GlobalVar.lua
4.76 KB
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XXTEA_KEY = "699D448D6D24f7F941E9F6E99F823E18"
MAX_ROLE_NUM = 1000000
RESET_TIME = 4
MAX_QUALITY_LEVEL = 5
MAX_HERO_STAR = 6
MAX_HERO_LVL = 100
MAX_EVOL_LVL = 5 -- 最高进化等级
MAX_BREAK_LVL = 16
MAX_VIP = 15
MAIL_EXPIRE_TIME = 7*86400
MAX_FRIEND_SEARCH_COUNT = 5-- 最大搜索数目
MAX_YZ_LEVEL = 10
HOUR_ZONE = 9 -- 时区
carbonType = {
Normal = 10000,
Special = 20000,
Tower = 30000,
Trial = 40000,
Worldboss = 50000,
Yz = 60000,
Practice = 70000,
}
FinishType = {
AllKill = 1, --全部清光
BossKill = 2, --干光boss
}
StageType = {
Common = 1, -- 普通
Arrange = 2, -- 传送门
WeakArrange = 3, -- 脆弱的传送门
Supply = 4, -- 补给点
Power = 5, -- 采集点
Select = 6, -- 抉择点
Cross = 7, -- 穿越点
RandSelect = 8, -- 随机selet
OnceArrange = 9, -- 一次性召唤点
}
AiType = {
Warn = 1, -- 警戒型
Occupy = 2, -- 占领型
Special = 3, -- 特殊型
Eat = 4, -- 吞噬特殊型
}
MonsterType = {
Boss = 1, -- Boss
Assault = 2, -- 突击怪
Maker = 3, -- 制造者
Dregs = 4, -- 渣滓
Eat = 5, -- 吞噬者
Ghost = 6, -- 隐藏boss
}
ItemType = {
RandGiftClose = 1, -- 随机道具 不打开
RandGiftOpen = 2, -- 随机道具 打开
Material1 = 3, -- 油
Material2 = 4, -- 魔力
Material3 = 5, -- 食材
Material4 = 6, -- 调料
HeroSkin = 7, -- 食灵皮肤券
PackageStudy = 8, -- 套餐研究素材
Hero = 9, -- 武将
QuickProp = 10, -- 快速道具
BuildDraw = 11, -- 建造图纸
Diamond = 12, -- 钻石
Medel = 13, -- 勋章
EnergyItem = 14, -- 次元能量,固定消耗道具
Seed = 15, -- 种子
QuickPlant = 16, -- 快速种植
JobPerfer = 17, -- 职业偏向
LoveItem = 18, -- 好感度材料
HeadFarme = 19, -- 头像框
HeadIcon = 20, -- 头像
HomeSkin = 21, -- 主城皮肤
Equip = 22, -- 装备
Proof = 23, -- 交易凭证
Dress = 24, -- 时装
Build = 25, -- 建筑材料
HeroBag = 26, -- 食灵背包扩展凭证
EquipBag = 27, -- 武器背包扩展凭证
GiftBag = 28, -- 礼物背包扩展凭证
TeamBag = 29, -- 套餐扩展凭证
HeroBuild = 30, -- 烹饪扩展凭证
EquipBuild = 31, -- 采购扩展凭证
PvpCoin = 32, --pvp积分, 商城购买
ChooseBox = 33, --玩家选择盒子,
DrawCoin = 34, --抽奖券,
ActivityCoin = 35, --活动积分
DinerBox = 36, --便当盒
Fitment = 37, --家具
DinerCar = 38, --餐车
Accessory = 39, --配件
DinerCarNum = 40, --餐车数量扩展
DinerBoxNum = 41, --便当盒数量扩展
AccMaterial = 42, --升级消耗材料
DinerCoin = 43, --金币银币
PangCi = 44, --胖次
SkillUpM = 45, --技能升级材料
}
ROUND = {[5]=true,[6]=true,[9]=true,[13]=true,[14]=true,}
-- 属性枚举
AttsEnum = {
hp = 1, -- 血量
atk = 2, -- 攻击
phyDef = 3, -- 物理防御
hit = 4, -- 命中
miss = 5, -- 闪避
crit = 6, -- 暴击
atkSpeed = 7, -- 攻击速度
critHurt = 8, -- 暴伤
}
AttsEnumEx = {
[1] = "hp", -- 血量
[2] = "atk", -- 攻击
[3] = "phyDef", -- 物理防御
[4] = "hit", -- 命中
[5] = "miss", -- 闪避
[6] = "crit", -- 暴击
[7] = "atkSpeed", -- 攻击速度
[8] = "critHurt", -- 暴伤
}
-- 物品起始id
ItemStartId = {
hero = 1000, -- 英雄
equip = 2000, -- 装备
}
HeroType = {
legend = 1, -- 传说英雄
diamond = 2, -- 钻石英雄
normal = 3, -- 免费英雄
lowStar = 4, -- 低星英雄
monster = 5, -- 怪物
npc = 6, -- npc
beauty = 7, -- 女神
}
ExploreType = {
Common = 1, -- 普通
Born = 2, -- 出生点
Score = 3, -- 积分点
Cure = 4, -- 治疗点
Item = 5, -- 道具店
Cross = 6, -- 传送门
Enemy = 7, -- 战斗点
Event = 8, -- 抉择点
}
ExploreItemType = {
Bomb = 1, -- 炸弹
Weak = 2, -- 虚弱
Slow = 3, -- 迟缓
Invincible = 4, -- 无敌
Forbiden = 5, -- 封印
Victory = 6, -- 必胜
Dice1 = 7, -- 固定点数1
Dice2 = 8, -- 固定点数2
Dice3 = 9, -- 固定点数3
Dice4 = 10, -- 固定点数4
Dice5 = 11, -- 固定点数5
Dice6 = 12, -- 固定点数6
DiceAll = 13, -- 任意点数
Fight = 14, -- 决斗卡
}
RoomEvent = {
move = 1,
useItem = 2,
playerOnStage = 3,
playerStart = 4,
playerEnd = 5,
playerExit = 6,
playerDice = 7,
playerFight = 8,
eventCross = 9,
eventFight = 10,
eventScore = 11,
eventItem = 12,
eventCure = 13,
addScore = 14,
updateMap = 15,
addMainList = 16,
addWaitList = 17,
playerRevive= 18,
playerTalk = 19,
addHealth = 20,
}
BANTYPE = {
default = 0,
heartWarning = 1,
}