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src/models/Pvp.lua 1.73 KB
440aa055   zhouhaihai   聊天
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  -- 日常数据
  
  local Pvp = class("Pvp", require("shared.ModelBase"))
  
  function Pvp:ctor(properties)
  	Pvp.super.ctor(self, properties)
  end
  
  Pvp.schema = {
  	pvpFC			= {"table", {}},		-- pvp 编队普通
  	pvpFH			= {"table", {}},		-- pvp 编队高级
  	matchC 			= {"table", {}},		-- pvp 匹配的对手 普通 {{t = 1, id = roleId}, {t = 2, id = id}, {t = 2, id = id}}   -- t 1 玩家 2 机器人 
  	matchH 			= {"table", {}},		-- pvp 匹配的对手 高级 {{t = 1, id = roleId}, {t = 2, id = id}, {t = 2, id = id}}   -- t 1 玩家 2 机器人 
  }
  
  function Pvp:updateProperty(params)
  	if params.delta then
  		self:incrProperty(params.field, params.delta)
  		if not params.notNotify then
  			self.owner:notifyUpdateProperty(params.field, self:getProperty(params.field))
  		end
  		return true
  	end
  	if params.value then
  		self:setProperty(params.field, params.value)
  		if not params.notNotify then
  			self.owner:notifyUpdateProperty(params.field, self:getProperty(params.field))
  		end
  		return true
  	end
  	return false
  end
  
  
  
  function Pvp:refreshDailyData(notify)
  	
  end
  
  function Pvp:rankResetData(notify)
  	
  end
  
  function Pvp:refreshMatchC(score)
  	local roleId = self.owner:getProperty("id")
  	local score = score or redisproxy:zscore(RANK_PVP_COMMON, roleId)
  	local redret = redisproxy:pipelining(function(red)
  		
  	end)
  end
  
  
  function Pvp:changeScoreCommon(score)
  	local roleId = self.owner:getProperty("id")
  	local newScore = tonumber(redisproxy:ZINCRBY(RANK_PVP_COMMON, score, roleId))
  	if newScore < 0 then -- 最低0分
  		newScore = 0
  		redisproxy:zadd(RANK_PVP_COMMON, 0, roleId)
  	end
  	self:refreshMatch(newScore)
  	return newScore
  end
  
  
  function Pvp:save
  
  
  
  function Pvp:data()
  	return {
  		pvpFC = self:getProperty("pvpFC"),
  		pvpFH = self:getProperty("pvpFH"),
  	}
  end
  
  return Pvp