Pvp.lua 1.73 KB
-- 日常数据

local Pvp = class("Pvp", require("shared.ModelBase"))

function Pvp:ctor(properties)
	Pvp.super.ctor(self, properties)
end

Pvp.schema = {
	pvpFC			= {"table", {}},		-- pvp 编队普通
	pvpFH			= {"table", {}},		-- pvp 编队高级
	matchC 			= {"table", {}},		-- pvp 匹配的对手 普通 {{t = 1, id = roleId}, {t = 2, id = id}, {t = 2, id = id}}   -- t 1 玩家 2 机器人 
	matchH 			= {"table", {}},		-- pvp 匹配的对手 高级 {{t = 1, id = roleId}, {t = 2, id = id}, {t = 2, id = id}}   -- t 1 玩家 2 机器人 
}

function Pvp:updateProperty(params)
	if params.delta then
		self:incrProperty(params.field, params.delta)
		if not params.notNotify then
			self.owner:notifyUpdateProperty(params.field, self:getProperty(params.field))
		end
		return true
	end
	if params.value then
		self:setProperty(params.field, params.value)
		if not params.notNotify then
			self.owner:notifyUpdateProperty(params.field, self:getProperty(params.field))
		end
		return true
	end
	return false
end



function Pvp:refreshDailyData(notify)
	
end

function Pvp:rankResetData(notify)
	
end

function Pvp:refreshMatchC(score)
	local roleId = self.owner:getProperty("id")
	local score = score or redisproxy:zscore(RANK_PVP_COMMON, roleId)
	local redret = redisproxy:pipelining(function(red)
		
	end)
end


function Pvp:changeScoreCommon(score)
	local roleId = self.owner:getProperty("id")
	local newScore = tonumber(redisproxy:ZINCRBY(RANK_PVP_COMMON, score, roleId))
	if newScore < 0 then -- 最低0分
		newScore = 0
		redisproxy:zadd(RANK_PVP_COMMON, 0, roleId)
	end
	self:refreshMatch(newScore)
	return newScore
end


function Pvp:save



function Pvp:data()
	return {
		pvpFC = self:getProperty("pvpFC"),
		pvpFH = self:getProperty("pvpFH"),
	}
end

return Pvp