GlobalVar.lua 4.76 KB
XXTEA_KEY = "699D448D6D24f7F941E9F6E99F823E18"

MAX_ROLE_NUM = 1000000

RESET_TIME = 4

MAX_QUALITY_LEVEL = 5

MAX_HERO_STAR = 6
MAX_HERO_LVL = 100
MAX_EVOL_LVL = 5			-- 最高进化等级
MAX_BREAK_LVL = 16

MAX_VIP = 15

MAIL_EXPIRE_TIME = 7*86400

MAX_FRIEND_SEARCH_COUNT = 5-- 最大搜索数目

MAX_YZ_LEVEL = 10

HOUR_ZONE = 9 -- 时区

carbonType = {
	Normal = 10000,
	Special = 20000,
	Tower = 30000,
	Trial = 40000,
	Worldboss = 50000,
	Yz = 60000,
	Practice = 70000,
}

FinishType = {
	AllKill 				= 1,	--全部清光
	BossKill				= 2,	--干光boss 
}

StageType = {
	Common 					= 1,	-- 普通
	Arrange					= 2,	-- 传送门
	WeakArrange 			= 3,	-- 脆弱的传送门
	Supply 					= 4,	-- 补给点
	Power					= 5,	-- 采集点
	Select 					= 6,	-- 抉择点
	Cross 					= 7,	-- 穿越点
	RandSelect				= 8,    -- 随机selet
	OnceArrange				= 9,  	-- 一次性召唤点

}

AiType = {
	Warn 					= 1,	-- 警戒型
	Occupy 					= 2,	-- 占领型
	Special 				= 3,	-- 特殊型
	Eat						= 4,	-- 吞噬特殊型
}

MonsterType = {
	Boss 					= 1,	-- Boss
	Assault					= 2,	-- 突击怪
	Maker					= 3,	-- 制造者
	Dregs					= 4,	-- 渣滓
	Eat 					= 5,	-- 吞噬者
	Ghost					= 6, 	-- 隐藏boss
}

ItemType = {
	RandGiftClose			= 1, 	-- 随机道具 不打开
	RandGiftOpen			= 2, 	-- 随机道具 打开
	Material1 				= 3,	-- 油
	Material2 				= 4,	-- 魔力
	Material3 				= 5,	-- 食材
	Material4				= 6, 	-- 调料
	HeroSkin 				= 7,	-- 食灵皮肤券
	PackageStudy			= 8, 	-- 套餐研究素材
	Hero 					= 9,	-- 武将
	QuickProp				= 10,	-- 快速道具
	BuildDraw				= 11,	-- 建造图纸
	Diamond 				= 12,	-- 钻石
	Medel 					= 13,   -- 勋章
	EnergyItem				= 14, 	-- 次元能量,固定消耗道具 
	Seed 					= 15, 	-- 种子
	QuickPlant				= 16,	-- 快速种植
	JobPerfer				= 17,	-- 职业偏向
	LoveItem				= 18,	-- 好感度材料
	HeadFarme 				= 19, 	-- 头像框
	HeadIcon 				= 20, 	-- 头像
	HomeSkin 				= 21, 	-- 主城皮肤
	Equip 					= 22, 	-- 装备
	Proof					= 23, 	-- 交易凭证
	Dress					= 24, 	-- 时装
	Build 					= 25,	-- 建筑材料
	HeroBag 				= 26,	-- 食灵背包扩展凭证
	EquipBag 				= 27,	-- 武器背包扩展凭证
	GiftBag 				= 28,	-- 礼物背包扩展凭证
	TeamBag 				= 29,	-- 套餐扩展凭证
	HeroBuild 				= 30,	-- 烹饪扩展凭证
	EquipBuild 				= 31,	-- 采购扩展凭证
	PvpCoin					= 32,	--pvp积分, 商城购买
	ChooseBox				= 33,	--玩家选择盒子,
	DrawCoin				= 34, 	--抽奖券,
	ActivityCoin			= 35,	--活动积分
	DinerBox				= 36,	--便当盒
	Fitment					= 37,	--家具
	DinerCar				= 38,	--餐车
	Accessory				= 39,	--配件
	DinerCarNum				= 40,	--餐车数量扩展
	DinerBoxNum				= 41,	--便当盒数量扩展
	AccMaterial				= 42,  	--升级消耗材料
	DinerCoin				= 43,	--金币银币
	PangCi					= 44,	--胖次
	SkillUpM				= 45,	--技能升级材料
}

ROUND = {[5]=true,[6]=true,[9]=true,[13]=true,[14]=true,}

-- 属性枚举
AttsEnum = {
	hp = 1,				-- 血量
	atk = 2,			-- 攻击
	phyDef = 3,			-- 物理防御
	hit = 4,			-- 命中
	miss = 5, 			-- 闪避
	crit = 6, 			-- 暴击
	atkSpeed = 7, 		-- 攻击速度
	critHurt = 8, 		-- 暴伤
}

AttsEnumEx = {
	[1] = "hp",			-- 血量
	[2] = "atk",		-- 攻击
	[3] = "phyDef",		-- 物理防御
	[4] = "hit",		-- 命中
	[5] = "miss", 		-- 闪避
	[6] = "crit", 		-- 暴击
	[7] = "atkSpeed", 	-- 攻击速度
	[8] = "critHurt", 	-- 暴伤
}

-- 物品起始id
ItemStartId = {
	hero 		= 1000, 	-- 英雄
	equip 		= 2000,		-- 装备
}

HeroType = {
	legend		= 1,	-- 传说英雄
	diamond 	= 2,	-- 钻石英雄
	normal 		= 3,	-- 免费英雄
	lowStar 	= 4,	-- 低星英雄
	monster 	= 5,	-- 怪物
	npc			= 6,	-- npc
	beauty 		= 7,	-- 女神
}

ExploreType = {
	Common 					= 1,	-- 普通
	Born					= 2,	-- 出生点
	Score		 			= 3,	-- 积分点
	Cure 					= 4,	-- 治疗点
	Item					= 5,	-- 道具店
	Cross 					= 6,	-- 传送门
	Enemy 					= 7,	-- 战斗点
	Event					= 8, 	-- 抉择点
}

ExploreItemType = {
	Bomb 					= 1,	-- 炸弹
	Weak					= 2,	-- 虚弱
	Slow		 			= 3,	-- 迟缓
	Invincible 				= 4,	-- 无敌
	Forbiden				= 5,	-- 封印
	Victory 				= 6,	-- 必胜
	Dice1 					= 7,	-- 固定点数1
	Dice2 					= 8,	-- 固定点数2
	Dice3					= 9,	-- 固定点数3
	Dice4 					= 10,	-- 固定点数4
	Dice5 					= 11,	-- 固定点数5
	Dice6 					= 12,	-- 固定点数6
	DiceAll 				= 13,	-- 任意点数
	Fight 					= 14,  	-- 决斗卡
}

RoomEvent = {
	move 		= 1,
	useItem 	= 2,
	playerOnStage 	= 3,
	playerStart = 4,
	playerEnd 	= 5,
	playerExit 	= 6,
	playerDice 	= 7,
	playerFight = 8,
	eventCross 	= 9,
	eventFight 	= 10,
	eventScore 	= 11,
	eventItem 	= 12,
	eventCure 	= 13,
	addScore 	= 14,
	updateMap 	= 15,
	addMainList = 16,
	addWaitList = 17,
	playerRevive= 18,
	playerTalk 	= 19,
	addHealth 	= 20,
}

BANTYPE = {
	default = 0,
	heartWarning = 1,
}