RoleChangeStruct.lua
4.55 KB
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local VersionType = {
--不可复用
DoOnly = 1, -- 严格执行 数据结构变更等
-- 复用类型
Add = 2, -- 可叠加执行 活动清除状态等 params需是数组
Override = 3, -- 覆盖执行 只执行最后一个同方法变更 取最后一个的 params
}
---------------------版本方法 start ---------------------
local function createVersionFunc(vType, func)
local v = {vType = vType}
setmetatable(v, {__call = function(cv, ...)
func( ... )
end})
return v
end
-- 例子
local clearActivity = createVersionFunc(VersionType.Add ,function(role, params)
print("clearActivity")
dump(params)
end)
local changeStructF = createVersionFunc(VersionType.DoOnly ,function(role, params)
print("changeStructF" .. " >>> " .. params)
end)
local awardGift = createVersionFunc(VersionType.Override ,function(role, params)
print("awardGift" .. " >>> " .. params)
end)
local bugFixSuduku = createVersionFunc(VersionType.DoOnly, function(role, params)
local sudoku = role:getProperty("sudoku")
local phase = sudoku[-1] or 1
local id = 9
if phase == 1 then
local curData = (csvdb["guide_sudokuCsv"][phase] or {})[id]
if role:checkHangPass(curData.con2) then
sudoku.task = sudoku.task or {}
sudoku.task[phase] = sudoku.task[phase] or {}
if (sudoku.task[phase][id] or 0 == 0) then
sudoku.task[phase][id] = 1
role:setProperty("sudoku", sudoku)
end
end
end
end)
local bugFixRune = createVersionFunc(VersionType.DoOnly, function(role, params)
local had = false
for id, rune in pairs(role.runeBag) do
if math.floor(rune:getProperty("id") / 1000) == 16 then
local attrs = rune:getProperty("attrs")
local atk = attrs:getv(2, 0)
if atk ~= 0 then
attrs = attrs:delk(2):setv(1, atk)
had = true
rune:setProperty("attrs",attrs)
end
end
end
if had then
-- 补偿
end
end)
-- 清除 player 消失 的冒险
local bugFixAdvPlayer = createVersionFunc(VersionType.Override, function(role, params)
if role:getAdvData():isRunning() and not role:getProperty("advTeam").player then
role:getAdvData():forceOver(true)
end
end)
---------------------版本方法 end ----------------------
-- version 罗列start
local versionList = {} -- version 列表
versionList[1] = {bugFixSuduku, {}}
versionList[2] = {bugFixRune, {}}
versionList[3] = {bugFixAdvPlayer, {}}
-- versionList[2] = {clearActivity, {5, 7}}
-- versionList[3] = {changeStructF, "test1"}
-- versionList[4] = {changeStructF, "test2"}
-- versionList[5] = {awardGift, "test3"}
-- versionList[6] = {awardGift, "test4"}
--version 罗列end
local RoleChangeStruct = {}
-- 处理历史遗留问题 以及数据不兼容的问题。可用于版本间清除活动状态,发放补偿, 修改数据结构等
function RoleChangeStruct.bind(Role)
function Role:changeStructVersion()
local curVersion = self:getProperty("sversion")
if not STRUCT_VERSION or curVersion >= STRUCT_VERSION then return end
local jumpVersion = {}
local versionTemp = {}
for version = curVersion + 1, STRUCT_VERSION do
local versionData = versionList[version]
if versionData then
if versionData[1].vType == VersionType.DoOnly then
elseif versionData[1].vType == VersionType.Add then
if versionTemp[versionData[1]] then
jumpVersion[versionTemp[versionData[1]].version] = true
versionTemp[versionData[1]].version = version
for _, param in ipairs(versionData[2] or {}) do
table.insert(versionTemp[versionData[1]].params, param)
end
else
local params = {}
for _, param in ipairs(versionData[2] or {}) do
table.insert(params, param)
end
versionTemp[versionData[1]] = {version = version, params = params}
end
elseif versionData[1].vType == VersionType.Override then
if versionTemp[versionData[1]] then
jumpVersion[versionTemp[versionData[1]].version] = true
versionTemp[versionData[1]].version = version
else
versionTemp[versionData[1]] = {version = version}
end
else
print(">>>>>>> error changeStruct error version Type >>>>> " .. version)
end
else
jumpVersion[version] = true
end
end
for version = curVersion + 1, STRUCT_VERSION do
if not jumpVersion[version] then
local versionData = versionList[version]
if versionData[1].vType == VersionType.DoOnly or versionData[1].vType == VersionType.Override then
versionData[1](self, versionData[2])
elseif versionData[1].vType == VersionType.Add then
versionData[1](self, versionTemp[versionData[1]].params)
end
end
end
self:setProperty("sversion", STRUCT_VERSION)
end
end
return RoleChangeStruct