Commit 0da2b3166d0b2a7900b7778ad4e696f40cd87c41

Authored by zhouhaihai
2 parents 57a73438 4591e219

Merge branch 'bugfix' into tr/publish

* bugfix:
  bug
  取消抽卡保底的保底次数默认值,因为有些卡池不需要保底
Showing 2 changed files with 2 additions and 2 deletions   Show diff stats
src/actions/HangAction.lua
... ... @@ -562,7 +562,7 @@ function _M.startBonusBattleRpc(agent, data)
562 562 if not bonusData then return 3 end
563 563 local bonusStar = role:getProperty("bonusStar")
564 564  
565   - if not bonusStar[bonusData.unlock] or bonusStar[bonusData.unlock] == 0 then return 4 end
  565 + if bonusData.unlock ~= 0 and (not bonusStar[bonusData.unlock] or bonusStar[bonusData.unlock] == 0) then return 4 end
566 566  
567 567 if bonusStar[id] and bonusStar[id] >= (1 << #bonusData.sweep_condition:toTableArray(true)) - 1 then
568 568 local bonusC = role.dailyData:getProperty("bonusC")
... ...
src/actions/HeroAction.lua
... ... @@ -764,7 +764,7 @@ function _M.drawHeroRpc(agent, data)
764 764 local drawCount = {1, 10} -- 抽取次数
765 765 if not drawCount[drawType] then return 3 end
766 766  
767   - local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype] or 10
  767 + local draw_floor_back_counts = globalCsv.draw_floor_back_counts[btype]
768 768 local floorHeroCount = role:getProperty("floorHero")[btype] or 0
769 769  
770 770 -- 计算抽卡消耗品
... ...