DinerAction.lua 21.3 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839
local ipairs = ipairs
local table = table
local math = math
local redisproxy = redisproxy
local MsgPack = MsgPack

local _M = {}

function _M.addSellRpc( agent, data )
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local sellData = msg

	local slot = sellData.slot
	local sells = json.decode(role.dinerData:getProperty("sells"))
	if sells[slot] and sells[slot].count and sells[slot].count ~= 0 then
		return 0
	end
	if math.illegalNum(slot, 1, role.dinerData:getMaxSlots()) then
		return 1
	end
	slot = tostring(slot)

	local dish = sellData.dish
	local dishSet = csvdb["diner_dishCsv"][dish]
	if not dishSet then
		return 2
	end
	local dishLevel = role.dinerData:getProperty("dishTree"):getv(dish, 0)
	if dishLevel == 0 then
		return 3
	end
	local dishData = dishSet[dishLevel]
	if not dishData then
		return 4
	end

	local calSell = role.dinerData:updateSell(slot, true) or {
		deltaCount = 0,
		deltaTime = 0,
		lastCount = 0,
	}
	local count = sellData.count
	local maxDishCount = role.dinerData:getMaxDishs()
	if math.illegalNum(count + calSell.lastCount, 1, maxDishCount) then
		return 5
	end

	local cost = dishData.material:toNumMap()
	for k, n in pairs(cost) do
		cost[k] = n * count
	end
	if not role:checkItemEnough(cost) then
		return 6
	end

	role:costItems(cost)
	role.dinerData:updateSell(slot)

	role:checkTaskEnter("MakeFood", {id = dish, count = count})
	-- local dirty = false
	-- if dirty then
	-- 	role.dinerData:notifyUpdateProperty("order", role.dinerData:getProperty("order"))
	-- end

	sells = json.decode(role.dinerData:getProperty("sells"))
	if not sells[slot] then
		sells[slot] = {
			reward = "",
			popular = 0,
		}
	end
	sells[slot].dish = dish
	sells[slot].level = dishLevel
	sells[slot].count = count
	sells[slot].time = skynet.timex() - calSell.deltaTime

	-- 检查解锁的顾客
	local had = {}
	for _, sell in pairs(sells) do
		if sell.dish then
			had[sell.dish] = sell.level
		end
	end

	local customer = role.dinerData:getProperty("customer")
	local change = false
	for cId, cData in pairs(csvdb["diner_customerCsv"]) do
		if not customer[cId] then
			local unlock = true
			for needId, lv in pairs(cData.unlock:toNumMap()) do
				if not had[needId] or had[needId] < lv then
					unlock = false
					break
				end
			end
			if unlock then
				change = true
				customer[cId] = 0
			end
		end
	end

	if change then 
		role.dinerData:updateProperty({field = "customer", value = customer})
	end

	role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
	SendPacket(actionCodes.Diner_addSellRpc, "")
	return true
end

function _M.removeSellRpc( agent, data )
	local role = agent.role
	local msg = MsgPack.unpack(data)

	local slot = msg.slot
	if math.illegalNum(slot, 1, role.dinerData:getMaxSlots()) then
		return 1
	end
	slot = tostring(slot)
	local sells = json.decode(role.dinerData:getProperty("sells"))
	local sell = sells[slot]
	if not sell then
		return 2
	end
	local dish = sell.dish
	local dishSet = csvdb["diner_dishCsv"][dish]
	if not dishSet then
		return 3
	end
	local dishLevel = role.dinerData:getProperty("dishTree"):getv(dish, 0)
	if dishLevel == 0 then
		return 4
	end
	local dishData = dishSet[dishLevel]
	if not dishData then
		return 5
	end

	role.dinerData:updateSell(slot)
	local reward = {}
	local cost = dishData.material:toNumMap()
	for k, n in pairs(cost) do
		local sum = n*sell.count
		role:addItem({itemId = k,count = sum})
		reward[k] = sum
	end
	sells[slot].count = 0
	role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
	SendPacket(actionCodes.Diner_removeSellRpc, MsgPack.pack({reward = reward}))
	return true
end

function _M.getSellRewardRpc( agent, data )
	local role = agent.role
	local dirty = false
	local reward, popular = "", 0
	local sells = json.decode(role.dinerData:getProperty("sells"))
	for slot, _ in pairs(sells) do
		role.dinerData:updateSell(slot)
	end
	sells = json.decode(role.dinerData:getProperty("sells"))
	for slot, sell in pairs(sells) do
		local rewards = sell.reward:toNumMap()
		for k,v in pairs(rewards) do
			reward = reward:incrv(k, v)
		end
		popular = popular + (sell.popular or 0)
		
		if rewards[ItemId.Gold] and rewards[ItemId.Gold] > 0 then
			if role.dinerData:checkDinerTask(DinerTask.DishWithGold, rewards[ItemId.Gold], sell.dish, nil, true) then
				dirty = true
			end
			if role.dinerData:checkDinerTask(DinerTask.DishWithGoldType, rewards[ItemId.Gold], math.ceil(sell.dish / 100), nil, true) then
				dirty = true
			end
			local dishData = csvdb["diner_dishCsv"][sell.dish][sell.level]
			if role.dinerData:checkDinerTask(DinerTask.DishWithGoldRare, rewards[ItemId.Gold], dishData.rarity, nil, true) then
				dirty = true
			end
		end
		sells[slot].reward = ""
		sells[slot].popular = 0
	end
	role.dinerData:updateProperty({field = "sells", value = json.encode(sells)})
	for k, v in pairs(reward:toNumMap()) do
		role:addItem({itemId = k,count = v})
		if k == ItemId.Gold then
			role:checkTaskEnter("FoodSellGold", {count = v})
		end
	end

	role.dinerData:popularAdd(popular)

	if dirty then
		role.dinerData:notifyUpdateProperty("order", role.dinerData:getProperty("order"))
	end
	SendPacket(actionCodes.Diner_getSellRewardRpc, MsgPack.pack({reward = reward}))
	return true
end

function _M.expediteSellRpc( agent, data )
	local role = agent.role
	local count = role.dinerData:getProperty("expedite")
	local max = #globalCsv.diner_sell_quick_cost
	if count > max then
		return 1
	end
	local diamond = globalCsv.diner_sell_quick_cost[count]
	if diamond > 0 then
		local cost = {[ItemId.Diamond] = diamond}
		if not role:checkItemEnough(cost) then
			return 2
		end
		role:costItems(cost)
	end

	local dirty = false
	local reward,popular = "", 0
	local sells = json.decode(role.dinerData:getProperty("sells"))
	for slot, _ in pairs(sells) do
		role.dinerData:updateSell(slot)
	end
	sells = json.decode(role.dinerData:getProperty("sells"))
	for slot, sell in pairs(sells) do
		local result = role.dinerData:expediteSell(slot)
		if result then
			local rewards = result.reward:toNumMap()
			for k,v in pairs(result.reward:toNumMap()) do
				reward = reward:incrv(k,v)
			end
			popular = popular + result.popular

			if rewards[ItemId.Gold] and rewards[ItemId.Gold] > 0 then
				if role.dinerData:checkDinerTask(DinerTask.DishWithGold, rewards[ItemId.Gold], sell.dish, nil, true) then
					dirty = true
				end
				if role.dinerData:checkDinerTask(DinerTask.DishWithGoldType, rewards[ItemId.Gold], math.ceil(sell.dish / 100), nil, true) then
					dirty = true
				end
				local dishData = csvdb["diner_dishCsv"][sell.dish][sell.level]
				if role.dinerData:checkDinerTask(DinerTask.DishWithGoldRare, rewards[ItemId.Gold], dishData.rarity, nil, true) then
					dirty = true
				end
			end
		end
	end

	role.dinerData:notifyUpdateProperty("sells", role.dinerData:getProperty("sells"))
	role.dinerData:setProperty("expedite",count+1)
	role.dinerData:notifyUpdateProperty("expedite", count+1)
	for k, v in pairs(reward:toNumMap()) do
		role:addItem({itemId = k,count = v})
		if k == ItemId.Gold then
			role:checkTaskEnter("FoodSellGold", {count = v})
		end
	end

	role.dinerData:popularAdd(popular)

	if dirty then
		role.dinerData:notifyUpdateProperty("order", role.dinerData:getProperty("order"))
	end
	role:checkTaskEnter("FoodSellQuick")
	SendPacket(actionCodes.Diner_expediteSellRpc, MsgPack.pack({reward = reward,popular = popular}))
	return true
end

function _M.levelUpRpc( agent, data )
	local role = agent.role
	local msg = MsgPack.unpack(data)

	local index = msg.index
	local buildingSet = csvdb["diner_buildingCsv"][index]
	if not buildingSet then
		return
	end

	local buildL = role.dinerData:getProperty("buildL")
	local curLevel = buildL:getv(index, 1)
	if curLevel >= #buildingSet then
		return
	end
	local buildingData = buildingSet[curLevel]
	if not buildingData then
		return
	end
	if buildingData.upLimit ~= "" then
		local id, level = buildingData.upLimit:match("(%d+)=(%d+)")
		if buildL:getv(tonumber(id), 1) < tonumber(level) then
			return
		end
	end

	local cost = buildingData.starCost:toNumMap()
	if not role:checkItemEnough(cost) then
		return
	end

	role:costItems(cost)
	role.dinerData:updateProperty({field = "buildL", value = buildL:setv(index, curLevel + 1)})
	role:checkTaskEnter("DinerLevelUp", {type = index, level = curLevel + 1})
	SendPacket(actionCodes.Diner_levelUpRpc, '')
	return true
end

function _M.talentUpRpc( agent, data )
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local dish = msg.dish
	local dishTree = role.dinerData:getProperty("dishTree")
	local dishLevel = dishTree:getv(dish, 0)

	local talentSet = csvdb["diner_talentCsv"][dish]
	if not talentSet then
		return 1
	end

	local talentData = talentSet[dishLevel]
	if not talentData then
		return 2
	end

	if not talentSet[dishLevel+1] then
		return 21
	end

	local typ = math.floor(dish/100 + 1)
	local treeSet = csvdb["diner_treeCsv"][typ]
	if not treeSet then
		return 3
	end

	local treeData = treeSet[dish]
	if not treeData then
		return 4
	end

	local limit = talentData.pointFront:toNumMap()
	for k,v in pairs(limit) do
		local lv = dishTree:getv(k, 0)
		if lv < v then
			return 5
		end
	end

	if talentData.levelFront ~= "" then
		local hangPass = role:getProperty("hangPass")
		if not hangPass[tonumber(talentData.levelFront)] then
			return 9
		end
	end

	local cost = talentData.cost:toNumMap()
	if not role:checkItemEnough(cost) then
		return 6
	end

	-- 正在贩卖不能升级料理天赋
	local sells = json.decode(role.dinerData:getProperty("sells"))
	for slot, _ in pairs(sells) do
		role.dinerData:updateSell(slot)
	end
	sells = json.decode(role.dinerData:getProperty("sells"))
	for _, sell in pairs(sells) do
		if sell.dish == msg.dish and sell.count > 0 then
			return 7
		end
	end

	-- 正在冒险不能升级营养剂天赋
	-- if talentData.effect:toArray(true,"=")[1] == 2 then
	-- 	if next(role:getProperty("advTeam")) then return 8 end
	-- end

	role:costItems(cost)
	role.dinerData:updateProperty({field = "dishTree", value = dishTree:setv(dish, dishLevel + 1)})
	-- local treePoint = talentData.tree_point:toNumMap()
	-- if next(treePoint) then
	-- 	role:award(treePoint)
	-- end

	role:checkTaskEnter("DinerTalentUp", {type = talentData.effect:toArray(true,"=")[1]})

	SendPacket(actionCodes.Diner_talentUpRpc, '')
	return true
end

function _M.skillUpRpc( agent, data )
	local role = agent.role
	local msg = MsgPack.unpack(data)

	local skill = msg.skill
	local skillSet = csvdb["diner_skillCsv"][skill]
	if not skillSet then
		return
	end

	local skillTree = role.dinerData:getProperty("skillTree")
	local skillLevel = skillTree:getv(skill, 1)
	local skillData = skillSet[skillLevel]
	if not skillData then
		return
	end
	if skillData.unlock ~= "" then
		local id, level = skillData.unlock:math("(%d+)=(%d+)")
		if skillTree:getv(tonumber(id), 1) < tonumber(level) then
			return
		end
	end
	local cost = skillData.cost:toNumMap()
	if not role:checkItemEnough(cost) then
		return
	end

	role:costItems(cost)
	role.dinerData:updateProperty({field = "skillTree", value = skillTree:setv(skill, skillLevel + 1)})

	SendPacket(actionCodes.Diner_skillUpRpc, '')
	return true
end

function _M.lockTaskRpc( agent, data )
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local index = msg.index

	local orders = json.decode(role.dinerData:getProperty("order"))

	if math.illegalNum(index, 1, #orders) then
		return 1
	end
	
	local order = orders[index]
	if not order then
		return 2
	end
	if order.lock == 0 then
		order.lock = 1
	else
		order.lock = 0
	end
	role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
	SendPacket(actionCodes.Diner_lockTaskRpc, MsgPack.pack({lock = order.lock}))
	return true
end

function _M.updateTaskRpc( agent, data )
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local index = msg.index
	-- 0 接受任务,1 放弃已接受任务,2 完成已接受任务
	local cmd = msg.cmd
	local orders = json.decode(role.dinerData:getProperty("order"))
	if math.illegalNum(index, 1, #orders) then
		return 1
	end
	
	local order = orders[index]
	if not order then
		return 2
	end
	local taskSet = csvdb["diner_questCsv"][order.lv]
	if not taskSet then
		return 4
	end
	local taskData = taskSet[order.id]
	if not taskData then
		return 5
	end


	if cmd == 0 then
		if order.status ~= 0 then
			return 30
		end
		orders[index].status = 1
		orders[index].lock = 1
		role:checkTaskEnter("GetOderTask", {rarity = taskSet.rarity})
	elseif cmd == 1 then
		if order.status ~= 1 then
			return 31
		end
		orders[index].status = 0
		orders[index].lock = 0
	elseif cmd == 2 then
		if order.status ~= 1 then
			return 32
		end
		if order.n < taskData.value then
			return 6
		end
		for typ, count in pairs(taskData.reward:toNumMap()) do
			role:addItem({itemId = typ, count = count})
		end
		table.remove(orders,index)
		role:checkTaskEnter("OverOderTask", {rarity = taskSet.rarity})
	else
		return 33
	end

	role.dinerData:updateProperty({field = "order", value = json.encode(orders)})
	SendPacket(actionCodes.Diner_updateTaskRpc, '')
	return true
end

function _M.refreshTaskRpc( agent, data )
	local role = agent.role
	local msg = MsgPack.unpack(data)

	local cost = {[ItemId.Diamond] = 40}
	if not role:checkItemEnough(cost) then
		return 1
	end

	local orders = json.decode(role.dinerData:getProperty("order"))

	local hadTask = {}
	local needCount = 0
	for idx, temp in pairs(orders) do
		if temp.lock ~= 0 or temp.status ~= 0 then
			hadTask[temp.id] = 1
		else
			needCount = needCount + 1
		end
	end

	if needCount <= 0 then return 2 end

	local taskLevel = role.dinerData:getProperty("buildL"):getv(5, 1)
	local taskData = csvdb["diner_questCsv"][taskLevel]
	if not taskData then
		return 3
	end

	local pool = {}
	for id, temp in pairs(taskData) do
		if not hadTask[id] then
			table.insert(pool, temp)
		end
	end
	local needCount = math.min(#pool, needCount) -- 需要的任务个数

	if needCount <= 0 then return end

	local cost = globalCsv.diner_task_refresh_cost:toNumMap()
	for itemId, count in pairs(cost) do
		cost[itemId] = count * needCount
	end
	if not role:checkItemEnough(cost) then return end

	role:costItems(cost)


	for idx, order in ipairs(orders) do
		if (order.lock == 0 and order.status == 0) then
			if needCount > 0 then
				local index = math.randWeight(pool, "chance")
				local data = pool[index]
				orders[idx] = {lv = taskLevel, id = data.id, n = 0, lock = 0, status = 0}
				needCount = needCount - 1
				table.remove(pool, index)
			end
		end
	end

	role.dinerData:updateProperty({field = "order", value = json.encode(orders)})

	SendPacket(actionCodes.Diner_refreshTaskRpc, '')
	return true
end

function _M.addWantFoodRpc(agent , data)
	local role = agent.role
	local msg = MsgPack.unpack(data)

	local ids = msg.ids -- list

	local buildType = 6
	local level = role.dinerData:getProperty("buildL"):getv(buildType, 1)
	local buildingData = csvdb["diner_buildingCsv"][buildType][level]

	if not buildingData then
		return 1
	end

	if #ids > buildingData.business then return 2 end

	local had = {}
	for _, itemId in ipairs(ids) do
		if had[itemId] then return end
		had[itemId] = 1
		local foodData = csvdb["diner_materialCsv"][itemId]
		if not foodData then return 3 end
		if foodData.unlock ~= 0 then
			local hangPass = role:getProperty("hangPass")
			if not hangPass[foodData.unlock] then
				return 4
			end
		end
	end
	local gfood = {}
	for slot, itemId in ipairs(ids) do
		gfood[slot] = {id = itemId, st = skynet.timex()}
	end

	role.dinerData:updateProperty({field = "gfood", value = gfood})

	SendPacket(actionCodes.Diner_addWantFoodRpc, '')
	return true
end

function _M.getGreenhouseRpc( agent, data )
	local role = agent.role
	-- local msg = MsgPack.unpack(data)

	local buildType = 6
	local level = role.dinerData:getProperty("buildL"):getv(buildType, 1)
	local buildingData = csvdb["diner_buildingCsv"][buildType][level]
	if not buildingData then
		return 1
	end

	local reward = {}
	local now = skynet.timex()
	local gfood = role.dinerData:getProperty("gfood")
	if not next(gfood) then return end
	for k , v in pairs(gfood) do
		local itemId = v.id
		local st = v.st
		local speed = globalCsv.diner_get_food_speed[csvdb["itemCsv"][itemId].quality] * buildingData.speed / 100
		local endTime = st + globalCsv.diner_get_food_time_max
		local endTime2 = math.min(now, endTime)
		reward[itemId] = math.floor((endTime2 - st) / speed)
		if endTime2 == endTime then
			gfood[k].st = now
		else
			gfood[k].st = st + speed * reward[itemId]
		end
	end
	role.dinerData:updateProperty({field = "gfood", value = gfood})
	local reward = role:award(reward)
	role:checkTaskEnter("FoodMGet")
	SendPacket(actionCodes.Diner_getGreenhouseRpc, MsgPack.pack({reward = reward}))
	return true
end

local function refreshTaskRpc(role, task)
	local hadType = {}
	if task.id and csvdb["task_specialCsv"][task.id] then
		hadType[csvdb["task_specialCsv"][task.id].type] = 1
	end
	local spTask = role:getProperty("spTask")
	local taskCount = 0
	for id ,_ in pairs(spTask) do
		hadType[csvdb["task_specialCsv"][id].type] = 1
		taskCount = taskCount + 1
	end
	local pool = {}
	if taskCount < globalCsv.diner_get_task_count_max then
		local curLevel = role:getProperty("level")
		for id, data in pairs(csvdb["task_specialCsv"]) do
			if not hadType[data.type] then
				local level = data.level:toArray(true, "=")
				if curLevel >= level[1] and curLevel <= level[2] then
					table.insert(pool, id)
				end
			end
		end
	end
	if not next(pool) then --每次进都看看有没有任务可以领
		task.id = nil
		task.et = 0
	else
		local id = pool[math.randomInt(1, #pool)]
		task.id = id
		task.et = skynet.timex() + globalCsv.diner_get_task_time_max
	end
	return task
end

-- 进入餐厅界面调用
function _M.initTaskRpc(agent, data)
	local role = agent.role

	local task = role.dinerData:getProperty("task")

	local now = skynet.timex()

	if not task.et or task.et <= now then --刷新了
		task = refreshTaskRpc(role, task)
		role.dinerData:updateProperty({field = "task", value = task})
	end

	SendPacket(actionCodes.Diner_initTaskRpc, '')
	return true
end

-- 对任务进行处理调用
function _M.handleTaskRpc(agent, data)
	local role = agent.role
	local msg = MsgPack.unpack(data)
	local cmd = msg.cmd  -- 1 领取任务  2 拒绝任务
	
	local task = role.dinerData:getProperty("task")
	local now = skynet.timex()
	if cmd == 1 then
		if not task.id then return end
		if task.et > now then
			--领取任务
			task.id = nil
			task.et = now + globalCsv.diner_get_task_time_max
			task.refuse = nil
		else
			return
		end
	elseif cmd == 2 then -- 拒绝任务(重新领取)
		if not task.id then return end
		if (task.refuse or 0) >= globalCsv.diner_get_task_refuse_max then
			-- 等待时间
			task.refuse = nil
			task.id = nil
			task.et = now + globalCsv.diner_get_task_time_max
		else
			task.refuse = (task.refuse or 0) + 1
			--刷新任务
			task = refreshTaskRpc(role, task)
		end 
	else
		return
	end
	role.dinerData:updateProperty({field = "task", value = task})

	SendPacket(actionCodes.Diner_handleTaskRpc, '')
	return true
end

function _M.rankRpc(agent , data)
	local role = agent.role

	local rankInfo = role.dinerData:getPopularRank()
	SendPacket(actionCodes.Diner_rankRpc, MsgPack.pack(rankInfo))
	return true
end

function _M.entrustRpc(agent , data)
	local role = agent.role
	local msg = MsgPack.unpack(data)

	local ctype = msg.ctype

	local entrust = role.dinerData:getProperty("entrust")
	if not entrust[1] then return end

	local reward
	if ctype == 1 then -- 完成
		local curData = csvdb["diner_missionCsv"][entrust[1]]
		if not curData then return end

		if curData.type == 1 then
			local cost = curData.condition:toNumMap()
			if not role:checkItemEnough(cost) then return end
			role:costItems(cost)
		elseif curData.type == 2 then
			-- todo 数据校验
		else
			return
		end

		reward = role:award(curData.reward)
		table.remove(entrust, 1)
	elseif ctype == 2 then		-- 放弃
		table.remove(entrust, 1)
	else
		return 
	end
	role.dinerData:updateProperty({field = "entrust", value = entrust})

	SendPacket(actionCodes.Diner_entrustRpc, MsgPack.pack({reward = reward}))
	return true
end

function _M.collectRpc(agent , data)
	local role = agent.role
	local msg = MsgPack.unpack(data)

	local id = msg.id
	local customerData = csvdb["diner_customerCsv"][id]
	if not id or not customerData then return end
	local customer = role.dinerData:getProperty("customer")
	if customer[id] ~= 0 then
		return
	end

	-- 完成前更新一波 后面 加成可能不一样
	local sells = json.decode(role.dinerData:getProperty("sells"))
	for slot, _ in pairs(sells) do
		role.dinerData:updateSell(slot)
	end
	local reward = role:award(customerData.reward)
	customer[id] = 1
	role.dinerData:updateProperty({field = "customer", value = customer}) -- 解锁了

	SendPacket(actionCodes.Diner_collectRpc, MsgPack.pack({reward = reward}))
	return true
end

function _M.comboRewardRpc(agent , data)
	local role = agent.role
	local msg = MsgPack.unpack(data)

	local id = msg.id

	local comboData = csvdb["diner_customer_comboCsv"][id]
	if not id or not comboData then return end
	local comboStatus = role.dinerData:getProperty("comboStatus")
	if comboStatus[id] == -1 then return end

	local customer = role.dinerData:getProperty("customer")

	for _, nId in ipairs(comboData.customer:toArray(true, "=")) do
		if customer[nId] ~= 1 then
			return 
		end
	end

	comboStatus[id] = 1
	local reward = role:award(comboData.reward)

	role.dinerData:updateProperty({field = "comboStatus", value = comboStatus}) -- 解锁了

	SendPacket(actionCodes.Diner_comboRewardRpc, MsgPack.pack({reward = reward}))
	return true
end



return _M