Commit 0f2a905ec58bf43fdd9ee9beafa0da10cc17472e
Merge branch 'master' of 120.26.43.151:wasteland/server
Showing
13 changed files
with
493 additions
and
29 deletions
Show diff stats
.luacheckrc
src/ProtocolCode.lua
... | ... | @@ -23,6 +23,8 @@ actionCodes = { |
23 | 23 | Role_pipelining = 109, |
24 | 24 | Role_saleItemRpc = 110, |
25 | 25 | Role_openItemRpc = 111, |
26 | + Role_updateEquip = 112, | |
27 | + Role_updateRune = 113, | |
26 | 28 | |
27 | 29 | Adv_startAdvRpc = 151, |
28 | 30 | Adv_roleFormatRpc = 152, |
... | ... | @@ -48,6 +50,8 @@ actionCodes = { |
48 | 50 | Hero_loveTaskRpc = 213, |
49 | 51 | Hero_changeSkinRpc = 214, |
50 | 52 | Hero_createHeroRpc = 215, |
53 | + Hero_referEquipsRpc = 216, | |
54 | + Hero_referRunesRpc = 217, | |
51 | 55 | |
52 | 56 | Hang_startRpc = 251, |
53 | 57 | Hang_checkRpc = 252, |
... | ... | @@ -74,6 +78,7 @@ actionCodes = { |
74 | 78 | |
75 | 79 | Car_makePotionRpc = 400, |
76 | 80 | Car_equipUpRpc = 401, |
81 | + Car_runeUpRpc = 402, | |
77 | 82 | } |
78 | 83 | |
79 | 84 | rpcResponseBegin = 10000 | ... | ... |
src/RedisKeys.lua
... | ... | @@ -4,6 +4,10 @@ R_HEROS = "role:%d:heroIds" |
4 | 4 | R_HERO = "hero:%d:%d" |
5 | 5 | R_DAILY = "role:%d:daily" |
6 | 6 | R_DINER = "role:%d:diner" -- 餐厅 |
7 | +R_EQUIP_ROOT = "role:%d:equip*" -- 装备根目录 | |
8 | +R_EQUIP = "role:%d:equip:%d:%d" -- 装备type:level | |
9 | +R_RUNEIDS = "role:%d:runeIds" -- 玩家拥有符文自增id | |
10 | +R_RUNE = "role:%d:rune:%d" -- 符文详细信息 | |
7 | 11 | |
8 | 12 | -- -- role |
9 | 13 | -- R_FARM_KEY = "role:%d:farm" | ... | ... |
src/actions/CarAction.lua
... | ... | @@ -64,8 +64,14 @@ function _M.equipUpRpc( agent, data ) |
64 | 64 | local nextEquip = dataSet[nextLv] |
65 | 65 | if not nextEquip then return 23 end |
66 | 66 | |
67 | - local own = role:getItemCount(id) | |
68 | - if own < count then | |
67 | + local ownSet = role.equipBag[typ] | |
68 | + if not ownSet then return 31 end | |
69 | + local ownData = ownSet[lv] | |
70 | + if not ownData then return 32 end | |
71 | + | |
72 | + local own = role:getEquipCount(typ,lv) | |
73 | + local costCount = equipData.merge*count | |
74 | + if own < costCount then | |
69 | 75 | return 3 |
70 | 76 | end |
71 | 77 | |
... | ... | @@ -77,15 +83,41 @@ function _M.equipUpRpc( agent, data ) |
77 | 83 | return 4 |
78 | 84 | end |
79 | 85 | |
80 | - local merge = {[id]=equipData.merge*count} | |
81 | - if not role:checkItemEnough(merge) then | |
82 | - return 5 | |
86 | + role:costItems(cost) | |
87 | + role:addEquip({type=typ,level=lv,count=-costCount}) | |
88 | + role:addEquip({type=typ,level=nextLv,count=count}) | |
89 | + SendPacket(actionCodes.Car_equipUpRpc, '') | |
90 | + return true | |
91 | +end | |
92 | + | |
93 | +function _M.runeUpRpc( agent, data ) | |
94 | + local role = agent.role | |
95 | + local msg = MsgPack.unpack(data) | |
96 | + local uid = msg.uid | |
97 | + local ownRune = role.runeBag[uid] | |
98 | + if not ownRune then return 1 end | |
99 | + if ownRune:getProperty("refer") ~= 0 then return 2 end | |
100 | + | |
101 | + local typ = ownRune:getProperty("type") | |
102 | + local id = ownRune:getProperty("id") | |
103 | + local level = ownRune:getProperty("level") | |
104 | + | |
105 | + local runeSet = csvdb["runeCsv"][typ] | |
106 | + if not runeSet then return 4 end | |
107 | + local runeData = runeSet[id] | |
108 | + if not runeData then return 5 end | |
109 | + | |
110 | + local maxLv = #csvdb["rune_buildCsv"] | |
111 | + if level >= maxLv then return 6 end | |
112 | + local lvData = csvdb["rune_buildCsv"][level+1] | |
113 | + local cost = lvData.cost:toNumMap() | |
114 | + if not role:checkItemEnough(cost) then | |
115 | + return 7 | |
83 | 116 | end |
84 | 117 | |
85 | 118 | role:costItems(cost) |
86 | - role:costItems(merge) | |
87 | - role:addItem({itemId = nextEquip.id,count = count}) | |
88 | - SendPacket(actionCodes.Car_equipUpRpc, '') | |
119 | + ownRune:updateProperty({field = "level",value = level+1}) | |
120 | + SendPacket(actionCodes.Car_runeUpRpc, '') | |
89 | 121 | return true |
90 | 122 | end |
91 | 123 | ... | ... |
src/actions/GmAction.lua
... | ... | @@ -22,13 +22,36 @@ function _M.hero(role, pms) |
22 | 22 | return "成功" |
23 | 23 | end |
24 | 24 | |
25 | +function _M.equip(role, pms) | |
26 | + local typ = tonum(pms.pm1) | |
27 | + local level = tonum(pms.pm2) | |
28 | + local count = tonum(pms.pm3) | |
29 | + role:addEquip({type = typ,level = level,count = count}) | |
30 | + return "成功" | |
31 | +end | |
32 | + | |
33 | +function _M.rune(role, pms) | |
34 | + local typ = tonum(pms.pm1) | |
35 | + local id = tonum(pms.pm2) | |
36 | + local result = role:addRune({type = typ,id = id}) | |
37 | + return result | |
38 | +end | |
39 | + | |
25 | 40 | function _M.get(role, pms) |
26 | - local itemId = tonum(pms.pm1) | |
27 | - if not csvdb["itemCsv"][itemId] then | |
28 | - return "物品不存在" | |
41 | + if pms.pm1 == "ALL" then | |
42 | + for id,data in pairs(csvdb["itemCsv"]) do | |
43 | + if data.type ~= 4 and data.type ~= 5 then | |
44 | + role:award({[id] = 10}) | |
45 | + end | |
46 | + end | |
47 | + else | |
48 | + local itemId = tonum(pms.pm1) | |
49 | + if not csvdb["itemCsv"][itemId] then | |
50 | + return "物品不存在" | |
51 | + end | |
52 | + local count = tonum(pms.pm2) | |
53 | + role:award({[itemId] = count}) | |
29 | 54 | end |
30 | - local count = tonum(pms.pm2) | |
31 | - role:award({[itemId] = count}) | |
32 | 55 | return "成功" |
33 | 56 | end |
34 | 57 | ... | ... |
src/actions/HeroAction.lua
... | ... | @@ -483,4 +483,88 @@ function _M.createHeroRpc(agent, data) |
483 | 483 | return true |
484 | 484 | end |
485 | 485 | |
486 | +-- typ 位置,level等级对应唯一装备,level为0时为移除,不为0时无则装备,有则替换 | |
487 | +function _M.referEquipsRpc(agent, data) | |
488 | + local role = agent.role | |
489 | + local msg = MsgPack.unpack(data) | |
490 | + local hero = role.heros[msg.id] | |
491 | + if not hero then return 10 end | |
492 | + local equips = msg.equips | |
493 | + if not equips or not next(equips) then return 11 end | |
494 | + | |
495 | + for typ,level in pairs(equips) do | |
496 | + local ownLv = hero:getProperty("equip"):getv(typ,0) | |
497 | + if level == 0 then | |
498 | + if ownLv == 0 then return 2 end | |
499 | + else | |
500 | + if role:getEquipCount(typ,level) < 1 then return 3 end | |
501 | + local equipSet = csvdb["equipCsv"][typ] | |
502 | + if not equipSet then return 4 end | |
503 | + local equipData = equipSet[level] | |
504 | + if not equipData then return 5 end | |
505 | + end | |
506 | + end | |
507 | + | |
508 | + for typ,level in pairs(equips) do | |
509 | + local ownLv = hero:getProperty("equip"):getv(typ,0) | |
510 | + if level == 0 then | |
511 | + role:addEquip({type=typ,level=ownLv,count=1,isRefer=true}) | |
512 | + else | |
513 | + role:addEquip({type=typ,level=level,count=-1,isRefer=true}) | |
514 | + if ownLv > 0 then | |
515 | + role:addEquip({type=typ,level=ownLv,count=1,isRefer=true}) | |
516 | + end | |
517 | + end | |
518 | + local x = hero:getProperty("equip"):setv(typ, level) | |
519 | + hero:updateProperty({field = "equip", value = x}) | |
520 | + end | |
521 | + SendPacket(actionCodes.Hero_referEquipsRpc, "") | |
522 | + return true | |
523 | +end | |
524 | + | |
525 | +-- typ 位置,uid对应唯一符文,uid为0时为移除,不为0时无则装备,有则替换 | |
526 | +function _M.referRunesRpc(agent, data) | |
527 | + local role = agent.role | |
528 | + local msg = MsgPack.unpack(data) | |
529 | + local hero = role.heros[msg.id] | |
530 | + if not hero then return 10 end | |
531 | + local runes = msg.runes | |
532 | + if not runes or not next(runes) then return 11 end | |
533 | + | |
534 | + for typ,uid in pairs(runes) do | |
535 | + local referUid = hero:getProperty("rune"):getv(typ,0) | |
536 | + if uid == 0 then | |
537 | + if referUid == 0 then return 2 end | |
538 | + else | |
539 | + local ownRune = role.runeBag[uid] | |
540 | + if not ownRune then return 3 end | |
541 | + if ownRune:getProperty("refer") ~= 0 then return 4 end | |
542 | + | |
543 | + local runeSet = csvdb["runeCsv"][typ] | |
544 | + if not runeSet then return 5 end | |
545 | + local runeData = runeSet[ownRune:getProperty("id")] | |
546 | + if not runeData then return 6 end | |
547 | + end | |
548 | + end | |
549 | + | |
550 | + for typ,uid in pairs(runes) do | |
551 | + local referUid = hero:getProperty("rune"):getv(typ,0) | |
552 | + if uid == 0 then | |
553 | + local referRune = role.runeBag[referUid] | |
554 | + referRune:updateProperty({field = "refer",value = 0}) | |
555 | + else | |
556 | + if referUid ~= 0 then | |
557 | + local referRune = role.runeBag[referUid] | |
558 | + referRune:updateProperty({field = "refer",value = 0}) | |
559 | + end | |
560 | + local ownRune = role.runeBag[uid] | |
561 | + ownRune:updateProperty({field = "refer",value = hero:getProperty("id")}) | |
562 | + end | |
563 | + local x = hero:getProperty("rune"):setv(typ,uid) | |
564 | + hero:updateProperty({field = "rune", value = x}) | |
565 | + end | |
566 | + SendPacket(actionCodes.Hero_referRunesRpc, "") | |
567 | + return true | |
568 | +end | |
569 | + | |
486 | 570 | return _M |
487 | 571 | \ No newline at end of file | ... | ... |
src/actions/RoleAction.lua
... | ... | @@ -97,7 +97,7 @@ function _M.loginRpc( agent, data ) |
97 | 97 | else |
98 | 98 | role:reloadWhenLogin() |
99 | 99 | end |
100 | - | |
100 | + | |
101 | 101 | if not msg.isGMlogin then |
102 | 102 | local banTime = role:getProperty("banTime") |
103 | 103 | if banTime > now then |
... | ... | @@ -120,7 +120,7 @@ function _M.loginRpc( agent, data ) |
120 | 120 | -- 跨天登陆事件 |
121 | 121 | role:onCrossDay(now) |
122 | 122 | role:setProperty("ltime", now) |
123 | - | |
123 | + | |
124 | 124 | |
125 | 125 | for _, name in ipairs({"dailyData", "dinerData"}) do |
126 | 126 | response[name] = role[name]:data() |
... | ... | @@ -149,10 +149,25 @@ function _M.loginRpc( agent, data ) |
149 | 149 | end |
150 | 150 | end |
151 | 151 | |
152 | - response.wave = 1 + heroWave | |
152 | + response.wave = 3 + heroWave | |
153 | 153 | |
154 | 154 | SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response)) |
155 | 155 | |
156 | + local equipResp = {equipBag = {}} | |
157 | + for typ,set in pairs(role.equipBag) do | |
158 | + for level,equip in pairs(set) do | |
159 | + if not equipResp.equipBag[typ] then equipResp.equipBag[typ] = {} end | |
160 | + equipResp.equipBag[typ][level] = equip:data() | |
161 | + end | |
162 | + end | |
163 | + SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(equipResp)) | |
164 | + | |
165 | + local runeResp = {runeBag = {}} | |
166 | + for _,rune in pairs(role.runeBag) do | |
167 | + runeResp.runeBag[rune:getProperty("uid")]=rune:data() | |
168 | + end | |
169 | + SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(runeResp)) | |
170 | + | |
156 | 171 | local heroIndex = 1 |
157 | 172 | for index = 2, 1 + heroWave do |
158 | 173 | local heroResponse = {heros = {}} |
... | ... | @@ -177,7 +192,7 @@ function _M.loginRpc( agent, data ) |
177 | 192 | gate_serv = agent.gate_serv, |
178 | 193 | }) |
179 | 194 | agent.role = role |
180 | - | |
195 | + | |
181 | 196 | start_agent_timer() |
182 | 197 | -- 注册全服广播 |
183 | 198 | local channel = math.randomInt(1, 1) |
... | ... | @@ -293,7 +308,7 @@ function _M.openItemRpc(agent, data) |
293 | 308 | end |
294 | 309 | role:costItems({[itemId] = count}) |
295 | 310 | reward = role:award(reward) |
296 | - | |
311 | + | |
297 | 312 | SendPacket(actionCodes.Role_openItemRpc, MsgPack.pack({reward = reward})) |
298 | 313 | return true |
299 | 314 | end | ... | ... |
... | ... | @@ -0,0 +1,52 @@ |
1 | +local Equip = class("Equip", require("shared.ModelBase")) | |
2 | + | |
3 | +Equip.schema = { | |
4 | + type = {"number"}, -- 类型 | |
5 | + level = {"number"}, -- 等级 | |
6 | + count = {"number", 0}, -- 数量 | |
7 | + refer = {"number", 0}, -- 已装备英雄数 | |
8 | +} | |
9 | + | |
10 | +function Equip:ctor( properties ) | |
11 | + Equip.super.ctor(self, properties) | |
12 | +end | |
13 | + | |
14 | +function Equip:notifyUpdateProperty(field, newValue, oldValue) | |
15 | + local datas = { | |
16 | + key = field, | |
17 | + newValue = newValue, | |
18 | + oldValue = oldValue, | |
19 | + } | |
20 | + self:notifyUpdateProperties(datas) | |
21 | +end | |
22 | + | |
23 | +function Equip:notifyUpdateProperties(params) | |
24 | + local updateData = { | |
25 | + type = self:getProperty("type"), | |
26 | + level = self:getProperty("level"), | |
27 | + datas = params | |
28 | + } | |
29 | + SendPacket(actionCodes.Role_updateEquip, MsgPack.pack(updateData)) | |
30 | +end | |
31 | + | |
32 | +function Equip:updateProperty(params) | |
33 | + if not params.field or (not params.delta and not params.value) then | |
34 | + return | |
35 | + end | |
36 | + if params.delta then | |
37 | + self:incrProperty(params.field, params.delta) | |
38 | + elseif params.value then | |
39 | + self:setProperty(params.field, params.value) | |
40 | + end | |
41 | + self:notifyUpdateProperties(self:data()) | |
42 | +end | |
43 | + | |
44 | +function Equip:data() | |
45 | + return { | |
46 | + type = self:getProperty("type"), | |
47 | + level = self:getProperty("level"), | |
48 | + count = self:getProperty("count"), | |
49 | + } | |
50 | +end | |
51 | + | |
52 | +return Equip | |
0 | 53 | \ No newline at end of file | ... | ... |
src/models/Hero.lua
... | ... | @@ -15,7 +15,8 @@ Hero.schema = { |
15 | 15 | loveExp = {"number", 0}, --好感度经验 |
16 | 16 | loveL = {"number", 0}, --好感度等级 |
17 | 17 | skin = {"number", 0}, --皮肤 0 、 1、 2、 3 |
18 | - equip = {"string",""}, --装备 type=level | |
18 | + equip = {"string","1=0 2=0 3=0 4=0"}, --装备 type=level | |
19 | + rune = {"string","1=0 2=0 3=0 4=0 5=0 6=0"}, --零件 type=id | |
19 | 20 | } |
20 | 21 | |
21 | 22 | function Hero:ctor( properties ) |
... | ... | @@ -76,6 +77,8 @@ function Hero:data() |
76 | 77 | loveExp = self:getProperty("loveExp"), |
77 | 78 | loveL = self:getProperty("loveL"), |
78 | 79 | skin = self:getProperty("skin"), |
80 | + equip = self:getProperty("equip"), | |
81 | + rune = self:getProperty("rune"), | |
79 | 82 | } |
80 | 83 | end |
81 | 84 | ... | ... |
src/models/Role.lua
src/models/RolePlugin.lua
... | ... | @@ -10,6 +10,8 @@ function RolePlugin.bind(Role) |
10 | 10 | |
11 | 11 | function Role:loadAll() |
12 | 12 | self:loadDaily() |
13 | + self:loadEquips() | |
14 | + self:loadRunes() | |
13 | 15 | self:loadHeros() |
14 | 16 | self:loadDiner() |
15 | 17 | end |
... | ... | @@ -33,7 +35,7 @@ function RolePlugin.bind(Role) |
33 | 35 | end |
34 | 36 | end |
35 | 37 | function Role:onOfflineEvent() |
36 | - | |
38 | + | |
37 | 39 | end |
38 | 40 | |
39 | 41 | local function checkItemCount(self, itemId, count) |
... | ... | @@ -44,11 +46,10 @@ function RolePlugin.bind(Role) |
44 | 46 | if limit and self:getItemCount(itemId) == 0 then |
45 | 47 | local curCount = 0 |
46 | 48 | local items = self:getProperty("items"):toNumMap() |
47 | - for _itemId, _count in pairs(items) do | |
48 | - local _itemData = csvdb["itemCsv"][itemId] | |
49 | - if globalCsv.store_type[_itemData.type] == page then | |
49 | + for _,_ in pairs(items) do | |
50 | + if globalCsv.store_type[itemData.type] == page then | |
50 | 51 | curCount = curCount + 1 |
51 | - if curCount >= limit then | |
52 | + if curCount >= limit then | |
52 | 53 | count = 0 |
53 | 54 | break |
54 | 55 | end |
... | ... | @@ -77,6 +78,17 @@ function RolePlugin.bind(Role) |
77 | 78 | self:addHero(pms) |
78 | 79 | end |
79 | 80 | end, |
81 | + [ItemType.EquipBase] = function() | |
82 | + local typ = math.floor((itemId-7000)/100) | |
83 | + local lv = (itemId-7000)%100 | |
84 | + self:addEquip({type = typ,level = lv,count = count}) | |
85 | + end, | |
86 | + [ItemType.Rune] = function() | |
87 | + local typ = math.floor((itemId-2000)/100) | |
88 | + for _= 1, count do | |
89 | + self:addRune({type = typ,id = itemId}) | |
90 | + end | |
91 | + end, | |
80 | 92 | [ItemType.AdvItem] = function() --冒险道具不会进入 玩家仓库 |
81 | 93 | count = 0 |
82 | 94 | end, |
... | ... | @@ -135,7 +147,7 @@ function RolePlugin.bind(Role) |
135 | 147 | if not csvdb["player_expCsv"][level + 1] then |
136 | 148 | return |
137 | 149 | end |
138 | - | |
150 | + | |
139 | 151 | local exp = self:getProperty("exp") |
140 | 152 | local newExp = exp + addExp |
141 | 153 | while newExp >= csvdb["player_expCsv"][level].exp do |
... | ... | @@ -207,7 +219,7 @@ function RolePlugin.bind(Role) |
207 | 219 | end |
208 | 220 | |
209 | 221 | function Role:getItemCount(itemId) |
210 | - if itemId == ItemId.Diamond then | |
222 | + if itemId == ItemId.Diamond then | |
211 | 223 | return self:getAllDiamond() |
212 | 224 | end |
213 | 225 | return self:getProperty("items"):getv(itemId, 0) |
... | ... | @@ -283,7 +295,7 @@ function RolePlugin.bind(Role) |
283 | 295 | id = heroId, |
284 | 296 | type= heroType, |
285 | 297 | } |
286 | - | |
298 | + | |
287 | 299 | local newHero = require("models.Hero").new(heroInfo) |
288 | 300 | newHero:create() |
289 | 301 | newHero.owner = self |
... | ... | @@ -352,8 +364,146 @@ function RolePlugin.bind(Role) |
352 | 364 | end |
353 | 365 | end |
354 | 366 | |
367 | + function Role:loadEquips() | |
368 | + local roleId = self:getProperty("id") | |
369 | + self.equipBag = {} | |
370 | + local keys = redisproxy:keys(string.format(R_EQUIP_ROOT, roleId)) | |
371 | + if keys and next(keys) then | |
372 | + for _,v in pairs(keys) do | |
373 | + local equip = require("models.Equip").new({key = v}) | |
374 | + equip:load() | |
375 | + local typ,lv = equip:getProperty("type"),equip:getProperty("level") | |
376 | + equip.owner = self | |
377 | + if not self.equipBag[typ] then self.equipBag[typ] = {} end | |
378 | + self.equipBag[typ][lv] = equip | |
379 | + end | |
380 | + end | |
381 | + end | |
382 | + | |
383 | + function Role:addEquip(params) | |
384 | + if params.type and params.level and params.count then | |
385 | + local equipType = params.type | |
386 | + local equipLv = params.level | |
387 | + local count = params.count | |
388 | + -- isRefer为true时count>0为卸载操作,<0为装备操作 | |
389 | + local isRefer = params.isRefer or false | |
390 | + local equip = nil | |
391 | + local equipSet = self.equipBag[equipType] | |
392 | + if equipSet then | |
393 | + equip = self.equipBag[equipType][equipLv] | |
394 | + else | |
395 | + self.equipBag[equipType] = {} | |
396 | + end | |
397 | + | |
398 | + if equip then | |
399 | + local originCount = equip:getProperty("count") | |
400 | + if isRefer then | |
401 | + if count < 0 then | |
402 | + if count+originCount<0 then | |
403 | + return | |
404 | + end | |
405 | + else | |
406 | + if equip:getProperty("refer")+count<0 then | |
407 | + return | |
408 | + end | |
409 | + end | |
410 | + end | |
411 | + count = originCount+count | |
412 | + else | |
413 | + if isRefer then return end | |
414 | + local roleId = self:getProperty("id") | |
415 | + local data = { | |
416 | + key = string.format(R_EQUIP,roleId,equipType,equipLv), | |
417 | + type = equipType, | |
418 | + level = equipLv, | |
419 | + } | |
420 | + equip = require("models.Equip").new(data) | |
421 | + equip.owner = self | |
422 | + equip:create() | |
423 | + end | |
424 | + equip:updateProperty({field = "count", value = count}) | |
425 | + if isRefer then | |
426 | + equip:updateProperty({field = "refer", value = equip:getProperty("refer")+params.count}) | |
427 | + end | |
428 | + self.equipBag[equipType][equipLv] = equip | |
429 | + end | |
430 | + end | |
431 | + | |
432 | + function Role:getEquipCount(typ,lv) | |
433 | + local equipSet = self.equipBag[typ] | |
434 | + if equipSet then | |
435 | + local equip = equipSet[lv] | |
436 | + if equip then | |
437 | + return equip:getProperty("count") | |
438 | + else | |
439 | + return 0 | |
440 | + end | |
441 | + else | |
442 | + return 0 | |
443 | + end | |
444 | + end | |
445 | + | |
446 | + function Role:loadRunes() | |
447 | + local roleId = self:getProperty("id") | |
448 | + local runeIds = redisproxy:smembers(string.format(R_RUNEIDS, roleId)) | |
449 | + local redret = redisproxy:pipelining(function (red) | |
450 | + for _, runeId in ipairs(runeIds) do | |
451 | + red:hgetall(string.format(R_RUNE, roleId, runeId)) | |
452 | + end | |
453 | + end) | |
454 | + for index, runeId in ipairs(runeIds) do | |
455 | + local rune = require("models.Rune").new({key = string.format(R_RUNE, roleId, runeId)}) | |
456 | + if rune:load(table.array2Table(redret[index])) then | |
457 | + rune.owner = self | |
458 | + self.runeBag[tonumber(runeId)] = rune | |
459 | + end | |
460 | + end | |
461 | + end | |
462 | + | |
463 | + -- 0 为操作成功 | |
464 | + function Role:addRune(params) | |
465 | + if params.type and params.id then | |
466 | + local set = csvdb["runeCsv"][params.type] | |
467 | + if not set then return 2 end | |
468 | + local data = set[params.id] | |
469 | + if not data then return 3 end | |
470 | + | |
471 | + local roleId = self:getProperty("id") | |
472 | + local runeUid = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "rune", 1)) | |
473 | + | |
474 | + redisproxy:sadd(string.format(R_RUNEIDS, roleId), runeUid) | |
475 | + | |
476 | + local heroInfo = { | |
477 | + key = string.format(R_RUNE, roleId, runeUid), | |
478 | + uid = runeUid, | |
479 | + type = params.type, | |
480 | + id = params.id, | |
481 | + } | |
482 | + | |
483 | + local newRune = require("models.Rune").new(heroInfo) | |
484 | + newRune:create() | |
485 | + newRune:generateAttrs() | |
486 | + newRune.owner = self | |
487 | + self.runeBag[runeUid] = newRune | |
488 | + newRune:notifyUpdateProperties(newRune:data()) | |
489 | + return 0 | |
490 | + else | |
491 | + return 1 | |
492 | + end | |
493 | + end | |
494 | + | |
495 | + function Role:getRuneByType(typ) | |
496 | + local runeSet = {} | |
497 | + for _,v in pairs(self.runeBag) do | |
498 | + if v.type == typ then | |
499 | + table.insert(runeSet,v) | |
500 | + end | |
501 | + end | |
502 | + return runeSet | |
503 | + end | |
504 | + | |
355 | 505 | function Role:getAdvData() |
356 | - if not self.advData then | |
506 | + if not self.advData then | |
357 | 507 | self.advData = require("adv.Adv").new(self) |
358 | 508 | self.advData:initByInfo() |
359 | 509 | end | ... | ... |
... | ... | @@ -0,0 +1,90 @@ |
1 | +local Rune = class("Rune", require("shared.ModelBase")) | |
2 | +Rune.schema = { | |
3 | + uid = {"number"}, -- 唯一自增id | |
4 | + type = {"number"}, -- 装备位置 | |
5 | + id = {"number"}, | |
6 | + level = {"number", 0}, -- 等级 | |
7 | + refer = {"number", 0}, -- 已装备英雄id | |
8 | + attrs = {"string",""} -- 基础属性值 id=value | |
9 | +} | |
10 | + | |
11 | +function Rune:ctor( properties ) | |
12 | + Rune.super.ctor(self, properties) | |
13 | +end | |
14 | + | |
15 | +function Rune:notifyUpdateProperty(field, newValue, oldValue) | |
16 | + local datas = { | |
17 | + key = field, | |
18 | + newValue = newValue, | |
19 | + oldValue = oldValue, | |
20 | + } | |
21 | + self:notifyUpdateProperties(datas) | |
22 | +end | |
23 | + | |
24 | +function Rune:notifyUpdateProperties(params) | |
25 | + local updateData = { | |
26 | + uid = self:getProperty("uid"), | |
27 | + datas = params | |
28 | + } | |
29 | + SendPacket(actionCodes.Role_updateRune, MsgPack.pack(updateData)) | |
30 | +end | |
31 | + | |
32 | +function Rune:updateProperty(params) | |
33 | + if not params.field or (not params.delta and not params.value) then | |
34 | + return | |
35 | + end | |
36 | + if params.delta then | |
37 | + self:incrProperty(params.field, params.delta) | |
38 | + elseif params.value then | |
39 | + self:setProperty(params.field, params.value) | |
40 | + end | |
41 | + self:notifyUpdateProperties(self:data()) | |
42 | +end | |
43 | + | |
44 | +-- types 类型=权重"2=100 3=100 4=100" value最大值=最小值 "50=100 50=100 100=200" | |
45 | +local function getRandomValue(types,values) | |
46 | + local typeMap = types:toNumMap() | |
47 | + local valueArry = values:toArray() | |
48 | + if table.nums(typeMap) ~= #valueArry then return nil end | |
49 | + local typ,value | |
50 | + local typTab,weightSum = {},0 | |
51 | + for t,w in pairs(typeMap) do | |
52 | + weightSum = weightSum + w | |
53 | + table.insert(typTab,{t=t,w=weightSum}) | |
54 | + end | |
55 | + | |
56 | + local tk | |
57 | + local tmp = math.random(1,weightSum) | |
58 | + for k,v in ipairs(typTab) do | |
59 | + if v.w >= tmp then | |
60 | + typ = v.t | |
61 | + tk = k | |
62 | + break | |
63 | + end | |
64 | + end | |
65 | + | |
66 | + local range = valueArry[tk]:toArray(true,"=") | |
67 | + value = math.random(range[1],range[2]) | |
68 | + return typ,value | |
69 | +end | |
70 | + | |
71 | +function Rune:generateAttrs() | |
72 | + local runeData = csvdb["runeCsv"][self:getProperty("type")][self:getProperty("id")] | |
73 | + local attrs = "" | |
74 | + attrs = attrs:setv(getRandomValue(runeData.attr1,runeData.range1)) | |
75 | + attrs = attrs:setv(getRandomValue(runeData.attr2,runeData.range2)) | |
76 | + self:setProperty("attrs",attrs) | |
77 | +end | |
78 | + | |
79 | +function Rune:data() | |
80 | + return { | |
81 | + uid = self:getProperty("uid"), | |
82 | + type = self:getProperty("type"), | |
83 | + id = self:getProperty("id"), | |
84 | + refer = self:getProperty("refer"), | |
85 | + attrs = self:getProperty("attrs"), | |
86 | + level = self:getProperty("level"), | |
87 | + } | |
88 | +end | |
89 | + | |
90 | +return Rune | |
0 | 91 | \ No newline at end of file | ... | ... |