangeStruct.lua
... ... @@ -31,6 +31,7 @@ local awardGift = createVersionFunc(VersionType.Override ,function(role, params)
31 31 print("awardGift" .. " >>> " .. params)
32 32 end)
33 33  
  34 +
34 35 local bugFixSuduku = createVersionFunc(VersionType.DoOnly, function(role, params)
35 36 local sudoku = role:getProperty("sudoku")
36 37 local phase = sudoku[-1] or 1
... ... @@ -48,11 +49,38 @@ local bugFixSuduku = createVersionFunc(VersionType.DoOnly, function(role, params
48 49 end
49 50 end)
50 51  
  52 +local bugFixRune = createVersionFunc(VersionType.DoOnly, function(role, params)
  53 + local had = false
  54 + for id, rune in pairs(role.runeBag) do
  55 + if math.floor(rune:getProperty("id") / 1000) == 16 then
  56 + local attrs = rune:getProperty("attrs")
  57 + local atk = attrs:getv(2, 0)
  58 + if atk ~= 0 then
  59 + attrs = attrs:delk(2):setv(1, atk)
  60 + had = true
  61 + rune:setProperty("attrs",attrs)
  62 + end
  63 + end
  64 + end
  65 + if had then
  66 + -- 补偿
  67 + end
  68 +end)
  69 +
  70 +-- 清除 player 消失 的冒险
  71 +local bugFixAdvPlayer = createVersionFunc(VersionType.Override, function(role, params)
  72 + if role:getAdvData():isRunning() and not role:getProperty("advTeam").player then
  73 + role:getAdvData():forceOver(true)
  74 + end
  75 +end)
  76 +
51 77 ---------------------版本方法 end ----------------------
52 78  
53 79 -- version 罗列start
54 80 local versionList = {} -- version 列表
55 81 versionList[1] = {bugFixSuduku, {}}
  82 +versionList[2] = {bugFixRune, {}}
  83 +versionList[3] = {bugFixAdvPlayer, {}}
56 84 -- versionList[2] = {clearActivity, {5, 7}}
57 85 -- versionList[3] = {changeStructF, "test1"}
58 86 -- versionList[4] = {changeStructF, "test2"}
... ... @@ -69,11 +97,11 @@ function RoleChangeStruct.bind(Role)
69 97  
70 98 function Role:changeStructVersion()
71 99 local curVersion = self:getProperty("sversion")
72   - if not globalCsv.StructVersion or curVersion >= globalCsv.StructVersion then return end
  100 + if not STRUCT_VERSION or curVersion >= STRUCT_VERSION then return end
73 101  
74 102 local jumpVersion = {}
75 103 local versionTemp = {}
76   - for version = curVersion + 1, globalCsv.StructVersion do
  104 + for version = curVersion + 1, STRUCT_VERSION do
77 105 local versionData = versionList[version]
78 106 if versionData then
79 107 if versionData[1].vType == VersionType.DoOnly then
... ... @@ -106,7 +134,7 @@ function RoleChangeStruct.bind(Role)
106 134 end
107 135 end
108 136  
109   - for version = curVersion + 1, globalCsv.StructVersion do
  137 + for version = curVersion + 1, STRUCT_VERSION do
110 138 if not jumpVersion[version] then
111 139 local versionData = versionList[version]
112 140 if versionData[1].vType == VersionType.DoOnly or versionData[1].vType == VersionType.Override then
... ... @@ -116,7 +144,7 @@ function RoleChangeStruct.bind(Role)
116 144 end
117 145 end
118 146 end
119   - self:setProperty("sversion", globalCsv.StructVersion)
  147 + self:setProperty("sversion", STRUCT_VERSION)
120 148 end
121 149  
122 150 end
... ...
src/models/RoleLog.lua
... ... @@ -122,6 +122,7 @@ local ItemReason = {
122 122  
123 123 -- pvp
124 124 pvpCHead = 1301, -- pvp 跨服竞技场头像
  125 + crossPvpBet = 1302, -- 竞猜
125 126  
126 127 --adv
127 128 chooseEvent = 1351, -- 冒险选择
... ... @@ -506,11 +507,12 @@ local MethodType = {
506 507 },
507 508 punitive_action = { -- 讨伐行动 --TODO
508 509 mission_id = true, --关卡ID
509   - mission_herolist = true, -- 英雄ID,排序以玩家出战设置为准,示例:[111, 222, 333, 444, 555]
  510 + mission_herolist = "json", -- 英雄ID,排序以玩家出战设置为准,示例:[111, 222, 333, 444, 555]
510 511 mission_success_rate = true, -- 大成功几率
511   - mission_reward = true, -- 获得奖励,建议使用json格式记录。示例:{ itemid1: 1, itemid2: 3, itemid3: 5}
  512 + mission_reward = "json", -- 获得奖励,建议使用json格式记录。示例:{ itemid1: 1, itemid2: 3, itemid3: 5}
512 513 mission_result = true, -- 战斗结果(0-无效,1-胜利,2-失败)
513 514 mission_roundtime = true, -- 完成耗时(秒)
  515 + mission_cleartype = true, -- 1-开始; 2-完成(领取奖励时)
514 516 },
515 517 hero_talent = { --英雄精进(原英雄天赋升级) TODO
516 518 hero_id = true, --英雄ID
... ... @@ -542,20 +544,26 @@ local function isIos(self)
542 544 return sid == 2
543 545 end
544 546  
545   -local appid, sdkId
  547 +local sdkId
  548 +local AppId = {
  549 + [1] = 4787,
  550 + [2] = 4788,
  551 + [3] = 4789,
  552 +}
546 553 local function getBaseLog(self)
547 554 local uid = self:getProperty("uid")
548   - if not appid then
549   - appid, sdkId = string.match(uid, "(.*)_(.*)")
550   - if not appid then
  555 + local sid = self:getProperty("sid")
  556 + if not sdkId then
  557 + _, sdkId = string.match(uid, "(.*)_(.*)")
  558 + if not _ then
551 559 sdkId = uid
552   - appid = 0
553 560 end
554 561 end
  562 +
555 563 local log = {
556 564 server_id = server_id,
557 565 timestamp = skynet.timex(),
558   - app_id = appid,
  566 + app_id = AppId[sid] or 0,
559 567 plat_id = isIos(self) and 0 or 1,
560 568 sdk_uid = sdkId,
561 569 account_id = uid,
... ... @@ -584,6 +592,7 @@ local LogType = {
584 592 guide = "common",
585 593 newdevice = "common",
586 594 cbback = "common",
  595 + cheat = "common",
587 596  
588 597 in_item = "common",
589 598 out_item = "common",
... ...
src/models/RolePlugin.lua
... ... @@ -286,7 +286,7 @@ function RolePlugin.bind(Role)
286 286 print("addPlayExp no log ", debug.traceback())
287 287 end
288 288  
289   - self:updateProperties({level = level, exp = newExp})
  289 + self:updateProperties({level = level, exp = newExp}, params.notNotify)
290 290 self:changeCrossServerPvpSelfInfo("level")
291 291 end
292 292  
... ... @@ -356,13 +356,14 @@ function RolePlugin.bind(Role)
356 356 if not self:costDiamond(pms) then
357 357 return
358 358 end
359   - itemCountT[ItemId.Diamond] = nil
360 359 end
361 360 for itemId, count in pairs(itemCountT) do
362   - pms.itemId = itemId
363   - pms.count = - count
364   - self:addItem(pms)
365   - self:itemDeltaEvent(pms)
  361 + if itemId ~= ItemId.Diamond then
  362 + pms.itemId = itemId
  363 + pms.count = - count
  364 + self:addItem(pms)
  365 + self:itemDeltaEvent(pms)
  366 + end
366 367 end
367 368 return true
368 369 end
... ... @@ -386,7 +387,7 @@ function RolePlugin.bind(Role)
386 387 end
387 388  
388 389 if update then
389   - self:updateProperty({field = "boxL", value = boxL})
  390 + self:updateProperty({field = "boxL", value = boxL, notNotify = pms.notNotify})
390 391 end
391 392 end
392 393  
... ... @@ -829,7 +830,6 @@ function RolePlugin.bind(Role)
829 830 self:setProperty("heartWarning", heartWarning)
830 831 if heartWarning == 50 then
831 832 self:setBan(30, 1) --封禁 30天
832   - self:sendGmMsg("server_accountBanned_inGame_1")
833 833 return
834 834 end
835 835 if heartWarning < 50 and heartWarning % 5 == 0 then
... ... @@ -842,21 +842,52 @@ function RolePlugin.bind(Role)
842 842 time = time or 0
843 843 banType = banType or 0
844 844 local now = skynet.timex()
845   - if time == 0 then
  845 + if time <= 0 then
846 846 self:setProperty("banTime", 0)
847 847 self:setProperty("banType", 0)
848 848 self:setProperty("heartWarning", 0)
849   -
850 849 self:mylog("role_action", {desc = "ban_rm"})
851 850 else
852   - self:setProperty("banTime", now + 86400 * time)
  851 + self:sendGmMsg(globalCsv.ban_tips[banType] or globalCsv.ban_tips[0])
  852 + self:setProperty("banTime", math.ceil(now + 86400 * time))
853 853 self:setProperty("banType", banType)
854   - self:mylog("role_action", {desc = "ban", int1 = time, int2 = banType})
  854 + self:resetRank()
  855 + self:mylog("role_action", {desc = "ban", int1 = math.ceil(time), int2 = banType})
855 856 end
856 857 end
857 858  
  859 + -- 清掉所有排行榜
  860 + function Role:resetRank()
  861 + local roleId = self:getProperty("id")
  862 + redisproxy:pipelining(function (red)
  863 + red:zrem(RANK_TOWER, roleId)
  864 + for _, rk in pairs(RANK_ADV) do
  865 + red:zrem(rk, roleId)
  866 + end
  867 + for _, rk in pairs(RANK_DINER) do
  868 + red:zrem(rk, roleId)
  869 + end
  870 + for _, rk in pairs(RANK_PVP_COMMON_KEY) do
  871 + red:zrem(rk, roleId)
  872 + end
  873 + for _, rk in pairs(RANK_PVP_HIGHT_KEY) do
  874 + red:zrem(rk, roleId)
  875 + end
  876 + for _, ct in pairs(RANK_TYPE) do
  877 + red:zrem(RANK_COMMON .. ct, roleId)
  878 + end
  879 + end)
  880 + end
  881 +
858 882 function Role:sendGmMsg(text, isNotKey)
859 883 SendPacket(actionCodes.Sys_maintainNotice, MsgPack.pack({ body = text, iskey = not isNotKey}))
  884 +
  885 + local agent = datacenter.get("agent", self:getProperty("id"))
  886 + if agent then
  887 + skynet.timeout(50, function ()
  888 + skynet.call(agent.gate_serv, "lua", "forcekick", agent.fd)
  889 + end)
  890 + end
860 891 end
861 892  
862 893 -- function Role:getHeroActiveRelationData(heros)
... ... @@ -1362,7 +1393,7 @@ function RolePlugin.bind(Role)
1362 1393 end
1363 1394 format.heros = heros
1364 1395 format.supports = team.supports or {}
1365   - format.tactics = team.tactics or {}
  1396 + format.tactics = team.tactics or nil
1366 1397 return format
1367 1398 end
1368 1399  
... ... @@ -1469,6 +1500,7 @@ function RolePlugin.bind(Role)
1469 1500 return function (now, role)
1470 1501 if name == "email" and role.sendMailFlag then
1471 1502 last_breath = now + sec
  1503 + role.sendMailFlag = false
1472 1504 return true
1473 1505 end
1474 1506 if now >= last_breath then
... ... @@ -1504,8 +1536,15 @@ function RolePlugin.bind(Role)
1504 1536 end)
1505 1537 for _, data in ipairs(redret) do
1506 1538 local email = tarr2tab(data)
1507   - if tonum(email.createtime) > self:getProperty("ctime")
1508   - and ( not email.mid or tonum(email.mid) == mid )
  1539 + -- 0 需要判斷創角時間小於郵件創建時間 1 只需要在時間段內登陸即可領取
  1540 + local delayType = tonum(email.delayType)
  1541 + local flag = false
  1542 + if delayType == 1 then
  1543 + flag = skynet.timex() > tonum(email.createtime)
  1544 + else
  1545 + flag = tonum(email.createtime) > self:getProperty("ctime")
  1546 + end
  1547 + if flag and ( not email.mid or tonum(email.mid) == mid )
1509 1548 and ( not email.endtime or tonum(email.endtime) > now )then
1510 1549 return true
1511 1550 end
... ... @@ -1665,6 +1704,9 @@ function RolePlugin.bind(Role)
1665 1704 local dataSet = csvdb["shop_rechargeCsv"][rechargeId]
1666 1705  
1667 1706 if orderObject:getProperty("finishTime") > 0 then
  1707 + skynet.error(string.format("[recharge] is a finish order cpOrder: %s, platformOrder : %s, hadPlatformOrder: %s, id: %s, overTime : %s",
  1708 + partnerOrderStr, platformOrder, orderObject:getProperty("transactionId"), rechargeId, orderObject:getProperty("finishTime")
  1709 + ))
1668 1710 return false, "finsh"
1669 1711 end
1670 1712  
... ... @@ -1713,7 +1755,6 @@ function RolePlugin.bind(Role)
1713 1755 local roleId = self:getProperty("id")
1714 1756 local partnerOrderStr = params.order
1715 1757  
1716   -
1717 1758 local status, back = self:updatePurchaseOrder(partnerOrderStr, params.transactionId, "finsh")
1718 1759 if not status then
1719 1760 if back == "finsh" then
... ...
src/models/RolePvp.lua
... ... @@ -521,7 +521,7 @@ function Role:changeCrossServerPvpSelfInfo(cType)
521 521 change[cType] = self:getProperty(cType)
522 522 elseif cType == "format" then
523 523 -- 是否过了时间
524   - local crossTime = skynet.timex() - self:getTimeResetStartTime(TimeReset.PvpCross)
  524 + local crossTime = skynet.timex() - self:getTimeResetStartTime(TimeReset.PvpCross) + RESET_TIME * 3600
525 525 local aday = 3600 * 24
526 526 local day = math.ceil(crossTime / aday) -- 当前是第几个比赛日
527 527 local ctime = crossTime % aday -- 当前在本天 经过多少时间
... ... @@ -530,7 +530,7 @@ function Role:changeCrossServerPvpSelfInfo(cType)
530 530 return
531 531 end
532 532 change.battleV = self:getProperty("pvpTBVH")
533   - change.heros = self:getProperty("pvpTSH")
  533 + change.team = self:getProperty("pvpTSH")
534 534 change.battleInfo = self:getProperty("pvpTBH")
535 535 end
536 536  
... ... @@ -615,7 +615,7 @@ end
615 615  
616 616 function Role:setCrossServerPvpBet(idx)
617 617 if not self:isTimeResetOpen(TimeReset.PvpCross) then return false , 1 end
618   - local crossTime = skynet.timex() - self:getTimeResetStartTime(TimeReset.PvpCross)
  618 + local crossTime = skynet.timex() - self:getTimeResetStartTime(TimeReset.PvpCross) + RESET_TIME * 3600
619 619 local aday = 3600 * 24
620 620 local day = math.ceil(crossTime / aday) -- 当前是第几个比赛日
621 621 local ctime = crossTime % aday -- 当前在本天 经过多少时间
... ...
src/models/RoleTask.lua
... ... @@ -50,6 +50,7 @@ local TaskType = {
50 50 AdvHang = 412, -- 代理拾荒次数
51 51 AdvMineKill = 413, -- 宝藏怪击杀
52 52 AdvMineLayer = 414, -- 宝藏洞激活
  53 + AdvPassFirst = 415, -- 冒险首次通关 - id
53 54  
54 55 --爬塔相关
55 56 TowerPass = 501, -- 爬塔通关 - level
... ... @@ -240,7 +241,7 @@ local StoreListener = {
240 241 [TaskType.HangPass] = {{TriggerEventType.HangPass, f("id")}},
241 242 [TaskType.RoleLevelUp] = {{TriggerEventType.LevelUp, f("level")}},
242 243 [TaskType.TowerPass] = {{TriggerEventType.TowerPass, f("level")}},
243   - [TaskType.AdvPass] = {{TriggerEventType.AdvPass, f("id")}},
  244 + [TaskType.AdvPassFirst] = {{TriggerEventType.AdvPass, f("id")}},
244 245 [TaskType.AddHero] = {{TriggerEventType.AddNewHero, f("heroType")}, {TriggerEventType.SSRCount, f("ssrCount")}},
245 246 }
246 247 }
... ...
src/models/RoleTimeReset.lua
... ... @@ -23,6 +23,11 @@ ResetFunc[&quot;CrossDay&quot;] = function(self, notify, response, now)
23 23 end
24 24 self:setProperty("advMine", advMine)
25 25  
  26 + local ltime = self:getProperty("ltime")
  27 + if isCrossMonth(ltime, now) then
  28 + self.storeData:resetStoreReored(3) --商店跨月重置 time_reset表关联id
  29 + end
  30 +
26 31 response.dTask = {}
27 32 response.advSup = self:getProperty("advSup")
28 33 self:log("onLogin")
... ... @@ -43,13 +48,6 @@ ResetFunc[&quot;CrossWeek&quot;] = function(self, notify, response)
43 48 response.dinerS = {}
44 49 end
45 50  
46   -ResetFunc["CrossMonth"] = function(self, notify, response)
47   - local ltime = self:getProperty("ltime")
48   - if isCrossMonth(ltime, skynet.timex()) then
49   - self.storeData:resetStoreReored(3) --商店跨月重置 time_reset表关联id
50   - end
51   -end
52   -
53 51  
54 52 ResetFunc["DinerRank"] = function(self, notify, response)
55 53 self.dinerData:rankResetData(notify)
... ... @@ -89,13 +87,10 @@ function Role:updateTimeReset(now, notify)
89 87 ResetFunc[funcName](self, notify, response, now)
90 88 resetMode[funcName] = true
91 89 end
92   - if needResetId[resetId] then
93   - -- 充值商城购买记录
94   - self.storeData:resetStoreReored(resetId)
95   - end
96 90 end
97 91  
98 92 for resetId, round in pairs(needResetId) do
  93 + self.storeData:resetStoreReored(resetId)
99 94 timeReset[resetId] = round
100 95 end
101 96 self:setProperties({timeReset = timeReset, ltime = now})
... ...
src/services/globald.lua
... ... @@ -69,7 +69,8 @@ local function mailQuene()
69 69 "attachments", email.attachments,
70 70 "endtime", email.endTime,
71 71 "mid", email.mid,
72   - "timestamp", now
  72 + "timestamp", now,
  73 + "delayType", email.delayType
73 74 )
74 75 else
75 76 redisproxy:hmset(string_format("globalEmail:%s", gid),
... ... @@ -80,7 +81,8 @@ local function mailQuene()
80 81 "content", email.content,
81 82 "attachments", email.attachments,
82 83 "endtime", email.endTime,
83   - "timestamp", now
  84 + "timestamp", now,
  85 + "delayType", email.delayType
84 86 )
85 87 end
86 88 end
... ...
src/services/pvpd.lua
... ... @@ -84,7 +84,7 @@ function CMD.updateRoleInfo(change)
84 84 CMD.refreshRoleInfo(change)
85 85 local pvpd = cluster.query("center", "pvpd")
86 86 if pvpd then
87   - pcall(cluster.call, "center", pvpd, "updateRoleInfo", change)
  87 + pcall(cluster.send, "center", pvpd, "updateRoleInfo", change)
88 88 end
89 89 end
90 90  
... ... @@ -92,7 +92,7 @@ local function getDayAndTime()
92 92 local startTime = getStartTime()
93 93 local now = skynet.timex()
94 94  
95   - local crossTime = now - startTime
  95 + local crossTime = now - startTime + RESET_TIME * 3600
96 96 local aday = 3600 * 24
97 97 local day = math.ceil(crossTime / aday) -- 当前是第几个比赛日
98 98 local ctime = crossTime % aday -- 当前在本天 经过多少时间
... ...
src/utils/CommonFunc.lua
... ... @@ -100,7 +100,7 @@ end
100 100 -- 判断是不是同一个月
101 101 function isCrossMonth(target, now)
102 102 now = now or skynet.timex()
103   - local tarTm = os.date("*t", target)
  103 + local tarTm = os.date("*t", target - RESET_TIME * 3600)
104 104 local nowTm = os.date("*t", now - RESET_TIME * 3600)
105 105 if tarTm.year == nowTm.year and tarTm.month == nowTm.month then
106 106 return false
... ...