Commit 1d05db4889d437b7e24446bd0390d15597419844
Merge branch 'develop' into bugfix
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1461 additions
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432 deletions
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src/GlobalVar.lua
| ... | ... | @@ -126,6 +126,7 @@ ItemId = { |
| 126 | 126 | HeroFC = {700, 701, 702, 703}, --通用角色碎片 |
| 127 | 127 | AdvKey = 80, -- 冒险钥匙 |
| 128 | 128 | BoxKey = 60, -- 拆解工具 |
| 129 | + AdvPower = 4701, -- 拾荒体力 | |
| 129 | 130 | } |
| 130 | 131 | |
| 131 | 132 | TimeReset = { |
| ... | ... | @@ -322,4 +323,13 @@ DrawCardType = { |
| 322 | 323 | SpecifyDraw = 1, |
| 323 | 324 | NormalDraw = 2, |
| 324 | 325 | FriendDraw = 3 |
| 326 | +} | |
| 327 | + | |
| 328 | +-- 阵容系统类型 | |
| 329 | +TeamSystemType = { | |
| 330 | + Hang = 1, | |
| 331 | + BonusBattle = 2, | |
| 332 | + Tower = 3, | |
| 333 | + Dinner = 4, | |
| 334 | + FriendBattle = 5, | |
| 325 | 335 | } |
| 326 | 336 | \ No newline at end of file | ... | ... |
src/ProtocolCode.lua
| ... | ... | @@ -49,6 +49,7 @@ actionCodes = { |
| 49 | 49 | Role_updateFeedbackInfoRpc = 133, |
| 50 | 50 | Role_useSelectItemRpc = 134, -- 使用多选一礼包 |
| 51 | 51 | Role_broadGetSSR = 135, -- 全服广播 获得ssr英雄 |
| 52 | + Role_renameTeamRpc = 136, -- 编队改名 | |
| 52 | 53 | |
| 53 | 54 | Adv_startAdvRpc = 151, |
| 54 | 55 | Adv_startHangRpc = 152, |
| ... | ... | @@ -71,6 +72,8 @@ actionCodes = { |
| 71 | 72 | Adv_rankRpc = 169, |
| 72 | 73 | Adv_quickHangRpc = 170, |
| 73 | 74 | Adv_refreshSupportRpc = 171, |
| 75 | + Adv_selectTeamRpc = 172, | |
| 76 | + Adv_roleFormatRpc = 173, | |
| 74 | 77 | |
| 75 | 78 | Hero_loadInfos = 201, |
| 76 | 79 | Hero_updateProperty = 202, |
| ... | ... | @@ -96,6 +99,7 @@ actionCodes = { |
| 96 | 99 | Hero_unlockPoolRpc = 222, |
| 97 | 100 | Hero_changeCrown = 223, |
| 98 | 101 | Hero_drawHeroExtraRewardNtf = 224, |
| 102 | + Hero_itemComposeRpc = 225, | |
| 99 | 103 | |
| 100 | 104 | Hang_startRpc = 251, |
| 101 | 105 | Hang_checkRpc = 252, |
| ... | ... | @@ -111,6 +115,7 @@ actionCodes = { |
| 111 | 115 | Hang_hangGiftRpc = 262, |
| 112 | 116 | Hang_bagFieldRpc = 263, |
| 113 | 117 | Hang_chatLineRpc = 264, |
| 118 | + Hang_selectTeamRpc = 265, | |
| 114 | 119 | |
| 115 | 120 | Diner_updateProperty = 300, |
| 116 | 121 | Diner_addSellRpc = 301, |
| ... | ... | @@ -212,6 +217,9 @@ actionCodes = { |
| 212 | 217 | Activity_actPaySignRewardNtf = 654, |
| 213 | 218 | Activity_actCalendaTaskRpc = 655, |
| 214 | 219 | Activity_actPaySignRpc = 656, |
| 220 | + | |
| 221 | + Radio_startQuestRpc = 700, | |
| 222 | + Radio_finishQuestRpc = 701, | |
| 215 | 223 | } |
| 216 | 224 | |
| 217 | 225 | rpcResponseBegin = 10000 | ... | ... |
src/actions/AdvAction.lua
| ... | ... | @@ -47,6 +47,10 @@ local function checkFormat(role, format, checkAdvTeam) |
| 47 | 47 | end |
| 48 | 48 | end |
| 49 | 49 | |
| 50 | + if not format then | |
| 51 | + format = role:getProperty("advTeam") | |
| 52 | + end | |
| 53 | + | |
| 50 | 54 | if checkAdvTeam then |
| 51 | 55 | for _, heroId in pairs(role:getProperty("advTeam").heros or {}) do |
| 52 | 56 | hadHero[heroId] = true |
| ... | ... | @@ -83,7 +87,7 @@ function _M.startAdvRpc( agent, data ) |
| 83 | 87 | local msg = MsgPack.unpack(data) |
| 84 | 88 | local chapterId = msg.chapterId --关卡id |
| 85 | 89 | local layer = msg.layer or 1 --选择层数 |
| 86 | - local format = msg.format --编队 | |
| 90 | + --local format = msg.format --编队 | |
| 87 | 91 | local supportIdx = msg.supportIdx --选择的支援效果 |
| 88 | 92 | if not role:isFuncUnlock(FuncUnlock.Adv) then return end |
| 89 | 93 | |
| ... | ... | @@ -127,18 +131,18 @@ function _M.startAdvRpc( agent, data ) |
| 127 | 131 | end |
| 128 | 132 | end |
| 129 | 133 | |
| 130 | - if not checkFormat(role, format) then return 7 end | |
| 131 | - | |
| 132 | - local advTeam = role:getProperty("advTeam") | |
| 133 | - table.clear(advTeam) | |
| 134 | - | |
| 135 | - advTeam.heros = {} | |
| 136 | - for slot, heroId in pairs(format.heros) do | |
| 137 | - advTeam.heros[slot] = heroId | |
| 138 | - end | |
| 139 | - advTeam.leader = format.leader | |
| 140 | - advTeam.leader2 = format.leader2 | |
| 141 | - role:updateProperty({field = "advTeam", value = advTeam}) | |
| 134 | + if not checkFormat(role) then return 7 end | |
| 135 | + | |
| 136 | + --local advTeam = role:getProperty("advTeam") | |
| 137 | + --table.clear(advTeam) | |
| 138 | + | |
| 139 | + --advTeam.heros = {} | |
| 140 | + --for slot, heroId in pairs(format.heros) do | |
| 141 | + -- advTeam.heros[slot] = heroId | |
| 142 | + --end | |
| 143 | + --advTeam.leader = format.leader | |
| 144 | + --advTeam.leader2 = format.leader2 | |
| 145 | + --role:updateProperty({field = "advTeam", value = advTeam}) | |
| 142 | 146 | if AdvCommon.isEndless(chapterId) then |
| 143 | 147 | role.dailyData:updateProperty({field = "advElC", delta = 1}) |
| 144 | 148 | else |
| ... | ... | @@ -243,13 +247,14 @@ function _M.startHangRpc(agent, data) |
| 243 | 247 | info.format.heros[slot] = heroId |
| 244 | 248 | end |
| 245 | 249 | info.time = skynet.timex() + adv_idle_time --挂机时间 |
| 250 | + info.duration = adv_idle_time | |
| 246 | 251 | info.campId = campId |
| 247 | 252 | info.index = index |
| 248 | 253 | |
| 249 | 254 | -- 没有在战斗 用team来挂机了 把team清掉 |
| 250 | - if not role:getAdvData():isRunning() then | |
| 251 | - role:updateProperty({field = "advTeam", value = {}}) | |
| 252 | - end | |
| 255 | + --if not role:getAdvData():isRunning() then | |
| 256 | + -- role:updateProperty({field = "advTeam", value = {}}) | |
| 257 | + --end | |
| 253 | 258 | role:pushMsg({type = "adv", slot = chapterId, time = adv_idle_time}) |
| 254 | 259 | role:changeUpdates({{type = "advHang", field = chapterId, value = info}}) |
| 255 | 260 | |
| ... | ... | @@ -261,6 +266,16 @@ function _M.startHangRpc(agent, data) |
| 261 | 266 | return true |
| 262 | 267 | end |
| 263 | 268 | |
| 269 | +local function addHeroFaith(role, heroId, exp) | |
| 270 | + local hero = role.heros[heroId] | |
| 271 | + if not hero then | |
| 272 | + return | |
| 273 | + end | |
| 274 | + | |
| 275 | + hero:addHeroFaith(exp) | |
| 276 | + return hero:getProperty("faith") | |
| 277 | +end | |
| 278 | + | |
| 264 | 279 | function _M.quickHangRpc(agent, data) |
| 265 | 280 | local role = agent.role |
| 266 | 281 | local msg = MsgPack.unpack(data) |
| ... | ... | @@ -328,7 +343,7 @@ function _M.endHangRpc(agent, data) |
| 328 | 343 | end |
| 329 | 344 | adv_idle_time = adv_idle_time * 60 |
| 330 | 345 | |
| 331 | - local reward, isFull, change | |
| 346 | + local reward, isFull, change, heroFaithMap | |
| 332 | 347 | if skynet.timex() >= info.time then |
| 333 | 348 | -- 最新需求加成取消 |
| 334 | 349 | --[[ |
| ... | ... | @@ -357,6 +372,14 @@ function _M.endHangRpc(agent, data) |
| 357 | 372 | |
| 358 | 373 | if not maxCampsite then return end |
| 359 | 374 | ]] |
| 375 | + -- 增加英雄信赖 | |
| 376 | + local exp = info.duration / 60 | |
| 377 | + heroFaithMap = {} | |
| 378 | + for _, heroId in pairs(info.format.heros) do | |
| 379 | + local curFaith = addHeroFaith(role, heroId, exp) | |
| 380 | + heroFaithMap[heroId] = curFaith | |
| 381 | + end | |
| 382 | + | |
| 360 | 383 | local totalReward = campSiteData.idleReward_1 .. " " .. campSiteData.idleReward_2 |
| 361 | 384 | |
| 362 | 385 | local idleReward = totalReward:toNumMap() |
| ... | ... | @@ -384,7 +407,7 @@ function _M.endHangRpc(agent, data) |
| 384 | 407 | |
| 385 | 408 | role:checkTaskEnter("AdvHang", {}) |
| 386 | 409 | |
| 387 | - SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull})) | |
| 410 | + SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, change = change, isFull = isFull, heroFaith = heroFaithMap})) | |
| 388 | 411 | return true |
| 389 | 412 | end |
| 390 | 413 | |
| ... | ... | @@ -504,25 +527,8 @@ function _M.useItemRpc(agent, data) |
| 504 | 527 | adv:cost({[itemId] = count}, {log = {desc = "useItem", int1 = itemId, int2 = count}}) |
| 505 | 528 | adv:backUse({[itemId] = count}) |
| 506 | 529 | end |
| 507 | - | |
| 508 | - if itemId == 5020 then | |
| 509 | - role:finishGuide(53) | |
| 510 | - end | |
| 511 | - adv:checkAchievement(adv.AchievType.UseItem, count, itemId) | |
| 512 | - adv:mylog({desc = "useItem", int1 = itemId, int2 = count}) | |
| 513 | - | |
| 514 | - role:log("mission_pick_use", { | |
| 515 | - mission_threadid = adv.chapterId, -- 大地图ID | |
| 516 | - mission_threadname = (csvdb["adv_chapterCsv"][adv.chapterId] or {})["chapter"] or "auto", -- 大地图名称 | |
| 517 | - mission_id = adv.level, -- 关卡ID | |
| 518 | - item_id = itemId, -- 道具ID | |
| 519 | - mission_pick_use_num = count, -- 道具使用量 | |
| 520 | - mission_sequenceid = adv.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志 | |
| 521 | - }) | |
| 522 | - | |
| 523 | - for i = 1, count do | |
| 524 | - adv:doActive(itemData.effect, target) -- target | |
| 525 | - end | |
| 530 | + | |
| 531 | + adv:useItem(itemId, count, target) | |
| 526 | 532 | |
| 527 | 533 | adv:afterRound() |
| 528 | 534 | adv:saveDB() |
| ... | ... | @@ -950,4 +956,61 @@ function _M.refreshSupportRpc(agent, data) |
| 950 | 956 | return true |
| 951 | 957 | end |
| 952 | 958 | |
| 959 | +function _M.roleFormatRpc(agent , data) | |
| 960 | + local role = agent.role | |
| 961 | + local msg = MsgPack.unpack(data) | |
| 962 | + local index = msg.index -- 阵容索引 | |
| 963 | + local title = msg.title -- 阵容名称 | |
| 964 | + local team = {} | |
| 965 | + for slot, heroId in pairs(msg.heros) do | |
| 966 | + if not role.heros[heroId] then | |
| 967 | + return 1 | |
| 968 | + end | |
| 969 | + end | |
| 970 | + | |
| 971 | + if index > 10 then | |
| 972 | + return 2 | |
| 973 | + end | |
| 974 | + | |
| 975 | + team.heros = {} | |
| 976 | + for slot, heroId in pairs(msg.heros) do | |
| 977 | + team.heros[slot] = heroId | |
| 978 | + end | |
| 979 | + team.leader = msg.leader | |
| 980 | + team.leader2 = msg.leader2 | |
| 981 | + team.title = title | |
| 982 | + role:setAdvTeamFormat(index, team) | |
| 983 | + | |
| 984 | + local advTeam = role:getProperty("advTeam") | |
| 985 | + local curIndex = advTeam.index | |
| 986 | + if curIndex == index then | |
| 987 | + table.clear(advTeam) | |
| 988 | + | |
| 989 | + advTeam.heros = {} | |
| 990 | + for slot, heroId in pairs(msg.heros) do | |
| 991 | + advTeam.heros[slot] = heroId | |
| 992 | + end | |
| 993 | + advTeam.leader = msg.leader | |
| 994 | + advTeam.leader2 = msg.leader2 | |
| 995 | + advTeam.index = index | |
| 996 | + role:updateProperty({field = "advTeam", value = advTeam}) | |
| 997 | + end | |
| 998 | + | |
| 999 | + SendPacket(actionCodes.Adv_roleFormatRpc, '') | |
| 1000 | + return true | |
| 1001 | +end | |
| 1002 | + | |
| 1003 | +function _M.selectTeamRpc(agent, data) | |
| 1004 | + local role = agent.role | |
| 1005 | + local msg = MsgPack.unpack(data) | |
| 1006 | + local index = msg.index -- 阵容索引 | |
| 1007 | + local team = role:getAdvTeamFormat(index) | |
| 1008 | + if not next(team) then return end | |
| 1009 | + team["index"] = index | |
| 1010 | + role:updateProperty({field = "advTeam", value = team}) | |
| 1011 | + | |
| 1012 | + SendPacket(actionCodes.Adv_selectTeamRpc, '') | |
| 1013 | + return true | |
| 1014 | +end | |
| 1015 | + | |
| 953 | 1016 | return _M |
| 954 | 1017 | \ No newline at end of file | ... | ... |
src/actions/DinerAction.lua
| ... | ... | @@ -609,10 +609,10 @@ function _M.refreshTaskRpc( agent, data ) |
| 609 | 609 | local role = agent.role |
| 610 | 610 | local msg = MsgPack.unpack(data) |
| 611 | 611 | |
| 612 | - local cost = {[ItemId.Diamond] = 40} | |
| 613 | - if not role:checkItemEnough(cost) then | |
| 614 | - return 1 | |
| 615 | - end | |
| 612 | + --local cost = {[ItemId.Diamond] = 40} | |
| 613 | + --if not role:checkItemEnough(cost) then | |
| 614 | + -- return 1 | |
| 615 | + --end | |
| 616 | 616 | |
| 617 | 617 | local orders = json.decode(role.dinerData:getProperty("order")) |
| 618 | 618 | ... | ... |
src/actions/GmAction.lua
| ... | ... | @@ -402,24 +402,23 @@ function _M.advl(role, pms) |
| 402 | 402 | return "成功" |
| 403 | 403 | end |
| 404 | 404 | |
| 405 | -table.insert(helpDes, {"冒险内等级增加", "advcl", "经验值"}) | |
| 406 | -function _M.advcl(role, pms) | |
| 407 | - local exp = tonum(pms.pm1) | |
| 408 | - local advData = role:getAdvData() | |
| 405 | +-- table.insert(helpDes, {"冒险内等级增加", "advcl", "经验值"}) | |
| 406 | +-- function _M.advcl(role, pms) | |
| 407 | +-- local exp = tonum(pms.pm1) | |
| 408 | +-- local advData = role:getAdvData() | |
| 409 | 409 | |
| 410 | - if not advData.chapterId then | |
| 411 | - return "先随便开启一关" | |
| 412 | - end | |
| 413 | - advData.battle.player:addExp(exp) | |
| 414 | - advData:saveDB() | |
| 415 | - role:mylog("gm_action", {desc = "advcl", int1 = exp, key1 = pms.sender}) | |
| 410 | +-- if not advData.chapterId then | |
| 411 | +-- return "先随便开启一关" | |
| 412 | +-- end | |
| 413 | +-- advData.battle.player:addExp(exp) | |
| 414 | +-- advData:saveDB() | |
| 415 | +-- role:mylog("gm_action", {desc = "advcl", int1 = exp, key1 = pms.sender}) | |
| 416 | 416 | |
| 417 | - return "成功" | |
| 418 | -end | |
| 417 | +-- return "成功" | |
| 418 | +-- end | |
| 419 | 419 | |
| 420 | 420 | table.insert(helpDes, {"挂机清除" , "idlec"}) |
| 421 | 421 | function _M.idlec(role, pms) |
| 422 | - role:updateProperty({field = "hangTeam", value = {}}) | |
| 423 | 422 | role:updateProperty({field = "hangInfo", value = {}}) |
| 424 | 423 | role:updateProperty({field = "hangBag", value = {}}) |
| 425 | 424 | role:mylog("gm_action", {desc = "idlec", key1 = pms.sender}) | ... | ... |
src/actions/HangAction.lua
| ... | ... | @@ -269,7 +269,15 @@ function _M.endBattleRpc(agent, data) |
| 269 | 269 | local nextCarbonId = role:getNextCarbonId(carbonId) |
| 270 | 270 | -- 设置挂机关卡 |
| 271 | 271 | if isWin then --and (hangInfo.carbonId or 0) < nextCarbonId then |
| 272 | - hangInfo.expCarbonId = carbonId | |
| 272 | + if not hangInfo.expCarbonId then | |
| 273 | + hangInfo.expCarbonId = carbonId | |
| 274 | + else | |
| 275 | + local oldCarbonData = csvdb["idle_battleCsv"][hangInfo.expCarbonId] | |
| 276 | + local newCarbonData = csvdb["idle_battleCsv"][carbonId] | |
| 277 | + if oldCarbonData.money < newCarbonData.money then | |
| 278 | + hangInfo.expCarbonId = carbonId | |
| 279 | + end | |
| 280 | + end | |
| 273 | 281 | --local cfg = csvdb["idle_battleCsv"][nextCarbonId] |
| 274 | 282 | --if cfg then |
| 275 | 283 | -- hangInfo.bossTime = skynet.timex() + cfg.idle_time |
| ... | ... | @@ -305,7 +313,10 @@ end |
| 305 | 313 | function _M.roleFormatRpc(agent , data) |
| 306 | 314 | local role = agent.role |
| 307 | 315 | local msg = MsgPack.unpack(data) |
| 308 | - local hangTeam = role:getProperty("hangTeam") | |
| 316 | + local index = msg.index -- 阵容索引 | |
| 317 | + local title = msg.title -- 阵容名称 | |
| 318 | + local tactics = msg.tactics -- 战术 | |
| 319 | + local team = {} | |
| 309 | 320 | for slot, heroId in pairs(msg.heros) do |
| 310 | 321 | if not role.heros[heroId] then |
| 311 | 322 | return 1 |
| ... | ... | @@ -321,15 +332,27 @@ function _M.roleFormatRpc(agent , data) |
| 321 | 332 | end |
| 322 | 333 | if not checkLeader(msg.heros, msg.leader) then return 4 end |
| 323 | 334 | |
| 324 | - table.clear(hangTeam) | |
| 325 | - hangTeam.heros = {} | |
| 335 | + if index > 10 then | |
| 336 | + return 5 | |
| 337 | + end | |
| 338 | + | |
| 339 | + if #title > 100 then | |
| 340 | + return 6 | |
| 341 | + end | |
| 342 | + | |
| 343 | + team.heros = {} | |
| 326 | 344 | for slot, heroId in pairs(msg.heros) do |
| 327 | - hangTeam.heros[slot] = heroId | |
| 345 | + team.heros[slot] = heroId | |
| 328 | 346 | end |
| 329 | - hangTeam.leader = msg.leader | |
| 330 | - hangTeam.supports = supports | |
| 331 | - role:saveHangTeam(hangTeam) | |
| 332 | - role:finishGuide(5) | |
| 347 | + team.leader = msg.leader | |
| 348 | + team.supports = supports | |
| 349 | + team.title = title | |
| 350 | + if msg.tactics and globalCsv.tactics_skill_passive_cell[msg.tactics] then | |
| 351 | + team.tactics = msg.tactics | |
| 352 | + end | |
| 353 | + | |
| 354 | + role:setTeamFormat(index, team) | |
| 355 | + | |
| 333 | 356 | SendPacket(actionCodes.Hang_roleFormatRpc, '') |
| 334 | 357 | return true |
| 335 | 358 | end |
| ... | ... | @@ -440,36 +463,6 @@ function _M.quickRpc(agent , data) |
| 440 | 463 | return true |
| 441 | 464 | end |
| 442 | 465 | |
| 443 | -function _M.bonusFormatRpc(agent , data) | |
| 444 | - local role = agent.role | |
| 445 | - local msg = MsgPack.unpack(data) | |
| 446 | - local bTeam = role:getProperty("bTeam") | |
| 447 | - for slot, heroId in pairs(msg.heros) do | |
| 448 | - if not role.heros[heroId] then | |
| 449 | - return | |
| 450 | - end | |
| 451 | - end | |
| 452 | - local supports = {} | |
| 453 | - for slot, support in pairs(msg.supports) do | |
| 454 | - if slot ~= 1 and slot ~= 2 then return end | |
| 455 | - local level = role.dinerData:getProperty("dishTree"):getv(support, 0) | |
| 456 | - if level <= 0 then return end | |
| 457 | - supports[slot] = support | |
| 458 | - end | |
| 459 | - if not checkLeader(msg.heros, msg.leader) then return end | |
| 460 | - | |
| 461 | - table.clear(bTeam) | |
| 462 | - bTeam.heros = {} | |
| 463 | - for slot, heroId in pairs(msg.heros) do | |
| 464 | - bTeam.heros[slot] = heroId | |
| 465 | - end | |
| 466 | - bTeam.leader = msg.leader | |
| 467 | - bTeam.supports = supports | |
| 468 | - | |
| 469 | - role:updateProperty({field = "bTeam", value = bTeam}) | |
| 470 | - SendPacket(actionCodes.Hang_bonusFormatRpc, '') | |
| 471 | - return true | |
| 472 | -end | |
| 473 | 466 | |
| 474 | 467 | function _M.buyBonusCountRpc(agent, data) |
| 475 | 468 | local role = agent.role |
| ... | ... | @@ -505,10 +498,53 @@ function _M.buyBonusCountRpc(agent, data) |
| 505 | 498 | return true |
| 506 | 499 | end |
| 507 | 500 | |
| 501 | +local function bonusWinReward(role, bonusData, bwin, count) | |
| 502 | + count = count or 1 | |
| 503 | + local open, actId = role.activity:isOpen("BonusDouble") | |
| 504 | + local actData = csvdb["activity_ctrlCsv"][actId] | |
| 505 | + local extraCnt = role.storeData:getBonusExtraFightCount() | |
| 506 | + | |
| 507 | + local coef = 1 | |
| 508 | + if open and actData then | |
| 509 | + coef = tonumber(actData.condition2) | |
| 510 | + end | |
| 511 | + local bonusC = role.dailyData:getProperty("bonusC") | |
| 512 | + bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0} | |
| 513 | + if globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"] < count then return false, 1 end | |
| 514 | + bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + count | |
| 515 | + role.dailyData:updateProperty({field = "bonusC", value = bonusC}) | |
| 516 | + | |
| 517 | + local reward, change | |
| 518 | + reward = bonusData.reward:toNumMap() | |
| 519 | + for itemId, c in pairs(reward) do | |
| 520 | + reward[itemId] = c * count | |
| 521 | + end | |
| 522 | + for i = 1, count do | |
| 523 | + local chance = bonusData.chance:randWeight(true) | |
| 524 | + if chance[1] ~= 0 then | |
| 525 | + reward[chance[1]] = (reward[chance[1]] or 0) + chance[2] | |
| 526 | + end | |
| 527 | + end | |
| 528 | + | |
| 529 | + for k, v in pairs(reward) do | |
| 530 | + reward[k] = v * (coef > 1 and actData.condition or 1) | |
| 531 | + end | |
| 532 | + | |
| 533 | + if bwin then -- 满星 额外奖励 | |
| 534 | + for k, v in pairs(bonusData.perfect_reward:toNumMap()) do | |
| 535 | + reward[k] = (reward[k] or 0) + v | |
| 536 | + end | |
| 537 | + end | |
| 538 | + reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = id}}) | |
| 539 | + role:checkTaskEnter("BonusPass", {id = id, count = count}) | |
| 540 | + return true, reward, change | |
| 541 | +end | |
| 542 | + | |
| 508 | 543 | function _M.startBonusBattleRpc(agent, data) |
| 509 | 544 | local role = agent.role |
| 510 | 545 | local msg = MsgPack.unpack(data) |
| 511 | 546 | local id = msg.id |
| 547 | + local count = msg.count or 1 | |
| 512 | 548 | |
| 513 | 549 | local open, actId = role.activity:isOpen("BonusDouble") |
| 514 | 550 | |
| ... | ... | @@ -523,8 +559,6 @@ function _M.startBonusBattleRpc(agent, data) |
| 523 | 559 | if not bonusData then return 3 end |
| 524 | 560 | if not role:checkHangPass(bonusData.unlock) then return 4 end |
| 525 | 561 | |
| 526 | - if not next(role:getProperty("bTeam")) then return 5 end | |
| 527 | - | |
| 528 | 562 | local bonusC = role.dailyData:getProperty("bonusC") |
| 529 | 563 | bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0} |
| 530 | 564 | |
| ... | ... | @@ -535,15 +569,24 @@ function _M.startBonusBattleRpc(agent, data) |
| 535 | 569 | if open and actData then |
| 536 | 570 | coef = tonumber(actData.condition2) |
| 537 | 571 | end |
| 572 | + | |
| 573 | + if math.illegalNum(count, 1, globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"]) then return 7 end | |
| 538 | 574 | |
| 539 | - if globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"] <= 0 then return 7 end | |
| 540 | - | |
| 575 | + local bonusStar = role:getProperty("bonusStar") | |
| 576 | + if bonusStar[id] and bonusStar[id] >= (1 << #bonusData.sweep_condition:toTableArray(true)) - 1 then | |
| 577 | + local status, reward, change = bonusWinReward(role, bonusData, nil, count) | |
| 578 | + if not status then return 10 * (reward or 0) end | |
| 579 | + SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({reward = reward, change = change})) | |
| 580 | + else | |
| 581 | + local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle) | |
| 582 | + if not next(bTeam) then return 5 end | |
| 583 | + role.__bonusBattleCache = { | |
| 584 | + key = tostring(math.random()), | |
| 585 | + id = id, | |
| 586 | + } | |
| 587 | + SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({key = role.__bonusBattleCache.key})) | |
| 588 | + end | |
| 541 | 589 | |
| 542 | - role.__bonusBattleCache = { | |
| 543 | - key = tostring(math.random()), | |
| 544 | - id = id, | |
| 545 | - } | |
| 546 | - SendPacket(actionCodes.Hang_startBonusBattleRpc, MsgPack.pack({key = role.__bonusBattleCache.key})) | |
| 547 | 590 | return true |
| 548 | 591 | end |
| 549 | 592 | |
| ... | ... | @@ -554,14 +597,7 @@ function _M.endBonusBattleRpc(agent, data) |
| 554 | 597 | local key = msg.key |
| 555 | 598 | local starNum = msg.starNum |
| 556 | 599 | if not role.__bonusBattleCache then return 1 end |
| 557 | - local open, actId = role.activity:isOpen("BonusDouble") | |
| 558 | - local actData = csvdb["activity_ctrlCsv"][actId] | |
| 559 | - local extraCnt = role.storeData:getBonusExtraFightCount() | |
| 560 | - | |
| 561 | - local coef = 1 | |
| 562 | - if open and actData then | |
| 563 | - coef = tonumber(actData.condition2) | |
| 564 | - end | |
| 600 | + | |
| 565 | 601 | |
| 566 | 602 | if role.__bonusBattleCache.id ~= id or role.__bonusBattleCache.key ~= key then |
| 567 | 603 | SendPacket(actionCodes.Hang_endBonusBattleRpc, MsgPack.pack({errorCode = 1})) |
| ... | ... | @@ -570,24 +606,79 @@ function _M.endBonusBattleRpc(agent, data) |
| 570 | 606 | local bonusData = csvdb["bonus_battleCsv"][id] |
| 571 | 607 | |
| 572 | 608 | local reward, change |
| 609 | + | |
| 610 | + local bonusStar = role:getProperty("bonusStar") | |
| 611 | + local curStar = 0 | |
| 573 | 612 | if starNum and starNum > 0 then |
| 574 | 613 | -- 胜利扣除次数 |
| 575 | - local bonusC = role.dailyData:getProperty("bonusC") | |
| 576 | - bonusC[bonusData.type] = bonusC[bonusData.type] or {c = 0, b = 0} | |
| 577 | - if globalCsv.bonus_daily_count * coef + extraCnt - bonusC[bonusData.type]["c"] <= 0 then return 3 end | |
| 578 | - bonusC[bonusData.type]["c"] = bonusC[bonusData.type]["c"] + 1 | |
| 579 | - role.dailyData:updateProperty({field = "bonusC", value = bonusC}) | |
| 580 | - | |
| 581 | - reward = bonusData.reward:toNumMap() | |
| 582 | - local chance = bonusData.chance:randWeight(true) | |
| 583 | - if chance[1] ~= 0 then | |
| 584 | - reward[chance[1]] = (reward[chance[1]] or 0) + chance[2] | |
| 614 | + | |
| 615 | + local bTeam = role:getTeamFormatByType(TeamSystemType.BonusBattle) | |
| 616 | + local herosInfo = role:getTeamHerosInfo(bTeam.heros) | |
| 617 | + | |
| 618 | + local check = {} | |
| 619 | + -- 1 通关 | |
| 620 | + check[1] = function(_) | |
| 621 | + return true | |
| 585 | 622 | end |
| 586 | - for k, v in pairs(reward) do | |
| 587 | - reward[k] = v * (coef > 1 and actData.condition or 1) | |
| 623 | + -- 2 阵亡人数 <= N | |
| 624 | + check[2] = function(_, cond) | |
| 625 | + return msg.info.dead and msg.info.dead <= cond | |
| 588 | 626 | end |
| 589 | - reward, change = role:award(reward, {log = {desc = "bonusBattle", int1 = id}}) | |
| 590 | - role:checkTaskEnter("BonusPass", {id = id}) | |
| 627 | + -- 3 全员存活 | |
| 628 | + check[3] = function(_) | |
| 629 | + return msg.info.dead and msg.info.dead == 0 | |
| 630 | + end | |
| 631 | + -- 4 指定种族 >= N | |
| 632 | + check[4] = function(_, cond) | |
| 633 | + local count = 0 | |
| 634 | + for _, one in pairs(herosInfo) do | |
| 635 | + local heroData = csv["unitCsv"][one.type] | |
| 636 | + if heroData.camp == cond then | |
| 637 | + count = count + 1 | |
| 638 | + end | |
| 639 | + end | |
| 640 | + return count >= cond | |
| 641 | + end | |
| 642 | + -- 5 指定职业 >= N | |
| 643 | + check[5] = function(_, cond) | |
| 644 | + local count = 0 | |
| 645 | + for _, one in pairs(herosInfo) do | |
| 646 | + local heroData = csv["unitCsv"][one.type] | |
| 647 | + if heroData.job == cond then | |
| 648 | + count = count + 1 | |
| 649 | + end | |
| 650 | + end | |
| 651 | + return count >= cond | |
| 652 | + end | |
| 653 | + -- 6 含有指定角色 | |
| 654 | + check[6] = function(_, cond) | |
| 655 | + for _, one in pairs(herosInfo) do | |
| 656 | + if one.type == cond then | |
| 657 | + return true | |
| 658 | + end | |
| 659 | + end | |
| 660 | + return false | |
| 661 | + end | |
| 662 | + -- 7 通关耗时 <= X 秒 msg.info.atime | |
| 663 | + check[7] = function(_, cond) | |
| 664 | + return msg.info.atime and msg.info.atime <= cond | |
| 665 | + end | |
| 666 | + curStar = 0 | |
| 667 | + local sweepConds = bonusData.sweep_condition:toTableArray(true) | |
| 668 | + for i, cond in ipairs(sweepConds) do | |
| 669 | + if check[cond[1]] and check[cond[1]](table.unpack(cond)) then | |
| 670 | + curStar = curStar + (1 << (i - 1)) | |
| 671 | + end | |
| 672 | + end | |
| 673 | + local status | |
| 674 | + status, reward, change = bonusWinReward(role, bonusData, curStar >= (1 << #sweepConds) - 1) | |
| 675 | + if not status then return 10 + (reward or 0) end | |
| 676 | + else | |
| 677 | + curStar = 0 | |
| 678 | + end | |
| 679 | + if curStar ~= bonusStar[id] then | |
| 680 | + bonusStar[id] = curStar | |
| 681 | + role:updateProperty({field = "bonusStar", value = bonusStar}) | |
| 591 | 682 | end |
| 592 | 683 | |
| 593 | 684 | role:checkBattle("bonus", { |
| ... | ... | @@ -666,4 +757,29 @@ function _M.chatLineRpc(agent, data) |
| 666 | 757 | return true |
| 667 | 758 | end |
| 668 | 759 | |
| 669 | -return _M | |
| 670 | 760 | \ No newline at end of file |
| 761 | +function _M.selectTeamRpc(agent, data) | |
| 762 | + local role = agent.role | |
| 763 | + local msg = MsgPack.unpack(data) | |
| 764 | + local index = msg.index -- 阵容索引 | |
| 765 | + local type = msg.type -- 系统类型 | |
| 766 | + | |
| 767 | + if index > 10 then | |
| 768 | + return 1 | |
| 769 | + end | |
| 770 | + local team = role:getTeamFormat(index) | |
| 771 | + if not next(team) then return 2 end | |
| 772 | + | |
| 773 | + local teamIndex = role:getProperty("teamIndex") or {} | |
| 774 | + teamIndex[type] = index | |
| 775 | + role:updateProperty({field = "teamIndex", value = teamIndex}) | |
| 776 | + | |
| 777 | + if type == TeamSystemType.Hang then | |
| 778 | + role:finishGuide(5) | |
| 779 | + role:updateHangTeamInfo() | |
| 780 | + end | |
| 781 | + | |
| 782 | + SendPacket(actionCodes.Hang_selectTeamRpc, '') | |
| 783 | + return true | |
| 784 | +end | |
| 785 | + | |
| 786 | +return _M | ... | ... |
src/actions/HeroAction.lua
| ... | ... | @@ -143,74 +143,45 @@ function _M.talentRpc(agent, data) |
| 143 | 143 | local hero = role.heros[msg.id] |
| 144 | 144 | if not hero then return 1 end |
| 145 | 145 | |
| 146 | - local index = msg.index -- 第几个天赋 | |
| 147 | - local need = {[0] = 1, [1] = 1, [2] = 1, [3] = 1, [4] = 1} | |
| 148 | - if not need[index] then return 2 end | |
| 149 | - | |
| 150 | 146 | local talent = hero:getProperty("talent") |
| 147 | + local heroCfgId = hero:getProperty("type") | |
| 151 | 148 | local curStage = talent:getv(0, 1) |
| 152 | - local curData = csvdb["unit_talentCsv"][curStage] | |
| 153 | - if not curData then return 4 end | |
| 149 | + local curLevel = talent:getv(1, 1) | |
| 150 | + local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][curStage] | |
| 151 | + if not curData then return 1 end | |
| 154 | 152 | local oldSkillLv = hero:getSkillLevel(1) |
| 155 | 153 | |
| 156 | 154 | |
| 157 | 155 | local cost = {} |
| 158 | - if index == 0 then | |
| 159 | - --是否进阶 | |
| 160 | - local max = true | |
| 161 | - for i = 1, 4 do | |
| 162 | - if talent:getv(i, 0) < #curData then | |
| 163 | - max = false | |
| 164 | - break | |
| 165 | - end | |
| 166 | - end | |
| 167 | - if max then | |
| 168 | - talent = talent:setv(0, curStage + 1) | |
| 169 | - for i = 1, 4 do | |
| 170 | - talent = talent:setv(i, 0) | |
| 171 | - end | |
| 172 | - else | |
| 173 | - return 12 | |
| 174 | - end | |
| 156 | + if curLevel == #curData then | |
| 157 | + talent = talent:setv(0, curStage + 1) | |
| 158 | + talent = talent:setv(1, 1) | |
| 175 | 159 | else |
| 176 | - | |
| 177 | - local level = talent:getv(index, 0) | |
| 178 | - if level >= #curData then return 5 end | |
| 160 | + if curLevel > #curData then return 2 end | |
| 179 | 161 | |
| 180 | - local talentData = curData[level] | |
| 181 | - if not talentData then return end | |
| 162 | + local talentData = curData[curLevel] | |
| 163 | + if not talentData then return 3 end | |
| 182 | 164 | |
| 183 | - if talentData.lvRequire > hero:getProperty("level") then return 6 end | |
| 165 | + if talentData.lvRequire > hero:getProperty("level") then return 4 end | |
| 184 | 166 | |
| 185 | 167 | cost = talentData.money:toNumMap() |
| 186 | - local cost2 = talentData.cost:toNumMap() | |
| 187 | - for k,v in pairs(cost2) do | |
| 188 | - cost[globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp][k]] = v | |
| 189 | - end | |
| 190 | - if not role:checkItemEnough(cost) then return 6 end | |
| 168 | + if not role:checkItemEnough(cost) then return 5 end | |
| 191 | 169 | role:costItems(cost, {log = {desc = "heroTalent", int1 = msg.id, int2 = hero:getProperty("type")}}) |
| 192 | - talent = talent:incrv(index, 1) | |
| 193 | - | |
| 194 | - | |
| 195 | - local aheadLevel = 0 | |
| 196 | - for i = 1, talent:getv(0, 1) - 1 do | |
| 197 | - aheadLevel = aheadLevel + #csvdb["unit_talentCsv"][i] | |
| 198 | - end | |
| 199 | - aheadLevel = aheadLevel + talent:getv(index, 0) | |
| 200 | - | |
| 201 | - role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = aheadLevel}) | |
| 170 | + talent = talent:setv(1, curLevel + 1) | |
| 202 | 171 | end |
| 172 | + curStage = talent:getv(0, 1) | |
| 173 | + role:checkTaskEnter("HeroTalent", {heroType = hero:getProperty("type"), alv = curStage}) | |
| 203 | 174 | |
| 204 | 175 | hero:updateProperty({field = "talent", value = talent}) |
| 205 | 176 | |
| 206 | 177 | role:log("hero_talent", { |
| 207 | 178 | hero_id = hero:getProperty("type"), --英雄ID |
| 208 | - hero_talent_id = index, --天赋ID | |
| 179 | + hero_talent_id = curStage, --天赋ID | |
| 209 | 180 | hero_talent_cost = cost, -- 英雄天赋升级消耗,json格式记录,{道具ID1:消耗数量1,道具ID2:消耗数量2,………...} |
| 210 | 181 | hero_talent_levelbef = oldSkillLv, -- 英雄技能升级前等级 |
| 211 | 182 | hero_talent_level = hero:getSkillLevel(1), -- 英雄技能升级后等级 |
| 212 | 183 | }) |
| 213 | - hero:mylog({desc = "talent", int1 = index, int2 = talent:getv(index, 0)}) | |
| 184 | + hero:mylog({desc = "talent", int1 = talent:getv(0, 1), int2 = talent:getv(1, 1)}) | |
| 214 | 185 | |
| 215 | 186 | SendPacket(actionCodes.Hero_talentRpc, '') |
| 216 | 187 | return true |
| ... | ... | @@ -633,6 +604,7 @@ end |
| 633 | 604 | function _M.getResetRewardRpc(agent, data) |
| 634 | 605 | local role = agent.role |
| 635 | 606 | local msg = MsgPack.unpack(data) |
| 607 | + local pay = msg.pay | |
| 636 | 608 | |
| 637 | 609 | local hero = role.heros[msg.id] |
| 638 | 610 | if not hero then return end |
| ... | ... | @@ -640,9 +612,19 @@ function _M.getResetRewardRpc(agent, data) |
| 640 | 612 | local level = hero:getProperty("level") |
| 641 | 613 | local breakL = hero:getProperty("breakL") |
| 642 | 614 | local talent = hero:getProperty("talent") |
| 615 | + local heroCfgId = hero:getProperty("type") | |
| 643 | 616 | |
| 617 | + local tmpLevel = level | |
| 644 | 618 | if level <= 1 and talent == "" then return end |
| 645 | 619 | |
| 620 | + if level <= 60 then | |
| 621 | + pay = false | |
| 622 | + end | |
| 623 | + | |
| 624 | + if pay and not role:costDiamond({count = globalCsv.unit_heroBack_cost or 200, log = {desc = "resetHero", int1 = msg.id}}) then | |
| 625 | + return 1 | |
| 626 | + end | |
| 627 | + | |
| 646 | 628 | local reward = {} |
| 647 | 629 | while level > 1 do |
| 648 | 630 | local curData = csvdb["unit_expCsv"][level - 1] |
| ... | ... | @@ -659,32 +641,18 @@ function _M.getResetRewardRpc(agent, data) |
| 659 | 641 | end |
| 660 | 642 | |
| 661 | 643 | local stage = talent:getv(0, 1) |
| 662 | - local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)} | |
| 644 | + local curTalentLvl = talent:getv(1, 1) | |
| 645 | + --local tlevel = {talent:getv(1, 0), talent:getv(2, 0), talent:getv(3, 0), talent:getv(4, 0)} | |
| 663 | 646 | |
| 664 | - local talentCostIds = globalCsv.unit_talent_cost[csvdb["unitCsv"][hero:getProperty("type")].camp] | |
| 665 | 647 | while stage > 0 do |
| 666 | - local curData = csvdb["unit_talentCsv"][stage] | |
| 667 | - for level = math.max(table.unpack(tlevel)), 1, -1 do | |
| 668 | - local add = 0 | |
| 669 | - for i = 1, 4 do | |
| 670 | - if tlevel[i] == level then | |
| 671 | - add = add + 1 | |
| 672 | - tlevel[i] = tlevel[i] - 1 | |
| 673 | - end | |
| 674 | - end | |
| 675 | - local talentData = curData[level - 1] | |
| 648 | + local curData = csvdb["unit_talent_"..heroCfgId.."Csv"][stage] | |
| 649 | + for lvl = 1, curTalentLvl - 1 do | |
| 650 | + local talentData = curData[lvl] | |
| 676 | 651 | for itemId, count in pairs(talentData.money:toNumMap()) do |
| 677 | - reward[itemId] = (reward[itemId] or 0) + count * add | |
| 678 | - end | |
| 679 | - for idx , count in pairs(talentData.cost:toNumMap()) do | |
| 680 | - reward[talentCostIds[idx]] = (reward[talentCostIds[idx]] or 0) + count * add | |
| 652 | + reward[itemId] = (reward[itemId] or 0) + count | |
| 681 | 653 | end |
| 682 | 654 | end |
| 683 | 655 | stage = stage - 1 |
| 684 | - curData = csvdb["unit_talentCsv"][stage] | |
| 685 | - if curData then | |
| 686 | - tlevel = {#curData, #curData, #curData, #curData} | |
| 687 | - end | |
| 688 | 656 | end |
| 689 | 657 | |
| 690 | 658 | local equip = hero:getProperty("equip") |
| ... | ... | @@ -708,9 +676,11 @@ function _M.getResetRewardRpc(agent, data) |
| 708 | 676 | rune = "", |
| 709 | 677 | }) |
| 710 | 678 | hero:mylog({desc = "resetHero"}) |
| 711 | - | |
| 679 | + | |
| 680 | + local coef = globalCsv.unit_back_discount | |
| 681 | + coef = (pay or tmpLevel <= 60) and 1 or coef | |
| 712 | 682 | for itemId, count in pairs(reward) do |
| 713 | - reward[itemId] = math.floor(count * globalCsv.unit_back_discount) | |
| 683 | + reward[itemId] = math.floor(count * coef) | |
| 714 | 684 | end |
| 715 | 685 | local change |
| 716 | 686 | reward, change = role:award(reward, {log = {desc = "resetHero", int1 = msg.id, int2 = hero:getProperty("type")}}) |
| ... | ... | @@ -1068,4 +1038,23 @@ function _M.changeCrown(agent, data) |
| 1068 | 1038 | return true |
| 1069 | 1039 | end |
| 1070 | 1040 | |
| 1041 | +function _M.itemComposeRpc(agent, data) | |
| 1042 | + local role = agent.role | |
| 1043 | + local msg = MsgPack.unpack(data) | |
| 1044 | + | |
| 1045 | + local itemId = msg.id | |
| 1046 | + local count = msg.count | |
| 1047 | + if not csvdb["itemCsv"][itemId] then return 1 end | |
| 1048 | + local config = csvdb["item_processCsv"][itemId] | |
| 1049 | + if not config then return 2 end | |
| 1050 | + | |
| 1051 | + local cost = config.cost:toNumMap() | |
| 1052 | + if not role:checkItemEnough(cost) then return 2 end | |
| 1053 | + role:costItems(cost, {log = {desc = "itemCompose", int1 = itemId, int2 = count}}) | |
| 1054 | + role:award({[itemId] = count}, {log = {desc = "itemCompose"}}) | |
| 1055 | + | |
| 1056 | + SendPacket(actionCodes.Hero_itemComposeRpc, "") | |
| 1057 | + return true | |
| 1058 | +end | |
| 1059 | + | |
| 1071 | 1060 | return _M | ... | ... |
src/actions/PvpAction.lua
| ... | ... | @@ -50,6 +50,9 @@ function _M.formatCommonRpc(agent , data) |
| 50 | 50 | end |
| 51 | 51 | pvpTC.leader = msg.leader |
| 52 | 52 | pvpTC.supports = supports |
| 53 | + if msg.tactics and globalCsv.tactics_skill_passive_cell[msg.tactics] then | |
| 54 | + pvpTC.tactics = msg.tactics | |
| 55 | + end | |
| 53 | 56 | |
| 54 | 57 | role:savePvpCTeam(pvpTC) |
| 55 | 58 | SendPacket(actionCodes.Pvp_formatCommonRpc, '') |
| ... | ... | @@ -92,6 +95,9 @@ function _M.formatHighRpc(agent , data) |
| 92 | 95 | curTeam.heros = team.heros |
| 93 | 96 | curTeam.leader = team.leader |
| 94 | 97 | curTeam.supports = supports |
| 98 | + if team.tactics and globalCsv.tactics_skill_passive_cell[team.tactics] then | |
| 99 | + curTeam.tactics = team.tactics | |
| 100 | + end | |
| 95 | 101 | |
| 96 | 102 | table.insert(pvpTH, curTeam) |
| 97 | 103 | end |
| ... | ... | @@ -462,6 +468,10 @@ function _M.startBattleHRpc(agent, data) |
| 462 | 468 | curTeam.heros = team.heros |
| 463 | 469 | curTeam.leader = team.leader |
| 464 | 470 | curTeam.supports = supports |
| 471 | + if team.tactics and globalCsv.tactics_skill_passive_cell[team.tactics] then | |
| 472 | + curTeam.tactics = team.tactics | |
| 473 | + end | |
| 474 | + | |
| 465 | 475 | |
| 466 | 476 | table.insert(pvpTH, curTeam) |
| 467 | 477 | end | ... | ... |
| ... | ... | @@ -0,0 +1,165 @@ |
| 1 | +local _M = {} | |
| 2 | + | |
| 3 | +-- 获取英雄大成功率 | |
| 4 | +local function getHeroCoef(hero, condition) | |
| 5 | + -- 基础概率 | |
| 6 | + local rareMap = {[HeroQuality.N] = 10, [HeroQuality.R] = 10, [HeroQuality.SR] = 15, [HeroQuality.SSR] = 20} | |
| 7 | + local rare = hero:getRare() | |
| 8 | + local result = 0 | |
| 9 | + for _, it in ipairs(condition:toTableArray(true)) do | |
| 10 | + local type = it[1] | |
| 11 | + local value = it[2] | |
| 12 | + local add = it[3] | |
| 13 | + if type == 1 then -- 种族加成 | |
| 14 | + if hero:getCamp() == value then | |
| 15 | + result = result + add | |
| 16 | + end | |
| 17 | + elseif type == 2 then -- 定位加成 | |
| 18 | + if hero:getPosition() == value then | |
| 19 | + result = result + add | |
| 20 | + end | |
| 21 | + end | |
| 22 | + end | |
| 23 | + | |
| 24 | + return result + (rareMap[rare] or 0) | |
| 25 | +end | |
| 26 | + | |
| 27 | +local function getQuestMax(role) | |
| 28 | + local count = 0 | |
| 29 | + for _, carbonId in ipairs(globalCsv.crusade_team_unlock or {}) do | |
| 30 | + if role:checkHangPass(carbonId) then | |
| 31 | + count = count + 1 | |
| 32 | + end | |
| 33 | + end | |
| 34 | + | |
| 35 | + return count + (globalCsv.cursade_team_count_initial or 0) | |
| 36 | +end | |
| 37 | + | |
| 38 | +function _M.startQuestRpc(agent, data) | |
| 39 | + local role = agent.role | |
| 40 | + local msg = MsgPack.unpack(data) | |
| 41 | + local id = msg.id | |
| 42 | + local heros = msg.heros | |
| 43 | + local result = {} | |
| 44 | + local radioTask = role:getProperty("radioTask") | |
| 45 | + if table.numbers(radioTask) >= getQuestMax(role) then | |
| 46 | + return 1 | |
| 47 | + end | |
| 48 | + -- check id | |
| 49 | + local config = csvdb["crusadeCsv"][id] | |
| 50 | + if not config then return 2 end | |
| 51 | + if not role:checkHangPass(config.unlock) then return 3 end | |
| 52 | + if radioTask[id] then return 4 end | |
| 53 | + -- check hero | |
| 54 | + --1=指定等级=人数 | |
| 55 | + --2=指定稀有度=人数 | |
| 56 | + --3=人数 | |
| 57 | + local needHeroCnt = 0 | |
| 58 | + local lvlMap = {} | |
| 59 | + local rareMap = {} | |
| 60 | + for _, it in ipairs(config.condition:toTableArray(true)) do | |
| 61 | + local type = it[1] | |
| 62 | + if type == 1 then | |
| 63 | + lvlMap[1] = it[2] | |
| 64 | + lvlMap[2] = it[3] | |
| 65 | + elseif type == 2 then | |
| 66 | + rareMap[1] = it[2] | |
| 67 | + rareMap[2] = it[3] | |
| 68 | + elseif type == 3 then | |
| 69 | + needHeroCnt = it[2] | |
| 70 | + end | |
| 71 | + end | |
| 72 | + for _, heroId in ipairs(heros) do | |
| 73 | + local hero = role.heros[heroId] | |
| 74 | + if hero then | |
| 75 | + needHeroCnt = needHeroCnt - 1 | |
| 76 | + if next(lvlMap) then | |
| 77 | + if hero:getProperty("level") >= lvlMap[1] then | |
| 78 | + lvlMap[2] = lvlMap[2] - 1 | |
| 79 | + if lvlMap[2] <= 0 then | |
| 80 | + lvlMap = {} | |
| 81 | + end | |
| 82 | + end | |
| 83 | + end | |
| 84 | + if next(rareMap) then | |
| 85 | + if hero:getRare() >= rareMap[1] then | |
| 86 | + rareMap[2] = rareMap[2] - 1 | |
| 87 | + end | |
| 88 | + if rareMap[2] <= 0 then | |
| 89 | + rareMap = {} | |
| 90 | + end | |
| 91 | + end | |
| 92 | + end | |
| 93 | + end | |
| 94 | + if needHeroCnt > 0 or next(rareMap) or next(lvlMap) then | |
| 95 | + return 5 | |
| 96 | + end | |
| 97 | + -- start quest, set finish time | |
| 98 | + local taskData = {} | |
| 99 | + taskData["time"] = skynet.timex() + config.time | |
| 100 | + taskData["heros"] = heros | |
| 101 | + radioTask[id] = taskData | |
| 102 | + role:updateProperty({field="radioTask", value=radioTask, notNotify=true}) | |
| 103 | + | |
| 104 | + SendPacket(actionCodes.Radio_startQuestRpc, MsgPack.pack({id=id, task=taskData})) | |
| 105 | + return true | |
| 106 | +end | |
| 107 | + | |
| 108 | +function _M.finishQuestRpc(agent, data) | |
| 109 | + local role = agent.role | |
| 110 | + local msg = MsgPack.unpack(data) | |
| 111 | + local id = msg.id | |
| 112 | + -- check finish time | |
| 113 | + local radioTask = role:getProperty("radioTask") | |
| 114 | + local task = radioTask[id] | |
| 115 | + if not task then return 1 end | |
| 116 | + if skynet.timex() < task.time then return 2 end | |
| 117 | + -- check id | |
| 118 | + local config = csvdb["crusadeCsv"][id] | |
| 119 | + if not config then return 3 end | |
| 120 | + local carbonData = csvdb["idle_battleCsv"][config.unlock] | |
| 121 | + if not carbonData then return 4 end | |
| 122 | + -- get heros | |
| 123 | + local totalCoef = 0 | |
| 124 | + local exp = config.time / 60 | |
| 125 | + heroFaithMap = {} | |
| 126 | + for _, heroId in ipairs(task.heros) do | |
| 127 | + local hero = role.heros[heroId] | |
| 128 | + if hero then | |
| 129 | + totalCoef = totalCoef + getHeroCoef(hero, config.success) | |
| 130 | + -- 增加英雄信赖 | |
| 131 | + hero:addHeroFaith(exp) | |
| 132 | + heroFaithMap[heroId] = hero:getProperty("faith") | |
| 133 | + end | |
| 134 | + end | |
| 135 | + -- send award | |
| 136 | + local bigSuccess = false | |
| 137 | + local result = math.randomInt(0, 100) | |
| 138 | + if result < totalCoef then | |
| 139 | + bigSuccess = true | |
| 140 | + end | |
| 141 | + local money = math.ceil(carbonData.money / 5) * config.time * config.money_clear | |
| 142 | + local exp = math.ceil(carbonData.exp / 5) * config.time * config.exp_clear | |
| 143 | + local itemReward = config.item_clear_special:toNumMap() | |
| 144 | + itemReward[ItemId.Gold] = (itemReward[ItemId.Gold] or 0) + money | |
| 145 | + itemReward[ItemId.Exp] = (itemReward[ItemId.Exp] or 0) + exp | |
| 146 | + if bigSuccess then | |
| 147 | + for key, value in pairs(itemReward) do | |
| 148 | + itemReward[key] = math.ceil(1.5 * value) | |
| 149 | + end | |
| 150 | + end | |
| 151 | + | |
| 152 | + local r, change = role:award(itemReward, {log = {desc = "radioQuest", int1 = id}}) | |
| 153 | + | |
| 154 | + radioTask[id] = nil | |
| 155 | + role:updateProperty({field="radioTask", value=radioTask, notNotify = true}) | |
| 156 | + | |
| 157 | + local msg = role:packReward(r, change) | |
| 158 | + msg["big"] = bigSuccess | |
| 159 | + msg["id"] = id | |
| 160 | + msg["heroFaith"] = heroFaithMap | |
| 161 | + SendPacket(actionCodes.Radio_finishQuestRpc, MsgPack.pack(msg)) | |
| 162 | + return true | |
| 163 | +end | |
| 164 | + | |
| 165 | +return _M | |
| 0 | 166 | \ No newline at end of file | ... | ... |
src/actions/RoleAction.lua
| ... | ... | @@ -291,7 +291,7 @@ function _M.loginRpc( agent, data ) |
| 291 | 291 | |
| 292 | 292 | |
| 293 | 293 | -- 玩家登陆做的一些操作 |
| 294 | - role:saveHangTeam() | |
| 294 | + role:updateHangTeamInfo() | |
| 295 | 295 | role:savePvpCTeam() |
| 296 | 296 | role:savePvpHTeam() |
| 297 | 297 | |
| ... | ... | @@ -1255,4 +1255,28 @@ function _M.useSelectItemRpc(agent, data) |
| 1255 | 1255 | return true |
| 1256 | 1256 | end |
| 1257 | 1257 | |
| 1258 | +function _M.renameTeamRpc(agent, data) | |
| 1259 | + local role = agent.role | |
| 1260 | + local msg = MsgPack.unpack(data) | |
| 1261 | + local title = msg.title | |
| 1262 | + local index = msg.index | |
| 1263 | + local ispve = msg.ispve | |
| 1264 | + if ispve then | |
| 1265 | + local teams = role:getProperty("hangTeams") | |
| 1266 | + local team = role:getTeamFormat(index) | |
| 1267 | + team.title = title | |
| 1268 | + teams[index] = team | |
| 1269 | + role:updateProperty({field = "hangTeams", value = teams, notNotify = false}) | |
| 1270 | + else | |
| 1271 | + local teams = role:getProperty("advTeams") | |
| 1272 | + local team = role:getAdvTeamFormat(index) | |
| 1273 | + team.title = title | |
| 1274 | + teams[index] = team | |
| 1275 | + role:updateProperty({field = "advTeams", value = teams, notNotify = false}) | |
| 1276 | + end | |
| 1277 | + | |
| 1278 | + SendPacket(actionCodes.Role_renameTeamRpc, "") | |
| 1279 | + return true | |
| 1280 | +end | |
| 1281 | + | |
| 1258 | 1282 | return _M |
| 1259 | 1283 | \ No newline at end of file | ... | ... |
src/actions/TowerAction.lua
| ... | ... | @@ -8,36 +8,6 @@ local MsgPack = MsgPack |
| 8 | 8 | local _M = {} |
| 9 | 9 | |
| 10 | 10 | |
| 11 | -function _M.roleFormatRpc(agent , data) | |
| 12 | - local role = agent.role | |
| 13 | - local msg = MsgPack.unpack(data) | |
| 14 | - local towerTeam = role:getProperty("towerF") | |
| 15 | - for slot, heroId in pairs(msg.heros) do | |
| 16 | - if not role.heros[heroId] then | |
| 17 | - return | |
| 18 | - end | |
| 19 | - end | |
| 20 | - local supports = {} | |
| 21 | - for slot, support in pairs(msg.supports) do | |
| 22 | - if slot ~= 1 and slot ~= 2 then return end | |
| 23 | - local level = role.dinerData:getProperty("dishTree"):getv(support, 0) | |
| 24 | - if level <= 0 then return end | |
| 25 | - supports[slot] = support | |
| 26 | - end | |
| 27 | - table.clear(towerTeam) | |
| 28 | - towerTeam.heros = {} | |
| 29 | - for slot, heroId in pairs(msg.heros) do | |
| 30 | - towerTeam.heros[slot] = heroId | |
| 31 | - end | |
| 32 | - towerTeam.leader = msg.leader | |
| 33 | - towerTeam.supports = supports | |
| 34 | - | |
| 35 | - | |
| 36 | - role:updateProperty({field = "towerF", value = towerTeam}) | |
| 37 | - SendPacket(actionCodes.Tower_roleFormatRpc, '') | |
| 38 | - return true | |
| 39 | -end | |
| 40 | - | |
| 41 | 11 | |
| 42 | 12 | local function getUpdateTime(lastCount, lastTime) |
| 43 | 13 | local nextCount, nextTime = lastCount, skynet.timex() | ... | ... |
src/adv/Adv.lua
| ... | ... | @@ -102,6 +102,9 @@ function Adv:initByChapter(params) |
| 102 | 102 | self.cacheUnlock = self.cacheUnlock or {} |
| 103 | 103 | self.shopStatus = self.shopStatus or {} |
| 104 | 104 | self.support = self.support or {} |
| 105 | + if self.battle then | |
| 106 | + self.battle:overBattle() | |
| 107 | + end | |
| 105 | 108 | self.battle = nil -- 清掉 老的 battle |
| 106 | 109 | self.logid = self.owner:getActionUcode() |
| 107 | 110 | |
| ... | ... | @@ -211,7 +214,7 @@ function Adv:saveDB(notNotify) |
| 211 | 214 | advInfo.logid = self.logid |
| 212 | 215 | advInfo.maps = {} |
| 213 | 216 | |
| 214 | - self.battle:saveDB() | |
| 217 | + self.battle:saveDB(advInfo) | |
| 215 | 218 | |
| 216 | 219 | for id , map in ipairs(self.maps) do |
| 217 | 220 | advInfo.maps[id] = map:getDB() |
| ... | ... | @@ -468,6 +471,11 @@ function Adv:initBattle(notDb) |
| 468 | 471 | if notDb and self.level ~= 1 then |
| 469 | 472 | self.battle.player:attrChangeCondBuffCheck(1) |
| 470 | 473 | end |
| 474 | + | |
| 475 | + -- 初始化 | |
| 476 | + if notDb then | |
| 477 | + self.battle:newBattle() | |
| 478 | + end | |
| 471 | 479 | end |
| 472 | 480 | |
| 473 | 481 | function Adv:triggerPassive(condType, params) |
| ... | ... | @@ -936,7 +944,7 @@ end |
| 936 | 944 | |
| 937 | 945 | -- log long1 字段被征用!!! |
| 938 | 946 | -- 在冒险中获得的物品都发放在冒险背包内 |
| 939 | -function Adv:award(gift, params) | |
| 947 | +function Adv:award(gift, params, backRewardParams) | |
| 940 | 948 | params = params or {} |
| 941 | 949 | local tgift = {} |
| 942 | 950 | if type(gift) == "string" then |
| ... | ... | @@ -948,6 +956,8 @@ function Adv:award(gift, params) |
| 948 | 956 | end |
| 949 | 957 | local items = self.owner:getProperty("advItems") |
| 950 | 958 | local oldItems = items |
| 959 | + | |
| 960 | + local autoUse = {} | |
| 951 | 961 | for itemId, count in pairs(tgift) do |
| 952 | 962 | if count > 0 then |
| 953 | 963 | local buffAdd = self.battle.player:getRewardChange(itemId) |
| ... | ... | @@ -956,41 +966,45 @@ function Adv:award(gift, params) |
| 956 | 966 | self:checkAchievement(Adv.AchievType.GetItem, count, itemId) |
| 957 | 967 | end |
| 958 | 968 | tgift[itemId] = count |
| 959 | - local origin = items:getv(itemId, 0) | |
| 960 | - local nums = origin + count | |
| 961 | - | |
| 962 | - if csvdb["adv_artifactCsv"][itemId] then -- 获得神器 | |
| 963 | - self:awardArtifact(itemId, params) | |
| 964 | - if not self.owner:checkOverGuide(55) then | |
| 965 | - self.owner:saveGuide(55,1,true) | |
| 966 | - end | |
| 969 | + if globalCsv.adv_auto_useItem[itemId] and count > 0 then | |
| 970 | + autoUse[itemId] = count | |
| 967 | 971 | else |
| 968 | - if nums <= 0 then | |
| 969 | - items = items:delk(itemId) | |
| 970 | - nums = 0 | |
| 972 | + local origin = items:getv(itemId, 0) | |
| 973 | + local nums = origin + count | |
| 974 | + | |
| 975 | + if csvdb["adv_artifactCsv"][itemId] then -- 获得神器 | |
| 976 | + self:awardArtifact(itemId, params) | |
| 977 | + if not self.owner:checkOverGuide(55) then | |
| 978 | + self.owner:saveGuide(55,1,true) | |
| 979 | + end | |
| 971 | 980 | else |
| 972 | - items = items:setv(itemId, nums) | |
| 973 | - end | |
| 981 | + if nums <= 0 then | |
| 982 | + items = items:delk(itemId) | |
| 983 | + nums = 0 | |
| 984 | + else | |
| 985 | + items = items:setv(itemId, nums) | |
| 986 | + end | |
| 974 | 987 | |
| 975 | - if itemId == 16 and not self.owner:checkOverGuide(51,4) then | |
| 976 | - self.owner:saveGuide(51,4) | |
| 977 | - end | |
| 978 | - if params.log then | |
| 979 | - local log = clone(params.log) | |
| 980 | - if log["cint1"] or log["cint2"] or log["cint3"] or log["long1"] then | |
| 981 | - print("addAdvItem error log have cint1 or cint2 or cint3 ", debug.traceback()) | |
| 988 | + if itemId == 16 and not self.owner:checkOverGuide(51,4) then | |
| 989 | + self.owner:saveGuide(51,4) | |
| 982 | 990 | end |
| 983 | - log["cint1"] = itemId | |
| 984 | - log["cint2"] = math.abs(count) | |
| 985 | - log["cint3"] = self.chapterId | |
| 986 | - log["long1"] = self.level | |
| 987 | - if count >= 0 then | |
| 988 | - self.owner:mylog("in_adv", log) | |
| 991 | + if params.log then | |
| 992 | + local log = clone(params.log) | |
| 993 | + if log["cint1"] or log["cint2"] or log["cint3"] or log["long1"] then | |
| 994 | + print("addAdvItem error log have cint1 or cint2 or cint3 ", debug.traceback()) | |
| 995 | + end | |
| 996 | + log["cint1"] = itemId | |
| 997 | + log["cint2"] = math.abs(count) | |
| 998 | + log["cint3"] = self.chapterId | |
| 999 | + log["long1"] = self.level | |
| 1000 | + if count >= 0 then | |
| 1001 | + self.owner:mylog("in_adv", log) | |
| 1002 | + else | |
| 1003 | + self.owner:mylog("out_adv", log) | |
| 1004 | + end | |
| 989 | 1005 | else |
| 990 | - self.owner:mylog("out_adv", log) | |
| 1006 | + print("addAdvItem no log ", debug.traceback()) | |
| 991 | 1007 | end |
| 992 | - else | |
| 993 | - print("addAdvItem no log ", debug.traceback()) | |
| 994 | 1008 | end |
| 995 | 1009 | end |
| 996 | 1010 | end |
| ... | ... | @@ -1001,10 +1015,48 @@ function Adv:award(gift, params) |
| 1001 | 1015 | if tgift[ItemId.OldCoin] then |
| 1002 | 1016 | self.battle.player:attrChangeCondBuffCheck(0) |
| 1003 | 1017 | end |
| 1018 | + | |
| 1019 | + if backRewardParams then | |
| 1020 | + self:backReward(tgift, backRewardParams) | |
| 1021 | + end | |
| 1022 | + | |
| 1023 | + if next(autoUse) then | |
| 1024 | + for itemId, count in pairs(autoUse) do | |
| 1025 | + self:useItem(itemId, count) | |
| 1026 | + end | |
| 1027 | + self:backUse(autoUse, 1) | |
| 1028 | + end | |
| 1004 | 1029 | return tgift |
| 1005 | 1030 | end |
| 1006 | 1031 | |
| 1007 | 1032 | |
| 1033 | +function Adv:useItem(itemId, count, target) | |
| 1034 | + local itemData = csvdb["adv_itemCsv"][itemId] | |
| 1035 | + if not itemData then return end | |
| 1036 | + | |
| 1037 | + if itemData["function"] == 0 or itemData["function"] == 2 then count = 1 end | |
| 1038 | + | |
| 1039 | + if itemId == 5020 then | |
| 1040 | + self.owner:finishGuide(53) | |
| 1041 | + end | |
| 1042 | + | |
| 1043 | + self:checkAchievement(self.AchievType.UseItem, count, itemId) | |
| 1044 | + self:mylog({desc = "useItem", int1 = itemId, int2 = count}) | |
| 1045 | + | |
| 1046 | + self.owner:log("mission_pick_use", { | |
| 1047 | + mission_threadid = self.chapterId, -- 大地图ID | |
| 1048 | + mission_threadname = (csvdb["adv_chapterCsv"][self.chapterId] or {})["chapter"] or "auto", -- 大地图名称 | |
| 1049 | + mission_id = self.level, -- 关卡ID | |
| 1050 | + item_id = itemId, -- 道具ID | |
| 1051 | + mission_pick_use_num = count, -- 道具使用量 | |
| 1052 | + mission_sequenceid = self.logid, -- 本次拾荒ID,用于关联一次拾荒产生多条不同类型的日志 | |
| 1053 | + }) | |
| 1054 | + | |
| 1055 | + for i = 1, count do | |
| 1056 | + self:doActive(itemData.effect, target) -- target | |
| 1057 | + end | |
| 1058 | +end | |
| 1059 | + | |
| 1008 | 1060 | -- 消耗物品 优先冒险背包 --check 只是检查够不够 |
| 1009 | 1061 | function Adv:cost(item, params, check) |
| 1010 | 1062 | local items = self.owner:getProperty("advItems") |
| ... | ... | @@ -1040,7 +1092,9 @@ local function clickOut(self, room, block, params, isExit) |
| 1040 | 1092 | end |
| 1041 | 1093 | |
| 1042 | 1094 | if #self.mapStack > 1 then -- 处于夹层中 |
| 1095 | + local oldMapIdx = self:getCurMapIdx() | |
| 1043 | 1096 | table.remove(self.mapStack) --退出夹层 |
| 1097 | + self.battle:iLayerChange(oldMapIdx) | |
| 1044 | 1098 | self:backLayer(-1) |
| 1045 | 1099 | else --处于底层 |
| 1046 | 1100 | |
| ... | ... | @@ -1071,11 +1125,10 @@ local function clickOut(self, room, block, params, isExit) |
| 1071 | 1125 | self.battle.player:triggerPassive(Passive.DOWN_LAYER) |
| 1072 | 1126 | |
| 1073 | 1127 | if curFloorData then |
| 1074 | - self:backReward(self:award({[ItemId.AdvPoint] = curFloorData.exp}, {log = {desc = "passReward", int1 = self.chapterId, int2 = self.level}})) | |
| 1128 | + self:award({[ItemId.AdvPoint] = curFloorData.exp}, {log = {desc = "passReward", int1 = self.chapterId, int2 = self.level}}, {}) | |
| 1075 | 1129 | end |
| 1076 | 1130 | local isHaveRelay = self:isHaveRelay(self.level) |
| 1077 | 1131 | |
| 1078 | - self.owner:getProperty("advTeam").player = self.battle.player:getDB() -- 临时缓存住 battle 的player | |
| 1079 | 1132 | if isHaveRelay and not self.isRelay then |
| 1080 | 1133 | self:initByChapter({ |
| 1081 | 1134 | chapterId = self.chapterId, |
| ... | ... | @@ -1255,7 +1308,7 @@ local function chooseCommon(self, room, block, chooseData, choose, tag) |
| 1255 | 1308 | skynet.error(string.format("[ERROR]: event_dropCsv no id %s in %s id: %s", effect[2], tag, chooseData.id)) |
| 1256 | 1309 | end |
| 1257 | 1310 | end |
| 1258 | - self:backReward(self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}), {roomId = room.roomId, blockId = block.blockId}) | |
| 1311 | + self:award(reward, {log = {desc = "chooseEvent", key1 = tag, int1 = chooseData.id}}, {roomId = room.roomId, blockId = block.blockId}) | |
| 1259 | 1312 | end, |
| 1260 | 1313 | [2] = function() --获得冒险buff |
| 1261 | 1314 | local layer = effect[3] or 1 |
| ... | ... | @@ -1419,14 +1472,12 @@ local function clickDrop(self, room, block, params) |
| 1419 | 1472 | if not self.battle or not self.battle.player then return end |
| 1420 | 1473 | self.battle.player:triggerPassive(Passive.CLICK_DROP) |
| 1421 | 1474 | |
| 1422 | - local reward = self:award({[block.event.item[1]] = block.event.item[2]}, {log = {desc = "clickDrop"}}) | |
| 1423 | - -- local reward = self:award({[5801] = 1}) | |
| 1424 | - -- 获取绷带的引导 | |
| 1475 | + local reward = self:award({[block.event.item[1]] = block.event.item[2]}, {log = {desc = "clickDrop"}}, {roomId = room.roomId, blockId = block.blockId}) | |
| 1476 | + | |
| 1425 | 1477 | if block.event.item[1] == 5020 and not self.owner:checkOverGuide(53,2) then |
| 1426 | 1478 | self.owner:saveGuide(53,2) |
| 1427 | 1479 | end |
| 1428 | 1480 | block:clear() |
| 1429 | - self:backReward(reward, {roomId = room.roomId, blockId = block.blockId}) | |
| 1430 | 1481 | return true |
| 1431 | 1482 | end |
| 1432 | 1483 | |
| ... | ... | @@ -1447,7 +1498,7 @@ local function clickTrader(self, room, block, params) |
| 1447 | 1498 | local costCount = math.ceil(goodsData.price * (block.event.shop[buyId][2] or 100) / 100) |
| 1448 | 1499 | if not self:cost({[goodsData.currency] = costCount}, {log = {desc = "clickTrader", int1 = block.event.id}}) then return false, 6 end --不够 |
| 1449 | 1500 | self:backCost({[goodsData.currency] = costCount}) |
| 1450 | - local reward = self:award({[goodsData.item] = goodsData.num}, {log = {desc = "clickTrader", int1 = block.event.id}}) | |
| 1501 | + self:award({[goodsData.item] = goodsData.num}, {log = {desc = "clickTrader", int1 = block.event.id}}, {}) | |
| 1451 | 1502 | if goodsData.restrict == 1 then |
| 1452 | 1503 | self.shopStatus[goodsData.goods] = (self.shopStatus[goodsData.goods] or 0) + 1 |
| 1453 | 1504 | elseif goodsData.restrict == 2 then |
| ... | ... | @@ -1459,7 +1510,6 @@ local function clickTrader(self, room, block, params) |
| 1459 | 1510 | buyCount = buyCount + 1 |
| 1460 | 1511 | self:checkTask(Adv.TaskType.Shop, 1, block.event.id) |
| 1461 | 1512 | self:checkAchievement(Adv.AchievType.Shop, 1, block.event.id) |
| 1462 | - self:backReward(reward) | |
| 1463 | 1513 | |
| 1464 | 1514 | if (traderData.purchasetime ~= 0 and traderData.purchasetime <= buyCount) or #block.event.shop <= buyCount then |
| 1465 | 1515 | block:clear() |
| ... | ... | @@ -1501,7 +1551,7 @@ local function clickClick(self, room, block, params) |
| 1501 | 1551 | local item = csvdb["event_dropCsv"][dropId]["range"]:randWeight(true) |
| 1502 | 1552 | reward[item[1]] = (reward[item[1]] or 0) + item[2] |
| 1503 | 1553 | end |
| 1504 | - self:backReward(self:award(reward, {log = {desc = "clickClick", int1 = block.event.id}}), {roomId = room.roomId, blockId = block.blockId}) | |
| 1554 | + self:award(reward, {log = {desc = "clickClick", int1 = block.event.id}}, {roomId = room.roomId, blockId = block.blockId}) | |
| 1505 | 1555 | end, |
| 1506 | 1556 | [3] = function() |
| 1507 | 1557 | for _, buffId in ipairs(clickData.effect:toArray(true, "=")) do |
| ... | ... | @@ -1521,6 +1571,7 @@ local function clickClick(self, room, block, params) |
| 1521 | 1571 | end |
| 1522 | 1572 | |
| 1523 | 1573 | local function clickLayer(self, room, block, params) |
| 1574 | + local oldMapIdx = self:getCurMapIdx() | |
| 1524 | 1575 | if block.event.mapIdx then |
| 1525 | 1576 | table.insert(self.mapStack, block.event.mapIdx) --进入夹层 |
| 1526 | 1577 | else |
| ... | ... | @@ -1536,6 +1587,7 @@ local function clickLayer(self, room, block, params) |
| 1536 | 1587 | self.maps[mapIdx]:initBattleAfter() |
| 1537 | 1588 | self:checkAchievement(Adv.AchievType.EnterILayer, 1, mapId) |
| 1538 | 1589 | end |
| 1590 | + self.battle:iLayerChange(oldMapIdx) | |
| 1539 | 1591 | self:backLayer(1) |
| 1540 | 1592 | return true |
| 1541 | 1593 | end |
| ... | ... | @@ -1842,23 +1894,31 @@ end |
| 1842 | 1894 | |
| 1843 | 1895 | -- 地图上物品变化 |
| 1844 | 1896 | function Adv:mapItemChange(ctype) |
| 1897 | + local blocks = {} | |
| 1898 | + for roomId, room in pairs(self:getCurMap().rooms) do | |
| 1899 | + for blockId, block in pairs(room.blocks) do | |
| 1900 | + table.insert(blocks, block) | |
| 1901 | + end | |
| 1902 | + end | |
| 1903 | + self:blockDropChange(ctype, blocks) | |
| 1904 | +end | |
| 1905 | + | |
| 1906 | +function Adv:blockDropChange(ctype, blocks) | |
| 1845 | 1907 | local clist = csvdb["transform_itemCsv"][ctype] |
| 1846 | 1908 | if clist then |
| 1847 | - for roomId, room in pairs(self:getCurMap().rooms) do | |
| 1848 | - for blockId, block in pairs(room.blocks) do | |
| 1849 | - if block:getEventType() == AdvEventType.Drop and block.event.item then | |
| 1850 | - local id = block.event.item[1] | |
| 1851 | - local count = block.event.item[2] | |
| 1852 | - local changeTo = nil | |
| 1853 | - if clist[id] then | |
| 1854 | - changeTo = {clist[id].toId, math.ceil(count * clist[id].num)} | |
| 1855 | - elseif clist[-1] then | |
| 1856 | - changeTo = {clist[-1].toId, math.ceil(count * clist[-1].num)} | |
| 1857 | - end | |
| 1858 | - if changeTo and changeTo[1] ~= 0 and changeTo[2] ~= 0 then | |
| 1859 | - block.event.item = changeTo | |
| 1860 | - self:backBlockChange(roomId, blockId, ctype) | |
| 1861 | - end | |
| 1909 | + for _, block in ipairs(blocks) do | |
| 1910 | + if block:getEventType() == AdvEventType.Drop and block.event.item then | |
| 1911 | + local id = block.event.item[1] | |
| 1912 | + local count = block.event.item[2] | |
| 1913 | + local changeTo = nil | |
| 1914 | + if clist[id] then | |
| 1915 | + changeTo = {clist[id].toId, math.ceil(count * clist[id].num)} | |
| 1916 | + elseif clist[-1] then | |
| 1917 | + changeTo = {clist[-1].toId, math.ceil(count * clist[-1].num)} | |
| 1918 | + end | |
| 1919 | + if changeTo and changeTo[1] ~= 0 and changeTo[2] ~= 0 then | |
| 1920 | + block.event.item = changeTo | |
| 1921 | + self:backBlockChange(block.room.roomId, block.blockId, ctype) | |
| 1862 | 1922 | end |
| 1863 | 1923 | end |
| 1864 | 1924 | end |
| ... | ... | @@ -1887,8 +1947,9 @@ function Adv:enemyDead(enemy, escape) |
| 1887 | 1947 | else |
| 1888 | 1948 | self:scoreChange(AdvScoreType.Kill, monsterData.advScore) |
| 1889 | 1949 | end |
| 1890 | - local changeV = self.battle.player:addExp(monsterData.exp) | |
| 1891 | - self:backDead(enemyId, changeV) | |
| 1950 | + -- local changeV = self.battle.player:addExp(monsterData.exp) | |
| 1951 | + -- self:backDead(enemyId, changeV) | |
| 1952 | + self:backDead(enemyId) | |
| 1892 | 1953 | |
| 1893 | 1954 | local toClick = enemy:hadBuff(Buff.CHANGE_DROP_TO_CLICK) |
| 1894 | 1955 | if toClick then |
| ... | ... | @@ -1989,10 +2050,13 @@ end |
| 1989 | 2050 | function Adv:pushBackEvent(btype, params) |
| 1990 | 2051 | table.insert(self.backEvents, {btype = btype, params = params}) |
| 1991 | 2052 | end |
| 1992 | - | |
| 2053 | +--[=[ | |
| 2054 | +tag | |
| 2055 | +1 自动拾取 | |
| 2056 | +--]=] | |
| 1993 | 2057 | function Adv:backReward(items, params) |
| 1994 | 2058 | params = params or {} |
| 1995 | - self:pushBackEvent(AdvBackEventType.Reward, {items = items, roomId = params.roomId, blockId = params.blockId}) | |
| 2059 | + self:pushBackEvent(AdvBackEventType.Reward, {items = items, roomId = params.roomId, blockId = params.blockId, tag = params.tag}) | |
| 1996 | 2060 | end |
| 1997 | 2061 | |
| 1998 | 2062 | -- if is player enemyId is nil |
| ... | ... | @@ -2009,8 +2073,8 @@ function Adv:backBlockChange(roomId, blockId, itemChangeType) |
| 2009 | 2073 | self:pushBackEvent(AdvBackEventType.BlockChange, {roomId = roomId, blockId = blockId, itemChangeType = itemChangeType}) |
| 2010 | 2074 | end |
| 2011 | 2075 | |
| 2012 | -function Adv:backDead(enemyId, exp) | |
| 2013 | - self:pushBackEvent(AdvBackEventType.Dead, {enemyId = enemyId, exp = exp}) | |
| 2076 | +function Adv:backDead(enemyId) | |
| 2077 | + self:pushBackEvent(AdvBackEventType.Dead, {enemyId = enemyId}) | |
| 2014 | 2078 | end |
| 2015 | 2079 | |
| 2016 | 2080 | function Adv:backTrap() |
| ... | ... | @@ -2033,8 +2097,12 @@ function Adv:backCost(items) |
| 2033 | 2097 | self:pushBackEvent(AdvBackEventType.Cost, {items = items}) |
| 2034 | 2098 | end |
| 2035 | 2099 | |
| 2036 | -function Adv:backUse(items) | |
| 2037 | - self:pushBackEvent(AdvBackEventType.Use, {items = items}) | |
| 2100 | +--[=[ | |
| 2101 | +tag | |
| 2102 | +1 自动使用 | |
| 2103 | +--]=] | |
| 2104 | +function Adv:backUse(items, tag) | |
| 2105 | + self:pushBackEvent(AdvBackEventType.Use, {items = items, tag = tag}) | |
| 2038 | 2106 | end |
| 2039 | 2107 | |
| 2040 | 2108 | |
| ... | ... | @@ -2044,21 +2112,11 @@ function Adv:scoreChange(scoreType, score) |
| 2044 | 2112 | end |
| 2045 | 2113 | |
| 2046 | 2114 | function Adv:getScore() |
| 2047 | - self.score[AdvScoreType.Level] = math.floor(self.score[AdvScoreType.Level] or 0) | |
| 2048 | - self.score[AdvScoreType.Task] = math.floor(self.score[AdvScoreType.Task] or 0) | |
| 2049 | - self.score[AdvScoreType.Kill] = math.floor(self.score[AdvScoreType.Kill] or 0) | |
| 2050 | - self.score[AdvScoreType.KillBoss] = math.floor(self.score[AdvScoreType.KillBoss] or 0) | |
| 2051 | - self.score[AdvScoreType.ItemBack] = math.floor(self.score[AdvScoreType.ItemBack] or 0) | |
| 2052 | - self.score[AdvScoreType.Event] = math.floor(self.score[AdvScoreType.Event] or 0) | |
| 2053 | - self.score[AdvScoreType.Story] = math.floor(self.score[AdvScoreType.Story] or 0) | |
| 2054 | - | |
| 2055 | - return self.score[AdvScoreType.Level] | |
| 2056 | - + self.score[AdvScoreType.Task] | |
| 2057 | - + self.score[AdvScoreType.Kill] | |
| 2058 | - + self.score[AdvScoreType.KillBoss] | |
| 2059 | - + self.score[AdvScoreType.ItemBack] | |
| 2060 | - + self.score[AdvScoreType.Event] | |
| 2061 | - + self.score[AdvScoreType.Story] | |
| 2115 | + local allScore = 0 | |
| 2116 | + for _, score in pairs(self.score) do | |
| 2117 | + allScore = allScore + math.floor(score) | |
| 2118 | + end | |
| 2119 | + return allScore | |
| 2062 | 2120 | end |
| 2063 | 2121 | |
| 2064 | 2122 | function Adv:popBackEvents() | ... | ... |
src/adv/AdvBattle.lua
| ... | ... | @@ -8,6 +8,7 @@ function Battle:ctor(adv) |
| 8 | 8 | self.isNewPlayer = false |
| 9 | 9 | self.enemys = {} --怪 |
| 10 | 10 | self.builds = {} -- 建筑 |
| 11 | + self.auras = {} -- 光环 | |
| 11 | 12 | self.cachePassiveEvent = {} |
| 12 | 13 | self:initPlayer() |
| 13 | 14 | self:initEnemys() |
| ... | ... | @@ -67,17 +68,17 @@ function Battle:initPlayer() |
| 67 | 68 | local advAddAttrs = self.adv.owner:getAdvLvAddAttrs() |
| 68 | 69 | |
| 69 | 70 | player = {} |
| 70 | - player.level = 1 | |
| 71 | - if self.adv.level ~= 1 then | |
| 72 | - local relayData = self.adv:isHaveRelay() | |
| 73 | - if relayData then | |
| 74 | - player.level = relayData.level | |
| 75 | - end | |
| 76 | - end | |
| 77 | - player.exp = 0 | |
| 71 | + -- player.level = 1 | |
| 72 | + -- if self.adv.level ~= 1 then | |
| 73 | + -- local relayData = self.adv:isHaveRelay() | |
| 74 | + -- if relayData then | |
| 75 | + -- player.level = relayData.level | |
| 76 | + -- end | |
| 77 | + -- end | |
| 78 | + -- player.exp = 0 | |
| 78 | 79 | player.sp = getAdvLvAttrUp(advAddAttrs, "sp", 100) |
| 79 | 80 | player.spMax = player.sp |
| 80 | - player.growth = {} | |
| 81 | + -- player.growth = {} | |
| 81 | 82 | player.passives = {} |
| 82 | 83 | |
| 83 | 84 | for slot, heroId in pairs(advTeam.heros) do |
| ... | ... | @@ -100,8 +101,8 @@ function Battle:initPlayer() |
| 100 | 101 | player[attrName] = (player[attrName] or 0) + hero[attrName] |
| 101 | 102 | end |
| 102 | 103 | player[attrName] = getAdvLvAttrUp(advAddAttrs, attrName, player[attrName]) * (globalCsv.adv_battle_attr_ratio[attrName] or 1) |
| 103 | - player.growth[attrName] = player[attrName] * (globalCsv.adv_battle_attr_growth_ratio[attrName] or 1) | |
| 104 | - player[attrName] = player[attrName] + player.growth[attrName] * (player.level - 1) | |
| 104 | + -- player.growth[attrName] = player[attrName] * (globalCsv.adv_battle_attr_growth_ratio[attrName] or 1) | |
| 105 | + -- player[attrName] = player[attrName] + player.growth[attrName] * (player.level - 1) | |
| 105 | 106 | end |
| 106 | 107 | |
| 107 | 108 | player.hpMax = player.hp or 0 |
| ... | ... | @@ -198,8 +199,10 @@ function Battle:addEnemy(room, block, mapIdx, init) |
| 198 | 199 | end |
| 199 | 200 | |
| 200 | 201 | for _, buff in ipairs(buffs) do |
| 201 | - enemy:addBuff(buff) | |
| 202 | + player:addBuff(buff) | |
| 202 | 203 | end |
| 204 | + -- 新生成的怪 加上 已有的光环buff | |
| 205 | + player:checkAuraBuff(self:checkDiffAuraBuff({}, self:getAurasByMap())) | |
| 203 | 206 | end |
| 204 | 207 | end |
| 205 | 208 | return player |
| ... | ... | @@ -347,6 +350,8 @@ function Battle:afterRound() |
| 347 | 350 | |
| 348 | 351 | self.player:triggerPassive(Passive.AFTER_ROUND) |
| 349 | 352 | |
| 353 | + self:checkAura() | |
| 354 | + | |
| 350 | 355 | if self.player.isDead then |
| 351 | 356 | self.adv:over(false, nil, -2) |
| 352 | 357 | end |
| ... | ... | @@ -435,8 +440,116 @@ function Battle:initMapEffect(ilayer) |
| 435 | 440 | end |
| 436 | 441 | |
| 437 | 442 | |
| 443 | +-- 夹层 进入退出 接口 清理玩家身上的老光环 添加新的光环 | |
| 444 | +function Battle:iLayerChange(oldMapIdx) | |
| 445 | + local auras = self:getActiveAuras() | |
| 446 | + local playerBuffs = self:checkDiffAuraBuff(self:getAurasByMap(oldMapIdx), auras) | |
| 447 | + local enemyBuffs = self:checkDiffAuraBuff(self:getAurasByMap(), auras) | |
| 448 | + self.player:checkAuraBuff(playerBuffs) | |
| 449 | + for _, enemy in pairs(self.player:getTeam(2)) do | |
| 450 | + enemy:checkAuraBuff(enemyBuffs) | |
| 451 | + end | |
| 452 | + self:setMapAuras(auras) | |
| 453 | +end | |
| 454 | + | |
| 455 | +-- 新的 关卡 关闭旧的战斗模块 清理 玩家身上的光环效果 | |
| 456 | +function Battle:overBattle() | |
| 457 | + local buffs = self:checkDiffAuraBuff(self:getAurasByMap(), {}) | |
| 458 | + self.player:checkAuraBuff(buffs) | |
| 459 | + self.adv.owner:getProperty("advTeam").player = self.player:getDB() -- 临时缓存住 battle 的player | |
| 460 | +end | |
| 461 | + | |
| 462 | +-- 初始化 新的 关卡 | |
| 463 | +function Battle:newBattle() | |
| 464 | + local auras = self:getActiveAuras() | |
| 465 | + local buffs = self:checkDiffAuraBuff({}, auras) | |
| 466 | + self:setMapAuras(auras) | |
| 467 | +end | |
| 468 | + | |
| 469 | +-- 过了回合 检查光环 | |
| 470 | +function Battle:checkAura() | |
| 471 | + local auras = self:getActiveAuras() | |
| 472 | + local buffs = self:checkDiffAuraBuff(self:getAurasByMap(), auras) | |
| 473 | + self.player:checkAuraBuff(buffs) | |
| 474 | + for _, enemy in pairs(self.player:getTeam(2)) do | |
| 475 | + enemy:checkAuraBuff(buffs) | |
| 476 | + end | |
| 477 | + self:setMapAuras(auras) | |
| 478 | +end | |
| 479 | + | |
| 480 | +-- 查找差异buff | |
| 481 | +function Battle:checkDiffAuraBuff(oldAuras, newAuras) | |
| 482 | + local auras = {} | |
| 483 | + for aurasId , count in pairs(oldAuras) do | |
| 484 | + auras[aurasId] = -count | |
| 485 | + end | |
| 486 | + for aurasId , count in pairs(newAuras) do | |
| 487 | + auras[aurasId] = (auras[aurasId] or 0) + count | |
| 488 | + end | |
| 489 | + | |
| 490 | + local buffs = {} | |
| 491 | + for aurasId , count in pairs(auras) do | |
| 492 | + local auraData = csvdb["adv_map_haloCsv"][aurasId] | |
| 493 | + if auraData then | |
| 494 | + for _, effect in ipairs(auraData.effect:toTableArray(true)) do | |
| 495 | + temp = buffs | |
| 496 | + for i = 1, #effect do | |
| 497 | + temp[effect[i]] = temp[effect[i]] or {} | |
| 498 | + temp = temp[effect[i]] | |
| 499 | + end | |
| 500 | + temp.count = (temp.count or 0) + count | |
| 501 | + if newAuras[aurasId] then | |
| 502 | + -- 加上 未消失标记 | |
| 503 | + temp.exist = true | |
| 504 | + end | |
| 505 | + end | |
| 506 | + end | |
| 507 | + end | |
| 508 | + return buffs | |
| 509 | +end | |
| 510 | + | |
| 511 | +-- 获取所有生效的 光环 | |
| 512 | +function Battle:getActiveAuras() | |
| 513 | + local auras = {} | |
| 514 | + for _, one in pairs(self.player:getAuras()) do | |
| 515 | + auras[one] = (auras[one] or 0) + 1 | |
| 516 | + end | |
| 517 | + for _, enemy in pairs(self.player:getTeam(2)) do | |
| 518 | + for _, one in pairs(enemy:getAuras()) do | |
| 519 | + auras[one] = (auras[one] or 0) + 1 | |
| 520 | + end | |
| 521 | + end | |
| 522 | + for _, build in pairs(self:getBuilds()) do | |
| 523 | + for _, one in pairs(build:getAuras()) do | |
| 524 | + auras[one] = (auras[one] or 0) + 1 | |
| 525 | + end | |
| 526 | + end | |
| 527 | + return auras | |
| 528 | +end | |
| 529 | + | |
| 530 | +function Battle:setMapAuras(auras) | |
| 531 | + self.auras[self.adv:getCurMapIdx()] = auras | |
| 532 | +end | |
| 533 | + | |
| 534 | +function Battle:getAurasByMap(mapIdx) | |
| 535 | + mapIdx = mapIdx or self.adv:getCurMapIdx() | |
| 536 | + local auras = self.auras[mapIdx] or {} | |
| 537 | + return auras | |
| 538 | +end | |
| 539 | + | |
| 540 | +function Battle:getBuilds() | |
| 541 | + local team = {} | |
| 542 | + for _, build in pairs(self.builds[self.adv:getCurMapIdx()]) do | |
| 543 | + if not build.isDead and not build.lock then -- 已经翻开的 | |
| 544 | + table.insert(team, build) | |
| 545 | + end | |
| 546 | + end | |
| 547 | + return team | |
| 548 | +end | |
| 549 | + | |
| 550 | + | |
| 438 | 551 | --写入数据 |
| 439 | -function Battle:saveDB() | |
| 552 | +function Battle:saveDB(advInfo) | |
| 440 | 553 | for idx, mapEnemys in pairs(self.enemys) do |
| 441 | 554 | for _, enemy in ipairs(mapEnemys) do |
| 442 | 555 | local block = self.adv:getBlock(enemy.roomId, enemy.blockId, idx) |
| ... | ... | @@ -453,6 +566,7 @@ function Battle:saveDB() |
| 453 | 566 | end |
| 454 | 567 | end |
| 455 | 568 | end |
| 569 | + advInfo.auras = self.auras | |
| 456 | 570 | end |
| 457 | 571 | |
| 458 | 572 | return Battle |
| 459 | 573 | \ No newline at end of file | ... | ... |
src/adv/AdvBlock.lua
| ... | ... | @@ -48,6 +48,8 @@ function Block:updateEvent(event, isInit) |
| 48 | 48 | end |
| 49 | 49 | end |
| 50 | 50 | end |
| 51 | + local oldet = self:getEventType() | |
| 52 | + | |
| 51 | 53 | self.event = event |
| 52 | 54 | if not isInit and self.event then |
| 53 | 55 | -- 判断下类型是不是错的 |
| ... | ... | @@ -58,18 +60,49 @@ function Block:updateEvent(event, isInit) |
| 58 | 60 | end |
| 59 | 61 | self:randomEvent() |
| 60 | 62 | end |
| 63 | + self:quickDrop() | |
| 64 | + | |
| 65 | + if not isInit and self.isOpen then | |
| 66 | + local newet = self:getEventType() | |
| 67 | + if oldet ~= newet then | |
| 68 | + local em = {} | |
| 69 | + if oldet then | |
| 70 | + em[oldet] =1 | |
| 71 | + end | |
| 72 | + if newet then | |
| 73 | + em[newet] =1 | |
| 74 | + end | |
| 75 | + | |
| 76 | + local player = self.room.map.adv.battle.player | |
| 77 | + player:attrChangeCondBuffCheck(4, em) | |
| 78 | + for _, monster in pairs(player:getTeam(2)) do | |
| 79 | + monster:attrChangeCondBuffCheck(4, em) | |
| 80 | + end | |
| 81 | + end | |
| 82 | + end | |
| 61 | 83 | end |
| 62 | 84 | |
| 63 | 85 | function Block:clear() |
| 64 | - if self:getEventType() == AdvEventType.Trap then | |
| 86 | + local et = self:getEventType() | |
| 87 | + if et == AdvEventType.Trap then | |
| 65 | 88 | self.trapId = self.event.id |
| 66 | - elseif self:getEventType() == AdvEventType.Build then | |
| 89 | + elseif et == AdvEventType.Build then | |
| 67 | 90 | local build = self.room.map.adv.battle:getBuild(self.room.roomId, self.blockId, self.room.map.mapIdx) |
| 68 | 91 | if build then |
| 69 | 92 | build.isDead = true |
| 70 | 93 | end |
| 71 | 94 | end |
| 72 | 95 | self.event = nil |
| 96 | + | |
| 97 | + | |
| 98 | + if et then | |
| 99 | + local em = {[et] = 1} | |
| 100 | + local player = self.room.map.adv.battle.player | |
| 101 | + player:attrChangeCondBuffCheck(4, em) | |
| 102 | + for _, monster in pairs(player:getTeam(2)) do | |
| 103 | + monster:attrChangeCondBuffCheck(4, em) | |
| 104 | + end | |
| 105 | + end | |
| 73 | 106 | end |
| 74 | 107 | |
| 75 | 108 | |
| ... | ... | @@ -90,8 +123,10 @@ function Block:randomEvent() |
| 90 | 123 | enemy:triggerPassive(Passive.BORN_ONCE) |
| 91 | 124 | |
| 92 | 125 | adv.battle.player:triggerPassive(Passive.OPEN_MONSTER, {trigger = enemy}) |
| 126 | + adv.battle.player:attrChangeCondBuffCheck(3, enemy:getClassify()) | |
| 93 | 127 | for _, monster in pairs(adv.battle.player:getTeam(2)) do |
| 94 | - adv.battle.player:triggerPassive(Passive.OPEN_MONSTER, {trigger = enemy}) | |
| 128 | + monster:triggerPassive(Passive.OPEN_MONSTER, {trigger = enemy}) | |
| 129 | + monster:attrChangeCondBuffCheck(3, enemy:getClassify()) | |
| 95 | 130 | end |
| 96 | 131 | end |
| 97 | 132 | randomFunc[AdvEventType.BOSS] = randomFunc[AdvEventType.Monster] |
| ... | ... | @@ -208,6 +243,13 @@ function Block:randomEvent() |
| 208 | 243 | e:addBuff(buffId) |
| 209 | 244 | end |
| 210 | 245 | end |
| 246 | + elseif data.target == 4 then | |
| 247 | + local enemys = self.room.map.adv:getCurMap():openBlocksIsMonsterByRoom(self.room.roomId) | |
| 248 | + for _, e in ipairs(enemys) do | |
| 249 | + for _, buffId in ipairs(buffs) do | |
| 250 | + e:addBuff(buffId) | |
| 251 | + end | |
| 252 | + end | |
| 211 | 253 | end |
| 212 | 254 | |
| 213 | 255 | if data.specialEff ~= "" then |
| ... | ... | @@ -263,10 +305,35 @@ function Block:open() |
| 263 | 305 | local adv = map.adv |
| 264 | 306 | self.isOpen = true |
| 265 | 307 | self:randomEvent() |
| 308 | + self:quickDrop() | |
| 309 | + | |
| 310 | + local et = self:getEventType() | |
| 311 | + if et then | |
| 312 | + local em = {[et] = 1} | |
| 313 | + local player = self.room.map.adv.battle.player | |
| 314 | + player:attrChangeCondBuffCheck(4, em) | |
| 315 | + for _, monster in pairs(player:getTeam(2)) do | |
| 316 | + monster:attrChangeCondBuffCheck(4, em) | |
| 317 | + end | |
| 318 | + end | |
| 266 | 319 | return true |
| 267 | 320 | end |
| 268 | 321 | |
| 322 | +function Block:quickDrop() | |
| 323 | + if self:getEventType() == AdvEventType.Drop and self.event.item then | |
| 324 | + local itemId, count = table.unpack(self.event.item) | |
| 325 | + if globalCsv.adv_auto_collect[itemId] then | |
| 326 | + self.room.map.adv:award({[itemId] = count}, {log = {desc = "clickDrop"}}, {roomId = self.room.roomId, blockId = self.blockId, tag = 1}) | |
| 327 | + self:clear() | |
| 328 | + end | |
| 329 | + end | |
| 330 | +end | |
| 331 | + | |
| 269 | 332 | function Block:getObstacle() |
| 333 | + if self:isMonster() then | |
| 334 | + local enemy = self.room.map.adv.battle:getEnemy(self.room.roomId, self.blockId) | |
| 335 | + return enemy:getObstacle() | |
| 336 | + end | |
| 270 | 337 | local data = self:getEventData() |
| 271 | 338 | if not data then return 0 end |
| 272 | 339 | return data.obstacle or 0 | ... | ... |
src/adv/AdvBuff.lua
| ... | ... | @@ -20,7 +20,7 @@ Buff.HP_CHANGE_NOW = 16 -- 生命变化(每回合生效,立刻生效) |
| 20 | 20 | Buff.BATTLE_BUFF = 17 -- 切换为战斗中的buff |
| 21 | 21 | Buff.CHANGE_DROP = 18 -- 转换掉落 |
| 22 | 22 | Buff.BATTLE_PASSIVE = 19 -- 切换为战斗中的被动技 |
| 23 | -Buff.EXP_ADD = 20 -- 增加exp(每回合) | |
| 23 | +-- Buff.EXP_ADD = 20 -- 增加exp(每回合) | |
| 24 | 24 | Buff.DONT_DEFEND = 21 -- 不看守地板 -- 怪周围点半可点击 |
| 25 | 25 | Buff.SHOW_DANGER = 22 -- 扫雷 展示地上怪物和陷阱数量的标记 |
| 26 | 26 | Buff.SHOW_MONSTER_POS = 23 -- 蓝臂章训练场 感知 |
| ... | ... | @@ -34,6 +34,10 @@ Buff.Buff_EFFECT_CHANGE = 30 -- 改变 buff 效果 |
| 34 | 34 | Buff.Buff_NO_PASSIVE_MONSTER = 31 -- 地图被动刷新不出来怪物 |
| 35 | 35 | Buff.SNEAK = 32 --潜行 |
| 36 | 36 | Buff.DROP_BUFF_BY_ENEMY = 33 -- 怪物掉落加成 -- 怪物使用 |
| 37 | +Buff.GET_PASSIVE = 34 -- 获得 passive -- 结束失效 | |
| 38 | +Buff.OBSTACLE_CHANGE = 35 -- 看守类型改变 -- 怪物使用 0 - 1 | |
| 39 | +Buff.DISABLE_AURA = 36 -- 禁用光环 | |
| 40 | +Buff.GET_AURA = 37 -- 获得光环 | |
| 37 | 41 | |
| 38 | 42 | |
| 39 | 43 | --角色一些属性的变化 |
| ... | ... | @@ -87,13 +91,24 @@ local function commonAttCond(_Buff, attrName) |
| 87 | 91 | if buff then |
| 88 | 92 | effectCount = buff.layer |
| 89 | 93 | end |
| 94 | + elseif self.buffData.effectValue4 == 3 then | |
| 95 | + local classify = tonumber(self.buffData.effectValue5) -- 怪标签 | |
| 96 | + local enemy = self.owner.battle.player:getTeam(2) | |
| 97 | + for _, one in pairs(enemy) do | |
| 98 | + if one.isClassify and one:isClassify(classify) then | |
| 99 | + effectCount = effectCount + 1 | |
| 100 | + end | |
| 101 | + end | |
| 102 | + elseif self.buffData.effectValue4 == 4 then | |
| 103 | + local eventType = tonumber(self.buffData.effectValue5) -- event 类型 | |
| 104 | + effectCount = #self.owner.battle.adv:getCurMap():getEventTypeAllMap(eventType) | |
| 90 | 105 | end |
| 91 | 106 | return self.buffData.effectValue2 * effectCount |
| 92 | 107 | end |
| 93 | 108 | |
| 94 | 109 | _Buff.getEffectBy = function(self) |
| 95 | 110 | local cond = nil |
| 96 | - if self.buffData.effectValue4 == 2 then | |
| 111 | + if self.buffData.effectValue4 == 2 or self.buffData.effectValue4 == 3 or self.buffData.effectValue4 == 4 then | |
| 97 | 112 | cond = tonumber(self.buffData.effectValue5) |
| 98 | 113 | end |
| 99 | 114 | return self.buffData.effectValue4, attrName, cond |
| ... | ... | @@ -302,18 +317,30 @@ local BuffFactory = { |
| 302 | 317 | end |
| 303 | 318 | end, |
| 304 | 319 | |
| 305 | - [Buff.EXP_ADD] = function(_Buff) | |
| 306 | - _Buff._afterRound = function(self) | |
| 307 | - local value = self:effect() | |
| 308 | - self.owner.battle.player:addExp(value) | |
| 320 | + -- [Buff.EXP_ADD] = function(_Buff) | |
| 321 | + -- _Buff._afterRound = function(self) | |
| 322 | + -- local value = self:effect() | |
| 323 | + -- self.owner.battle.player:addExp(value) | |
| 324 | + -- end | |
| 325 | + -- _Buff._effectValue = function(self) | |
| 326 | + -- -- 经验值 | |
| 327 | + -- return self.buffData.effectValue1 * self.layer | |
| 328 | + -- end | |
| 329 | + -- end, | |
| 330 | + | |
| 331 | + [Buff.DISABLE_BUFF] = function(_Buff) | |
| 332 | + _Buff._effectValue = function(self) | |
| 333 | + return self.buffData.effectValue1 | |
| 309 | 334 | end |
| 335 | + end, | |
| 336 | + | |
| 337 | + [Buff.DISABLE_AURA] = function(_Buff) | |
| 310 | 338 | _Buff._effectValue = function(self) |
| 311 | - -- 经验值 | |
| 312 | - return self.buffData.effectValue1 * self.layer | |
| 339 | + return self.buffData.effectValue1 | |
| 313 | 340 | end |
| 314 | 341 | end, |
| 315 | 342 | |
| 316 | - [Buff.DISABLE_BUFF] = function(_Buff) | |
| 343 | + [Buff.GET_AURA] = function(_Buff) | |
| 317 | 344 | _Buff._effectValue = function(self) |
| 318 | 345 | return self.buffData.effectValue1 |
| 319 | 346 | end |
| ... | ... | @@ -378,6 +405,14 @@ local BuffFactory = { |
| 378 | 405 | self.layer = self.buffData.effectValue1 |
| 379 | 406 | end |
| 380 | 407 | end, |
| 408 | + [Buff.GET_PASSIVE] = function( _Buff ) | |
| 409 | + _Buff._init = function(self) | |
| 410 | + self.owner:addPassive({id = self.buffData.effectValue1}) | |
| 411 | + end | |
| 412 | + _Buff._endBuff = function(self) | |
| 413 | + self.owner:delPassiveById(self.buffData.effectValue1) | |
| 414 | + end | |
| 415 | + end | |
| 381 | 416 | } |
| 382 | 417 | |
| 383 | 418 | -- 同样的返回 effectValue1, effectValue2 * self.layer 类型的buff |
| ... | ... | @@ -439,7 +474,18 @@ function Buff:initNew(release, data) |
| 439 | 474 | end |
| 440 | 475 | end |
| 441 | 476 | |
| 442 | -function Buff:createAfter() | |
| 477 | +function Buff:createAfter(layer) | |
| 478 | + layer = layer or 1 | |
| 479 | + local otype, maxLayer = self:getOverlay() | |
| 480 | + if otype then | |
| 481 | + self.layer = layer | |
| 482 | + if maxLayer ~= 0 then | |
| 483 | + self.layer = math.min(maxLayer, self.layer) | |
| 484 | + end | |
| 485 | + else | |
| 486 | + self.layer = 1 | |
| 487 | + end | |
| 488 | + | |
| 443 | 489 | if self._init then |
| 444 | 490 | self:_init() |
| 445 | 491 | end |
| ... | ... | @@ -626,12 +672,13 @@ function Buff:getOverlay() |
| 626 | 672 | end |
| 627 | 673 | |
| 628 | 674 | -- 叠加 |
| 629 | -function Buff:overlay(releaser, data) | |
| 675 | +function Buff:overlay(releaser, data, layer) | |
| 630 | 676 | local otype, maxLayer = self:getOverlay() |
| 631 | 677 | if self.isDel or not otype then -- 新获得的 (不可叠加相当于新获得的) |
| 632 | - self.isDel = false | |
| 633 | 678 | self:endBuff() |
| 679 | + self.isDel = false | |
| 634 | 680 | self:initNew(releaser, data) |
| 681 | + self:createAfter(layer) | |
| 635 | 682 | else |
| 636 | 683 | -- 重置回合 次数 |
| 637 | 684 | self.roundSpace = 0 |
| ... | ... | @@ -644,7 +691,7 @@ function Buff:overlay(releaser, data) |
| 644 | 691 | |
| 645 | 692 | self.release = releaser or self.release |
| 646 | 693 | -- 叠加层数 |
| 647 | - self.layer = self.layer + 1 | |
| 694 | + self.layer = self.layer + layer | |
| 648 | 695 | if maxLayer ~= 0 then |
| 649 | 696 | self.layer = math.min(maxLayer, self.layer) |
| 650 | 697 | end |
| ... | ... | @@ -655,14 +702,32 @@ function Buff:overlay(releaser, data) |
| 655 | 702 | end |
| 656 | 703 | |
| 657 | 704 | -- 扣减层数 |
| 658 | -function Buff:uncover() | |
| 659 | - if self.layer <= 1 then | |
| 705 | +function Buff:uncover(layer, isAura) | |
| 706 | + layer = layer or 1 | |
| 707 | + local oldLayer = self.layer | |
| 708 | + | |
| 709 | + self.layer = self.layer - layer | |
| 710 | + | |
| 711 | + if self.layer <= 0 then | |
| 660 | 712 | self.isDel = true |
| 661 | 713 | end |
| 662 | 714 | |
| 663 | - self.layer = self.layer - 1 | |
| 664 | - if self._uncover then | |
| 665 | - self:_uncover() | |
| 715 | + if isAura then | |
| 716 | + if layer == -1 then | |
| 717 | + self.layer = 0 | |
| 718 | + self.isDel = true | |
| 719 | + else | |
| 720 | + self.layer = math.max(1, self.layer) | |
| 721 | + self.isDel = false | |
| 722 | + end | |
| 723 | + end | |
| 724 | + | |
| 725 | + if self.isDel then return end | |
| 726 | + | |
| 727 | + if oldLayer ~= self.layer then | |
| 728 | + if self._uncover then | |
| 729 | + self:_uncover() | |
| 730 | + end | |
| 666 | 731 | end |
| 667 | 732 | end |
| 668 | 733 | ... | ... |
src/adv/AdvMap.lua
| ... | ... | @@ -256,7 +256,7 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack) |
| 256 | 256 | |
| 257 | 257 | if status then |
| 258 | 258 | if isPlayer then |
| 259 | - self.adv.battle:triggerPassive(Passive.OPEN_BLOCK) | |
| 259 | + self.adv.battle:triggerPassive(Passive.OPEN_BLOCK, {roomId = roomId, blockId = blockId}) | |
| 260 | 260 | self.adv.owner:checkTaskEnter("AdvOpenBlock") |
| 261 | 261 | |
| 262 | 262 | -- 潜行检查 |
| ... | ... | @@ -272,8 +272,8 @@ function Map:openBlock(roomId, blockId, isPlayer, ignoreBack) |
| 272 | 272 | if not ignoreBack then |
| 273 | 273 | self.adv:backBlockChange(roomId, blockId) |
| 274 | 274 | end |
| 275 | - | |
| 276 | 275 | end |
| 276 | + return status | |
| 277 | 277 | end |
| 278 | 278 | |
| 279 | 279 | function Map:openBlocksBySize(roomId, blockId, size, isPlayer, ignoreBack) |
| ... | ... | @@ -292,6 +292,41 @@ function Map:openBlocksByRoom(roomId, isPlayer, ignoreBack) |
| 292 | 292 | end |
| 293 | 293 | end |
| 294 | 294 | |
| 295 | +function Map:openBlocksIsMonsterByRoom(roomId, count, isPlayer, ignoreBack) | |
| 296 | + local room = self.rooms[roomId] | |
| 297 | + if not room then return end | |
| 298 | + | |
| 299 | + local allBlock = {} | |
| 300 | + for blockId, block in pairs(room.blocks) do | |
| 301 | + if block:isMonster() and not block.isOpen then | |
| 302 | + table.insert(allBlock, blockId) | |
| 303 | + end | |
| 304 | + end | |
| 305 | + | |
| 306 | + local enemys = {} | |
| 307 | + local openBlock = function(blockId) | |
| 308 | + if self:openBlock(roomId, blockId, isPlayer, ignoreBack) then | |
| 309 | + local e = self.adv.battle:getEnemy(roomId, blockId) | |
| 310 | + if e then | |
| 311 | + table.insert(enemys, e) | |
| 312 | + end | |
| 313 | + end | |
| 314 | + end | |
| 315 | + | |
| 316 | + if not count or count == -1 or count >= len(allBlock) then | |
| 317 | + for _, blockId in ipairs(allBlock) do | |
| 318 | + openBlock(blockId) | |
| 319 | + end | |
| 320 | + else | |
| 321 | + for i = 1, count do | |
| 322 | + local idx = math.randomInt(1, len(allBlock)) | |
| 323 | + openBlock(allBlock[idx]) | |
| 324 | + table.remove(allBlock, idx) | |
| 325 | + end | |
| 326 | + end | |
| 327 | + return enemys | |
| 328 | +end | |
| 329 | + | |
| 295 | 330 | function Map:openAllBlocks(isPlayer, ignoreBack) |
| 296 | 331 | for roomId, room in pairs(self.rooms) do |
| 297 | 332 | self:openBlocksByRoom(room.roomId, isPlayer, ignoreBack) |
| ... | ... | @@ -309,6 +344,22 @@ function Map:getRBByPos(c, r) |
| 309 | 344 | end |
| 310 | 345 | end |
| 311 | 346 | |
| 347 | +function Map:getDistance(froomId, fblockId, troomId, tblockId) | |
| 348 | + local distance = -1 | |
| 349 | + local room1 = self.rooms[froomId] | |
| 350 | + local room2 = self.rooms[troomId] | |
| 351 | + if room1 and room2 then | |
| 352 | + local block1 = room1[fblockId] | |
| 353 | + local block2 = room2[tblockId] | |
| 354 | + if block1 and block2 then | |
| 355 | + local c1, r1 = room1:tranLtoG(block1.col, block1.row) | |
| 356 | + local c2, r2 = room2:tranLtoG(block2.col, block2.row) | |
| 357 | + distance = math.max(math.abs(c1 - c2), math.abs(r1 - r2)) | |
| 358 | + end | |
| 359 | + end | |
| 360 | + return distance | |
| 361 | +end | |
| 362 | + | |
| 312 | 363 | function Map:getAroundBlocks(room, block) |
| 313 | 364 | local blocks = {} |
| 314 | 365 | local range = {1, -1} |
| ... | ... | @@ -412,6 +463,18 @@ function Map:getEnemysBySize(roomId, blockId, size) |
| 412 | 463 | return enemys |
| 413 | 464 | end |
| 414 | 465 | |
| 466 | +function Map:getEventTypeAllMap(eventType) | |
| 467 | + local blocks = {} | |
| 468 | + if not eventType then return blocks end | |
| 469 | + for roomId, room in pairs(self.rooms) do | |
| 470 | + for blockId, block in pairs(room.blocks) do | |
| 471 | + if block.isOpen and block:getEventType() == eventType then | |
| 472 | + table.insert(blocks, block) | |
| 473 | + end | |
| 474 | + end | |
| 475 | + end | |
| 476 | + return blocks | |
| 477 | +end | |
| 415 | 478 | -----------------------------随机地图----------------------------- |
| 416 | 479 | |
| 417 | 480 | -- isEnter isNewRelay 区分中继层的类型 --是否是开始进入 是否是第一次进入 | ... | ... |
src/adv/AdvPassive.lua
| ... | ... | @@ -7,6 +7,8 @@ Filter.HP_LOW = 4 -- 血量<value% |
| 7 | 7 | Filter.BUFF_BY_TYPE = 5 -- 指定类型buff |
| 8 | 8 | Filter.BUFF_BY_ID = 6 -- 指定id的buff |
| 9 | 9 | Filter.CAMP = 7 -- 玩家是指定阵营 |
| 10 | +Filter.RANGE = 8 -- 筛选范围 (触发是地块) | |
| 11 | +Filter.CLASSIFY = 9 -- 标签 | |
| 10 | 12 | |
| 11 | 13 | local FilterFactory = {} |
| 12 | 14 | FilterFactory[Filter.HP_UP_WITH_EQUAL] = function (_Filter) |
| ... | ... | @@ -46,6 +48,21 @@ FilterFactory[Filter.CAMP] = function (_Filter) |
| 46 | 48 | end |
| 47 | 49 | end |
| 48 | 50 | |
| 51 | +FilterFactory[Filter.RANGE] = function (_Filter) | |
| 52 | + _Filter._execute = function (self, target, params) | |
| 53 | + if self.owner.blockId and self.owner.roomId and params.blockId and params.roomId then | |
| 54 | + local distance = self.owner.battle.adv:getCurMap():getDistance(self.owner.roomId, self.owner.blockId, params.roomId, params.blockId) | |
| 55 | + return distance ~= -1 and distance <= self.value | |
| 56 | + end | |
| 57 | + return false | |
| 58 | + end | |
| 59 | +end | |
| 60 | + | |
| 61 | +FilterFactory[Filter.CLASSIFY] = function (_Filter) | |
| 62 | + _Filter._execute = function (self, target) | |
| 63 | + return target.isClassify and target:isClassify(self.value) | |
| 64 | + end | |
| 65 | +end | |
| 49 | 66 | |
| 50 | 67 | function Filter:ctor(params) |
| 51 | 68 | self.owner = params.owner |
| ... | ... | @@ -79,7 +96,7 @@ function Filter:execute(params) |
| 79 | 96 | return |
| 80 | 97 | end |
| 81 | 98 | if self:_execute(target) then |
| 82 | - return self:_execute(target) | |
| 99 | + return self:_execute(target, params) | |
| 83 | 100 | end |
| 84 | 101 | end |
| 85 | 102 | |
| ... | ... | @@ -120,6 +137,7 @@ Passive.GET_BUFF = 28 --获得指定buff |
| 120 | 137 | Passive.OPEN_BLOCK = 29 --翻开格子 |
| 121 | 138 | Passive.OPEN_MONSTER = 30 --翻开怪物 |
| 122 | 139 | Passive.PLAYER_BUFF = 31 --玩家获得buff |
| 140 | + | |
| 123 | 141 | Passive.PLAYER_BUFF_CLASSIFY = 35 -- 获得指定标签的buff |
| 124 | 142 | |
| 125 | 143 | -- 不同的开启条件 |
| ... | ... | @@ -442,6 +460,7 @@ end |
| 442 | 460 | |
| 443 | 461 | --3=翻开自己所在格子 |
| 444 | 462 | function Passive:effect3(value) |
| 463 | + if not self.owner.roomId or not self.owner.blockId then return end | |
| 445 | 464 | if value == 0 then |
| 446 | 465 | self.owner.battle.adv:getCurMap():openBlock(self.owner.roomId, self.owner.blockId) |
| 447 | 466 | elseif value > 0 then |
| ... | ... | @@ -494,7 +513,7 @@ function Passive:effect8(dropId) |
| 494 | 513 | skynet.error(string.format("CSVDATA Error adv_map_passive %s effect 8 not id %s in event_drop", self.id, dropId)) |
| 495 | 514 | end |
| 496 | 515 | local item = dropData["range"]:randWeight(true) |
| 497 | - self.owner.battle.adv:backReward(self.owner.battle.adv:award({[item[1]] = item[2]}, {log = {desc = "passive", int1 = self.id}}), {roomId = self.owner.roomId, blockId = self.owner.blockId}) | |
| 516 | + self.owner.battle.adv:award({[item[1]] = item[2]}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId}) | |
| 498 | 517 | |
| 499 | 518 | end |
| 500 | 519 | |
| ... | ... | @@ -509,7 +528,7 @@ function Passive:effect9(itemId, triggerPms, ratio, max) |
| 509 | 528 | return |
| 510 | 529 | end |
| 511 | 530 | if not cond then return end |
| 512 | - self.owner.battle.adv:backReward(self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio)))}, {log = {desc = "passive", int1 = self.id}}), {roomId = self.owner.roomId, blockId = self.owner.blockId}) | |
| 531 | + self.owner.battle.adv:award({[itemId] = math.floor(math.max(0, math.min(max, cond / ratio)))}, {log = {desc = "passive", int1 = self.id}}, {roomId = self.owner.roomId, blockId = self.owner.blockId}) | |
| 513 | 532 | end |
| 514 | 533 | |
| 515 | 534 | --10=战斗额外掉落次数 |
| ... | ... | @@ -561,5 +580,22 @@ function Passive:effect14(value, triggerPms, enemyId) |
| 561 | 580 | end |
| 562 | 581 | end |
| 563 | 582 | |
| 583 | +--15=翻开房间内的count 个怪 并且增加一个buff | |
| 584 | +function Passive:effect15(count, triggerPms, buffId) | |
| 585 | + local roomId = self.owner.roomId | |
| 586 | + if not roomId then return end | |
| 587 | + local enemys = self.owner.battle.adv:getCurMap():openBlocksIsMonsterByRoom(roomId, count) | |
| 588 | + for _, e in ipairs(enemys) do | |
| 589 | + e:addBuff(buffId) | |
| 590 | + end | |
| 591 | +end | |
| 592 | + | |
| 593 | +--16=转变 value 范围内的掉落物 为 id count | |
| 594 | +function Passive:effect16(value, triggerPms, changeType) | |
| 595 | + if not self.owner.roomId or not self.owner.blockId then return end | |
| 596 | + local blocks = self.owner.battle.adv:getCurMap():getBlocksBySize(self.owner.roomId, self.owner.blockId, value) | |
| 597 | + self.owner.battle.adv:blockDropChange(changeType, blocks) | |
| 598 | +end | |
| 599 | + | |
| 564 | 600 | |
| 565 | 601 | return Passive |
| 566 | 602 | \ No newline at end of file | ... | ... |
src/adv/AdvPlayer.lua
| ... | ... | @@ -90,6 +90,12 @@ end |
| 90 | 90 | function BaseObject:clear() |
| 91 | 91 | self.buffs = {} |
| 92 | 92 | self.passives = {} |
| 93 | + if self:is("Enemy") then | |
| 94 | + self.battle.player:attrChangeCondBuffCheck(3, self:getClassify()) | |
| 95 | + for _, monster in pairs(self.battle.player:getTeam(2)) do | |
| 96 | + monster:attrChangeCondBuffCheck(3, self:getClassify()) | |
| 97 | + end | |
| 98 | + end | |
| 93 | 99 | end |
| 94 | 100 | |
| 95 | 101 | function BaseObject:addPassive(params) |
| ... | ... | @@ -137,7 +143,21 @@ function BaseObject:getDisablePassiveCount() |
| 137 | 143 | return count |
| 138 | 144 | end |
| 139 | 145 | |
| 140 | -function BaseObject:addBuff(buffId, releaser) | |
| 146 | +function BaseObject:getDisableAuraCount() | |
| 147 | + local count | |
| 148 | + for _, buff in ipairs(self.buffs) do | |
| 149 | + if not buff:isHide() and buff:getType() == Buff.DISABLE_AURA then | |
| 150 | + if buff:effect() == 0 then | |
| 151 | + return 0 | |
| 152 | + end | |
| 153 | + count = (count or 0) + buff:effect() | |
| 154 | + end | |
| 155 | + end | |
| 156 | + return count | |
| 157 | +end | |
| 158 | + | |
| 159 | +function BaseObject:addBuff(buffId, releaser, layer) | |
| 160 | + layer = layer or 1 | |
| 141 | 161 | local buffData = csvdb["adv_map_buffCsv"][buffId] |
| 142 | 162 | if not buffData then return end |
| 143 | 163 | for _, buff in ipairs(self.buffs) do |
| ... | ... | @@ -151,7 +171,7 @@ function BaseObject:addBuff(buffId, releaser) |
| 151 | 171 | local oldBuff = self:getBuffById(buffId) |
| 152 | 172 | if oldBuff then |
| 153 | 173 | if not oldBuff:checkKeep() then return end |
| 154 | - oldBuff:overlay(releaser, {}) -- 叠加 | |
| 174 | + oldBuff:overlay(releaser, {}, layer) -- 叠加 | |
| 155 | 175 | else |
| 156 | 176 | -- 不能保持的buff 也加不上去 |
| 157 | 177 | if not Buff.checkKeep({ |
| ... | ... | @@ -161,10 +181,11 @@ function BaseObject:addBuff(buffId, releaser) |
| 161 | 181 | }) then return end |
| 162 | 182 | local buff = Buff.create(self, releaser, {id = buffId}) |
| 163 | 183 | table.insert(self.buffs, buff) |
| 164 | - buff:createAfter() | |
| 184 | + buff:createAfter(layer) | |
| 165 | 185 | end |
| 166 | 186 | self:triggerPassive(Passive.GET_BUFF, {trigger = releaser, buffId = buffId}) |
| 167 | 187 | self:triggerPassive(Passive.PLAYER_BUFF_CLASSIFY, {trigger = releaser, classify = buffData.classify}) |
| 188 | + self:attrChangeCondBuffCheck(2, buffId) | |
| 168 | 189 | return true |
| 169 | 190 | end |
| 170 | 191 | |
| ... | ... | @@ -217,6 +238,44 @@ end |
| 217 | 238 | function BaseObject:reSetSpMax() |
| 218 | 239 | end |
| 219 | 240 | |
| 241 | +function BaseObject:checkAuraBuff(buffs) | |
| 242 | +end | |
| 243 | + | |
| 244 | +function BaseObject:getAuras() | |
| 245 | + local disable = self:getDisableAuraCount() | |
| 246 | + local auras = {} | |
| 247 | + local function addAura(one) | |
| 248 | + if disable > 0 then | |
| 249 | + disable = disable - 1 | |
| 250 | + else | |
| 251 | + table.insert(auras, one) | |
| 252 | + end | |
| 253 | + end | |
| 254 | + if self:is("Enemy") then | |
| 255 | + local halo = csvdb["event_monsterCsv"][self.monsterId].halo | |
| 256 | + if halo then | |
| 257 | + for _, one in ipairs(halo:toArray(true, "=")) do | |
| 258 | + addAura(one) | |
| 259 | + end | |
| 260 | + end | |
| 261 | + elseif self:is("Build") then | |
| 262 | + local halo = csvdb["event_buildingCsv"][self.id].halo | |
| 263 | + if halo then | |
| 264 | + for _, one in ipairs(halo:toArray(true, "=")) do | |
| 265 | + addAura(one) | |
| 266 | + end | |
| 267 | + end | |
| 268 | + end | |
| 269 | + | |
| 270 | + for _, buff in ipairs(self.buffs) do | |
| 271 | + if not buff:isHide() and buff:getType() == Buff.GET_AURA then | |
| 272 | + addAura(buff:effect()) | |
| 273 | + end | |
| 274 | + end | |
| 275 | + | |
| 276 | + return auras | |
| 277 | +end | |
| 278 | + | |
| 220 | 279 | |
| 221 | 280 | -- 通用的buff 效果汇总 -- 0 固定 1百分比 两种分类 |
| 222 | 281 | function BaseObject:getCommonBuffEffect(bType, otherCond) |
| ... | ... | @@ -417,7 +476,7 @@ function BaseObject:hurt(value, releaser, params) |
| 417 | 476 | if self.hp == 0 then |
| 418 | 477 | self:triggerPassive(Passive.SELF_DEAD) |
| 419 | 478 | for _, team in ipairs(self:getTeam(1, true)) do |
| 420 | - team:triggerPassive(Passive.TEAM_DEAD) | |
| 479 | + team:triggerPassive(Passive.TEAM_DEAD, {trigger = self}) | |
| 421 | 480 | end |
| 422 | 481 | |
| 423 | 482 | if (params.hurtType == 6 or params.hurtType == 2) and self ~= self.battle.player then |
| ... | ... | @@ -505,6 +564,50 @@ function BaseObject:getTeam(nType, noSelf, mapIdx, includeLock) |
| 505 | 564 | return team |
| 506 | 565 | end |
| 507 | 566 | |
| 567 | +function BaseObject:attrChangeCondBuffCheck(etype, cond) | |
| 568 | + local effect = {} | |
| 569 | + if etype == 3 then | |
| 570 | + if type(cond) ~= "string" then | |
| 571 | + return | |
| 572 | + end | |
| 573 | + local temp = cond:toArray(true, " ") | |
| 574 | + cond = {} | |
| 575 | + for _, one in pairs(temp) do | |
| 576 | + cond[one] = 1 | |
| 577 | + end | |
| 578 | + elseif etype == 4 then | |
| 579 | + if not cond then | |
| 580 | + cond = {} | |
| 581 | + end | |
| 582 | + if type(cond) == "number" then | |
| 583 | + cond = {[cond] = 1} | |
| 584 | + end | |
| 585 | + end | |
| 586 | + for _, buff in ipairs(self.buffs) do | |
| 587 | + if not buff:isHide() and (buff:getType() == Buff.ATTR_CHANGE_COND) then | |
| 588 | + local _et, _attr, _co = buff:getEffectBy() | |
| 589 | + if etype == _et then | |
| 590 | + if etype == 3 or etype == 4 then | |
| 591 | + if cond[_co] then | |
| 592 | + effect[_attr] = 1 | |
| 593 | + end | |
| 594 | + else | |
| 595 | + if (not _co or _co == cond) then | |
| 596 | + effect[_attr] = 1 | |
| 597 | + end | |
| 598 | + end | |
| 599 | + end | |
| 600 | + end | |
| 601 | + end | |
| 602 | + for attrName, _ in pairs(effect) do | |
| 603 | + if attrName == "hp" then | |
| 604 | + self:reSetHpMax() | |
| 605 | + else | |
| 606 | + self:reSetAttr(attrName) | |
| 607 | + end | |
| 608 | + end | |
| 609 | +end | |
| 610 | + | |
| 508 | 611 | function BaseObject:getDB() |
| 509 | 612 | local db = {} |
| 510 | 613 | db.hp = self.hp |
| ... | ... | @@ -557,6 +660,51 @@ function Enemy:isEnemy() |
| 557 | 660 | return true |
| 558 | 661 | end |
| 559 | 662 | |
| 663 | +function Enemy:getObstacle() | |
| 664 | + local obstacle = csvdb["event_monsterCsv"][self.monsterId].obstacle | |
| 665 | + if obstacle == 0 and self:hadBuff(Buff.OBSTACLE_CHANGE) then | |
| 666 | + obstacle = 1 | |
| 667 | + end | |
| 668 | + return obstacle | |
| 669 | +end | |
| 670 | + | |
| 671 | +function Enemy:isClassify(check) | |
| 672 | + local classify = self:getClassify() | |
| 673 | + return classify and classify:sismember(check, " ") | |
| 674 | +end | |
| 675 | + | |
| 676 | +function Enemy:getClassify() | |
| 677 | + return csvdb["event_monsterCsv"][self.monsterId].classify | |
| 678 | +end | |
| 679 | + | |
| 680 | +-- 0=所有 1=怪物 2=玩家 | |
| 681 | +function Enemy:checkAuraBuff(buffs) | |
| 682 | + local needBuffs = {} | |
| 683 | + | |
| 684 | + for buffId, info in pairs(buffs[0] or {}) do | |
| 685 | + needBuffs[buffId] = needBuffs[buffId] or {} | |
| 686 | + needBuffs[buffId].count = (needBuffs[buffId].count or 0) + info.count | |
| 687 | + needBuffs[buffId].exist = info.exist | |
| 688 | + end | |
| 689 | + | |
| 690 | + for buffId, info in pairs(buffs[1] or {}) do | |
| 691 | + needBuffs[buffId] = needBuffs[buffId] or {} | |
| 692 | + needBuffs[buffId].count = (needBuffs[buffId].count or 0) + info.count | |
| 693 | + needBuffs[buffId].exist = info.exist | |
| 694 | + end | |
| 695 | + | |
| 696 | + for buffId, info in pairs(needBuffs) do | |
| 697 | + if info.count < 0 then | |
| 698 | + local buff = self:getBuffById(buffId) | |
| 699 | + if buff then | |
| 700 | + buff:uncover(info.exist and -info.count or -1, true) | |
| 701 | + end | |
| 702 | + elseif count > 0 then | |
| 703 | + self:addBuff(buffId, nil, info.count) | |
| 704 | + end | |
| 705 | + end | |
| 706 | +end | |
| 707 | + | |
| 560 | 708 | function Enemy:kill() |
| 561 | 709 | self:hurt(self.hp, self.battle.player, {hurtType = 5}) |
| 562 | 710 | end |
| ... | ... | @@ -569,44 +717,44 @@ end |
| 569 | 717 | |
| 570 | 718 | function Player:initData(data) |
| 571 | 719 | Player.super.initData(self, data) |
| 572 | - self.level = data.level or 1 --level 每增加1级 属性增长 growth * baseAttr | |
| 720 | + -- self.level = data.level or 1 --level 每增加1级 属性增长 growth * baseAttr | |
| 573 | 721 | self.growth = data.growth |
| 574 | - self.exp = data.exp or 0 | |
| 722 | + -- self.exp = data.exp or 0 | |
| 575 | 723 | self.sp = data.sp or 100 |
| 576 | 724 | self.spMax = data.spMax or 100 |
| 577 | 725 | self._spMax = data._spMax or 100 |
| 578 | 726 | end |
| 579 | 727 | |
| 580 | -function Player:addExp(value) | |
| 581 | - -- buff 经验加成 | |
| 582 | - local up = self:getCommonBuffEffect(Buff.EXP_UP) | |
| 583 | - value = math.ceil((value + up[0]) * (1 + up[1])) | |
| 584 | - | |
| 585 | - if value <= 0 then return end | |
| 586 | - local newExp = self.exp + value | |
| 587 | - local level = self.level | |
| 588 | - if level >= #csvdb["adv_levelCsv"] then return end | |
| 589 | - while true do | |
| 590 | - local curData = csvdb["adv_levelCsv"][level] | |
| 591 | - if newExp < curData.exp then break end | |
| 592 | - level = level + 1 | |
| 593 | - newExp = newExp - curData.exp | |
| 594 | - if level >= #csvdb["adv_levelCsv"] then break end | |
| 595 | - end | |
| 596 | - local delta = level - self.level | |
| 597 | - | |
| 598 | - self.battle.adv:pushBackEvent(AdvBackEventType.Exp, {delta = value}) | |
| 599 | - | |
| 600 | - if delta > 0 then | |
| 601 | - for attr, _ in pairs(AdvAttsEnum) do | |
| 602 | - self:addBaseAttr(attr, self.growth[attr] * delta, 0, true) | |
| 603 | - end | |
| 604 | - self.battle.adv:pushBackEvent(AdvBackEventType.Level, {level = level, delta = delta}) | |
| 605 | - end | |
| 606 | - self.level = level | |
| 607 | - self.exp = newExp | |
| 608 | - return value | |
| 609 | -end | |
| 728 | +-- function Player:addExp(value) | |
| 729 | +-- -- buff 经验加成 | |
| 730 | +-- local up = self:getCommonBuffEffect(Buff.EXP_UP) | |
| 731 | +-- value = math.ceil((value + up[0]) * (1 + up[1])) | |
| 732 | + | |
| 733 | +-- if value <= 0 then return end | |
| 734 | +-- local newExp = self.exp + value | |
| 735 | +-- local level = self.level | |
| 736 | +-- if level >= #csvdb["adv_levelCsv"] then return end | |
| 737 | +-- while true do | |
| 738 | +-- local curData = csvdb["adv_levelCsv"][level] | |
| 739 | +-- if newExp < curData.exp then break end | |
| 740 | +-- level = level + 1 | |
| 741 | +-- newExp = newExp - curData.exp | |
| 742 | +-- if level >= #csvdb["adv_levelCsv"] then break end | |
| 743 | +-- end | |
| 744 | +-- local delta = level - self.level | |
| 745 | + | |
| 746 | +-- self.battle.adv:pushBackEvent(AdvBackEventType.Exp, {delta = value}) | |
| 747 | + | |
| 748 | +-- if delta > 0 then | |
| 749 | +-- for attr, _ in pairs(AdvAttsEnum) do | |
| 750 | +-- self:addBaseAttr(attr, self.growth[attr] * delta, 0, true) | |
| 751 | +-- end | |
| 752 | +-- self.battle.adv:pushBackEvent(AdvBackEventType.Level, {level = level, delta = delta}) | |
| 753 | +-- end | |
| 754 | +-- self.level = level | |
| 755 | +-- self.exp = newExp | |
| 756 | +-- return value | |
| 757 | +-- end | |
| 610 | 758 | --vtype 0/1 值/% |
| 611 | 759 | function Player:addBaseAttr(attr, value, vtype, ignoreBack) |
| 612 | 760 | local attrName = attr |
| ... | ... | @@ -696,7 +844,6 @@ end |
| 696 | 844 | function Player:addBuff(buffId, releaser) |
| 697 | 845 | local status = Player.super.addBuff(self, buffId, releaser) |
| 698 | 846 | if status then |
| 699 | - self.battle.player:attrChangeCondBuffCheck(2, buffId) | |
| 700 | 847 | self.battle.adv:checkAchievement(self.battle.adv.AchievType.GetBuff, 1, buffId) |
| 701 | 848 | self.battle.adv:pushBackEvent(AdvBackEventType.Buff, {buffId = buffId}) |
| 702 | 849 | self.battle:triggerPassive(Passive.PLAYER_BUFF, {buffId = buffId}) |
| ... | ... | @@ -707,23 +854,30 @@ function Player:addBuff(buffId, releaser) |
| 707 | 854 | end |
| 708 | 855 | return status |
| 709 | 856 | end |
| 857 | +-- 0=所有 1=怪物 2=玩家 | |
| 858 | +function Player:checkAuraBuff(buffs) | |
| 859 | + local needBuffs = {} | |
| 710 | 860 | |
| 711 | -function Player:attrChangeCondBuffCheck(etype, cond) | |
| 712 | - local effect = {} | |
| 713 | - for _, buff in ipairs(self.buffs) do | |
| 714 | - if not buff:isHide() and (buff:getType() == Buff.ATTR_CHANGE_COND) then | |
| 715 | - local _et, _attr, _co = buff:getEffectBy() | |
| 716 | - if etype == _et and (not _co or _co == cond) then | |
| 717 | - effect[_attr] = 1 | |
| 718 | - end | |
| 719 | - | |
| 720 | - end | |
| 861 | + for buffId, info in pairs(buffs[0] or {}) do | |
| 862 | + needBuffs[buffId] = needBuffs[buffId] or {} | |
| 863 | + needBuffs[buffId].count = (needBuffs[buffId].count or 0) + info.count | |
| 864 | + needBuffs[buffId].exist = info.exist | |
| 721 | 865 | end |
| 722 | - for attrName, _ in pairs(effect) do | |
| 723 | - if attrName == "hp" then | |
| 724 | - self:reSetHpMax() | |
| 725 | - else | |
| 726 | - self:reSetAttr(attrName) | |
| 866 | + | |
| 867 | + for buffId, info in pairs(buffs[2] or {}) do | |
| 868 | + needBuffs[buffId] = needBuffs[buffId] or {} | |
| 869 | + needBuffs[buffId].count = (needBuffs[buffId].count or 0) + info.count | |
| 870 | + needBuffs[buffId].exist = info.exist | |
| 871 | + end | |
| 872 | + | |
| 873 | + for buffId, info in pairs(needBuffs) do | |
| 874 | + if info.count < 0 then | |
| 875 | + local buff = self:getBuffById(buffId) | |
| 876 | + if buff then | |
| 877 | + buff:uncover(info.exist and -info.count or -1, true) | |
| 878 | + end | |
| 879 | + elseif info.count > 0 then | |
| 880 | + self:addBuff(buffId, nil, info.count) | |
| 727 | 881 | end |
| 728 | 882 | end |
| 729 | 883 | end |
| ... | ... | @@ -734,7 +888,8 @@ end |
| 734 | 888 | |
| 735 | 889 | function Player:getDB() |
| 736 | 890 | local db = Player.super.getDB(self) |
| 737 | - for _ , field in pairs({"level", "exp", "growth", "sp", "spMax"}) do | |
| 891 | + -- for _ , field in pairs({"level", "exp", "growth", "sp", "spMax"}) do | |
| 892 | + for _ , field in pairs({"level", "growth", "sp", "spMax"}) do | |
| 738 | 893 | db[field] = self[field] |
| 739 | 894 | end |
| 740 | 895 | db["_spMax"] = self._spMax | ... | ... |
src/models/Hero.lua
| ... | ... | @@ -15,6 +15,7 @@ Hero.schema = { |
| 15 | 15 | -- loveL = {"number", 0}, --好感度等级 |
| 16 | 16 | equip = {"string",""}, --装备 type=level |
| 17 | 17 | rune = {"string",""}, --零件 type=id |
| 18 | + faith = {"number", 0}, -- 信赖 | |
| 18 | 19 | } |
| 19 | 20 | |
| 20 | 21 | function Hero:ctor( properties ) |
| ... | ... | @@ -102,6 +103,7 @@ function Hero:data() |
| 102 | 103 | -- loveL = self:getProperty("loveL"), |
| 103 | 104 | equip = self:getProperty("equip"), |
| 104 | 105 | rune = self:getProperty("rune"), |
| 106 | + faith = self:getProperty("faith") | |
| 105 | 107 | } |
| 106 | 108 | end |
| 107 | 109 | |
| ... | ... | @@ -113,4 +115,8 @@ function Hero:getRare() |
| 113 | 115 | return csvdb["unitCsv"][self:getProperty("type")].rare |
| 114 | 116 | end |
| 115 | 117 | |
| 118 | +function Hero:getPosition() | |
| 119 | + return csvdb["unitCsv"][self:getProperty("type")].position | |
| 120 | +end | |
| 121 | + | |
| 116 | 122 | return Hero |
| 117 | 123 | \ No newline at end of file | ... | ... |
src/models/HeroPlugin.lua
| ... | ... | @@ -48,30 +48,29 @@ function HeroPlugin.bind(Hero) |
| 48 | 48 | local breakL = params.breakL or self:getProperty("breakL") |
| 49 | 49 | local wakeL = params.wakeL or self:getProperty("wakeL") |
| 50 | 50 | local talent = params.talent or self:getProperty("talent") |
| 51 | - | |
| 51 | + local heroCfgId = self:getProperty("type") | |
| 52 | 52 | --天赋 |
| 53 | 53 | local talentAttrS = {} |
| 54 | 54 | |
| 55 | 55 | -- 四个基础属性 |
| 56 | 56 | local curData = csvdb["unit_talentCsv"][talent:getv(0, 1)] |
| 57 | + local curTalentLvl = 0 | |
| 57 | 58 | if not curData then -- 已经满阶段了 |
| 58 | - curData = csvdb["unit_talentCsv"][#csvdb["unit_talentCsv"]] | |
| 59 | - local strength = curData[#curData].strength | |
| 60 | - for i = 1, 4 do | |
| 61 | - talentAttrS[TalentAttsEnumEx[i]] = (talentAttrS[TalentAttsEnumEx[i]] or 0) + strength | |
| 62 | - end | |
| 59 | + local cfgName = "unit_talent_"..heroCfgId.."Csv" | |
| 60 | + curData = csvdb[cfgName][#csvdb[cfgName]] | |
| 63 | 61 | else |
| 64 | - for i = 1, 4 do --4个天赋 | |
| 65 | - talentAttrS[TalentAttsEnumEx[i]] = (talentAttrS[TalentAttsEnumEx[i]] or 0) + curData[talent:getv(i, 0)].strength | |
| 66 | - end | |
| 62 | + curTalentLvl = talent:getv(1, 1) | |
| 67 | 63 | end |
| 68 | - --阶段属性 | |
| 69 | - for i = 1, (talent:getv(0, 1) - 1) do | |
| 70 | - local curData = csvdb["unit_talentCsv"][i] | |
| 71 | - local effect = curData[#curData].effect:toArray(true, "=") | |
| 72 | - talentAttrS[AttsEnumEx[effect[1]]] = (talentAttrS[AttsEnumEx[effect[1]]] or 0) + effect[2] | |
| 64 | + for lvl, cfg in pairs(curData) do | |
| 65 | + if lvl < curTalentLvl or curTalentLvl == 0 then | |
| 66 | + if cfg.effect ~= 99 then | |
| 67 | + local curVal = talentAttrS[cfg.effect] or 0 | |
| 68 | + if curVal < cfg.strength then | |
| 69 | + talentAttrS[cfg.effect] = cfg.strength | |
| 70 | + end | |
| 71 | + end | |
| 72 | + end | |
| 73 | 73 | end |
| 74 | - | |
| 75 | 74 | |
| 76 | 75 | for _, attrName in pairs(AttsEnumEx) do |
| 77 | 76 | if talentAttrS[attrName] then |
| ... | ... | @@ -79,6 +78,22 @@ function HeroPlugin.bind(Hero) |
| 79 | 78 | end |
| 80 | 79 | end |
| 81 | 80 | |
| 81 | + -- 信赖属性 | |
| 82 | + local faithAttr = {} | |
| 83 | + local faith = self:getProperty("faith") | |
| 84 | + local faithConfig = csvdb["unit_trustCsv"] | |
| 85 | + for lvl = 1, #faithConfig do | |
| 86 | + if faith >= faithConfig[lvl].exp then | |
| 87 | + local add = faithConfig[lvl]["position_"..unitData.position]:toArray(true, "=") | |
| 88 | + faithAttr[add[1]] = (faithAttr[add[1]] or 0) + add[2] | |
| 89 | + end | |
| 90 | + end | |
| 91 | + for _, attrName in pairs(AttsEnumEx) do | |
| 92 | + if faithAttr[attrName] then | |
| 93 | + faithAttr[attrName] = addAttr(unitData[attrName], faithAttr[attrName], 1, attrName) | |
| 94 | + end | |
| 95 | + end | |
| 96 | + | |
| 82 | 97 | local attrs = {} |
| 83 | 98 | for _, attName in pairs(AttsEnumEx) do |
| 84 | 99 | attrs[attName] = unitData[attName] or 0 |
| ... | ... | @@ -90,7 +105,7 @@ function HeroPlugin.bind(Hero) |
| 90 | 105 | for attr, value in pairs(attrs) do |
| 91 | 106 | attrs[attr] = attrs[attr] + addAttr(attrs[attr], lData[attr .. "Level"], 1, attr) |
| 92 | 107 | attrs[attr] = attrs[attr] + addAttr(attrs[attr], blData[attr .. "Level"], 1, attr) |
| 93 | - attrs[attr] = attrs[attr] + addAttr(attrs[attr], wData[attr .. "Level"], 1, attr) + (talentAttrS[attr] or 0) | |
| 108 | + attrs[attr] = attrs[attr] + addAttr(attrs[attr], wData[attr .. "Level"], 1, attr) + (talentAttrS[attr] or 0) + (faithAttr[attr] or 0) | |
| 94 | 109 | end |
| 95 | 110 | |
| 96 | 111 | return attrs |
| ... | ... | @@ -237,6 +252,37 @@ function HeroPlugin.bind(Hero) |
| 237 | 252 | return level |
| 238 | 253 | end |
| 239 | 254 | |
| 255 | + -- 天赋获得的技能 | |
| 256 | + function Hero:getTalentSkill() | |
| 257 | + local TalentEnum = { | |
| 258 | + [1] = 1, -- 血量 | |
| 259 | + [2] = 2, -- 攻击 | |
| 260 | + [3] = 3, -- 物理防御 | |
| 261 | + [4] = 4, -- 命中 | |
| 262 | + [5] = 5, -- 闪避 | |
| 263 | + } | |
| 264 | + local talentCsv = csvdb["unit_talent_" .. self:getProperty("type") .. "Csv"] | |
| 265 | + local curLv = self:getProperty("talent"):getv(1,1) - 1 | |
| 266 | + local curRan = self:getProperty("talent"):getv(0,1) | |
| 267 | + local skills = {} | |
| 268 | + for ran, data in ipairs(talentCsv) do | |
| 269 | + if ran <= curRan then | |
| 270 | + for lv, value in ipairs(data) do | |
| 271 | + if ran < curRan or lv <= curLv then | |
| 272 | + if not TalentEnum[value.effect] then | |
| 273 | + skills[value.strength] = true | |
| 274 | + end | |
| 275 | + else | |
| 276 | + break | |
| 277 | + end | |
| 278 | + end | |
| 279 | + else | |
| 280 | + break | |
| 281 | + end | |
| 282 | + end | |
| 283 | + return skills | |
| 284 | + end | |
| 285 | + | |
| 240 | 286 | function Hero:getSkillData(idx) |
| 241 | 287 | local unitData = csvdb["unitCsv"][self:getProperty("type")] |
| 242 | 288 | if idx == 1 then |
| ... | ... | @@ -296,6 +342,27 @@ function HeroPlugin.bind(Hero) |
| 296 | 342 | end |
| 297 | 343 | return |
| 298 | 344 | end |
| 345 | + | |
| 346 | + -- 添加英雄信赖 | |
| 347 | + function Hero:addHeroFaith(exp) | |
| 348 | + local faith = self:getProperty("faith") | |
| 349 | + local config = csvdb["unit_trustCsv"] | |
| 350 | + local star = self:getProperty("wakeL") | |
| 351 | + local tmpExp = faith + exp | |
| 352 | + for lvl = 1, #config do | |
| 353 | + if star < config[lvl].star then | |
| 354 | + break | |
| 355 | + end | |
| 356 | + if tmpExp < config[lvl].exp then | |
| 357 | + faith = tmpExp | |
| 358 | + break | |
| 359 | + else | |
| 360 | + faith = config[lvl].exp | |
| 361 | + end | |
| 362 | + end | |
| 363 | + self:setProperty("faith", faith) | |
| 364 | + end | |
| 365 | + | |
| 299 | 366 | end |
| 300 | 367 | |
| 301 | 368 | ... | ... |
src/models/Role.lua
| ... | ... | @@ -103,7 +103,6 @@ Role.schema = { |
| 103 | 103 | --挂机相关 |
| 104 | 104 | hangPass = {"table", {}}, -- 挂机通过的最大关卡 |
| 105 | 105 | hangGift = {"table", {}}, -- 挂机奖励 {id = 1} |
| 106 | - hangTeam = {"table", {}}, -- 挂机队伍 | |
| 107 | 106 | hangTS = {"table", {}}, -- 挂机队伍他人可读的队伍信息 |
| 108 | 107 | hangTB = {"table", {}}, -- 挂机队伍他人可用的战斗信息mao |
| 109 | 108 | hangTBV = {"number", 0}, -- 挂机队伍他人可用的战斗力 |
| ... | ... | @@ -111,8 +110,11 @@ Role.schema = { |
| 111 | 110 | hangInfo = {"table", {}}, -- 当前挂机信息 |
| 112 | 111 | hangBag = {"table", {}}, -- 背包 |
| 113 | 112 | hangBagLimit = {"number", globalCsv.idle_field_origin}, --背包上限 |
| 114 | - bTeam = {"table", {}}, -- 奖励副本队伍 | |
| 115 | - heroFormate = {"table", {}}, -- 自选编队 {adv={}, hang={}} | |
| 113 | + hangTeams = {"table", {}}, -- pve自选编队 | |
| 114 | + teamIndex = {"table", {}}, -- 各个系统使用的编队索引 type->index 见TeamSystemType | |
| 115 | + advTeams = {"table", {}}, -- 拾荒自选编队 | |
| 116 | + | |
| 117 | + bonusStar = {"table", {}}, -- 奖励关卡 通关星星 {[id] = 1} 三个二进制位 表示三个星 从低到高 (1 << 0) (1 << 1) (1 << 2) 满星 (1 << 3) - 1 | |
| 116 | 118 | |
| 117 | 119 | --引导相关 |
| 118 | 120 | newerGuide = {"string","1=1"}, -- 新手引导 master=slave |
| ... | ... | @@ -143,7 +145,6 @@ Role.schema = { |
| 143 | 145 | boxL = {"table", {}}, -- boxList 正开启的箱子 -- {[1] = {id = 1010, gem = 101, time = 1313}} |
| 144 | 146 | |
| 145 | 147 | towerInfo = {"table", {c = globalCsv.tower_count_limit, l = 1}}, -- 当天爬塔消耗的次数 -- {t = time, c = count, l = layer, k = battleKey} |
| 146 | - towerF = {"table", {}}, -- 爬塔阵容 | |
| 147 | 148 | |
| 148 | 149 | spTask = {"table", {}}, -- 特殊任务 -- {id = status} |
| 149 | 150 | |
| ... | ... | @@ -179,6 +180,7 @@ Role.schema = { |
| 179 | 180 | feedback = {"table", {}}, -- 反馈相关信息 {flag = false, count = 0} flag是否评论过,count 提示次数 |
| 180 | 181 | |
| 181 | 182 | calTask = {"table", {}}, -- 英雄令活动 日历任务活动 |
| 183 | + radioTask = {"table", {}}, -- 电台任务 {id = {time=end_ts,heros=heros}} 表crusadeCsv | |
| 182 | 184 | } |
| 183 | 185 | |
| 184 | 186 | |
| ... | ... | @@ -354,11 +356,14 @@ function Role:data() |
| 354 | 356 | |
| 355 | 357 | hangPass = self:getProperty("hangPass"), |
| 356 | 358 | hangGift = self:getProperty("hangGift"), |
| 357 | - hangTeam = self:getProperty("hangTeam"), | |
| 358 | 359 | hangInfo = self:getProperty("hangInfo"), |
| 359 | 360 | hangBag = self:getProperty("hangBag"), |
| 360 | 361 | hangBagLimit = self:getProperty("hangBagLimit"), |
| 361 | - bTeam = self:getProperty("bTeam"), | |
| 362 | + hangTeams = self:getProperty("hangTeams"), | |
| 363 | + teamIndex = self:getProperty("teamIndex"), | |
| 364 | + advTeams = self:getProperty("advTeams"), | |
| 365 | + | |
| 366 | + bonusStar = self:getProperty("bonusStar"), | |
| 362 | 367 | |
| 363 | 368 | newerGuide = self:getProperty("newerGuide"), |
| 364 | 369 | funcGuide = self:getProperty("funcGuide"), |
| ... | ... | @@ -374,7 +379,6 @@ function Role:data() |
| 374 | 379 | equips = self:getProperty("equips"), |
| 375 | 380 | boxL = self:getProperty("boxL"), |
| 376 | 381 | towerInfo = self:getProperty("towerInfo"), |
| 377 | - towerF = self:getProperty("towerF"), | |
| 378 | 382 | spTask = self:getProperty("spTask"), |
| 379 | 383 | dTask = self:getProperty("dTask"), |
| 380 | 384 | wTask = self:getProperty("wTask"), |
| ... | ... | @@ -401,6 +405,7 @@ function Role:data() |
| 401 | 405 | feedback = self:getProperty("feedback"), |
| 402 | 406 | ctime = self:getProperty("ctime"), |
| 403 | 407 | calTask = self:getProperty("calTask"), |
| 408 | + radioTask = self:getProperty("radioTask"), | |
| 404 | 409 | } |
| 405 | 410 | end |
| 406 | 411 | ... | ... |
src/models/RoleBattle.lua
| ... | ... | @@ -57,7 +57,7 @@ function Role:checkBattle(battleType, params) |
| 57 | 57 | end |
| 58 | 58 | end, |
| 59 | 59 | tower = function() |
| 60 | - local towerF = self:getProperty("towerF") | |
| 60 | + local towerF = self:getTeamFormatByType(TeamSystemType.Tower) | |
| 61 | 61 | for slot, hero in pairs(self:getTeamHerosInfo(towerF.heros)) do |
| 62 | 62 | selflist[slot] = hero.type |
| 63 | 63 | end |
| ... | ... | @@ -72,7 +72,7 @@ function Role:checkBattle(battleType, params) |
| 72 | 72 | end |
| 73 | 73 | end, |
| 74 | 74 | bonus = function() |
| 75 | - local bTeam = self:getProperty("bTeam") | |
| 75 | + local bTeam = self:getTeamFormatByType(TeamSystemType.BonusBattle) | |
| 76 | 76 | for slot, hero in pairs(self:getTeamHerosInfo(bTeam.heros)) do |
| 77 | 77 | selflist[slot] = hero.type |
| 78 | 78 | end | ... | ... |
src/models/RoleLog.lua
src/models/RolePlugin.lua
| ... | ... | @@ -64,6 +64,9 @@ function RolePlugin.bind(Role) |
| 64 | 64 | [ItemId.PlayerExp] = function() |
| 65 | 65 | self:addPlayExp(count, pms) |
| 66 | 66 | end, |
| 67 | + [ItemId.AdvPower] = function() | |
| 68 | + self:changeAdvCount(-count) | |
| 69 | + end, | |
| 67 | 70 | } |
| 68 | 71 | |
| 69 | 72 | local itemTypeAward = { |
| ... | ... | @@ -1132,7 +1135,7 @@ function RolePlugin.bind(Role) |
| 1132 | 1135 | local now = skynet.timex() |
| 1133 | 1136 | local ct = math.ceil((now - StdTowerRankTime) / 86400) --按天计算 365 * 27 < 10000 可以维持 27 年 |
| 1134 | 1137 | local ct = 10000 - ct -- 越早的排名越靠前 |
| 1135 | - local towerTeam = self:getProperty("towerF") | |
| 1138 | + local towerTeam = self:getTeamFormatByType(TeamSystemType.Tower) | |
| 1136 | 1139 | local battleV = self:getTeamBattleValue(towerTeam.heros) |
| 1137 | 1140 | local score = (level * 10000 + ct) * 10000000 + battleV |
| 1138 | 1141 | |
| ... | ... | @@ -1279,11 +1282,13 @@ function RolePlugin.bind(Role) |
| 1279 | 1282 | info.specialLevel = hero:getSkillLevel(1) |
| 1280 | 1283 | info.passiveLevel = hero:getSkillLevel(3) |
| 1281 | 1284 | info.runeSkill = hero:getRuneSkill(102) |
| 1285 | + info.talentSkills = hero:getTalentSkill() | |
| 1282 | 1286 | teamInfo.heros[slot] = info |
| 1283 | 1287 | end |
| 1284 | 1288 | for slot, id in pairs(team.supports or {}) do |
| 1285 | 1289 | teamInfo.supports[slot] = {id, self.dinerData:getProperty("dishTree"):getv(id, 0)} |
| 1286 | 1290 | end |
| 1291 | + teamInfo.tactics = globalCsv.tactics_skill_passive_cell[team.tactics] and team.tactics or nil | |
| 1287 | 1292 | return teamInfo |
| 1288 | 1293 | end |
| 1289 | 1294 | |
| ... | ... | @@ -1310,13 +1315,10 @@ function RolePlugin.bind(Role) |
| 1310 | 1315 | return self:getRealBattleValue(heros) |
| 1311 | 1316 | end |
| 1312 | 1317 | |
| 1313 | - -- 不传参数 只修改保存的阵容信息 | |
| 1314 | - function Role:saveHangTeam(team) | |
| 1315 | - if not team then | |
| 1316 | - team = self:getProperty("hangTeam") | |
| 1317 | - else | |
| 1318 | - self:updateProperty({field = "hangTeam", value = team}) | |
| 1319 | - end | |
| 1318 | + function Role:updateHangTeamInfo() | |
| 1319 | + local team = self:getTeamFormatByType(TeamSystemType.Hang) | |
| 1320 | + if not team then return end | |
| 1321 | + | |
| 1320 | 1322 | self:setProperties({ |
| 1321 | 1323 | hangTS = self:getTeamHerosInfo(team.heros), |
| 1322 | 1324 | hangTB = self:getTeamBattleInfo(team), |
| ... | ... | @@ -1324,6 +1326,41 @@ function RolePlugin.bind(Role) |
| 1324 | 1326 | }) |
| 1325 | 1327 | end |
| 1326 | 1328 | |
| 1329 | + -- 设置pve阵容 | |
| 1330 | + function Role:getTeamFormat(index) | |
| 1331 | + local teams = self:getProperty("hangTeams") or {} | |
| 1332 | + local team = teams[index] or {} | |
| 1333 | + return team | |
| 1334 | + end | |
| 1335 | + | |
| 1336 | + function Role:getTeamFormatByType(type) | |
| 1337 | + local teamIndex = self:getProperty("teamIndex") or {} | |
| 1338 | + local index = teamIndex[type] | |
| 1339 | + if not index then return {} end | |
| 1340 | + | |
| 1341 | + return self:getTeamFormat(index) | |
| 1342 | + end | |
| 1343 | + | |
| 1344 | + function Role:setTeamFormat(index, team) | |
| 1345 | + local teams = self:getProperty("hangTeams") or {} | |
| 1346 | + teams[index] = team | |
| 1347 | + self:updateProperty({field = "hangTeams", value = teams, notNotify = false}) | |
| 1348 | + end | |
| 1349 | + | |
| 1350 | + -- 设置拾荒编队阵容 | |
| 1351 | + function Role:getAdvTeamFormat(index) | |
| 1352 | + local teams = self:getProperty("advTeams") or {} | |
| 1353 | + local team = teams[index] or {} | |
| 1354 | + return team | |
| 1355 | + end | |
| 1356 | + | |
| 1357 | + function Role:setAdvTeamFormat(index, team) | |
| 1358 | + local teams = self:getProperty("advTeams") or {} | |
| 1359 | + teams[index] = team | |
| 1360 | + self:updateProperty({field = "advTeams", value = teams, notNotify = false}) | |
| 1361 | + end | |
| 1362 | + | |
| 1363 | + | |
| 1327 | 1364 | function Role:savePvpCTeam(team) |
| 1328 | 1365 | if not team then |
| 1329 | 1366 | team = self:getProperty("pvpTC") | ... | ... |
src/models/RoleTask.lua
| ... | ... | @@ -33,7 +33,7 @@ local TaskType = { |
| 33 | 33 | HangQuick = 303, -- 快速挂机 |
| 34 | 34 | HangBattle = 304, -- 挂机战斗 - id |
| 35 | 35 | HangGetGold = 305, -- 挂机获得齿轮 - count |
| 36 | - BonusPass = 306, -- 奖励副本通关 - id | |
| 36 | + BonusPass = 306, -- 奖励副本通关 - id count | |
| 37 | 37 | |
| 38 | 38 | -- 冒险相关 |
| 39 | 39 | AdvPass = 401, -- 冒险通过关 - id level score |
| ... | ... | @@ -142,7 +142,7 @@ local CommonListener = { |
| 142 | 142 | [TaskType.GiveFriendP] = {{20, f("count")}}, |
| 143 | 143 | [TaskType.UnionBoss] = {{21}}, |
| 144 | 144 | [TaskType.GetFriendP] = {{22, f("count")}}, |
| 145 | - [TaskType.BonusPass] = {{23}}, | |
| 145 | + [TaskType.BonusPass] = {{23, f("count")}}, | |
| 146 | 146 | [TaskType.AdvStartSelf] = {{24}}, |
| 147 | 147 | [TaskType.ShopAll] = {{25, f("count")}}, |
| 148 | 148 | [TaskType.RuneUp] = {{26}}, |
| ... | ... | @@ -244,7 +244,7 @@ local CalendaTaskListener = { |
| 244 | 244 | func = "checkCalendaTask", |
| 245 | 245 | listen = { |
| 246 | 246 | [TaskType.DrawHero] = {{1, 1, f("count")}}, |
| 247 | - [TaskType.BonusPass]= {{2, 1}}, | |
| 247 | + [TaskType.BonusPass]= {{2, 1, f("count")}}, | |
| 248 | 248 | [TaskType.AdvStart]= {{3, 1}}, |
| 249 | 249 | [TaskType.DinerLevelUp]= {{4, 2, f("level")}}, |
| 250 | 250 | [TaskType.HeroLvlCollect]= {{5, 3}}, -- x名y级英雄 | ... | ... |