XXTEA_KEY = "699D448D6D24f7F941E9F6E99F823E18" MAX_ROLE_NUM = 1000000 RESET_TIME = 4 MAX_QUALITY_LEVEL = 5 MAX_HERO_STAR = 6 MAX_HERO_LVL = 100 MAX_EVOL_LVL = 5 -- 最高进化等级 MAX_BREAK_LVL = 16 MAX_VIP = 15 MAIL_EXPIRE_TIME = 7*86400 MAX_FRIEND_SEARCH_COUNT = 5-- 最大搜索数目 MAX_YZ_LEVEL = 10 HOUR_ZONE = 9 -- 时区 carbonType = { Normal = 10000, Special = 20000, Tower = 30000, Trial = 40000, Worldboss = 50000, Yz = 60000, Practice = 70000, } FinishType = { AllKill = 1, --全部清光 BossKill = 2, --干光boss } StageType = { Common = 1, -- 普通 Arrange = 2, -- 传送门 WeakArrange = 3, -- 脆弱的传送门 Supply = 4, -- 补给点 Power = 5, -- 采集点 Select = 6, -- 抉择点 Cross = 7, -- 穿越点 RandSelect = 8, -- 随机selet OnceArrange = 9, -- 一次性召唤点 } AiType = { Warn = 1, -- 警戒型 Occupy = 2, -- 占领型 Special = 3, -- 特殊型 Eat = 4, -- 吞噬特殊型 } MonsterType = { Boss = 1, -- Boss Assault = 2, -- 突击怪 Maker = 3, -- 制造者 Dregs = 4, -- 渣滓 Eat = 5, -- 吞噬者 Ghost = 6, -- 隐藏boss } ItemType = { RandGiftClose = 1, -- 随机道具 不打开 RandGiftOpen = 2, -- 随机道具 打开 Material1 = 3, -- 油 Material2 = 4, -- 魔力 Material3 = 5, -- 食材 Material4 = 6, -- 调料 HeroSkin = 7, -- 食灵皮肤券 PackageStudy = 8, -- 套餐研究素材 Hero = 9, -- 武将 QuickProp = 10, -- 快速道具 BuildDraw = 11, -- 建造图纸 Diamond = 12, -- 钻石 Medel = 13, -- 勋章 EnergyItem = 14, -- 次元能量,固定消耗道具 Seed = 15, -- 种子 QuickPlant = 16, -- 快速种植 JobPerfer = 17, -- 职业偏向 LoveItem = 18, -- 好感度材料 HeadFarme = 19, -- 头像框 HeadIcon = 20, -- 头像 HomeSkin = 21, -- 主城皮肤 Equip = 22, -- 装备 Proof = 23, -- 交易凭证 Dress = 24, -- 时装 Build = 25, -- 建筑材料 HeroBag = 26, -- 食灵背包扩展凭证 EquipBag = 27, -- 武器背包扩展凭证 GiftBag = 28, -- 礼物背包扩展凭证 TeamBag = 29, -- 套餐扩展凭证 HeroBuild = 30, -- 烹饪扩展凭证 EquipBuild = 31, -- 采购扩展凭证 PvpCoin = 32, --pvp积分, 商城购买 ChooseBox = 33, --玩家选择盒子, DrawCoin = 34, --抽奖券, ActivityCoin = 35, --活动积分 DinerBox = 36, --便当盒 Fitment = 37, --家具 DinerCar = 38, --餐车 Accessory = 39, --配件 DinerCarNum = 40, --餐车数量扩展 DinerBoxNum = 41, --便当盒数量扩展 AccMaterial = 42, --升级消耗材料 DinerCoin = 43, --金币银币 PangCi = 44, --胖次 SkillUpM = 45, --技能升级材料 } ROUND = {[5]=true,[6]=true,[9]=true,[13]=true,[14]=true,} -- 属性枚举 AttsEnum = { hp = 1, -- 血量 atk = 2, -- 攻击 phyDef = 3, -- 物理防御 hit = 4, -- 命中 miss = 5, -- 闪避 crit = 6, -- 暴击 atkSpeed = 7, -- 攻击速度 critHurt = 8, -- 暴伤 } AttsEnumEx = { [1] = "hp", -- 血量 [2] = "atk", -- 攻击 [3] = "phyDef", -- 物理防御 [4] = "hit", -- 命中 [5] = "miss", -- 闪避 [6] = "crit", -- 暴击 [7] = "atkSpeed", -- 攻击速度 [8] = "critHurt", -- 暴伤 } -- 物品起始id ItemStartId = { hero = 1000, -- 英雄 equip = 2000, -- 装备 } HeroType = { legend = 1, -- 传说英雄 diamond = 2, -- 钻石英雄 normal = 3, -- 免费英雄 lowStar = 4, -- 低星英雄 monster = 5, -- 怪物 npc = 6, -- npc beauty = 7, -- 女神 } ExploreType = { Common = 1, -- 普通 Born = 2, -- 出生点 Score = 3, -- 积分点 Cure = 4, -- 治疗点 Item = 5, -- 道具店 Cross = 6, -- 传送门 Enemy = 7, -- 战斗点 Event = 8, -- 抉择点 } ExploreItemType = { Bomb = 1, -- 炸弹 Weak = 2, -- 虚弱 Slow = 3, -- 迟缓 Invincible = 4, -- 无敌 Forbiden = 5, -- 封印 Victory = 6, -- 必胜 Dice1 = 7, -- 固定点数1 Dice2 = 8, -- 固定点数2 Dice3 = 9, -- 固定点数3 Dice4 = 10, -- 固定点数4 Dice5 = 11, -- 固定点数5 Dice6 = 12, -- 固定点数6 DiceAll = 13, -- 任意点数 Fight = 14, -- 决斗卡 } RoomEvent = { move = 1, useItem = 2, playerOnStage = 3, playerStart = 4, playerEnd = 5, playerExit = 6, playerDice = 7, playerFight = 8, eventCross = 9, eventFight = 10, eventScore = 11, eventItem = 12, eventCure = 13, addScore = 14, updateMap = 15, addMainList = 16, addWaitList = 17, playerRevive= 18, playerTalk = 19, addHealth = 20, } BANTYPE = { default = 0, heartWarning = 1, }