RoleCross.lua
11.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
-- 跨越 agent 获取数据使用
local RoleCross = {}
--*********************************** agent 存在时调用 ****************************************--
RoleCross.bind = function (Role)
-- 好友列表简约信息
function Role:friendSInfo()
local fteam = self.getProperty("friendTeam") or {}
local info = {
name = self:getProperty("name"),
level = self:getProperty("level"),
headId = self:getProperty("headId"),
ltime = self:getProperty("ltime"),
battleV = fteam.v or 0,
--battleV = self:getProperty("pvpTBVC") ~= 0 and self:getProperty("pvpTBVC") or self:getProperty("hangTBV")
}
return info
end
-- 好友详细队伍信息
function Role:friendInfo()
local info = self:friendSInfo()
--local team = self:getProperty("pvpTBVC") ~= 0 and self:getProperty("pvpTSC") or self:getProperty("hangTS")
--info.team = team
local fteam = self.getProperty("friendTeam") or {}
info.team = fteam.team or {}
info.heroCnt = self:getProperty("heroCnt")
info.achieveCnt = table.numbers(self:getProperty("achiveV"))
info.bgId = self:getProperty("bgId")
info.hangPass = self:getProperty("hangPass")
return info
end
function Role:addFriend(friendId)
local res = mysqlproxy:query(string.format("SELECT * FROM `Friend` WHERE `roleid` = %s AND `fid` = %s;", self:getProperty("id"), friendId))
for _, data in ipairs(res) do
local friend = require("models.Friend").new({key = string.format("%d",data.id), id = data.id})
if friend:load(data) then
self.friends[friend:getProperty("fid")] = friend
end
end
end
function Role:delFriend(friendId)
self.friends[friendId] = nil
end
-- 好友队伍战斗信息
function Role:friendBattleInfo()
return self:getProperty("pvpTBVC") ~= 0 and self:getProperty("pvpTBC") or self:getProperty("hangTB")
end
-- pvp 数据
function Role:pvpCInfo()
local info = {
name = self:getProperty("name"),
level = self:getProperty("level"),
headId = self:getProperty("headId"),
battleV = self:getProperty("pvpTBVC"),
team = self:getProperty("pvpTSC"),
battleInfo = self:getProperty("pvpTBC")
}
return info
end
-- pvp 数据
function Role:pvpHInfo()
local info = {
name = self:getProperty("name"),
level = self:getProperty("level"),
headId = self:getProperty("headId"),
battleV = self:getProperty("pvpTBVH"),
team = self:getProperty("pvpTSH"),
battleInfo = self:getProperty("pvpTBH")
}
return info
end
-- 高级pvp 排行榜
function Role:pvpHRankInfo()
local info = {
name = self:getProperty("name"),
level = self:getProperty("level"),
headId = self:getProperty("headId"),
ltime = self:getProperty("ltime"),
battleV = self:getProperty("pvpTBVH"),
}
return info
end
function Role:redPTag(tag, pms)
pms = pms or 1
local redp = self:getProperty("redp")
if not redp[tag] or redp[tag] ~= pms then
redp[tag] = pms
self:updateProperty({field = "redp", value = redp})
end
end
function Role:accountInit(initData)
-- 道具
local reward = {}
for k , v in pairs(initData.items or {}) do
reward[tonumber(k)] = v
end
self:award(reward, {log = {desc = "gm"}})
-- 英雄
local breakL = 0
for i = 0, #csvdb["unit_breakCsv"] do
if initData.heros.level >= csvdb["unit_breakCsv"][i].levelLimit then
breakL = i
else
break
end
end
local equip = ""
for slot, equipId in pairs(initData.heros.equip) do
equip = equip:setv(slot, equipId)
end
for _, heroId in ipairs(initData.heros.ids) do
local hero = self:isHaveHero(heroId)
local status
if not hero then
status, hero = self:addHero({type = heroId, log = {desc = "gm"}})
else
status = true
end
if status then
local rune = ""
for slot , runeId in pairs(initData.heros.rune) do
slot = tonumber(slot)
local status, rune_ = self:addRune({type = slot, id = runeId, log = {desc = "gm"}})
if status == 0 then
rune = rune:setv(slot, rune_:getProperty("uid"))
if initData.heros.runeL and initData.heros.runeL > 0 then
rune_:updateProperty({field = "level",value = initData.heros.runeL})
end
rune_:updateProperty({field = "refer",value = hero:getProperty("id")})
end
end
local talent = ""
if initData.heros.talent and initData.heros.talent > 0 then
talent = talent:setv(0, initData.heros.talent)
local talentData = csvdb["unit_talentCsv"][initData.heros.talent]
for i = 1, 4 do
talent = talent:setv(i, #talentData)
end
end
local aheadLevel = 0
for i = 1, initData.heros.talent - 1 do
aheadLevel = aheadLevel + #csvdb["unit_talentCsv"][i]
end
aheadLevel = aheadLevel + talent:getv(1, 0)
hero:updateProperties({
level = initData.heros.level,
breakL = breakL,
wakeL = initData.heros.wakeL,
talent = talent,
equip = equip,
rune = rune,
})
self:checkTaskEnter("Wake", {heroType = heroId, wakeL = initData.heros.wakeL})
self:checkTaskEnter("WakeCG", {heroType = heroId})
self:checkTaskEnter("HeroTalent", {heroType = heroId, alv = aheadLevel})
if initData.heros.wakeL == 3 then
self:checkTaskEnter("WakeCGSum", {count = 1})
end
end
end
self:checkTaskEnter("HeroLevelUp", {level = initData.heros.level})
-- fb
local carbonId = initData.fb
local addPre
addPre = function(carbonId)
local carbonData = csvdb["idle_battleCsv"][carbonId]
for _, pre in ipairs(carbonData.prepose:toArray(true, "=")) do
self:checkHangPass(pre)
self:checkTaskEnter("HangPass", {id = pre})
addPre(pre)
end
end
self:checkHangPass(carbonId)
addPre(carbonId)
self:checkTaskEnter("HangPass", {id = carbonId})
-- talent
if initData.talent and initData.talent > 0 then
local dishTree = self.dinerData:getProperty("dishTree")
for _, v in pairs(csvdb["diner_treeCsv"]) do
for id, _ in pairs(v) do
dishTree = dishTree:setv(id, initData.talent)
end
end
self.dinerData:updateProperty({field = "dishTree", value = dishTree})
end
-- diner
if initData.diner and initData.diner > 0 then
local buildL = self.dinerData:getProperty("buildL")
for typ, _ in pairs(csvdb["diner_buildingCsv"]) do
buildL = buildL:setv(typ, initData.diner)
end
self.dinerData:updateProperty({field = "buildL", value = buildL})
end
return "成功"
end
function Role:paySpecialReward(roleId, notify)
if notify and next(notify) then
local reward = {}
for key, val in pairs(notify) do
for id, count in pairs(val.award:toNumMap()) do
reward[id] = (reward[id] or 0) + count
end
end
self:award(reward, {log = {desc = "CapsuleReward", int1=roleId}})
SendPacket(actionCodes.Capsule_notifyChange, MsgPack.pack({special = notify}))
end
end
end
--*********************************** agent 不存在时调用 ***************************************--
local CMD = {}
local SRole
local function unpackRoleField(field, value)
if not SRole.schema[field] then
return nil
end
local typ, def = table.unpack(SRole.schema[field])
if typ == "number" then
value = tonumber(value or def)
elseif typ == "table" then
if type(value) == "string" then
value = MsgPack.unpack(value)
else
value = def
end
end
return value
end
local function packRoleField(field, value)
if not SRole.schema[field] then
return nil
end
local typ, def = table.unpack(SRole.schema[field])
if typ == "table" then
if type(value) == "table" then
value = MsgPack.pack(value)
end
end
return value
end
local function getRoleKey(roleId)
return string.format("role:%d", roleId)
end
function CMD.setProperty(roleId, field, value)
local tb = {}
tb[field] = value
return CMD.setProperties(roleId, tb)
end
function CMD.setProperties(roleId, fields)
local role = require("models.Role").new({key = string.format("%s",roleId), id = roleId})
return role:updateFields(fields)
end
function CMD.getProperty(roleId, field)
local ret = CMD.getProperties(roleId, {field})
return ret[field]
end
function CMD.getProperties(roleId, fields)
local role = require("models.Role").new({key = string.format("%s",roleId), id = roleId})
local ret = {}
local datas = role:loadFields(fields)
if datas then
for index, key in ipairs(fields) do
ret[key] = unpackRoleField(key, datas[key])
end
end
return ret
end
function CMD.friendSInfo(roleId)
--local info = CMD.getProperties(roleId, {"name", "level", "headId", "ltime", "pvpTBVC", "hangTBV"})
local info = CMD.getProperties(roleId, {"name", "level", "headId", "ltime", "friendTeam"})
local fteam = info.friendTeam or {}
return {
name = info.name,
level = info.level,
headId = info.headId,
ltime = info.ltime,
--battleV = info.pvpTBVC ~= 0 and info.pvpTBVC or info.hangTBV,
battleV = fteam.v or 0,
}
end
function CMD.friendInfo(roleId)
--local info = CMD.getProperties(roleId, {"name", "level", "headId", "ltime", "pvpTBVC", "hangTBV", "pvpTSC", "hangTS"})
local info = CMD.getProperties(roleId, {"name", "level", "headId", "ltime", "friendTeam", "heroCnt", "achiveV", "bgId", "hangPass"})
local fteam = info.friendTeam or {}
return {
name = info.name,
level = info.level,
headId = info.headId,
ltime = info.ltime,
--battleV = info.pvpTBVC ~= 0 and info.pvpTBVC or info.hangTBV,
--team = info.pvpTBVC ~= 0 and info.pvpTSC or info.hangTS
battleV = fteam.v or 0,
team = fteam.team or {},
heroCnt = info.heroCnt,
achieveCnt = table.numbers(info.achiveV),
bgId = info.bgId,
hangPass = info.hangPass,
}
end
function CMD.friendBattleInfo(roleId)
--local info = CMD.getProperties(roleId, {"pvpTBC", "hangTB"})
local info = CMD.getProperties(roleId, {"friendTeam"})
--return (next(info.pvpTBC) and next(info.pvpTBC.heros)) and info.pvpTBC or info.hangTB
local fteam = info.friendTeam or {}
return fteam.bInfo or {}
end
function CMD.pvpCInfo(roleId)
local info = CMD.getProperties(roleId, {"name", "level", "headId", "pvpTBVC", "pvpTSC", "pvpTBC"})
return {
name = info.name,
level = info.level,
headId = info.headId,
battleV = info.pvpTBVC,
team = info.pvpTSC,
battleInfo = info.pvpTBC
}
end
function CMD.pvpHInfo(roleId)
local info = CMD.getProperties(roleId, {"name", "level", "headId", "pvpTBVH", "pvpTSH", "pvpTBH"})
return {
name = info.name,
level = info.level,
headId = info.headId,
battleV = info.pvpTBVH,
team = info.pvpTSH,
battleInfo = info.pvpTBH
}
end
-- 高级pvp 排行榜
function CMD.pvpHRankInfo(roleId)
local info = CMD.getProperties(roleId, {"name", "level", "headId", "pvpTBVH", "ltime"})
local info = {
name = info.name,
level = info.level,
headId = info.headId,
ltime = info.ltime,
battleV = info.pvpTBVH,
}
return info
end
-- 记录红点
function CMD.redPTag(roleId, tag, pms)
pms = pms or 1
local redp = CMD.getProperty(roleId, "redp")
if not redp[tag] or redp[tag] ~= pms then
redp[tag] = pms
CMD.setProperty(roleId, "redp", redp)
end
end
function CMD.paySpecialReward(roleId, notify)
if notify and next(notify) then
local reward = {}
for key, val in pairs(notify) do
for id, count in pairs(val.award:toNumMap()) do
reward[id] = (reward[id] or 0) + count
end
end
local role = require("models.Role").new({key = string.format("%s",roleId), id = roleId})
role:award(reward, {log = {desc = "CapsuleReward", int1=roleId}})
end
end
RoleCross.handle = function(cmd, roleId, ...)
SRole = SRole or require("models.Role")
if CMD[cmd] then
return CMD[cmd](roleId, ...)
end
end
return RoleCross