Commit 0f2a905ec58bf43fdd9ee9beafa0da10cc17472e
Merge branch 'master' of 120.26.43.151:wasteland/server
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493 additions
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29 deletions
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.luacheckrc
src/ProtocolCode.lua
@@ -23,6 +23,8 @@ actionCodes = { | @@ -23,6 +23,8 @@ actionCodes = { | ||
23 | Role_pipelining = 109, | 23 | Role_pipelining = 109, |
24 | Role_saleItemRpc = 110, | 24 | Role_saleItemRpc = 110, |
25 | Role_openItemRpc = 111, | 25 | Role_openItemRpc = 111, |
26 | + Role_updateEquip = 112, | ||
27 | + Role_updateRune = 113, | ||
26 | 28 | ||
27 | Adv_startAdvRpc = 151, | 29 | Adv_startAdvRpc = 151, |
28 | Adv_roleFormatRpc = 152, | 30 | Adv_roleFormatRpc = 152, |
@@ -48,6 +50,8 @@ actionCodes = { | @@ -48,6 +50,8 @@ actionCodes = { | ||
48 | Hero_loveTaskRpc = 213, | 50 | Hero_loveTaskRpc = 213, |
49 | Hero_changeSkinRpc = 214, | 51 | Hero_changeSkinRpc = 214, |
50 | Hero_createHeroRpc = 215, | 52 | Hero_createHeroRpc = 215, |
53 | + Hero_referEquipsRpc = 216, | ||
54 | + Hero_referRunesRpc = 217, | ||
51 | 55 | ||
52 | Hang_startRpc = 251, | 56 | Hang_startRpc = 251, |
53 | Hang_checkRpc = 252, | 57 | Hang_checkRpc = 252, |
@@ -74,6 +78,7 @@ actionCodes = { | @@ -74,6 +78,7 @@ actionCodes = { | ||
74 | 78 | ||
75 | Car_makePotionRpc = 400, | 79 | Car_makePotionRpc = 400, |
76 | Car_equipUpRpc = 401, | 80 | Car_equipUpRpc = 401, |
81 | + Car_runeUpRpc = 402, | ||
77 | } | 82 | } |
78 | 83 | ||
79 | rpcResponseBegin = 10000 | 84 | rpcResponseBegin = 10000 |
src/RedisKeys.lua
@@ -4,6 +4,10 @@ R_HEROS = "role:%d:heroIds" | @@ -4,6 +4,10 @@ R_HEROS = "role:%d:heroIds" | ||
4 | R_HERO = "hero:%d:%d" | 4 | R_HERO = "hero:%d:%d" |
5 | R_DAILY = "role:%d:daily" | 5 | R_DAILY = "role:%d:daily" |
6 | R_DINER = "role:%d:diner" -- 餐厅 | 6 | R_DINER = "role:%d:diner" -- 餐厅 |
7 | +R_EQUIP_ROOT = "role:%d:equip*" -- 装备根目录 | ||
8 | +R_EQUIP = "role:%d:equip:%d:%d" -- 装备type:level | ||
9 | +R_RUNEIDS = "role:%d:runeIds" -- 玩家拥有符文自增id | ||
10 | +R_RUNE = "role:%d:rune:%d" -- 符文详细信息 | ||
7 | 11 | ||
8 | -- -- role | 12 | -- -- role |
9 | -- R_FARM_KEY = "role:%d:farm" | 13 | -- R_FARM_KEY = "role:%d:farm" |
src/actions/CarAction.lua
@@ -64,8 +64,14 @@ function _M.equipUpRpc( agent, data ) | @@ -64,8 +64,14 @@ function _M.equipUpRpc( agent, data ) | ||
64 | local nextEquip = dataSet[nextLv] | 64 | local nextEquip = dataSet[nextLv] |
65 | if not nextEquip then return 23 end | 65 | if not nextEquip then return 23 end |
66 | 66 | ||
67 | - local own = role:getItemCount(id) | ||
68 | - if own < count then | 67 | + local ownSet = role.equipBag[typ] |
68 | + if not ownSet then return 31 end | ||
69 | + local ownData = ownSet[lv] | ||
70 | + if not ownData then return 32 end | ||
71 | + | ||
72 | + local own = role:getEquipCount(typ,lv) | ||
73 | + local costCount = equipData.merge*count | ||
74 | + if own < costCount then | ||
69 | return 3 | 75 | return 3 |
70 | end | 76 | end |
71 | 77 | ||
@@ -77,15 +83,41 @@ function _M.equipUpRpc( agent, data ) | @@ -77,15 +83,41 @@ function _M.equipUpRpc( agent, data ) | ||
77 | return 4 | 83 | return 4 |
78 | end | 84 | end |
79 | 85 | ||
80 | - local merge = {[id]=equipData.merge*count} | ||
81 | - if not role:checkItemEnough(merge) then | ||
82 | - return 5 | 86 | + role:costItems(cost) |
87 | + role:addEquip({type=typ,level=lv,count=-costCount}) | ||
88 | + role:addEquip({type=typ,level=nextLv,count=count}) | ||
89 | + SendPacket(actionCodes.Car_equipUpRpc, '') | ||
90 | + return true | ||
91 | +end | ||
92 | + | ||
93 | +function _M.runeUpRpc( agent, data ) | ||
94 | + local role = agent.role | ||
95 | + local msg = MsgPack.unpack(data) | ||
96 | + local uid = msg.uid | ||
97 | + local ownRune = role.runeBag[uid] | ||
98 | + if not ownRune then return 1 end | ||
99 | + if ownRune:getProperty("refer") ~= 0 then return 2 end | ||
100 | + | ||
101 | + local typ = ownRune:getProperty("type") | ||
102 | + local id = ownRune:getProperty("id") | ||
103 | + local level = ownRune:getProperty("level") | ||
104 | + | ||
105 | + local runeSet = csvdb["runeCsv"][typ] | ||
106 | + if not runeSet then return 4 end | ||
107 | + local runeData = runeSet[id] | ||
108 | + if not runeData then return 5 end | ||
109 | + | ||
110 | + local maxLv = #csvdb["rune_buildCsv"] | ||
111 | + if level >= maxLv then return 6 end | ||
112 | + local lvData = csvdb["rune_buildCsv"][level+1] | ||
113 | + local cost = lvData.cost:toNumMap() | ||
114 | + if not role:checkItemEnough(cost) then | ||
115 | + return 7 | ||
83 | end | 116 | end |
84 | 117 | ||
85 | role:costItems(cost) | 118 | role:costItems(cost) |
86 | - role:costItems(merge) | ||
87 | - role:addItem({itemId = nextEquip.id,count = count}) | ||
88 | - SendPacket(actionCodes.Car_equipUpRpc, '') | 119 | + ownRune:updateProperty({field = "level",value = level+1}) |
120 | + SendPacket(actionCodes.Car_runeUpRpc, '') | ||
89 | return true | 121 | return true |
90 | end | 122 | end |
91 | 123 |
src/actions/GmAction.lua
@@ -22,13 +22,36 @@ function _M.hero(role, pms) | @@ -22,13 +22,36 @@ function _M.hero(role, pms) | ||
22 | return "成功" | 22 | return "成功" |
23 | end | 23 | end |
24 | 24 | ||
25 | +function _M.equip(role, pms) | ||
26 | + local typ = tonum(pms.pm1) | ||
27 | + local level = tonum(pms.pm2) | ||
28 | + local count = tonum(pms.pm3) | ||
29 | + role:addEquip({type = typ,level = level,count = count}) | ||
30 | + return "成功" | ||
31 | +end | ||
32 | + | ||
33 | +function _M.rune(role, pms) | ||
34 | + local typ = tonum(pms.pm1) | ||
35 | + local id = tonum(pms.pm2) | ||
36 | + local result = role:addRune({type = typ,id = id}) | ||
37 | + return result | ||
38 | +end | ||
39 | + | ||
25 | function _M.get(role, pms) | 40 | function _M.get(role, pms) |
26 | - local itemId = tonum(pms.pm1) | ||
27 | - if not csvdb["itemCsv"][itemId] then | ||
28 | - return "物品不存在" | 41 | + if pms.pm1 == "ALL" then |
42 | + for id,data in pairs(csvdb["itemCsv"]) do | ||
43 | + if data.type ~= 4 and data.type ~= 5 then | ||
44 | + role:award({[id] = 10}) | ||
45 | + end | ||
46 | + end | ||
47 | + else | ||
48 | + local itemId = tonum(pms.pm1) | ||
49 | + if not csvdb["itemCsv"][itemId] then | ||
50 | + return "物品不存在" | ||
51 | + end | ||
52 | + local count = tonum(pms.pm2) | ||
53 | + role:award({[itemId] = count}) | ||
29 | end | 54 | end |
30 | - local count = tonum(pms.pm2) | ||
31 | - role:award({[itemId] = count}) | ||
32 | return "成功" | 55 | return "成功" |
33 | end | 56 | end |
34 | 57 |
src/actions/HeroAction.lua
@@ -483,4 +483,88 @@ function _M.createHeroRpc(agent, data) | @@ -483,4 +483,88 @@ function _M.createHeroRpc(agent, data) | ||
483 | return true | 483 | return true |
484 | end | 484 | end |
485 | 485 | ||
486 | +-- typ 位置,level等级对应唯一装备,level为0时为移除,不为0时无则装备,有则替换 | ||
487 | +function _M.referEquipsRpc(agent, data) | ||
488 | + local role = agent.role | ||
489 | + local msg = MsgPack.unpack(data) | ||
490 | + local hero = role.heros[msg.id] | ||
491 | + if not hero then return 10 end | ||
492 | + local equips = msg.equips | ||
493 | + if not equips or not next(equips) then return 11 end | ||
494 | + | ||
495 | + for typ,level in pairs(equips) do | ||
496 | + local ownLv = hero:getProperty("equip"):getv(typ,0) | ||
497 | + if level == 0 then | ||
498 | + if ownLv == 0 then return 2 end | ||
499 | + else | ||
500 | + if role:getEquipCount(typ,level) < 1 then return 3 end | ||
501 | + local equipSet = csvdb["equipCsv"][typ] | ||
502 | + if not equipSet then return 4 end | ||
503 | + local equipData = equipSet[level] | ||
504 | + if not equipData then return 5 end | ||
505 | + end | ||
506 | + end | ||
507 | + | ||
508 | + for typ,level in pairs(equips) do | ||
509 | + local ownLv = hero:getProperty("equip"):getv(typ,0) | ||
510 | + if level == 0 then | ||
511 | + role:addEquip({type=typ,level=ownLv,count=1,isRefer=true}) | ||
512 | + else | ||
513 | + role:addEquip({type=typ,level=level,count=-1,isRefer=true}) | ||
514 | + if ownLv > 0 then | ||
515 | + role:addEquip({type=typ,level=ownLv,count=1,isRefer=true}) | ||
516 | + end | ||
517 | + end | ||
518 | + local x = hero:getProperty("equip"):setv(typ, level) | ||
519 | + hero:updateProperty({field = "equip", value = x}) | ||
520 | + end | ||
521 | + SendPacket(actionCodes.Hero_referEquipsRpc, "") | ||
522 | + return true | ||
523 | +end | ||
524 | + | ||
525 | +-- typ 位置,uid对应唯一符文,uid为0时为移除,不为0时无则装备,有则替换 | ||
526 | +function _M.referRunesRpc(agent, data) | ||
527 | + local role = agent.role | ||
528 | + local msg = MsgPack.unpack(data) | ||
529 | + local hero = role.heros[msg.id] | ||
530 | + if not hero then return 10 end | ||
531 | + local runes = msg.runes | ||
532 | + if not runes or not next(runes) then return 11 end | ||
533 | + | ||
534 | + for typ,uid in pairs(runes) do | ||
535 | + local referUid = hero:getProperty("rune"):getv(typ,0) | ||
536 | + if uid == 0 then | ||
537 | + if referUid == 0 then return 2 end | ||
538 | + else | ||
539 | + local ownRune = role.runeBag[uid] | ||
540 | + if not ownRune then return 3 end | ||
541 | + if ownRune:getProperty("refer") ~= 0 then return 4 end | ||
542 | + | ||
543 | + local runeSet = csvdb["runeCsv"][typ] | ||
544 | + if not runeSet then return 5 end | ||
545 | + local runeData = runeSet[ownRune:getProperty("id")] | ||
546 | + if not runeData then return 6 end | ||
547 | + end | ||
548 | + end | ||
549 | + | ||
550 | + for typ,uid in pairs(runes) do | ||
551 | + local referUid = hero:getProperty("rune"):getv(typ,0) | ||
552 | + if uid == 0 then | ||
553 | + local referRune = role.runeBag[referUid] | ||
554 | + referRune:updateProperty({field = "refer",value = 0}) | ||
555 | + else | ||
556 | + if referUid ~= 0 then | ||
557 | + local referRune = role.runeBag[referUid] | ||
558 | + referRune:updateProperty({field = "refer",value = 0}) | ||
559 | + end | ||
560 | + local ownRune = role.runeBag[uid] | ||
561 | + ownRune:updateProperty({field = "refer",value = hero:getProperty("id")}) | ||
562 | + end | ||
563 | + local x = hero:getProperty("rune"):setv(typ,uid) | ||
564 | + hero:updateProperty({field = "rune", value = x}) | ||
565 | + end | ||
566 | + SendPacket(actionCodes.Hero_referRunesRpc, "") | ||
567 | + return true | ||
568 | +end | ||
569 | + | ||
486 | return _M | 570 | return _M |
487 | \ No newline at end of file | 571 | \ No newline at end of file |
src/actions/RoleAction.lua
@@ -97,7 +97,7 @@ function _M.loginRpc( agent, data ) | @@ -97,7 +97,7 @@ function _M.loginRpc( agent, data ) | ||
97 | else | 97 | else |
98 | role:reloadWhenLogin() | 98 | role:reloadWhenLogin() |
99 | end | 99 | end |
100 | - | 100 | + |
101 | if not msg.isGMlogin then | 101 | if not msg.isGMlogin then |
102 | local banTime = role:getProperty("banTime") | 102 | local banTime = role:getProperty("banTime") |
103 | if banTime > now then | 103 | if banTime > now then |
@@ -120,7 +120,7 @@ function _M.loginRpc( agent, data ) | @@ -120,7 +120,7 @@ function _M.loginRpc( agent, data ) | ||
120 | -- 跨天登陆事件 | 120 | -- 跨天登陆事件 |
121 | role:onCrossDay(now) | 121 | role:onCrossDay(now) |
122 | role:setProperty("ltime", now) | 122 | role:setProperty("ltime", now) |
123 | - | 123 | + |
124 | 124 | ||
125 | for _, name in ipairs({"dailyData", "dinerData"}) do | 125 | for _, name in ipairs({"dailyData", "dinerData"}) do |
126 | response[name] = role[name]:data() | 126 | response[name] = role[name]:data() |
@@ -149,10 +149,25 @@ function _M.loginRpc( agent, data ) | @@ -149,10 +149,25 @@ function _M.loginRpc( agent, data ) | ||
149 | end | 149 | end |
150 | end | 150 | end |
151 | 151 | ||
152 | - response.wave = 1 + heroWave | 152 | + response.wave = 3 + heroWave |
153 | 153 | ||
154 | SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response)) | 154 | SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response)) |
155 | 155 | ||
156 | + local equipResp = {equipBag = {}} | ||
157 | + for typ,set in pairs(role.equipBag) do | ||
158 | + for level,equip in pairs(set) do | ||
159 | + if not equipResp.equipBag[typ] then equipResp.equipBag[typ] = {} end | ||
160 | + equipResp.equipBag[typ][level] = equip:data() | ||
161 | + end | ||
162 | + end | ||
163 | + SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(equipResp)) | ||
164 | + | ||
165 | + local runeResp = {runeBag = {}} | ||
166 | + for _,rune in pairs(role.runeBag) do | ||
167 | + runeResp.runeBag[rune:getProperty("uid")]=rune:data() | ||
168 | + end | ||
169 | + SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(runeResp)) | ||
170 | + | ||
156 | local heroIndex = 1 | 171 | local heroIndex = 1 |
157 | for index = 2, 1 + heroWave do | 172 | for index = 2, 1 + heroWave do |
158 | local heroResponse = {heros = {}} | 173 | local heroResponse = {heros = {}} |
@@ -177,7 +192,7 @@ function _M.loginRpc( agent, data ) | @@ -177,7 +192,7 @@ function _M.loginRpc( agent, data ) | ||
177 | gate_serv = agent.gate_serv, | 192 | gate_serv = agent.gate_serv, |
178 | }) | 193 | }) |
179 | agent.role = role | 194 | agent.role = role |
180 | - | 195 | + |
181 | start_agent_timer() | 196 | start_agent_timer() |
182 | -- 注册全服广播 | 197 | -- 注册全服广播 |
183 | local channel = math.randomInt(1, 1) | 198 | local channel = math.randomInt(1, 1) |
@@ -293,7 +308,7 @@ function _M.openItemRpc(agent, data) | @@ -293,7 +308,7 @@ function _M.openItemRpc(agent, data) | ||
293 | end | 308 | end |
294 | role:costItems({[itemId] = count}) | 309 | role:costItems({[itemId] = count}) |
295 | reward = role:award(reward) | 310 | reward = role:award(reward) |
296 | - | 311 | + |
297 | SendPacket(actionCodes.Role_openItemRpc, MsgPack.pack({reward = reward})) | 312 | SendPacket(actionCodes.Role_openItemRpc, MsgPack.pack({reward = reward})) |
298 | return true | 313 | return true |
299 | end | 314 | end |
@@ -0,0 +1,52 @@ | @@ -0,0 +1,52 @@ | ||
1 | +local Equip = class("Equip", require("shared.ModelBase")) | ||
2 | + | ||
3 | +Equip.schema = { | ||
4 | + type = {"number"}, -- 类型 | ||
5 | + level = {"number"}, -- 等级 | ||
6 | + count = {"number", 0}, -- 数量 | ||
7 | + refer = {"number", 0}, -- 已装备英雄数 | ||
8 | +} | ||
9 | + | ||
10 | +function Equip:ctor( properties ) | ||
11 | + Equip.super.ctor(self, properties) | ||
12 | +end | ||
13 | + | ||
14 | +function Equip:notifyUpdateProperty(field, newValue, oldValue) | ||
15 | + local datas = { | ||
16 | + key = field, | ||
17 | + newValue = newValue, | ||
18 | + oldValue = oldValue, | ||
19 | + } | ||
20 | + self:notifyUpdateProperties(datas) | ||
21 | +end | ||
22 | + | ||
23 | +function Equip:notifyUpdateProperties(params) | ||
24 | + local updateData = { | ||
25 | + type = self:getProperty("type"), | ||
26 | + level = self:getProperty("level"), | ||
27 | + datas = params | ||
28 | + } | ||
29 | + SendPacket(actionCodes.Role_updateEquip, MsgPack.pack(updateData)) | ||
30 | +end | ||
31 | + | ||
32 | +function Equip:updateProperty(params) | ||
33 | + if not params.field or (not params.delta and not params.value) then | ||
34 | + return | ||
35 | + end | ||
36 | + if params.delta then | ||
37 | + self:incrProperty(params.field, params.delta) | ||
38 | + elseif params.value then | ||
39 | + self:setProperty(params.field, params.value) | ||
40 | + end | ||
41 | + self:notifyUpdateProperties(self:data()) | ||
42 | +end | ||
43 | + | ||
44 | +function Equip:data() | ||
45 | + return { | ||
46 | + type = self:getProperty("type"), | ||
47 | + level = self:getProperty("level"), | ||
48 | + count = self:getProperty("count"), | ||
49 | + } | ||
50 | +end | ||
51 | + | ||
52 | +return Equip | ||
0 | \ No newline at end of file | 53 | \ No newline at end of file |
src/models/Hero.lua
@@ -15,7 +15,8 @@ Hero.schema = { | @@ -15,7 +15,8 @@ Hero.schema = { | ||
15 | loveExp = {"number", 0}, --好感度经验 | 15 | loveExp = {"number", 0}, --好感度经验 |
16 | loveL = {"number", 0}, --好感度等级 | 16 | loveL = {"number", 0}, --好感度等级 |
17 | skin = {"number", 0}, --皮肤 0 、 1、 2、 3 | 17 | skin = {"number", 0}, --皮肤 0 、 1、 2、 3 |
18 | - equip = {"string",""}, --装备 type=level | 18 | + equip = {"string","1=0 2=0 3=0 4=0"}, --装备 type=level |
19 | + rune = {"string","1=0 2=0 3=0 4=0 5=0 6=0"}, --零件 type=id | ||
19 | } | 20 | } |
20 | 21 | ||
21 | function Hero:ctor( properties ) | 22 | function Hero:ctor( properties ) |
@@ -76,6 +77,8 @@ function Hero:data() | @@ -76,6 +77,8 @@ function Hero:data() | ||
76 | loveExp = self:getProperty("loveExp"), | 77 | loveExp = self:getProperty("loveExp"), |
77 | loveL = self:getProperty("loveL"), | 78 | loveL = self:getProperty("loveL"), |
78 | skin = self:getProperty("skin"), | 79 | skin = self:getProperty("skin"), |
80 | + equip = self:getProperty("equip"), | ||
81 | + rune = self:getProperty("rune"), | ||
79 | } | 82 | } |
80 | end | 83 | end |
81 | 84 |
src/models/Role.lua
@@ -13,6 +13,8 @@ function Role:ctor( properties ) | @@ -13,6 +13,8 @@ function Role:ctor( properties ) | ||
13 | Role.super.ctor(self, properties) | 13 | Role.super.ctor(self, properties) |
14 | self.ignoreHeartbeat = false | 14 | self.ignoreHeartbeat = false |
15 | self.heros = {} | 15 | self.heros = {} |
16 | + self.equipBag = {} | ||
17 | + self.runeBag = {} | ||
16 | self.advData = nil | 18 | self.advData = nil |
17 | end | 19 | end |
18 | 20 |
src/models/RolePlugin.lua
@@ -10,6 +10,8 @@ function RolePlugin.bind(Role) | @@ -10,6 +10,8 @@ function RolePlugin.bind(Role) | ||
10 | 10 | ||
11 | function Role:loadAll() | 11 | function Role:loadAll() |
12 | self:loadDaily() | 12 | self:loadDaily() |
13 | + self:loadEquips() | ||
14 | + self:loadRunes() | ||
13 | self:loadHeros() | 15 | self:loadHeros() |
14 | self:loadDiner() | 16 | self:loadDiner() |
15 | end | 17 | end |
@@ -33,7 +35,7 @@ function RolePlugin.bind(Role) | @@ -33,7 +35,7 @@ function RolePlugin.bind(Role) | ||
33 | end | 35 | end |
34 | end | 36 | end |
35 | function Role:onOfflineEvent() | 37 | function Role:onOfflineEvent() |
36 | - | 38 | + |
37 | end | 39 | end |
38 | 40 | ||
39 | local function checkItemCount(self, itemId, count) | 41 | local function checkItemCount(self, itemId, count) |
@@ -44,11 +46,10 @@ function RolePlugin.bind(Role) | @@ -44,11 +46,10 @@ function RolePlugin.bind(Role) | ||
44 | if limit and self:getItemCount(itemId) == 0 then | 46 | if limit and self:getItemCount(itemId) == 0 then |
45 | local curCount = 0 | 47 | local curCount = 0 |
46 | local items = self:getProperty("items"):toNumMap() | 48 | local items = self:getProperty("items"):toNumMap() |
47 | - for _itemId, _count in pairs(items) do | ||
48 | - local _itemData = csvdb["itemCsv"][itemId] | ||
49 | - if globalCsv.store_type[_itemData.type] == page then | 49 | + for _,_ in pairs(items) do |
50 | + if globalCsv.store_type[itemData.type] == page then | ||
50 | curCount = curCount + 1 | 51 | curCount = curCount + 1 |
51 | - if curCount >= limit then | 52 | + if curCount >= limit then |
52 | count = 0 | 53 | count = 0 |
53 | break | 54 | break |
54 | end | 55 | end |
@@ -77,6 +78,17 @@ function RolePlugin.bind(Role) | @@ -77,6 +78,17 @@ function RolePlugin.bind(Role) | ||
77 | self:addHero(pms) | 78 | self:addHero(pms) |
78 | end | 79 | end |
79 | end, | 80 | end, |
81 | + [ItemType.EquipBase] = function() | ||
82 | + local typ = math.floor((itemId-7000)/100) | ||
83 | + local lv = (itemId-7000)%100 | ||
84 | + self:addEquip({type = typ,level = lv,count = count}) | ||
85 | + end, | ||
86 | + [ItemType.Rune] = function() | ||
87 | + local typ = math.floor((itemId-2000)/100) | ||
88 | + for _= 1, count do | ||
89 | + self:addRune({type = typ,id = itemId}) | ||
90 | + end | ||
91 | + end, | ||
80 | [ItemType.AdvItem] = function() --冒险道具不会进入 玩家仓库 | 92 | [ItemType.AdvItem] = function() --冒险道具不会进入 玩家仓库 |
81 | count = 0 | 93 | count = 0 |
82 | end, | 94 | end, |
@@ -135,7 +147,7 @@ function RolePlugin.bind(Role) | @@ -135,7 +147,7 @@ function RolePlugin.bind(Role) | ||
135 | if not csvdb["player_expCsv"][level + 1] then | 147 | if not csvdb["player_expCsv"][level + 1] then |
136 | return | 148 | return |
137 | end | 149 | end |
138 | - | 150 | + |
139 | local exp = self:getProperty("exp") | 151 | local exp = self:getProperty("exp") |
140 | local newExp = exp + addExp | 152 | local newExp = exp + addExp |
141 | while newExp >= csvdb["player_expCsv"][level].exp do | 153 | while newExp >= csvdb["player_expCsv"][level].exp do |
@@ -207,7 +219,7 @@ function RolePlugin.bind(Role) | @@ -207,7 +219,7 @@ function RolePlugin.bind(Role) | ||
207 | end | 219 | end |
208 | 220 | ||
209 | function Role:getItemCount(itemId) | 221 | function Role:getItemCount(itemId) |
210 | - if itemId == ItemId.Diamond then | 222 | + if itemId == ItemId.Diamond then |
211 | return self:getAllDiamond() | 223 | return self:getAllDiamond() |
212 | end | 224 | end |
213 | return self:getProperty("items"):getv(itemId, 0) | 225 | return self:getProperty("items"):getv(itemId, 0) |
@@ -283,7 +295,7 @@ function RolePlugin.bind(Role) | @@ -283,7 +295,7 @@ function RolePlugin.bind(Role) | ||
283 | id = heroId, | 295 | id = heroId, |
284 | type= heroType, | 296 | type= heroType, |
285 | } | 297 | } |
286 | - | 298 | + |
287 | local newHero = require("models.Hero").new(heroInfo) | 299 | local newHero = require("models.Hero").new(heroInfo) |
288 | newHero:create() | 300 | newHero:create() |
289 | newHero.owner = self | 301 | newHero.owner = self |
@@ -352,8 +364,146 @@ function RolePlugin.bind(Role) | @@ -352,8 +364,146 @@ function RolePlugin.bind(Role) | ||
352 | end | 364 | end |
353 | end | 365 | end |
354 | 366 | ||
367 | + function Role:loadEquips() | ||
368 | + local roleId = self:getProperty("id") | ||
369 | + self.equipBag = {} | ||
370 | + local keys = redisproxy:keys(string.format(R_EQUIP_ROOT, roleId)) | ||
371 | + if keys and next(keys) then | ||
372 | + for _,v in pairs(keys) do | ||
373 | + local equip = require("models.Equip").new({key = v}) | ||
374 | + equip:load() | ||
375 | + local typ,lv = equip:getProperty("type"),equip:getProperty("level") | ||
376 | + equip.owner = self | ||
377 | + if not self.equipBag[typ] then self.equipBag[typ] = {} end | ||
378 | + self.equipBag[typ][lv] = equip | ||
379 | + end | ||
380 | + end | ||
381 | + end | ||
382 | + | ||
383 | + function Role:addEquip(params) | ||
384 | + if params.type and params.level and params.count then | ||
385 | + local equipType = params.type | ||
386 | + local equipLv = params.level | ||
387 | + local count = params.count | ||
388 | + -- isRefer为true时count>0为卸载操作,<0为装备操作 | ||
389 | + local isRefer = params.isRefer or false | ||
390 | + local equip = nil | ||
391 | + local equipSet = self.equipBag[equipType] | ||
392 | + if equipSet then | ||
393 | + equip = self.equipBag[equipType][equipLv] | ||
394 | + else | ||
395 | + self.equipBag[equipType] = {} | ||
396 | + end | ||
397 | + | ||
398 | + if equip then | ||
399 | + local originCount = equip:getProperty("count") | ||
400 | + if isRefer then | ||
401 | + if count < 0 then | ||
402 | + if count+originCount<0 then | ||
403 | + return | ||
404 | + end | ||
405 | + else | ||
406 | + if equip:getProperty("refer")+count<0 then | ||
407 | + return | ||
408 | + end | ||
409 | + end | ||
410 | + end | ||
411 | + count = originCount+count | ||
412 | + else | ||
413 | + if isRefer then return end | ||
414 | + local roleId = self:getProperty("id") | ||
415 | + local data = { | ||
416 | + key = string.format(R_EQUIP,roleId,equipType,equipLv), | ||
417 | + type = equipType, | ||
418 | + level = equipLv, | ||
419 | + } | ||
420 | + equip = require("models.Equip").new(data) | ||
421 | + equip.owner = self | ||
422 | + equip:create() | ||
423 | + end | ||
424 | + equip:updateProperty({field = "count", value = count}) | ||
425 | + if isRefer then | ||
426 | + equip:updateProperty({field = "refer", value = equip:getProperty("refer")+params.count}) | ||
427 | + end | ||
428 | + self.equipBag[equipType][equipLv] = equip | ||
429 | + end | ||
430 | + end | ||
431 | + | ||
432 | + function Role:getEquipCount(typ,lv) | ||
433 | + local equipSet = self.equipBag[typ] | ||
434 | + if equipSet then | ||
435 | + local equip = equipSet[lv] | ||
436 | + if equip then | ||
437 | + return equip:getProperty("count") | ||
438 | + else | ||
439 | + return 0 | ||
440 | + end | ||
441 | + else | ||
442 | + return 0 | ||
443 | + end | ||
444 | + end | ||
445 | + | ||
446 | + function Role:loadRunes() | ||
447 | + local roleId = self:getProperty("id") | ||
448 | + local runeIds = redisproxy:smembers(string.format(R_RUNEIDS, roleId)) | ||
449 | + local redret = redisproxy:pipelining(function (red) | ||
450 | + for _, runeId in ipairs(runeIds) do | ||
451 | + red:hgetall(string.format(R_RUNE, roleId, runeId)) | ||
452 | + end | ||
453 | + end) | ||
454 | + for index, runeId in ipairs(runeIds) do | ||
455 | + local rune = require("models.Rune").new({key = string.format(R_RUNE, roleId, runeId)}) | ||
456 | + if rune:load(table.array2Table(redret[index])) then | ||
457 | + rune.owner = self | ||
458 | + self.runeBag[tonumber(runeId)] = rune | ||
459 | + end | ||
460 | + end | ||
461 | + end | ||
462 | + | ||
463 | + -- 0 为操作成功 | ||
464 | + function Role:addRune(params) | ||
465 | + if params.type and params.id then | ||
466 | + local set = csvdb["runeCsv"][params.type] | ||
467 | + if not set then return 2 end | ||
468 | + local data = set[params.id] | ||
469 | + if not data then return 3 end | ||
470 | + | ||
471 | + local roleId = self:getProperty("id") | ||
472 | + local runeUid = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "rune", 1)) | ||
473 | + | ||
474 | + redisproxy:sadd(string.format(R_RUNEIDS, roleId), runeUid) | ||
475 | + | ||
476 | + local heroInfo = { | ||
477 | + key = string.format(R_RUNE, roleId, runeUid), | ||
478 | + uid = runeUid, | ||
479 | + type = params.type, | ||
480 | + id = params.id, | ||
481 | + } | ||
482 | + | ||
483 | + local newRune = require("models.Rune").new(heroInfo) | ||
484 | + newRune:create() | ||
485 | + newRune:generateAttrs() | ||
486 | + newRune.owner = self | ||
487 | + self.runeBag[runeUid] = newRune | ||
488 | + newRune:notifyUpdateProperties(newRune:data()) | ||
489 | + return 0 | ||
490 | + else | ||
491 | + return 1 | ||
492 | + end | ||
493 | + end | ||
494 | + | ||
495 | + function Role:getRuneByType(typ) | ||
496 | + local runeSet = {} | ||
497 | + for _,v in pairs(self.runeBag) do | ||
498 | + if v.type == typ then | ||
499 | + table.insert(runeSet,v) | ||
500 | + end | ||
501 | + end | ||
502 | + return runeSet | ||
503 | + end | ||
504 | + | ||
355 | function Role:getAdvData() | 505 | function Role:getAdvData() |
356 | - if not self.advData then | 506 | + if not self.advData then |
357 | self.advData = require("adv.Adv").new(self) | 507 | self.advData = require("adv.Adv").new(self) |
358 | self.advData:initByInfo() | 508 | self.advData:initByInfo() |
359 | end | 509 | end |
@@ -0,0 +1,90 @@ | @@ -0,0 +1,90 @@ | ||
1 | +local Rune = class("Rune", require("shared.ModelBase")) | ||
2 | +Rune.schema = { | ||
3 | + uid = {"number"}, -- 唯一自增id | ||
4 | + type = {"number"}, -- 装备位置 | ||
5 | + id = {"number"}, | ||
6 | + level = {"number", 0}, -- 等级 | ||
7 | + refer = {"number", 0}, -- 已装备英雄id | ||
8 | + attrs = {"string",""} -- 基础属性值 id=value | ||
9 | +} | ||
10 | + | ||
11 | +function Rune:ctor( properties ) | ||
12 | + Rune.super.ctor(self, properties) | ||
13 | +end | ||
14 | + | ||
15 | +function Rune:notifyUpdateProperty(field, newValue, oldValue) | ||
16 | + local datas = { | ||
17 | + key = field, | ||
18 | + newValue = newValue, | ||
19 | + oldValue = oldValue, | ||
20 | + } | ||
21 | + self:notifyUpdateProperties(datas) | ||
22 | +end | ||
23 | + | ||
24 | +function Rune:notifyUpdateProperties(params) | ||
25 | + local updateData = { | ||
26 | + uid = self:getProperty("uid"), | ||
27 | + datas = params | ||
28 | + } | ||
29 | + SendPacket(actionCodes.Role_updateRune, MsgPack.pack(updateData)) | ||
30 | +end | ||
31 | + | ||
32 | +function Rune:updateProperty(params) | ||
33 | + if not params.field or (not params.delta and not params.value) then | ||
34 | + return | ||
35 | + end | ||
36 | + if params.delta then | ||
37 | + self:incrProperty(params.field, params.delta) | ||
38 | + elseif params.value then | ||
39 | + self:setProperty(params.field, params.value) | ||
40 | + end | ||
41 | + self:notifyUpdateProperties(self:data()) | ||
42 | +end | ||
43 | + | ||
44 | +-- types 类型=权重"2=100 3=100 4=100" value最大值=最小值 "50=100 50=100 100=200" | ||
45 | +local function getRandomValue(types,values) | ||
46 | + local typeMap = types:toNumMap() | ||
47 | + local valueArry = values:toArray() | ||
48 | + if table.nums(typeMap) ~= #valueArry then return nil end | ||
49 | + local typ,value | ||
50 | + local typTab,weightSum = {},0 | ||
51 | + for t,w in pairs(typeMap) do | ||
52 | + weightSum = weightSum + w | ||
53 | + table.insert(typTab,{t=t,w=weightSum}) | ||
54 | + end | ||
55 | + | ||
56 | + local tk | ||
57 | + local tmp = math.random(1,weightSum) | ||
58 | + for k,v in ipairs(typTab) do | ||
59 | + if v.w >= tmp then | ||
60 | + typ = v.t | ||
61 | + tk = k | ||
62 | + break | ||
63 | + end | ||
64 | + end | ||
65 | + | ||
66 | + local range = valueArry[tk]:toArray(true,"=") | ||
67 | + value = math.random(range[1],range[2]) | ||
68 | + return typ,value | ||
69 | +end | ||
70 | + | ||
71 | +function Rune:generateAttrs() | ||
72 | + local runeData = csvdb["runeCsv"][self:getProperty("type")][self:getProperty("id")] | ||
73 | + local attrs = "" | ||
74 | + attrs = attrs:setv(getRandomValue(runeData.attr1,runeData.range1)) | ||
75 | + attrs = attrs:setv(getRandomValue(runeData.attr2,runeData.range2)) | ||
76 | + self:setProperty("attrs",attrs) | ||
77 | +end | ||
78 | + | ||
79 | +function Rune:data() | ||
80 | + return { | ||
81 | + uid = self:getProperty("uid"), | ||
82 | + type = self:getProperty("type"), | ||
83 | + id = self:getProperty("id"), | ||
84 | + refer = self:getProperty("refer"), | ||
85 | + attrs = self:getProperty("attrs"), | ||
86 | + level = self:getProperty("level"), | ||
87 | + } | ||
88 | +end | ||
89 | + | ||
90 | +return Rune | ||
0 | \ No newline at end of file | 91 | \ No newline at end of file |